id
int32
0
58k
repo
stringlengths
5
67
path
stringlengths
4
116
func_name
stringlengths
0
58
original_string
stringlengths
52
373k
language
stringclasses
1 value
code
stringlengths
52
373k
code_tokens
list
docstring
stringlengths
4
11.8k
docstring_tokens
list
sha
stringlengths
40
40
url
stringlengths
86
226
46,100
clns/node-http-range
lib/content-range.js
ContentRange
function ContentRange(unit, range, length) { this.unit = unit; this.range = range; this.length = length; if (this.range.high && this.length && this.length <= this.range.high) { throw new Error('Length is less than or equal to the range'); } }
javascript
function ContentRange(unit, range, length) { this.unit = unit; this.range = range; this.length = length; if (this.range.high && this.length && this.length <= this.range.high) { throw new Error('Length is less than or equal to the range'); } }
[ "function", "ContentRange", "(", "unit", ",", "range", ",", "length", ")", "{", "this", ".", "unit", "=", "unit", ";", "this", ".", "range", "=", "range", ";", "this", ".", "length", "=", "length", ";", "if", "(", "this", ".", "range", ".", "high",...
Content-Range HTTP Header class. @param {String} unit Usually "bytes", but can be any token; http://www.w3.org/Protocols/rfc2616/rfc2616-sec3.html#sec3.12 @param {RangeSpec|String|'*'} range A RangeSpec instance, a string like '0-49' or '*' if unknown @param {Number|'*'} length The total length of the full entity-body...
[ "Content", "-", "Range", "HTTP", "Header", "class", "." ]
0a16a5cdcc7d30ea14712054e683852c524d51de
https://github.com/clns/node-http-range/blob/0a16a5cdcc7d30ea14712054e683852c524d51de/lib/content-range.js#L13-L20
46,101
wojtkowiak/meteor-desktop-localstorage
plugins/localstorage/localstorage.js
load
function load() { Desktop.fetch('localStorage', 'getAll').then((storage) => { Meteor._localStorage.storage = storage; }).catch(() => { retries += 1; if (retries < 5) { load(); } else { console.error('failed to load localStorage contents'); } })...
javascript
function load() { Desktop.fetch('localStorage', 'getAll').then((storage) => { Meteor._localStorage.storage = storage; }).catch(() => { retries += 1; if (retries < 5) { load(); } else { console.error('failed to load localStorage contents'); } })...
[ "function", "load", "(", ")", "{", "Desktop", ".", "fetch", "(", "'localStorage'", ",", "'getAll'", ")", ".", "then", "(", "(", "storage", ")", "=>", "{", "Meteor", ".", "_localStorage", ".", "storage", "=", "storage", ";", "}", ")", ".", "catch", "(...
Fetches local storage data from the meteor-desktop-localstorage plugin. Retries 5 times, then fails.
[ "Fetches", "local", "storage", "data", "from", "the", "meteor", "-", "desktop", "-", "localstorage", "plugin", ".", "Retries", "5", "times", "then", "fails", "." ]
1a4ffb47aca5ae302ebf47ec1e060b5c1a8066e1
https://github.com/wojtkowiak/meteor-desktop-localstorage/blob/1a4ffb47aca5ae302ebf47ec1e060b5c1a8066e1/plugins/localstorage/localstorage.js#L8-L19
46,102
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/lighting-rot.js
LightingROT
function LightingROT(game, settings) { settings = settings || {}; this.game = game; this.lightingMap = new RL.Array2d(); this.lightingMap.set = this.lightingMap.set.bind(this.lightingMap); this.checkVisible = this.checkVisible.bind(this); this._fov = new ROT.FOV.PreciseS...
javascript
function LightingROT(game, settings) { settings = settings || {}; this.game = game; this.lightingMap = new RL.Array2d(); this.lightingMap.set = this.lightingMap.set.bind(this.lightingMap); this.checkVisible = this.checkVisible.bind(this); this._fov = new ROT.FOV.PreciseS...
[ "function", "LightingROT", "(", "game", ",", "settings", ")", "{", "settings", "=", "settings", "||", "{", "}", ";", "this", ".", "game", "=", "game", ";", "this", ".", "lightingMap", "=", "new", "RL", ".", "Array2d", "(", ")", ";", "this", ".", "l...
Represents lighting in the game map. requires ROT.js Manages position of lights. Calculates illumination of map tiles. @class LightingROT @constructor @param {Game} game - Game instance this obj is attached to. @param {Object} [settings] - LightingROT settings object. @param {Number} [settings.range] - Maximum range fo...
[ "Represents", "lighting", "in", "the", "game", "map", ".", "requires", "ROT", ".", "js", "Manages", "position", "of", "lights", ".", "Calculates", "illumination", "of", "map", "tiles", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/lighting-rot.js#L16-L37
46,103
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/lighting-rot.js
function(x, y, tileData){ var light = this.ambientLight; var lighting = this.get(x, y); var overlay = function(c1, c2){ var out = c1.slice(); for (var i = 0; i < 3; i++) { var a = c1[i], b = c2[i]; ...
javascript
function(x, y, tileData){ var light = this.ambientLight; var lighting = this.get(x, y); var overlay = function(c1, c2){ var out = c1.slice(); for (var i = 0; i < 3; i++) { var a = c1[i], b = c2[i]; ...
[ "function", "(", "x", ",", "y", ",", "tileData", ")", "{", "var", "light", "=", "this", ".", "ambientLight", ";", "var", "lighting", "=", "this", ".", "get", "(", "x", ",", "y", ")", ";", "var", "overlay", "=", "function", "(", "c1", ",", "c2", ...
Shades tileData using lighting. @method shadeTile @param {Number} x - The x map coordinate to shade. @param {Number} y - The y map coordinate to shade. @param {TileData} tileData - The `TileData` object to shade. @return {TileData}
[ "Shades", "tileData", "using", "lighting", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/lighting-rot.js#L121-L155
46,104
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/lighting-rot.js
function(x, y, r, g, b){ this._lighting.setLight(x, y, [r, g, b]); this._dirty = true; }
javascript
function(x, y, r, g, b){ this._lighting.setLight(x, y, [r, g, b]); this._dirty = true; }
[ "function", "(", "x", ",", "y", ",", "r", ",", "g", ",", "b", ")", "{", "this", ".", "_lighting", ".", "setLight", "(", "x", ",", "y", ",", "[", "r", ",", "g", ",", "b", "]", ")", ";", "this", ".", "_dirty", "=", "true", ";", "}" ]
Set a light position and color @method set @param {Number} x - The map coordinate position to set lightin on the x axis. @param {Number} y - The map coordinate position to set lightin on the y axis. @param {Number} r - Red. @param {Number} g - Green. @param {Number} b - Blue.
[ "Set", "a", "light", "position", "and", "color" ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/lighting-rot.js#L176-L179
46,105
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/lighting-rot.js
function(x, y){ var tile = this.game.map.get(x, y); if(!tile){ return 0; } if(tile.lightingReflectivity){ return tile.lightingReflectivity; } if(tile.blocksLos){ return this.defaultWallReflectivity...
javascript
function(x, y){ var tile = this.game.map.get(x, y); if(!tile){ return 0; } if(tile.lightingReflectivity){ return tile.lightingReflectivity; } if(tile.blocksLos){ return this.defaultWallReflectivity...
[ "function", "(", "x", ",", "y", ")", "{", "var", "tile", "=", "this", ".", "game", ".", "map", ".", "get", "(", "x", ",", "y", ")", ";", "if", "(", "!", "tile", ")", "{", "return", "0", ";", "}", "if", "(", "tile", ".", "lightingReflectivity"...
Returns the reflectivity value of a tile @method getTileReflectivity @param {Number} x - Map tile x coord. @param {Number} y - Map tile y coord.
[ "Returns", "the", "reflectivity", "value", "of", "a", "tile" ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/lighting-rot.js#L197-L213
46,106
danieldkim/charlotte
lib/charlotte.js
function(next) { if (!inNativeApp) return next(null, false, null, null, null); if (resourceIsBinary(filePath)) { var fullPath = shared.removeUrlMultislashes(fileFullPathRoot + '/' + filePath), xhr; xhr = new XMLHttpRequest(); xhr.open("...
javascript
function(next) { if (!inNativeApp) return next(null, false, null, null, null); if (resourceIsBinary(filePath)) { var fullPath = shared.removeUrlMultislashes(fileFullPathRoot + '/' + filePath), xhr; xhr = new XMLHttpRequest(); xhr.open("...
[ "function", "(", "next", ")", "{", "if", "(", "!", "inNativeApp", ")", "return", "next", "(", "null", ",", "false", ",", "null", ",", "null", ",", "null", ")", ";", "if", "(", "resourceIsBinary", "(", "filePath", ")", ")", "{", "var", "fullPath", "...
try to retrieve from cache seed
[ "try", "to", "retrieve", "from", "cache", "seed" ]
b4f0afddd6660194b09026513aeeb1c851913044
https://github.com/danieldkim/charlotte/blob/b4f0afddd6660194b09026513aeeb1c851913044/lib/charlotte.js#L543-L563
46,107
danieldkim/charlotte
lib/charlotte.js
function(foundInCacheSeed, fullPath, data, compiled, next) { if (foundInCacheSeed) { debugLog("Found resource in cache seed: " + cacheUrl) if (data) { async.waterfall([ function(next) { if (url.match(/\.css$/)) { ...
javascript
function(foundInCacheSeed, fullPath, data, compiled, next) { if (foundInCacheSeed) { debugLog("Found resource in cache seed: " + cacheUrl) if (data) { async.waterfall([ function(next) { if (url.match(/\.css$/)) { ...
[ "function", "(", "foundInCacheSeed", ",", "fullPath", ",", "data", ",", "compiled", ",", "next", ")", "{", "if", "(", "foundInCacheSeed", ")", "{", "debugLog", "(", "\"Found resource in cache seed: \"", "+", "cacheUrl", ")", "if", "(", "data", ")", "{", "asy...
get from server or write to cache if necessary
[ "get", "from", "server", "or", "write", "to", "cache", "if", "necessary" ]
b4f0afddd6660194b09026513aeeb1c851913044
https://github.com/danieldkim/charlotte/blob/b4f0afddd6660194b09026513aeeb1c851913044/lib/charlotte.js#L566-L591
46,108
flowgrammable/uint-js
uint.js
UInt
function UInt(args) { // Assign default valus this._value = null; this._bytes = null; this._bits = null; this._isHex = false; // Set constraints if present if(args && (isNatural(args.bits) || isNatural(args.bytes))) { // Set the size if either is used this._bits = args.bits || 0; ...
javascript
function UInt(args) { // Assign default valus this._value = null; this._bytes = null; this._bits = null; this._isHex = false; // Set constraints if present if(args && (isNatural(args.bits) || isNatural(args.bytes))) { // Set the size if either is used this._bits = args.bits || 0; ...
[ "function", "UInt", "(", "args", ")", "{", "// Assign default valus\r", "this", ".", "_value", "=", "null", ";", "this", ".", "_bytes", "=", "null", ";", "this", ".", "_bits", "=", "null", ";", "this", ".", "_isHex", "=", "false", ";", "// Set constraint...
FIXME old version memoizes 'HEX' if used to set
[ "FIXME", "old", "version", "memoizes", "HEX", "if", "used", "to", "set" ]
f9e13967708f47cdd0c3389c2d3c8bc04a98d5dc
https://github.com/flowgrammable/uint-js/blob/f9e13967708f47cdd0c3389c2d3c8bc04a98d5dc/uint.js#L183-L243
46,109
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
reduceRight
function reduceRight(collection, callback, accumulator, thisArg) { if (!collection) { return accumulator; } var length = collection.length, noaccum = arguments.length < 3; if(thisArg) { callback = iteratorBind(callback, thisArg); } if (length === length >>> 0) { if (l...
javascript
function reduceRight(collection, callback, accumulator, thisArg) { if (!collection) { return accumulator; } var length = collection.length, noaccum = arguments.length < 3; if(thisArg) { callback = iteratorBind(callback, thisArg); } if (length === length >>> 0) { if (l...
[ "function", "reduceRight", "(", "collection", ",", "callback", ",", "accumulator", ",", "thisArg", ")", "{", "if", "(", "!", "collection", ")", "{", "return", "accumulator", ";", "}", "var", "length", "=", "collection", ".", "length", ",", "noaccum", "=", ...
The right-associative version of `_.reduce`. @static @memberOf _ @alias foldr @category Collections @param {Array|Object} collection The collection to iterate over. @param {Function} callback The function called per iteration. @param {Mixed} [accumulator] Initial value of the accumulator. @param {Mixed} [thisArg] The ...
[ "The", "right", "-", "associative", "version", "of", "_", ".", "reduce", "." ]
efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L839-L872
46,110
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
toArray
function toArray(collection) { if (!collection) { return []; } if (toString.call(collection.toArray) == funcClass) { return collection.toArray(); } var length = collection.length; if (length === length >>> 0) { return slice.call(collection); } return values(collection);...
javascript
function toArray(collection) { if (!collection) { return []; } if (toString.call(collection.toArray) == funcClass) { return collection.toArray(); } var length = collection.length; if (length === length >>> 0) { return slice.call(collection); } return values(collection);...
[ "function", "toArray", "(", "collection", ")", "{", "if", "(", "!", "collection", ")", "{", "return", "[", "]", ";", "}", "if", "(", "toString", ".", "call", "(", "collection", ".", "toArray", ")", "==", "funcClass", ")", "{", "return", "collection", ...
Converts the `collection`, into an array. Useful for converting the `arguments` object. @static @memberOf _ @category Collections @param {Array|Object} collection The collection to convert. @returns {Array} Returns the new converted array. @example (function() { return _.toArray(arguments).slice(1); })(1, 2, 3, 4); /...
[ "Converts", "the", "collection", "into", "an", "array", ".", "Useful", "for", "converting", "the", "arguments", "object", "." ]
efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L933-L945
46,111
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
initial
function initial(array, n, guard) { if (!array) { return []; } return slice.call(array, 0, -((n == undefined || guard) ? 1 : n)); }
javascript
function initial(array, n, guard) { if (!array) { return []; } return slice.call(array, 0, -((n == undefined || guard) ? 1 : n)); }
[ "function", "initial", "(", "array", ",", "n", ",", "guard", ")", "{", "if", "(", "!", "array", ")", "{", "return", "[", "]", ";", "}", "return", "slice", ".", "call", "(", "array", ",", "0", ",", "-", "(", "(", "n", "==", "undefined", "||", ...
Gets all but the last value of `array`. Pass `n` to exclude the last `n` values from the result. @static @memberOf _ @category Arrays @param {Array} array The array to query. @param {Number} [n] The number of elements to return. @param {Object} [guard] Internally used to allow this method to work with others like `_.m...
