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stringlengths
2
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stringlengths
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3 values
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1 value
meta_information
dict
q30800
NewBatch
train
func NewBatch(container Triangles, pic Picture) *Batch { b := &Batch{cont: Drawer{Triangles: container, Picture: pic}} b.SetMatrix(IM) b.SetColorMask(Alpha(1)) return b }
go
{ "resource": "" }
q30801
Clear
train
func (b *Batch) Clear() { b.cont.Triangles.SetLen(0) b.cont.Dirty() }
go
{ "resource": "" }
q30802
SetColorMask
train
func (b *Batch) SetColorMask(c color.Color) { if c == nil { b.col = Alpha(1) return } b.col = ToRGBA(c) }
go
{ "resource": "" }
q30803
MakeTriangles
train
func (b *Batch) MakeTriangles(t Triangles) TargetTriangles { bt := &batchTriangles{ tri: t.Copy(), tmp: MakeTrianglesData(t.Len()), dst: b, } return bt }
go
{ "resource": "" }
q30804
MakePicture
train
func (b *Batch) MakePicture(p Picture) TargetPicture { if p != b.cont.Picture { panic(fmt.Errorf("(%T).MakePicture: Picture is not the Batch's Picture", b)) } bp := &batchPicture{ pic: p, dst: b, } return bp }
go
{ "resource": "" }
q30805
Dirty
train
func (d *Drawer) Dirty() { d.lazyInit() for _, t := range d.targets { t.clean = false } }
go
{ "resource": "" }
q30806
Draw
train
func (d *Drawer) Draw(t Target) { d.lazyInit() if d.Triangles == nil { return } dt := d.targets[t] if dt == nil { dt = &drawerTarget{ pics: make(map[Picture]TargetPicture), } d.targets[t] = dt } if dt.tris == nil { dt.tris = t.MakeTriangles(d.Triangles) dt.clean = true } if !dt.clean { dt....
go
{ "resource": "" }
q30807
NewGLFrame
train
func NewGLFrame(bounds pixel.Rect) *GLFrame { gf := new(GLFrame) gf.SetBounds(bounds) return gf }
go
{ "resource": "" }
q30808
SetBounds
train
func (gf *GLFrame) SetBounds(bounds pixel.Rect) { if bounds == gf.Bounds() { return } mainthread.Call(func() { oldF := gf.frame _, _, w, h := intBounds(bounds) if w <= 0 { w = 1 } if h <= 0 { h = 1 } gf.frame = glhf.NewFrame(w, h, false) // preserve old content if oldF != nil { ox, oy...
go
{ "resource": "" }
q30809
Color
train
func (gf *GLFrame) Color(at pixel.Vec) pixel.RGBA { if gf.dirty { mainthread.Call(func() { tex := gf.frame.Texture() tex.Begin() gf.pixels = tex.Pixels(0, 0, tex.Width(), tex.Height()) tex.End() }) gf.dirty = false } if !gf.bounds.Contains(at) { return pixel.Alpha(0) } bx, by, bw, _ := intBound...
go
{ "resource": "" }
q30810
NewGLTriangles
train
func NewGLTriangles(shader *glhf.Shader, t pixel.Triangles) *GLTriangles { var gt *GLTriangles mainthread.Call(func() { gt = &GLTriangles{ vs: glhf.MakeVertexSlice(shader, 0, t.Len()), shader: shader, } }) gt.SetLen(t.Len()) gt.Update(t) return gt }
go
{ "resource": "" }
q30811
Len
train
func (gt *GLTriangles) Len() int { return len(gt.data) / gt.vs.Stride() }
go
{ "resource": "" }
q30812
Slice
train
func (gt *GLTriangles) Slice(i, j int) pixel.Triangles { return &GLTriangles{ vs: gt.vs.Slice(i, j), data: gt.data[i*gt.vs.Stride() : j*gt.vs.Stride()], shader: gt.shader, } }
go
