WAN 2.2 Upscaling v1
Model: WAN 2.2 A14B LowNoise (GGUF Q4_K_M) Type: Upscaling (Video-to-Video)
Per-subject crop upscaling pipeline for WAN 2.2 video output. Subjects and faces are detected automatically via SAM2 segmentation and Florence2 face detection, then cropped, upscaled with pixel-based models, refined with WAN video-to-video, and composited back. RIFE VFI is used for frame interpolation on the final output.
Preview
Requirements
- ComfyUI: recent stable build
- Model:
wan2.2/Wan2.2-T2V-A14B-LowNoise-Q4_K_M.gguf— download (place inComfyUI/models/unet/) - VAE:
wan/Wan2_1_VAE_bf16.safetensors— download (place inComfyUI/models/VAE/) - Text encoder:
umt5-xxl-enc-bf16.safetensors— download (place inComfyUI/models/text_encoders/) - LoRA (speed):
Wan/lightx2v/lightx2v_T2V_14B_cfg_step_distill_v2_lora_rank64_bf16.safetensors— download - LoRA (quality, example):
Wan/wan2.2_fun-reward/Wan2.2-Fun-A14B-InP-low-noise-HPS2.1.safetensors— reward LoRA for quality improvement; replace with any WAN 14B compatible LoRA or remove - SAM2 model:
sam2.1_hiera_base_plus.safetensors— auto-downloaded byDownloadAndLoadSAM2Model - RIFE model:
rife49.pth— auto-downloaded byRIFE VFI - Upscale models (place in
ComfyUI/models/upscale_models/): - Custom nodes:
Notes
- Face index: After running Florence2, each detected face gets a numbered ID visible above the bounding box in the preview. Set the
Indexfield in the face crop node to the ID of the face you want to upscale. - crop_size_mult: Controls the crop area around the face. Use a higher value for faces that are large on screen, lower for small faces. Follow the preview output to calibrate.
- VRAM: For 1080p output on under 16 GB VRAM, reduce
context_framesto 33 or 41 inWanVideoContextOptions. - WAN denoise strength: Upscale passes use 0.3 denoise — low enough to preserve structure, high enough for texture refinement.
- Input resolution: 832x480, 81 frames. The pipeline outputs at a higher resolution after upscaling.
Changelog
2025-10-13— Initial upload
Support
Producing and sharing this kind of open-source work requires renting cloud GPUs, which gets expensive quickly. If you find it useful and would like me to keep contributing, your support is very much appreciated:
