code
string
repo_name
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package org.vn.unit; import java.util.ArrayList; import java.util.HashMap; import org.vn.gl.BaseObject; public class CharacterManager extends BaseObject { public ArrayList<UnitCharacterSwordmen> arrayCharactersMyTeam = new ArrayList<UnitCharacterSwordmen>(); public ArrayList<UnitCharacterSwordmen> arrayCh...
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trunk/hero_war/src/org/vn/unit/CharacterManager.java
Java
oos
1,490
package org.vn.unit; import org.vn.gl.Priority; public class EffectSoBayLen extends Effect { private float mX, mY; private float mAlpha; private int mNum; private NumberDrawable mNumberDrawable; public boolean cameraRelative = true; public float speed = 1; public boolean isDraw = true; public int ...
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trunk/hero_war/src/org/vn/unit/EffectSoBayLen.java
Java
oos
1,057
package org.vn.custom; import java.util.ArrayList; import org.vn.herowar.R; import org.vn.model.Enemy; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.ArrayAdapter; import android.widget.TextView; public...
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trunk/hero_war/src/org/vn/custom/EnemyWaitingAdapter.java
Java
oos
1,571
package org.vn.custom; import org.vn.herowar.R; import org.vn.model.Result; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.ImageView; import android.widget.TextView; pub...
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trunk/hero_war/src/org/vn/custom/ResuftAdapter.java
Java
oos
1,867
package org.vn.custom; import org.vn.herowar.R; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.ImageView; import android.widget.TextView; public class ImageAdapter extend...
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trunk/hero_war/src/org/vn/custom/ImageAdapter.java
Java
oos
1,570
package org.vn.custom; import java.util.ArrayList; import org.vn.gl.DebugLog; import org.vn.herowar.R; import org.vn.model.EnemyType; import android.app.Activity; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.ArrayAdapter; import andro...
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trunk/hero_war/src/org/vn/custom/EnemyShopAdapter.java
Java
oos
1,452
package org.vn.custom; import org.vn.herowar.R; import org.vn.model.Board; import android.content.Context; import android.graphics.Color; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.ImageView; import ...
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trunk/hero_war/src/org/vn/custom/BoardAdapter.java
Java
oos
2,119
package org.vn.network; import java.io.IOException; import java.util.ArrayList; import org.vn.cache.CurrentGameInfo; import org.vn.cache.CurrentUserInfo; import org.vn.constant.CommandClientToServer; import org.vn.model.Server; import org.vn.unit.UnitCharacterSwordmen; import vn.thedreamstudio.socket.IMob...
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trunk/hero_war/src/org/vn/network/GlobalService.java
Java
oos
8,333
package org.vn.network; import java.util.ArrayList; import org.vn.cache.CurrentGameInfo; import org.vn.cache.CurrentUserInfo; import org.vn.constant.CommandClientToServer; import org.vn.gl.BaseObject; import org.vn.gl.DebugLog; import org.vn.model.Achievement; import org.vn.model.AttackMessage; import org....
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trunk/hero_war/src/org/vn/network/GlobalMessageHandler.java
Java
oos
16,846
package org.vn.herowar; import java.util.ArrayList; import org.vn.cache.CurrentGameInfo; import org.vn.cache.CurrentUserInfo; import org.vn.constant.CommandClientToServer; import org.vn.custom.ImageAdapter; import org.vn.gl.Utils; import org.vn.model.Achievement; import org.vn.model.EnemyType; import org.v...
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trunk/hero_war/src/org/vn/herowar/WaitingActivity.java
Java
oos
9,270
package org.vn.herowar; import org.vn.constant.CommandClientToServer; import org.vn.custom.BoardAdapter; import org.vn.gl.Utils; import org.vn.model.Board; import org.vn.network.GlobalMessageHandler.LightWeightMessage; import android.app.AlertDialog; import android.app.Dialog; import android.content.DialogI...