[ "Gets", "all", "but", "the", "last", "value", "of", "array", ".", "Pass", "n", "to", "exclude", "the", "last", "n", "values", "from", "the", "result", "." ]
efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L1186-L1191
46,112
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
intersection
function intersection(array) { var result = []; if (!array) { return result; } var value, index = -1, length = array.length, others = slice.call(arguments, 1); while (++index < length) { value = array[index]; if (indexOf(result, value) < 0 && ever...
javascript
function intersection(array) { var result = []; if (!array) { return result; } var value, index = -1, length = array.length, others = slice.call(arguments, 1); while (++index < length) { value = array[index]; if (indexOf(result, value) < 0 && ever...
[ "function", "intersection", "(", "array", ")", "{", "var", "result", "=", "[", "]", ";", "if", "(", "!", "array", ")", "{", "return", "result", ";", "}", "var", "value", ",", "index", "=", "-", "1", ",", "length", "=", "array", ".", "length", ","...
Computes the intersection of all the passed-in arrays. @static @memberOf _ @category Arrays @param {Array} [array1, array2, ...] Arrays to process. @returns {Array} Returns a new array of unique values, in order, that are present in **all** of the arrays. @example _.intersection([1, 2, 3], [101, 2, 1, 10], [2, 1]); /...
[ "Computes", "the", "intersection", "of", "all", "the", "passed", "-", "in", "arrays", "." ]
efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L1207-L1225
46,113
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
last
function last(array, n, guard) { if (array) { var length = array.length; return (n == undefined || guard) ? array[length - 1] : slice.call(array, -n || length); } }
javascript
function last(array, n, guard) { if (array) { var length = array.length; return (n == undefined || guard) ? array[length - 1] : slice.call(array, -n || length); } }
[ "function", "last", "(", "array", ",", "n", ",", "guard", ")", "{", "if", "(", "array", ")", "{", "var", "length", "=", "array", ".", "length", ";", "return", "(", "n", "==", "undefined", "||", "guard", ")", "?", "array", "[", "length", "-", "1",...
Gets the last value of the `array`. Pass `n` to return the lasy `n` values of the `array`. @static @memberOf _ @category Arrays @param {Array} array The array to query. @param {Number} [n] The number of elements to return. @param {Object} [guard] Internally used to allow this method to work with others like `_.map` wi...
[ "Gets", "the", "last", "value", "of", "the", "array", ".", "Pass", "n", "to", "return", "the", "lasy", "n", "values", "of", "the", "array", "." ]
efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L1245-L1250
46,114
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
union
function union() { var index = -1, result = [], flattened = concat.apply(result, arguments), length = flattened.length; while (++index < length) { if (indexOf(result, flattened[index]) < 0) { result.push(flattened[index]); } } return result; }
javascript
function union() { var index = -1, result = [], flattened = concat.apply(result, arguments), length = flattened.length; while (++index < length) { if (indexOf(result, flattened[index]) < 0) { result.push(flattened[index]); } } return result; }
[ "function", "union", "(", ")", "{", "var", "index", "=", "-", "1", ",", "result", "=", "[", "]", ",", "flattened", "=", "concat", ".", "apply", "(", "result", ",", "arguments", ")", ",", "length", "=", "flattened", ".", "length", ";", "while", "(",...
Computes the union of the passed-in arrays. @static @memberOf _ @category Arrays @param {Array} [array1, array2, ...] Arrays to process. @returns {Array} Returns a new array of unique values, in order, that are present in one or more of the arrays. @example _.union([1, 2, 3], [101, 2, 1, 10], [2, 1]); // => [1, 2, 3,...
[ "Computes", "the", "union", "of", "the", "passed", "-", "in", "arrays", "." ]
efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L1635-L1647
46,115
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
bind
function bind(func, thisArg) { var methodName, isFunc = toString.call(func) == funcClass; // juggle arguments if (!isFunc) { methodName = thisArg; thisArg = func; } // use if `Function#bind` is faster else if (nativeBind) { return nativeBind.call.apply(nativeBind, argu...
javascript
function bind(func, thisArg) { var methodName, isFunc = toString.call(func) == funcClass; // juggle arguments if (!isFunc) { methodName = thisArg; thisArg = func; } // use if `Function#bind` is faster else if (nativeBind) { return nativeBind.call.apply(nativeBind, argu...
[ "function", "bind", "(", "func", ",", "thisArg", ")", "{", "var", "methodName", ",", "isFunc", "=", "toString", ".", "call", "(", "func", ")", "==", "funcClass", ";", "// juggle arguments", "if", "(", "!", "isFunc", ")", "{", "methodName", "=", "thisArg"...
Creates a new function that, when called, invokes `func` with the `this` binding of `thisArg` and prepends any additional `bind` arguments to those passed to the bound function. Lazy defined methods may be bound by passing the object they are bound to as `func` and the method name as `thisArg`. @static @memberOf _ @ca...
[ "Creates", "a", "new", "function", "that", "when", "called", "invokes", "func", "with", "the", "this", "binding", "of", "thisArg", "and", "prepends", "any", "additional", "bind", "arguments", "to", "those", "passed", "to", "the", "bound", "function", ".", "L...
efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L1851-L1897
46,116
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
bindAll
function bindAll(object) { var funcs = arguments, index = 1; if (funcs.length == 1) { index = 0; funcs = functions(object); } for (var length = funcs.length; index < length; index++) { object[funcs[index]] = bind(object[funcs[index]], object); } return object; }
javascript
function bindAll(object) { var funcs = arguments, index = 1; if (funcs.length == 1) { index = 0; funcs = functions(object); } for (var length = funcs.length; index < length; index++) { object[funcs[index]] = bind(object[funcs[index]], object); } return object; }
[ "function", "bindAll", "(", "object", ")", "{", "var", "funcs", "=", "arguments", ",", "index", "=", "1", ";", "if", "(", "funcs", ".", "length", "==", "1", ")", "{", "index", "=", "0", ";", "funcs", "=", "functions", "(", "object", ")", ";", "}"...
Binds methods on `object` to `object`, overwriting the existing method. If no method names are provided, all the function properties of `object` will be bound. @static @memberOf _ @category Functions @param {Object} object The object to bind and assign the bound methods to. @param {String} [methodName1, methodName2, ....
[ "Binds", "methods", "on", "object", "to", "object", "overwriting", "the", "existing", "method", ".", "If", "no", "method", "names", "are", "provided", "all", "the", "function", "properties", "of", "object", "will", "be", "bound", "." ]
efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L1922-L1934
46,117
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
debounce
function debounce(func, wait, immediate) { var args, result, thisArg, timeoutId; function delayed() { timeoutId = undefined; if (!immediate) { func.apply(thisArg, args); } } return function() { var isImmediate = immediate && !timeoutId; arg...
javascript
function debounce(func, wait, immediate) { var args, result, thisArg, timeoutId; function delayed() { timeoutId = undefined; if (!immediate) { func.apply(thisArg, args); } } return function() { var isImmediate = immediate && !timeoutId; arg...
[ "function", "debounce", "(", "func", ",", "wait", ",", "immediate", ")", "{", "var", "args", ",", "result", ",", "thisArg", ",", "timeoutId", ";", "function", "delayed", "(", ")", "{", "timeoutId", "=", "undefined", ";", "if", "(", "!", "immediate", ")...
Creates a new function that will delay the execution of `func` until after `wait` milliseconds have elapsed since the last time it was invoked. Pass `true` for `immediate` to cause debounce to invoke `func` on the leading, instead of the trailing, edge of the `wait` timeout. Subsequent calls to the debounced function w...
[ "Creates", "a", "new", "function", "that", "will", "delay", "the", "execution", "of", "func", "until", "after", "wait", "milliseconds", "have", "elapsed", "since", "the", "last", "time", "it", "was", "invoked", ".", "Pass", "true", "for", "immediate", "to", ...
efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L1987-L2013
46,118
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
memoize
function memoize(func, resolver) { var cache = {}; return function() { var prop = resolver ? resolver.apply(this, arguments) : arguments[0]; return hasOwnProperty.call(cache, prop) ? cache[prop] : (cache[prop] = func.apply(this, arguments)); }; }
javascript
function memoize(func, resolver) { var cache = {}; return function() { var prop = resolver ? resolver.apply(this, arguments) : arguments[0]; return hasOwnProperty.call(cache, prop) ? cache[prop] : (cache[prop] = func.apply(this, arguments)); }; }
[ "function", "memoize", "(", "func", ",", "resolver", ")", "{", "var", "cache", "=", "{", "}", ";", "return", "function", "(", ")", "{", "var", "prop", "=", "resolver", "?", "resolver", ".", "apply", "(", "this", ",", "arguments", ")", ":", "arguments...
Creates a new function that memoizes the result of `func`. If `resolver` is passed, it will be used to determine the cache key for storing the result based on the arguments passed to the memoized function. By default, the first argument passed to the memoized function is used as the cache key. @static @memberOf _ @cat...
[ "Creates", "a", "new", "function", "that", "memoizes", "the", "result", "of", "func", ".", "If", "resolver", "is", "passed", "it", "will", "be", "used", "to", "determine", "the", "cache", "key", "for", "storing", "the", "result", "based", "on", "the", "a...
efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L2075-L2083
46,119
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
once
function once(func) { var result, ran = false; return function() { if (ran) { return result; } ran = true; result = func.apply(this, arguments); return result; }; }
javascript
function once(func) { var result, ran = false; return function() { if (ran) { return result; } ran = true; result = func.apply(this, arguments); return result; }; }
[ "function", "once", "(", "func", ")", "{", "var", "result", ",", "ran", "=", "false", ";", "return", "function", "(", ")", "{", "if", "(", "ran", ")", "{", "return", "result", ";", "}", "ran", "=", "true", ";", "result", "=", "func", ".", "apply"...
Creates a new function that is restricted to one execution. Repeat calls to the function will return the value of the first call. @static @memberOf _ @category Functions @param {Function} func The function to restrict. @returns {Function} Returns the new restricted function. @example var initialize = _.once(createApp...
[ "Creates", "a", "new", "function", "that", "is", "restricted", "to", "one", "execution", ".", "Repeat", "calls", "to", "the", "function", "will", "return", "the", "value", "of", "the", "first", "call", "." ]
efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L2101-L2113
46,120
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
throttle
function throttle(func, wait) { var args, result, thisArg, timeoutId, lastCalled = 0; function trailingCall() { lastCalled = new Date; timeoutId = undefined; func.apply(thisArg, args); } return function() { var now = new Date, remain = ...
javascript
function throttle(func, wait) { var args, result, thisArg, timeoutId, lastCalled = 0; function trailingCall() { lastCalled = new Date; timeoutId = undefined; func.apply(thisArg, args); } return function() { var now = new Date, remain = ...
[ "function", "throttle", "(", "func", ",", "wait", ")", "{", "var", "args", ",", "result", ",", "thisArg", ",", "timeoutId", ",", "lastCalled", "=", "0", ";", "function", "trailingCall", "(", ")", "{", "lastCalled", "=", "new", "Date", ";", "timeoutId", ...
Creates a new function that, when executed, will only call the `func` function at most once per every `wait` milliseconds. If the throttled function is invoked more than once during the `wait` timeout, `func` will also be called on the trailing edge of the timeout. Subsequent calls to the throttled function will return...
[ "Creates", "a", "new", "function", "that", "when", "executed", "will", "only", "call", "the", "func", "function", "at", "most", "once", "per", "every", "wait", "milliseconds", ".", "If", "the", "throttled", "function", "is", "invoked", "more", "than", "once"...
efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L2170-L2199
46,121
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
wrap
function wrap(func, wrapper) { return function() { var args = [func]; if (arguments.length) { push.apply(args, arguments); } return wrapper.apply(this, args); }; }
javascript
function wrap(func, wrapper) { return function() { var args = [func]; if (arguments.length) { push.apply(args, arguments); } return wrapper.apply(this, args); }; }
[ "function", "wrap", "(", "func", ",", "wrapper", ")", "{", "return", "function", "(", ")", "{", "var", "args", "=", "[", "func", "]", ";", "if", "(", "arguments", ".", "length", ")", "{", "push", ".", "apply", "(", "args", ",", "arguments", ")", ...
Create a new function that passes the `func` function to the `wrapper` function as its first argument. Additional arguments are appended to those passed to the `wrapper` function. @static @memberOf _ @category Functions @param {Function} func The function to wrap. @param {Function} wrapper The wrapper function. @param...
[ "Create", "a", "new", "function", "that", "passes", "the", "func", "function", "to", "the", "wrapper", "function", "as", "its", "first", "argument", ".", "Additional", "arguments", "are", "appended", "to", "those", "passed", "to", "the", "wrapper", "function",...
efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L2222-L2230
46,122
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
pick
function pick(object) { var prop, index = 0, props = concat.apply(ArrayProto, arguments), length = props.length, result = {}; // start `index` at `1` to skip `object` while (++index < length) { prop = props[index]; if (prop in object) { result[prop] = obj...
javascript
function pick(object) { var prop, index = 0, props = concat.apply(ArrayProto, arguments), length = props.length, result = {}; // start `index` at `1` to skip `object` while (++index < length) { prop = props[index]; if (prop in object) { result[prop] = obj...
[ "function", "pick", "(", "object", ")", "{", "var", "prop", ",", "index", "=", "0", ",", "props", "=", "concat", ".", "apply", "(", "ArrayProto", ",", "arguments", ")", ",", "length", "=", "props", ".", "length", ",", "result", "=", "{", "}", ";", ...
Creates an object composed of the specified properties. Property names may be specified as individual arguments or as arrays of property names. @static @memberOf _ @category Objects @param {Object} object The object to pluck. @param {Object} [prop1, prop2, ...] The properties to pick. @returns {Object} Returns an obje...
[ "Creates", "an", "object", "composed", "of", "the", "specified", "properties", ".", "Property", "names", "may", "be", "specified", "as", "individual", "arguments", "or", "as", "arrays", "of", "property", "names", "." ]
efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L2895-L2910
46,123
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
size
function size(value) { var className = toString.call(value); return className == arrayClass || className == stringClass ? value.length : keys(value).length; }
javascript
function size(value) { var className = toString.call(value); return className == arrayClass || className == stringClass ? value.length : keys(value).length; }
[ "function", "size", "(", "value", ")", "{", "var", "className", "=", "toString", ".", "call", "(", "value", ")", ";", "return", "className", "==", "arrayClass", "||", "className", "==", "stringClass", "?", "value", ".", "length", ":", "keys", "(", "value...
Gets the size of `value` by returning `value.length` if `value` is a string or array, or the number of own enumerable properties if `value` is an object. @deprecated @static @memberOf _ @category Objects @param {Array|Object|String} value The value to inspect. @returns {Number} Returns `value.length` if `value` is a s...
[ "Gets", "the", "size", "of", "value", "by", "returning", "value", ".", "length", "if", "value", "is", "a", "string", "or", "array", "or", "the", "number", "of", "own", "enumerable", "properties", "if", "value", "is", "an", "object", "." ]
efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L2934-L2939
46,124
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
result
function result(object, property) { // based on Backbone's private `getValue` function // https://github.com/documentcloud/backbone/blob/0.9.9/backbone.js#L1419-1424 if (!object) { return null; } var value = object[property]; return toString.call(value) == funcClass ? object[property]() : ...
javascript
function result(object, property) { // based on Backbone's private `getValue` function // https://github.com/documentcloud/backbone/blob/0.9.9/backbone.js#L1419-1424 if (!object) { return null; } var value = object[property]; return toString.call(value) == funcClass ? object[property]() : ...