{ "resource": "" }
q30813
Position
train
func (gt *GLTriangles) Position(i int) pixel.Vec { px := gt.data[i*gt.vs.Stride()+0] py := gt.data[i*gt.vs.Stride()+1] return pixel.V(float64(px), float64(py)) }
go
{ "resource": "" }
q30814
Color
train
func (gt *GLTriangles) Color(i int) pixel.RGBA { r := gt.data[i*gt.vs.Stride()+2] g := gt.data[i*gt.vs.Stride()+3] b := gt.data[i*gt.vs.Stride()+4] a := gt.data[i*gt.vs.Stride()+5] return pixel.RGBA{ R: float64(r), G: float64(g), B: float64(b), A: float64(a), } }
go
{ "resource": "" }
q30815
Picture
train
func (gt *GLTriangles) Picture(i int) (pic pixel.Vec, intensity float64) { tx := gt.data[i*gt.vs.Stride()+6] ty := gt.data[i*gt.vs.Stride()+7] intensity = float64(gt.data[i*gt.vs.Stride()+8]) return pixel.V(float64(tx), float64(ty)), intensity }
go
{ "resource": "" }
q30816
RGB
train
func RGB(r, g, b float64) RGBA { return RGBA{r, g, b, 1} }
go
{ "resource": "" }
q30817
RGBA
train
func (c RGBA) RGBA() (r, g, b, a uint32) { r = uint32(0xffff * c.R) g = uint32(0xffff * c.G) b = uint32(0xffff * c.B) a = uint32(0xffff * c.A) return }
go
{ "resource": "" }
q30818
Monitors
train
func Monitors() []*Monitor { var monitors []*Monitor mainthread.Call(func() { for _, monitor := range glfw.GetMonitors() { monitors = append(monitors, &Monitor{monitor: monitor}) } }) return monitors }
go
{ "resource": "" }
q30819
Name
train
func (m *Monitor) Name() string { var name string mainthread.Call(func() { name = m.monitor.GetName() }) return name }
go
{ "resource": "" }
q30820
PhysicalSize
train
func (m *Monitor) PhysicalSize() (width, height float64) { var wi, hi int mainthread.Call(func() { wi, hi = m.monitor.GetPhysicalSize() }) width = float64(wi) height = float64(hi) return }
go
{ "resource": "" }
q30821
Position
train
func (m *Monitor) Position() (x, y float64) { var xi, yi int mainthread.Call(func() { xi, yi = m.monitor.GetPos() }) x = float64(xi) y = float64(yi) return }
go
{ "resource": "" }
q30822
Size
train
func (m *Monitor) Size() (width, height float64) { var mode *glfw.VidMode mainthread.Call(func() { mode = m.monitor.GetVideoMode() }) width = float64(mode.Width) height = float64(mode.Height) return }
go
{ "resource": "" }
q30823
BitDepth
train
func (m *Monitor) BitDepth() (red, green, blue int) { var mode *glfw.VidMode mainthread.Call(func() { mode = m.monitor.GetVideoMode() }) red = mode.RedBits green = mode.GreenBits blue = mode.BlueBits return }
go
{ "resource": "" }
q30824
VideoModes
train
func (m *Monitor) VideoModes() (vmodes []VideoMode) { var modes []*glfw.VidMode mainthread.Call(func() { modes = m.monitor.GetVideoModes() }) for _, mode := range modes { vmodes = append(vmodes, VideoMode{ Width: mode.Width, Height: mode.Height, RefreshRate: mode.RefreshRate, }) } return...
go
{ "resource": "" }
q30825
nearlyEqual
train
func nearlyEqual(a, b float64) bool { epsilon := 0.000001 if a == b { return true } diff := math.Abs(a - b) if a == 0.0 || b == 0.0 || diff < math.SmallestNonzeroFloat64 { return diff < (epsilon * math.SmallestNonzeroFloat64) } absA := math.Abs(a) absB := math.Abs(b) return diff/math.Min(absA+absB, ma...
