File size: 60,708 Bytes
1e71a55 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 | """Observation-only GraspGen-style PCA/AABB controller for ATEC Task E.
This is an experimental submit-style policy: it uses only proprioception plus
the fixed external RGB-D camera observation to estimate object centres, then
drives a calibrated Piper pick/place primitive with local kinematics.
"""
from __future__ import annotations
import os
from dataclasses import dataclass
import numpy as np
import torch
try:
import pinocchio as pin
except Exception: # pragma: no cover - handled at runtime by the judge/server
pin = None
TABLE_CENTER_X = 1.00
TABLE_CENTER_Y = 0.00
TABLE_DIMS_AT_0P008 = (0.6468062441005529, 0.9084968693231588, 0.6613141183247961)
TABLE_SCALE = 0.01
TABLE_DIMS = tuple(dim * (TABLE_SCALE / 0.008) for dim in TABLE_DIMS_AT_0P008)
TABLE_HALF_X = TABLE_DIMS[0] * 0.5
TABLE_TOP_Z = TABLE_DIMS[2]
BASKET_CENTER_X = TABLE_CENTER_X + 0.08
BASKET_CENTER_Y = TABLE_CENTER_Y - 0.30
DEFAULT_Q = np.array([0.0, 1.2, -1.5, 0.0, 1.2, 0.0, 0.035, -0.035], dtype=np.float64)
HOME_Q = np.array([-0.000033, 0.924525, -1.514983, 0.000011, 1.219900, -0.000033, 0.035, -0.035], dtype=np.float64)
ACTION_SCALE = 0.5
GRIP_OPEN = np.array([0.035, -0.035], dtype=np.float64)
GRIP_HALF = np.array([0.018, -0.018], dtype=np.float64)
GRIP_CLOSE = np.array([0.0, 0.0], dtype=np.float64)
OBJ1_HOLD_GAP = 0.0415
OBJ3_HOLD_GAP = float(os.environ.get("ATEC_PCA_OBJ3_HOLD_GAP", "0.0675"))
OBJ3_CLOSE_MIN_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_CLOSE_MIN_STEPS", "160"))
OBJ3_LOW_HOLD_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_LOW_HOLD_STEPS", "0"))
OBJ3_LIFT_CLEARANCE = float(os.environ.get("ATEC_PCA_OBJ3_LIFT_CLEARANCE", "0.12"))
OBJ3_CARRY_CLEARANCE = float(os.environ.get("ATEC_PCA_OBJ3_CARRY_CLEARANCE", "0.145"))
OBJ3_OBJECT_SERVO_GAIN = float(os.environ.get("ATEC_PCA_OBJ3_OBJECT_SERVO_GAIN", "1.0"))
OBJ3_OBJECT_SERVO_MAX_XY = float(os.environ.get("ATEC_PCA_OBJ3_OBJECT_SERVO_MAX_XY", "0.300"))
OBJ3_FINGER_SERVO_MAX_XY = float(os.environ.get("ATEC_PCA_OBJ3_FINGER_SERVO_MAX_XY", "0.240"))
OBJ3_APPROACH_FINGER_Z = float(os.environ.get("ATEC_PCA_OBJ3_APPROACH_FINGER_Z", str(TABLE_TOP_Z + 0.090)))
OBJ3_CLOSE_FINGER_Z = float(os.environ.get("ATEC_PCA_OBJ3_CLOSE_FINGER_Z", str(TABLE_TOP_Z + 0.000)))
OBJ3_LIFT_FINGER_Z = float(os.environ.get("ATEC_PCA_OBJ3_LIFT_FINGER_Z", str(TABLE_TOP_Z + 0.045)))
OBJ3_ENABLE_INSERT = os.environ.get("ATEC_PCA_OBJ3_ENABLE_INSERT", "0") != "0"
OBJ3_PREGRASP_OFFSET = np.array(
[
float(os.environ.get("ATEC_PCA_OBJ3_PREGRASP_X_OFFSET", "0.000")),
float(os.environ.get("ATEC_PCA_OBJ3_PREGRASP_Y_OFFSET", "0.080")),
],
dtype=np.float64,
)
OBJ3_SIDE_APPROACH_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_SIDE_APPROACH_STEPS", "160"))
OBJ3_SIDE_LOW_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_SIDE_LOW_STEPS", "140"))
OBJ3_INSERT_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_INSERT_STEPS", "220"))
OBJ3_PREGRASP_LOW_FINGER_Z = float(os.environ.get("ATEC_PCA_OBJ3_PREGRASP_LOW_FINGER_Z", str(TABLE_TOP_Z + 0.024)))
OBJ3_FALLBACK_DRAG_Z = float(os.environ.get("ATEC_PCA_OBJ3_FALLBACK_DRAG_Z", str(TABLE_TOP_Z + 0.035)))
OBJ3_FALLBACK_START_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_FALLBACK_START_STEPS", "60"))
OBJ3_FALLBACK_MID_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_FALLBACK_MID_STEPS", "260"))
OBJ3_FALLBACK_END_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_FALLBACK_END_STEPS", "260"))
OBJ3_FALLBACK_OPEN_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_FALLBACK_OPEN_STEPS", "100"))
OBJ3_DRAG_START_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_DRAG_START_STEPS", "80"))
OBJ3_DRAG_MID_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_DRAG_MID_STEPS", "360"))
OBJ3_DRAG_END_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_DRAG_END_STEPS", "360"))
OBJ3_DRAG_SETTLE_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_DRAG_SETTLE_STEPS", "120"))
PCA_DLS_MAX_DELTA = float(os.environ.get("ATEC_PCA_DLS_MAX_DELTA", "0.18"))
PCA_FINGER_IK_MAX_DELTA = float(os.environ.get("ATEC_PCA_FINGER_IK_MAX_DELTA", "0.18"))
OBJ3_GRIPPER_MAX_DELTA = float(os.environ.get("ATEC_PCA_OBJ3_GRIPPER_MAX_DELTA", "0.003"))
OBJ3_HOLD_GRIP_DEFAULT = np.array(
[
float(os.environ.get("ATEC_PCA_OBJ3_HOLD_Q_POS", "0.0000")),
float(os.environ.get("ATEC_PCA_OBJ3_HOLD_Q_NEG", "0.0000")),
],
dtype=np.float64,
)
BASE_POS_W = np.array([TABLE_CENTER_X + TABLE_HALF_X, TABLE_CENTER_Y, TABLE_TOP_Z], dtype=np.float64)
R_W_B = np.diag([-1.0, -1.0, 1.0])
K_VIDEO = np.array([[732.99927, 0.0, 320.0], [0.0, 732.99927, 240.0], [0.0, 0.0, 1.0]], dtype=np.float64)
CAM_POS_W = np.array([-0.2, 0.0, 1.6266427], dtype=np.float64)
CAM_QUAT_WXYZ = np.array([-0.33350849, 0.62351596, -0.62351584, 0.33350849], dtype=np.float64)
OBJ_Y_BANDS = {
1: (TABLE_CENTER_Y + 0.25, TABLE_CENTER_Y + 0.29),
2: (TABLE_CENTER_Y + 0.14, TABLE_CENTER_Y + 0.20),
3: (TABLE_CENTER_Y + 0.03, TABLE_CENTER_Y + 0.09),
}
OBJ_Z_LIMITS = {
1: (TABLE_TOP_Z + 0.035, TABLE_TOP_Z + 0.130),
2: (TABLE_TOP_Z + 0.020, TABLE_TOP_Z + 0.190),
3: (TABLE_TOP_Z + 0.012, TABLE_TOP_Z + 0.095),
}
OBJ_GRASP_CENTER_OFFSETS = {
1: np.array([0.0, 0.0], dtype=np.float64),
2: np.array([0.060, 0.0], dtype=np.float64),
3: np.array([float(os.environ.get("ATEC_PCA_OBJ3_X_OFFSET", "0.0")), 0.0], dtype=np.float64),
