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JavE has a feature for camelized ASCII. |
2.5 Others |
There are variations of the previously listed styles, such as combination of |
solid and lineart (my favorite type of ASCII), "solid lineart" (made out of |
heavy outlines in solid style) and tiny ASCII, such as smileys and other very |
small pictures. ASCII animations are made for terminals or nowadays usually in |
JavaScript, they can be made in any of these styles, but are usually in |
lineart. There are also ASCII stereograms and many other wicked things. Some |
people list lettering, signature art, illustrated stories and 3D as their own |
genres, but they're usually just variations of line art (sometimes solid or |
grayscale). |
Things that can be erroneously believed to be ASCII art include Shift_JIS art |
(text art using Japanese characters), typographic pictures, AOL macros (made in |
Arial font and often including extended characters), ANSI and most of demoscene |
"ASCII art". Another thing that definitely isn't ASCII art is those horrid HTML |
conversions that are usually composed of 1s and 0s and would have absolutely no |
shape with the color removed. These are sometimes called "text art" or |
"character art", even though both terms can be considered slightly misleading. |
I don't believe using a converter without any editing is really creating ASCII |
art. It's image manipulation. |
People sometimes confuse ASCII and ANSI and call either of them "ANSII". What |
ANSI really is could be described as an extension to ASCII, allowing the use of |
extended MS-DOS characters (such as so called "raster blocks") and 16 colors. |
It was commonly used in the BBS (Bulletin Board system) world, but many people |
still keep drawing ANSI pictures, even though MS-DOS is hardly used any more |
and the Internet has largely killed off BBSes. |
3. Drawing ASCII art |
3.1 Starting out |
Start up JavE or your favorite text editor. Think about what you want to draw |
and what could be a good subject for your first ASCII. Try not to pick anything |
too difficult, such as celebrities. Many people choose a house as their first |
picture, but I think it's a little boring subject. Others attempt a face, but |
that's much harder. Animals, plants and household objects often turn out to be |
a good choice. You can either draw a single object or a scene, like a house, a |
tree and some birds. |
A reference picture may be helpful. You could also use a technique called |
tracing which is explained later. Looking at other people's ASCIIs is just as |
important as drawing your own, because you'll learn a lot of different |
techniques just by looking at ASCII art. How do people achieve slanted lines, |
how do they make fur look like fur and what's the secret of smooth curves? |
Also remember the rules of normal art, like that eyes are located in the middle |
of the head, not on the top. People are about 7-8 heads tall, unless you're |
drawing a comic character. Houses usually aren't placed on top of the ground, |
but on the ground. Perspective really improves pictures of cubic objects. A |
house or a box without a perspective is pretty much just a rectangle, not very |
interesting. |
3.2 Lineart |
Lineart is a good choice for an ASCII beginner. It might be a good idea to do a |
rough "sketch" first. Draw the outline of your object and see if it bears any |
resemblance to your model. Try to avoid using only straight lines and slashes, |
that makes your picture look dull and awkward. Instead try commas, periods, |
hyphens and apostrophes. It might be a good idea to sketch with periods first |
and then change some of them to colons or semicolons, some to apostrophes and |
then extend that. |
Forget about shading, reflections and stuff like that. Try using as many |
different characters as you can without getting silly results. You can get more |
detail with lineart than with solid technique, but you still might have to give |
up some for a better result. If you're drawing a face, you don't have to draw |
every single wrinkle and you might skip the eyelashes too. |
3.3 Solid art |
Not many people start out with solid ASCII, but nothing says you can't do that. |
Filled pictures are no harder to make than outlined ones, it just doesn't fit |
for houses and faces very well. It's usually a good idea not to use outlines |
with solid art. Some people use a different character for every area of the |
picture, but I think it's better to stick with one or a few filler characters. |
Antialiasing is very important in solid art. |
3.4 Grayscale |
Grayscale ASCII is difficult to draw, not recommended for beginners, even |
though I know people who have started off with it with fine results. You need a |
good eye for light and shadow and a good reference photo is a must, you may |
want to increase the contrast of it. Picking the right set of characters is |
crucial, remember that the "lightness" of some characters varies greatly |
between fonts. Take a look at existing grayscale ASCII art or even converted |
pictures to get inspiration for good character sets. Don't start out too small, |
80x25 is probably the minimum you want to attempt and 80x50 is better. |
3.5 Antialiasing |
Antialiasing doesn't really apply for lineart the same way it applies for solid |
and grayscale, but I think smooth edges are one of the most important things in |
a solid ASCII picture (unless you're aiming for a different impression). Often |
grayscale is drawn without any empty spaces in the picture, but sometimes |
without a background and that's when you really need antialiasing. |
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