go
{ "resource": "" }
q30826
Eq
train
func (u Vec) Eq(v Vec) bool { return nearlyEqual(u.X, v.X) && nearlyEqual(u.Y, v.Y) }
go
{ "resource": "" }
q30827
XY
train
func (u Vec) XY() (x, y float64) { return u.X, u.Y }
go
{ "resource": "" }
q30828
Add
train
func (u Vec) Add(v Vec) Vec { return Vec{ u.X + v.X, u.Y + v.Y, } }
go
{ "resource": "" }
q30829
Sub
train
func (u Vec) Sub(v Vec) Vec { return Vec{ u.X - v.X, u.Y - v.Y, } }
go
{ "resource": "" }
q30830
Floor
train
func (u Vec) Floor() Vec { return Vec{ math.Floor(u.X), math.Floor(u.Y), } }
go
{ "resource": "" }
q30831
Scaled
train
func (u Vec) Scaled(c float64) Vec { return Vec{u.X * c, u.Y * c} }
go
{ "resource": "" }
q30832
ScaledXY
train
func (u Vec) ScaledXY(v Vec) Vec { return Vec{u.X * v.X, u.Y * v.Y} }
go
{ "resource": "" }
q30833
Len
train
func (u Vec) Len() float64 { return math.Hypot(u.X, u.Y) }
go
{ "resource": "" }
q30834
Rotated
train
func (u Vec) Rotated(angle float64) Vec { sin, cos := math.Sincos(angle) return Vec{ u.X*cos - u.Y*sin, u.X*sin + u.Y*cos, } }
go
{ "resource": "" }
q30835
Dot
train
func (u Vec) Dot(v Vec) float64 { return u.X*v.X + u.Y*v.Y }
go
{ "resource": "" }
q30836
Cross
train
func (u Vec) Cross(v Vec) float64 { return u.X*v.Y - v.X*u.Y }
go
{ "resource": "" }
q30837
Lerp
train
func Lerp(a, b Vec, t float64) Vec { return a.Scaled(1 - t).Add(b.Scaled(t)) }
go
{ "resource": "" }
q30838
L
train
func L(from, to Vec) Line { return Line{ A: from, B: to, } }
go
{ "resource": "" }
q30839
Bounds
train
func (l Line) Bounds() Rect { return R(l.A.X, l.A.Y, l.B.X, l.B.Y).Norm() }
go
{ "resource": "" }
q30840
Center
train
func (l Line) Center() Vec { return l.A.Add(l.A.To(l.B).Scaled(0.5)) }
go
{ "resource": "" }
q30841
Closest
train
func (l Line) Closest(v Vec) Vec { // between is a helper function which determines whether x is greater than min(a, b) and less than max(a, b) between := func(a, b, x float64) bool { min := math.Min(a, b) max := math.Max(a, b) return min < x && x < max } // Closest point will be on a line which perpendicula...
go
{ "resource": "" }
q30842
Contains
train
func (l Line) Contains(v Vec) bool { return l.Closest(v).Eq(v) }
go
{ "resource": "" }
q30843
Intersect
train
func (l Line) Intersect(k Line) (Vec, bool) { // Check if the lines are parallel lDir := l.A.To(l.B) kDir := k.A.To(k.B) if lDir.X == kDir.X && lDir.Y == kDir.Y { return ZV, false } // The lines intersect - but potentially not within the line segments. // Get the intersection point for the lines if they were ...
go
{ "resource": "" }
q30844
IntersectCircle
train
func (l Line) IntersectCircle(c Circle) Vec { // Get the point on the line closest to the center of the circle. closest := l.Closest(c.Center) cirToClosest := c.Center.To(closest) if cirToClosest.Len() >= c.Radius { return ZV } return cirToClosest.Scaled(cirToClosest.Len() - c.Radius) }
go
{ "resource": "" }
q30845
IntersectRect
train
func (l Line) IntersectRect(r Rect) Vec { // Check if either end of the line segment are within the rectangle if r.Contains(l.A) || r.Contains(l.B) { // Use the Rect.Intersect to get minimal return value rIntersect := l.Bounds().Intersect(r) if rIntersect.H() > rIntersect.W() { // Go vertical return V(0, ...
