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10034250
<NME> LICENSE.txt <BEF> ADDFILE <MSG> Changed structure <DFF> @@ -0,0 +1,203 @@ + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. D...
203
Changed structure
0
.txt
txt
apache-2.0
Redth/ZXing.Net.Mobile
10034251
<NME> Resource.cs <BEF> ADDFILE <MSG> Clean resources, remove unnecessarily inherited resource members <DFF> @@ -0,0 +1,59 @@ +#pragma warning disable 1591 +// ------------------------------------------------------------------------------ +// <autogenerated> +// This code was generated by a tool. +// Mono R...
59
Clean resources, remove unnecessarily inherited resource members
0
.cs
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034252
<NME> .gitignore <BEF> # Build Folders (you can keep bin if you'd like, to store dlls and pdbs) bin [Bb]in obj [Oo]bj [Dd]ebug*/ [Rr]elease*/ *.unsuccessfulbuild *.pidb *.userprefs *.suo *.resharper *.svn *.csproj.user *.nuget.targets *.nuget.props Resource.designer.cs component.yaml # mstest test results TestResult...
2
Ignore .DS_Store files
1
gitignore
apache-2.0
Redth/ZXing.Net.Mobile
10034253
<NME> ActivityLifecycleContextListener.cs <BEF> ADDFILE <MSG> Migrated Android to use zxing.portable <DFF> @@ -0,0 +1,50 @@ +using Android.App; +using Android.Content; + +namespace ZXing.Mobile +{ + public class ActivityLifecycleContextListener : Java.Lang.Object, Application.IActivityLifecycleCallbacks + { + ...
50
Migrated Android to use zxing.portable
0
.cs
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034254
<NME> build.yml <BEF> name: Build on: pull_request: push: release: types: [published,prereleased] jobs: build: name: Build env: NUPKG_MAJOR: 3.1 runs-on: windows-latest steps: - name: Checkout uses: actions/checkout@v2 - name: Setup MSBuild ...
2
Clean up names in build
2
.yml
github/workflows/build
apache-2.0
Redth/ZXing.Net.Mobile
10034255
<NME> packages.config <BEF> ADDFILE <MSG> Naming changes, new .NET ZXing port being introduced. Android and WP7 working, iOS still being worked on <DFF> @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<packages> + <package id="System.Threading.Tasks" version="3.0.1" targetFramework="wp71" /> +</packages> \...
4
Naming changes, new .NET ZXing port being introduced. Android and WP7 working, iOS still being worked on
0
.config
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034256
<NME> ImagePage.xaml.cs <BEF> ADDFILE <MSG> added barcode writer example to WP8 sample <DFF> @@ -0,0 +1,41 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Net; +using System.Windows; +using System.Windows.Controls; +using System.Windows.Navigation; +using Microsoft.Phone.Control...
41
added barcode writer example to WP8 sample
0
.cs
WindowsPhone8/ImagePage
apache-2.0
Redth/ZXing.Net.Mobile
10034257
<NME> ZXing.Net.Mobile.WindowsPhone7.1.csproj <BEF> ADDFILE <MSG> Reorganized Samples <DFF> @@ -0,0 +1,160 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup> + <Configuration Condition=" '$(...
160
Reorganized Samples
0
.csproj
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034258
<NME> render_png.c <BEF> #include <ccwt.h> #include <png.h> struct ccwt_render_png_data { unsigned char mode; double log_factor; double (*remap)(struct ccwt_render_png_data*, double); png_bytepp row_pointers; png_structp png; png_infop png_info; }; const unsigned int max_color_factor = 255; #...
2
Updated example Fixed small issues
2
.c
c
mit
Lichtso/CCWT
10034259
<NME> render_png.c <BEF> #include <ccwt.h> #include <png.h> struct ccwt_render_png_data { unsigned char mode; double log_factor; double (*remap)(struct ccwt_render_png_data*, double); png_bytepp row_pointers; png_structp png; png_infop png_info; }; const unsigned int max_color_factor = 255; #...
2
Updated example Fixed small issues
2
.c
c
mit
Lichtso/CCWT
10034260
<NME> render_png.c <BEF> #include <ccwt.h> #include <png.h> struct ccwt_render_png_data { unsigned char mode; double log_factor; double (*remap)(struct ccwt_render_png_data*, double); png_bytepp row_pointers; png_structp png; png_infop png_info; }; const unsigned int max_color_factor = 255; #...
2
Updated example Fixed small issues
2
.c
c
mit
Lichtso/CCWT
10034261
<NME> CHANGELOG.md <BEF> # Changelog ## 0.2.1 - StoryboardList does not choke up on directories that are named like files anymore - Added a --additional-sources CLI parameter, see https://github.com/jfahrenkrug/StoryboardLint/issues/3 ## 0.2.0 - XIB files are now also scanned for reuse identifiers - Added tests ##...
5
Update CHANGELOG.md
2
.md
md
mit
jfahrenkrug/StoryboardLint
10034262
<NME> CHANGELOG.md <BEF> # Changelog ## 0.2.1 - StoryboardList does not choke up on directories that are named like files anymore - Added a --additional-sources CLI parameter, see https://github.com/jfahrenkrug/StoryboardLint/issues/3 ## 0.2.0 - XIB files are now also scanned for reuse identifiers - Added tests ##...
