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meta_information
dict
q21800
train
function (idx, out) { if (idx < this.triangleCount && idx >= 0) { if (!out) { out = []; } var indices = this.indices; out[0] = indices[idx * 3];
javascript
{ "resource": "" }
q21801
train
function (idx, arr) { var indices = this.indices; indices[idx * 3] = arr[0]; indices[idx * 3 + 1] =
javascript
{ "resource": "" }
q21802
train
function (array) { var value; var ArrayConstructor = this.vertexCount > 0xffff ? vendor.Uint32Array : vendor.Uint16Array; // Convert 2d array to flat if (array[0] && (array[0].length)) { var n = 0; var size = 3; value = new ArrayConstructo...
javascript
{ "resource": "" }
q21803
train
function () { var enabledAttributes = this._enabledAttributes; var attributeList = this._attributeList; // Cache if (enabledAttributes) { return enabledAttributes; } var result = []; var nVertex = this.vertexCount; for (var i = 0; i < attribu...
javascript
{ "resource": "" }
q21804
train
function (renderer) { var cache = this._cache; cache.use(renderer.__uid__); var chunks = cache.get('chunks'); if (chunks) { for (var c = 0; c < chunks.length; c++) { var chunk = chunks[c]; for (var k = 0; k < chunk.attributeBuffers.length; k...
javascript
{ "resource": "" }
q21805
train
function (globalEasing) { var self = this; var clipCount = 0; var oneTrackDone = function() { clipCount--; if (clipCount === 0) { self._doneCallback(); } }; var lastClip; for (var propName in this._tracks) { ...
javascript
{ "resource": "" }
q21806
train
function () { for (var i = 0; i < this._clipList.length; i++) { var clip = this._clipList[i];
javascript
{ "resource": "" }
q21807
vec3lerp
train
function vec3lerp(out, a, b, t, oa, ob) { var ax = a[oa]; var ay = a[oa + 1]; var az = a[oa + 2]; out[0] = ax + t * (b[ob] - ax);
javascript
{ "resource": "" }
q21808
train
function (opts) { opts = opts || {}; this.name = opts.name || ''; /** * @param {clay.Node} */ this.target = opts.target || null; /** * @type {Array} */ this.position = vec3.create(); /** * Rotation is represented by a quaternion * @type {Array} */ this...
javascript
{ "resource": "" }
q21809
derive
train
function derive(makeDefaultOpt, initialize/*optional*/, proto/*optional*/) { if (typeof initialize == 'object') { proto = initialize; initialize = null; } var _super = this; var propList; if (!(makeDefaultOpt instanceof Function)) { // Optimize the property iterate if it h...
javascript
{ "resource": "" }
q21810
train
function(name, action, context) { if (!name || !action) { return; } var handlers = this.__handlers__ || (this.__handlers__={}); if (!handlers[name]) { handlers[name] = []; } else { if (this.has(name, action)) { return; ...
javascript
{ "resource": "" }
q21811
train
function(name, action, context) { if (!name || !action) { return; } var self = this; function wrapper() { self.off(name, wrapper);
javascript
{ "resource": "" }
q21812
train
function(name, action) { var handlers = this.__handlers__; if (! handlers || ! handlers[name]) { return false; } var hdls = handlers[name]; for (var i = 0; i
javascript
{ "resource": "" }
q21813
train
function (path, basePath) { if (!basePath || path.match(/^\//)) { return path; } var pathParts = path.split('/'); var basePathParts = basePath.split('/'); var
javascript
{ "resource": "" }
q21814
train
function (target, source) { if (source) { for (var propName in source) { if (target[propName] === undefined) {
javascript
{ "resource": "" }
q21815
train
function () { var self = this; this._running = true; this._time = Date.now(); this._pausedTime = 0; var requestAnimationFrame = vendor.requestAnimationFrame;
javascript
{ "resource": "" }
q21816
train
function (target, options) { options = options || {}; var animator = new Animator( target, options.loop, options.getter, options.setter,
javascript
{ "resource": "" }
q21817
train
function (symbol, value) { if (value === undefined) { console.warn('Uniform value "' + symbol + '" is undefined'); } var uniform = this.uniforms[symbol]; if (uniform) { if (typeof value === 'string') { // Try to parse as a color. Invalid color str...
javascript
{ "resource": "" }
q21818
train
function (symbol, value) { if (typeof(symbol) === 'object') { for (var key in symbol) { var val = symbol[key]; this.setUniform(key, val);
javascript
{ "resource": "" }
q21819
train
function(shader, keepStatus) { var originalUniforms = this.uniforms; // Ignore if uniform can use in shader. this.uniforms = shader.createUniforms(); this.shader = shader; var uniforms = this.uniforms; this._enabledUniforms = Object.keys(uniforms); // Make sure ...
