A supervised fine-tuning dataset for teaching language models to reason about
chess. It covers board perception, legal move generation, tactics, evaluation,
openings, endgames, and planning.
Rows are generated from Lichess games, Lichess puzzles, Lichess openings,
Lichess position evaluations, MATE rows, Syzygy tablebases, Polyglot opening
books, and generated Chess960 positions. Eval and benchmark FENs are excluded
from training with a blocklist (game-scoped: sibling positions of eval games
are blocked too).
Provenance
SDPO seed pack (2026-07-09): five new tier-7 tasks seeding RL-amplifiable reasoning behaviors, all engine/board-verified. 7.14_refute_and_switch (120k): tempting candidate -> its own engine-PV refutation with verified consequence -> 'Backtrack:' -> best. 7.15_composed_audit (120k): Check/Material/Captures/Hanging skill pipeline inline, then rated candidates. 7.16_prose_analysis (120k): grounded natural-language analysis in three styles (problem-focused / intuition-then-verify / comparison), phrase-pool diversity, zero unverified claims. 7.17_puzzle_episode (160k): full forced puzzle solutions as multi-turn episodes (opponent replies injected as user turns). 7.18_line_tracking_episode (120k): state the engine PV as a plan, execute it across turns ('On plan: was expected.'). Intended as an SFT top-up before GRPO/SDPO.
Also refreshed via identity-dedup resume: 7.2_puzzle_solving, 7.11_history_best_move.
Detailed File Listing
Tier 0 - Unknown
File
Task
Examples
Size
tier0/0.1_general_instruct.jsonl
300,000
556.2 MB
Tier 1 - Perception
File
Task
Examples
Size
tier1/1.10_fen_row_application.jsonl
400,000
781.0 MB
tier1/1.11_square_coordinates.jsonl
400,000
411.6 MB
tier1/1.12_fen_rank_expansion.jsonl
400,000
397.4 MB
tier1/1.13_fen_rank_cell_edit.jsonl
400,000
373.1 MB
tier1/1.14_fen_board_edit.jsonl
400,000
523.7 MB
tier1/1.15_material_inventory.jsonl
200,000
237.1 MB
tier1/1.16_material_piece_counts.jsonl
200,000
216.0 MB
tier1/1.17_material_value_totals.jsonl
200,000
224.7 MB
tier1/1.18_material_balance_trace.jsonl
200,000
319.0 MB
tier1/1.19_multi_move_state_tracking.jsonl
Apply two to three moves and report the resulting FEN
160,000
390.7 MB
tier1/1.1_fen_to_board.jsonl
Render a FEN string as a human-readable board diagram
320,000
242.9 MB
tier1/1.2_board_to_fen.jsonl
Convert a board diagram back to FEN notation
320,000
314.3 MB
tier1/1.3_piece_identification.jsonl
Identify which piece occupies a given square
400,000
359.3 MB
tier1/1.4_piece_counting.jsonl
Count pieces of a specific type/color on the board
320,000
516.2 MB
tier1/1.5_state_tracking.jsonl
Apply moves and report the resulting position
400,000
656.0 MB
tier1/1.6_square_lookup.jsonl
Read a single square's contents from FEN
400,000
327.6 MB
tier1/1.7_rank_lookup.jsonl
Read one compressed rank row from FEN
320,000
257.8 MB
tier1/1.8_move_square_edits.jsonl
Trace square lookups and rank edits for one move
400,000
659.2 MB
tier1/1.9_fen_assembly.jsonl
Apply one move and assemble the resulting full FEN
400,000
822.1 MB
Tier 2 - Rules
File
Task
Examples
Size
tier2/2.0_side_piece_inventory.jsonl
List side-to-move pieces and squares before move generation
240,000
374.4 MB
tier2/2.10_ray_walk.jsonl
Walk each slider ray square by square to derive its moves
200,000
305.5 MB
tier2/2.11_legal_filter_trace.jsonl
Filter every piece's pseudo-legal moves into rejected and legal moves
160,000
445.3 MB
tier2/2.12_illegal_move_correction.jsonl
Recover from a rejected illegal move by choosing a legal one
160,000
155.4 MB
tier2/2.13_check_evasion.jsonl
Enumerate every legal escape from check: king moves, checker captures, blocks
160,000
196.7 MB
tier2/2.1_legal_move_gen.jsonl
List all legal moves for the side to move
320,000
493.4 MB
tier2/2.2_piece_specific_moves.jsonl
List legal moves for a specific piece
320,000
258.0 MB
tier2/2.3_move_legality_check.jsonl
Determine whether a move is legal
320,000
271.2 MB
tier2/2.4_check_detection.jsonl