5
Update CHANGELOG.md
2
.md
md
mit
jfahrenkrug/StoryboardLint
10034263
<NME> .travis.yml <BEF> ADDFILE <MSG> added travis support <DFF> @@ -0,0 +1,5 @@ +language: ruby +rvm: + - 2.0.0 + - 1.9.3 + - rbx-2.2.4
5
added travis support
0
.yml
travis
mit
jfahrenkrug/StoryboardLint
10034264
<NME> .travis.yml <BEF> ADDFILE <MSG> added travis support <DFF> @@ -0,0 +1,5 @@ +language: ruby +rvm: + - 2.0.0 + - 1.9.3 + - rbx-2.2.4
5
added travis support
0
.yml
travis
mit
jfahrenkrug/StoryboardLint
10034265
<NME> readme.md <BEF> # ZXing.Mobile ZXing.Mobile is a C#/.NET library based on the open source Barcode Library: ZXing (Zebra Crossing), using the ZXing.Net Port. It works with MonoTouch, Mono for Android, and Windows Phone. The goal of ZXing.Mobile.Mobile is to make scanning barcodes as effortless and painless as p...
1
Update readme.md
1
.md
md
apache-2.0
Redth/ZXing.Net.Mobile
10034266
<NME> readme.md <BEF> # ZXing.Net.Mobile [![Join the chat at https://gitter.im/Redth/ZXing.Net.Mobile](https://badges.gitter.im/Redth/ZXing.Net.Mobile.svg)](https://gitter.im/Redth/ZXing.Net.Mobile?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) ![ZXing.Net.Mobile Logo](https://raw.github.c...
3
Merge pull request #950 from radioactiveman/master
2
.md
md
apache-2.0
Redth/ZXing.Net.Mobile
10034267
<NME> .gitignore <BEF> # Build Folders (you can keep bin if you'd like, to store dlls and pdbs) bin [Bb]in obj [Oo]bj [Dd]ebug*/ [Rr]elease*/ *.unsuccessfulbuild *.pidb *.userprefs *.suo *.resharper *.svn *.csproj.user Resource.designer.cs # mstest test results TestResults # mstest test results TestResults #NuGet p...
1
Ignore generated component manifest files
0
gitignore
apache-2.0
Redth/ZXing.Net.Mobile
10034268
<NME> readme.md <BEF> # ZXing.Net.Mobile [![Join the chat at https://gitter.im/Redth/ZXing.Net.Mobile](https://badges.gitter.im/Redth/ZXing.Net.Mobile.svg)](https://gitter.im/Redth/ZXing.Net.Mobile?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) ![ZXing.Net.Mobile Logo](https://raw.github.c...
1
readme.md: update android permission documentation
1
.md
md
apache-2.0
Redth/ZXing.Net.Mobile
10034269
<NME> render_png.c <BEF> #include <ccwt.h> #include <png.h> struct ccwt_render_png_data { unsigned char mode; double log_factor; double (*remap)(struct ccwt_render_png_data*, double); png_bytepp row_pointers; png_structp png; png_infop png_info; }; const unsigned int max_color_factor = 255; ...
7
Cleaned up source code Fixed bugs in ccwt_fft() Renamed calculate -> numeric_output Updated documentation
7
.c
c
mit
Lichtso/CCWT
10034270
<NME> render_png.c <BEF> #include <ccwt.h> #include <png.h> struct ccwt_render_png_data { unsigned char mode; double log_factor; double (*remap)(struct ccwt_render_png_data*, double); png_bytepp row_pointers; png_structp png; png_infop png_info; }; const unsigned int max_color_factor = 255; ...
7
Cleaned up source code Fixed bugs in ccwt_fft() Renamed calculate -> numeric_output Updated documentation
7
.c
c
mit
Lichtso/CCWT
10034271
<NME> render_png.c <BEF> #include <ccwt.h> #include <png.h> struct ccwt_render_png_data { unsigned char mode; double log_factor; double (*remap)(struct ccwt_render_png_data*, double); png_bytepp row_pointers; png_structp png; png_infop png_info; }; const unsigned int max_color_factor = 255; ...
7
Cleaned up source code Fixed bugs in ccwt_fft() Renamed calculate -> numeric_output Updated documentation
7
.c
c
mit
Lichtso/CCWT
10034272
<NME> ZXingBarcodeImageViewRenderer.cs <BEF> ADDFILE <MSG> Added Forms Barcode Renderers for Windows* <DFF> @@ -0,0 +1,52 @@ +using System; +using Xamarin.Forms; +using ZXing.Net.Mobile.Forms; +using Xamarin.Forms.Platform.WindowsUniversal; +using System.ComponentModel; +using System.Reflection; +using ZXing.Mobile; ...
52
Added Forms Barcode Renderers for Windows*
0
.cs
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034273
<NME> readme.md <BEF> # ZXing.Net.Mobile [![Join the chat at https://gitter.im/Redth/ZXing.Net.Mobile](https://badges.gitter.im/Redth/ZXing.Net.Mobile.svg)](https://gitter.im/Redth/ZXing.Net.Mobile?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) ![ZXing.Net.Mobile Logo](https://raw.github.c...
10
readme.md: add info about macOS support
0
.md
md
apache-2.0
Redth/ZXing.Net.Mobile
10034274
<NME> Permissions.cs <BEF> ADDFILE <MSG> Android: Added Camera permission to library, closes #228 This means users don't explicitly need to specify the camera permission in their app as the library will merge it into their manifest for them. <DFF> @@ -0,0 +1,3 @@ +using Android.App; + +[assembly: UsesPermission (Andr...
3
Android: Added Camera permission to library, closes #228 This means users don't explicitly need to specify the camera permission in their app as the library will merge it into their manifest for them.
0
.cs
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034275
<NME> matcher_spec.rb <BEF> require 'spec_helper' describe StoryboardLint::Matcher do describe "Default Matcher" do before :all do @m = StoryboardLint::Matcher.new(nil) end it "should create the correct regex to find class names" do r = @m.class_regex "Test".should_not match(r) ...
