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45.24
_name Gold Pride - Chariot Carrie _type XYZ Monster _frameType xyz _desc 2 Level 3 monsters You can detach 1 material from this card; add 1 ARCHETYPE Spell from your Deck to your hand, then if your LP are lower than your opponent's, you can send 1 ARCHETYPE monster from your Deck to the GY. You can only use the previo...
0.03
_name Gold Pride - It's Neck and Neck! _type Trap Card _frameType trap _desc Target 1 ARCHETYPE monster you control or 1 ARCHETYPE card in your GY, except "SELF"; return it to the hand. If your opponent controls a monster with higher ATK than your LP: You can banish this card and 1 ARCHETYPE monster from your GY; Speci...
7.21
_name Gold Pride - Leon _type Tuner Monster _frameType effect _desc If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 non-Warrior ARCHETYPE monster in your GY; Special Summon it in Defense Position, also you cannot Sp...
5.69
_name Gold Pride - Leon _type Tuner Monster _frameType effect _desc If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 non-Warrior ARCHETYPE monster in your GY; Special Summon it in Defense Position, also you cannot Sp...
0.2
_name Gold Pride - Nytro Blaster _type Link Monster _frameType link _desc 2 ARCHETYPE monsters with different Levels You can target 1 monster your opponent controls; destroy it, then, if your LP are lower than your opponent's, you can destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only...
0.26
_name Gold Pride - Nytro Head _type Effect Monster _frameType effect _desc If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your opponent's Standby Phase: You can Special Summon 1 "Nytro Token" (Pyro/FIRE/Level 8/ATK 0/DEF 0) to your opponent's field, but it cannot be u...
0.04
_name Gold Pride - Pedal to the Metal! _type Spell Card _frameType spell _desc Target 1 ARCHETYPE monster you control; until the end of this turn, it gains 500 ATK, it cannot be destroyed by battle or card effects, and it cannot activate its effects. During the End Phase, if a face-up ARCHETYPE monster(s) you control w...
0.45
_name Gold Pride - Pin Baller _type Fusion Monster _frameType fusion _desc "ARCHETYPE - Roller Baller" + 1+ ARCHETYPE monsters If this card is ARCHETYPE Summoned: You can equip face-up monsters your opponent controls to it, up to the number of ARCHETYPE Materials used. You can only use the previous effect of "SELF" on...
3.84
_name Gold Pride - Roller Baller _type Effect Monster _frameType effect _desc If your LP are lower than your opponent's: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can ARCHETYPE Summon 1 ARCHETYPE ARCHETYPE Monster from your Extra Deck, using monsters from your hand or fi...
0.63
_name Gold Pride - Star Leon _type Synchro Monster _frameType synchro _desc 1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; this card gains ATK equal to that target's original ATK, then, if your LP are lower than your opponent's, you can de...
0.24
_name Gold Pride - Start Your Engines! _type Trap Card _frameType trap _desc If your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; reveal 3 ARCHETYPE monsters from your Deck, your opponent randomly picks 1 for you to Special Summon, shuffle the rest into your Deck, then destroy the target...
0.27
_name Gold Pride - That Came Out of Nowhere! _type Spell Card _frameType spell _desc Special Summon 1 ARCHETYPE monster from your hand or GY, then your opponent can Special Summon 1 monster from their hand or GY to their field, but negate its effects. You can only activate 1 "SELF" per turn. _race Quick-Play _archetype...
0.94
_name Gold Pride - The Crowd Goes Wild! _type Spell Card _frameType spell _desc Reveal 1 ARCHETYPE monster in your hand; add 1 ARCHETYPE monster with a different name from your Deck to your hand, then you can apply the following effect. ● Special Summon 1 ARCHETYPE monster from your hand, but lose LP equal to its orig...
0.16
_name Golden Cloud Beast - Malong _type Synchro Monster _frameType synchro _desc 1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use t...
1.84
_name Golden Rule _type Spell Card _frameType spell _desc (This card is always treated as a ARCHETYPE card.) Place 2 "ARCHETYPE Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "ARCHETYPE Beast" monster from your hand or GY with a different name than those ca...
