code string | repo_name string | path string | language string | license string | size int64 |
|---|---|---|---|---|---|
package org.vn.unit;
import java.util.ArrayList;
import java.util.HashMap;
import org.vn.gl.BaseObject;
public class CharacterManager extends BaseObject {
public ArrayList<UnitCharacterSwordmen> arrayCharactersMyTeam = new ArrayList<UnitCharacterSwordmen>();
public ArrayList<UnitCharacterSwordmen> arrayCh... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/unit/CharacterManager.java | Java | oos | 1,490 |
package org.vn.unit;
import org.vn.gl.Priority;
public class EffectSoBayLen extends Effect {
private float mX, mY;
private float mAlpha;
private int mNum;
private NumberDrawable mNumberDrawable;
public boolean cameraRelative = true;
public float speed = 1;
public boolean isDraw = true;
public int ... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/unit/EffectSoBayLen.java | Java | oos | 1,057 |
package org.vn.custom;
import java.util.ArrayList;
import org.vn.herowar.R;
import org.vn.model.Enemy;
import android.content.Context;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ArrayAdapter;
import android.widget.TextView;
public... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/custom/EnemyWaitingAdapter.java | Java | oos | 1,571 |
package org.vn.custom;
import org.vn.herowar.R;
import org.vn.model.Result;
import android.content.Context;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.BaseAdapter;
import android.widget.ImageView;
import android.widget.TextView;
pub... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/custom/ResuftAdapter.java | Java | oos | 1,867 |
package org.vn.custom;
import org.vn.herowar.R;
import android.content.Context;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.BaseAdapter;
import android.widget.ImageView;
import android.widget.TextView;
public class ImageAdapter extend... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/custom/ImageAdapter.java | Java | oos | 1,570 |
package org.vn.custom;
import java.util.ArrayList;
import org.vn.gl.DebugLog;
import org.vn.herowar.R;
import org.vn.model.EnemyType;
import android.app.Activity;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ArrayAdapter;
import andro... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/custom/EnemyShopAdapter.java | Java | oos | 1,452 |
package org.vn.custom;
import org.vn.herowar.R;
import org.vn.model.Board;
import android.content.Context;
import android.graphics.Color;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.BaseAdapter;
import android.widget.ImageView;
import ... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/custom/BoardAdapter.java | Java | oos | 2,119 |
package org.vn.network;
import java.io.IOException;
import java.util.ArrayList;
import org.vn.cache.CurrentGameInfo;
import org.vn.cache.CurrentUserInfo;
import org.vn.constant.CommandClientToServer;
import org.vn.model.Server;
import org.vn.unit.UnitCharacterSwordmen;
import vn.thedreamstudio.socket.IMob... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/network/GlobalService.java | Java | oos | 8,333 |
package org.vn.network;
import java.util.ArrayList;
import org.vn.cache.CurrentGameInfo;
import org.vn.cache.CurrentUserInfo;
import org.vn.constant.CommandClientToServer;
import org.vn.gl.BaseObject;
import org.vn.gl.DebugLog;
import org.vn.model.Achievement;
import org.vn.model.AttackMessage;
import org.... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/network/GlobalMessageHandler.java | Java | oos | 16,846 |
package org.vn.herowar;
import java.util.ArrayList;
import org.vn.cache.CurrentGameInfo;
import org.vn.cache.CurrentUserInfo;
import org.vn.constant.CommandClientToServer;
import org.vn.custom.ImageAdapter;
import org.vn.gl.Utils;
import org.vn.model.Achievement;
import org.vn.model.EnemyType;
import org.v... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/herowar/WaitingActivity.java | Java | oos | 9,270 |
package org.vn.herowar;
import org.vn.constant.CommandClientToServer;
import org.vn.custom.BoardAdapter;
import org.vn.gl.Utils;
import org.vn.model.Board;
import org.vn.network.GlobalMessageHandler.LightWeightMessage;