javascript
{ "resource": "" }
q21820
train
function () { var material = new this.constructor({ name: this.name, shader: this.shader }); for (var symbol in this.uniforms) { material.uniforms[symbol].value = this.uniforms[symbol].value; } material.depthTest = this.depthTest; mater...
javascript
{ "resource": "" }
q21821
train
function () { var enabledTextures = []; var textureStatus = this._textureStatus; for (var symbol in textureStatus)
javascript
{ "resource": "" }
q21822
checkShaderErrorMsg
train
function checkShaderErrorMsg(_gl, shader, shaderString) { if (!_gl.getShaderParameter(shader, _gl.COMPILE_STATUS)) {
javascript
{ "resource": "" }
q21823
train
function () { var uniforms = {}; for (var symbol in this.uniformTemplates){ var uniformTpl = this.uniformTemplates[symbol];
javascript
{ "resource": "" }
q21824
train
function () { var code = shaderCodeCache[this._shaderID]; var
javascript
{ "resource": "" }
q21825
train
function () { if (this._clearStack.length > 0) { var opt = this._clearStack.pop();
javascript
{ "resource": "" }
q21826
train
function(root, disposeGeometry, disposeTexture) { // Dettached from parent if (root.getParent()) { root.getParent().remove(root); } var disposedMap = {}; root.traverse(function(node) { var material = node.material; if (node.geometry && disposeG...
javascript
{ "resource": "" }
q21827
train
function (m) { var v = this.array; m = m.array; // Perspective projection if (m[15] === 0) { var w = -1 / v[2]; v[0] = m[0] * v[0] * w; v[1] = m[5] * v[1] * w; v[2] = (m[10] * v[2] + m[14]) * w; } else { v[0] = ...
javascript
{ "resource": "" }
q21828
train
function (x, y, z, w) { this.array[0] = x; this.array[1] = y; this.array[2] = z;
javascript
{ "resource": "" }
q21829
train
function (arr) { this.array[0] = arr[0]; this.array[1] = arr[1]; this.array[2] = arr[2];
javascript
{ "resource": "" }
q21830
train
function (view, right, up) { quat.setAxes(this.array, view.array, right.array, up.array);
javascript
{ "resource": "" }
q21831
train
function (arr) { for (var i = 0; i < this.array.length; i++) { this.array[i] = arr[i];
javascript
{ "resource": "" }
q21832
train
function(q, v) { mat4.fromRotationTranslation(this.array, q.array, v.array);
javascript
{ "resource": "" }
q21833
train
function(rad, axis) { mat4.rotate(this.array, this.array, rad, axis.array);
javascript
{ "resource": "" }
q21834
train
function (min, max) { /** * Minimum coords of bounding box * @type {clay.Vector3} */ this.min = min || new Vector3(Infinity, Infinity, Infinity); /** * Maximum coords of bounding
javascript
{ "resource": "" }
q21835
train
function (vertices) { if (vertices.length > 0) { var min = this.min; var max = this.max; var minArr = min.array; var maxArr = max.array; vec3Copy(minArr, vertices[0]); vec3Copy(maxArr, vertices[0]); for (var i = 1; i < vertices....
javascript
{ "resource": "" }
q21836
train
function (bbox) { var min = this.min; var max = this.max; vec3.min(min.array, min.array, bbox.min.array);
javascript
{ "resource": "" }
q21837
train
function (bbox) { var _min = this.min.array; var _max = this.max.array; var _min2 = bbox.min.array; var _max2 = bbox.max.array; return ! (_min[0] >
javascript
{ "resource": "" }
q21838
train
function (p) { var _min = this.min.array; var _max = this.max.array; var _p = p.array; return _min[0] <= _p[0] && _min[1] <= _p[1] &&
javascript
{ "resource": "" }
q21839
train
function () { var _min = this.min.array; var _max = this.max.array; return isFinite(_min[0])
javascript
{ "resource": "" }
q21840
train
function (matrix) { var min = this.min.array; var max = this.max.array; var m = matrix.array; // min in min z var v10 = min[0]; var v11 = min[1]; var v12 = min[2]; // max in min z var v20 = max[0]; var v21 = max[1]; var v22 = min[2...