10.92
_name Granguignol the Dusk Dragon _type Fusion Monster _frameType fusion _desc "Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster If this card is ARCHETYPE Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent'...
154.01
_name Granguignol the Dusk Dragon _type Fusion Monster _frameType fusion _desc "Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster If this card is ARCHETYPE Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent'...
0.19
_name GranSolfachord Coolia _type Link Monster _frameType link _desc 2+ monsters, including a ARCHETYPE Monster Gains 100 ATK for each face-up ARCHETYPE Monster in your Extra Deck. The activated effects of ARCHETYPE Monsters this card points to cannot be negated. Once per turn, when your opponent activates a card or e...
6.53
_name Gravekeeper's Inscription _type Spell Card _frameType spell _desc At the start of your Main Phase 1: Apply 1 of the following effects until the end of your opponent's turn. ● Neither player can activate card effects in the GY. ● Neither player can banish cards from the GY. ● Neither player can Special Summon m...
0.13
_name Greed Jar _type Flip Effect Monster _frameType effect _desc FLIP: Apply these effects in sequence. ● Excavate any number of cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also send the remaining to the GY. ● Send monsters from your E...
0.35
_name Green Ninja _type Effect Monster _frameType effect _desc If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the han...
0.14
_name Grenosaurus Giga-Cannon _type XYZ Monster _frameType xyz _desc 2 Level 4 monsters When your Dinosaur monster destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK. If this ARCHETYPE Summoned c...
23.54
_name Ground Xeno _type Spell Card _frameType spell _desc Add 1 Dinosaur Tuner or Dinosaur Normal Monster from your Deck to your hand, then destroy 1 card in your hand. You can banish this card from your GY; ARCHETYPE Summon 1 Dinosaur ARCHETYPE Monster from your Extra Deck, using monsters from your hand or field as ma...
0.11
_name Guard Mantis _type Effect Monster _frameType effect _desc You can pay 1000 LP; Special Summon this card from your hand in Defense Position, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Insect monsters. During your opponent's turn (Quick Effect): You can target 1 Insect m...
25.64
_name Guiding Quem, the Virtuous _type Tuner Monster _frameType effect _desc (This card is always treated as a ARCHETYPE and ARCHETYPE card.) If this card is Normal or Special Summoned: You can send 1 "Fallen of Albaz" or 1 card that mentions it from your Deck to the GY. If a card(s) leaves the Extra Deck (except duri...
205.32
_name Guiding Quem, the Virtuous _type Tuner Monster _frameType effect _desc (This card is always treated as a ARCHETYPE and ARCHETYPE card.) If this card is Normal or Special Summoned: You can send 1 "Fallen of Albaz" or 1 card that mentions it from your Deck to the GY. If a card(s) leaves the Extra Deck (except duri...
0.08
_name Gunkan Suship Catch-of-the-Day _type Spell Card _frameType spell _desc Once per turn: You can reveal 1 "ARCHETYPE Suship Shari" in your hand; place 1 counter on this card, and if you do, reveal 1 ARCHETYPE ARCHETYPE Monster from your Extra Deck, and your opponent declares 1 ARCHETYPE monster's card name, except "...
0.32
_name Ha-Re the Sword Mikanko _type Effect Monster _frameType effect _desc If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken fr...
48.33
_name Ha-Re the Sword Mikanko _type Effect Monster _frameType effect _desc If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken fr...
0.11
_name Harvest Angel of Doom _type Pendulum Effect Monster _frameType effect_pendulum _desc [ ARCHETYPE Effect ] During your Main Phase: You can destroy this card, and if you do, add 1 "Black Horn of Heaven" from your Deck to your hand. You can only use this effect of "SELF" once per turn. [ Monster Effect ] If this c...
0.03
_name Hatsugai _type Trap Card _frameType trap _desc Excavate the top 5 cards of your opponent's Deck (or as many as possible), choose 1 excavated card, and declare a number in multiples of 100 (min. 100, max. 3000). Your opponent can choose to gain LP equal to the declared number. If they gained LP, you lose that amou...
