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meta_information
dict
c169600
validation
// Size returns the board size.
{ "resource": "" }
c169601
validation
// Draw draws the board to the given boardImage.
{ "resource": "" }
c169602
validation
// specify the clear value for the color index buffers
{ "resource": "" }
c169603
validation
// Creates a program object
{ "resource": "" }
c169604
validation
// specify a callback to receive debugging messages from the GL // Parameter callback has type C.GLDEBUGPROC.
{ "resource": "" }
c169605
validation
// return error information
{ "resource": "" }
c169606
validation
// check if the rendering context has not been lost due to software or hardware issues
{ "resource": "" }
c169607
validation
// specify the width of rasterized lines
{ "resource": "" }
c169608
validation
// place a marker in the feedback buffer
{ "resource": "" }
c169609
validation
// specify the diameter of rasterized points
{ "resource": "" }
c169610
validation
// IsReady returns a boolean value indicating whether the audio is ready or not. // // On some browsers, user interaction like click or pressing keys is required to start audio.
{ "resource": "" }
c169611
validation
// NewPlayerFromBytes creates a new player with the given bytes. // // As opposed to NewPlayer, you don't have to care if src is already used by another player or not. // src can be shared by multiple players. // // The format of src should be same as noted at NewPlayer. // // NewPlayerFromBytes's error is always nil a...
{ "resource": "" }
c169612
validation
// Close closes the stream. // // When closing, the stream owned by the player will also be closed by calling its Close. // This means that the source stream passed via NewPlayer will also be closed. // // Close returns error when closing the source returns error.
{ "resource": "" }
c169613
validation
// Seek seeks the position with the given offset. // // The passed source to NewPlayer must be io.Seeker, or Seek panics. // // Seek returns error when seeking the source stream returns error.
{ "resource": "" }
c169614
validation
// decode decodes the IDAT data into an image.
{ "resource": "" }
c169615
validation
// Decode reads a PNG image from r and returns it as an image.Image. // The type of Image returned depends on the PNG contents.
{ "resource": "" }
c169616
validation
// DecodeConfig returns the color model and dimensions of a PNG image without // decoding the entire image.
{ "resource": "" }
c169617
validation
// Add is deprecated.
{ "resource": "" }
c169618
validation
// IsButtonPressed returns a boolean value indicating whether // the given virtual button b is pressed.
{ "resource": "" }
c169619
validation
// Name returns the pysical button's name for the given virtual button.
{ "resource": "" }
c169620
validation
// AppendHookOnBeforeUpdate appends a hook function that is run before the main update function // every frame.
{ "resource": "" }
c169621
validation
// DebugPrint draws the string str on the image on left top corner. // // The available runes are in U+0000 to U+00FF, which is C0 Controls and Basic Latin and C1 Controls and Latin-1 Supplement. // // DebugPrint always returns nil as of 1.5.0-alpha.
{ "resource": "" }
c169622
validation
// GamepadIDButtonPressed returns a gamepad ID where at least one button is pressed. // If no button is pressed, GamepadIDButtonPressed returns -1.
{ "resource": "" }
c169623
validation
// Seek is implementation of io.Seeker's Seek. // // Note that Seek can take long since decoding is a relatively heavy task.
{ "resource": "" }
c169624
validation
// MovePieceToLeft tries to move the piece to the left // and returns the piece's next x position.
{ "resource": "" }
c169625
validation
// RotatePieceRight tries to rotate the piece to the right // and returns the piece's next angle.
{ "resource": "" }
c169626
validation
// RotatePieceLeft tries to rotate the piece to the left // and returns the piece's next angle.
{ "resource": "" }
c169627
validation
// flushable returns a boolean value indicating whether // there is a flushable line in the field.
{ "resource": "" }
c169628
validation
// flushableLine returns a boolean value indicating whether // the line j is flushabled or not.
{ "resource": "" }
c169629
validation
// flushLine flushes the line j if possible, and if the line is flushed, // the other lines above the line go down. // // flushLine returns a boolean value indicating whether // the line is actually flushed.
{ "resource": "" }
c169630
validation
// intersection calculates the intersection of given two lines.
{ "resource": "" }
c169631
validation
// rayCasting returns a slice of line originating from point cx, cy and intersecting with objects
{ "resource": "" }
c169632
validation
// Str takes a null-terminated Go string and returns its GL-compatible address. // This function reaches into Go string storage in an unsafe way so the caller // must ensure the string is not garbage collected.