11
Fixed the regex to only capture what it should. Fixes GH-5
0
.rb
rb
mit
jfahrenkrug/StoryboardLint
10034276
<NME> matcher_spec.rb <BEF> require 'spec_helper' describe StoryboardLint::Matcher do describe "Default Matcher" do before :all do @m = StoryboardLint::Matcher.new(nil) end it "should create the correct regex to find class names" do r = @m.class_regex "Test".should_not match(r) ...
11
Fixed the regex to only capture what it should. Fixes GH-5
0
.rb
rb
mit
jfahrenkrug/StoryboardLint
10034277
<NME> ccwt.c <BEF> #include <ccwt.h> #include <fftw3.h> #include <pthread.h> void gabor_wavelet(unsigned int sample_count, complex double* kernel, double center_frequency, double deviation) { deviation = 1.0/sqrt(deviation); unsigned int half_sample_count = sample_count>>1; for(unsigned int i = 0; i < samp...
14
Improved performance and memory consumption slightly by inlining the wavelet code into convolution and downsampling
18
.c
c
mit
Lichtso/CCWT
10034278
<NME> ccwt.c <BEF> #include <ccwt.h> #include <fftw3.h> #include <pthread.h> void gabor_wavelet(unsigned int sample_count, complex double* kernel, double center_frequency, double deviation) { deviation = 1.0/sqrt(deviation); unsigned int half_sample_count = sample_count>>1; for(unsigned int i = 0; i < samp...
14
Improved performance and memory consumption slightly by inlining the wavelet code into convolution and downsampling
18
.c
c
mit
Lichtso/CCWT
10034279
<NME> ccwt.c <BEF> #include <ccwt.h> #include <fftw3.h> #include <pthread.h> void gabor_wavelet(unsigned int sample_count, complex double* kernel, double center_frequency, double deviation) { deviation = 1.0/sqrt(deviation); unsigned int half_sample_count = sample_count>>1; for(unsigned int i = 0; i < samp...
14
Improved performance and memory consumption slightly by inlining the wavelet code into convolution and downsampling
18
.c
c
mit
Lichtso/CCWT
10034280
<NME> readme.md <BEF> # ZXing.Net.Mobile [![Join the chat at https://gitter.im/Redth/ZXing.Net.Mobile](https://badges.gitter.im/Redth/ZXing.Net.Mobile.svg)](https://gitter.im/Redth/ZXing.Net.Mobile?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) ![ZXing.Net.Mobile Logo](https://raw.github.c...
10
Merge pull request #870 from knocte/addMacOsInfo
0
.md
md
apache-2.0
Redth/ZXing.Net.Mobile
10034281
<NME> readme.md <BEF> # ZXing.Net.Mobile [![Join the chat at https://gitter.im/Redth/ZXing.Net.Mobile](https://badges.gitter.im/Redth/ZXing.Net.Mobile.svg)](https://gitter.im/Redth/ZXing.Net.Mobile?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) ![ZXing.Net.Mobile Logo](https://raw.github.c...
3
Update readme.md
3
.md
md
apache-2.0
Redth/ZXing.Net.Mobile
10034282
<NME> README.md <BEF> StoryboardLint ============== A lint tool for UIStoryboard to find wrong classes and wrong storyboard/segue/reuse identifiers. Background ---------- In iOS development, UIStoryboards are a pain to use [for many reasons](http://stackoverflow.com/questions/9404471/when-to-use-storyboard-and-when-t...
1
Added travis build status badge.
0
.md
md
mit
jfahrenkrug/StoryboardLint
10034283
<NME> README.md <BEF> StoryboardLint ============== A lint tool for UIStoryboard to find wrong classes and wrong storyboard/segue/reuse identifiers. Background ---------- In iOS development, UIStoryboards are a pain to use [for many reasons](http://stackoverflow.com/questions/9404471/when-to-use-storyboard-and-when-t...
1
Added travis build status badge.
0
.md
md
mit
jfahrenkrug/StoryboardLint
10034284
<NME> packages.config <BEF> ADDFILE <MSG> Fix iOS Forms sample <DFF> @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<packages> + <package id="Xamarin.Forms" version="2.0.0.6490" targetFramework="xamarinios10" /> +</packages> \ No newline at end of file
4
Fix iOS Forms sample
0
.config
config
apache-2.0
Redth/ZXing.Net.Mobile
10034285
<NME> LICENSE.txt <BEF> Apache License Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 1. Definitions. "License" shall mean the terms and conditions ...
19
Update LICENSE.txt
203
.txt
txt
apache-2.0
Redth/ZXing.Net.Mobile
10034286
<NME> packages.config <BEF> ADDFILE <MSG> Add iOS Forms renderer <DFF> @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<packages> + <package id="Xamarin.Forms" version="2.0.0.6490" targetFramework="xamarinios10" /> +</packages> \ No newline at end of file
4
Add iOS Forms renderer
0
.config
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034287
<NME> ZXingScannerViewRenderer.android.cs <BEF> using System; using Xamarin.Forms; using ZXing.Net.Mobile.Forms; using ZXing.Net.Mobile.Forms.Android; using Android.Runtime; using Android.App; using Xamarin.Forms.Platform.Android; using Android.Views; using System.ComponentModel; using System.Reflection; using Android...
3
Fix build
6
.cs
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034288
<NME> PlatformChecks.cs <BEF> ADDFILE <MSG> Added some platform checking code for android to detect if we have the right permissions, etc, also added a performance counter helper class <DFF> @@ -0,0 +1,41 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using Android.App; ...
