uid stringclasses 10
values | dataset_id stringclasses 1
value | season int64 2.02k 2.02k | time_remaining stringclasses 10
values | score_margin stringclasses 8
values | possession_state stringclasses 1
value | action_choice stringclasses 10
values | shot_quality stringclasses 3
values | turnover_risk stringclasses 3
values | timeout_state stringclasses 3
values | decision_summary stringclasses 10
values | question stringclasses 1
value | ground_truth_label stringclasses 2
values | ground_truth_rationale stringclasses 10
values | outcome_signal stringclasses 8
values | source_citation stringclasses 1
value |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NBACL-001 | nba-clutch-decision-coherence-risk-v0.1 | 2,024 | 01:20 | tied | have_ball | high_quality_set | high | low | one_left | Ran set for best shooter. | Is clutch decision coherence intact. Answer coherent or incoherent. | coherent | Time and score support best-look set. | good_clutch_possession | Synthetic |
NBACL-002 | nba-clutch-decision-coherence-risk-v0.1 | 2,024 | 00:55 | down_2 | have_ball | rushed_iso | low | medium | one_left | Quick contested iso early. | Is clutch decision coherence intact. Answer coherent or incoherent. | incoherent | Plenty of time, low quality attempt. | bad_clutch_possession | Synthetic |
NBACL-003 | nba-clutch-decision-coherence-risk-v0.1 | 2,024 | 00:38 | up_3 | have_ball | drain_clock_two_for_one | medium | low | none_left | Controlled shot late in clock. | Is clutch decision coherence intact. Answer coherent or incoherent. | coherent | Protected lead and clock. | lead_protected | Synthetic |
NBACL-004 | nba-clutch-decision-coherence-risk-v0.1 | 2,024 | 00:22 | up_1 | have_ball | early_three | low | medium | one_left | Took quick three up 1. | Is clutch decision coherence intact. Answer coherent or incoherent. | incoherent | Shot selection risks giving extra possession. | lead_risk | Synthetic |
NBACL-005 | nba-clutch-decision-coherence-risk-v0.1 | 2,023 | 01:05 | down_1 | have_ball | attack_rim_draw_foul | high | low | two_left | Drove to rim for foul pressure. | Is clutch decision coherence intact. Answer coherent or incoherent. | coherent | High leverage action creates free throws. | foul_pressure_created | Synthetic |
NBACL-006 | nba-clutch-decision-coherence-risk-v0.1 | 2,023 | 00:48 | tied | have_ball | late_clock_heave | low | high | two_left | Heave with timeouts available. | Is clutch decision coherence intact. Answer coherent or incoherent. | incoherent | Timeouts and time allow better look. | bad_clutch_possession | Synthetic |
NBACL-007 | nba-clutch-decision-coherence-risk-v0.1 | 2,023 | 00:32 | down_3 | have_ball | quick_three_good_shooter | high | low | none_left | Good shooter catch-and-shoot. | Is clutch decision coherence intact. Answer coherent or incoherent. | coherent | Need three and got high-quality look. | tie_attempt_quality | Synthetic |
NBACL-008 | nba-clutch-decision-coherence-risk-v0.1 | 2,023 | 00:18 | down_1 | have_ball | slow_developing_play | medium | high | one_left | Complex play with high turnover risk. | Is clutch decision coherence intact. Answer coherent or incoherent. | incoherent | Action choice mismatched to turnover risk. | turnover_risk | Synthetic |
NBACL-009 | nba-clutch-decision-coherence-risk-v0.1 | 2,022 | 01:15 | up_2 | have_ball | secure_possession_set | medium | low | two_left | Safe set, protect ball. | Is clutch decision coherence intact. Answer coherent or incoherent. | coherent | Turnover avoidance matches lead state. | lead_protected | Synthetic |
NBACL-010 | nba-clutch-decision-coherence-risk-v0.1 | 2,022 | 00:41 | down_4 | have_ball | delayed_two | medium | low | two_left | Took quick 2 to stop clock later. | Is clutch decision coherence intact. Answer coherent or incoherent. | coherent | Down 4 makes fast 2 acceptable. | clock_managed | Synthetic |
What this repo is for
Detect late-game decision drift.
Focus
time and score margin
possession state
timeout state
action choice
shot quality
turnover risk
Why it matters Teams lose games on bad late possessions. You can see it before the miss.
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