{ "resource": "" }
c169633
validation
// Read is implementation of io.Closer's Close.
{ "resource": "" }
c169634
validation
// NewWorld creates a new world.
{ "resource": "" }
c169635
validation
// init inits world with a random state.
{ "resource": "" }
c169636
validation
// Update game state by one tick.
{ "resource": "" }
c169637
validation
// Draw paints current game state.
{ "resource": "" }
c169638
validation
// DrawLine draws a line segment on the given destination dst. // // DrawLine is intended to be used mainly for debugging or prototyping purpose.
{ "resource": "" }
c169639
validation
// DrawRect draws a rectangle on the given destination dst. // // DrawRect is intended to be used mainly for debugging or prototyping purpose.
{ "resource": "" }
c169640
validation
// NewGame generates a new Game object.
{ "resource": "" }
c169641
validation
// Update updates the current game state.
{ "resource": "" }
c169642
validation
// Draw draws the current game to the given screen.
{ "resource": "" }
c169643
validation
// IsKeyJustReleased returns a boolean value indicating // whether the given key is released just in the current frame. // // IsKeyJustReleased is concurrent safe.
{ "resource": "" }
c169644
validation
// KeyPressDuration returns how long the key is pressed in frames. // // KeyPressDuration is concurrent safe.
{ "resource": "" }
c169645
validation
// IsMouseButtonJustReleased returns a boolean value indicating // whether the given mouse button is released just in the current frame. // // IsMouseButtonJustReleased is concurrent safe.
{ "resource": "" }
c169646
validation
// MouseButtonPressDuration returns how long the mouse button is pressed in frames. // // MouseButtonPressDuration is concurrent safe.
{ "resource": "" }
c169647
validation
// JustConnectedGamepadIDs returns gamepad IDs that are connected just in the current frame. // // JustConnectedGamepadIDs might return nil when there is no connected gamepad. // // JustConnectedGamepadIDs is concurrent safe.
{ "resource": "" }
c169648
validation
// IsGamepadJustDisconnected returns a boolean value indicating // whether the gamepad of the given id is released just in the current frame. // // IsGamepadJustDisconnected is concurrent safe.
{ "resource": "" }
c169649
validation
// IsGamepadButtonJustPressed returns a boolean value indicating // whether the given gamepad button of the gamepad id is pressed just in the current frame. // // IsGamepadButtonJustPressed is concurrent safe.
{ "resource": "" }
c169650
validation
// IsGamepadButtonJustReleased returns a boolean value indicating // whether the given gamepad button of the gamepad id is released just in the current frame. // // IsGamepadButtonJustReleased is concurrent safe.
{ "resource": "" }
c169651
validation
// GamepadButtonPressDuration returns how long the gamepad button of the gamepad id is pressed in frames. // // GamepadButtonPressDuration is concurrent safe.
{ "resource": "" }
c169652
validation
// JustPressedTouchIDs returns touch IDs that are created just in the current frame. // // JustPressedTouchIDs might return nil when there is not touch. // // JustPressedTouchIDs is concurrent safe.
{ "resource": "" }
c169653
validation
// IsTouchJustReleased returns a boolean value indicating // whether the given touch is released just in the current frame. // // IsTouchJustReleased is concurrent safe.
{ "resource": "" }
c169654
validation
// TouchPressDuration returns how long the touch remains in frames. // // TouchPressDuration is concurrent safe.
{ "resource": "" }
c169655
validation
// viewportSize must be called from the main thread.
{ "resource": "" }
c169656
validation
// Loop starts the main-thread loop. // // Loop must be called on the main thread.
{ "resource": "" }
c169657
validation
// Run calls f on the main thread. // // Do not call this from the main thread. This would block forever.
{ "resource": "" }
c169658
validation
// InternalImageSize returns a nearest appropriate size as an internal image.
{ "resource": "" }
c169659
validation
// square fills out with square wave values with the specified volume, frequency and sequence.
{ "resource": "" }
c169660
validation
// playNote plays the note at scoreIndex of the score.
{ "resource": "" }
c169661
validation
// pianoAt returns an i-th sample of piano with the given frequency.
{ "resource": "" }
c169662
validation
// playNote plays piano sound with the given frequency.