[ "function", "result", "(", "object", ",", "property", ")", "{", "// based on Backbone's private `getValue` function", "// https://github.com/documentcloud/backbone/blob/0.9.9/backbone.js#L1419-1424", "if", "(", "!", "object", ")", "{", "return", "null", ";", "}", "var", "va...
Resolves the value of `property` on `object`. If `property` is a function it will be invoked and its result returned, else the property value is returned. If `object` is falsey, then `null` is returned. @deprecated @static @memberOf _ @category Utilities @param {Object} object The object to inspect. @param {String} pr...
[ "Resolves", "the", "value", "of", "property", "on", "object", ".", "If", "property", "is", "a", "function", "it", "will", "be", "invoked", "and", "its", "result", "returned", "else", "the", "property", "value", "is", "returned", ".", "If", "object", "is", ...
efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L3084-L3092
46,125
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
template
function template(text, data, options) { options || (options = {}); var result, defaults = lodash.templateSettings, escapeDelimiter = options.escape, evaluateDelimiter = options.evaluate, interpolateDelimiter = options.interpolate, variable = options.variable; // us...
javascript
function template(text, data, options) { options || (options = {}); var result, defaults = lodash.templateSettings, escapeDelimiter = options.escape, evaluateDelimiter = options.evaluate, interpolateDelimiter = options.interpolate, variable = options.variable; // us...
[ "function", "template", "(", "text", ",", "data", ",", "options", ")", "{", "options", "||", "(", "options", "=", "{", "}", ")", ";", "var", "result", ",", "defaults", "=", "lodash", ".", "templateSettings", ",", "escapeDelimiter", "=", "options", ".", ...
A micro-templating method, similar to John Resig's implementation. Lo-Dash templating handles arbitrary delimiters, preserves whitespace, and correctly escapes quotes within interpolated code. @static @memberOf _ @category Utilities @param {String} text The template text. @param {Obect} data The data object used to po...
[ "A", "micro", "-", "templating", "method", "similar", "to", "John", "Resig", "s", "implementation", ".", "Lo", "-", "Dash", "templating", "handles", "arbitrary", "delimiters", "preserves", "whitespace", "and", "correctly", "escapes", "quotes", "within", "interpola...
efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L3145-L3214
46,126
Mithgol/FGHI-URL
index.js
FidonetURL
function FidonetURL(initialString){ if(!( this instanceof FidonetURL )){ return new FidonetURL(initialString); } parseFundamentalSections.call(this, initialString); parseOptionalPart.call(this); parseRequiredPart.call(this); }
javascript
function FidonetURL(initialString){ if(!( this instanceof FidonetURL )){ return new FidonetURL(initialString); } parseFundamentalSections.call(this, initialString); parseOptionalPart.call(this); parseRequiredPart.call(this); }
[ "function", "FidonetURL", "(", "initialString", ")", "{", "if", "(", "!", "(", "this", "instanceof", "FidonetURL", ")", ")", "{", "return", "new", "FidonetURL", "(", "initialString", ")", ";", "}", "parseFundamentalSections", ".", "call", "(", "this", ",", ...
The FGHI URL object's constructor takes a string
[ "The", "FGHI", "URL", "object", "s", "constructor", "takes", "a", "string" ]
8a4d2dbb4efb5ed26c0a3e25170746b90932ccae
https://github.com/Mithgol/FGHI-URL/blob/8a4d2dbb4efb5ed26c0a3e25170746b90932ccae/index.js#L333-L341
46,127
glenjamin/checkers
mocha.js
checking
function checking(desc, args, body, n, options) { if (typeof n === 'undefined') { n = 1000; options = {}; } if (typeof options === 'undefined' && typeof n !== 'number') { options = n; n = 1000; } it(desc, function() { checkers.forAll(args, body).check(n, optio...
javascript
function checking(desc, args, body, n, options) { if (typeof n === 'undefined') { n = 1000; options = {}; } if (typeof options === 'undefined' && typeof n !== 'number') { options = n; n = 1000; } it(desc, function() { checkers.forAll(args, body).check(n, optio...
[ "function", "checking", "(", "desc", ",", "args", ",", "body", ",", "n", ",", "options", ")", "{", "if", "(", "typeof", "n", "===", "'undefined'", ")", "{", "n", "=", "1000", ";", "options", "=", "{", "}", ";", "}", "if", "(", "typeof", "options"...
Generate a mocha example @param {string} desc The example description @param {array} args List of generators to pass to body @param {function} body Function to check, should return true or false @param {number} n The number of iterations to check (optional) @param {object} options Additiona...
[ "Generate", "a", "mocha", "example" ]
fdbe549ae138564343f139ae35c0602d83674fd0
https://github.com/glenjamin/checkers/blob/fdbe549ae138564343f139ae35c0602d83674fd0/mocha.js#L19-L31
46,128
THEjoezack/BoxPusher
public/rot.js/rot.js
function(str, maxWidth) { var result = []; /* first tokenization pass - split texts and color formatting commands */ var offset = 0; str.replace(this.RE_COLORS, function(match, type, name, index) { /* string before */ var part = str.substring(offset, index); if (part.length) { result.push({ t...
javascript
function(str, maxWidth) { var result = []; /* first tokenization pass - split texts and color formatting commands */ var offset = 0; str.replace(this.RE_COLORS, function(match, type, name, index) { /* string before */ var part = str.substring(offset, index); if (part.length) { result.push({ t...
[ "function", "(", "str", ",", "maxWidth", ")", "{", "var", "result", "=", "[", "]", ";", "/* first tokenization pass - split texts and color formatting commands */", "var", "offset", "=", "0", ";", "str", ".", "replace", "(", "this", ".", "RE_COLORS", ",", "funct...
Convert string to a series of a formatting commands
[ "Convert", "string", "to", "a", "series", "of", "a", "formatting", "commands" ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/rot.js/rot.js#L401-L436
46,129
THEjoezack/BoxPusher
public/rot.js/rot.js
function(color1, color2) { var result = color1.slice(); for (var i=0;i<3;i++) { for (var j=1;j<arguments.length;j++) { result[i] += arguments[j][i]; } } return result; }
javascript
function(color1, color2) { var result = color1.slice(); for (var i=0;i<3;i++) { for (var j=1;j<arguments.length;j++) { result[i] += arguments[j][i]; } } return result; }
[ "function", "(", "color1", ",", "color2", ")", "{", "var", "result", "=", "color1", ".", "slice", "(", ")", ";", "for", "(", "var", "i", "=", "0", ";", "i", "<", "3", ";", "i", "++", ")", "{", "for", "(", "var", "j", "=", "1", ";", "j", "...
Add two or more colors @param {number[]} color1 @param {number[]} color2 @returns {number[]}
[ "Add", "two", "or", "more", "colors" ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/rot.js/rot.js#L4483-L4491
46,130
THEjoezack/BoxPusher
public/rot.js/rot.js
function(color1, color2) { for (var i=0;i<3;i++) { for (var j=1;j<arguments.length;j++) { color1[i] += arguments[j][i]; } } return color1; }
javascript
function(color1, color2) { for (var i=0;i<3;i++) { for (var j=1;j<arguments.length;j++) { color1[i] += arguments[j][i]; } } return color1; }
[ "function", "(", "color1", ",", "color2", ")", "{", "for", "(", "var", "i", "=", "0", ";", "i", "<", "3", ";", "i", "++", ")", "{", "for", "(", "var", "j", "=", "1", ";", "j", "<", "arguments", ".", "length", ";", "j", "++", ")", "{", "co...
Add two or more colors, MODIFIES FIRST ARGUMENT @param {number[]} color1 @param {number[]} color2 @returns {number[]}
[ "Add", "two", "or", "more", "colors", "MODIFIES", "FIRST", "ARGUMENT" ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/rot.js/rot.js#L4499-L4506
46,131
THEjoezack/BoxPusher
public/rot.js/rot.js
function(color, diff) { if (!(diff instanceof Array)) { diff = ROT.RNG.getNormal(0, diff); } var result = color.slice(); for (var i=0;i<3;i++) { result[i] += (diff instanceof Array ? Math.round(ROT.RNG.getNormal(0, diff[i])) : diff); } return result; }
javascript
function(color, diff) { if (!(diff instanceof Array)) { diff = ROT.RNG.getNormal(0, diff); } var result = color.slice(); for (var i=0;i<3;i++) { result[i] += (diff instanceof Array ? Math.round(ROT.RNG.getNormal(0, diff[i])) : diff); } return result; }
[ "function", "(", "color", ",", "diff", ")", "{", "if", "(", "!", "(", "diff", "instanceof", "Array", ")", ")", "{", "diff", "=", "ROT", ".", "RNG", ".", "getNormal", "(", "0", ",", "diff", ")", ";", "}", "var", "result", "=", "color", ".", "sli...
Create a new random color based on this one @param {number[]} color @param {number[]} diff Set of standard deviations @returns {number[]}
[ "Create", "a", "new", "random", "color", "based", "on", "this", "one" ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/rot.js/rot.js#L4580-L4587
46,132
THEjoezack/BoxPusher
public/rot.js/rot.js
function(color) { var l = color[2]; if (color[1] == 0) { l = Math.round(l*255); return [l, l, l]; } else { function hue2rgb(p, q, t) { if (t < 0) t += 1; if (t > 1) t -= 1; if (t < 1/6) return p + (q - p) * 6 * t; if (t < 1/2) return q; if (t < 2/3) return p + (q - p) * (2/3 - t) * 6...
javascript
function(color) { var l = color[2]; if (color[1] == 0) { l = Math.round(l*255); return [l, l, l]; } else { function hue2rgb(p, q, t) { if (t < 0) t += 1; if (t > 1) t -= 1; if (t < 1/6) return p + (q - p) * 6 * t; if (t < 1/2) return q; if (t < 2/3) return p + (q - p) * (2/3 - t) * 6...
[ "function", "(", "color", ")", "{", "var", "l", "=", "color", "[", "2", "]", ";", "if", "(", "color", "[", "1", "]", "==", "0", ")", "{", "l", "=", "Math", ".", "round", "(", "l", "*", "255", ")", ";", "return", "[", "l", ",", "l", ",", ...
Converts an HSL color value to RGB. Expects 0..1 inputs, produces 0..255 outputs. @param {number[]} color @returns {number[]}
[ "Converts", "an", "HSL", "color", "value", "to", "RGB", ".", "Expects", "0", "..", "1", "inputs", "produces", "0", "..", "255", "outputs", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/rot.js/rot.js#L4623-L4647
46,133
io-monad/misspellings
src/misspellings.js
dict
function dict(options = {}) { if (options.lowerCase) { return dictCache[0] || (dictCache[0] = require("../dict/lc-dictionary.json")); } else { return dictCache[1] || (dictCache[1] = require("../dict/dictionary.json")); } }
javascript
function dict(options = {}) { if (options.lowerCase) { return dictCache[0] || (dictCache[0] = require("../dict/lc-dictionary.json")); } else { return dictCache[1] || (dictCache[1] = require("../dict/dictionary.json")); } }
[ "function", "dict", "(", "options", "=", "{", "}", ")", "{", "if", "(", "options", ".", "lowerCase", ")", "{", "return", "dictCache", "[", "0", "]", "||", "(", "dictCache", "[", "0", "]", "=", "require", "(", "\"../dict/lc-dictionary.json\"", ")", ")",...
Getter for the dictionary of misspellings. This getter lazy-loads the dictionary file and caches it internally. @param {Object} [options] Options. @param {Boolean} [options.lowerCase=false] If `true`, returns a dictionary with all keys in lower-case. @return {Object} Dictionary object. The key is misspelled word, an...
[ "Getter", "for", "the", "dictionary", "of", "misspellings", "." ]
9281c7400348f69ba86af0567571d210253e246a
https://github.com/io-monad/misspellings/blob/9281c7400348f69ba86af0567571d210253e246a/src/misspellings.js#L45-L51
46,134
io-monad/misspellings
src/misspellings.js
correctWordsFor
function correctWordsFor(word, options = {}) { word = String(word || ""); const found = (options.caseSensitive ? dict()[word] : dict({ lowerCase: true })[word.toLowerCase()] ); return found ? found.split(",") : []; }
javascript
function correctWordsFor(word, options = {}) { word = String(word || ""); const found = (options.caseSensitive ? dict()[word] : dict({ lowerCase: true })[word.toLowerCase()] ); return found ? found.split(",") : []; }
[ "function", "correctWordsFor", "(", "word", ",", "options", "=", "{", "}", ")", "{", "word", "=", "String", "(", "word", "||", "\"\"", ")", ";", "const", "found", "=", "(", "options", ".", "caseSensitive", "?", "dict", "(", ")", "[", "word", "]", "...
Get correct words from misspelling. It is case-insensitive by default. Set `caseSensitive` to `true` if you need. @param {string} word Misspelled word. @param {Object} options Options. @param {Boolean} [options.caseSensitive=false] If `true`, do case-sensitive search. @return {string[]} An array of correct words. ...
[ "Get", "correct", "words", "from", "misspelling", "." ]
9281c7400348f69ba86af0567571d210253e246a
https://github.com/io-monad/misspellings/blob/9281c7400348f69ba86af0567571d210253e246a/src/misspellings.js#L91-L98
46,135
io-monad/misspellings
src/misspellings.js
correct
function correct(str, options, callback) { if (typeof options === "function") { callback = options; options = {}; } const {caseSensitive, overrideCases} = options || {}; str = String(str || ""); const dic = dict({ lowerCase: true }); const re = regexp(caseSensitive ? "g" : "ig"); return str.repl...
javascript
function correct(str, options, callback) { if (typeof options === "function") { callback = options; options = {}; } const {caseSensitive, overrideCases} = options || {}; str = String(str || ""); const dic = dict({ lowerCase: true }); const re = regexp(caseSensitive ? "g" : "ig"); return str.repl...
[ "function", "correct", "(", "str", ",", "options", ",", "callback", ")", "{", "if", "(", "typeof", "options", "===", "\"function\"", ")", "{", "callback", "=", "options", ";", "options", "=", "{", "}", ";", "}", "const", "{", "caseSensitive", ",", "ove...
Correct all misspellings in a string. It is case-insensitive by default, but it tries to keep cases (upper to upper, lower to lower) after misspellings corrected. You can skip options and call in `correct(str, callback)` form. @param {string} str A target string. @param {Object} [options] Options. @param {Boolean}...