javascript
{ "resource": "" }
q21841
train
function (bbox) { var min = this.min; var max = this.max; vec3Copy(min.array, bbox.min.array); vec3Copy(max.array, bbox.max.array);
javascript
{ "resource": "" }
q21842
train
function (name) { var scene = this._scene; if (scene) { var nodeRepository = scene._nodeRepository; delete nodeRepository[this.name];
javascript
{ "resource": "" }
q21843
train
function (node) { var originalParent = node._parent; if (originalParent === this) { return; } if (originalParent) { originalParent.remove(node); } node._parent = this; this._children.push(node); var scene = this._scene; if ...
javascript
{ "resource": "" }
q21844
train
function (node) { var children = this._children; var idx = children.indexOf(node); if (idx < 0) { return; } children.splice(idx, 1); node._parent
javascript
{ "resource": "" }
q21845
train
function () { var children = this._children; for (var idx = 0; idx < children.length; idx++) { children[idx]._parent = null;
javascript
{ "resource": "" }
q21846
train
function (node) { var parent = node._parent; while(parent) { if (parent === this) { return true; }
javascript
{ "resource": "" }
q21847
train
function (name) { var children = this._children; for (var i = 0; i < children.length; i++) { if (children[i].name === name)
javascript
{ "resource": "" }
q21848
train
function (name) { var children = this._children; for (var i = 0; i < children.length; i++) { var child = children[i]; if (child.name === name) { return child; } else
javascript
{ "resource": "" }
q21849
train
function (path) { if (!path) { return; } // TODO Name have slash ? var pathArr = path.split('/'); var current = this; for (var i = 0; i < pathArr.length; i++) { var name = pathArr[i]; // Skip empty if (!name) { ...
javascript
{ "resource": "" }
q21850
train
function (callback, context) { callback.call(context, this); var _children = this._children; for(var i = 0, len = _children.length; i < len;
javascript
{ "resource": "" }
q21851
train
function (callback, context) { var _children = this._children; for(var i = 0, len = _children.length; i < len; i++) {
javascript
{ "resource": "" }
q21852
train
function (keepScale) { var scale = !keepScale ? this.scale: null;
javascript
{ "resource": "" }
q21853
train
function () { var position = this.position; var rotation = this.rotation; var scale = this.scale; if (this.transformNeedsUpdate()) { var m = this.localTransform.array; // Transform order, scale->rotation->position mat4.fromRotationTranslation(m, rota...
javascript
{ "resource": "" }
q21854
train
function () { var localTransform = this.localTransform.array; var worldTransform = this.worldTransform.array; if (this._parent) { mat4.multiplyAffine( worldTransform, this._parent.worldTransform.array,
javascript
{ "resource": "" }
q21855
train
function () { // Find the root node which transform needs update; var rootNodeIsDirty = this; while (rootNodeIsDirty && rootNodeIsDirty.getParent() && rootNodeIsDirty.getParent().transformNeedsUpdate()
javascript
{ "resource": "" }
q21856
train
function (forceUpdateWorld) { if (this.autoUpdateLocalTransform) { this.updateLocalTransform(); } else { // Transform is manually setted forceUpdateWorld = true; } if (forceUpdateWorld || this._needsUpdateWorldTransform) { this._up...
javascript
{ "resource": "" }
q21857
train
function (out) { // PENDING if (this.transformNeedsUpdate()) { this.updateWorldTransform(); } var m = this.worldTransform.array;
javascript
{ "resource": "" }
q21858
train
function () { var node = new this.constructor(); var children = this._children; node.setName(this.name); node.position.copy(this.position); node.rotation.copy(this.rotation); node.scale.copy(this.scale);
javascript
{ "resource": "" }
q21859
train
function(point, out) { if (!out) { out = new Vector3(); } var d = this.distanceToPoint(point); vec3.scaleAndAdd(out.array,
javascript
{ "resource": "" }
q21860
train
function() { var invLen = 1 / vec3.len(this.normal.array); vec3.scale(this.normal.array,
javascript
{ "resource": "" }
q21861
train
function(frustum) { // Check if all coords of frustum is on plane all under plane var coords = frustum.vertices; var normal = this.normal.array; var onPlane = vec3.dot(coords[0].array, normal) > this.distance; for (var i = 1; i < 8; i++) {
javascript
{ "resource": "" }
q21862
train
function(plane) { vec3.copy(this.normal.array, plane.normal.array); this.normal._dirty
javascript
{ "resource": "" }
q21863
train
function (plane) { // Distance to plane var d = vec3.dot(plane.normal.array, this.direction.array); vec3.scaleAndAdd(this.direction.array,
javascript
{ "resource": "" }
q21864
train
function (matrix) { Vector3.add(this.direction, this.direction, this.origin); Vector3.transformMat4(this.origin, this.origin, matrix); Vector3.transformMat4(this.direction, this.direction, matrix);
javascript
{ "resource": "" }
q21865
train
function (ray) { Vector3.copy(this.origin, ray.origin);
javascript
{ "resource": "" }
q21866
train
function (viewMatrix) { Matrix4.copy(this.viewMatrix, viewMatrix); Matrix4.invert(this.worldTransform,
javascript
{ "resource": "" }
q21867
train
function (projectionMatrix) { Matrix4.copy(this.projectionMatrix, projectionMatrix); Matrix4.invert(this.invProjectionMatrix,
javascript
{ "resource": "" }
q21868
train
function (node) { if (node instanceof Camera) { if (this._cameraList.length > 0) { console.warn('Found multiple camera in one scene. Use the fist one.'); } this._cameraList.push(node);
javascript
{ "resource": "" }
q21869
train
function (node) { var idx; if (node instanceof Camera) { idx = this._cameraList.indexOf(node); if (idx >= 0) { this._cameraList.splice(idx, 1); } } else if (node instanceof Light) { idx = this.lights.indexOf(node); ...