go
{ "resource": "" }
q30846
Len
train
func (l Line) Len() float64 { return l.A.To(l.B).Len() }
go
{ "resource": "" }
q30847
Moved
train
func (l Line) Moved(delta Vec) Line { return Line{ A: l.A.Add(delta), B: l.B.Add(delta), } }
go
{ "resource": "" }
q30848
Rotated
train
func (l Line) Rotated(around Vec, angle float64) Line { // Move the line so we can use `Vec.Rotated` lineShifted := l.Moved(around.Scaled(-1)) lineRotated := Line{ A: lineShifted.A.Rotated(angle), B: lineShifted.B.Rotated(angle), } return lineRotated.Moved(around) }
go
{ "resource": "" }
q30849
Scaled
train
func (l Line) Scaled(scale float64) Line { return l.ScaledXY(l.Center(), scale) }
go
{ "resource": "" }
q30850
ScaledXY
train
func (l Line) ScaledXY(around Vec, scale float64) Line { toA := around.To(l.A).Scaled(scale) toB := around.To(l.B).Scaled(scale) return Line{ A: around.Add(toA), B: around.Add(toB), } }
go
{ "resource": "" }
q30851
R
train
func R(minX, minY, maxX, maxY float64) Rect { return Rect{ Min: Vec{minX, minY}, Max: Vec{maxX, maxY}, } }
go
{ "resource": "" }
q30852
Norm
train
func (r Rect) Norm() Rect { return Rect{ Min: Vec{ math.Min(r.Min.X, r.Max.X), math.Min(r.Min.Y, r.Max.Y), }, Max: Vec{ math.Max(r.Min.X, r.Max.X), math.Max(r.Min.Y, r.Max.Y), }, } }
go
{ "resource": "" }
q30853
W
train
func (r Rect) W() float64 { return r.Max.X - r.Min.X }
go
{ "resource": "" }
q30854
H
train
func (r Rect) H() float64 { return r.Max.Y - r.Min.Y }
go
{ "resource": "" }
q30855
Edges
train
func (r Rect) Edges() [4]Line { corners := r.Vertices() return [4]Line{ {A: corners[0], B: corners[1]}, {A: corners[1], B: corners[2]}, {A: corners[2], B: corners[3]}, {A: corners[3], B: corners[0]}, } }
go
{ "resource": "" }
q30856
ResizedMin
train
func (r Rect) ResizedMin(size Vec) Rect { return Rect{ Min: r.Min, Max: r.Min.Add(size), } }
go
{ "resource": "" }
q30857
Union
train
func (r Rect) Union(s Rect) Rect { return R( math.Min(r.Min.X, s.Min.X), math.Min(r.Min.Y, s.Min.Y), math.Max(r.Max.X, s.Max.X), math.Max(r.Max.Y, s.Max.Y), ) }
go
{ "resource": "" }
q30858
IntersectionPoints
train
func (r Rect) IntersectionPoints(l Line) []Vec { // Use map keys to ensure unique points pointMap := make(map[Vec]struct{}) for _, edge := range r.Edges() { if intersect, ok := l.Intersect(edge); ok { pointMap[intersect] = struct{}{} } } points := make([]Vec, 0, len(pointMap)) for point := range pointMap...
go
{ "resource": "" }
q30859
Vertices
train
func (r Rect) Vertices() [4]Vec { return [4]Vec{ r.Min, V(r.Min.X, r.Max.Y), r.Max, V(r.Max.X, r.Min.Y), } }
go
{ "resource": "" }
q30860
C
train
func C(center Vec, radius float64) Circle { return Circle{ Center: center, Radius: radius, } }
go
{ "resource": "" }
q30861
Area
train
func (c Circle) Area() float64 { return math.Pi * math.Pow(c.Radius, 2) }
go
{ "resource": "" }
q30862
Moved
train
func (c Circle) Moved(delta Vec) Circle { return Circle{ Center: c.Center.Add(delta), Radius: c.Radius, } }
go
{ "resource": "" }
q30863
maxCircle
train
func maxCircle(c, d Circle) Circle { if c.Radius < d.Radius { return d } return c }
go
{ "resource": "" }
q30864
minCircle
train
func minCircle(c, d Circle) Circle { if c.Radius < d.Radius { return c } return d }
go
{ "resource": "" }
q30865
Union
train
func (c Circle) Union(d Circle) Circle { biggerC := maxCircle(c.Norm(), d.Norm()) smallerC := minCircle(c.Norm(), d.Norm()) // Get distance between centers dist := c.Center.To(d.Center).Len() // If the bigger Circle encompasses the smaller one, we have the result if dist+smallerC.Radius <= biggerC.Radius { re...
go
{ "resource": "" }
q30866
Intersect
train
func (c Circle) Intersect(d Circle) Circle { // Check if one of the circles encompasses the other; if so, return that one biggerC := maxCircle(c.Norm(), d.Norm()) smallerC := minCircle(c.Norm(), d.Norm()) if biggerC.Radius >= biggerC.Center.To(smallerC.Center).Len()+smallerC.Radius { return biggerC } // Calcu...