[ "Correct", "all", "misspellings", "in", "a", "string", "." ]
9281c7400348f69ba86af0567571d210253e246a
https://github.com/io-monad/misspellings/blob/9281c7400348f69ba86af0567571d210253e246a/src/misspellings.js#L120-L150
46,136
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/renderer.js
Renderer
function Renderer(game, width, height, tileSize, canvasClassName) { this.layers = []; this.game = game; this.canvas = document.createElement('canvas'); this.ctx = this.canvas.getContext('2d'); this.canvas.className = canvasClassName || 'renderer'; this.buffer = this.canva...
javascript
function Renderer(game, width, height, tileSize, canvasClassName) { this.layers = []; this.game = game; this.canvas = document.createElement('canvas'); this.ctx = this.canvas.getContext('2d'); this.canvas.className = canvasClassName || 'renderer'; this.buffer = this.canva...
[ "function", "Renderer", "(", "game", ",", "width", ",", "height", ",", "tileSize", ",", "canvasClassName", ")", "{", "this", ".", "layers", "=", "[", "]", ";", "this", ".", "game", "=", "game", ";", "this", ".", "canvas", "=", "document", ".", "creat...
Renders the current game state using html5 canvas. @class Renderer @constructor @param {Game} game - Game instance this obj is attached to. @param {Number} width - Width of the map view in tiles. @param {Number} height - Height of the map view in tiles. @param {Number} tileSize - Width and height of tiles when drawn. @...
[ "Renders", "the", "current", "game", "state", "using", "html5", "canvas", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/renderer.js#L14-L25
46,137
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/renderer.js
function(x, y, tileData, ctx) { ctx = ctx || this.bufferCtx; var originalX = x, originalY = y; x -= this.originX; y -= this.originY; if(tileData.bgColor){ ctx.fillStyle = tileData.bgColor; ctx.fillRect( ...
javascript
function(x, y, tileData, ctx) { ctx = ctx || this.bufferCtx; var originalX = x, originalY = y; x -= this.originX; y -= this.originY; if(tileData.bgColor){ ctx.fillStyle = tileData.bgColor; ctx.fillRect( ...
[ "function", "(", "x", ",", "y", ",", "tileData", ",", "ctx", ")", "{", "ctx", "=", "ctx", "||", "this", ".", "bufferCtx", ";", "var", "originalX", "=", "x", ",", "originalY", "=", "y", ";", "x", "-=", "this", ".", "originX", ";", "y", "-=", "th...
Draws a single tile to the map view. @method drawTileToCanvas @param {Number} x - Map tile coord on the x axis. @param {Number} y - Map tile coord on the y axis. @param {Object} tileData - Object containing tile draw settings. @param {Object} [tileData.char] - The character to draw. @param {Object} [tileData.color] - T...
[ "Draws", "a", "single", "tile", "to", "the", "map", "view", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/renderer.js#L274-L366
46,138
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/renderer.js
function(x, y){ var pos = this.canvas.getBoundingClientRect(), mx = x - pos.left, my = y - pos.top; return this.pixelToTileCoords(mx, my); }
javascript
function(x, y){ var pos = this.canvas.getBoundingClientRect(), mx = x - pos.left, my = y - pos.top; return this.pixelToTileCoords(mx, my); }
[ "function", "(", "x", ",", "y", ")", "{", "var", "pos", "=", "this", ".", "canvas", ".", "getBoundingClientRect", "(", ")", ",", "mx", "=", "x", "-", "pos", ".", "left", ",", "my", "=", "y", "-", "pos", ".", "top", ";", "return", "this", ".", ...
Converts mouse pixel coords to map tile coords. Mouse pixel coords must be relative to the current window. @method mouseToTileCoords @param {Number} x - Mouse pixel x coord. @param {Number} y - Mouse pixel y coord. @return {Object|False} {x: 0, y: 0}
[ "Converts", "mouse", "pixel", "coords", "to", "map", "tile", "coords", ".", "Mouse", "pixel", "coords", "must", "be", "relative", "to", "the", "current", "window", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/renderer.js#L375-L380
46,139
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/renderer.js
function(x, y){ return { x: Math.floor(x / this.tileSize) + this.originX, y: Math.floor(y / this.tileSize) + this.originY }; }
javascript
function(x, y){ return { x: Math.floor(x / this.tileSize) + this.originX, y: Math.floor(y / this.tileSize) + this.originY }; }
[ "function", "(", "x", ",", "y", ")", "{", "return", "{", "x", ":", "Math", ".", "floor", "(", "x", "/", "this", ".", "tileSize", ")", "+", "this", ".", "originX", ",", "y", ":", "Math", ".", "floor", "(", "y", "/", "this", ".", "tileSize", ")...
Converts map view pixel coords to map tile coords. Map view pixel coords are relative to the top left of the canvas element. @method pixelToTileCoords @param {Number} x - Map view pixel x coord. @param {Number} y - Map view pixel y coord. @return {Object|False} {x: 0, y: 0}
[ "Converts", "map", "view", "pixel", "coords", "to", "map", "tile", "coords", ".", "Map", "view", "pixel", "coords", "are", "relative", "to", "the", "top", "left", "of", "the", "canvas", "element", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/renderer.js#L389-L394
46,140
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/renderer.js
function(color, ctx){ ctx = ctx || this.bufferCtx; ctx.fillStyle = color || this.bgColor; ctx.fillRect( 0, 0, this.canvas.width, this.canvas.height ); }
javascript
function(color, ctx){ ctx = ctx || this.bufferCtx; ctx.fillStyle = color || this.bgColor; ctx.fillRect( 0, 0, this.canvas.width, this.canvas.height ); }
[ "function", "(", "color", ",", "ctx", ")", "{", "ctx", "=", "ctx", "||", "this", ".", "bufferCtx", ";", "ctx", ".", "fillStyle", "=", "color", "||", "this", ".", "bgColor", ";", "ctx", ".", "fillRect", "(", "0", ",", "0", ",", "this", ".", "canva...
Fills the canvas with a given color. @method fillBg @param {String} [color=this.bgColor] @param {CanvasRenderingContext2D} [ctx=this.bufferCtx]
[ "Fills", "the", "canvas", "with", "a", "given", "color", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/renderer.js#L414-L423
46,141
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/array-2d.js
function(width, height) { this.width = width; this.height = height; for (var i = 0; i < this.width; i++) { if(!this.data){ this.data = []; } if(this.data[i] === void 0){ this.data[i] = []; ...
javascript
function(width, height) { this.width = width; this.height = height; for (var i = 0; i < this.width; i++) { if(!this.data){ this.data = []; } if(this.data[i] === void 0){ this.data[i] = []; ...
[ "function", "(", "width", ",", "height", ")", "{", "this", ".", "width", "=", "width", ";", "this", ".", "height", "=", "height", ";", "for", "(", "var", "i", "=", "0", ";", "i", "<", "this", ".", "width", ";", "i", "++", ")", "{", "if", "(",...
Updates the size of this Array2d without destroying data. @method setSize @param {Number} width - The new width. @param {Number} height - The new height.
[ "Updates", "the", "size", "of", "this", "Array2d", "without", "destroying", "data", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/array-2d.js#L61-L73
46,142
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/array-2d.js
function(x, y, settings) { settings = settings || {}; var filter = settings.filter !== void 0 ? settings.filter : false, withCoords = settings.withCoords !== void 0 ? settings.withCoords : false, withDiagonals = settings.w...
javascript
function(x, y, settings) { settings = settings || {}; var filter = settings.filter !== void 0 ? settings.filter : false, withCoords = settings.withCoords !== void 0 ? settings.withCoords : false, withDiagonals = settings.w...
[ "function", "(", "x", ",", "y", ",", "settings", ")", "{", "settings", "=", "settings", "||", "{", "}", ";", "var", "filter", "=", "settings", ".", "filter", "!==", "void", "0", "?", "settings", ".", "filter", ":", "false", ",", "withCoords", "=", ...
Retrieves an array of values of adjacent coords. @method getAdjacent @param {Number} x - Map tile x coord to get adjacent values of. @param {Number} y - Map tile y coord to get adjacent values of. @param {Object} [settings] - @param {Bool} [settings.withCoords=false] - If true the returned array will include the coords...
[ "Retrieves", "an", "array", "of", "values", "of", "adjacent", "coords", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/array-2d.js#L124-L192
46,143
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/array-2d.js
function(x, y, settings) { settings = settings || {}; var radius = settings.radius || 1, filter = settings.filter || false, withCoords = settings.withCoords || false, includeTarget = settings.incl...
javascript
function(x, y, settings) { settings = settings || {}; var radius = settings.radius || 1, filter = settings.filter || false, withCoords = settings.withCoords || false, includeTarget = settings.incl...
[ "function", "(", "x", ",", "y", ",", "settings", ")", "{", "settings", "=", "settings", "||", "{", "}", ";", "var", "radius", "=", "settings", ".", "radius", "||", "1", ",", "filter", "=", "settings", ".", "filter", "||", "false", ",", "withCoords", ...
Retrieves an array of values of coords within a given radius. @method getWithinSquareRadius @param {Number} x - Map tile x coord at the center of the radius. @param {Number} y - Map tile x coord at the center of the radius. @param {Object} [settings] - @param {Number} [settings.radius=1] - Radius of the area to retriev...
[ "Retrieves", "an", "array", "of", "values", "of", "coords", "within", "a", "given", "radius", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/array-2d.js#L206-L256
46,144
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/array-2d.js
function(x0, y0, x1, y1, condition, withCoords) { withCoords = withCoords || false; condition = condition || false; var output = [], dx = Math.abs(x1 - x0), dy = Math.abs(y1 - y0), sx = (x0 < x1) ? 1 : -1, sy = (y0 < y1)...
javascript
function(x0, y0, x1, y1, condition, withCoords) { withCoords = withCoords || false; condition = condition || false; var output = [], dx = Math.abs(x1 - x0), dy = Math.abs(y1 - y0), sx = (x0 < x1) ? 1 : -1, sy = (y0 < y1)...
[ "function", "(", "x0", ",", "y0", ",", "x1", ",", "y1", ",", "condition", ",", "withCoords", ")", "{", "withCoords", "=", "withCoords", "||", "false", ";", "condition", "=", "condition", "||", "false", ";", "var", "output", "=", "[", "]", ",", "dx", ...
Retrieves an array of values of coords along a line starting at point 0 and crossing point 1 until it hits the edge of the 2d array or a coord value returning true when passed to the condtion function. @method getLineThrough @param {Number} x0 - Map tile x coord of start. @param {Number} y0 - Map tile y coord of start....
[ "Retrieves", "an", "array", "of", "values", "of", "coords", "along", "a", "line", "starting", "at", "point", "0", "and", "crossing", "point", "1", "until", "it", "hits", "the", "edge", "of", "the", "2d", "array", "or", "a", "coord", "value", "returning",...
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/array-2d.js#L269-L311
46,145
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/array-2d.js
function(startX, startY, settings) { settings = settings || {}; var maxRadius = settings.maxRadius || 1, filter = settings.filter || false, withCoords = settings.withCoords || false; var currentDistance = 1, result...
javascript
function(startX, startY, settings) { settings = settings || {}; var maxRadius = settings.maxRadius || 1, filter = settings.filter || false, withCoords = settings.withCoords || false; var currentDistance = 1, result...
[ "function", "(", "startX", ",", "startY", ",", "settings", ")", "{", "settings", "=", "settings", "||", "{", "}", ";", "var", "maxRadius", "=", "settings", ".", "maxRadius", "||", "1", ",", "filter", "=", "settings", ".", "filter", "||", "false", ",", ...
Retrieves an array of the nearest coord values meeting checked requirements. If multiple coord values were matched at the same nearest distance, the returned array will contain multiple matched coord values. Used for projecting path of ranged attacks, pushed entities, ect. @method getNearest @param {Number} tileX - Map...
[ "Retrieves", "an", "array", "of", "the", "nearest", "coord", "values", "meeting", "checked", "requirements", ".", "If", "multiple", "coord", "values", "were", "matched", "at", "the", "same", "nearest", "distance", "the", "returned", "array", "will", "contain", ...
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/array-2d.js#L325-L406
46,146
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/array-2d.js
function(filter, withCoords){ withCoords = withCoords || false; var output = []; for (var x = 0; x < this.width; x++) { for (var y = 0; y < this.height; y++) { var val = this.get(x, y); if(filter(val, x, y)){ ...
javascript
function(filter, withCoords){ withCoords = withCoords || false; var output = []; for (var x = 0; x < this.width; x++) { for (var y = 0; y < this.height; y++) { var val = this.get(x, y); if(filter(val, x, y)){ ...
[ "function", "(", "filter", ",", "withCoords", ")", "{", "withCoords", "=", "withCoords", "||", "false", ";", "var", "output", "=", "[", "]", ";", "for", "(", "var", "x", "=", "0", ";", "x", "<", "this", ".", "width", ";", "x", "++", ")", "{", "...
Retrieves an array of the filtered values. @method filter @param {Function} filter - A function to determine if a value is to be included in results (returns true). (function(value, x, y){ return true;}) @param {Bool} [withCoords=false] - If true the returned array will include the coords of each value ([{x: 0, y: 0, v...
[ "Retrieves", "an", "array", "of", "the", "filtered", "values", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/array-2d.js#L415-L435
46,147
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/array-2d.js
function(){ var newArray = new Array2d(this.width, this.height); for(var x = this.width - 1; x >= 0; x--){ for(var y = this.height - 1; y >= 0; y--){ var val = this.get(x, y); if(val !== void 0){ newArray.set(x, y, v...
javascript
function(){ var newArray = new Array2d(this.width, this.height); for(var x = this.width - 1; x >= 0; x--){ for(var y = this.height - 1; y >= 0; y--){ var val = this.get(x, y); if(val !== void 0){ newArray.set(x, y, v...
[ "function", "(", ")", "{", "var", "newArray", "=", "new", "Array2d", "(", "this", ".", "width", ",", "this", ".", "height", ")", ";", "for", "(", "var", "x", "=", "this", ".", "width", "-", "1", ";", "x", ">=", "0", ";", "x", "--", ")", "{", ...
Creates a copy of this Array2d. Shallow copies values. @method copy @return {Array2d}
[ "Creates", "a", "copy", "of", "this", "Array2d", ".", "Shallow", "copies", "values", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/array-2d.js#L442-L453
46,148
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/array-2d.js
function(func, context){ for(var x = this.width - 1; x >= 0; x--){ for(var y = this.height - 1; y >= 0; y--){ var val = this.get(x, y); if(context){ func.call(context, val, x, y); } else { ...
javascript
function(func, context){ for(var x = this.width - 1; x >= 0; x--){ for(var y = this.height - 1; y >= 0; y--){ var val = this.get(x, y); if(context){ func.call(context, val, x, y); } else { ...
[ "function", "(", "func", ",", "context", ")", "{", "for", "(", "var", "x", "=", "this", ".", "width", "-", "1", ";", "x", ">=", "0", ";", "x", "--", ")", "{", "for", "(", "var", "y", "=", "this", ".", "height", "-", "1", ";", "y", ">=", "...