import android.app.AlertDialog;
import android.app.Dialog;
import android.content.DialogI... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/herowar/BoardActivity.java | Java | oos | 5,529 |
package org.vn.herowar;
import org.vn.network.GlobalMessageHandler;
import org.vn.network.GlobalMessageHandler.MessageListener;
import org.vn.network.GlobalService;
import android.app.Activity;
import android.app.AlertDialog;
import android.app.ProgressDialog;
import android.content.DialogInterface;
import ... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/herowar/CoreActiity.java | Java | oos | 4,428 |
package org.vn.herowar;
import org.vn.cache.CurrentGameInfo;
import org.vn.constant.CommandClientToServer;
import org.vn.custom.ResuftAdapter;
import org.vn.network.GlobalMessageHandler.LightWeightMessage;
import android.content.Intent;
import android.os.Bundle;
import android.view.KeyEvent;
import android.... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/herowar/ResuftActivity.java | Java | oos | 1,286 |
package org.vn.herowar;
import org.vn.cache.CurrentGameInfo;
import org.vn.constant.CommandClientToServer;
import org.vn.constant.Constants;
import org.vn.gl.Utils;
import org.vn.model.Server;
import org.vn.network.GlobalMessageHandler.LightWeightMessage;
import android.app.AlertDialog;
import android.app.D... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/herowar/LoginActivity.java | Java | oos | 15,242 |
package org.vn.herowar;
import org.vn.cache.CurrentGameInfo;
import org.vn.cache.CurrentUserInfo;
import org.vn.constant.CommandClientToServer;
import org.vn.gl.BaseObject;
import org.vn.gl.DebugLog;
import org.vn.gl.DeviceInfo;
import org.vn.gl.GLSurfaceView;
import org.vn.gl.Game;
import org.vn.gl.GameInfo... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/herowar/HeroWarActivity.java | Java | oos | 15,301 |
package org.vn.constant;
public class CommandClientToServer {
public static final byte LOST_CONNECTION = -1;
public static final byte SYS_LOGIN = 1;
public static final byte SYS_REGISTER = 2;
public static final byte SYS_BOARD_LIST = 3;
public static final byte JOIN_BOARD = 4;
public static final byte GE... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/constant/CommandClientToServer.java | Java | oos | 1,563 |
package org.vn.constant;
public class Constants {
public static String CACHE_PREFERENCES = "cache_pref";
public static String PREF_SETTINGS_LANGUAGE = "cache_lang";
public static String CACHE_IP = "cache_ip";
public static String CACHE_USER_NAME = "cache_user_name";
public static String CACHE_PASS = "cac... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/constant/Constants.java | Java | oos | 486 |
package org.vn.gl;
import org.vn.cache.CurrentGameInfo;
import org.vn.gl.game.CameraSystem;
import org.vn.herowar.CoreActiity;
import org.vn.herowar.R;
import org.vn.model.EnemyType;
import org.vn.unit.CharacterManager;
import org.vn.unit.DialogAddEnemy;
import org.vn.unit.InputGameInterface;
import org.vn.u... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/Game.java | Java | oos | 13,427 |
package org.vn.gl;
/**
* A general-purpose pool of objects. Objects in the pool are allocated up front
* and then passed out to requesting objects until the pool is exhausted (at
* which point an error is thrown). Code that requests objects from the pool
* should return them to the pool when they are finis... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/ObjectPool.java | Java | oos | 1,735 |
package org.vn.gl;
import java.util.Arrays;
import java.util.Comparator;
/**
* FixedSizeArray is an alternative to a standard Java collection like
* ArrayList. It is designed to provide a contiguous array of fixed length which
* can be accessed, sorted, and searched without requiring any runtime
* alloca... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/FixedSizeArray.java | Java | oos | 8,355 |
package org.vn.gl;
/**
* AllocationGuard is a utility class for tracking down memory leaks. It
* implements a "checkpoint" memory scheme. After the static sGuardActive flag
* has been set, any further allocation of AllocationGuard or its derivatives