go
{ "resource": "" }
q30867
Moved
train
func (m Matrix) Moved(delta Vec) Matrix { m[4], m[5] = m[4]+delta.X, m[5]+delta.Y return m }
go
{ "resource": "" }
q30868
ScaledXY
train
func (m Matrix) ScaledXY(around Vec, scale Vec) Matrix { m[4], m[5] = m[4]-around.X, m[5]-around.Y m[0], m[2], m[4] = m[0]*scale.X, m[2]*scale.X, m[4]*scale.X m[1], m[3], m[5] = m[1]*scale.Y, m[3]*scale.Y, m[5]*scale.Y m[4], m[5] = m[4]+around.X, m[5]+around.Y return m }
go
{ "resource": "" }
q30869
Scaled
train
func (m Matrix) Scaled(around Vec, scale float64) Matrix { return m.ScaledXY(around, V(scale, scale)) }
go
{ "resource": "" }
q30870
Rotated
train
func (m Matrix) Rotated(around Vec, angle float64) Matrix { sint, cost := math.Sincos(angle) m[4], m[5] = m[4]-around.X, m[5]-around.Y m = m.Chained(Matrix{cost, sint, -sint, cost, 0, 0}) m[4], m[5] = m[4]+around.X, m[5]+around.Y return m }
go
{ "resource": "" }
q30871
Chained
train
func (m Matrix) Chained(next Matrix) Matrix { return Matrix{ next[0]*m[0] + next[2]*m[1], next[1]*m[0] + next[3]*m[1], next[0]*m[2] + next[2]*m[3], next[1]*m[2] + next[3]*m[3], next[0]*m[4] + next[2]*m[5] + next[4], next[1]*m[4] + next[3]*m[5] + next[5], } }
go
{ "resource": "" }
q30872
BoundsOf
train
func (txt *Text) BoundsOf(s string) pixel.Rect { dot := txt.Dot prevR := txt.prevR bounds := pixel.Rect{} for _, r := range s { var control bool dot, control = txt.controlRune(r, dot) if control { continue } var b pixel.Rect _, _, b, dot = txt.Atlas().DrawRune(prevR, r, dot) if bounds.W()*bounds...
go
{ "resource": "" }
q30873
Clear
train
func (txt *Text) Clear() { txt.prevR = -1 txt.bounds = pixel.Rect{} txt.tris.SetLen(0) txt.dirty = true txt.Dot = txt.Orig }
go
{ "resource": "" }
q30874
WriteByte
train
func (txt *Text) WriteByte(c byte) error { txt.buf = append(txt.buf, c) txt.drawBuf() return nil }
go
{ "resource": "" }
q30875
Draw
train
func (txt *Text) Draw(t pixel.Target, matrix pixel.Matrix) { txt.DrawColorMask(t, matrix, nil) }
go
{ "resource": "" }
q30876
DrawColorMask
train
func (txt *Text) DrawColorMask(t pixel.Target, matrix pixel.Matrix, mask color.Color) { if matrix != txt.mat { txt.mat = matrix txt.dirty = true } if mask == nil { mask = pixel.Alpha(1) } rgba := pixel.ToRGBA(mask) if rgba != txt.col { txt.col = rgba txt.dirty = true } if txt.dirty { txt.trans.SetL...
go
{ "resource": "" }
q30877
Slice
train
func (td *TrianglesData) Slice(i, j int) Triangles { s := TrianglesData((*td)[i:j]) return &s }
go
{ "resource": "" }
q30878
Update
train
func (td *TrianglesData) Update(t Triangles) { if td.Len() != t.Len() { panic(fmt.Errorf("(%T).Update: invalid triangles length", td)) } td.updateData(t) }
go
{ "resource": "" }
q30879
Copy
train
func (td *TrianglesData) Copy() Triangles { copyTd := MakeTrianglesData(td.Len()) copyTd.Update(td) return copyTd }
go
{ "resource": "" }
q30880
Picture
train
func (td *TrianglesData) Picture(i int) (pic Vec, intensity float64) { return (*td)[i].Picture, (*td)[i].Intensity }
go
{ "resource": "" }
q30881
MakePictureData
train
func MakePictureData(rect Rect) *PictureData { w := int(math.Ceil(rect.Max.X)) - int(math.Floor(rect.Min.X)) h := int(math.Ceil(rect.Max.Y)) - int(math.Floor(rect.Min.Y)) pd := &PictureData{ Stride: w, Rect: rect, } pd.Pix = make([]color.RGBA, w*h) return pd }
go
{ "resource": "" }
q30882
PictureDataFromImage
train
func PictureDataFromImage(img image.Image) *PictureData { rgba := image.NewRGBA(img.Bounds()) draw.Draw(rgba, rgba.Bounds(), img, img.Bounds().Min, draw.Src) verticalFlip(rgba) pd := MakePictureData(R( float64(rgba.Bounds().Min.X), float64(rgba.Bounds().Min.Y), float64(rgba.Bounds().Max.X), float64(rgba.B...
