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The GraspNet model predicts grasps in the camera/ROS frame. Task E executes a
top-down Piper grasp in world frame, so this adapter intentionally uses
GraspNet for the contact centre and jaw yaw, then forces a stable top-down
orientation for the Piper gripper.
"""
from __future__ import annotations
from dataclasses import dataclass
from functools import lru_cache
from pathlib import Path
import os
import sys
import numpy as np
import torch
from scipy.spatial.transform import Rotation
REPO_ROOT = Path(__file__).resolve().parents[2]
TUNTUN_ROOT = REPO_ROOT / "third_party" / "tuntunclaw"
GRASPNET_ROOT = TUNTUN_ROOT / "graspnet-baseline"
CHECKPOINT_PATH = TUNTUN_ROOT / "temp" / "logs" / "log_rs" / "checkpoint-rs.tar"
def _ensure_tuntun_paths() -> None:
paths = [
GRASPNET_ROOT / "models",
GRASPNET_ROOT / "dataset",
GRASPNET_ROOT / "utils",
GRASPNET_ROOT / "graspnetAPI",
TUNTUN_ROOT / "manipulator_grasp",
]
for path in paths:
p = str(path)
if p not in sys.path:
sys.path.insert(0, p)
@dataclass(frozen=True)
class TaskEGrasp:
translation_w: np.ndarray
quat_wxyz_w: np.ndarray
score: float
width: float
raw_translation_cam: np.ndarray
def camera_arrays(camera) -> tuple[np.ndarray, np.ndarray, np.ndarray, np.ndarray, np.ndarray]:
"""Return RGB, depth, K, camera position and ROS-frame quaternion."""
rgb = camera.data.output["rgb"][0].detach().cpu().numpy()[..., :3]
depth = camera.data.output["depth"][0].detach().cpu().numpy()
if depth.ndim == 3:
depth = depth[..., 0]
K = camera.data.intrinsic_matrices[0].detach().cpu().numpy()
pos_w = camera.data.pos_w[0].detach().cpu().numpy()
quat_wxyz_ros = camera.data.quat_w_ros[0].detach().cpu().numpy()
return rgb, depth.astype(np.float32), K.astype(np.float32), pos_w.astype(np.float64), quat_wxyz_ros.astype(np.float64)
def project_world_points_to_image(points_w: np.ndarray, K: np.ndarray, pos_w: np.ndarray, quat_wxyz_ros: np.ndarray) -> np.ndarray:
"""Project world points into a ROS camera image."""
rot_w_cam = Rotation.from_quat(
[quat_wxyz_ros[1], quat_wxyz_ros[2], quat_wxyz_ros[3], quat_wxyz_ros[0]]
).as_matrix()
pts_cam = (rot_w_cam.T @ (points_w - pos_w).T).T
z = np.clip(pts_cam[:, 2], 1e-6, None)
u = K[0, 0] * pts_cam[:, 0] / z + K[0, 2]
v = K[1, 1] * pts_cam[:, 1] / z + K[1, 2]
return np.stack([u, v, pts_cam[:, 2]], axis=1)
def oracle_object_mask(env, camera, obj_idx: int, pad_px: int = 24) -> np.ndarray:
"""Create a temporary ROI mask by projecting the known simulated object bbox.
This is for fast grasp primitive debugging. Once the primitive is stable,
replace this mask provider with RGB-D segmentation/VLM masks for submission.
"""
from atec_rl_lab.tasks.task_e.env_cfg import OBJ_HALF_EXTENTS, TABLE_TOP_Z
rgb, depth, K, pos_w, quat_wxyz_ros = camera_arrays(camera)
h, w = depth.shape[:2]
obj = env.unwrapped.scene.rigid_objects[f"object_{obj_idx}"]
center = obj.data.root_pos_w[0].detach().cpu().numpy().astype(np.float64)
hx, hy = OBJ_HALF_EXTENTS[f"object_{obj_idx}"]
z_lo = TABLE_TOP_Z + 0.005
z_hi = max(center[2] + 0.16, TABLE_TOP_Z + 0.08)
corners = np.array(
[
[center[0] + sx * hx, center[1] + sy * hy, z]
for sx in (-1.0, 1.0)
for sy in (-1.0, 1.0)
for z in (z_lo, z_hi)
],
dtype=np.float64,
)
uvz = project_world_points_to_image(corners, K, pos_w, quat_wxyz_ros)
valid = uvz[:, 2] > 0.02
mask = np.zeros((h, w), dtype=np.uint8)
if not np.any(valid):
return mask
u = uvz[valid, 0]
v = uvz[valid, 1]
x1 = int(np.clip(np.floor(u.min()) - pad_px, 0, w - 1))
y1 = int(np.clip(np.floor(v.min()) - pad_px, 0, h - 1))
x2 = int(np.clip(np.ceil(u.max()) + pad_px, 0, w - 1))
y2 = int(np.clip(np.ceil(v.max()) + pad_px, 0, h - 1))
if x2 > x1 and y2 > y1:
mask[y1 : y2 + 1, x1 : x2 + 1] = 255
# Remove obvious background/table pixels while keeping the object surface.
obj_depth = depth[mask > 0]
obj_depth = obj_depth[np.isfinite(obj_depth) & (obj_depth > 0.0)]
if obj_depth.size:
d_min = float(np.percentile(obj_depth, 3))
d_max = float(np.percentile(obj_depth, 70))
mask[(depth < d_min - 0.03) | (depth > d_max + 0.06)] = 0
# Debug oracle refinement: keep only RGB-D points whose reconstructed
# world coordinates lie inside the selected object's AABB. The first
# rectangular ROI can include neighboring objects for banana/long
# shapes, which shifts GraspNet's execution centre by tens of cm.
ys, xs = np.where((mask > 0) & np.isfinite(depth) & (depth > 0.0))
if len(xs) > 0:
z = depth[ys, xs].astype(np.float64)
x_cam = (xs.astype(np.float64) - float(K[0, 2])) / float(K[0, 0]) * z
y_cam = (ys.astype(np.float64) - float(K[1, 2])) / float(K[1, 1]) * z
pts_cam = np.stack([x_cam, y_cam, z], axis=1)
rot_w_cam = Rotation.from_quat(
[quat_wxyz_ros[1], quat_wxyz_ros[2], quat_wxyz_ros[3], quat_wxyz_ros[0]]
).as_matrix()
pts_w = (rot_w_cam @ pts_cam.T).T + pos_w
keep = (
(pts_w[:, 0] >= center[0] - hx - 0.025)
& (pts_w[:, 0] <= center[0] + hx + 0.025)
& (pts_w[:, 1] >= center[1] - hy - 0.025)
& (pts_w[:, 1] <= center[1] + hy + 0.025)
& (pts_w[:, 2] >= TABLE_TOP_Z - 0.010)
& (pts_w[:, 2] <= center[2] + 0.180)
)
refined = np.zeros_like(mask)
refined[ys[keep], xs[keep]] = 255
if np.count_nonzero(refined) > 128:
mask = refined
return mask
_BAND_Z_LIMITS = {
1: (0.035, 0.130), # sugar box: reject table pixels and high gripper links
2: (0.020, 0.190), # mustard bottle
3: (0.012, 0.095), # banana
}
def rgbd_band_object_mask(camera, obj_idx: int, margin_y: float = 0.045) -> np.ndarray:
"""Segment a Task-E object from RGB-D using legal scene priors.
The official randomizer keeps each object type in a distinct world-Y band.
Reconstructing the video camera depth into world coordinates lets us isolate
the object without reading simulator object state. This is the intended
replacement for ``oracle_object_mask`` in submission-style tests.
"""
from scripts.act.task_e.config import OBJ_SPAWN_X_MIN, OBJ_SPAWN_X_MAX, OBJ_SPAWN_Y_BANDS
from atec_rl_lab.tasks.task_e.env_cfg import TABLE_TOP_Z
rgb, depth, K, pos_w, quat_wxyz_ros = camera_arrays(camera)
valid = np.isfinite(depth) & (depth > 0.0) & (depth < 6.0)
ys, xs = np.where(valid)
mask = np.zeros(depth.shape[:2], dtype=np.uint8)
if len(xs) == 0:
return mask
z = depth[ys, xs].astype(np.float64)
x_cam = (xs.astype(np.float64) - float(K[0, 2])) / float(K[0, 0]) * z
y_cam = (ys.astype(np.float64) - float(K[1, 2])) / float(K[1, 1]) * z
pts_cam = np.stack([x_cam, y_cam, z], axis=1)
rot_w_cam = Rotation.from_quat(
[quat_wxyz_ros[1], quat_wxyz_ros[2], quat_wxyz_ros[3], quat_wxyz_ros[0]]
).as_matrix()
pts_w = (rot_w_cam @ pts_cam.T).T + pos_w
y0, y1 = OBJ_SPAWN_Y_BANDS[obj_idx]
z_min_rel, z_max_rel = _BAND_Z_LIMITS.get(obj_idx, (0.006, 0.24))
rgb_pts = rgb[ys, xs].astype(np.float32)
maxc = rgb_pts.max(axis=1)
minc = rgb_pts.min(axis=1)
sat = maxc - minc
non_gray = (sat > 18.0) | (maxc > 170.0)
world_keep = (
(pts_w[:, 0] >= OBJ_SPAWN_X_MIN - 0.08)
& (pts_w[:, 0] <= OBJ_SPAWN_X_MAX + 0.08)
& (pts_w[:, 1] >= y0 - margin_y)
& (pts_w[:, 1] <= y1 + margin_y)
& (pts_w[:, 2] >= TABLE_TOP_Z + z_min_rel)
& (pts_w[:, 2] <= TABLE_TOP_Z + z_max_rel)
& non_gray
)