* will cause an error log entry. Note that AllocationGuard ... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/AllocationGuard.java | Java | oos | 758 |
package org.vn.gl;
public class WorldMap extends BaseObject {
public float mWidthWord;
public float mHeightWord;
public WorldMap(float widthWord, float heightWord) {
mWidthWord = widthWord;
mHeightWord = heightWord;
}
@Override
public void reset() {
}
}
| zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/WorldMap.java | Java | oos | 289 |
package org.vn.gl;
public final class Lerp {
public static float lerp(float start, float target, float duration,
float timeSinceStart) {
float value = start;
if (timeSinceStart > 0.0f && timeSinceStart < duration) {
final float range = target - start;
final float percent = timeSinceStart / dura... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/Lerp.java | Java | oos | 1,108 |
package org.vn.gl;
import org.vn.gl.game.CameraSystem;
import org.vn.network.GlobalService;
import org.vn.unit.CharacterManager;
import org.vn.unit.DialogAddEnemy;
import org.vn.unit.InputGameInterface;
import org.vn.unit.LogicMap;
import org.vn.unit.MapTiles;
import org.vn.unit.NumberDrawable;
import org.vn... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/ObjectRegistry.java | Java | oos | 2,497 |
package org.vn.gl;
import java.util.Arrays;
import java.util.Comparator;
public class StandardSorter<T> extends Sorter {
@Override
public void sort(Object[] array, int count, Comparator comparator) {
Arrays.sort(array, 0, count, comparator);
}
}
| zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/StandardSorter.java | Java | oos | 268 |
package org.vn.gl;
/**
* Main game loop. Updates the time system and passes the result down to the
* rest of the game graph. This object is effectively the root of the game
* graph.
*/
public class MainLoop extends ObjectManager {
// Ensures that time updates before everything else.
public MainLoop(... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/MainLoop.java | Java | oos | 751 |
package org.vn.gl;
/**
* ObjectManagers are "group nodes" in the game graph. They contain child
* objects, and updating an object manager invokes update on its children.
* ObjectManagers themselves are derived from BaseObject, so they may be strung
* together into a hierarchy of objects. ObjectManager may be... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/ObjectManager.java | Java | oos | 4,050 |
package org.vn.gl;
public class DeviceInfo {
public static int DEVICE_WIDTH = 800;
public static int DEVICE_HEIGHT = 480;
}
| zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/DeviceInfo.java | Java | oos | 133 |
package org.vn.gl;
/**
* Manages input from a roller wheel and touch screen. Reduces frequent UI
* messages to an average direction over a short period of time.
*/
public class InputSystem extends BaseObject {
private InputTouchScreen mTouchScreen = new InputTouchScreen();
public InputSystem() {
su... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/InputSystem.java | Java | oos | 1,170 |
package org.vn.gl;
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/Mesh.java | Java | oos | 8,009 |
package org.vn.gl;
import java.io.IOException;
import java.io.InputStream;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;
import javax.microedition.khronos.opengles.GL11Ext;
import android.content.Context;
import android.graphics.Bitmap;
import android.gr... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/TextureLibrary.java | Java | oos | 10,180 |
package org.vn.gl;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import org.vn.gl.GLSurfaceView.Renderer;
import org.vn.gl.RenderSystem.RenderElement;
import android.content.Context;
import android.os.Build;
import android.os.SystemClock;
/**
* Gam... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/GameRenderer.java | Java | oos | 10,287 |
package org.vn.gl;
import org.vn.gl.game.CameraSystem;
import android.os.SystemClock;
/**
* The GameThread contains the main loop for the game engine logic. It invokes
* the game graph, manages synchronization of input events, and handles the draw
* queue swap with the rendering thread.