javascript
{ "resource": "" }
q21870
train
function (camera) { var idx = this._cameraList.indexOf(camera); if (idx >= 0) { this._cameraList.splice(idx,
javascript
{ "resource": "" }
q21871
train
function (camera, updateSceneBoundingBox) { var id = camera.__uid__; var renderList = this._renderLists.get(id); if (!renderList) { renderList = new RenderList(); this._renderLists.put(id, renderList); } renderList.startCount(); if (updateSceneBou...
javascript
{ "resource": "" }
q21872
train
function (lightGroup) { var prevLightNumber = this._previousLightNumber; var currentLightNumber = this._lightNumber; // PENDING Performance for (var type in currentLightNumber[lightGroup]) { if (!prevLightNumber[lightGroup]) { return true; } ...
javascript
{ "resource": "" }
q21873
train
function (name, type, size, semantic) { var attrib = new Attribute$1(name, type, size, semantic); if (this.attributes[name]) {
javascript
{ "resource": "" }
q21874
train
function () { var bbox = this.boundingBox; if (!bbox) { bbox = this.boundingBox = new BoundingBox(); } var posArr = this.attributes.position.value; if (posArr && posArr.length) { var min = bbox.min; var max = bbox.max; var minArr = ...
javascript
{ "resource": "" }
q21875
train
function () { if (!this.vertexCount || !this.indices) { return; } if (this.indices.length > 0xffff) { this.indices = new vendor.Uint32Array(this.indices); } var attributes = this.attributes; var indices = this.indices; var attributeNameL...
javascript
{ "resource": "" }
q21876
train
function () { if (!this.vertexCount) { return; } if (!this.isUniqueVertex()) { this.generateUniqueVertex(); } var attributes = this.attributes; var array = attributes.barycentric.value; var indices = this.indices; // Already exist...
javascript
{ "resource": "" }
q21877
train
function (matrix) { var attributes = this.attributes; var positions = attributes.position.value; var normals = attributes.normal.value; var tangents = attributes.tangent.value; matrix = matrix.array; // Normal Matrix var inverseTransposeMatrix = mat4.create(); ...
javascript
{ "resource": "" }
q21878
train
function() { var heightSegments = this.heightSegments; var widthSegments = this.widthSegments; var attributes = this.attributes; var positions = []; var texcoords = []; var normals = []; var faces = []; for (var y = 0; y <= heightSegments; y++) { ...
javascript
{ "resource": "" }
q21879
train
function() { var planes = { 'px': createPlane('px', this.depthSegments, this.heightSegments), 'nx': createPlane('nx', this.depthSegments, this.heightSegments), 'py': createPlane('py', this.widthSegments, this.depthSegments), 'ny': createPlane('ny', this.widthSegm...
javascript
{ "resource": "" }
q21880
train
function (renderer) { var _gl = renderer.gl; _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, this.flipY); _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, this.premultiplyAlpha); _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, this.unpackAlignment); // Use of none-power of two texture ...
javascript
{ "resource": "" }
q21881
train
function () { if (this.image.px) { return isPowerOfTwo$1(this.image.px.width) && isPowerOfTwo$1(this.image.px.height);
javascript
{ "resource": "" }
q21882
train
function (clip, mapRule) { // Clip have been exists in for (var i = 0; i < this._clips.length; i++) { if (this._clips[i].clip === clip) { return; } } // Map the joint index in skeleton to joint pose index in clip var maps = []; for ...