Loops over each coord value. @method each @param {Function} func - A function to call on each coord value. (function(value, x, y){}) @param {Object} [context] - Context to call the function with (func.call(context, val, x, y)) @return {Array2d}
[ "Loops", "over", "each", "coord", "value", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/array-2d.js#L462-L473
46,149
SilentCicero/solidity-to-abi
src/index.js
buildInputsArray
function buildInputsArray(rawInputsString) { let returnArray = []; // eslint-disable-line const rawMethodInputs = rawInputsString.split(','); // no inputs if (typeof rawMethodInputs === 'undefined' || rawMethodInputs.length === 0) { return []; } rawMethodInputs.forEach((rawMethodInput) => { const ...
javascript
function buildInputsArray(rawInputsString) { let returnArray = []; // eslint-disable-line const rawMethodInputs = rawInputsString.split(','); // no inputs if (typeof rawMethodInputs === 'undefined' || rawMethodInputs.length === 0) { return []; } rawMethodInputs.forEach((rawMethodInput) => { const ...
[ "function", "buildInputsArray", "(", "rawInputsString", ")", "{", "let", "returnArray", "=", "[", "]", ";", "// eslint-disable-line", "const", "rawMethodInputs", "=", "rawInputsString", ".", "split", "(", "','", ")", ";", "// no inputs", "if", "(", "typeof", "ra...
build inputs or outputs array from raw inputs string
[ "build", "inputs", "or", "outputs", "array", "from", "raw", "inputs", "string" ]
2d97d2c53a90f670ced1e010684897d9d46eb9d2
https://github.com/SilentCicero/solidity-to-abi/blob/2d97d2c53a90f670ced1e010684897d9d46eb9d2/src/index.js#L2-L26
46,150
SilentCicero/solidity-to-abi
src/index.js
solidityToABI
function solidityToABI(methodInterface) { // count open and clsoed const methodABIObject = {}; // not a string if (typeof methodInterface !== 'string') { throw new Error(`Method interface must be a string, currently ${typeof methodInterface}`); } // empty string if (methodInterface.length === 0) { ...
javascript
function solidityToABI(methodInterface) { // count open and clsoed const methodABIObject = {}; // not a string if (typeof methodInterface !== 'string') { throw new Error(`Method interface must be a string, currently ${typeof methodInterface}`); } // empty string if (methodInterface.length === 0) { ...
[ "function", "solidityToABI", "(", "methodInterface", ")", "{", "// count open and clsoed", "const", "methodABIObject", "=", "{", "}", ";", "// not a string", "if", "(", "typeof", "methodInterface", "!==", "'string'", ")", "{", "throw", "new", "Error", "(", "`", ...
parse a solidity method interface
[ "parse", "a", "solidity", "method", "interface" ]
2d97d2c53a90f670ced1e010684897d9d46eb9d2
https://github.com/SilentCicero/solidity-to-abi/blob/2d97d2c53a90f670ced1e010684897d9d46eb9d2/src/index.js#L29-L91
46,151
paglias/KnockoutApp
build/knockout.app.js
function(obj){ if(ko.isWriteableObservable(obj)) return ko.observable(obj()); if(obj === null || typeof obj !== 'object') return obj; var temp = obj.constructor(); for (var key in obj) { temp[key] = Utils.cloneObjKnockout(obj[key]); } return temp; }
javascript
function(obj){ if(ko.isWriteableObservable(obj)) return ko.observable(obj()); if(obj === null || typeof obj !== 'object') return obj; var temp = obj.constructor(); for (var key in obj) { temp[key] = Utils.cloneObjKnockout(obj[key]); } return temp; }
[ "function", "(", "obj", ")", "{", "if", "(", "ko", ".", "isWriteableObservable", "(", "obj", ")", ")", "return", "ko", ".", "observable", "(", "obj", "(", ")", ")", ";", "if", "(", "obj", "===", "null", "||", "typeof", "obj", "!==", "'object'", ")"...
Used to clone an object with Knockout observable properties
[ "Used", "to", "clone", "an", "object", "with", "Knockout", "observable", "properties" ]
7010bc4508c2ec05154c966519325a3f61add3e5
https://github.com/paglias/KnockoutApp/blob/7010bc4508c2ec05154c966519325a3f61add3e5/build/knockout.app.js#L76-L86
46,152
paglias/KnockoutApp
build/knockout.app.js
function(_options){ var self = this, //model options = _options || {}, success = options.success; //custom success function passed in _options options.success = function(data){ delete data[self.idAttribute]; var defaults = Utils.cloneObjKnockout(self.defaults); s...
javascript
function(_options){ var self = this, //model options = _options || {}, success = options.success; //custom success function passed in _options options.success = function(data){ delete data[self.idAttribute]; var defaults = Utils.cloneObjKnockout(self.defaults); s...
[ "function", "(", "_options", ")", "{", "var", "self", "=", "this", ",", "//model", "options", "=", "_options", "||", "{", "}", ",", "success", "=", "options", ".", "success", ";", "//custom success function passed in _options", "options", ".", "success", "=", ...
Fetch the model on the server and replace its attributes with the one fetched Options for the sync method can be passed as an object
[ "Fetch", "the", "model", "on", "the", "server", "and", "replace", "its", "attributes", "with", "the", "one", "fetched", "Options", "for", "the", "sync", "method", "can", "be", "passed", "as", "an", "object" ]
7010bc4508c2ec05154c966519325a3f61add3e5
https://github.com/paglias/KnockoutApp/blob/7010bc4508c2ec05154c966519325a3f61add3e5/build/knockout.app.js#L204-L217
46,153
paglias/KnockoutApp
build/knockout.app.js
function(model_s, create, options){ var toAdd = model_s instanceof Array ? model_s : [model_s], self = this; ko.utils.arrayForEach(toAdd, function(attributes){ var model; if(attributes instanceof Model){ model = attributes; model.collection = self; }els...
javascript
function(model_s, create, options){ var toAdd = model_s instanceof Array ? model_s : [model_s], self = this; ko.utils.arrayForEach(toAdd, function(attributes){ var model; if(attributes instanceof Model){ model = attributes; model.collection = self; }els...
[ "function", "(", "model_s", ",", "create", ",", "options", ")", "{", "var", "toAdd", "=", "model_s", "instanceof", "Array", "?", "model_s", ":", "[", "model_s", "]", ",", "self", "=", "this", ";", "ko", ".", "utils", ".", "arrayForEach", "(", "toAdd", ...
Add one or more models to collection and optionally create them on the server setting the 'create' parameter to 'true' It will also add a reference to the collection on each model
[ "Add", "one", "or", "more", "models", "to", "collection", "and", "optionally", "create", "them", "on", "the", "server", "setting", "the", "create", "parameter", "to", "true", "It", "will", "also", "add", "a", "reference", "to", "the", "collection", "on", "...
7010bc4508c2ec05154c966519325a3f61add3e5
https://github.com/paglias/KnockoutApp/blob/7010bc4508c2ec05154c966519325a3f61add3e5/build/knockout.app.js#L304-L319
46,154
paglias/KnockoutApp
build/knockout.app.js
function(_options){ var self = this, //collection options = _options || {}, success = options.success; //custom success function passed in _options options.success = function(data){ var toAdd = []; for(var model in data){ toAdd.push(data[model]); } ...
javascript
function(_options){ var self = this, //collection options = _options || {}, success = options.success; //custom success function passed in _options options.success = function(data){ var toAdd = []; for(var model in data){ toAdd.push(data[model]); } ...
[ "function", "(", "_options", ")", "{", "var", "self", "=", "this", ",", "//collection", "options", "=", "_options", "||", "{", "}", ",", "success", "=", "options", ".", "success", ";", "//custom success function passed in _options", "options", ".", "success", ...
Fetch models from server and add them to the collection. Options for the sync method can be passed as an object
[ "Fetch", "models", "from", "server", "and", "add", "them", "to", "the", "collection", ".", "Options", "for", "the", "sync", "method", "can", "be", "passed", "as", "an", "object" ]
7010bc4508c2ec05154c966519325a3f61add3e5
https://github.com/paglias/KnockoutApp/blob/7010bc4508c2ec05154c966519325a3f61add3e5/build/knockout.app.js#L332-L350
46,155
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/tile.js
Tile
function Tile(game, type, x, y) { this.game = game; this.x = x; this.y = y; this.type = type; var typeData = Tile.Types[type]; RL.Util.merge(this, typeData); this.id = tileId++; if(this.init){ this.init(game, type, x, y); } }
javascript
function Tile(game, type, x, y) { this.game = game; this.x = x; this.y = y; this.type = type; var typeData = Tile.Types[type]; RL.Util.merge(this, typeData); this.id = tileId++; if(this.init){ this.init(game, type, x, y); } }
[ "function", "Tile", "(", "game", ",", "type", ",", "x", ",", "y", ")", "{", "this", ".", "game", "=", "game", ";", "this", ".", "x", "=", "x", ";", "this", ".", "y", "=", "y", ";", "this", ".", "type", "=", "type", ";", "var", "typeData", "...
Represents a tile in the game map. @class Tile @constructor @uses TileDraw @param {Object} game - Game instance this obj is attached to. @param {String} type - Type of tile. When created this object is merged with the value of Tile.Types[type]. @param {Number} x - The map tile coordinate position of this tile on the x ...
[ "Represents", "a", "tile", "in", "the", "game", "map", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/tile.js#L16-L30
46,156
jlmorgan/lodash-transpose
src/transpose.js
baseTranspose
function baseTranspose(matrix) { return map(head(matrix), function (column, index) { return map(matrix, function (row) { return row[index]; }); }); }
javascript
function baseTranspose(matrix) { return map(head(matrix), function (column, index) { return map(matrix, function (row) { return row[index]; }); }); }
[ "function", "baseTranspose", "(", "matrix", ")", "{", "return", "map", "(", "head", "(", "matrix", ")", ",", "function", "(", "column", ",", "index", ")", "{", "return", "map", "(", "matrix", ",", "function", "(", "row", ")", "{", "return", "row", "[...
Base matrix transpose. Turns an n by m matrix into m by n. @private @param {Array} matrix - Two-dimensional array (n by m). @returns {Array} Returns m by n matrix.
[ "Base", "matrix", "transpose", ".", "Turns", "an", "n", "by", "m", "matrix", "into", "m", "by", "n", "." ]
2cb7573293431f109796cf2c3f619bd83545b1a3
https://github.com/jlmorgan/lodash-transpose/blob/2cb7573293431f109796cf2c3f619bd83545b1a3/src/transpose.js#L16-L22
46,157
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/valid-targets.js
function(game, targets, settings){ this.game = game; settings = settings || {}; this.typeSortPriority = settings.typeSortPriority || [].concat(this.typeSortPriority); var width = settings.mapWidth || this.game.map.width; var height = settings.mapWidth || this.game.map.width; ...
javascript
function(game, targets, settings){ this.game = game; settings = settings || {}; this.typeSortPriority = settings.typeSortPriority || [].concat(this.typeSortPriority); var width = settings.mapWidth || this.game.map.width; var height = settings.mapWidth || this.game.map.width; ...
[ "function", "(", "game", ",", "targets", ",", "settings", ")", "{", "this", ".", "game", "=", "game", ";", "settings", "=", "settings", "||", "{", "}", ";", "this", ".", "typeSortPriority", "=", "settings", ".", "typeSortPriority", "||", "[", "]", ".",...
Manages a list of valid targets and which is currently selected. @class ValidTargets @constructor @param {Game} game - Game instance this obj is attached to. @param {Array} [targets=Array] An Array of valid target objects to select from (intended to be in the format `validTargetsFinder.getValidTargets()` returns). @par...
[ "Manages", "a", "list", "of", "valid", "targets", "and", "which", "is", "currently", "selected", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets.js#L16-L30
46,158
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/valid-targets.js
function(targets){ targets = targets || []; this.targets = targets; this.map.reset(); for(var i = targets.length - 1; i >= 0; i--){ var target = targets[i]; this.map.add(target.x, target.y, target); } }
javascript
function(targets){ targets = targets || []; this.targets = targets; this.map.reset(); for(var i = targets.length - 1; i >= 0; i--){ var target = targets[i]; this.map.add(target.x, target.y, target); } }
[ "function", "(", "targets", ")", "{", "targets", "=", "targets", "||", "[", "]", ";", "this", ".", "targets", "=", "targets", ";", "this", ".", "map", ".", "reset", "(", ")", ";", "for", "(", "var", "i", "=", "targets", ".", "length", "-", "1", ...
Sets the targets, replacing currently set ones. @method setTargets @param {Array} targets
[ "Sets", "the", "targets", "replacing", "currently", "set", "ones", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets.js#L78-L86
46,159
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/valid-targets.js
function(target){ var index = this.targets.indexOf(target); if(index !== -1){ this.current = target; return true; } return false; }
javascript
function(target){ var index = this.targets.indexOf(target); if(index !== -1){ this.current = target; return true; } return false; }
[ "function", "(", "target", ")", "{", "var", "index", "=", "this", ".", "targets", ".", "indexOf", "(", "target", ")", ";", "if", "(", "index", "!==", "-", "1", ")", "{", "this", ".", "current", "=", "target", ";", "return", "true", ";", "}", "ret...
Sets the currently selected target object. @method setCurrent @param {Object} target @return {Bool} If target was found in `this.targets`. (only set if found).
[ "Sets", "the", "currently", "selected", "target", "object", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets.js#L94-L101
46,160
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/valid-targets.js
function(autoset){ autoset = autoset !== void 0 ? autoset : true; if(autoset && !this.current && this.targets.length){ this.sort(); this.setCurrent(this.targets[0]); } return this.current; }
javascript
function(autoset){ autoset = autoset !== void 0 ? autoset : true; if(autoset && !this.current && this.targets.length){ this.sort(); this.setCurrent(this.targets[0]); } return this.current; }
[ "function", "(", "autoset", ")", "{", "autoset", "=", "autoset", "!==", "void", "0", "?", "autoset", ":", "true", ";", "if", "(", "autoset", "&&", "!", "this", ".", "current", "&&", "this", ".", "targets", ".", "length", ")", "{", "this", ".", "sor...
Gets the currently selected target object. @method getCurrent @param {Bool} [autoset=true] - If no target is set to current autoset the first. @return {Object}
[ "Gets", "the", "currently", "selected", "target", "object", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets.js#L109-L117
46,161
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/valid-targets.js
function(){ if(!this.current){ return this.getCurrent(); } var index = this.targets.indexOf(this.current); if(index === 0){ index = this.targets.length - 1; } else { index--; } this.setCu...
javascript
function(){ if(!this.current){ return this.getCurrent(); } var index = this.targets.indexOf(this.current); if(index === 0){ index = this.targets.length - 1; } else { index--; } this.setCu...
[ "function", "(", ")", "{", "if", "(", "!", "this", ".", "current", ")", "{", "return", "this", ".", "getCurrent", "(", ")", ";", "}", "var", "index", "=", "this", ".", "targets", ".", "indexOf", "(", "this", ".", "current", ")", ";", "if", "(", ...
Sets the object before the currently selected object to be the selected object. @method prev @return {Object} The new currently selected object.