*/
public clas... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/GameThread.java | Java | oos | 4,543 |
package org.vn.gl;
import java.io.BufferedInputStream;
import java.io.BufferedOutputStream;
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.FileWriter;
import java.io.IOException;
import java.i... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/Utils.java | Java | oos | 28,389 |
package org.vn.gl.game;
import org.vn.gl.BaseObject;
import org.vn.gl.ContextParameters;
import org.vn.gl.DrawableBitmap;
import org.vn.gl.Priority;
import org.vn.gl.RenderSystem;
import org.vn.gl.TextureLibrary;
import org.vn.gl.Vector2;
import org.vn.gl.WorldMap;
import org.vn.herowar.R;
/**
* Manages... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/game/CameraSystem.java | Java | oos | 7,928 |
package org.vn.gl;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.CharBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;
/**
* A 2D rectangular ... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/Grid.java | Java | oos | 11,580 |
package org.vn.gl;
public class GameInfo {
public static final int DEFAULT_WIDTH = 800;
public static final int DEFAULT_HEIGHT = 480;
public static float GIA_TOC_TRONG_TRUONG = 200;
public static float GIA_TOC_GIO = GIA_TOC_TRONG_TRUONG * 0.25f;
public static float V_MAX = (float) Math.sqrt(0.75f * DEFAULT... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/GameInfo.java | Java | oos | 700 |
package org.vn.gl;
import android.view.MotionEvent;
public class MultiTouchFilter {
private InputXY[] pointFs = new InputXY[10];
public MultiTouchFilter() {
for (int i = 0; i < pointFs.length; i++) {
pointFs[i] = new InputXY();
}
}
public InputXY[] getPointFTouch() {
return pointFs;
}
... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/MultiTouchFilter.java | Java | oos | 3,590 |
package org.vn.gl;
import java.util.Comparator;
public abstract class Sorter<Type> {
public abstract void sort(Type[] array, int count,
Comparator<Type> comparator);
}
| zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/Sorter.java | Java | oos | 182 |
package org.vn.gl;
/**
* DrawableObject is the base object interface for objects that can be rendered
* to the screen. Note that objects derived from DrawableObject are passed
* between threads, and that care must be taken when modifying drawable
* parameters to avoid side-effects (for example, the Drawabl... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/DrawableObject.java | Java | oos | 1,160 |
package org.vn.gl;
/**
* Manages a double-buffered queue of renderable objects. The game thread
* submits drawable objects to the the active render queue while the render
* thread consumes drawables from the alternate queue. When both threads
* complete a frame the queues are swapped. Note that this class ... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/RenderSystem.java | Java | oos | 4,579 |
package org.vn.gl;
/**
* Simple 2D vector class. Handles basic vector math for 2D vectors.
*/
public final class Vector2 extends AllocationGuard {
public float x;
public float y;
public static final Vector2 ZERO = new Vector2(0, 0);
public static final Vector2 TAMP = new Vector2(0, 0);
public Vect... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/Vector2.java | Java | oos | 2,052 |
package org.vn.gl;
import android.util.Log;
public final class DebugLog {
private static boolean isLog = true;
private DebugLog() {
}
public static int v(String tag, String msg) {
int result = 0;
if (isLog) {
result = Log.v(tag, msg);
}
return result;
}
public static int v(Stri... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/DebugLog.java | Java | oos | 1,807 |
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless requir... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/SoundSystem.java | Java | oos | 5,854 |
package org.vn.gl;
import java.util.Comparator;
/**
* A derivation of ObjectManager that sorts its children if they are of type
* PhasedObject. Sorting is performed on add.
*/
public class PhasedObjectManager extends ObjectManager {
private final static PhasedObjectComparator sPhasedObjectComparator = ne... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/PhasedObjectManager.java | Java | oos | 2,488 |
package org.vn.gl;
import javax.microedition.khronos.opengles.GL10;
import org.vn.unit.AnimationCharacter;
import android.graphics.PointF;
public class DrawableMesh extends DrawableObject {
private Mesh mMesh;
private float mAngle, mXRotate, mYRotate;
private float mWidth, mHeight;
public Drawable... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/DrawableMesh.java | Java | oos | 2,425 |
package org.vn.gl;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;
import javax.microedition.khronos.opengles.GL11Ext;
import android.graphics.Bitmap;
import android.opengl.GLUtils;
/**
* Draws a screen-aligned bitmap to the screen.
