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stringclasses
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int64
2.02k
2.02k
time_remaining
stringclasses
10 values
score_margin
stringclasses
8 values
possession_state
stringclasses
1 value
action_choice
stringclasses
10 values
shot_quality
stringclasses
3 values
turnover_risk
stringclasses
3 values
timeout_state
stringclasses
3 values
decision_summary
stringclasses
10 values
question
stringclasses
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ground_truth_rationale
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outcome_signal
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NBACL-001
nba-clutch-decision-coherence-risk-v0.1
2,024
01:20
tied
have_ball
high_quality_set
high
low
one_left
Ran set for best shooter.
Is clutch decision coherence intact. Answer coherent or incoherent.
coherent
Time and score support best-look set.
good_clutch_possession
Synthetic
NBACL-002
nba-clutch-decision-coherence-risk-v0.1
2,024
00:55
down_2
have_ball
rushed_iso
low
medium
one_left
Quick contested iso early.
Is clutch decision coherence intact. Answer coherent or incoherent.
incoherent
Plenty of time, low quality attempt.
bad_clutch_possession
Synthetic
NBACL-003
nba-clutch-decision-coherence-risk-v0.1
2,024
00:38
up_3
have_ball
drain_clock_two_for_one
medium
low
none_left
Controlled shot late in clock.
Is clutch decision coherence intact. Answer coherent or incoherent.
coherent
Protected lead and clock.
lead_protected
Synthetic
NBACL-004
nba-clutch-decision-coherence-risk-v0.1
2,024
00:22
up_1
have_ball
early_three
low
medium
one_left
Took quick three up 1.
Is clutch decision coherence intact. Answer coherent or incoherent.
incoherent
Shot selection risks giving extra possession.
lead_risk
Synthetic
NBACL-005
nba-clutch-decision-coherence-risk-v0.1
2,023
01:05
down_1
have_ball
attack_rim_draw_foul
high
low
two_left
Drove to rim for foul pressure.
Is clutch decision coherence intact. Answer coherent or incoherent.
coherent
High leverage action creates free throws.
foul_pressure_created
Synthetic
NBACL-006
nba-clutch-decision-coherence-risk-v0.1
2,023
00:48
tied
have_ball
late_clock_heave
low
high
two_left
Heave with timeouts available.
Is clutch decision coherence intact. Answer coherent or incoherent.
incoherent
Timeouts and time allow better look.
bad_clutch_possession
Synthetic
NBACL-007
nba-clutch-decision-coherence-risk-v0.1
2,023
00:32
down_3
have_ball
quick_three_good_shooter
high
low
none_left
Good shooter catch-and-shoot.
Is clutch decision coherence intact. Answer coherent or incoherent.
coherent
Need three and got high-quality look.
tie_attempt_quality
Synthetic
NBACL-008
nba-clutch-decision-coherence-risk-v0.1
2,023
00:18
down_1
have_ball
slow_developing_play
medium
high
one_left
Complex play with high turnover risk.
Is clutch decision coherence intact. Answer coherent or incoherent.
incoherent
Action choice mismatched to turnover risk.
turnover_risk
Synthetic
NBACL-009
nba-clutch-decision-coherence-risk-v0.1
2,022
01:15
up_2
have_ball
secure_possession_set
medium
low
two_left
Safe set, protect ball.
Is clutch decision coherence intact. Answer coherent or incoherent.
coherent
Turnover avoidance matches lead state.
lead_protected
Synthetic
NBACL-010
nba-clutch-decision-coherence-risk-v0.1
2,022
00:41
down_4
have_ball
delayed_two
medium
low
two_left
Took quick 2 to stop clock later.
Is clutch decision coherence intact. Answer coherent or incoherent.
coherent
Down 4 makes fast 2 acceptable.
clock_managed
Synthetic

What this repo is for

Detect late-game decision drift.

Focus

time and score margin

possession state

timeout state

action choice

shot quality

turnover risk

Why it matters Teams lose games on bad late possessions. You can see it before the miss.

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