}
OBJ_CENTER_COMPLETION_OFFSETS = {
# The fixed camera sees object_1 from the lower-y side when it is near the
# top band edge; RGB-D AABB/median centres land on the visible side instead
# of the root/contact centre. This completes the centre before applying
# the Piper finger offset below.
1: np.array([0.020, 0.0], dtype=np.float64),
2: np.array([0.0, 0.0], dtype=np.float64),
3: np.array(
[
0.0,
float(os.environ.get("ATEC_PCA_OBJ3_CENTER_Y_OFFSET", "0.000")),
],
dtype=np.float64,
),
}
OBJ_TCP_Z = {1: 0.140, 2: 0.040, 3: 0.090}
OBJ_CLOSE_Z_OFFSETS = {1: 0.020, 2: 0.020, 3: float(os.environ.get("ATEC_PCA_OBJ3_CLOSE_Z_OFFSET", "-0.005"))}
OBJ_CLOSE_Z = {
1: TABLE_TOP_Z + 0.030, # low close plane; compensate submit IK's high-contact bias
2: TABLE_TOP_Z + 0.030,
3: TABLE_TOP_Z + 0.030,
}
OBJ_ROOT_Z_EST = {
1: TABLE_TOP_Z + 0.045,
2: TABLE_TOP_Z + 0.055,
3: TABLE_TOP_Z + 0.035,
}
OBJ_PRECLOSE_INSERT_OFFSETS = {
1: np.array([0.0, 0.0], dtype=np.float64),
}
OBJ_FINGER_XY_OFFSETS = {
# Calibrated from successful 2026-05-20 scripted traces. Banana succeeds
# when the actual link7/link8 centre is slightly on the -X side of the
# object root, cradling the curve instead of pushing from the +X side.
3: np.array(
[
float(os.environ.get("ATEC_PCA_OBJ3_FINGER_X_OFFSET", "-0.010")),
float(os.environ.get("ATEC_PCA_OBJ3_FINGER_Y_OFFSET", "0.000")),
],
dtype=np.float64,
),
}
OBJ_FINGER_TARGET_REL_Z = {
1: -0.025,
3: float(os.environ.get("ATEC_PCA_OBJ3_FINGER_REL_Z", "0.027")),
}
OBJ_FINGER_SERVO_MAX_Z = {1: 0.050, 3: 0.040}
OBJ_REACH_STEPS = {1: 200, 2: 200, 3: 200}
OBJ_CLOSE_STEPS = {1: 220, 2: 180, 3: int(os.environ.get("ATEC_PCA_OBJ3_CLOSE_STEPS", "90"))}
OBJ_LIFT_STEPS = {1: 300, 2: 200, 3: int(os.environ.get("ATEC_PCA_OBJ3_LIFT_STEPS", "35"))}
OBJ_TRANSPORT_STEPS = {1: 1400, 2: 1400, 3: int(os.environ.get("ATEC_PCA_OBJ3_TRANSPORT_STEPS", "440"))}
OBJ_PLACE_STEPS = {1: 260, 2: 260, 3: 220}
OBJ_OPEN_STEPS = {1: 260, 2: 260, 3: 220}
OBJ_PLACE_XY_OFFSETS = {
1: np.array([0.0, 0.0], dtype=np.float64),
3: np.array(
[
float(os.environ.get("ATEC_PCA_OBJ3_PLACE_X_OFFSET", "0.0")),
float(os.environ.get("ATEC_PCA_OBJ3_PLACE_Y_OFFSET", "0.0")),
],
dtype=np.float64,
),
}
def _quat_wxyz_to_rot(q: np.ndarray) -> np.ndarray:
q = np.asarray(q, dtype=np.float64)
q = q / max(np.linalg.norm(q), 1e-12)
w, x, y, z = q
return np.array(
[
[1 - 2 * (y * y + z * z), 2 * (x * y - z * w), 2 * (x * z + y * w)],
[2 * (x * y + z * w), 1 - 2 * (x * x + z * z), 2 * (y * z - x * w)],
[2 * (x * z - y * w), 2 * (y * z + x * w), 1 - 2 * (x * x + y * y)],
],
dtype=np.float64,
)
def _rot_error(current: np.ndarray, target: np.ndarray) -> np.ndarray:
err = target @ current.T
return 0.5 * np.array(
[err[2, 1] - err[1, 2], err[0, 2] - err[2, 0], err[1, 0] - err[0, 1]],
dtype=np.float64,
)
def _world_to_base_pos(pos_w: np.ndarray) -> np.ndarray:
return R_W_B.T @ (np.asarray(pos_w, dtype=np.float64) - BASE_POS_W)
def _world_to_base_rot(rot_w: np.ndarray) -> np.ndarray:
return R_W_B.T @ rot_w
@dataclass
class PoseTarget:
pos_w: np.ndarray
rot_w: np.ndarray
grip: np.ndarray
steps: int
finger_xy: np.ndarray | None = None
finger_z: float | None = None
servo_obj_z: float | None = None
servo_target_rel_z: float | None = None
freeze_arm: bool = False
label: str = ""
class _PiperIK:
def __init__(self):
if pin is None:
raise RuntimeError("pinocchio is required for solution_pca.py")
root = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
urdf = os.path.join(root, "third_party", "Agilex-College", "piper", "handpose_det", "models", "modified_piper_without_camera.urdf")
if not os.path.exists(urdf):
urdf = os.environ.get("ATEC_PIPER_URDF", urdf)
self.model = pin.buildModelFromUrdf(urdf)
self.data = self.model.createData()
self.frame_id = self.model.getFrameId("gripper_base")
self.link7_id = self.model.getFrameId("link7")
self.link8_id = self.model.getFrameId("link8")
self._last_q = HOME_Q[:6].copy()
def fk_base(self, q6: np.ndarray):
q = np.concatenate([np.asarray(q6, dtype=np.float64), GRIP_OPEN])
pin.forwardKinematics(self.model, self.data, q)
pin.updateFramePlacements(self.model, self.data)
M = self.data.oMf[self.frame_id]
return M.translation.copy(), M.rotation.copy()
def solve(self, q_current8: np.ndarray, pos_w: np.ndarray, rot_w: np.ndarray) -> np.ndarray:
target_pos_b = _world_to_base_pos(pos_w)
target_rot_b = _world_to_base_rot(rot_w)
q6 = np.asarray(q_current8[:6], dtype=np.float64).copy()
if not np.all(np.isfinite(q6)):
q6 = self._last_q.copy()
for _ in range(35):
pos_b, rot_b = self.fk_base(q6)
err = np.concatenate([target_pos_b - pos_b, _rot_error(rot_b, target_rot_b)])
if np.linalg.norm(err[:3]) < 0.003 and np.linalg.norm(err[3:]) < 0.03:
break
J = pin.computeFrameJacobian(
self.model,
self.data,
np.concatenate([q6, GRIP_OPEN]),
self.frame_id,
pin.ReferenceFrame.LOCAL_WORLD_ALIGNED,
)[:, :6]
damping = 0.020
dq = J.T @ np.linalg.solve(J @ J.T + damping * damping * np.eye(6), err)
dq = np.clip(dq, -0.20, 0.20)
q6 = np.clip(q6 + dq, [-2.618, 0.0, -2.967, -1.745, -1.22, -2.0944], [2.618, 3.14, 0.0, 1.745, 1.22, 2.0944])
# Near contact, being centimetres high is worse than a small wrist
# orientation error. The successful simulator runner effectively
# servos the link7/link8 centre every step; this position-only cleanup
# gives the submit-style IK the same priority.
for _ in range(20):
pos_b, _ = self.fk_base(q6)
pos_err = target_pos_b - pos_b
if np.linalg.norm(pos_err) < 0.002:
break
J = pin.computeFrameJacobian(
self.model,
self.data,
np.concatenate([q6, GRIP_OPEN]),
self.frame_id,
pin.ReferenceFrame.LOCAL_WORLD_ALIGNED,
)[:3, :6]
damping = 0.012
dq = J.T @ np.linalg.solve(J @ J.T + damping * damping * np.eye(3), pos_err)
dq = np.clip(dq, -0.18, 0.18)
q6 = np.clip(q6 + dq, [-2.618, 0.0, -2.967, -1.745, -1.22, -2.0944], [2.618, 3.14, 0.0, 1.745, 1.22, 2.0944])
self._last_q = q6.copy()
return q6
def step_dls(
self,
q_current8: np.ndarray,
pos_w: np.ndarray,
rot_w: np.ndarray,
*,
lambda_val: float = 0.05,
max_joint_delta: float = PCA_DLS_MAX_DELTA,
position_only: bool = False,
) -> np.ndarray:
"""One DifferentialIK-style DLS update from the current joint state.