41
Added some platform checking code for android to detect if we have the right permissions, etc, also added a performance counter helper class
0
.cs
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034289
<NME> readme.md <BEF> # ZXing.Net.Mobile ![ZXing.Net.Mobile Logo](https://raw.github.com/Redth/ZXing.Net.Mobile/master/zxing.net.mobile_128x128.png) ZXing.Net.Mobile is a C#/.NET library based on the open source Barcode Library: ZXing (Zebra Crossing), using the ZXing.Net Port. It works with Xamarin.iOS, Xamarin.And...
2
Merge pull request #247 from gitter-badger/gitter-badge
0
.md
md
apache-2.0
Redth/ZXing.Net.Mobile
10034290
<NME> ZXing.Net.Mobile.WindowsPhone8.csproj <BEF> ADDFILE <MSG> Added WP8 project <DFF> @@ -0,0 +1,137 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup> + <Configuration Condition=" '$(Confi...
137
Added WP8 project
0
.csproj
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034291
<NME> readme.md <BEF> # ZXing.Net.Mobile [![Join the chat at https://gitter.im/Redth/ZXing.Net.Mobile](https://badges.gitter.im/Redth/ZXing.Net.Mobile.svg)](https://gitter.im/Redth/ZXing.Net.Mobile?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) ![ZXing.Net.Mobile Logo](https://raw.github.c...
7
Bumped version for component release, also added a NuGet package finally
2
.md
md
apache-2.0
Redth/ZXing.Net.Mobile
10034292
<NME> render_png.c <BEF> #include <ccwt.h> #include <png.h> struct ccwt_render_png_data { unsigned char mode; double log_factor; double (*remap)(struct ccwt_render_png_data*, double); png_bytepp row_pointers; png_structp png; png_infop png_info; }; const unsigned int max_color_factor = 255; #...
7
Split FFT part from ccwt_calculate so it can be reused for different parameters Added render_mode enum
7
.c
c
mit
Lichtso/CCWT
10034293
<NME> render_png.c <BEF> #include <ccwt.h> #include <png.h> struct ccwt_render_png_data { unsigned char mode; double log_factor; double (*remap)(struct ccwt_render_png_data*, double); png_bytepp row_pointers; png_structp png; png_infop png_info; }; const unsigned int max_color_factor = 255; #...
7
Split FFT part from ccwt_calculate so it can be reused for different parameters Added render_mode enum
7
.c
c
mit
Lichtso/CCWT
10034294
<NME> render_png.c <BEF> #include <ccwt.h> #include <png.h> struct ccwt_render_png_data { unsigned char mode; double log_factor; double (*remap)(struct ccwt_render_png_data*, double); png_bytepp row_pointers; png_structp png; png_infop png_info; }; const unsigned int max_color_factor = 255; #...
7
Split FFT part from ccwt_calculate so it can be reused for different parameters Added render_mode enum
7
.c
c
mit
Lichtso/CCWT
10034295
<NME> storyboardlint.rb <BEF> # Have fun. Use at your own risk. # Copyright (c) 2014 Johannes Fahrenkrug require 'nokogiri' require 'ostruct' require 'optparse' module StoryboardLint class StoryboardScanner def initialize(src_root) if !File.directory?(src_root) raise ArgumentError, "The directory ...
3
UTF-8 support. Fixes GH-1
2
.rb
rb
mit
jfahrenkrug/StoryboardLint
10034296
<NME> storyboardlint.rb <BEF> # Have fun. Use at your own risk. # Copyright (c) 2014 Johannes Fahrenkrug require 'nokogiri' require 'ostruct' require 'optparse' module StoryboardLint class StoryboardScanner def initialize(src_root) if !File.directory?(src_root) raise ArgumentError, "The directory ...
3
UTF-8 support. Fixes GH-1
2
.rb
rb
mit
jfahrenkrug/StoryboardLint
10034297
<NME> AudioVideoCaptureDeviceCameraReader.cs <BEF> ADDFILE <MSG> WP8 Switched to AudioVideoCaptureDevice Thanks to @r2d2rigo for implementing the AudioVideoCaptureDevice so that we can now support flash. Since wp7 is no longer supported in zxing.net.mobile i am making this the default capture engine now. <DFF> @@ -0,...
417
WP8 Switched to AudioVideoCaptureDevice
0
.cs
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034298
<NME> ZXingScannerViewRenderer.android.cs <BEF> using System; using Xamarin.Forms; using ZXing.Net.Mobile.Forms; using ZXing.Net.Mobile.Forms.Android; using Android.Runtime; using Android.App; using Xamarin.Forms.Platform.Android; using Android.Views; using System.ComponentModel; using System.Reflection; using Android...
21
Add some checking around android forms touch focus
6
.cs
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034299
<NME> zxing.monotouch.sln <BEF> ADDFILE <MSG> Fixes #10 <DFF> @@ -0,0 +1,20 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "zxing.monotouch", "zxing.monotouch.csproj", "{BD0FA561-182D-4A89-BAA7-228693B07862}" +EndProject +Gl...
20
Fixes #10
0
.sln
Net/zxing
apache-2.0
Redth/ZXing.Net.Mobile
10034300
<NME> zxingscanneractivitylayout.axml <BEF> ADDFILE <MSG> Initial work to move Android scanner into a Fragment <DFF> @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" + android:layout_width="fill_parent" + android:layout_height="fill...