1.22
_name Heavenly Gate of the Mikanko _type Spell Card _frameType spell _desc While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your ARCHETYPE monster battles, your opponent cannot activate cards or effect...
0.84
_name Hiita the Fire Channeler _type Effect Monster _frameType effect _desc (This card is always treated as a ARCHETYPE card.) You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster e...
38.28
_name Hiita the Fire Channeler _type Effect Monster _frameType effect _desc (This card is always treated as a ARCHETYPE card.) You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster e...
0.19
_name Hound of the Tistina _type Effect Monster _frameType effect _desc If this card is in your hand or GY and you control a LIGHT ARCHETYPE monster: You can Special Summon this card. You can only use this effect of "SELF" once per turn. ARCHETYPE monsters you control can attack directly while your opponent controls a ...
0.05
_name How Did Dai Get Here? _type Trap Card _frameType trap _desc If a monster you control is destroyed by your opponent's attack or card effect: Place face-up in your Field Zone, 1 Field Spell from your Deck with a different name than the cards in the Field Zones, then reveal 5 monsters from your Deck that can be Spec...
0.11
_name Hu-Li the Jewel Mikanko _type Effect Monster _frameType effect _desc If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken fr...
0.17
_name Humongous Hive Hegemon - Zexstagger _type Effect Monster _frameType effect _desc Gains 300 ATK for each Insect monster on the field, except this card. You can only use each of the following effects of "SELF" once per turn. If an Insect monster(s) is Special Summoned (except during the Damage Step): You can Specia...
3.02
_name Icejade Gymir Aegirine _type Synchro Monster _frameType synchro _desc 1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to you...
0.1
_name Icejade Manifestation _type Spell Card _frameType spell _desc If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 ARCHETYPE monster from your Deck, and either send it to the GY or Special Summon it. If a face-up ARCHETYPE monster you control leaves the field by an opponent'...
4.28
_name Icejade Ran Aegirine _type Tuner Monster _frameType effect _desc This card's name becomes "ARCHETYPE Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other ARCHETYPE card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "ARCHETYPE Token" (Aqua/WATER...
0.04
_name Imperial Princess Quinquery _type XYZ Monster _frameType xyz _desc 2 Level 5 monsters You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card...
0.21
_name Infernoble Knight Ricciardetto _type Tuner Monster _frameType effect _desc You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY,...
0.2
_name Infernoble Knight Turpin _type Effect Monster _frameType effect _desc While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as ARCHETYPE Material. You can only use each of the following effects of "SELF" once per turn. If you control a monster equipped with an Equip Card: You ca...
0.07
_name Infinite Antlion _type Effect Monster _frameType effect _desc Once per turn, at the start of the Damage Step, when an Insect monster battles: You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use each of the following effects of "SELF" once per turn. When an opponent'...
0.37
_name Infinitrack Road Roller _type Effect Monster _frameType effect _desc If an EARTH Machine monster is Tributed, or banished face-up: You can Special Summon this card from the GY (if it was there when the monster was Tributed or banished) or hand (even if not), but banish it when it leaves the field. You can only us...
0.06
_name Intimidating Ore - Summonite _type Trap Card _frameType trap _desc Target 3 monsters in your GY; you choose 1 of the 3, then your opponent chooses 1 of the following effects, and you apply that effect. ● Special Summon the chosen monster. ● Special Summon as many of the other monsters as possible. _race Normal ...
0.13
_name Jioh the Gravity Ninja _type Effect Monster _frameType effect _desc If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change th...
0.06
_name Jurassic Power _type Spell Card _frameType spell _desc All Dinosaur monsters you control gain 300 ATK. You can Normal Summon Level 5 or higher Dinosaur monsters without Tributing. You can send 1 Dinosaur monster from your hand or face-up field to the GY; add 1 Dinosaur monster with 1200 DEF from your Deck to your...
0.09
_name Kahyoreigetsu _type Spell Card _frameType spell _desc Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the ...