*/
public class Draw... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/DrawableBitmap.java | Java | oos | 10,288 |
package org.vn.gl;
import android.graphics.Bitmap;
public interface iBitmapInImageCache {
public Bitmap getBitMapResourcesItem();
}
| zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/iBitmapInImageCache.java | Java | oos | 144 |
package org.vn.gl;
import java.io.Writer;
import java.util.ArrayList;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGL11;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/GLSurfaceView.java | Java | oos | 49,515 |
package org.vn.gl;
/**
* Simple container class for textures. Serves as a mapping between Android
* resource ids and OpenGL texture names, and also as a placeholder object for
* textures that may or may not have been loaded into vram. Objects can cache
* Texture objects but should *never* cache the texture... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/Texture.java | Java | oos | 1,105 |
package org.vn.gl;
import org.vn.gl.SingerTouchDetector.ITouchDetectorListener;
import org.vn.gl.Touch.ActionTouch;
import android.view.MotionEvent;
public class MultiTouchFilter2 {
public SingerTouchDetector[] pointFs = new SingerTouchDetector[1];
private int countPoint = 0;
private ITouchDetectorListe... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/MultiTouchFilter2.java | Java | oos | 5,179 |
package org.vn.gl;
/**
* TObjectPool is a generic version of ObjectPool that automatically casts to
* type T on allocation.
*
* @param <T>
* The type of object managed by the pool.
*/
public abstract class TObjectPool<T> extends ObjectPool {
public TObjectPool() {
super();
}
pub... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/TObjectPool.java | Java | oos | 456 |
package org.vn.gl;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;
import javax.microedition.khronos.opengles.GL11Ext;
/**
* An object wrapper for a pointer to the OpenGL context. Note that the context
* is only valid in certain threads at certain times (nam... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/OpenGLSystem.java | Java | oos | 1,519 |
package org.vn.gl;
public class Touch {
public float x, y;
public ActionTouch actionTouch;
public long timeCurrent;
public boolean touchDown = false;
public int indext;
public enum ActionTouch {
DOWN, MOVE, UP
}
}
| zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/Touch.java | Java | oos | 236 |
package org.vn.gl;
public class InputTouchScreen extends BaseObject {
// public InputXY findPointerInRegion(float regionX, float regionY,
// float regionWidth, float regionHeight) {
// InputXY[] arrayInput = sSystemRegistry.multiTouchFilter
// .getPointFTouch();
// float regionX2 = regionX + regionWidt... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/InputTouchScreen.java | Java | oos | 974 |
package org.vn.gl;
/**
* class dung de xac dinh thu tu ve truoc(sau)<br>
*
* @author duchq
*
*/
public final class Priority {
// public static final int BackGroundDark1 = -1;
public static final int BackGroundDark2 = 0;
public static final int BackGroundAtackSight = 1;
public static final int Ci... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/Priority.java | Java | oos | 1,260 |
package org.vn.gl;
/**
* The core object from which most other objects are derived. Anything that will
* be managed by an ObjectManager, and anything that requires an update per
* frame should be derived from BaseObject. BaseObject also defines the
* interface for the object-wide system registry.
*/
publi... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/BaseObject.java | Java | oos | 809 |
package org.vn.gl;
/**
* Maintains a canonical time step, in seconds, for the entire game engine. This
* time step represents real changes in time but is only updated once per frame.