11
Initial work to move Android scanner into a Fragment
0
.axml
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034301
<NME> render_png.c <BEF> #include <ccwt.h> #include <png.h> struct ccwt_render_png_data { unsigned char mode; png_bytepp row_pointers; png_structp png; png_infop png_info; }; const unsigned int max_color_factor = 255; #define ccwt_render_png_pixel_case(a, b, c) \ pixel[0] = a*max_color_factor; \ ...
40
Added logarithmic intensity rendering Cleaned up source code
15
.c
c
mit
Lichtso/CCWT
10034302
<NME> render_png.c <BEF> #include <ccwt.h> #include <png.h> struct ccwt_render_png_data { unsigned char mode; png_bytepp row_pointers; png_structp png; png_infop png_info; }; const unsigned int max_color_factor = 255; #define ccwt_render_png_pixel_case(a, b, c) \ pixel[0] = a*max_color_factor; \ ...
40
Added logarithmic intensity rendering Cleaned up source code
15
.c
c
mit
Lichtso/CCWT
10034303
<NME> render_png.c <BEF> #include <ccwt.h> #include <png.h> struct ccwt_render_png_data { unsigned char mode; png_bytepp row_pointers; png_structp png; png_infop png_info; }; const unsigned int max_color_factor = 255; #define ccwt_render_png_pixel_case(a, b, c) \ pixel[0] = a*max_color_factor; \ ...
40
Added logarithmic intensity rendering Cleaned up source code
15
.c
c
mit
Lichtso/CCWT
10034304
<NME> SystemColors.cs <BEF> ADDFILE <MSG> Added missing files that were in .gitignore <DFF> @@ -0,0 +1,173 @@ +// +// System.Drawing.SystemColors +// +// Copyright (C) 2002 Ximian, Inc (http://www.ximian.com) +// Copyright (C) 2004-2005, 2007 Novell, Inc (http://www.novell.com) +// +// Permission is hereby granted, fr...
173
Added missing files that were in .gitignore
0
.cs
Net/xamarin/SystemColors
apache-2.0
Redth/ZXing.Net.Mobile
10034305
<NME> storyboardlint.rb <BEF> # encoding: UTF-8 # Have fun. Use at your own risk. # Copyright (c) 2014 Johannes Fahrenkrug require 'nokogiri' require 'ostruct' require 'optparse' module StoryboardLint class StoryboardScanner def initialize(src_root) if !File.directory?(src_root) raise ArgumentErro...
1
Encode each line before scanning
0
.rb
rb
mit
jfahrenkrug/StoryboardLint
10034306
<NME> storyboardlint.rb <BEF> # encoding: UTF-8 # Have fun. Use at your own risk. # Copyright (c) 2014 Johannes Fahrenkrug require 'nokogiri' require 'ostruct' require 'optparse' module StoryboardLint class StoryboardScanner def initialize(src_root) if !File.directory?(src_root) raise ArgumentErro...
1
Encode each line before scanning
0
.rb
rb
mit
jfahrenkrug/StoryboardLint
10034307
<NME> CHANGELOG.md <BEF> ADDFILE <MSG> Create CHANGELOG.md <DFF> @@ -0,0 +1,18 @@ +# Changelog + +## 0.2.0 + +- XIB files are now also scanned for reuse identifiers +- Added tests + +## 0.1.2 + +- UTF-8 support + +## 0.1.1 + +- Support for custom pre- and suffixes for Storyboard IDs, Segue IDs and reuse IDs + +## 0.1.0...
18
Create CHANGELOG.md
0
.md
md
mit
jfahrenkrug/StoryboardLint
10034308
<NME> CHANGELOG.md <BEF> ADDFILE <MSG> Create CHANGELOG.md <DFF> @@ -0,0 +1,18 @@ +# Changelog + +## 0.2.0 + +- XIB files are now also scanned for reuse identifiers +- Added tests + +## 0.1.2 + +- UTF-8 support + +## 0.1.1 + +- Support for custom pre- and suffixes for Storyboard IDs, Segue IDs and reuse IDs + +## 0.1.0...
18
Create CHANGELOG.md
0
.md
md
mit
jfahrenkrug/StoryboardLint
10034309
<NME> ZXing.Net.Mobile.WindowsRT.csproj <BEF> ADDFILE <MSG> Update libraries to use core, and other fixes <DFF> @@ -0,0 +1,66 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$(MSBuildExtens...
66
Update libraries to use core, and other fixes
0
.csproj
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034310
<NME> AVCaptureScannerView.ios.cs <BEF> using System; using System.Linq; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Foundation; using AVFoundation; using CoreFoundation; using CoreGraphics; using CoreMedia; using CoreVideo; using ObjCRuntime; using UIKit; using ZXing...
1
Use IEnumerable for PossibleFormats
1
.cs
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034311
<NME> readme.md <BEF> # ZXing.Net.Mobile [![Join the chat at https://gitter.im/Redth/ZXing.Net.Mobile](https://badges.gitter.im/Redth/ZXing.Net.Mobile.svg)](https://gitter.im/Redth/ZXing.Net.Mobile?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) ![ZXing.Net.Mobile Logo](https://raw.github.c...
1
readme.md: fixed markdown syntax
1
.md
md
apache-2.0
Redth/ZXing.Net.Mobile
10034312
<NME> .gitignore <BEF> # Build Folders (you can keep bin if you'd like, to store dlls and pdbs) bin [Bb]in obj [Oo]bj [Dd]ebug*/ [Rr]elease*/ *.unsuccessfulbuild *.pidb *.userprefs *.suo *.resharper *.svn # mstest test results TestResults Resource.designer.cs component.yaml # mstest test results TestResults #NuGet...
1
Fixed Windows Phone Sample
1
gitignore
apache-2.0
Redth/ZXing.Net.Mobile
10034313
<NME> build.yml <BEF> name: Build on: pull_request: push: release: types: [published,prereleased] jobs: build: name: Build env: NUPKG_MAJOR: 3.1 runs-on: windows-latest steps: - name: Checkout uses: actions/checkout@v2 - name: Setup MSBuild ...
9
Update build.yml
25
.yml
github/workflows/build
apache-2.0
Redth/ZXing.Net.Mobile
10034314
<NME> packages.config <BEF> ADDFILE <MSG> Fix nuget dep references <DFF> @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<packages> + <package id="WriteableBitmapEx" version="1.5.0.0" targetFramework="wp8" /> +</packages> \ No newline at end of file
4
Fix nuget dep references
0
.config
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034315
<NME> ZXing.Net.Mobile.sln <BEF>  Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 16 VisualStudioVersion = 16.0.29806.167 MinimumVisualStudioVersion = 10.0.40219.1 Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ZXing.Net.Mobile", "ZXing.Net.Mobile\ZXing.Net.Mobile.csproj", "{8...
1
Still build iOS _libs_ on windows
0
.sln
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034316
<NME> License.md <BEF> ADDFILE <MSG> More reorg <DFF> @@ -0,0 +1,203 @@ + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitio...
203
More reorg
0
.md
md
apache-2.0
Redth/ZXing.Net.Mobile
10034317
<NME> .gitignore <BEF> # Build Folders (you can keep bin if you'd like, to store dlls and pdbs) bin [Bb]in obj [Oo]bj [Dd]ebug*/ [Rr]elease*/ *.unsuccessfulbuild *.pidb *.userprefs *.suo *.resharper *.svn *.csproj.user *.nuget.targets *.nuget.props Resource.designer.cs #NuGet packages/ binaries/ *.resources Librari...
4
Reorganized some folders
2
gitignore
apache-2.0
Redth/ZXing.Net.Mobile
10034318
<NME> readme.md <BEF> # ZXing.Net.Mobile [![Join the chat at https://gitter.im/Redth/ZXing.Net.Mobile](https://badges.gitter.im/Redth/ZXing.Net.Mobile.svg)](https://gitter.im/Redth/ZXing.Net.Mobile?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) ![ZXing.Net.Mobile Logo](https://raw.github.c...
22
Updated documentation
1
.md
md
apache-2.0
Redth/ZXing.Net.Mobile
10034319
<NME> packages.config <BEF> ADDFILE <MSG> Added initial Forms work <DFF> @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<packages> + <package id="Xamarin.Forms" version="2.0.0.6482" targetFramework="portable-net45+win+wp80+MonoTouch10+MonoAndroid10+xamarinmac20+xamarinios10" /> +</packages> \ No newline at...
4
Added initial Forms work
0
.config
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034320
<NME> .gitignore <BEF> # Build Folders (you can keep bin if you'd like, to store dlls and pdbs) bin [Bb]in obj [Oo]bj [Dd]ebug*/ [Rr]elease*/ *.unsuccessfulbuild *.pidb *.userprefs *.suo *.resharper *.svn *.csproj.user *.nuget.targets *.nuget.props Resource.designer.cs component.yaml packages/ Libraries/ XamarinComp...
1
Housekeeping
1
gitignore
apache-2.0
Redth/ZXing.Net.Mobile
10034321
<NME> setup.py <BEF> #!/usr/bin/python #coding=UTF-8 from distutils.core import setup, Extension import numpy name = 'ccwt' version = '0.0.1' url = 'https://github.com/lichtso/ccwt' setup( name = name, version = version, license = 'MIT Licence', description = 'Complex continuous wavelet transformatio...
4
Cleaned up python package
4
.py
py
mit
Lichtso/CCWT
10034322
<NME> setup.py <BEF> #!/usr/bin/python #coding=UTF-8 from distutils.core import setup, Extension import numpy name = 'ccwt' version = '0.0.1' url = 'https://github.com/lichtso/ccwt' setup( name = name, version = version, license = 'MIT Licence', description = 'Complex continuous wavelet transformatio...
4
Cleaned up python package
4
.py
py
mit
Lichtso/CCWT
10034323
<NME> setup.py <BEF> #!/usr/bin/python #coding=UTF-8 from distutils.core import setup, Extension import numpy name = 'ccwt' version = '0.0.1' url = 'https://github.com/lichtso/ccwt' setup( name = name, version = version, license = 'MIT Licence', description = 'Complex continuous wavelet transformatio...
4
Cleaned up python package
4
.py
py
mit
Lichtso/CCWT
10034324
<NME> ccwt.c <BEF> #include <ccwt.h> #include <fftw3.h> void gabor_wavelet(unsigned int sample_count, complex double* kernel, double center_frequency, double deviation) { deviation = 1.0/sqrt(deviation); for(unsigned int i = 0; i < sample_count/2+1; ++i) { double f = (i-center_frequency)*deviation; ...
13
Combined convolve and downsample to gain better performance gabor_wavelet now generates a symmetrical ring instead of to halfs
17
.c
c
mit
Lichtso/CCWT
10034325
<NME> ccwt.c <BEF> #include <ccwt.h> #include <fftw3.h> void gabor_wavelet(unsigned int sample_count, complex double* kernel, double center_frequency, double deviation) { deviation = 1.0/sqrt(deviation); for(unsigned int i = 0; i < sample_count/2+1; ++i) { double f = (i-center_frequency)*deviation; ...