mask[ys[world_keep], xs[world_keep]] = 255
# Fill the component's rectangular holes lightly; GraspNet expects enough
# depth samples and the box has large white low-saturation areas.
if np.count_nonzero(mask) > 0:
yy, xx = np.where(mask > 0)
x1, x2 = int(xx.min()), int(xx.max())
y1p, y2p = int(yy.min()), int(yy.max())
roi = np.zeros_like(mask)
roi[y1p : y2p + 1, x1 : x2 + 1] = 255
fill_keep = roi[ys, xs] > 0
fill_keep &= (
(pts_w[:, 1] >= y0 - margin_y)
& (pts_w[:, 1] <= y1 + margin_y)
& (pts_w[:, 2] >= TABLE_TOP_Z + z_min_rel)
& (pts_w[:, 2] <= TABLE_TOP_Z + z_max_rel)
)
mask[ys[fill_keep], xs[fill_keep]] = 255
return mask
@lru_cache(maxsize=1)
def _load_graspnet_model():
_ensure_tuntun_paths()
if not CHECKPOINT_PATH.exists():
raise FileNotFoundError(
f"GraspNet checkpoint missing: {CHECKPOINT_PATH}. "
"Download official checkpoint-rs.tar there first."
)
from graspnet import GraspNet
net = GraspNet(
input_feature_dim=0,
num_view=300,
num_angle=12,
num_depth=4,
cylinder_radius=0.05,
hmin=-0.02,
hmax_list=[0.01, 0.02, 0.03, 0.04],
is_training=False,
)
device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu")
net.to(device)
checkpoint = torch.load(CHECKPOINT_PATH, map_location=device)
net.load_state_dict(checkpoint["model_state_dict"])
net.eval()
return net
def _run_graspnet(rgb: np.ndarray, depth: np.ndarray, mask: np.ndarray, K: np.ndarray):
_ensure_tuntun_paths()
import open3d as o3d
from collision_detector import ModelFreeCollisionDetector
from data_utils import CameraInfo, create_point_cloud_from_depth_image
from graspnet import pred_decode
from graspnetAPI import GraspGroup
color = rgb.astype(np.float32) / 255.0
height, width = depth.shape[:2]
camera_info = CameraInfo(width, height, float(K[0, 0]), float(K[1, 1]), float(K[0, 2]), float(K[1, 2]), 1.0)
cloud = create_point_cloud_from_depth_image(depth, camera_info, organized=True)
valid = (mask > 0) & np.isfinite(depth) & (depth > 0.0) & (depth < 6.0)
cloud_masked = cloud[valid]
color_masked = color[valid]
if len(cloud_masked) == 0:
raise RuntimeError("No valid masked depth points for GraspNet.")
num_point = 5000
if len(cloud_masked) >= num_point:
idxs = np.random.choice(len(cloud_masked), num_point, replace=False)
else:
idxs = np.concatenate(
[np.arange(len(cloud_masked)), np.random.choice(len(cloud_masked), num_point - len(cloud_masked), replace=True)]
)
cloud_sampled = torch.from_numpy(cloud_masked[idxs][None].astype(np.float32)).to(
torch.device("cuda:0" if torch.cuda.is_available() else "cpu")
)
end_points = {"point_clouds": cloud_sampled, "cloud_colors": color_masked[idxs]}
net = _load_graspnet_model()
with torch.no_grad():
end_points = net(end_points)
grasp_preds = pred_decode(end_points)
gg = GraspGroup(grasp_preds[0].detach().cpu().numpy()).nms().sort_by_score()
if len(gg) > 128:
gg = gg[:128]
cloud_o3d = o3d.geometry.PointCloud()
cloud_o3d.points = o3d.utility.Vector3dVector(cloud_masked.astype(np.float32))
cloud_o3d.colors = o3d.utility.Vector3dVector(color_masked.astype(np.float32))
try:
detector = ModelFreeCollisionDetector(np.asarray(cloud_o3d.points, dtype=np.float32), voxel_size=0.01)
collision_mask = detector.detect(gg, approach_dist=0.05, collision_thresh=0.01)
gg = gg[~collision_mask]
except Exception as exc:
print(f"[graspnet] collision check skipped: {exc}")
gg = gg.sort_by_score()
grasps = list(gg)
if not grasps:
raise RuntimeError("No GraspNet candidates after filtering.")