*/
// TODO: time distortion effects could go here, or they could go into a special
// object manager.
public class TimeSystem... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/TimeSystem.java | Java | oos | 2,630 |
package org.vn.gl;
import android.graphics.Bitmap;
public abstract class BitmapInImageCache {
public abstract Bitmap getBitMapResourcesItem();
}
| zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/BitmapInImageCache.java | Java | oos | 155 |
package org.vn.gl;
import org.vn.herowar.CoreActiity;
/**
* Contains global (but typically constant) parameters about the current
* operating context
*/
public class ContextParameters extends BaseObject {
public int viewWidth;
public int viewHeight;
public CoreActiity context;
public int gameWidth;... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/ContextParameters.java | Java | oos | 932 |
package org.vn.gl;
/** A collection of miscellaneous utility functions. */
public class GLUtils {
private static final float EPSILON = 0.0001f;
public final static boolean close(float a, float b) {
return close(a, b, EPSILON);
}
public final static boolean close(float a, float b, float epsilon) {
... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/GLUtils.java | Java | oos | 1,716 |
package org.vn.gl;
public class InputXY {
public static final int DISABLE = -9999;
public InputXY() {
x = DISABLE;
y = 0;
}
public float x, y;
public float getX() {
return x;
}
public float getY() {
return y;
}
public boolean isDisable() {
return x == DISABLE;
}
publi... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/InputXY.java | Java | oos | 363 |
package org.vn.gl;
import org.vn.gl.Touch.ActionTouch;
import android.os.SystemClock;
public class SingerTouchDetector extends BaseObject {
public SingerTouchDetector() {
for (int i = 0; i < listTouchs.length; i++) {
listTouchs[i] = new Touch();
}
for (int i = 0; i < mArrayListTouchDown.length; ... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/SingerTouchDetector.java | Java | oos | 4,840 |
package org.vn.gl;
/**
* A basic object that adds an execution phase. When PhasedObjects are combined
* with PhasedObjectManagers, objects within the manager will be updated by
* phase.
*/
public class PhasedObject extends BaseObject {
public int phase; // This is public because the phased is accessed e... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/gl/PhasedObject.java | Java | oos | 595 |
package org.vn.model;
public class NextTurnMessage {
public int idPlayerInTurnNext;
public long totaltime;
public long turntime;
public long rivalTotaltime;
public long rivalTurnTime;
}
| zzzzzzzzzzz | trunk/hero_war/src/org/vn/model/NextTurnMessage.java | Java | oos | 201 |
package org.vn.model;
public class AttackMessage {
public int idAttacker;
public int idBeAttacker;
public int hpIdAttack;
public int hpIdBeAttack;
}
| zzzzzzzzzzz | trunk/hero_war/src/org/vn/model/AttackMessage.java | Java | oos | 162 |
package org.vn.model;
public class MoveMessage {
public int idMove;
public int xTypeMoveNext;
public int yTypeMoveNext;
}
| zzzzzzzzzzz | trunk/hero_war/src/org/vn/model/MoveMessage.java | Java | oos | 133 |
package org.vn.model;
public class Board {
public int id;
public byte maxPlayer;
public byte nPlayer;
} | zzzzzzzzzzz | trunk/hero_war/src/org/vn/model/Board.java | Java | oos | 113 |
package org.vn.model;
public class Result {
public int winnerID;
public String winnerName;
public long winnerMoney;
public int winnerLevel;
public int loserID;
public String loserName;
public long loserMoney;
public int loserLevel;
}
| zzzzzzzzzzz | trunk/hero_war/src/org/vn/model/Result.java | Java | oos | 255 |
package org.vn.model;
public class TouchTouch {
public float xNoCamera;
public float yNoCamera;
public float xHasCameRa;
public float yHasCamera;
/** cai nay do uu tien lon nhat */
public boolean isTouch;
public boolean isTouchUp;
public boolean chuaXuLyTouchDownTrongVongLap;
public boolean isW... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/model/TouchTouch.java | Java | oos | 508 |
package org.vn.model;
import org.vn.unit.Tile;
public class Move {
public enum TypeMove {
left, right, left_top, left_bot, right_top, right_bot
}
public Tile tileNext;
public TypeMove typeMove;
}
| zzzzzzzzzzz | trunk/hero_war/src/org/vn/model/Move.java | Java | oos | 219 |