13
Combined convolve and downsample to gain better performance gabor_wavelet now generates a symmetrical ring instead of to halfs
17
.c
c
mit
Lichtso/CCWT
10034326
<NME> ccwt.c <BEF> #include <ccwt.h> #include <fftw3.h> void gabor_wavelet(unsigned int sample_count, complex double* kernel, double center_frequency, double deviation) { deviation = 1.0/sqrt(deviation); for(unsigned int i = 0; i < sample_count/2+1; ++i) { double f = (i-center_frequency)*deviation; ...
13
Combined convolve and downsample to gain better performance gabor_wavelet now generates a symmetrical ring instead of to halfs
17
.c
c
mit
Lichtso/CCWT
10034327
<NME> ZXing.Net.Mobile.sln <BEF>  Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 2012 VisualStudioVersion = 14.0.22823.1 MinimumVisualStudioVersion = 10.0.40219.1 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "zxing.portable", "src\ZXing.Net\zxing.portable.csproj", "{24B441F2-CBE9-44...
412
Added UWP Sample
218
.sln
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034328
<NME> HomePage.cs <BEF> ADDFILE <MSG> Rename Forms Sample core project <DFF> @@ -0,0 +1,35 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using Xamarin.Forms; + +namespace FormsSample +{ + public class HomePage : ContentPage + { + ...
35
Rename Forms Sample core project
0
.cs
cs
apache-2.0
Redth/ZXing.Net.Mobile
10034329
<NME> install-android-sdk.ps1 <BEF> ADDFILE <MSG> Added script to install android sdk on windows <DFF> @@ -0,0 +1,31 @@ +#$AndroidToolPath = "${env:ProgramFiles(x86)}\Android\android-sdk\tools\android" +$AndroidToolPath = "$env:localappdata\Android\android-sdk\tools\android" + +Function Get-AndroidSDKs() { + $out...
31
Added script to install android sdk on windows
0
.ps1
ps1
apache-2.0
Redth/ZXing.Net.Mobile
10034330
<NME> storyboardlint.rb <BEF> # encoding: UTF-8 # Copyright (c) 2014 Johannes Fahrenkrug require 'nokogiri' module StoryboardLint SEGUE_ID_PREFIX = "seg_" STORYBOARD_ID_PREFIX = "sb_" REUSE_ID_PREFIX = "ruid_" class StoryboardScanner def initialize(src_root) @src_root = src_root if !File.dire...
135
you can now provide your own pre- and suffixes to find segue/storyboard/reuse IDs
54
.rb
rb
mit
jfahrenkrug/StoryboardLint
10034331
<NME> storyboardlint.rb <BEF> # encoding: UTF-8 # Copyright (c) 2014 Johannes Fahrenkrug require 'nokogiri' module StoryboardLint SEGUE_ID_PREFIX = "seg_" STORYBOARD_ID_PREFIX = "sb_" REUSE_ID_PREFIX = "ruid_" class StoryboardScanner def initialize(src_root) @src_root = src_root if !File.dire...
135
you can now provide your own pre- and suffixes to find segue/storyboard/reuse IDs
54
.rb
rb
mit
jfahrenkrug/StoryboardLint
10034332
<NME> storyboard_scanner_spec.rb <BEF> require 'spec_helper' describe StoryboardLint::StoryboardScanner do before :all do @sbs = StoryboardLint::StoryboardScanner.new(File.join(File.dirname(__FILE__), "fixtures", "StoryboardLintTest")) end it "should require an existing path when being initialized" do ...
2
XIB files are now also scanned for reuse identifiers. Fixes GH-2
2
.rb
rb
mit
jfahrenkrug/StoryboardLint
10034333
<NME> storyboard_scanner_spec.rb <BEF> require 'spec_helper' describe StoryboardLint::StoryboardScanner do before :all do @sbs = StoryboardLint::StoryboardScanner.new(File.join(File.dirname(__FILE__), "fixtures", "StoryboardLintTest")) end it "should require an existing path when being initialized" do ...
2
XIB files are now also scanned for reuse identifiers. Fixes GH-2
2
.rb
rb
mit
jfahrenkrug/StoryboardLint
10034334
<NME> Resources.resx <BEF> ADDFILE <MSG> Merge pull request #9 from AMersch/master Minor add-ons <DFF> @@ -0,0 +1,135 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<root> + <!-- + Microsoft ResX Schema + + Version 2.0 + + The primary goals of this format is to allow a simple XML format + that is...
135
Merge pull request #9 from AMersch/master
0
.resx
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034335
<NME> .gitignore <BEF> # Build Folders (you can keep bin if you'd like, to store dlls and pdbs) bin [Bb]in obj [Oo]bj [Dd]ebug*/ [Rr]elease*/ *.unsuccessfulbuild *.pidb *.userprefs *.suo *.resharper *.svn *.csproj.user *.nuget.targets *.nuget.props Resource.designer.cs component.yaml # mstest test results TestResult...
6
Clean up ignores
0
gitignore
apache-2.0
Redth/ZXing.Net.Mobile
10034336
<NME> storyboardlint.gemspec <BEF> # Generated by jeweler # DO NOT EDIT THIS FILE DIRECTLY # Instead, edit Jeweler::Tasks in Rakefile, and run 'rake gemspec' # -*- encoding: utf-8 -*- Gem::Specification.new do |s| s.name = "storyboardlint" s.version = "0.1.2" s.required_rubygems_version = Gem::Requirement.new("...
31
Regenerate gemspec for version 0.2.0
2
.gemspec
gemspec
mit
jfahrenkrug/StoryboardLint
10034337
<NME> storyboardlint.gemspec <BEF> # Generated by jeweler # DO NOT EDIT THIS FILE DIRECTLY # Instead, edit Jeweler::Tasks in Rakefile, and run 'rake gemspec' # -*- encoding: utf-8 -*- Gem::Specification.new do |s| s.name = "storyboardlint" s.version = "0.1.2" s.required_rubygems_version = Gem::Requirement.new("...