The successful simulator runner uses IsaacLab's CartesianController,
which computes a small damped least-squares update from the current
PhysX state on every frame. This mirrors that behavior more closely
than solving a full IK target and then clipping the final joint target.
"""
target_pos_b = _world_to_base_pos(pos_w)
target_rot_b = _world_to_base_rot(rot_w)
q6 = np.asarray(q_current8[:6], dtype=np.float64).copy()
if not np.all(np.isfinite(q6)):
q6 = self._last_q.copy()
q8 = np.concatenate([q6, GRIP_OPEN])
pos_b, rot_b = self.fk_base(q6)
J_full = pin.computeFrameJacobian(
self.model,
self.data,
q8,
self.frame_id,
pin.ReferenceFrame.LOCAL_WORLD_ALIGNED,
)[:, :6]
if position_only:
err = target_pos_b - pos_b
J = J_full[:3, :]
else:
err = np.concatenate([target_pos_b - pos_b, _rot_error(rot_b, target_rot_b)])
J = J_full
damping = float(lambda_val)
dq = J.T @ np.linalg.solve(J @ J.T + damping * damping * np.eye(J.shape[0]), err)
dq = np.clip(dq, -max_joint_delta, max_joint_delta)
q6 = np.clip(
q6 + dq,
[-2.618, 0.0, -2.967, -1.745, -1.22, -2.0944],
[2.618, 3.14, 0.0, 1.745, 1.22, 2.0944],
)
self._last_q = q6.copy()
return q6
def finger_center_world(self, q_current8: np.ndarray) -> np.ndarray:
q = np.asarray(q_current8, dtype=np.float64).copy()
pin.forwardKinematics(self.model, self.data, q)
pin.updateFramePlacements(self.model, self.data)
p7 = self.data.oMf[self.link7_id].translation
p8 = self.data.oMf[self.link8_id].translation
center_b = 0.5 * (p7 + p8)
return BASE_POS_W + R_W_B @ center_b
def finger_gap(self, q_current8: np.ndarray) -> float:
q = np.asarray(q_current8, dtype=np.float64).copy()
pin.forwardKinematics(self.model, self.data, q)
pin.updateFramePlacements(self.model, self.data)
p7 = self.data.oMf[self.link7_id].translation
p8 = self.data.oMf[self.link8_id].translation
return float(np.linalg.norm(p7 - p8))
def solve_finger(self, q_current8: np.ndarray, finger_w: np.ndarray, rot_w: np.ndarray) -> np.ndarray:
"""IK on the actual link7/link8 centre, not the gripper_base proxy."""
target_pos_b = _world_to_base_pos(finger_w)
target_rot_b = _world_to_base_rot(rot_w)
q_current8 = np.asarray(q_current8, dtype=np.float64).copy()
q6 = q_current8[:6].copy()
grip = q_current8[6:8].copy()
if not np.all(np.isfinite(q6)):
q6 = self._last_q.copy()
for _ in range(40):
q8 = np.concatenate([q6, grip])
pin.forwardKinematics(self.model, self.data, q8)
pin.updateFramePlacements(self.model, self.data)
p7 = self.data.oMf[self.link7_id].translation
p8 = self.data.oMf[self.link8_id].translation
center_b = 0.5 * (p7 + p8)
gb_rot = self.data.oMf[self.frame_id].rotation
pos_err = target_pos_b - center_b
rot_err = _rot_error(gb_rot, target_rot_b)
if np.linalg.norm(pos_err) < 0.002 and np.linalg.norm(rot_err) < 0.05:
break
J7 = pin.computeFrameJacobian(self.model, self.data, q8, self.link7_id, pin.ReferenceFrame.LOCAL_WORLD_ALIGNED)[:3, :6]
J8 = pin.computeFrameJacobian(self.model, self.data, q8, self.link8_id, pin.ReferenceFrame.LOCAL_WORLD_ALIGNED)[:3, :6]
Jpos = 0.5 * (J7 + J8)
Jrot = pin.computeFrameJacobian(self.model, self.data, q8, self.frame_id, pin.ReferenceFrame.LOCAL_WORLD_ALIGNED)[3:, :6]
rot_wt = 0.05
J = np.vstack([Jpos, rot_wt * Jrot])
err = np.concatenate([pos_err, rot_wt * rot_err])
damping = 0.018
dq = J.T @ np.linalg.solve(J @ J.T + damping * damping * np.eye(6), err)
dq = np.clip(dq, -PCA_FINGER_IK_MAX_DELTA, PCA_FINGER_IK_MAX_DELTA)
q6 = np.clip(q6 + dq, [-2.618, 0.0, -2.967, -1.745, -1.22, -2.0944], [2.618, 3.14, 0.0, 1.745, 1.22, 2.0944])
self._last_q = q6.copy()
return q6
class AlgSolution:
def __init__(self):
self.device = "cuda" if torch.cuda.is_available() else "cpu"
self.ik = _PiperIK()
self.reset()
def reset(self, **_kwargs):
self.t = 0
self.home_count = 0
self.plan: list[PoseTarget] = []
self.plan_idx = 0
self.step_in_target = 0
self.detected = False
self.fallback_done = False
self.objects: tuple[int, ...] = ()
self._last_action = np.zeros(8, dtype=np.float64)
self._obj1_hold_grip: np.ndarray | None = None
self._obj3_hold_grip: np.ndarray | None = None
self._obj3_carry_offset_xy: np.ndarray | None = None
self._detected_centers: dict[int, np.ndarray] = {}
def reset_episode(self):
self.reset()
def _obs_qpos(self, obs: dict) -> np.ndarray:
proprio = obs["proprio"]
if isinstance(proprio, torch.Tensor):
p = proprio.detach().cpu().numpy()[0]
else:
p = np.asarray(proprio)[0]
return p[:8].astype(np.float64) + DEFAULT_Q
def _video_rgb_depth(self, obs: dict) -> tuple[np.ndarray, np.ndarray]:
rgb = obs["image"]["video_rgb"]
if isinstance(rgb, torch.Tensor):
rgb_arr = rgb.detach().cpu().numpy()[0]
else:
rgb_arr = np.asarray(rgb)[0]
if rgb_arr.ndim == 3 and rgb_arr.shape[0] in (3, 4):
rgb_arr = np.transpose(rgb_arr[:3], (1, 2, 0))
if rgb_arr.shape[-1] == 4:
rgb_arr = rgb_arr[..., :3]
if np.issubdtype(rgb_arr.dtype, np.floating):
rgb_arr = (rgb_arr * 255.0).clip(0, 255).astype(np.uint8)
depth = obs["image"]["video_depth"]
if isinstance(depth, torch.Tensor):
arr = depth.detach().cpu().numpy()[0]
else:
arr = np.asarray(depth)[0]
if arr.ndim == 3:
arr = arr[..., 0]
return rgb_arr.astype(np.uint8, copy=False), arr.astype(np.float64)
def _points_for_object(
self,
rgb: np.ndarray,
depth: np.ndarray,
obj_idx: int,
*,
wide: bool = False,
fill_holes: bool = True,
) -> np.ndarray:
h, w = depth.shape
ys, xs = np.where(np.isfinite(depth) & (depth > 0.0) & (depth < 6.0))
if len(xs) == 0:
return np.zeros((0, 3), dtype=np.float64)
z = depth[ys, xs]
x = (xs.astype(np.float64) - K_VIDEO[0, 2]) / K_VIDEO[0, 0] * z
y = (ys.astype(np.float64) - K_VIDEO[1, 2]) / K_VIDEO[1, 1] * z
pts_cam = np.stack([x, y, z], axis=1)
rot_w_cam = _quat_wxyz_to_rot(CAM_QUAT_WXYZ)
pts = (rot_w_cam @ pts_cam.T).T + CAM_POS_W
y0, y1 = OBJ_Y_BANDS[obj_idx]
if wide:
y0 = BASKET_CENTER_Y - 0.10
y1 = OBJ_Y_BANDS[obj_idx][1] + (0.045 if obj_idx == 3 else 0.10)
z0, z1 = OBJ_Z_LIMITS[obj_idx]
if wide:
z0 = TABLE_TOP_Z + 0.005
if obj_idx == 3:
z1 = TABLE_TOP_Z + 0.220
rgb_pts = rgb[ys, xs].astype(np.float32)
maxc = rgb_pts.max(axis=1)
minc = rgb_pts.min(axis=1)
non_gray = ((maxc - minc) > 18.0) | (maxc > 170.0)
if obj_idx == 3:
# Use the banana's yellow appearance for dynamic tracking. The broad
# world band can include the pink basket, white gripper, and mustard;
# a simple color gate is more reliable than generic non-gray there.
r, g, b = rgb_pts[:, 0], rgb_pts[:, 1], rgb_pts[:, 2]
non_gray = (r > 105.0) & (g > 75.0) & (b < 130.0) & ((r - b) > 35.0)
keep = (
(pts[:, 0] >= TABLE_CENTER_X - 0.18)
& (pts[:, 0] <= TABLE_CENTER_X + 0.18)
& (pts[:, 1] >= y0 - 0.035)
& (pts[:, 1] <= y1 + 0.035)
& (pts[:, 2] >= z0)
& (pts[:, 2] <= z1)
& non_gray
)
if np.count_nonzero(keep) == 0:
return pts[keep]
if not fill_holes:
return pts[keep]
# Mirror rgbd_band_object_mask(): fill shallow holes inside the detected
# component ROI, still constrained by the legal world band and z gate.
yy = ys[keep]
xx = xs[keep]
x1, x2 = int(xx.min()), int(xx.max())
y1p, y2p = int(yy.min()), int(yy.max())
in_roi = (xs >= x1) & (xs <= x2) & (ys >= y1p) & (ys <= y2p)
fill_keep = (
in_roi
& (pts[:, 0] >= TABLE_CENTER_X - 0.18)
& (pts[:, 0] <= TABLE_CENTER_X + 0.18)
& (pts[:, 1] >= y0 - 0.035)
& (pts[:, 1] <= y1 + 0.035)
& (pts[:, 2] >= z0)
& (pts[:, 2] <= z1)
)
return pts[fill_keep]
def _estimate_grasp(self, rgb: np.ndarray, depth: np.ndarray, obj_idx: int, *, wide: bool = False) -> tuple[np.ndarray, np.ndarray]:
pts = self._points_for_object(rgb, depth, obj_idx, wide=wide, fill_holes=(obj_idx != 1))
if len(pts) < 64:
# Spawn-band fallback keeps the controller alive if one frame is bad.
y0, y1 = OBJ_Y_BANDS[obj_idx]
center = np.array([TABLE_CENTER_X, 0.5 * (y0 + y1), TABLE_TOP_Z + 0.06], dtype=np.float64)
return center, _quat_wxyz_to_rot(np.array([0.0, 1.0, 0.0, 0.0], dtype=np.float64))
center = pts.mean(axis=0)
world_aabb_center = 0.5 * (pts.min(axis=0) + pts.max(axis=0))
cov = (pts - center).T @ (pts - center) / max(len(pts) - 1, 1)
vals, vecs = np.linalg.eigh(cov)
order = np.argsort(vals)[::-1]
axes = vecs[:, order]
if np.linalg.det(axes) < 0:
axes[:, 2] *= -1
local = (axes.T @ (pts - center).T).T
mn, mx = local.min(axis=0), local.max(axis=0)
aabb_center = axes @ ((mn + mx) * 0.5) + center
extents = mx - mn
if obj_idx == 3:
exec_center = aabb_center.copy()
# The banana is curved; when the visible PCA/AABB centre drifts
# toward the far end of the crescent, the calibrated -X finger
# offset is cancelled and the gripper closes on the outside. In
# that case the RGB-D point mean is a better proxy for the contact
# root used by the successful runner traces.
if abs(float(aabb_center[0] - center[0])) > float(os.environ.get("ATEC_PCA_OBJ3_AABB_MEAN_X_SWITCH", "0.025")):
exec_center[0] = center[0] + float(os.environ.get("ATEC_PCA_OBJ3_MEAN_X_BIAS", "0.005"))
else:
upper = pts[pts[:, 2] >= np.percentile(pts[:, 2], 70)]
# Object 1/2 visible-surface medians can be biased toward the
# camera-facing side by 2+ cm. Use the world AABB centre for XY
# completion, while keeping a high visible-surface z for approach.
exec_center = world_aabb_center.copy()
z_src = upper if len(upper) else pts
exec_center[2] = float(np.percentile(z_src[:, 2], 85))
if os.environ.get("ATEC_PCA_DEBUG_TARGET"):
upper = pts[pts[:, 2] >= np.percentile(pts[:, 2], 70)]
upper_med = np.median(upper if len(upper) else pts, axis=0)
print(
f"[PCA_EST] obj={obj_idx} n={len(pts)} "
f"mean=({center[0]:.3f},{center[1]:.3f},{center[2]:.3f}) "
f"world_aabb=({world_aabb_center[0]:.3f},{world_aabb_center[1]:.3f},{world_aabb_center[2]:.3f}) "
f"upper_med=({upper_med[0]:.3f},{upper_med[1]:.3f},{upper_med[2]:.3f}) "
f"exec=({exec_center[0]:.3f},{exec_center[1]:.3f},{exec_center[2]:.3f})",
flush=True,
)
grasp_axis = int(np.argmin(extents))
if grasp_axis == 0:
jaw_hint_w = axes[:, 1]
else:
jaw_hint_w = axes[:, 0]
jaw_xy = np.array([jaw_hint_w[0], jaw_hint_w[1], 0.0], dtype=np.float64)
if np.linalg.norm(jaw_xy) < 1e-6:
jaw_xy = np.array([0.0, 1.0, 0.0], dtype=np.float64)
jaw_xy /= np.linalg.norm(jaw_xy)
grip_z = np.array([0.0, 0.0, -1.0], dtype=np.float64)
align_x = np.cross(jaw_xy, grip_z)
align_x /= max(np.linalg.norm(align_x), 1e-6)
jaw_y = np.cross(grip_z, align_x)
jaw_y /= max(np.linalg.norm(jaw_y), 1e-6)
rot_w_tool = np.stack([align_x, jaw_y, grip_z], axis=1)
return exec_center.astype(np.float64), rot_w_tool.astype(np.float64)
def _estimate_object3_current_center(self, obs: dict) -> np.ndarray | None:
rgb, depth = self._video_rgb_depth(obs)
pts = self._points_for_object(rgb, depth, 3, wide=True, fill_holes=True)
if len(pts) < 64:
return None
center = 0.5 * (pts.min(axis=0) + pts.max(axis=0))
# Track the table-near/lifted banana body, not high gripper occluders.
center[2] = float(np.percentile(pts[:, 2], 65))
center[:2] += OBJ_CENTER_COMPLETION_OFFSETS[3]
if not np.all(np.isfinite(center)):
return None
if not (TABLE_CENTER_X - 0.22 <= center[0] <= TABLE_CENTER_X + 0.22):
return None
if not (BASKET_CENTER_Y - 0.14 <= center[1] <= OBJ_Y_BANDS[3][1] + 0.10):
return None
return center.astype(np.float64)
def _build_object3_drag_fallback(self, obs: dict) -> bool:
topdown = _quat_wxyz_to_rot(np.array([0.0, 1.0, 0.0, 0.0], dtype=np.float64))