0.03
_name Kashtira Akstra _type Spell Card _frameType spell _desc If a face-up ARCHETYPE ARCHETYPE Monster(s) you control is destroyed by battle or card effect: Banish 1 "ARCHETYPE Starfrost" from your hand, your Deck, or your Monster Zone, and if you do, Special Summon 1 CARD_NAME from your Extra Deck, ignoring its Summon...
4.08
_name Kashtira Arise-Heart _type XYZ Monster _frameType xyz _desc 3 Level 7 monsters Once per turn, you can also ARCHETYPE Summon "SELF" by using 1 ARCHETYPE monster you control, if an effect of "ARCHETYPE Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY...
88.31
_name Kashtira Arise-Heart _type XYZ Monster _frameType xyz _desc 3 Level 7 monsters Once per turn, you can also ARCHETYPE Summon "SELF" by using 1 ARCHETYPE monster you control, if an effect of "ARCHETYPE Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY...
0.08
_name Kashtira Big Bang _type Trap Card _frameType trap _desc If a ARCHETYPE ARCHETYPE Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 ARCHETYPE ARCHETYPE Monster you control; ...
0.04
_name Kashtira Overlap _type Spell Card _frameType spell _desc Target 1 monster on the field; banish 1 monster with 1500 ATK/2100 DEF from your hand, your GY, or face-up on either field, and if you do, the targeted monster gains 1500 ATK. If this card is banished and you control a ARCHETYPE monster: You can target 1 Ef...
7.2
_name Kashtira Riseheart _type Effect Monster _frameType effect _desc If you control a ARCHETYPE monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except ARCHETYPE Monsters. During your Main Phase, if this card was Normal or ...
6.24
_name Kashtiratheosis _type Spell Card _frameType spell _desc Target 1 ARCHETYPE monster you control; Special Summon 1 ARCHETYPE monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except ...
0.03
_name Kitsuni Kitsunebi _type Effect Monster _frameType effect _desc All face-up monsters on the field become FIRE. If your opponent has a FIRE monster on their field or in their GY, while this card is in your GY: You can Special Summon this card. You can only use this effect of "SELF" once per turn. _race Warrior _arc...
0.14
_name Kittytail, Mystical Beast of the Forest _type Effect Monster _frameType effect _desc If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster in your GY; send 1 monster from your Deck to the GY with the same original Type as that monster. If this ca...
0.11
_name Kuibelt the Blade Dragon _type Synchro Monster _frameType synchro _desc 1 Tuner + 1+ non-Tuner monsters If this card is ARCHETYPE Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the e...
0.4
_name Labyrinth Heavy Tank _type Effect Monster _frameType effect _desc You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in yo...
0.15
_name Labyrinth Wall Shadow _type Spell Card _frameType spell _desc Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or D...
0.84
_name Laevatein, Generaider Boss of Shadows _type XYZ Monster _frameType xyz _desc 2+ Level 9 monsters You can only control 1 "SELF". Monsters your opponent controls lose 1000 ATK/DEF. (Quick Effect): You can Tribute this ARCHETYPE Summoned card; Special Summon 1 non-Fairy ARCHETYPE ARCHETYPE Monster from your Extra D...
0.09
_name Lamia _type Effect Monster _frameType effect _desc If this card is Normal or Special Summoned: You can add 1 Level 8 Reptile monster from your Deck to your hand. If this card is banished: You can target 1 Reptile monster you control; it cannot be destroyed by card effects until the end of the next turn. You can o...
0.02
_name Land Flipping _type Spell Card _frameType spell _desc Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card w...
0.71
_name Libromancer Origin Story _type Spell Card _frameType spell _desc When this card is activated: You can Set 1 ARCHETYPE Spell/Trap directly from your Deck, except "SELF". ARCHETYPE Ritual Monsters you control gain ATK equal to their own Level x 100. If a Ritual Monster is Ritual Summoned to your field (except durin...
0.17
_name Light of the Branded _type Spell Card _frameType spell _desc Target 1 ARCHETYPE Monster on the field or in either GY; return it to the Extra Deck, then you can Special Summon 1 "Fallen of Albaz" from your GY to your field and 1 monster from your opponent's GY to their field. You can only activate 1 "SELF" per tur...