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trunk/hero_war/src/org/vn/herowar/BoardActivity.java
Java
oos
5,529
package org.vn.herowar; import org.vn.network.GlobalMessageHandler; import org.vn.network.GlobalMessageHandler.MessageListener; import org.vn.network.GlobalService; import android.app.Activity; import android.app.AlertDialog; import android.app.ProgressDialog; import android.content.DialogInterface; import ...
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trunk/hero_war/src/org/vn/herowar/CoreActiity.java
Java
oos
4,428
package org.vn.herowar; import org.vn.cache.CurrentGameInfo; import org.vn.constant.CommandClientToServer; import org.vn.custom.ResuftAdapter; import org.vn.network.GlobalMessageHandler.LightWeightMessage; import android.content.Intent; import android.os.Bundle; import android.view.KeyEvent; import android....
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trunk/hero_war/src/org/vn/herowar/ResuftActivity.java
Java
oos
1,286
package org.vn.herowar; import org.vn.cache.CurrentGameInfo; import org.vn.constant.CommandClientToServer; import org.vn.constant.Constants; import org.vn.gl.Utils; import org.vn.model.Server; import org.vn.network.GlobalMessageHandler.LightWeightMessage; import android.app.AlertDialog; import android.app.D...
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trunk/hero_war/src/org/vn/herowar/LoginActivity.java
Java
oos
15,242
package org.vn.herowar; import org.vn.cache.CurrentGameInfo; import org.vn.cache.CurrentUserInfo; import org.vn.constant.CommandClientToServer; import org.vn.gl.BaseObject; import org.vn.gl.DebugLog; import org.vn.gl.DeviceInfo; import org.vn.gl.GLSurfaceView; import org.vn.gl.Game; import org.vn.gl.GameInfo...
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trunk/hero_war/src/org/vn/herowar/HeroWarActivity.java
Java
oos
15,301
package org.vn.constant; public class CommandClientToServer { public static final byte LOST_CONNECTION = -1; public static final byte SYS_LOGIN = 1; public static final byte SYS_REGISTER = 2; public static final byte SYS_BOARD_LIST = 3; public static final byte JOIN_BOARD = 4; public static final byte GE...
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trunk/hero_war/src/org/vn/constant/CommandClientToServer.java
Java
oos
1,563
package org.vn.constant; public class Constants { public static String CACHE_PREFERENCES = "cache_pref"; public static String PREF_SETTINGS_LANGUAGE = "cache_lang"; public static String CACHE_IP = "cache_ip"; public static String CACHE_USER_NAME = "cache_user_name"; public static String CACHE_PASS = "cac...
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trunk/hero_war/src/org/vn/constant/Constants.java
Java
oos
486
package org.vn.gl; import org.vn.cache.CurrentGameInfo; import org.vn.gl.game.CameraSystem; import org.vn.herowar.CoreActiity; import org.vn.herowar.R; import org.vn.model.EnemyType; import org.vn.unit.CharacterManager; import org.vn.unit.DialogAddEnemy; import org.vn.unit.InputGameInterface; import org.vn.u...
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trunk/hero_war/src/org/vn/gl/Game.java
Java
oos
13,427
package org.vn.gl; /** * A general-purpose pool of objects. Objects in the pool are allocated up front * and then passed out to requesting objects until the pool is exhausted (at * which point an error is thrown). Code that requests objects from the pool * should return them to the pool when they are finis...
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trunk/hero_war/src/org/vn/gl/ObjectPool.java
Java
oos
1,735
package org.vn.gl; import java.util.Arrays; import java.util.Comparator; /** * FixedSizeArray is an alternative to a standard Java collection like * ArrayList. It is designed to provide a contiguous array of fixed length which * can be accessed, sorted, and searched without requiring any runtime * alloca...
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trunk/hero_war/src/org/vn/gl/FixedSizeArray.java
Java
oos
8,355
package org.vn.gl; /** * AllocationGuard is a utility class for tracking down memory leaks. It * implements a "checkpoint" memory scheme. After the static sGuardActive flag * has been set, any further allocation of AllocationGuard or its derivatives * will cause an error log entry. Note that AllocationGuard ...