# Re-localize the banana at fallback time. Use the same narrow
# closed-drag recovery that succeeded in run_graspnet_pick.py: keep the
# gripper closed and drag from the current object centre to the basket
# centre in two smooth segments.
drag_z = OBJ3_FALLBACK_DRAG_Z
c_live = self._estimate_object3_current_center(obs)
c0 = c_live if c_live is not None else self._detected_centers.get(
3, np.array([TABLE_CENTER_X, OBJ_Y_BANDS[3][0], TABLE_TOP_Z], dtype=np.float64)
)
start = np.array([c0[0], c0[1], drag_z], dtype=np.float64)
mid = np.array([BASKET_CENTER_X, 0.5 * (c0[1] + BASKET_CENTER_Y), drag_z], dtype=np.float64)
end = np.array([BASKET_CENTER_X, BASKET_CENTER_Y, drag_z], dtype=np.float64)
print(
f"[PCA_FALLBACK] object_3 closed_drag cur=({c0[0]:.3f},{c0[1]:.3f},{c0[2]:.3f}) "
f"mid=({mid[0]:.3f},{mid[1]:.3f},{mid[2]:.3f}) "
f"end=({end[0]:.3f},{end[1]:.3f},{end[2]:.3f})",
flush=True,
)
self.plan = []
self.plan_idx = 0
self.step_in_target = 0
hold_grip = self._obj3_hold_grip.copy() if self._obj3_hold_grip is not None else OBJ3_HOLD_GRIP_DEFAULT.copy()
finger_offset = OBJ_FINGER_XY_OFFSETS[3]
start_finger = start[:2] + finger_offset
mid_finger = mid[:2] + finger_offset
end_finger = end[:2] + finger_offset
self._add_pose([start_finger[0], start_finger[1], drag_z], topdown, hold_grip, OBJ3_FALLBACK_START_STEPS, finger_xy=start_finger, finger_z=drag_z, label="fallback_closed_drag_start")
self._add_pose([mid_finger[0], mid_finger[1], drag_z], topdown, hold_grip, OBJ3_FALLBACK_MID_STEPS, finger_xy=mid_finger, finger_z=drag_z, label="fallback_closed_drag_mid")
self._add_pose([end_finger[0], end_finger[1], drag_z], topdown, hold_grip, OBJ3_FALLBACK_END_STEPS, finger_xy=end_finger, finger_z=drag_z, label="fallback_closed_drag_end")
self._add_pose([end_finger[0], end_finger[1], drag_z], topdown, GRIP_OPEN, OBJ3_FALLBACK_OPEN_STEPS, finger_xy=end_finger, finger_z=drag_z, label="fallback_closed_drag_open")
self._add_pose([BASKET_CENTER_X, BASKET_CENTER_Y, TABLE_TOP_Z + 0.18], topdown, GRIP_OPEN, 120, label="fallback_retract")
return True
def _build_object1_drag_rescue(self, obs: dict) -> bool:
rgb, depth = self._video_rgb_depth(obs)
pts = self._points_for_object(rgb, depth, 1, wide=True, fill_holes=False)
if len(pts) < 64:
print(f"[PCA_RESCUE] skip object_1 drag: only {len(pts)} points", flush=True)
return False
# After transport failures object_1 is usually back on the table. The
# high visible points can be the gripper/finger occluder or a lifted
# face, so estimate the rescue push centre from table-near points only.
low = pts[(pts[:, 2] >= TABLE_TOP_Z + 0.030) & (pts[:, 2] <= TABLE_TOP_Z + 0.110)]
if len(low) >= 32:
c = 0.5 * (low.min(axis=0) + low.max(axis=0))
c[2] = float(np.median(low[:, 2]))
else:
c, _ = self._estimate_grasp(rgb, depth, 1, wide=True)
if not np.all(np.isfinite(c)):
return False
topdown = _quat_wxyz_to_rot(np.array([0.0, 1.0, 0.0, 0.0], dtype=np.float64))
drag_z = TABLE_TOP_Z + 0.055
# Push from the object's positive-y side toward the basket. A fixed
# start_y misses the cube after ACT/hybrid rollouts because object_1
# often remains around y=0.26..0.34.
lanes_x = [
float(np.clip(c[0] - 0.045, TABLE_CENTER_X - 0.16, TABLE_CENTER_X + 0.22)),
float(np.clip(c[0], TABLE_CENTER_X - 0.16, TABLE_CENTER_X + 0.22)),
float(np.clip(c[0] + 0.045, TABLE_CENTER_X - 0.16, TABLE_CENTER_X + 0.22)),
]
start_y = float(np.clip(c[1] + 0.085, TABLE_CENTER_Y + 0.085, TABLE_CENTER_Y + 0.46))
end_y = BASKET_CENTER_Y
print(
f"[PCA_RESCUE] object_1 drag c=({c[0]:.3f},{c[1]:.3f},{c[2]:.3f}) "
f"low_n={len(low)} "
f"lanes={','.join(f'{x:.2f}' for x in lanes_x)} y=({start_y:.3f}->{end_y:.3f})",
flush=True,
)
self.objects = (1,)
self.plan = []
self.plan_idx = 0
self.step_in_target = 0
for i, lane_x in enumerate(lanes_x):
start = np.array([lane_x, start_y, drag_z], dtype=np.float64)
end = np.array([lane_x, end_y, drag_z], dtype=np.float64)
self._add_pose([lane_x, start_y, TABLE_TOP_Z + 0.20], topdown, GRIP_OPEN, 70, label=f"obj1_rescue_lane{i}_pre")
self._add_pose(start, topdown, GRIP_OPEN, 100, finger_xy=start[:2], finger_z=drag_z, label=f"obj1_rescue_lane{i}_start")
self._add_pose(end, topdown, GRIP_OPEN, 520, finger_xy=end[:2], finger_z=drag_z, label=f"obj1_rescue_lane{i}_mid")
self._add_pose([BASKET_CENTER_X, BASKET_CENTER_Y, TABLE_TOP_Z + 0.15], topdown, GRIP_OPEN, 160, label="obj1_rescue_open")
self._add_pose([RETRACT_X, RETRACT_Y, TABLE_TOP_Z + 0.40], topdown, GRIP_OPEN, 80, label="obj1_rescue_retract")
return True
def _build_plan(self, obs: dict):
rgb, depth = self._video_rgb_depth(obs)
topdown = _quat_wxyz_to_rot(np.array([0.0, 1.0, 0.0, 0.0], dtype=np.float64))
self.plan = []
objects = tuple(int(x) for x in os.environ.get("ATEC_PCA_OBJECTS", "3,2,1").replace(" ", ",").split(",") if x)
self.objects = objects
for obj_idx in objects:
c, grasp_rot = self._estimate_grasp(rgb, depth, obj_idx)
if obj_idx == 1:
grasp_rot = _quat_wxyz_to_rot(np.array([0.0, 0.709, 0.705, 0.0], dtype=np.float64))
# The submit-style RGB-D PCA estimate is biased toward the visible
# left crescent of the banana. Keep GraspGen/PCA for its centre,
# but use the task-calibrated top-down wrist pose that the runner
# already validated for object_3.
if obj_idx == 3 and os.environ.get("ATEC_PCA_OBJ3_USE_PCA_ROT") != "1":
grasp_rot = _quat_wxyz_to_rot(np.array([0.0, 1.0, 0.004, 0.0], dtype=np.float64))
c[:2] += OBJ_CENTER_COMPLETION_OFFSETS[obj_idx]
self._detected_centers[obj_idx] = c.copy()
pick_xy = c[:2] + OBJ_GRASP_CENTER_OFFSETS[obj_idx]
yaw = float(np.arctan2(grasp_rot[1, 1], grasp_rot[0, 1]))
print(
f"[PCA_PLAN] obj={obj_idx} center=({c[0]:.3f},{c[1]:.3f},{c[2]:.3f}) "
f"pick=({pick_xy[0]:.3f},{pick_xy[1]:.3f}) jaw_yaw={yaw:+.2f}",
flush=True,
)
reach_z = max(float(c[2] + OBJ_TCP_Z[obj_idx]), TABLE_TOP_Z + 0.055)
# The PCA point cloud z is a visible-surface estimate, not the USD
# object root z used by the validated runner. Closing from
# c[2]+offset is too high for object_1 and makes the gripper miss
# the cube. Use the calibrated task close plane instead.
root_z_est = OBJ_ROOT_Z_EST.get(obj_idx, TABLE_TOP_Z + 0.045)
close_z = max(root_z_est + OBJ_CLOSE_Z_OFFSETS.get(obj_idx, 0.020), TABLE_TOP_Z + 0.030)
lift_z = TABLE_TOP_Z + (OBJ3_LIFT_CLEARANCE if obj_idx == 3 else 0.30)
release_z = TABLE_TOP_Z + (OBJ3_CARRY_CLEARANCE if obj_idx == 3 else (0.32 if obj_idx == 1 else 0.24))
open_z = TABLE_TOP_Z + (OBJ3_CARRY_CLEARANCE if obj_idx == 3 else (0.24 if obj_idx == 1 else 0.15))
place_xy = np.array([BASKET_CENTER_X, BASKET_CENTER_Y]) + OBJ_PLACE_XY_OFFSETS.get(
obj_idx, np.zeros(2, dtype=np.float64)
)