go
{ "resource": "" }
q30883
Image
train
func (pd *PictureData) Image() *image.RGBA { bounds := image.Rect( int(math.Floor(pd.Rect.Min.X)), int(math.Floor(pd.Rect.Min.Y)), int(math.Ceil(pd.Rect.Max.X)), int(math.Ceil(pd.Rect.Max.Y)), ) rgba := image.NewRGBA(bounds) i := 0 for y := bounds.Min.Y; y < bounds.Max.Y; y++ { for x := bounds.Min.X; x ...
go
{ "resource": "" }
q30884
Index
train
func (pd *PictureData) Index(at Vec) int { at = at.Sub(pd.Rect.Min.Map(math.Floor)) x, y := int(at.X), int(at.Y) return y*pd.Stride + x }
go
{ "resource": "" }
q30885
Color
train
func (pd *PictureData) Color(at Vec) RGBA { if !pd.Rect.Contains(at) { return RGBA{0, 0, 0, 0} } return ToRGBA(pd.Pix[pd.Index(at)]) }
go
{ "resource": "" }
q30886
ToJSON
train
func (s *Schema) ToJSON() ([]byte, error) { result := s.exec(context.Background(), introspectionQuery, "", nil, &resolvable.Schema{ Query: &resolvable.Object{}, Schema: *s.schema, }) if len(result.Errors) != 0 { panic(result.Errors[0]) } return json.MarshalIndent(result.Data, "", "\t") }
go
{ "resource": "" }
q30887
MustParseSchema
train
func MustParseSchema(schemaString string, resolver interface{}, opts ...SchemaOpt) *Schema { s, err := ParseSchema(schemaString, resolver, opts...) if err != nil { panic(err) } return s }
go
{ "resource": "" }
q30888
Tracer
train
func Tracer(tracer trace.Tracer) SchemaOpt { return func(s *Schema) { s.tracer = tracer } }
go
{ "resource": "" }
q30889
ValidationTracer
train
func ValidationTracer(tracer trace.ValidationTracer) SchemaOpt { return func(s *Schema) { s.validationTracer = tracer } }
go
{ "resource": "" }
q30890
Logger
train
func Logger(logger log.Logger) SchemaOpt { return func(s *Schema) { s.logger = logger } }
go
{ "resource": "" }
q30891
Validate
train
func (s *Schema) Validate(queryString string) []*errors.QueryError { doc, qErr := query.Parse(queryString) if qErr != nil { return []*errors.QueryError{qErr} } return validation.Validate(s.schema, doc, s.maxDepth) }
go
{ "resource": "" }
q30892
UnmarshalGraphQL
train
func (t *Time) UnmarshalGraphQL(input interface{}) error { switch input := input.(type) { case time.Time: t.Time = input return nil case string: var err error t.Time, err = time.Parse(time.RFC3339, input) return err case int: t.Time = time.Unix(int64(input), 0) return nil case float64: t.Time = tim...
go
{ "resource": "" }
q30893
Resolve
train
func (s *Schema) Resolve(name string) common.Type { return s.Types[name] }
go
{ "resource": "" }
q30894
Get
train
func (l FieldList) Get(name string) *Field { for _, f := range l { if f.Name == name { return f } } return nil }
go
{ "resource": "" }
q30895
Names
train
func (l FieldList) Names() []string { names := make([]string, len(l)) for i, f := range l { names[i] = f.Name } return names }
go
{ "resource": "" }
q30896
New
train
func New() *Schema { s := &Schema{ entryPointNames: make(map[string]string), Types: make(map[string]NamedType), Directives: make(map[string]*DirectiveDecl), } for n, t := range Meta.Types { s.Types[n] = t } for n, d := range Meta.Directives { s.Directives[n] = d } return s }
go
{ "resource": "" }
q30897
LogPanic
train
func (l *DefaultLogger) LogPanic(_ context.Context, value interface{}) { const size = 64 << 10 buf := make([]byte, size) buf = buf[:runtime.Stack(buf, false)] log.Printf("graphql: panic occurred: %v\n%s", value, buf) }
go
{ "resource": "" }
q30898
Validate
train
func Validate(ls JSONLoader, ld JSONLoader) (*Result, error) { // load schema schema, err := NewSchema(ls) if err != nil { return nil, err } return schema.Validate(ld) }
go
{ "resource": "" }
q30899
Validate
train
func (v *Schema) Validate(l JSONLoader) (*Result, error) { root, err := l.LoadJSON() if err != nil { return nil, err } return v.validateDocument(root), nil }
go
{ "resource": "" }