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trunk/hero_war/src/org/vn/gl/AllocationGuard.java
Java
oos
758
package org.vn.gl; public class WorldMap extends BaseObject { public float mWidthWord; public float mHeightWord; public WorldMap(float widthWord, float heightWord) { mWidthWord = widthWord; mHeightWord = heightWord; } @Override public void reset() { } }
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trunk/hero_war/src/org/vn/gl/WorldMap.java
Java
oos
289
package org.vn.gl; public final class Lerp { public static float lerp(float start, float target, float duration, float timeSinceStart) { float value = start; if (timeSinceStart > 0.0f && timeSinceStart < duration) { final float range = target - start; final float percent = timeSinceStart / dura...
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trunk/hero_war/src/org/vn/gl/Lerp.java
Java
oos
1,108
package org.vn.gl; import org.vn.gl.game.CameraSystem; import org.vn.network.GlobalService; import org.vn.unit.CharacterManager; import org.vn.unit.DialogAddEnemy; import org.vn.unit.InputGameInterface; import org.vn.unit.LogicMap; import org.vn.unit.MapTiles; import org.vn.unit.NumberDrawable; import org.vn...
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trunk/hero_war/src/org/vn/gl/ObjectRegistry.java
Java
oos
2,497
package org.vn.gl; import java.util.Arrays; import java.util.Comparator; public class StandardSorter<T> extends Sorter { @Override public void sort(Object[] array, int count, Comparator comparator) { Arrays.sort(array, 0, count, comparator); } }
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trunk/hero_war/src/org/vn/gl/StandardSorter.java
Java
oos
268
package org.vn.gl; /** * Main game loop. Updates the time system and passes the result down to the * rest of the game graph. This object is effectively the root of the game * graph. */ public class MainLoop extends ObjectManager { // Ensures that time updates before everything else. public MainLoop(...
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trunk/hero_war/src/org/vn/gl/MainLoop.java
Java
oos
751
package org.vn.gl; /** * ObjectManagers are "group nodes" in the game graph. They contain child * objects, and updating an object manager invokes update on its children. * ObjectManagers themselves are derived from BaseObject, so they may be strung * together into a hierarchy of objects. ObjectManager may be...
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trunk/hero_war/src/org/vn/gl/ObjectManager.java
Java
oos
4,050
package org.vn.gl; public class DeviceInfo { public static int DEVICE_WIDTH = 800; public static int DEVICE_HEIGHT = 480; }
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trunk/hero_war/src/org/vn/gl/DeviceInfo.java
Java
oos
133
package org.vn.gl; /** * Manages input from a roller wheel and touch screen. Reduces frequent UI * messages to an average direction over a short period of time. */ public class InputSystem extends BaseObject { private InputTouchScreen mTouchScreen = new InputTouchScreen(); public InputSystem() { su...
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trunk/hero_war/src/org/vn/gl/InputSystem.java
Java
oos
1,170
package org.vn.gl; /* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0...
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trunk/hero_war/src/org/vn/gl/Mesh.java
Java
oos
8,009
package org.vn.gl; import java.io.IOException; import java.io.InputStream; import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL11; import javax.microedition.khronos.opengles.GL11Ext; import android.content.Context; import android.graphics.Bitmap; import android.gr...
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trunk/hero_war/src/org/vn/gl/TextureLibrary.java
Java
oos
10,180
package org.vn.gl; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import org.vn.gl.GLSurfaceView.Renderer; import org.vn.gl.RenderSystem.RenderElement; import android.content.Context; import android.os.Build; import android.os.SystemClock; /** * Gam...
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trunk/hero_war/src/org/vn/gl/GameRenderer.java
Java
oos
10,287
package org.vn.gl; import org.vn.gl.game.CameraSystem; import android.os.SystemClock; /** * The GameThread contains the main loop for the game engine logic. It invokes * the game graph, manages synchronization of input events, and handles the draw * queue swap with the rendering thread. */ public clas...