# Keep the calibrated top-down task quaternion for all objects. The
# PCA/AABB centre supplies translation; Task-E contact tuning supplies
# the wrist orientation and release heights.
finger_xy = pick_xy.copy() + OBJ_FINGER_XY_OFFSETS.get(obj_idx, np.zeros(2, dtype=np.float64)) if obj_idx in (1, 2, 3) else None
close_finger_xy = (
pick_xy
+ OBJ_PRECLOSE_INSERT_OFFSETS.get(obj_idx, np.zeros(2, dtype=np.float64))
+ OBJ_FINGER_XY_OFFSETS.get(obj_idx, np.zeros(2, dtype=np.float64))
)
closed_grip = OBJ3_HOLD_GRIP_DEFAULT.copy() if obj_idx == 3 else GRIP_CLOSE
finger_z = reach_z if obj_idx in (1, 2) else None
place_rot = grasp_rot if obj_idx in (1, 2) else topdown
self._add_pose([pick_xy[0], pick_xy[1], TABLE_TOP_Z + 0.30], grasp_rot, GRIP_OPEN, 90, label=f"obj{obj_idx}_pre")
servo_rel_z = OBJ_FINGER_TARGET_REL_Z.get(obj_idx)
if obj_idx == 3 and OBJ3_ENABLE_INSERT:
# Diagnostic-only guarded side approach. Local tests showed
# low open-finger insertion can shove the banana laterally, so
# the default path below matches the successful GraspNet runner:
# reach the calibrated contact point first, then close there.
side_finger_xy = close_finger_xy + OBJ3_PREGRASP_OFFSET
self._add_pose(
[side_finger_xy[0], side_finger_xy[1], reach_z],
grasp_rot,
GRIP_OPEN,
OBJ3_SIDE_APPROACH_STEPS,
finger_xy=side_finger_xy,
finger_z=OBJ3_APPROACH_FINGER_Z,
servo_obj_z=root_z_est,
servo_target_rel_z=None,
label=f"obj{obj_idx}_side_pre",
)
self._add_pose(
[side_finger_xy[0], side_finger_xy[1], close_z],
grasp_rot,
GRIP_OPEN,
OBJ3_SIDE_LOW_STEPS,
finger_xy=side_finger_xy,
finger_z=OBJ3_PREGRASP_LOW_FINGER_Z,
servo_obj_z=root_z_est,
servo_target_rel_z=None,
label=f"obj{obj_idx}_side_low",
)
self._add_pose(
[close_finger_xy[0], close_finger_xy[1], close_z],
grasp_rot,
GRIP_OPEN,
OBJ3_INSERT_STEPS,
finger_xy=close_finger_xy,
finger_z=OBJ3_PREGRASP_LOW_FINGER_Z,
servo_obj_z=root_z_est,
servo_target_rel_z=None,
label=f"obj{obj_idx}_insert",
)
else:
self._add_pose(
[pick_xy[0], pick_xy[1], reach_z],
grasp_rot,
GRIP_OPEN,
OBJ_REACH_STEPS[obj_idx],
finger_xy=finger_xy,
finger_z=None,
servo_obj_z=root_z_est,
servo_target_rel_z=None,
label=f"obj{obj_idx}_reach",
)
if obj_idx != 3 and np.linalg.norm(OBJ_PRECLOSE_INSERT_OFFSETS.get(obj_idx, np.zeros(2, dtype=np.float64))) > 1e-6:
self._add_pose(
[close_finger_xy[0], close_finger_xy[1], close_z],
grasp_rot,
GRIP_OPEN,
180,
finger_xy=close_finger_xy,
finger_z=None,
servo_obj_z=root_z_est,
servo_target_rel_z=servo_rel_z,
label=f"obj{obj_idx}_insert",
)
obj3_finger_z = OBJ3_CLOSE_FINGER_Z if obj_idx == 3 else None
self._add_pose(
[close_finger_xy[0], close_finger_xy[1], close_z],
grasp_rot,
closed_grip,
OBJ_CLOSE_STEPS[obj_idx],
finger_xy=close_finger_xy,
finger_z=obj3_finger_z,
servo_obj_z=root_z_est,
servo_target_rel_z=None if obj_idx == 3 else servo_rel_z,
label=f"obj{obj_idx}_close",
)
if obj_idx == 3:
self._add_pose(
[close_finger_xy[0], close_finger_xy[1], close_z],
grasp_rot,
closed_grip,
OBJ3_LOW_HOLD_STEPS,
finger_xy=close_finger_xy,
finger_z=OBJ3_CLOSE_FINGER_Z,
servo_obj_z=root_z_est,
servo_target_rel_z=None,
label=f"obj{obj_idx}_low_hold",
)
if obj_idx == 1:
self._add_pose(
[close_finger_xy[0], close_finger_xy[1], close_z],
grasp_rot,
GRIP_CLOSE,
160,
finger_xy=None,
finger_z=None,
freeze_arm=True,
label=f"obj{obj_idx}_squeeze",
)
self._add_pose(
[close_finger_xy[0], close_finger_xy[1], lift_z],
grasp_rot,
closed_grip,
OBJ_LIFT_STEPS[obj_idx],
finger_xy=close_finger_xy,
finger_z=OBJ3_LIFT_FINGER_Z if obj_idx == 3 else None,
servo_obj_z=None if obj_idx == 3 else root_z_est,
servo_target_rel_z=None if obj_idx == 3 else servo_rel_z,
label=f"obj{obj_idx}_lift",
)
if obj_idx == 3:
# After a short lift confirms contact, do not keep a high-air
# friction grasp. Banana is contact-sensitive in official
# physics; a low closed-drag/cradle path preserves contact and
# avoids the DLS high-transport singularity seen in videos.
drag_z = OBJ3_FALLBACK_DRAG_Z
drag_start_finger = close_finger_xy.copy()
drag_mid_obj = np.array([BASKET_CENTER_X, 0.5 * (pick_xy[1] + BASKET_CENTER_Y)], dtype=np.float64)
drag_end_obj = np.array([BASKET_CENTER_X, BASKET_CENTER_Y], dtype=np.float64)
drag_mid_finger = drag_mid_obj + OBJ_FINGER_XY_OFFSETS[3]
drag_end_finger = drag_end_obj + OBJ_FINGER_XY_OFFSETS[3]
self._add_pose(
[drag_start_finger[0], drag_start_finger[1], drag_z],
topdown,
closed_grip,
OBJ3_DRAG_START_STEPS,
finger_xy=drag_start_finger,
finger_z=drag_z,
label=f"obj{obj_idx}_drag_start",
)
self._add_pose(
[drag_mid_finger[0], drag_mid_finger[1], drag_z],
topdown,
closed_grip,
OBJ3_DRAG_MID_STEPS,
finger_xy=drag_mid_finger,
finger_z=drag_z,
label=f"obj{obj_idx}_drag_mid",
)
self._add_pose(
[drag_end_finger[0], drag_end_finger[1], drag_z],
topdown,
closed_grip,
OBJ3_DRAG_END_STEPS,
finger_xy=drag_end_finger,
finger_z=drag_z,
label=f"obj{obj_idx}_drag_end",
)
self._add_pose(
[drag_end_finger[0], drag_end_finger[1], drag_z],
topdown,
closed_grip,
OBJ3_DRAG_SETTLE_STEPS,
finger_xy=drag_end_finger,
finger_z=drag_z,
label=f"obj{obj_idx}_drag_settle",
)
self._add_pose(
[drag_end_finger[0], drag_end_finger[1], drag_z],
topdown,
GRIP_OPEN,
OBJ_OPEN_STEPS[obj_idx],
finger_xy=drag_end_finger,
finger_z=drag_z,
label=f"obj{obj_idx}_drag_open",
)
self._add_pose([RETRACT_X, RETRACT_Y, TABLE_TOP_Z + 0.40], topdown, GRIP_OPEN, 80, label=f"obj{obj_idx}_retract")
continue
mid = np.array([(close_finger_xy[0] + place_xy[0]) * 0.5, (close_finger_xy[1] + place_xy[1]) * 0.5, release_z])
if obj_idx == 3:
carry_mid_finger = mid[:2] + OBJ_FINGER_XY_OFFSETS[3]
release_finger = place_xy + OBJ_FINGER_XY_OFFSETS[3]
else:
carry_mid_finger = mid[:2] if obj_idx in (1, 2) else None
release_finger = place_xy if obj_idx in (1, 2) else None
carry_finger_z = OBJ3_LIFT_FINGER_Z if obj_idx == 3 else None
self._add_pose(
mid,
place_rot,
closed_grip,
max(OBJ_TRANSPORT_STEPS[obj_idx] // 2, 1),
finger_xy=carry_mid_finger,
finger_z=carry_finger_z,
label=f"obj{obj_idx}_mid",
)
if obj_idx == 1:
self._add_pose(
mid,
place_rot,
GRIP_CLOSE,
140,
freeze_arm=True,
label=f"obj{obj_idx}_mid_squeeze",
)
self._add_pose(
[place_xy[0], place_xy[1], release_z],
place_rot,
closed_grip,
max(OBJ_TRANSPORT_STEPS[obj_idx] - OBJ_TRANSPORT_STEPS[obj_idx] // 2, 1),
finger_xy=release_finger,
finger_z=carry_finger_z,
label=f"obj{obj_idx}_release",
)
if obj_idx == 3:
# Match the runner's basket-hold phase: keep the gripper closed
# above the release pose while the object centre is servoed into
# the real basket centre before opening.
self._add_pose(
[place_xy[0], place_xy[1], release_z],
place_rot,
closed_grip,
420,
finger_xy=release_finger,
finger_z=carry_finger_z,
label=f"obj{obj_idx}_basket_hold",
)
if obj_idx == 1 and os.environ.get("ATEC_PCA_ENABLE_OBJ1_RESCUE") == "1":
self._add_pose([place_xy[0], place_xy[1], release_z], place_rot, GRIP_CLOSE, 1, label="obj1_relocalize_drag")
settle_xy = np.array([BASKET_CENTER_X, BASKET_CENTER_Y], dtype=np.float64) if obj_idx == 1 else place_xy
settle_finger = release_finger if obj_idx == 3 else (settle_xy if obj_idx in (1, 2) else None)
self._add_pose([settle_xy[0], settle_xy[1], open_z], place_rot, closed_grip, 80 if obj_idx != 3 else 120, finger_xy=settle_finger, label=f"obj{obj_idx}_settle")
self._add_pose([settle_xy[0], settle_xy[1], open_z], place_rot, GRIP_OPEN, OBJ_OPEN_STEPS[obj_idx], label=f"obj{obj_idx}_open")
self._add_pose([RETRACT_X, RETRACT_Y, TABLE_TOP_Z + 0.40], topdown, GRIP_OPEN, 80, label=f"obj{obj_idx}_retract")
self.detected = True
def _add_pose(
self,
pos,
rot,
grip,
steps,
finger_xy=None,
finger_z=None,
servo_obj_z=None,
servo_target_rel_z=None,
freeze_arm=False,
label="",
):
if int(steps) <= 0:
return
self.plan.append(
PoseTarget(
np.asarray(pos, dtype=np.float64),
np.asarray(rot, dtype=np.float64),
np.asarray(grip, dtype=np.float64),
int(steps),
None if finger_xy is None else np.asarray(finger_xy, dtype=np.float64),
None if finger_z is None else float(finger_z),
None if servo_obj_z is None else float(servo_obj_z),
None if servo_target_rel_z is None else float(servo_target_rel_z),
bool(freeze_arm),
str(label),
)
)
def predicts(self, obs, current_score):
qpos = self._obs_qpos(obs)
if self.t < 25:
self.t += 1
return {"action": np.zeros((1, 8), dtype=np.float32).tolist(), "giveup": False}
if self.home_count < 80:
self.home_count += 1
action = np.clip((HOME_Q - DEFAULT_Q) / ACTION_SCALE, -3.0, 3.0)
return {"action": action.reshape(1, -1).astype(np.float32).tolist(), "giveup": False}
if not self.detected:
if (
os.environ.get("ATEC_PCA_OBJ1_DIRECT_RESCUE") == "1"
and tuple(int(x) for x in os.environ.get("ATEC_PCA_OBJECTS", "3,2,1").replace(" ", ",").split(",") if x) == (1,)
and self._build_object1_drag_rescue(obs)
):
self.detected = True
else:
self._build_plan(obs)
if self.plan_idx >= len(self.plan):
if (
not self.fallback_done
and 3 in self.objects
and os.environ.get("ATEC_PCA_ENABLE_FALLBACK") == "1"
):
self.fallback_done = True
if self._build_object3_drag_fallback(obs):
target = self.plan[self.plan_idx]
pos_w = target.pos_w.copy()
else:
action = np.clip((HOME_Q - DEFAULT_Q) / ACTION_SCALE, -3.0, 3.0)
return {"action": action.reshape(1, -1).astype(np.float32).tolist(), "giveup": False}
else:
action = np.clip((HOME_Q - DEFAULT_Q) / ACTION_SCALE, -3.0, 3.0)
return {"action": action.reshape(1, -1).astype(np.float32).tolist(), "giveup": False}
else:
target = self.plan[self.plan_idx]
pos_w = target.pos_w.copy()
if target.label == "obj1_relocalize_drag":
if self._build_object1_drag_rescue(obs):
target = self.plan[self.plan_idx]
pos_w = target.pos_w.copy()
else:
self.plan_idx += 1
return {"action": np.zeros((1, 8), dtype=np.float32).tolist(), "giveup": False}
raw_pos_w = pos_w.copy()
dynamic_finger_xy = None
finger_target_w = None
if target.label in ("obj3_basket_hold", "obj3_settle") and os.environ.get(
"ATEC_PCA_OBJ3_OBJECT_SERVO", "1"
) != "0":
c_now = self._estimate_object3_current_center(obs)
if c_now is not None:
if self._obj3_carry_offset_xy is None:
finger_now = self.ik.finger_center_world(qpos)
observed_offset = finger_now[:2] - c_now[:2]
# Preserve the actual contact relation reached at lift,
# but bound it so a bad visual frame cannot launch the arm.
observed_offset = np.clip(observed_offset, [-0.055, -0.055], [0.055, 0.055])
if np.all(np.isfinite(observed_offset)):
self._obj3_carry_offset_xy = observed_offset.astype(np.float64)
carry_offset = (
self._obj3_carry_offset_xy
if self._obj3_carry_offset_xy is not None
else OBJ_FINGER_XY_OFFSETS[3]
)
object_target_xy = np.array([BASKET_CENTER_X, BASKET_CENTER_Y], dtype=np.float64)
correction = np.zeros(2, dtype=np.float64)
correction = (object_target_xy - c_now[:2]) * OBJ3_OBJECT_SERVO_GAIN
corr_norm = float(np.linalg.norm(correction))
max_corr = OBJ3_OBJECT_SERVO_MAX_XY
if corr_norm > max_corr:
correction = correction / max(corr_norm, 1e-6) * max_corr
pos_w[:2] = raw_pos_w[:2] + correction
raw_pos_w = pos_w.copy()