0.03
_name Light of the Branded _type Spell Card _frameType spell _desc Target 1 ARCHETYPE Monster on the field or in either GY; return it to the Extra Deck, then you can Special Summon 1 "Fallen of Albaz" from your GY to your field and 1 monster from your opponent's GY to their field. You can only activate 1 "SELF" per tur...
0.17
_name Link Decoder _type Link Monster _frameType link _desc 1 Level 4 or lower ARCHETYPEse monster If this card is sent to the GY as material for a ARCHETYPEse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "SELF" o...
0.22
_name Made to Order Mermaid Outfit Outfitter _type Spell Card _frameType spell _desc Target 1 card in your opponent's GY; banish it, then you can add 1 card from your Deck to your hand with the same name as that banished card. You can only activate 1 "SELF" per turn. _race Normal _archetype None _atk nan _def nan _leve...
0.15
_name Magician of Faithfulness _type Flip Effect Monster _frameType effect _desc FLIP: You can target 1 Spell in your GY; add it to your hand, then you can Special Summon 1 "Magician of Faith" or "SELF" from your Deck in face-down Defense Position. You can only use this effect of "SELF" once per turn. _race Spellcaster...
69.64
_name Magicians of Bonds and Unity _type Effect Monster _frameType effect _desc Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 25 or more cards in your GY. While your opponent has 25 or more cards in their GY, this card gains 2500 ATK/DEF. _race Spellcaster _archetype None _atk 2500....
129.99
_name Magicians of Bonds and Unity _type Effect Monster _frameType effect _desc Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 25 or more cards in your GY. While your opponent has 25 or more cards in their GY, this card gains 2500 ATK/DEF. _race Spellcaster _archetype None _atk 2500....
0.06
_name Magikey Deity - Ashtartu _type XYZ Monster _frameType xyz _desc 2 Level 8 monsters Once per turn, when your Normal Monster or ARCHETYPE monster destroys an opponent's monster by battle: You can detach 1 material from this card; inflict damage to your opponent equal to the destroyed monster's original ATK. Once p...
0.24
_name Magnum the Reliever _type Fusion Monster _frameType fusion _desc 1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 ARCHETYPE Spell or ARCHETYPE Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quic...
0.77
_name Mannadium Abscission _type Spell Card _frameType spell _desc Target 1 monster you control; destroy it, and if you do, add 1 CARD_NAME from your Deck to your hand, or, if you control CARD_NAME, you can add 1 ARCHETYPE Spell/Trap instead, except "SELF". You can banish this card from your GY; Special Summon 1 "ARCHE...
0.07
_name Mannadium Breakheart _type Trap Card _frameType trap _desc Target 1 Tuner or 1 ARCHETYPE Monster in your GY; Special Summon it, then if you Special Summoned a LIGHT monster, you can destroy 1 monster your opponent controls with ATK less than or equal to the Special Summoned monster's. If "ARCHETYPE Starfrost", or...
0.27
_name Mannadium Fearless _type Tuner Monster _frameType effect _desc If you control "ARCHETYPE Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "SELF" once per turn this way. If this card is destroyed by battle or card effect: You can Special...
0.11
_name Mannadium Imaginings _type Spell Card _frameType spell _desc Reveal 1 ARCHETYPE monster or "ARCHETYPE Starfrost" in your hand; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 monster you control with 1500 ATK/2100 DEF; treat it as a Tu...
0.99
_name Mannadium Meek _type Tuner Monster _frameType effect _desc If you control "ARCHETYPE Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "SELF" once per turn this way. If this card is destroyed by battle or card effect: You can Special Sum...
0.74
_name Mannadium Prime-Heart _type Synchro Monster _frameType synchro _desc 1+ Tuners + 1 LIGHT monster This card can attack a number of times each Battle Phase, up to the number of Tuners used for its ARCHETYPE Summon. If this card was ARCHETYPE Summoned using a ARCHETYPE Tuner as material, your opponent cannot target...