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trunk/hero_war/src/org/vn/gl/GameThread.java
Java
oos
4,543
package org.vn.gl; import java.io.BufferedInputStream; import java.io.BufferedOutputStream; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.File; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.FileWriter; import java.io.IOException; import java.i...
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trunk/hero_war/src/org/vn/gl/Utils.java
Java
oos
28,389
package org.vn.gl.game; import org.vn.gl.BaseObject; import org.vn.gl.ContextParameters; import org.vn.gl.DrawableBitmap; import org.vn.gl.Priority; import org.vn.gl.RenderSystem; import org.vn.gl.TextureLibrary; import org.vn.gl.Vector2; import org.vn.gl.WorldMap; import org.vn.herowar.R; /** * Manages...
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trunk/hero_war/src/org/vn/gl/game/CameraSystem.java
Java
oos
7,928
package org.vn.gl; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.CharBuffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL11; /** * A 2D rectangular ...
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trunk/hero_war/src/org/vn/gl/Grid.java
Java
oos
11,580
package org.vn.gl; public class GameInfo { public static final int DEFAULT_WIDTH = 800; public static final int DEFAULT_HEIGHT = 480; public static float GIA_TOC_TRONG_TRUONG = 200; public static float GIA_TOC_GIO = GIA_TOC_TRONG_TRUONG * 0.25f; public static float V_MAX = (float) Math.sqrt(0.75f * DEFAULT...
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trunk/hero_war/src/org/vn/gl/GameInfo.java
Java
oos
700
package org.vn.gl; import android.view.MotionEvent; public class MultiTouchFilter { private InputXY[] pointFs = new InputXY[10]; public MultiTouchFilter() { for (int i = 0; i < pointFs.length; i++) { pointFs[i] = new InputXY(); } } public InputXY[] getPointFTouch() { return pointFs; } ...
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trunk/hero_war/src/org/vn/gl/MultiTouchFilter.java
Java
oos
3,590
package org.vn.gl; import java.util.Comparator; public abstract class Sorter<Type> { public abstract void sort(Type[] array, int count, Comparator<Type> comparator); }
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trunk/hero_war/src/org/vn/gl/Sorter.java
Java
oos
182
package org.vn.gl; /** * DrawableObject is the base object interface for objects that can be rendered * to the screen. Note that objects derived from DrawableObject are passed * between threads, and that care must be taken when modifying drawable * parameters to avoid side-effects (for example, the Drawabl...
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trunk/hero_war/src/org/vn/gl/DrawableObject.java
Java
oos
1,160
package org.vn.gl; /** * Manages a double-buffered queue of renderable objects. The game thread * submits drawable objects to the the active render queue while the render * thread consumes drawables from the alternate queue. When both threads * complete a frame the queues are swapped. Note that this class ...
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trunk/hero_war/src/org/vn/gl/RenderSystem.java
Java
oos
4,579
package org.vn.gl; /** * Simple 2D vector class. Handles basic vector math for 2D vectors. */ public final class Vector2 extends AllocationGuard { public float x; public float y; public static final Vector2 ZERO = new Vector2(0, 0); public static final Vector2 TAMP = new Vector2(0, 0); public Vect...
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trunk/hero_war/src/org/vn/gl/Vector2.java
Java
oos
2,052
package org.vn.gl; import android.util.Log; public final class DebugLog { private static boolean isLog = true; private DebugLog() { } public static int v(String tag, String msg) { int result = 0; if (isLog) { result = Log.v(tag, msg); } return result; } public static int v(Stri...
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trunk/hero_war/src/org/vn/gl/DebugLog.java
Java
oos
1,807
/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requir...
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trunk/hero_war/src/org/vn/gl/SoundSystem.java
Java
oos
5,854
package org.vn.gl; import java.util.Comparator; /** * A derivation of ObjectManager that sorts its children if they are of type * PhasedObject. Sorting is performed on add. */ public class PhasedObjectManager extends ObjectManager { private final static PhasedObjectComparator sPhasedObjectComparator = ne...