[ "Sets", "the", "object", "before", "the", "currently", "selected", "object", "to", "be", "the", "selected", "object", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets.js#L144-L158
46,162
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/valid-targets.js
function(obj){ for(var i = this.typeSortPriority.length - 1; i >= 0; i--){ var type = this.typeSortPriority[i]; if(obj instanceof type){ return i; } } }
javascript
function(obj){ for(var i = this.typeSortPriority.length - 1; i >= 0; i--){ var type = this.typeSortPriority[i]; if(obj instanceof type){ return i; } } }
[ "function", "(", "obj", ")", "{", "for", "(", "var", "i", "=", "this", ".", "typeSortPriority", ".", "length", "-", "1", ";", "i", ">=", "0", ";", "i", "--", ")", "{", "var", "type", "=", "this", ".", "typeSortPriority", "[", "i", "]", ";", "if...
Gets the sort priority of an object based on its type using 'this.typeSortPriority'. @method getTypeSortPriority @param {Object} obj @return {Number}
[ "Gets", "the", "sort", "priority", "of", "an", "object", "based", "on", "its", "type", "using", "this", ".", "typeSortPriority", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets.js#L166-L173
46,163
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/valid-targets.js
function(){ var _this = this; this.targets.sort(function(a, b){ var aTypeSortPriority = _this.getTypeSortPriority(a.value); var bTypeSortPriority = _this.getTypeSortPriority(b.value); if(aTypeSortPriority === bTypeSortPriority){ ...
javascript
function(){ var _this = this; this.targets.sort(function(a, b){ var aTypeSortPriority = _this.getTypeSortPriority(a.value); var bTypeSortPriority = _this.getTypeSortPriority(b.value); if(aTypeSortPriority === bTypeSortPriority){ ...
[ "function", "(", ")", "{", "var", "_this", "=", "this", ";", "this", ".", "targets", ".", "sort", "(", "function", "(", "a", ",", "b", ")", "{", "var", "aTypeSortPriority", "=", "_this", ".", "getTypeSortPriority", "(", "a", ".", "value", ")", ";", ...
Sorts `this.targets` by `this.typeSortPriority` then by range. @method sort @return {Number}
[ "Sorts", "this", ".", "targets", "by", "this", ".", "typeSortPriority", "then", "by", "range", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets.js#L179-L196
46,164
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/valid-targets.js
function(value){ for(var i = this.targets.length - 1; i >= 0; i--){ var target = this.targets[i]; if(target.value === value){ return target; } } }
javascript
function(value){ for(var i = this.targets.length - 1; i >= 0; i--){ var target = this.targets[i]; if(target.value === value){ return target; } } }
[ "function", "(", "value", ")", "{", "for", "(", "var", "i", "=", "this", ".", "targets", ".", "length", "-", "1", ";", "i", ">=", "0", ";", "i", "--", ")", "{", "var", "target", "=", "this", ".", "targets", "[", "i", "]", ";", "if", "(", "t...
Finds a target object by its value. @method getTargetByValue @param {Object} value @return {Object}
[ "Finds", "a", "target", "object", "by", "its", "value", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets.js#L204-L211
46,165
djett41/node-feedjett
lib/parser.js
parseTitle
function parseTitle (node, nodeType, feedType) { return utils.stripHtml(utils.get(node.title)); }
javascript
function parseTitle (node, nodeType, feedType) { return utils.stripHtml(utils.get(node.title)); }
[ "function", "parseTitle", "(", "node", ",", "nodeType", ",", "feedType", ")", "{", "return", "utils", ".", "stripHtml", "(", "utils", ".", "get", "(", "node", ".", "title", ")", ")", ";", "}" ]
Parses the title of a meta or item node and strips HTML @param node @param nodeType @param feedType @returns {string}
[ "Parses", "the", "title", "of", "a", "meta", "or", "item", "node", "and", "strips", "HTML" ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/parser.js#L86-L88
46,166
djett41/node-feedjett
lib/parser.js
parseDescription
function parseDescription (node, nodeType, feedType) { var propOrder = nodeType === 'item' ? ['description', 'summary', 'itunes:summary', 'content:encoded', 'content'] : ['description', 'subtitle', 'itunes:summary']; return utils.stripHtml(utils.getFirstFoundPropValue(node, propOrder)); }
javascript
function parseDescription (node, nodeType, feedType) { var propOrder = nodeType === 'item' ? ['description', 'summary', 'itunes:summary', 'content:encoded', 'content'] : ['description', 'subtitle', 'itunes:summary']; return utils.stripHtml(utils.getFirstFoundPropValue(node, propOrder)); }
[ "function", "parseDescription", "(", "node", ",", "nodeType", ",", "feedType", ")", "{", "var", "propOrder", "=", "nodeType", "===", "'item'", "?", "[", "'description'", ",", "'summary'", ",", "'itunes:summary'", ",", "'content:encoded'", ",", "'content'", "]", ...
Parses the description of a meta or item node and strips HTML - description - highest priority and quantity in RSS feeds for both meta and item nodes. - rarely found in ATOM feeds, commonly found in RSS feeds - subtitle - highest priority and quantity in ATOM feeds for meta nodes - rarely found in RSS feeds - summary ...
[ "Parses", "the", "description", "of", "a", "meta", "or", "item", "node", "and", "strips", "HTML" ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/parser.js#L119-L125
46,167
djett41/node-feedjett
lib/parser.js
parseXmlUrl
function parseXmlUrl (node, nodeType, feedType) { var getLink = function (linkNode) { var link; utils.parse(linkNode, function (linkEl) { var linkAttr = linkEl['@']; if (linkAttr.href && linkAttr.rel === 'self') { link = linkAttr.href; return; } }, this, true); ret...
javascript
function parseXmlUrl (node, nodeType, feedType) { var getLink = function (linkNode) { var link; utils.parse(linkNode, function (linkEl) { var linkAttr = linkEl['@']; if (linkAttr.href && linkAttr.rel === 'self') { link = linkAttr.href; return; } }, this, true); ret...
[ "function", "parseXmlUrl", "(", "node", ",", "nodeType", ",", "feedType", ")", "{", "var", "getLink", "=", "function", "(", "linkNode", ")", "{", "var", "link", ";", "utils", ".", "parse", "(", "linkNode", ",", "function", "(", "linkEl", ")", "{", "var...
Parses the xmlUrl of a meta node. - link - highest priority and quantity in RSS and ATOM feeds for both meta and item nodes. - atom:link - next highest priority and quantity in RSS feeds for meta nodes. - rarely found in ATOM feeds or item nodes if ever. - atom10:link - next highest priority in RSS feeds for meta node...
[ "Parses", "the", "xmlUrl", "of", "a", "meta", "node", "." ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/parser.js#L205-L222
46,168
djett41/node-feedjett
lib/parser.js
parseOrigLink
function parseOrigLink (node, nodeType, feedType) { var origLink; if (origLink = utils.getFirstFoundPropValue(node, ['feedburner:origlink', 'pheedo:origlink'])) { return origLink; } else { utils.parse(node.link, function (linkEl) { var linkAttr = linkEl['@']; if (linkAttr.href && linkAttr.re...
javascript
function parseOrigLink (node, nodeType, feedType) { var origLink; if (origLink = utils.getFirstFoundPropValue(node, ['feedburner:origlink', 'pheedo:origlink'])) { return origLink; } else { utils.parse(node.link, function (linkEl) { var linkAttr = linkEl['@']; if (linkAttr.href && linkAttr.re...
[ "function", "parseOrigLink", "(", "node", ",", "nodeType", ",", "feedType", ")", "{", "var", "origLink", ";", "if", "(", "origLink", "=", "utils", ".", "getFirstFoundPropValue", "(", "node", ",", "[", "'feedburner:origlink'", ",", "'pheedo:origlink'", "]", ")"...
Parses the origLink for item nodes. @param node @param nodeType @param feedType
[ "Parses", "the", "origLink", "for", "item", "nodes", "." ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/parser.js#L232-L249
46,169
djett41/node-feedjett
lib/parser.js
parseAuthor
function parseAuthor (node, nodeType, feedType) { var authorNode = node.author, author; //Both meta and item have author property as top priority and share parsing logic. if (authorNode && (author = utils.get(authorNode))) { author = addressparser(author)[0]; return author.name || author.address; ...
javascript
function parseAuthor (node, nodeType, feedType) { var authorNode = node.author, author; //Both meta and item have author property as top priority and share parsing logic. if (authorNode && (author = utils.get(authorNode))) { author = addressparser(author)[0]; return author.name || author.address; ...
[ "function", "parseAuthor", "(", "node", ",", "nodeType", ",", "feedType", ")", "{", "var", "authorNode", "=", "node", ".", "author", ",", "author", ";", "//Both meta and item have author property as top priority and share parsing logic.", "if", "(", "authorNode", "&&", ...
Parses the author for meta and item nodes - author - highest priority in ATOM and RSS feeds for both meta and item nodes - more commonly found in ATOM feeds than RSS feeds - managingeditor - next highest priority for RSS feeds in meta nodes - more commonly found in RSS feeds and rarely found in ATOM feeds if ever - ge...
[ "Parses", "the", "author", "for", "meta", "and", "item", "nodes" ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/parser.js#L288-L314
46,170
djett41/node-feedjett
lib/parser.js
parseLanguage
function parseLanguage (node, nodeType, feedType) { return utils.get(node.language) || utils.getAttr(node, 'xml:lang') || utils.get(node['dc:language']); }
javascript
function parseLanguage (node, nodeType, feedType) { return utils.get(node.language) || utils.getAttr(node, 'xml:lang') || utils.get(node['dc:language']); }
[ "function", "parseLanguage", "(", "node", ",", "nodeType", ",", "feedType", ")", "{", "return", "utils", ".", "get", "(", "node", ".", "language", ")", "||", "utils", ".", "getAttr", "(", "node", ",", "'xml:lang'", ")", "||", "utils", ".", "get", "(", ...
Parses the language for meta nodes - language - highest priority for RSS feeds - commonly found in RSS feeds and rarely in ATOM feeds if ever - xml:lang - highest priority for ATOM feeds - more commonly found in ATOM feeds and rarely found in RSS feeds if ever - dc:language - next highest priority for RSS feeds - more...
[ "Parses", "the", "language", "for", "meta", "nodes" ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/parser.js#L335-L337
46,171
djett41/node-feedjett
lib/parser.js
parseUpdateInfo
function parseUpdateInfo (node, nodeType, feedType) { var updateInfo = {}, temp; if (temp = utils.get(node['sy:updatefrequency'])) { updateInfo.frequency = temp; } if (temp = utils.get(node['sy:updateperiod'])) { updateInfo.period = temp; } if (temp = utils.get(node['sy:updatebase'])) { updateI...
javascript
function parseUpdateInfo (node, nodeType, feedType) { var updateInfo = {}, temp; if (temp = utils.get(node['sy:updatefrequency'])) { updateInfo.frequency = temp; } if (temp = utils.get(node['sy:updateperiod'])) { updateInfo.period = temp; } if (temp = utils.get(node['sy:updatebase'])) { updateI...
[ "function", "parseUpdateInfo", "(", "node", ",", "nodeType", ",", "feedType", ")", "{", "var", "updateInfo", "=", "{", "}", ",", "temp", ";", "if", "(", "temp", "=", "utils", ".", "get", "(", "node", "[", "'sy:updatefrequency'", "]", ")", ")", "{", "...
Parses the common meta properties used to determine when to update or get a new feed @param node @param nodeType @param feedType @returns {{}}
[ "Parses", "the", "common", "meta", "properties", "used", "to", "determine", "when", "to", "update", "or", "get", "a", "new", "feed" ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/parser.js#L391-L408
46,172
djett41/node-feedjett
lib/parser.js
parseImage
function parseImage (node, nodeType, feedType) { var image, mediaGroup, mediaContent; if (node.image && (image = utils.get(utils.get(node.image, 'url') || node.image))) { return image; } else if (nodeType === 'meta') { return utils.getAttr(node['itunes:image'], 'href') || utils.getAttr(node['media:thumbn...
javascript
function parseImage (node, nodeType, feedType) { var image, mediaGroup, mediaContent; if (node.image && (image = utils.get(utils.get(node.image, 'url') || node.image))) { return image; } else if (nodeType === 'meta') { return utils.getAttr(node['itunes:image'], 'href') || utils.getAttr(node['media:thumbn...
[ "function", "parseImage", "(", "node", ",", "nodeType", ",", "feedType", ")", "{", "var", "image", ",", "mediaGroup", ",", "mediaContent", ";", "if", "(", "node", ".", "image", "&&", "(", "image", "=", "utils", ".", "get", "(", "utils", ".", "get", "...
Parses the image of a meta or item node. - image - highest priority for RSS feeds in both meta nd item nodes - most frequent in meta nodes, less frequent in item nodes - itunes:image - second most frequent in RSS feeds for meta nodes - less frequent and lesser priority than media:thumbnail in RSS feeds for item nodes ...
[ "Parses", "the", "image", "of", "a", "meta", "or", "item", "node", "." ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/parser.js#L472-L500
46,173
djett41/node-feedjett
lib/parser.js
parseCloud
function parseCloud (node, nodeType, feedType) { var cloud, temp = utils.getAttr(node.cloud) || {}; if (Object.keys(temp).length) { cloud = temp; cloud.type = 'rsscloud'; } else { utils.parse(node.link, function (link) { var attr = utils.getAttr(link); if (attr && attr.href && attr....
javascript
function parseCloud (node, nodeType, feedType) { var cloud, temp = utils.getAttr(node.cloud) || {}; if (Object.keys(temp).length) { cloud = temp; cloud.type = 'rsscloud'; } else { utils.parse(node.link, function (link) { var attr = utils.getAttr(link); if (attr && attr.href && attr....
[ "function", "parseCloud", "(", "node", ",", "nodeType", ",", "feedType", ")", "{", "var", "cloud", ",", "temp", "=", "utils", ".", "getAttr", "(", "node", ".", "cloud", ")", "||", "{", "}", ";", "if", "(", "Object", ".", "keys", "(", "temp", ")", ...
Parses the cloud of a meta node. - cloud - highest priority for RSS feeds - rarely found in ATOM feeds if ever - link (rel=hub) - mostly found in ATOM feeds and rarely in RSS @param node @param nodeType @param feedType
[ "Parses", "the", "cloud", "of", "a", "meta", "node", "." ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/parser.js#L516-L534
46,174
djett41/node-feedjett
lib/parser.js
parseCategories
function parseCategories (node, nodeType, feedType) { var categoryMap = {}; var setCategory = function (category, attrProp) { if (!category) { return; } else if (attrProp) { category = utils.getAttr(category, attrProp); } if (!categoryMap[category]) { categoryMap[category] = true...
javascript
function parseCategories (node, nodeType, feedType) { var categoryMap = {}; var setCategory = function (category, attrProp) { if (!category) { return; } else if (attrProp) { category = utils.getAttr(category, attrProp); } if (!categoryMap[category]) { categoryMap[category] = true...
[ "function", "parseCategories", "(", "node", ",", "nodeType", ",", "feedType", ")", "{", "var", "categoryMap", "=", "{", "}", ";", "var", "setCategory", "=", "function", "(", "category", ",", "attrProp", ")", "{", "if", "(", "!", "category", ")", "{", "...