31
Regenerate gemspec for version 0.2.0
2
.gemspec
gemspec
mit
jfahrenkrug/StoryboardLint
10034338
<NME> ZXing.Net.Mobile.csproj <BEF> <Project Sdk="MSBuild.Sdk.Extras/3.0.23"> <PropertyGroup> <TargetFrameworks>netstandard2.0;Xamarin.iOS10;Xamarin.Mac20;MonoAndroid10.0;tizen40</TargetFrameworks> <TargetFrameworks Condition=" '$(OS)' == 'Windows_NT' ">$(TargetFrameworks);uap10.0.16299;</TargetFrameworks> <Asse...
2
Remove binary dependency on ZXing.Net
14
.csproj
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034339
<NME> zxing.wp8.0.csproj <BEF> ADDFILE <MSG> Forgotten files <DFF> @@ -0,0 +1,326 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">De...
326
Forgotten files
0
.csproj
Net/zxing
apache-2.0
Redth/ZXing.Net.Mobile
10034340
<NME> readme.md <BEF> # ZXing.Net.Mobile [![Join the chat at https://gitter.im/Redth/ZXing.Net.Mobile](https://badges.gitter.im/Redth/ZXing.Net.Mobile.svg)](https://gitter.im/Redth/ZXing.Net.Mobile?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) ZXing.Net.Mobile is a C#/.NET library based o...
2
Add AppVeyor badge to readme!
0
.md
md
apache-2.0
Redth/ZXing.Net.Mobile
10034341
<NME> PlesseyWriter.cs <BEF> ADDFILE <MSG> Updated ZXing.Net to Commit #84598 From http://zxingnet.codeplex.com/SourceControl/BrowseLatest <DFF> @@ -0,0 +1,110 @@ +/* + * Copyright 2013 ZXing.Net authors + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in c...
110
Updated ZXing.Net to Commit #84598
0
.cs
Net/oned/PlesseyWriter
apache-2.0
Redth/ZXing.Net.Mobile
10034342
<NME> build.yml <BEF> name: Build on: pull_request: push: release: types: [published,prereleased] jobs: build: name: Build env: NUPKG_MAJOR: 3.1 runs-on: windows-latest steps: - name: Checkout uses: actions/checkout@v2 - name: Setup MSBuild ...
9
Merge branch 'master' of https://github.com/Redth/ZXing.Net.Mobile
25
.yml
github/workflows/build
apache-2.0
Redth/ZXing.Net.Mobile
10034343
<NME> readme.md <BEF> # ZXing.Mobile ZXing.Mobile is a C#/.NET library based on the open source Barcode Library: ZXing (Zebra Crossing), using the ZXing.Net Port. It works with MonoTouch, Mono for Android, and Windows Phone. The goal of ZXing.Mobile is to make scanning barcodes as effortless and painless as possible...
3
Update readme.md
1
.md
md
apache-2.0
Redth/ZXing.Net.Mobile
10034344
<NME> .gitignore <BEF> # Build Folders (you can keep bin if you'd like, to store dlls and pdbs) bin [Bb]in obj [Oo]bj [Dd]ebug*/ [Rr]elease*/ *.unsuccessfulbuild *.pidb *.userprefs *.suo *.resharper *.svn *.csproj.user *.nuget.targets *.nuget.props Resource.designer.cs component.yaml # mstest test results TestResult...
2
Don't commit Xamarin Component folder.
0
gitignore
apache-2.0
Redth/ZXing.Net.Mobile
10034345
<NME> CameraEventsListener.android.cs <BEF> using System; using Android.Hardware; using ApxLabs.FastAndroidCamera; namespace ZXing.Mobile.CameraAccess { public class CameraEventsListener : Java.Lang.Object, INonMarshalingPreviewCallback, Camera.IAutoFocusCallback { public event EventHandler<FastJavaByteArray> OnP...
7
Update CameraEventsListener.android.cs
4
.cs
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034346
<NME> packages.config <BEF> ADDFILE <MSG> Added portable reference project <DFF> @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<packages> + <package id="Xamarin.Android.Support.v4" version="22.2.0.0" targetFramework="MonoAndroid50" /> +</packages> \ No newline at end of file
4
Added portable reference project
0
.config
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034347
<NME> ZXingScannerFragment.android.cs <BEF> using System; using Android.OS; using Android.Views; using Android.Widget; using AndroidX.Fragment.App; namespace ZXing.Mobile { public class ZXingScannerFragment : Fragment, IZXingScanner<View>, IScannerView { public ZXingScannerFragment() { UseCustomOverlayView = ...
6
Merge pull request #965 from Cheesebaron/bugfix/gh934-handler-not-called
0
.cs
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034348
<NME> zxingscannerfragmentlayout.axml <BEF> ADDFILE <MSG> Attempting to make work <DFF> @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" + android:layout_width="fill_parent" + android:layout_height="fill_parent" /> \ No newline at en...
4
Attempting to make work
0
.axml
Net
apache-2.0
Redth/ZXing.Net.Mobile
10034349
<NME> build.yml <BEF> name: Build on: pull_request: push: release: types: [published] jobs: build: name: Build env: NUPKG_MAJOR: 3.1 runs-on: windows-latest steps: - name: Checkout uses: actions/checkout@v2 - name: Setup MSBuild uses: micro...
1
Update build.yml
1
.yml
github/workflows/build
apache-2.0
Redth/ZXing.Net.Mobile