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trunk/hero_war/src/org/vn/gl/PhasedObjectManager.java
Java
oos
2,488
package org.vn.gl; import javax.microedition.khronos.opengles.GL10; import org.vn.unit.AnimationCharacter; import android.graphics.PointF; public class DrawableMesh extends DrawableObject { private Mesh mMesh; private float mAngle, mXRotate, mYRotate; private float mWidth, mHeight; public Drawable...
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trunk/hero_war/src/org/vn/gl/DrawableMesh.java
Java
oos
2,425
package org.vn.gl; import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL11; import javax.microedition.khronos.opengles.GL11Ext; import android.graphics.Bitmap; import android.opengl.GLUtils; /** * Draws a screen-aligned bitmap to the screen. */ public class Draw...
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trunk/hero_war/src/org/vn/gl/DrawableBitmap.java
Java
oos
10,288
package org.vn.gl; import android.graphics.Bitmap; public interface iBitmapInImageCache { public Bitmap getBitMapResourcesItem(); }
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trunk/hero_war/src/org/vn/gl/iBitmapInImageCache.java
Java
oos
144
package org.vn.gl; import java.io.Writer; import java.util.ArrayList; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGL11; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.egl.EGLContext; import javax.microedition.khronos.egl.EGLDisplay; ...
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trunk/hero_war/src/org/vn/gl/GLSurfaceView.java
Java
oos
49,515
package org.vn.gl; /** * Simple container class for textures. Serves as a mapping between Android * resource ids and OpenGL texture names, and also as a placeholder object for * textures that may or may not have been loaded into vram. Objects can cache * Texture objects but should *never* cache the texture...
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trunk/hero_war/src/org/vn/gl/Texture.java
Java
oos
1,105
package org.vn.gl; import org.vn.gl.SingerTouchDetector.ITouchDetectorListener; import org.vn.gl.Touch.ActionTouch; import android.view.MotionEvent; public class MultiTouchFilter2 { public SingerTouchDetector[] pointFs = new SingerTouchDetector[1]; private int countPoint = 0; private ITouchDetectorListe...
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trunk/hero_war/src/org/vn/gl/MultiTouchFilter2.java
Java
oos
5,179
package org.vn.gl; /** * TObjectPool is a generic version of ObjectPool that automatically casts to * type T on allocation. * * @param <T> * The type of object managed by the pool. */ public abstract class TObjectPool<T> extends ObjectPool { public TObjectPool() { super(); } pub...
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trunk/hero_war/src/org/vn/gl/TObjectPool.java
Java
oos
456
package org.vn.gl; import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL11; import javax.microedition.khronos.opengles.GL11Ext; /** * An object wrapper for a pointer to the OpenGL context. Note that the context * is only valid in certain threads at certain times (nam...
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trunk/hero_war/src/org/vn/gl/OpenGLSystem.java
Java
oos
1,519
package org.vn.gl; public class Touch { public float x, y; public ActionTouch actionTouch; public long timeCurrent; public boolean touchDown = false; public int indext; public enum ActionTouch { DOWN, MOVE, UP } }
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trunk/hero_war/src/org/vn/gl/Touch.java
Java
oos
236
package org.vn.gl; public class InputTouchScreen extends BaseObject { // public InputXY findPointerInRegion(float regionX, float regionY, // float regionWidth, float regionHeight) { // InputXY[] arrayInput = sSystemRegistry.multiTouchFilter // .getPointFTouch(); // float regionX2 = regionX + regionWidt...
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trunk/hero_war/src/org/vn/gl/InputTouchScreen.java
Java
oos
974
package org.vn.gl; /** * class dung de xac dinh thu tu ve truoc(sau)<br> * * @author duchq * */ public final class Priority { // public static final int BackGroundDark1 = -1; public static final int BackGroundDark2 = 0; public static final int BackGroundAtackSight = 1; public static final int Ci...