Parses and aggregates an Array of categories for an item or meta node. The following node properties are parsed in order of most frequently available. Categories for a specific node are uniquely identified and cached by value, then mapped to an array of categories category, dc:subject, link, itunes:category, media:c...
[ "Parses", "and", "aggregates", "an", "Array", "of", "categories", "for", "an", "item", "or", "meta", "node", ".", "The", "following", "node", "properties", "are", "parsed", "in", "order", "of", "most", "frequently", "available", ".", "Categories", "for", "a"...
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/parser.js#L549-L597
46,175
djett41/node-feedjett
lib/parser.js
parseComments
function parseComments (node, nodeType, feedType) { var comments = utils.get(node.comments); if (!comments && feedType === 'atom') { utils.parse(node.link, function (link) { var linkAttr = link['@']; if (linkAttr && linkAttr.rel === 'replies' && linkAttr.href) { comments = linkAttr.href; ...
javascript
function parseComments (node, nodeType, feedType) { var comments = utils.get(node.comments); if (!comments && feedType === 'atom') { utils.parse(node.link, function (link) { var linkAttr = link['@']; if (linkAttr && linkAttr.rel === 'replies' && linkAttr.href) { comments = linkAttr.href; ...
[ "function", "parseComments", "(", "node", ",", "nodeType", ",", "feedType", ")", "{", "var", "comments", "=", "utils", ".", "get", "(", "node", ".", "comments", ")", ";", "if", "(", "!", "comments", "&&", "feedType", "===", "'atom'", ")", "{", "utils",...
Parses comments for item nodes - comments - highest priority for RSS and ATOM feeds - link (rel=replies) - fallback for comments sometimes found in ATOM feeds @param node @param nodeType @param feedType @returns {*}
[ "Parses", "comments", "for", "item", "nodes" ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/parser.js#L613-L631
46,176
djett41/node-feedjett
lib/parser.js
parseEnclosures
function parseEnclosures (node, nodeType, feedType) { var enclosuresMap = {}; ['media:content', 'enclosure', 'link', 'enc:enclosure'].forEach(function (key) { if (!node[key]) { return; } utils.parse(node[key], function (enc) { var enclosure, encAttr = enc['@']; if (!encAtt...
javascript
function parseEnclosures (node, nodeType, feedType) { var enclosuresMap = {}; ['media:content', 'enclosure', 'link', 'enc:enclosure'].forEach(function (key) { if (!node[key]) { return; } utils.parse(node[key], function (enc) { var enclosure, encAttr = enc['@']; if (!encAtt...
[ "function", "parseEnclosures", "(", "node", ",", "nodeType", ",", "feedType", ")", "{", "var", "enclosuresMap", "=", "{", "}", ";", "[", "'media:content'", ",", "'enclosure'", ",", "'link'", ",", "'enc:enclosure'", "]", ".", "forEach", "(", "function", "(", ...
Parses and aggregates an Array of enclosures for an item node. The following node properties are parsed in order of most frequently available. enclosures for a specific node are uniquely identified and cached by url, then mapped to an array of enclosures media:content, enclosure, link, enc:enclosure @param node @pa...
[ "Parses", "and", "aggregates", "an", "Array", "of", "enclosures", "for", "an", "item", "node", ".", "The", "following", "node", "properties", "are", "parsed", "in", "order", "of", "most", "frequently", "available", ".", "enclosures", "for", "a", "specific", ...
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/parser.js#L683-L727
46,177
djett41/node-feedjett
lib/parser.js
parseSource
function parseSource (node, nodeType, feedType) { var source = {}, sourceNode = node.source, temp; if (!sourceNode) { return; } if (temp = (feedType === 'atom' && utils.get(sourceNode.title)) || utils.get(sourceNode)) { source.title = temp; } if (temp = (feedType === 'atom' && utils.ge...
javascript
function parseSource (node, nodeType, feedType) { var source = {}, sourceNode = node.source, temp; if (!sourceNode) { return; } if (temp = (feedType === 'atom' && utils.get(sourceNode.title)) || utils.get(sourceNode)) { source.title = temp; } if (temp = (feedType === 'atom' && utils.ge...
[ "function", "parseSource", "(", "node", ",", "nodeType", ",", "feedType", ")", "{", "var", "source", "=", "{", "}", ",", "sourceNode", "=", "node", ".", "source", ",", "temp", ";", "if", "(", "!", "sourceNode", ")", "{", "return", ";", "}", "if", "...
Parse the source of an item node @param node @param nodeType @param feedType
[ "Parse", "the", "source", "of", "an", "item", "node" ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/parser.js#L756-L773
46,178
djett41/node-feedjett
lib/utils.js
get
function get(obj, subkey) { if (!obj) { return; } if (Array.isArray(obj)) { obj = obj[0]; } return obj[subkey || '#']; }
javascript
function get(obj, subkey) { if (!obj) { return; } if (Array.isArray(obj)) { obj = obj[0]; } return obj[subkey || '#']; }
[ "function", "get", "(", "obj", ",", "subkey", ")", "{", "if", "(", "!", "obj", ")", "{", "return", ";", "}", "if", "(", "Array", ".", "isArray", "(", "obj", ")", ")", "{", "obj", "=", "obj", "[", "0", "]", ";", "}", "return", "obj", "[", "s...
Utility function to test for and extract a subkey. var obj = { '#': 'foo', 'bar': 'baz' }; get(obj); // => 'foo' get(obj, 'bar'); // => 'baz' @param {Object} obj @param {String} [subkey="#"] By default, use the '#' key, but you may pass any key you like @return {*} Returns the value of the selected key or 'null' if...
[ "Utility", "function", "to", "test", "for", "and", "extract", "a", "subkey", "." ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/utils.js#L38-L45
46,179
djett41/node-feedjett
lib/utils.js
getAttr
function getAttr(obj, attr) { if (!obj) { return; } if (Array.isArray(obj)) { obj = obj[0]; } return (attr && obj['@']) ? obj['@'][attr] : obj['@']; }
javascript
function getAttr(obj, attr) { if (!obj) { return; } if (Array.isArray(obj)) { obj = obj[0]; } return (attr && obj['@']) ? obj['@'][attr] : obj['@']; }
[ "function", "getAttr", "(", "obj", ",", "attr", ")", "{", "if", "(", "!", "obj", ")", "{", "return", ";", "}", "if", "(", "Array", ".", "isArray", "(", "obj", ")", ")", "{", "obj", "=", "obj", "[", "0", "]", ";", "}", "return", "(", "attr", ...
Fetches a specific attribute or the whole attribute for an object @param obj @param attr @returns {*}
[ "Fetches", "a", "specific", "attribute", "or", "the", "whole", "attribute", "for", "an", "object" ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/utils.js#L56-L64
46,180
djett41/node-feedjett
lib/utils.js
parse
function parse (el, parseFn, context, canBreak) { if (!el) { return; } if (!Array.isArray(el)) { parseFn.call(context, el); } else if (canBreak) { el.some(parseFn, context); } else { el.forEach(parseFn, context); } }
javascript
function parse (el, parseFn, context, canBreak) { if (!el) { return; } if (!Array.isArray(el)) { parseFn.call(context, el); } else if (canBreak) { el.some(parseFn, context); } else { el.forEach(parseFn, context); } }
[ "function", "parse", "(", "el", ",", "parseFn", ",", "context", ",", "canBreak", ")", "{", "if", "(", "!", "el", ")", "{", "return", ";", "}", "if", "(", "!", "Array", ".", "isArray", "(", "el", ")", ")", "{", "parseFn", ".", "call", "(", "cont...
Invokes a callback with a specified context. If the el is an array, the callback will be called for each item in the array @param el @param parseFn @param context
[ "Invokes", "a", "callback", "with", "a", "specified", "context", ".", "If", "the", "el", "is", "an", "array", "the", "callback", "will", "be", "called", "for", "each", "item", "in", "the", "array" ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/utils.js#L124-L134
46,181
djett41/node-feedjett
lib/utils.js
strArrayToObj
function strArrayToObj (array) { return array && array.reduce(function(o, v) { o[v] = true; return o; }, {}); }
javascript
function strArrayToObj (array) { return array && array.reduce(function(o, v) { o[v] = true; return o; }, {}); }
[ "function", "strArrayToObj", "(", "array", ")", "{", "return", "array", "&&", "array", ".", "reduce", "(", "function", "(", "o", ",", "v", ")", "{", "o", "[", "v", "]", "=", "true", ";", "return", "o", ";", "}", ",", "{", "}", ")", ";", "}" ]
Converts a String array to object. Used for whitelisting and blacklisting feed properties @param array @returns {*}
[ "Converts", "a", "String", "array", "to", "object", ".", "Used", "for", "whitelisting", "and", "blacklisting", "feed", "properties" ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/utils.js#L144-L149
46,182
djett41/node-feedjett
lib/utils.js
createOpenTag
function createOpenTag (tagName, attrs) { var attrString = Object.keys(attrs).map(function (key) { return ' ' + key + '="' + attrs[key] + '"'; }).join(''); return '<' + tagName + attrString + '>'; }
javascript
function createOpenTag (tagName, attrs) { var attrString = Object.keys(attrs).map(function (key) { return ' ' + key + '="' + attrs[key] + '"'; }).join(''); return '<' + tagName + attrString + '>'; }
[ "function", "createOpenTag", "(", "tagName", ",", "attrs", ")", "{", "var", "attrString", "=", "Object", ".", "keys", "(", "attrs", ")", ".", "map", "(", "function", "(", "key", ")", "{", "return", "' '", "+", "key", "+", "'=\"'", "+", "attrs", "[", ...
Creates an opening XML tag based on tagName and attributes @param tagName @param attrs @returns {string}
[ "Creates", "an", "opening", "XML", "tag", "based", "on", "tagName", "and", "attributes" ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/utils.js#L194-L200
46,183
djett41/node-feedjett
lib/utils.js
getStandardTimeOffset
function getStandardTimeOffset(date) { var jan = new Date(date.getFullYear(), 0, 1); var jul = new Date(date.getFullYear(), 6, 1); return Math.max(jan.getTimezoneOffset(), jul.getTimezoneOffset()); }
javascript
function getStandardTimeOffset(date) { var jan = new Date(date.getFullYear(), 0, 1); var jul = new Date(date.getFullYear(), 6, 1); return Math.max(jan.getTimezoneOffset(), jul.getTimezoneOffset()); }
[ "function", "getStandardTimeOffset", "(", "date", ")", "{", "var", "jan", "=", "new", "Date", "(", "date", ".", "getFullYear", "(", ")", ",", "0", ",", "1", ")", ";", "var", "jul", "=", "new", "Date", "(", "date", ".", "getFullYear", "(", ")", ",",...
Returns the standard time timezone offset regardless of whether the current time is on standard or daylight saving time. @param node @param nodeType @param feedType
[ "Returns", "the", "standard", "time", "timezone", "offset", "regardless", "of", "whether", "the", "current", "time", "is", "on", "standard", "or", "daylight", "saving", "time", "." ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/utils.js#L222-L226
46,184
djett41/node-feedjett
lib/utils.js
fixInvalidDate
function fixInvalidDate(dateString) { if (!dateString) { return; } //Convert invalid dates' timezones to GMT using timezoneMap dateString = dateString.replace(/BST?/i, function (match) { return timezoneMap[match]; }); //Some dates come in as ET, CT etc.. and some don't have the correct offset. /...
javascript
function fixInvalidDate(dateString) { if (!dateString) { return; } //Convert invalid dates' timezones to GMT using timezoneMap dateString = dateString.replace(/BST?/i, function (match) { return timezoneMap[match]; }); //Some dates come in as ET, CT etc.. and some don't have the correct offset. /...
[ "function", "fixInvalidDate", "(", "dateString", ")", "{", "if", "(", "!", "dateString", ")", "{", "return", ";", "}", "//Convert invalid dates' timezones to GMT using timezoneMap", "dateString", "=", "dateString", ".", "replace", "(", "/", "BST?", "/", "i", ",", ...
Attempts to fix invalid dates coming in from different feeds @param dateString @returns {Date}
[ "Attempts", "to", "fix", "invalid", "dates", "coming", "in", "from", "different", "feeds" ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/utils.js#L246-L264
46,185
djett41/node-feedjett
lib/utils.js
getDate
function getDate (dateString) { var date = new Date(dateString); if (Object.prototype.toString.call(date) === '[object Date]' && !isNaN(date.getTime())) { return date; } //try to fix invalid date date = fixInvalidDate(dateString); //if date still isn't valid there's not more we can do.. if (!isNaN(...
javascript
function getDate (dateString) { var date = new Date(dateString); if (Object.prototype.toString.call(date) === '[object Date]' && !isNaN(date.getTime())) { return date; } //try to fix invalid date date = fixInvalidDate(dateString); //if date still isn't valid there's not more we can do.. if (!isNaN(...
[ "function", "getDate", "(", "dateString", ")", "{", "var", "date", "=", "new", "Date", "(", "dateString", ")", ";", "if", "(", "Object", ".", "prototype", ".", "toString", ".", "call", "(", "date", ")", "===", "'[object Date]'", "&&", "!", "isNaN", "("...
Parses a date string to a date @param dateString
[ "Parses", "a", "date", "string", "to", "a", "date" ]
b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/utils.js#L272-L286
46,186
sergeyt/fetch-stream
src/parser.js
makeConcat
function makeConcat(chunkType) { switch (chunkType) { case BUFFER: return (a, b) => Buffer.concat([a, b]); default: return (a, b) => { // console.log('[%d, %d]', a.length, b.length); const t = new Uint8Array(a.length + b.length); t.set(a); t.set(b, a.length); // console.log('%d: %s', t.length, new...
javascript
function makeConcat(chunkType) { switch (chunkType) { case BUFFER: return (a, b) => Buffer.concat([a, b]); default: return (a, b) => { // console.log('[%d, %d]', a.length, b.length); const t = new Uint8Array(a.length + b.length); t.set(a); t.set(b, a.length); // console.log('%d: %s', t.length, new...
[ "function", "makeConcat", "(", "chunkType", ")", "{", "switch", "(", "chunkType", ")", "{", "case", "BUFFER", ":", "return", "(", "a", ",", "b", ")", "=>", "Buffer", ".", "concat", "(", "[", "a", ",", "b", "]", ")", ";", "default", ":", "return", ...
Makes function to concat two byte chunks. @param {Boolean} [chunkType] Specifies type of input chunks. @return {Function} The function to concat two byte chunks.
[ "Makes", "function", "to", "concat", "two", "byte", "chunks", "." ]
eab91c059ce3b1d172fd44890769c761bb4b7aa3
https://github.com/sergeyt/fetch-stream/blob/eab91c059ce3b1d172fd44890769c761bb4b7aa3/src/parser.js#L47-L61
46,187
jlengstorf/responsive-lazyload.js
source/scripts/responsive-lazyload.js
isElementVisible
function isElementVisible(el) { /* * Checks if element (or an ancestor) is hidden via style properties. * See https://stackoverflow.com/a/21696585/463471 */ const isCurrentlyVisible = el.offsetParent !== null; // Check if any part of the element is vertically within the viewport. const position = el.g...
javascript
function isElementVisible(el) { /* * Checks if element (or an ancestor) is hidden via style properties. * See https://stackoverflow.com/a/21696585/463471 */ const isCurrentlyVisible = el.offsetParent !== null; // Check if any part of the element is vertically within the viewport. const position = el.g...