0.11
_name Mannadium Reframing _type Trap Card _frameType trap _desc When a Spell/Trap Card, or monster effect, is activated while you control a ARCHETYPE Monster: Negate the activation, then if you have "ARCHETYPE Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated car...
8.76
_name Mannadium Riumheart _type Effect Monster _frameType effect _desc During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 ARCHETYPE monster you control or 1 monster you control with 1500 ATK/2100 DEF; destroy it, and if you do, Special Summon this card. If this card is Normal or Specia...
0.19
_name Mannadium Torrid _type Tuner Monster _frameType effect _desc If you control "ARCHETYPE Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "SELF" once per turn this way. If this card is destroyed by battle or card effect: You can Special S...
0.04
_name Manticore of Smashing _type Effect Monster _frameType effect _desc During your Main Phase: You can add 1 "Fissure" or 1 "Smashing Ground" from your Deck to your hand. If this card is in your GY: You can banish 1 "Fissure" or 1 "Smashing Ground" from your hand or GY; Special Summon this card. You can only use each...
0.07
_name Mental Tuner _type Tuner Monster _frameType effect _desc You can activate 1 of these effects; ● Banish up to 1 LIGHT and up to 1 DARK monster from your hand and/or GY; increase or decrease this card's Level by the exact number banished, until the end of this turn. ● Target up to 2 of your banished monsters (1 L...
0.02
_name Meteor Rush - Monochroid _type Effect Monster _frameType effect _desc During the Battle Phase, if 5 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "SELF" once per turn. If this card battles, it gains 1000 ATK for each a...
0.14
_name Mighty Dino King Rex _type Effect Monster _frameType effect _desc If this attacking card destroys an opponent's monster by battle: It can make a second attack during this Battle Phase. Once per turn, if you control this card that was not Summoned this turn: You can target up to 2 monsters your opponent controls; ...
0.11
_name Mikanko Dance - Mayowashidori _type Spell Card _frameType spell _desc The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "SELF" once per turn. At the end of the Damage Step, if your ARCHETYPE monster battled: You can target 1 card on the field; return it to...
0.22
_name Mikanko Fire Dance _type Spell Card _frameType spell _desc Special Summon 1 ARCHETYPE monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects...
0.11
_name Mikanko Kagura _type Spell Card _frameType spell _desc This card can be used to Ritual Summon any ARCHETYPE Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect. ● Destr...
0.11
_name Mikanko Promise _type Trap Card _frameType trap _desc Special Summon 1 ARCHETYPE monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "SELF" per turn. _race Normal _archet...
0.12
_name Mikanko Purification Dance _type Spell Card _frameType spell _desc Equip only to a ARCHETYPE monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your oppo...
0.1
_name Mikanko Reflection Rondo _type Spell Card _frameType spell _desc Equip only to an opponent's monster. While you control a ARCHETYPE monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipp...
22.11
_name Mikanko Reflection Rondo _type Spell Card _frameType spell _desc Equip only to an opponent's monster. While you control a ARCHETYPE monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipp...
0.13
_name Mikanko Rivalry _type Trap Card _frameType trap _desc If you control a ARCHETYPE monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish t...
0.07
_name Mikanko Spiritwalk _type Trap Card _frameType trap _desc Target 1 face-up monster your opponent controls; equip that face-up monster to 1 ARCHETYPE monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. Yo...
14.34
_name Mikanko Water Arabesque _type Spell Card _frameType spell _desc The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 ARCHETYPE monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, the...
0.03
_name Million-Century Ice Prison _type Spell Card _frameType spell _desc During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects; ● End the Main Phase. ● Skip Main Phase 1 of your opponent's next turn. You can only ac...
0.09
_name Minairuka _type Effect Monster _frameType effect _desc When a WATER monster's effect is activated (Quick Effect): You can Special Summon this card from your hand. You can banish 1 face-up Fish, Sea Serpent, or Aqua monster you control, then target 1 face-up card on the field; negate its effects until the end of y...