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trunk/hero_war/src/org/vn/gl/Priority.java
Java
oos
1,260
package org.vn.gl; /** * The core object from which most other objects are derived. Anything that will * be managed by an ObjectManager, and anything that requires an update per * frame should be derived from BaseObject. BaseObject also defines the * interface for the object-wide system registry. */ publi...
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trunk/hero_war/src/org/vn/gl/BaseObject.java
Java
oos
809
package org.vn.gl; /** * Maintains a canonical time step, in seconds, for the entire game engine. This * time step represents real changes in time but is only updated once per frame. */ // TODO: time distortion effects could go here, or they could go into a special // object manager. public class TimeSystem...
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trunk/hero_war/src/org/vn/gl/TimeSystem.java
Java
oos
2,630
package org.vn.gl; import android.graphics.Bitmap; public abstract class BitmapInImageCache { public abstract Bitmap getBitMapResourcesItem(); }
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trunk/hero_war/src/org/vn/gl/BitmapInImageCache.java
Java
oos
155
package org.vn.gl; import org.vn.herowar.CoreActiity; /** * Contains global (but typically constant) parameters about the current * operating context */ public class ContextParameters extends BaseObject { public int viewWidth; public int viewHeight; public CoreActiity context; public int gameWidth;...
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trunk/hero_war/src/org/vn/gl/ContextParameters.java
Java
oos
932
package org.vn.gl; /** A collection of miscellaneous utility functions. */ public class GLUtils { private static final float EPSILON = 0.0001f; public final static boolean close(float a, float b) { return close(a, b, EPSILON); } public final static boolean close(float a, float b, float epsilon) { ...
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trunk/hero_war/src/org/vn/gl/GLUtils.java
Java
oos
1,716
package org.vn.gl; public class InputXY { public static final int DISABLE = -9999; public InputXY() { x = DISABLE; y = 0; } public float x, y; public float getX() { return x; } public float getY() { return y; } public boolean isDisable() { return x == DISABLE; } publi...
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trunk/hero_war/src/org/vn/gl/InputXY.java
Java
oos
363
package org.vn.gl; import org.vn.gl.Touch.ActionTouch; import android.os.SystemClock; public class SingerTouchDetector extends BaseObject { public SingerTouchDetector() { for (int i = 0; i < listTouchs.length; i++) { listTouchs[i] = new Touch(); } for (int i = 0; i < mArrayListTouchDown.length; ...
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trunk/hero_war/src/org/vn/gl/SingerTouchDetector.java
Java
oos
4,840
package org.vn.gl; /** * A basic object that adds an execution phase. When PhasedObjects are combined * with PhasedObjectManagers, objects within the manager will be updated by * phase. */ public class PhasedObject extends BaseObject { public int phase; // This is public because the phased is accessed e...
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trunk/hero_war/src/org/vn/gl/PhasedObject.java
Java
oos
595
package org.vn.model; public class NextTurnMessage { public int idPlayerInTurnNext; public long totaltime; public long turntime; public long rivalTotaltime; public long rivalTurnTime; }
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trunk/hero_war/src/org/vn/model/NextTurnMessage.java
Java
oos
201
package org.vn.model; public class AttackMessage { public int idAttacker; public int idBeAttacker; public int hpIdAttack; public int hpIdBeAttack; }
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trunk/hero_war/src/org/vn/model/AttackMessage.java
Java
oos
162
package org.vn.model; public class MoveMessage { public int idMove; public int xTypeMoveNext; public int yTypeMoveNext; }
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trunk/hero_war/src/org/vn/model/MoveMessage.java
Java
oos
133
package org.vn.model; public class Board { public int id; public byte maxPlayer; public byte nPlayer; }
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trunk/hero_war/src/org/vn/model/Board.java
Java
oos
113
package org.vn.model; public class Result { public int winnerID; public String winnerName; public long winnerMoney; public int winnerLevel; public int loserID; public String loserName; public long loserMoney; public int loserLevel; }
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trunk/hero_war/src/org/vn/model/Result.java
Java
oos
255
package org.vn.model; public class TouchTouch { public float xNoCamera; public float yNoCamera; public float xHasCameRa; public float yHasCamera; /** cai nay do uu tien lon nhat */ public boolean isTouch; public boolean isTouchUp; public boolean chuaXuLyTouchDownTrongVongLap; public boolean isW...