package org.vn.model;
public class MapType {
public byte[][] mapType;
public int row;
public int column;
}
| zzzzzzzzzzz | trunk/hero_war/src/org/vn/model/MapType.java | Java | oos | 118 |
package org.vn.model;
public class EnemyType {
/**
* 0:Cung thu; 1:Bo Binh; 2:Ky binh
*/
public int armyType;
public String armyName;
public int cost;
public int hp;
public int damageMax;
public int damageMin;
public int mana;
public int movecost;
public int attackcost;
public int rangeat... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/model/EnemyType.java | Java | oos | 356 |
package org.vn.model;
public class Money {
public int playerID;
public int money;
}
| zzzzzzzzzzz | trunk/hero_war/src/org/vn/model/Money.java | Java | oos | 93 |
package org.vn.model;
import org.vn.cache.CurrentGameInfo;
public class Enemy {
public int armyId;
public int armyType;
public int playerId;
public int xTile = -1;
public int yTile = -1;
public EnemyType mEnemyType = null;
public EnemyType getEnemyType() {
if (mEnemyType != null) {
return m... | zzzzzzzzzzz | trunk/hero_war/src/org/vn/model/Enemy.java | Java | oos | 542 |
package org.vn.model;
/**
* Save the data of a player
*
* @author Quách Toàn Chính
*
*/
public class PlayerModel {
public int ID;
public String name;
public long money;
public int lv;
public boolean isReady = false;
} | zzzzzzzzzzz | trunk/hero_war/src/org/vn/model/PlayerModel.java | Java | oos | 247 |
package org.vn.model;
public class Server {
public String name;
public String ip;
public int port;
public Server(String ip, int port, String name) {
this.ip = ip;
this.port = port;
this.name = name;
}
}
| zzzzzzzzzzz | trunk/hero_war/src/org/vn/model/Server.java | Java | oos | 217 |
package org.vn.model;
public class BuyEnemy {
public int buyerId;
public int money;
public int armytype;
public int armyid;
public int x_tile;
public int y_tile;
}
| zzzzzzzzzzz | trunk/hero_war/src/org/vn/model/BuyEnemy.java | Java | oos | 181 |
package org.vn.model;
public class Achievement {
public int playerID;
public String playerName;
public int winnumber;
public int losenumber;
}
| zzzzzzzzzzz | trunk/hero_war/src/org/vn/model/Achievement.java | Java | oos | 156 |
package org.vn.model;
public class Map {
public byte mapId;
public String mapName = "";
public MapType mapType = null;
}
| zzzzzzzzzzz | trunk/hero_war/src/org/vn/model/Map.java | Java | oos | 132 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.loginAPI;
/**
*
* @author truongps
*/
public class LoginAPI {
}
| zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/loginAPI/LoginAPI.java | Java | oos | 199 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.registerAPI;
import vn.thedreamstudio.core.common.Player;
import java.io.File;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import vn.thedreamstu... | zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/registerAPI/RegisterManager.java | Java | oos | 2,386 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.game.map;
/**
*
* @author truongps
*/
public class Position {
/**
*
*/
public int xPos;
/**
*
*/
public int yPos;
public Position(int xPos, int yP... | zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/game/map/Position.java | Java | oos | 386 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.game.map;
import vn.thedreamstudio.game.army.Soldier;
/**
* 1 cell tren ban do.
* @author truongps
*/
public class Cell {
/**
* Không cho bất kì ai đặt chân lên ô này.
*/
... | zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/game/map/Cell.java | Java | oos | 1,283 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.game.map;
/**
* Map chua nhieu cell.
* @author truongps
*/
public class Map {
private Cell[][] map;
private byte[][] mapAllows;
public int rowNum;
public int colNum;
pub... | zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/game/map/Map.java | Java | oos | 1,482 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.game.map;
import vn.thedreamstudio.constance.CProtocol;
import core.network.Message;
/**
*
* @author truongps
*/
public class MapFactory {
public final static int MAP_ROW = 50;
pub... | zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/game/map/MapFactory.java | Java | oos | 1,203 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.game.army;
/**
* Linh mexico.