# Keep the same finger-to-object contact relation while
# servoing the object centre into the basket. Pointing the
# finger target at c_now pins the hand near the old table pose
# and fights the basket correction.
dynamic_finger_xy = object_target_xy + carry_offset
if (
os.environ.get("ATEC_PCA_ENABLE_FALLBACK") == "1"
and
os.environ.get("ATEC_PCA_OBJ3_DYNAMIC_FALLBACK", "1") != "0"
and not self.fallback_done
and target.label in ("obj3_mid", "obj3_release", "obj3_basket_hold")
and c_now[1] > BASKET_CENTER_Y + 0.16
and c_now[2] < TABLE_TOP_Z + 0.045
and self.step_in_target > 80
):
self.fallback_done = True
print(
f"[PCA_FALLBACK_TRIGGER] object_3 stalled c=({c_now[0]:.3f},{c_now[1]:.3f},{c_now[2]:.3f}) "
f"target={target.label} step={self.step_in_target}",
flush=True,
)
if self._build_object3_drag_fallback(obs):
target = self.plan[self.plan_idx]
pos_w = target.pos_w.copy()
raw_pos_w = pos_w.copy()
dynamic_finger_xy = None
if os.environ.get("ATEC_PCA_DEBUG_TARGET") and self.step_in_target % 25 == 0:
print(
f"[PCA_OBJ_SERVO] {target.label} c=({c_now[0]:.3f},{c_now[1]:.3f}) "
f"target=({object_target_xy[0]:.3f},{object_target_xy[1]:.3f}) "
f"corr=({correction[0]:+.3f},{correction[1]:+.3f})",
flush=True,
)
if target.finger_xy is not None:
finger = self.ik.finger_center_world(qpos)
gb_b, _ = self.ik.fk_base(qpos[:6])
gb_w = BASE_POS_W + R_W_B @ gb_b
finger_from_gb = finger - gb_w
desired_finger_xy = target.finger_xy if dynamic_finger_xy is None else dynamic_finger_xy
finger_target_z = target.finger_z if target.finger_z is not None else finger[2]
finger_target_w = np.array([desired_finger_xy[0], desired_finger_xy[1], finger_target_z], dtype=np.float64)
xy_error = finger[:2] - desired_finger_xy
correction = -xy_error
corr_norm = float(np.linalg.norm(correction))
max_xy = 0.12
if target.label.startswith("obj3_") and (
("_mid" in target.label)
or ("_release" in target.label)
or ("_basket_hold" in target.label)
or ("_settle" in target.label)
or ("_drag" in target.label)
):
max_xy = OBJ3_FINGER_SERVO_MAX_XY
elif ("_mid" in target.label) or ("_release" in target.label) or ("_settle" in target.label):
max_xy = 0.32
if corr_norm > max_xy:
correction = correction / max(corr_norm, 1e-6) * max_xy
pos_w[:2] = raw_pos_w[:2] + correction
if target.finger_z is not None:
pos_w[2] = float(target.finger_z - finger_from_gb[2])
elif target.servo_obj_z is not None and target.servo_target_rel_z is not None:
rel_z = float(finger[2] - target.servo_obj_z)
z_error = float(target.servo_target_rel_z - rel_z)
obj_for_label = 3 if target.label.startswith("obj3_") else 1
max_z = OBJ_FINGER_SERVO_MAX_Z.get(obj_for_label, 0.050)
if obj_for_label == 3:
z_correction = float(np.clip(z_error, -max_z, max_z))
else:
z_correction = min(0.0, max(-max_z, z_error))
pos_w[2] = float(raw_pos_w[2] + z_correction)
if os.environ.get("ATEC_PCA_DEBUG_TARGET") and self.step_in_target % 25 == 0:
print(
f"[PCA_TARGET] plan={self.plan_idx} step={self.step_in_target} "
f"raw=({raw_pos_w[0]:.3f},{raw_pos_w[1]:.3f},{raw_pos_w[2]:.3f}) "
f"gb=({gb_w[0]:.3f},{gb_w[1]:.3f},{gb_w[2]:.3f}) "
f"finger=({finger[0]:.3f},{finger[1]:.3f},{finger[2]:.3f}) "
f"desired=({desired_finger_xy[0]:.3f},{desired_finger_xy[1]:.3f}) "
f"pos=({pos_w[0]:.3f},{pos_w[1]:.3f},{pos_w[2]:.3f})",
flush=True,
)
# Use a submit-side equivalent of the runner's CartesianController:
# one DLS update from the current qpos per simulator step. Close/reach
# phases prioritize position because centimetres of z error are enough
# to miss the object, while a small wrist error is tolerable.
position_only = (
("_reach" in target.label)
or ("_side_pre" in target.label)
or ("_side_low" in target.label)
or ("_insert" in target.label)
or ("_close" in target.label)
or ("_low_hold" in target.label)
or (target.label.startswith("obj3_") and any(key in target.label for key in ("drag", "mid", "release", "basket_hold", "settle")))
)
if target.freeze_arm:
q6 = qpos[:6].copy()
elif (
finger_target_w is not None
and (
(
target.label.startswith("fallback_")
and os.environ.get("ATEC_PCA_FALLBACK_FINGER_IK", "0") != "0"
)
or (
target.label.startswith("obj3_")
and os.environ.get("ATEC_PCA_OBJ3_USE_FINGER_IK", "0") == "1"
and any(key in target.label for key in ("mid", "release", "basket_hold", "settle"))
)
)
):
q6 = self.ik.solve_finger(qpos, finger_target_w, target.rot_w)
elif os.environ.get("ATEC_PCA_USE_FULL_IK") == "1":
q6 = self.ik.solve(qpos, pos_w, target.rot_w)
else:
q6 = self.ik.step_dls(qpos, pos_w, target.rot_w, position_only=position_only)
q_target = np.concatenate([q6, target.grip])
if target.label.startswith("obj1_"):
gap = self.ik.finger_gap(qpos)
if (
self._obj1_hold_grip is None
and
target.label in ("obj1_close", "obj1_lift", "obj1_mid")
and gap <= OBJ1_HOLD_GAP
and self.step_in_target > 10
):
self._obj1_hold_grip = qpos[6:8].copy()
if self._obj1_hold_grip is not None and any(
key in target.label for key in ("close", "squeeze", "lift", "mid", "release", "settle")
):
q_target[6:8] = self._obj1_hold_grip
if target.label.startswith("obj3_"):
gap = self.ik.finger_gap(qpos)
if (
self._obj3_hold_grip is None
and target.label == "obj3_lift"
and gap <= OBJ3_HOLD_GAP
and self.step_in_target >= int(os.environ.get("ATEC_PCA_OBJ3_LIFT_LATCH_STEP", "20"))
):
self._obj3_hold_grip = qpos[6:8].copy()
if self._obj3_hold_grip is not None and any(
key in target.label for key in ("close", "low_hold", "lift", "mid", "release", "basket_hold", "settle", "drag")
):
q_target[6:8] = self._obj3_hold_grip
# Match IsaacLab CartesianController's per-step clamp; gripper fingers
# still close gradually so they do not shove the object sideways.
gripper_max_delta = 0.010
if target.label.startswith("obj3_") and self._obj3_hold_grip is None and any(
key in target.label for key in ("close", "low_hold")
):
gripper_max_delta = OBJ3_GRIPPER_MAX_DELTA
max_delta = np.array(
[0.18, 0.18, 0.18, 0.18, 0.18, 0.18, gripper_max_delta, gripper_max_delta],
dtype=np.float64,
)
q_target = qpos + np.clip(q_target - qpos, -max_delta, max_delta)
action = np.clip((q_target - DEFAULT_Q) / ACTION_SCALE, -5.0, 5.0)
self.step_in_target += 1
advance = self.step_in_target >= target.steps
if target.label == "obj1_close" and self._obj1_hold_grip is not None:
advance = True
if (
target.label == "obj3_close"
and self._obj3_hold_grip is not None
and self.step_in_target >= OBJ3_CLOSE_MIN_STEPS
):
advance = True
if "_squeeze" in target.label:
gap = self.ik.finger_gap(qpos)
if self._obj1_hold_grip is not None and target.label.startswith("obj1_"):
advance = self.step_in_target >= 20
elif gap > OBJ1_HOLD_GAP and self.step_in_target < 420:
advance = False
if os.environ.get("ATEC_PCA_DEBUG_TARGET") and self.step_in_target % 25 == 0:
print(f"[PCA_SQUEEZE] step={self.step_in_target} gap={gap:.4f} advance={advance}", flush=True)
if advance:
if os.environ.get("ATEC_PCA_DEBUG_TARGET") and target.label.startswith("obj3_"):
c_dbg = self._estimate_object3_current_center(obs)
f_dbg = self.ik.finger_center_world(qpos)
gap_dbg = self.ik.finger_gap(qpos)
c_msg = "none"
if c_dbg is not None:
c_msg = f"({c_dbg[0]:.3f},{c_dbg[1]:.3f},{c_dbg[2]:.3f})"
print(
f"[PCA_STAGE_END] {target.label} c={c_msg} "
f"finger=({f_dbg[0]:.3f},{f_dbg[1]:.3f},{f_dbg[2]:.3f}) "
f"gap={gap_dbg:.4f} hold="
f"{None if self._obj3_hold_grip is None else [float(v) for v in self._obj3_hold_grip]}",
flush=True,
)
self.step_in_target = 0
self.plan_idx += 1
return {"action": action.reshape(1, -1).astype(np.float32).tolist(), "giveup": False}
RETRACT_X = TABLE_CENTER_X + TABLE_HALF_X - 0.05
RETRACT_Y = TABLE_CENTER_Y
|