zzzzzzzzzzz
trunk/hero_war/src/org/vn/model/TouchTouch.java
Java
oos
508
package org.vn.model; import org.vn.unit.Tile; public class Move { public enum TypeMove { left, right, left_top, left_bot, right_top, right_bot } public Tile tileNext; public TypeMove typeMove; }
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trunk/hero_war/src/org/vn/model/Move.java
Java
oos
219
package org.vn.model; public class MapType { public byte[][] mapType; public int row; public int column; }
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trunk/hero_war/src/org/vn/model/MapType.java
Java
oos
118
package org.vn.model; public class EnemyType { /** * 0:Cung thu; 1:Bo Binh; 2:Ky binh */ public int armyType; public String armyName; public int cost; public int hp; public int damageMax; public int damageMin; public int mana; public int movecost; public int attackcost; public int rangeat...
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trunk/hero_war/src/org/vn/model/EnemyType.java
Java
oos
356
package org.vn.model; public class Money { public int playerID; public int money; }
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trunk/hero_war/src/org/vn/model/Money.java
Java
oos
93
package org.vn.model; import org.vn.cache.CurrentGameInfo; public class Enemy { public int armyId; public int armyType; public int playerId; public int xTile = -1; public int yTile = -1; public EnemyType mEnemyType = null; public EnemyType getEnemyType() { if (mEnemyType != null) { return m...
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trunk/hero_war/src/org/vn/model/Enemy.java
Java
oos
542
package org.vn.model; /** * Save the data of a player * * @author Quách Toàn Chính * */ public class PlayerModel { public int ID; public String name; public long money; public int lv; public boolean isReady = false; }
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trunk/hero_war/src/org/vn/model/PlayerModel.java
Java
oos
247
package org.vn.model; public class Server { public String name; public String ip; public int port; public Server(String ip, int port, String name) { this.ip = ip; this.port = port; this.name = name; } }
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trunk/hero_war/src/org/vn/model/Server.java
Java
oos
217
package org.vn.model; public class BuyEnemy { public int buyerId; public int money; public int armytype; public int armyid; public int x_tile; public int y_tile; }
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trunk/hero_war/src/org/vn/model/BuyEnemy.java
Java
oos
181
package org.vn.model; public class Achievement { public int playerID; public String playerName; public int winnumber; public int losenumber; }
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trunk/hero_war/src/org/vn/model/Achievement.java
Java
oos
156
package org.vn.model; public class Map { public byte mapId; public String mapName = ""; public MapType mapType = null; }
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trunk/hero_war/src/org/vn/model/Map.java
Java
oos
132
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.loginAPI; /** * * @author truongps */ public class LoginAPI { }
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trunk/j2seServer/src/vn/thedreamstudio/loginAPI/LoginAPI.java
Java
oos
199
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.registerAPI; import vn.thedreamstudio.core.common.Player; import java.io.File; import java.io.IOException; import java.util.logging.Level; import java.util.logging.Logger; import vn.thedreamstu...
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trunk/j2seServer/src/vn/thedreamstudio/registerAPI/RegisterManager.java
Java
oos
2,386
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.map; /** * * @author truongps */ public class Position { /** * */ public int xPos; /** * */ public int yPos; public Position(int xPos, int yP...
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trunk/j2seServer/src/vn/thedreamstudio/game/map/Position.java
Java
oos
386
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.map; import vn.thedreamstudio.game.army.Soldier; /** * 1 cell tren ban do. * @author truongps */ public class Cell { /** * Không cho bất kì ai đặt chân lên ô này. */ ...
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trunk/j2seServer/src/vn/thedreamstudio/game/map/Cell.java
Java
oos
1,283
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.map; /** * Map chua nhieu cell. * @author truongps */ public class Map { private Cell[][] map; private byte[][] mapAllows; public int rowNum; public int colNum; pub...
