uid stringclasses 10 values | dataset_id stringclasses 1 value | season int64 2.02k 2.02k | game_state stringclasses 3 values | play_call_type stringclasses 2 values | player_alignment stringclasses 2 values | inbound_timing stringclasses 2 values | primary_option_quality stringclasses 3 values | secondary_option_ready stringclasses 2 values | execution_summary stringclasses 10 values | question stringclasses 1 value | ground_truth_label stringclasses 2 values | ground_truth_rationale stringclasses 10 values | outcome_signal stringclasses 6 values | source_citation stringclasses 1 value |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NBATO-001 | nba-timeout-play-execution-coherence-risk-v0.1 | 2,024 | after_timeout | A_set | correct | on_time | high | yes | Clean ATO execution to open shooter. | Is timeout-play coherence intact. Answer coherent or incoherent. | coherent | Alignment matched play design. | high_quality_shot | Synthetic |
NBATO-002 | nba-timeout-play-execution-coherence-risk-v0.1 | 2,024 | after_timeout | A_set | misaligned | late | low | no | Players misaligned, late inbound. | Is timeout-play coherence intact. Answer coherent or incoherent. | incoherent | Execution broke before first action. | turnover_or_bad_shot | Synthetic |
NBATO-003 | nba-timeout-play-execution-coherence-risk-v0.1 | 2,024 | end_of_game | quick_hitter | correct | on_time | medium | yes | Quick hitter to secondary option. | Is timeout-play coherence intact. Answer coherent or incoherent. | coherent | Secondary option ready and used. | decent_shot | Synthetic |
NBATO-004 | nba-timeout-play-execution-coherence-risk-v0.1 | 2,024 | end_of_game | quick_hitter | misaligned | late | low | no | No secondary ready, rushed shot. | Is timeout-play coherence intact. Answer coherent or incoherent. | incoherent | No contingency when first read denied. | bad_shot | Synthetic |
NBATO-005 | nba-timeout-play-execution-coherence-risk-v0.1 | 2,023 | after_timeout | A_set | correct | on_time | high | yes | Perfect spacing and timing. | Is timeout-play coherence intact. Answer coherent or incoherent. | coherent | Spacing and timing aligned. | high_quality_shot | Synthetic |
NBATO-006 | nba-timeout-play-execution-coherence-risk-v0.1 | 2,023 | after_timeout | A_set | misaligned | late | low | no | Confusion after timeout. | Is timeout-play coherence intact. Answer coherent or incoherent. | incoherent | Timeout advantage wasted. | bad_possession | Synthetic |
NBATO-007 | nba-timeout-play-execution-coherence-risk-v0.1 | 2,023 | end_of_quarter | quick_hitter | correct | on_time | medium | yes | Secondary used well. | Is timeout-play coherence intact. Answer coherent or incoherent. | coherent | Fallback option worked. | decent_shot | Synthetic |
NBATO-008 | nba-timeout-play-execution-coherence-risk-v0.1 | 2,023 | end_of_quarter | quick_hitter | misaligned | late | low | no | Players late to spots. | Is timeout-play coherence intact. Answer coherent or incoherent. | incoherent | No structure at inbound. | turnover_risk | Synthetic |
NBATO-009 | nba-timeout-play-execution-coherence-risk-v0.1 | 2,022 | after_timeout | A_set | correct | on_time | high | yes | Good inbound and first read. | Is timeout-play coherence intact. Answer coherent or incoherent. | coherent | Primary option created clean look. | high_quality_shot | Synthetic |
NBATO-010 | nba-timeout-play-execution-coherence-risk-v0.1 | 2,022 | end_of_game | quick_hitter | misaligned | late | low | no | No secondary, forced. | Is timeout-play coherence intact. Answer coherent or incoherent. | incoherent | No fallback structure. | bad_shot | Synthetic |
What this repo is for
Detect whether timeout plays convert design into execution.
Focus
alignment after timeout
inbound timing
primary option quality
secondary readiness
Why it matters Timeouts create advantage. Bad execution erases it.
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