javascript
{ "resource": "" }
q21883
train
function (geometry) { var attributes = geometry.attributes; var positionAttr = attributes.position; var jointAttr = attributes.joint; var weightAttr = attributes.weight; var jointsBoundingBoxes = []; for (var i = 0; i < this.joints.length; i++) { jointsBoundi...
javascript
{ "resource": "" }
q21884
train
function () { this._setPose(); var jointsBoundingBoxes = this._jointsBoundingBoxes; for (var i = 0; i < this.joints.length; i++) { var joint = this.joints[i]; mat4.multiply( this._skinMatricesSubArrays[i], joint.node.worldTransform.array...
javascript
{ "resource": "" }
q21885
train
function (buffer) { var header = new Uint32Array(buffer, 0, 4); if (header[0] !== 0x46546C67) { this.trigger('error', 'Invalid glTF binary format: Invalid header'); return; } if (header[0] < 2) { this.trigger('error', 'Only glTF2.0 is supported.'); ...
javascript
{ "resource": "" }
q21886
train
function (path) { if (path && path.match(/^data:(.*?)base64,/)) { return path; } var rootPath = this.bufferRootPath; if (rootPath == null) {
javascript
{ "resource": "" }
q21887
train
function (path) { if (path && path.match(/^data:(.*?)base64,/)) { return path; } var rootPath = this.textureRootPath; if (rootPath == null) {
javascript
{ "resource": "" }
q21888
train
function (renderer) { if (renderer.__currentFrameBuffer) { // Already bound if (renderer.__currentFrameBuffer === this) { return; } console.warn('Renderer already bound with another framebuffer. Unbind it first'); } renderer.__cur...
javascript
{ "resource": "" }
q21889
train
function (renderer) { // Remove status record on renderer renderer.__currentFrameBuffer = null; var _gl = renderer.gl; _gl.bindFramebuffer(GL_FRAMEBUFFER, null); this._boundRenderer = null; this._cache.use(renderer.__uid__); var viewport = this._cache.get('view...
javascript
{ "resource": "" }
q21890
train
function (renderer) { var _gl = renderer.gl; for (var attachment in this._textures) { var obj = this._textures[attachment]; if (obj) { var texture = obj.texture; // FIXME some texture format can't generate mipmap if (!texture.NPOT &...
javascript
{ "resource": "" }
q21891
train
function (attachment, target) { // TODO depth extension check ? this._textures[attachment] = null; if (this._boundRenderer) { var cache = this._cache;
javascript
{ "resource": "" }
q21892
train
function (scene) { if (this.scene) { this.detachScene(); } scene.skybox = this;
javascript
{ "resource": "" }
q21893
train
function (envMap) { if (envMap.textureType === 'texture2D') { this.material.define('EQUIRECTANGULAR'); // LINEAR filter can remove the artifacts in pole envMap.minFilter = Texture.LINEAR; }
javascript
{ "resource": "" }
q21894
train
function (renderer, path, cubeMap, option, onsuccess, onerror) { var self = this; if (typeof(option) === 'function') { onsuccess = option; onerror = onsuccess; option = {}; } else {
javascript
{ "resource": "" }
q21895
train
function (renderer, panoramaMap, cubeMap, option) { var environmentMapPass = new EnvironmentMapPass(); var skydome = new Skybox$1({ scene: new Scene() }); skydome.setEnvironmentMap(panoramaMap); option = option || {};
javascript
{ "resource": "" }
q21896
train
function (size, unitSize, color1, color2) { size = size || 512; unitSize = unitSize || 64; color1 = color1 || 'black'; color2 = color2 || 'white'; var repeat = Math.ceil(size / unitSize); var canvas = document.createElement('canvas'); canvas.width = size; ...
javascript
{ "resource": "" }
q21897
train
function (color) { var canvas = document.createElement('canvas'); canvas.width = 1; canvas.height = 1; var ctx =
javascript
{ "resource": "" }
q21898
train
function (renderer, size) { if (!renderer.getGLExtension('EXT_shader_texture_lod')) { console.warn('Device not support textureCubeLodEXT'); return; } if (!this._brdfLookup) { this._normalDistribution = cubemapUtil.generateNormalDistribution(); this...
javascript
{ "resource": "" }
q21899
train
function (renderer, scene, sceneCamera, notUpdateScene) { if (!sceneCamera) { sceneCamera = scene.getMainCamera(); }
javascript
{ "resource": "" }