Detect check, checkmate, or stalemate
240,000
183.5 MB
tier2/2.5_special_rules.jsonl
Handle castling, en passant, promotion, and 50-move rule
200,000
171.6 MB
tier2/2.6_piece_pseudo_legal_moves.jsonl
240,000
234.9 MB
tier2/2.7_piece_legal_filter.jsonl
240,000
325.1 MB
tier2/2.8_king_safety_filter.jsonl
240,000
262.5 MB
tier2/2.9_legal_moves_by_piece.jsonl
240,000
621.5 MB
Tier 3 - Tactics
File
Task
Examples
Size
tier3/3.1_available_captures.jsonl
Find available capture moves
240,000
159.4 MB
tier3/3.2_threats.jsonl
Identify pieces that are threatening enemy pieces
200,000
133.5 MB
tier3/3.3_attacked_defended.jsonl
Count attackers and defenders of a queried square
240,000
290.0 MB
tier3/3.4_tactical_patterns.jsonl
Recognize tactical motifs
200,000
161.9 MB
tier3/3.5_hanging_pieces.jsonl
Find undefended pieces that can be captured
160,000
114.2 MB
tier3/3.6_hanging_piece_status.jsonl
Classify whether one piece is attacked, defended, and hanging
200,000
205.2 MB
tier3/3.7_hanging_piece_filter.jsonl
Audit attacked pieces and filter defended decoys from hanging pieces
200,000
247.2 MB
tier3/3.8_hanging_piece_claim_verification.jsonl
Verify and correct hanging-piece claims
200,000
268.8 MB
tier3/3.9_static_exchange_evaluation.jsonl
Work out capture recapture sequence and net material
160,000
179.1 MB
Tier 4 - Evaluation
File
Task
Examples
Size
tier4/4.1_material_balance.jsonl
Count material and compute the balance
200,000
155.7 MB
tier4/4.2_position_evaluation.jsonl
Evaluate a position from engine-calibrated labels
240,000
180.7 MB
tier4/4.3_pawn_structure.jsonl
Analyze pawn structure
160,000
111.5 MB
Tier 5 - Openings
File
Task
Examples
Size
tier5/5.1_opening_identification.jsonl
Name the opening from a position or line
40,000
32.2 MB
tier5/5.2_opening_continuation.jsonl
Suggest the next book move
40,000
33.8 MB
tier5/5.3_opening_principles.jsonl
Explain opening principles
40,000
35.1 MB
Tier 6 - Endgames
File
Task
Examples
Size
tier6/6.1_endgame_classification.jsonl
Classify the endgame material
120,000
80.6 MB
tier6/6.2_endgame_wdl.jsonl
Predict tablebase win/draw/loss
160,000
107.0 MB
tier6/6.3_endgame_best_move.jsonl
Find a tablebase-backed endgame move
160,000
107.7 MB
tier6/6.4_endgame_principles.jsonl
Explain endgame principles
120,000
91.5 MB
Tier 7 - Planning
File
Task
Examples
Size
tier7/7.10_best_line_trace.jsonl
Emit a fixed-grammar Stockfish best-line trace
120,000
171.3 MB
tier7/7.11_history_best_move.jsonl
Imitate the next move from a game prefix and current FEN
160,000
209.0 MB
tier7/7.12_game_episode.jsonl
Play a multi-turn game window move by move from a FEN anchor
160,000
271.2 MB
tier7/7.13_candidate_compare_trace.jsonl
Answer a best-move prompt by rating MultiPV candidates inside think before committing
160,000
345.3 MB
tier7/7.14_refute_and_switch.jsonl
Consider a tempting move, refute it with the engine line, backtrack to the best move
120,000
219.6 MB
tier7/7.15_composed_audit.jsonl
Audit check/material/captures/hanging inline, then rate candidates and choose
120,000
239.1 MB
tier7/7.16_prose_analysis.jsonl
Analyze a position in grounded prose (problem/intuition/comparison style), then give the move
120,000
275.1 MB
tier7/7.17_puzzle_episode.jsonl
Play out a forced puzzle solution turn by turn against injected opponent replies
160,000
184.3 MB
tier7/7.18_line_tracking_episode.jsonl
State the engine PV as a plan, then execute it across turns tracking the expected replies
120,000
193.4 MB
tier7/7.1_best_move_selection.jsonl
Select the best move from engine-evaluated positions
320,000
315.9 MB
tier7/7.2_puzzle_solving.jsonl
Solve a tactical puzzle
200,000
208.2 MB
tier7/7.3_move_consequence.jsonl
Predict the consequence of a candidate move
160,000
169.0 MB
tier7/7.8_candidate_ratings.jsonl
Rate five Stockfish MultiPV candidate moves with fixed grammar
160,000
280.2 MB
tier7/7.9_step_verification.jsonl
Audit a numbered chess trace and identify one broken step