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trunk/j2seServer/src/vn/thedreamstudio/game/map/Map.java
Java
oos
1,482
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.map; import vn.thedreamstudio.constance.CProtocol; import core.network.Message; /** * * @author truongps */ public class MapFactory { public final static int MAP_ROW = 50; pub...
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trunk/j2seServer/src/vn/thedreamstudio/game/map/MapFactory.java
Java
oos
1,203
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Linh mexico. * @author truongps */ public class Mexico extends Soldier { public static final int COST = 10; public Mexico() { typeID = Soldier.TYPE_MEXICO; ...
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Mexico.java
Java
oos
514
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Pháo binh. * @author truongps */ public class Artillery extends Soldier { public static final int COST = 12; public Artillery() { typeID = Soldier.TYPE_ART...
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Artillery.java
Java
oos
517
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * * @author truongps */ public class General extends Soldier { public General() { typeID = TYPE_GENERAL; hp = 100; rangeView = 6; } }
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trunk/j2seServer/src/vn/thedreamstudio/game/army/General.java
Java
oos
312
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Ki binh * @author truongps */ public class Cavalry extends Soldier { // public static final int COST = 30; // public Cavalry() { // typeID = Soldier.TYPE_CAVARL...
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Cavalry.java
Java
oos
584
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Tho dan. * @author truongps */ public class Indian extends Soldier { public static final int COST = 10; public Indian() { typeID = Soldier.TYPE_INDIAN; ...
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Indian.java
Java
oos
503
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; import vn.thedreamstudio.core.common.Player; /** * * @author truongps */ public class Soldier { /** * Linh cung. */ // public static final int TYPE_ARCHER = 0; ...
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Soldier.java
Java
oos
2,329
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Lính bộ * @author truongps */ public class Infantry extends Soldier { // public static final int COST = 16; // public Infantry() { // typeID = Soldier.TYPE_INFA...
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Infantry.java
Java
oos
585
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Linh cao boi. * @author truongps */ public class Cowboy extends Soldier { public static final int COST = 8; public Cowboy() { typeID = Soldier.TYPE_COWBOY; ...
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Cowboy.java
Java
oos
513
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Linh gia * * @author truongps */ public class Geezer extends Soldier { public static final int COST = 12; public Geezer() { typeID = Soldier.TYPE_GEEZER; name = "Lí...
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Geezer.java
Java
oos
493
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Quan li toan bo shop linh. * @author truongps */ public class ArmyShop { private static Soldier[] shopContents; private static ArmyShop instance = new ArmyShop(); ...
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trunk/j2seServer/src/vn/thedreamstudio/game/army/ArmyShop.java
Java
oos
1,905
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Linh ban tia. * * @author truongps */ public class Scout extends Soldier { public static final int COST = 37; public Scout() { typeID = Soldier.TYPE_SCOUT; name = "...
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Scout.java
Java
oos
490
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.army; /** * Linh cung * @author truongps */ public class Archer extends Soldier { // public static final int COST = 10; // public Archer() { // typeID = Soldier.TYPE_ARCHER...
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trunk/j2seServer/src/vn/thedreamstudio/game/army/Archer.java
Java
oos
579
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.network; import vn.thedreamstudio.core.common.Player; import vn.thedreamstudio.constance.CProtocol; import vn.thedreamstudio.game.common.Board; import vn.thedreamstudio.game.common.MGameCo...
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trunk/j2seServer/src/vn/thedreamstudio/game/network/GameServices.java
Java
oos
8,513
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package vn.thedreamstudio.game.network; import vn.thedreamstudio.common.L; import vn.thedreamstudio.common.PlayerManager; import core.network.IMessageHandler; import vn.thedreamstudio.core.common.Player; import vn.thedr...
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trunk/j2seServer/src/vn/thedreamstudio/game/network/GameMessageHandler.java
Java
oos
17,673