[ "function", "isElementVisible", "(", "el", ")", "{", "/*\n * Checks if element (or an ancestor) is hidden via style properties.\n * See https://stackoverflow.com/a/21696585/463471\n */", "const", "isCurrentlyVisible", "=", "el", ".", "offsetParent", "!==", "null", ";", "// Chec...
Check if an element is visible at all in the viewport. It would be cool to use an IntersectionObserver here, but browser support isn’t there yet: http://caniuse.com/#feat=intersectionobserver @param {Element} el the element to check @return {Boolean} `true` if the element is visible at all; `false` if not
[ "Check", "if", "an", "element", "is", "visible", "at", "all", "in", "the", "viewport", "." ]
d375eedd6bf48b1cfa54b301fd77f59198c2ab73
https://github.com/jlengstorf/responsive-lazyload.js/blob/d375eedd6bf48b1cfa54b301fd77f59198c2ab73/source/scripts/responsive-lazyload.js#L10-L27
46,188
Lanfei/websocket-lib
lib/frame.js
Receiver
function Receiver() { stream.Duplex.call(this, { readableObjectMode: true }); this._buffer = null; this._frame = new Frame(); this._state = WAITING_FOR_HEADER; }
javascript
function Receiver() { stream.Duplex.call(this, { readableObjectMode: true }); this._buffer = null; this._frame = new Frame(); this._state = WAITING_FOR_HEADER; }
[ "function", "Receiver", "(", ")", "{", "stream", ".", "Duplex", ".", "call", "(", "this", ",", "{", "readableObjectMode", ":", "true", "}", ")", ";", "this", ".", "_buffer", "=", "null", ";", "this", ".", "_frame", "=", "new", "Frame", "(", ")", ";...
WebSocket Frame Receiver @constructor @extends stream.Duplex
[ "WebSocket", "Frame", "Receiver" ]
d39f704490fb91b1e2897712b280c0e5ac79e123
https://github.com/Lanfei/websocket-lib/blob/d39f704490fb91b1e2897712b280c0e5ac79e123/lib/frame.js#L174-L182
46,189
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/mouse.js
function(e){ if(e.type === 'mousemove' && this.onHover){ this.onHover(e.clientX, e.clientY); } else if(e.type === 'mouseenter' && this.onHover){ this.onHover(e.clientX, e.clientY); } else if(e.type === 'mouseleave' && this.onHov...
javascript
function(e){ if(e.type === 'mousemove' && this.onHover){ this.onHover(e.clientX, e.clientY); } else if(e.type === 'mouseenter' && this.onHover){ this.onHover(e.clientX, e.clientY); } else if(e.type === 'mouseleave' && this.onHov...
[ "function", "(", "e", ")", "{", "if", "(", "e", ".", "type", "===", "'mousemove'", "&&", "this", ".", "onHover", ")", "{", "this", ".", "onHover", "(", "e", ".", "clientX", ",", "e", ".", "clientY", ")", ";", "}", "else", "if", "(", "e", ".", ...
Hander for mouse events @method handleEvent @param {Event} e - mouse event
[ "Hander", "for", "mouse", "events" ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mouse.js#L48-L61
46,190
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/mouse.js
function(e) { if(this.onHover){ var coords = this.game.renderer.mouseToTileCoords(e.clientX, e.clientY); this.onHover(coords); } }
javascript
function(e) { if(this.onHover){ var coords = this.game.renderer.mouseToTileCoords(e.clientX, e.clientY); this.onHover(coords); } }
[ "function", "(", "e", ")", "{", "if", "(", "this", ".", "onHover", ")", "{", "var", "coords", "=", "this", ".", "game", ".", "renderer", ".", "mouseToTileCoords", "(", "e", ".", "clientX", ",", "e", ".", "clientY", ")", ";", "this", ".", "onHover",...
Hander for mouse move events @method mouseMove @param {Event} e - mouse event
[ "Hander", "for", "mouse", "move", "events" ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mouse.js#L68-L73
46,191
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/mouse.js
function(element){ if(this._boundElement){ this.stopListening(); } element.addEventListener('mousemove', this); element.addEventListener('mouseenter', this); element.addEventListener('mouseleave', this); element.addEventListener('c...
javascript
function(element){ if(this._boundElement){ this.stopListening(); } element.addEventListener('mousemove', this); element.addEventListener('mouseenter', this); element.addEventListener('mouseleave', this); element.addEventListener('c...
[ "function", "(", "element", ")", "{", "if", "(", "this", ".", "_boundElement", ")", "{", "this", ".", "stopListening", "(", ")", ";", "}", "element", ".", "addEventListener", "(", "'mousemove'", ",", "this", ")", ";", "element", ".", "addEventListener", ...
Binds event listener for mouse events. @method startListening @param {HTMLElement} element - The dom element being rendered to.
[ "Binds", "event", "listener", "for", "mouse", "events", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mouse.js#L80-L91
46,192
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/mouse.js
function(){ if(!this._boundElement){ return false; } var el = this._boundElement; el.removeEventListener('mousemove', this); el.removeEventListener('mouseenter', this); el.removeEventListener('mouseleave', this); el.remo...
javascript
function(){ if(!this._boundElement){ return false; } var el = this._boundElement; el.removeEventListener('mousemove', this); el.removeEventListener('mouseenter', this); el.removeEventListener('mouseleave', this); el.remo...
[ "function", "(", ")", "{", "if", "(", "!", "this", ".", "_boundElement", ")", "{", "return", "false", ";", "}", "var", "el", "=", "this", ".", "_boundElement", ";", "el", ".", "removeEventListener", "(", "'mousemove'", ",", "this", ")", ";", "el", "....
Unbinds event listener for mouse events. @method stopListening
[ "Unbinds", "event", "listener", "for", "mouse", "events", "." ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mouse.js#L97-L106
46,193
bjorg/jDoc
src/jdoc.js
function(array, json) { var i; if (typeof json === 'object' && typeof json.length === 'number') { for (i = 0; i < json.length; ++i) { array.push(json[i]); } } else { array.push(json); } }
javascript
function(array, json) { var i; if (typeof json === 'object' && typeof json.length === 'number') { for (i = 0; i < json.length; ++i) { array.push(json[i]); } } else { array.push(json); } }
[ "function", "(", "array", ",", "json", ")", "{", "var", "i", ";", "if", "(", "typeof", "json", "===", "'object'", "&&", "typeof", "json", ".", "length", "===", "'number'", ")", "{", "for", "(", "i", "=", "0", ";", "i", "<", "json", ".", "length",...
private jDoc functions
[ "private", "jDoc", "functions" ]
14ace8ae07320e180a1445f25881d31b0c477540
https://github.com/bjorg/jDoc/blob/14ace8ae07320e180a1445f25881d31b0c477540/src/jdoc.js#L87-L96
46,194
jonjomckay/jjgraph
javascript/examples/grapheditor/www/js/Editor.js
function(sender, evt) { var cand = graph.getSelectionCellsForChanges(evt.getProperty('edit').changes); var model = graph.getModel(); var cells = []; for (var i = 0; i < cand.length; i++) { if ((model.isVertex(cand[i]) || model.isEdge(cand[i])) && graph.view.getState(cand[i]) != null) { cells.pus...
javascript
function(sender, evt) { var cand = graph.getSelectionCellsForChanges(evt.getProperty('edit').changes); var model = graph.getModel(); var cells = []; for (var i = 0; i < cand.length; i++) { if ((model.isVertex(cand[i]) || model.isEdge(cand[i])) && graph.view.getState(cand[i]) != null) { cells.pus...
[ "function", "(", "sender", ",", "evt", ")", "{", "var", "cand", "=", "graph", ".", "getSelectionCellsForChanges", "(", "evt", ".", "getProperty", "(", "'edit'", ")", ".", "changes", ")", ";", "var", "model", "=", "graph", ".", "getModel", "(", ")", ";"...
Keeps the selection in sync with the history
[ "Keeps", "the", "selection", "in", "sync", "with", "the", "history" ]
f041596ea8cb33e7a47e8c029008f13b31a92469
https://github.com/jonjomckay/jjgraph/blob/f041596ea8cb33e7a47e8c029008f13b31a92469/javascript/examples/grapheditor/www/js/Editor.js#L596-L611
46,195
sethvincent/read-directory
transform.js
end
function end (next) { filenames(dir, obj).forEach(function (filename) { sm.emit('file', filename) }) next() }
javascript
function end (next) { filenames(dir, obj).forEach(function (filename) { sm.emit('file', filename) }) next() }
[ "function", "end", "(", "next", ")", "{", "filenames", "(", "dir", ",", "obj", ")", ".", "forEach", "(", "function", "(", "filename", ")", "{", "sm", ".", "emit", "(", "'file'", ",", "filename", ")", "}", ")", "next", "(", ")", "}" ]
Make sure all files are watched
[ "Make", "sure", "all", "files", "are", "watched" ]
e154975071f1dd68ecd4ccb4b329aa00dc1b056e
https://github.com/sethvincent/read-directory/blob/e154975071f1dd68ecd4ccb4b329aa00dc1b056e/transform.js#L33-L38
46,196
nickzuber/needle
src/BitArray/bitArray.js
function(n){ if(typeof n === 'number'){ return n; } if(typeof n !== 'string'){ n = JSON.stringify(n) } var res = 0; n.split("").map(function(bit){ res += bit.charCodeAt(0); }); return res; }
javascript
function(n){ if(typeof n === 'number'){ return n; } if(typeof n !== 'string'){ n = JSON.stringify(n) } var res = 0; n.split("").map(function(bit){ res += bit.charCodeAt(0); }); return res; }
[ "function", "(", "n", ")", "{", "if", "(", "typeof", "n", "===", "'number'", ")", "{", "return", "n", ";", "}", "if", "(", "typeof", "n", "!==", "'string'", ")", "{", "n", "=", "JSON", ".", "stringify", "(", "n", ")", "}", "var", "res", "=", ...
Transforms input into a number. @param {*} input to become a number @return {number} number version of input
[ "Transforms", "input", "into", "a", "number", "." ]
9565b3c193b93d67ffed39d430eba395a7bb5531
https://github.com/nickzuber/needle/blob/9565b3c193b93d67ffed39d430eba395a7bb5531/src/BitArray/bitArray.js#L26-L38
46,197
nickzuber/needle
src/BitArray/bitArray.js
function(size){ this.data = []; if(typeof size === 'undefined'){ return; // Empty instance of a bit array } if(typeof size !== 'number'){ size = shred(size); } for(var i=0; i<Math.ceil(size/INTEGER_SIZE); ++i){ this.data.push(0); } }
javascript
function(size){ this.data = []; if(typeof size === 'undefined'){ return; // Empty instance of a bit array } if(typeof size !== 'number'){ size = shred(size); } for(var i=0; i<Math.ceil(size/INTEGER_SIZE); ++i){ this.data.push(0); } }
[ "function", "(", "size", ")", "{", "this", ".", "data", "=", "[", "]", ";", "if", "(", "typeof", "size", "===", "'undefined'", ")", "{", "return", ";", "// Empty instance of a bit array", "}", "if", "(", "typeof", "size", "!==", "'number'", ")", "{", "...
Instantiates a bit array with given size. @param {number} [size = 0] the size of the bit array @return {void}
[ "Instantiates", "a", "bit", "array", "with", "given", "size", "." ]
9565b3c193b93d67ffed39d430eba395a7bb5531
https://github.com/nickzuber/needle/blob/9565b3c193b93d67ffed39d430eba395a7bb5531/src/BitArray/bitArray.js#L50-L61
46,198
juttle/juttle-elastic-adapter
lib/query.js
bridge_fetch
function bridge_fetch(size) { var bridge_time = new JuttleMoment(last_seen_timestamp); var time_filter = {term: {}}; time_filter.term[timeField] = bridge_time.valueOf(); var body = make_body(filter, null, null, direction, time_filter, size, timeField); body.from = bridge_offset...
javascript
function bridge_fetch(size) { var bridge_time = new JuttleMoment(last_seen_timestamp); var time_filter = {term: {}}; time_filter.term[timeField] = bridge_time.valueOf(); var body = make_body(filter, null, null, direction, time_filter, size, timeField); body.from = bridge_offset...
[ "function", "bridge_fetch", "(", "size", ")", "{", "var", "bridge_time", "=", "new", "JuttleMoment", "(", "last_seen_timestamp", ")", ";", "var", "time_filter", "=", "{", "term", ":", "{", "}", "}", ";", "time_filter", ".", "term", "[", "timeField", "]", ...
if more than fetchSize events have the same timestamp, we do a "bridge fetch" which pages through all the points with that timestamp
[ "if", "more", "than", "fetchSize", "events", "have", "the", "same", "timestamp", "we", "do", "a", "bridge", "fetch", "which", "pages", "through", "all", "the", "points", "with", "that", "timestamp" ]
7b3b1c46943381230bc7dde33874a738a0a50cbe
https://github.com/juttle/juttle-elastic-adapter/blob/7b3b1c46943381230bc7dde33874a738a0a50cbe/lib/query.js#L109-L137
46,199
juttle/juttle-elastic-adapter
lib/query.js
drop_last_time_stamp_and_maybe_bridge_fetch
function drop_last_time_stamp_and_maybe_bridge_fetch(processed, size) { if (processed.eof) { return processed; } var last = _.last(processed.points); last_seen_timestamp = last && last.time; var non_simultaneous_points = processed.points.filter(function(pt) { return pt.time ...
javascript
function drop_last_time_stamp_and_maybe_bridge_fetch(processed, size) { if (processed.eof) { return processed; } var last = _.last(processed.points); last_seen_timestamp = last && last.time; var non_simultaneous_points = processed.points.filter(function(pt) { return pt.time ...
[ "function", "drop_last_time_stamp_and_maybe_bridge_fetch", "(", "processed", ",", "size", ")", "{", "if", "(", "processed", ".", "eof", ")", "{", "return", "processed", ";", "}", "var", "last", "=", "_", ".", "last", "(", "processed", ".", "points", ")", "...
takes the output of points_and_eof_from_es_result and removes the points with the last timestamp, triggering a bridge fetch if all the points are simultaneous. This makes sure the next query, which starts at the last timestamp, won't return any duplicates
[ "takes", "the", "output", "of", "points_and_eof_from_es_result", "and", "removes", "the", "points", "with", "the", "last", "timestamp", "triggering", "a", "bridge", "fetch", "if", "all", "the", "points", "are", "simultaneous", ".", "This", "makes", "sure", "the"...
7b3b1c46943381230bc7dde33874a738a0a50cbe
https://github.com/juttle/juttle-elastic-adapter/blob/7b3b1c46943381230bc7dde33874a738a0a50cbe/lib/query.js#L143-L162