* @author truongps
*/
public class Mexico extends Soldier {
public static final int COST = 10;
public Mexico() {
typeID = Soldier.TYPE_MEXICO;
... | zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/game/army/Mexico.java | Java | oos | 514 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.game.army;
/**
* Pháo binh.
* @author truongps
*/
public class Artillery extends Soldier {
public static final int COST = 12;
public Artillery() {
typeID = Soldier.TYPE_ART... | zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/game/army/Artillery.java | Java | oos | 517 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.game.army;
/**
*
* @author truongps
*/
public class General extends Soldier {
public General() {
typeID = TYPE_GENERAL;
hp = 100;
rangeView = 6;
}
}
| zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/game/army/General.java | Java | oos | 312 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.game.army;
/**
* Ki binh
* @author truongps
*/
public class Cavalry extends Soldier {
// public static final int COST = 30;
// public Cavalry() {
// typeID = Soldier.TYPE_CAVARL... | zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/game/army/Cavalry.java | Java | oos | 584 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.game.army;
/**
* Tho dan.
* @author truongps
*/
public class Indian extends Soldier {
public static final int COST = 10;
public Indian() {
typeID = Soldier.TYPE_INDIAN;
... | zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/game/army/Indian.java | Java | oos | 503 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.game.army;
import vn.thedreamstudio.core.common.Player;
/**
*
* @author truongps
*/
public class Soldier {
/**
* Linh cung.
*/
// public static final int TYPE_ARCHER = 0;
... | zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/game/army/Soldier.java | Java | oos | 2,329 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.game.army;
/**
* Lính bộ
* @author truongps
*/
public class Infantry extends Soldier {
// public static final int COST = 16;
// public Infantry() {
// typeID = Soldier.TYPE_INFA... | zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/game/army/Infantry.java | Java | oos | 585 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.game.army;
/**
* Linh cao boi.
* @author truongps
*/
public class Cowboy extends Soldier {
public static final int COST = 8;
public Cowboy() {
typeID = Soldier.TYPE_COWBOY;
... | zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/game/army/Cowboy.java | Java | oos | 513 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.game.army;
/**
* Linh gia
*
* @author truongps
*/
public class Geezer extends Soldier {
public static final int COST = 12;
public Geezer() {
typeID = Soldier.TYPE_GEEZER;
name = "Lí... | zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/game/army/Geezer.java | Java | oos | 493 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.game.army;
/**
* Quan li toan bo shop linh.
* @author truongps
*/
public class ArmyShop {
private static Soldier[] shopContents;
private static ArmyShop instance = new ArmyShop();
... | zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/game/army/ArmyShop.java | Java | oos | 1,905 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.game.army;
/**
* Linh ban tia.
*
* @author truongps
*/
public class Scout extends Soldier {
public static final int COST = 37;
public Scout() {
typeID = Soldier.TYPE_SCOUT;
name = "... | zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/game/army/Scout.java | Java | oos | 490 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.game.army;
/**
* Linh cung
* @author truongps
*/
public class Archer extends Soldier {
// public static final int COST = 10;
// public Archer() {
// typeID = Soldier.TYPE_ARCHER... | zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/game/army/Archer.java | Java | oos | 579 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.game.network;
import vn.thedreamstudio.core.common.Player;
import vn.thedreamstudio.constance.CProtocol;
import vn.thedreamstudio.game.common.Board;
import vn.thedreamstudio.game.common.MGameCo... | zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/game/network/GameServices.java | Java | oos | 8,513 |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package vn.thedreamstudio.game.network;
import vn.thedreamstudio.common.L;
import vn.thedreamstudio.common.PlayerManager;
import core.network.IMessageHandler;
import vn.thedreamstudio.core.common.Player;
import vn.thedr... | zzzzzzzzzzz | trunk/j2seServer/src/vn/thedreamstudio/game/network/GameMessageHandler.java | Java | oos | 17,673 |