{ "resource": "" }
c169663
validation
// Draw draws the path by rendering its stroke or filling.
{ "resource": "" }
c169664
validation
// String returns a string representation of GeoM.
{ "resource": "" }
c169665
validation
// Reset resets the GeoM as identity.
{ "resource": "" }
c169666
validation
// Concat multiplies a geometry matrix with the other geometry matrix. // This is same as muptiplying the matrix other and the matrix g in this order.
{ "resource": "" }
c169667
validation
// Rotate rotates the matrix by theta. // The unit is radian.
{ "resource": "" }
c169668
validation
// Invert inverts the matrix. // If g is not invertible, Invert panics.
{ "resource": "" }
c169669
validation
// ScaleGeo is deprecated as of 1.2.0-alpha. Use Scale instead.
{ "resource": "" }
c169670
validation
// TranslateGeo is deprecated as of 1.2.0-alpha. Use Translate instead.
{ "resource": "" }
c169671
validation
// RotateGeo is deprecated as of 1.2.0-alpha. Use Rotate instead.
{ "resource": "" }
c169672
validation
// newFramebufferFromTexture creates a framebuffer from the given texture.
{ "resource": "" }
c169673
validation
// newScreenFramebuffer creates a framebuffer for the screen.
{ "resource": "" }
c169674
validation
// Returns whether or not the image is fully opaque.
{ "resource": "" }
c169675
validation
// Write the actual image data to one or more IDAT chunks.
{ "resource": "" }
c169676
validation
// This function is required because we want the zero value of // Encoder.CompressionLevel to map to zlib.DefaultCompression.
{ "resource": "" }
c169677
validation
// Encode writes the Image m to w in PNG format. Any Image may be // encoded, but images that are not image.NRGBA might be encoded lossily.
{ "resource": "" }
c169678
validation
// Encode writes the Image m to w in PNG format.
{ "resource": "" }
c169679
validation
// NewImage creates an empty image with the given size. // // The returned image is cleared. // // Note that Dispose is not called automatically.
{ "resource": "" }
c169680
validation
// NewScreenFramebufferImage creates a special image that framebuffer is one for the screen. // // The returned image is cleared. // // Note that Dispose is not called automatically.
{ "resource": "" }
c169681
validation
// internalSize returns the size of the internal texture.
{ "resource": "" }
c169682
validation
// makeStale makes the image stale.
{ "resource": "" }
c169683
validation
// ReplacePixels replaces the image pixels with the given pixels slice. // // If pixels is nil, ReplacePixels clears the specified reagion.
{ "resource": "" }
c169684
validation
// DrawTriangles draws a given image img to the image.
{ "resource": "" }
c169685
validation
// appendDrawTrianglesHistory appends a draw-image history item to the image.
{ "resource": "" }
c169686
validation
// makeStaleIfDependingOn makes the image stale if the image depends on target.
{ "resource": "" }
c169687
validation
// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
{ "resource": "" }
c169688
validation
// resolveStale resolves the image's 'stale' state.
{ "resource": "" }
c169689
validation
// dependsOn returns a boolean value indicating whether the image depends on target.
{ "resource": "" }
c169690
validation
// dependingImages returns all images that is depended by the image.
{ "resource": "" }
c169691
validation
// hasDependency returns a boolean value indicating whether the image depends on another image.
{ "resource": "" }
c169692
validation
// Dispose disposes the image. // // After disposing, calling the function of the image causes unexpected results.
{ "resource": "" }
c169693
validation
// IsInvalidated returns a boolean value indicating whether the image is invalidated. // // If an image is invalidated, GL context is lost and all the images should be restored asap.
{ "resource": "" }
c169694
validation
// NewImage returns a new image. // // Note that the image is not initialized yet.
{ "resource": "" }
c169695
validation
// Pixels returns the image's pixels. // Pixels might return nil when OpenGL error happens.
{ "resource": "" }
c169696
validation
// CopyPixels is basically same as Pixels and ReplacePixels, but reading pixels from GPU is done lazily.
{ "resource": "" }
c169697
validation
// Pos returns the tile's current position. // Pos is used only at testing so far.
{ "resource": "" }
c169698
validation
// NextPos returns the tile's next position. // NextPos is used only at testing so far.
{ "resource": "" }
c169699
validation
// NewTile creates a new Tile object.
{ "resource": "" }