center = np.mean(cloud_masked, axis=0)
# TunTunClaw's empirical selector: prefer grasps near the segmented object centre.
max_dist = max(np.linalg.norm(g.translation - center) for g in grasps) or 1.0
best = max(grasps, key=lambda g: float(g.score) * 0.1 + (1.0 - np.linalg.norm(g.translation - center) / max_dist) * 0.9)
out = GraspGroup()
out.add(best)
return out
def _load_graspnet():
_ensure_tuntun_paths()
if not CHECKPOINT_PATH.exists():
raise FileNotFoundError(
f"GraspNet checkpoint missing: {CHECKPOINT_PATH}. "
"Download official checkpoint-rs.tar there first."
)
return _run_graspnet
def infer_grasp_from_camera(camera, mask: np.ndarray) -> TaskEGrasp:
"""Run TunTunClaw GraspNet and convert the selected grasp to Task-E world pose."""
rgb, depth, _K, pos_w, quat_wxyz_ros = camera_arrays(camera)
run_grasp_inference = _load_graspnet()
gg = run_grasp_inference(rgb, depth, mask, _K)
if len(gg) == 0:
raise RuntimeError("GraspNet returned no grasps.")
grasp = list(gg)[0]
rot_w_cam = Rotation.from_quat(
[quat_wxyz_ros[1], quat_wxyz_ros[2], quat_wxyz_ros[3], quat_wxyz_ros[0]]
).as_matrix()
t_cam = np.asarray(grasp.translation, dtype=np.float64)
t_w = rot_w_cam @ t_cam + pos_w
valid = (mask > 0) & np.isfinite(depth) & (depth > 0.0) & (depth < 6.0)
if np.any(valid):
ys, xs = np.where(valid)
z = depth[ys, xs].astype(np.float64)
x = (xs.astype(np.float64) - float(_K[0, 2])) / float(_K[0, 0]) * z
y = (ys.astype(np.float64) - float(_K[1, 2])) / float(_K[1, 1]) * z
pts_cam = np.stack([x, y, z], axis=1)
pts_w = (rot_w_cam @ pts_cam.T).T + pos_w
# For top-down Piper execution, the upper object-surface cloud is more
# stable than a single GraspNet seed point on box/bottle edges. Keep
# GraspNet's yaw/width/score, recenter only the execution target.
z_gate = float(np.percentile(pts_w[:, 2], 70))
upper = pts_w[pts_w[:, 2] >= z_gate]
if len(upper) > 16:
# The highest-score GraspNet seed often sits on a visible edge for
# Task-E boxes/bottles. Piper's parallel jaw is more reliable when
# executed through the segmented object's robust surface centre.
t_w[:2] = np.median(upper[:, :2], axis=0)
else:
t_w[:2] = np.median(pts_w[:, :2], axis=0)
t_w[2] = float(np.percentile(pts_w[:, 2], 85))
# GraspNet's first column is the approach axis. We keep its jaw hint but
# force the Piper tool z-axis downward because the Task-E IK/top-down setup
# is much more stable than arbitrary 6-DoF wrist poses.
R_cam_grasp = np.asarray(grasp.rotation_matrix, dtype=np.float64)
jaw_hint_w = rot_w_cam @ R_cam_grasp[:, 1]
jaw_xy = np.array([jaw_hint_w[0], jaw_hint_w[1], 0.0], dtype=np.float64)
if np.linalg.norm(jaw_xy) < 1e-6:
jaw_xy = np.array([0.0, 1.0, 0.0], dtype=np.float64)
jaw_xy = jaw_xy / np.linalg.norm(jaw_xy)
grip_z = np.array([0.0, 0.0, -1.0], dtype=np.float64)
align_x = np.cross(jaw_xy, grip_z)
align_x = align_x / max(np.linalg.norm(align_x), 1e-6)
jaw_y = np.cross(grip_z, align_x)
jaw_y = jaw_y / max(np.linalg.norm(jaw_y), 1e-6)
R_w_tool = np.stack([align_x, jaw_y, grip_z], axis=1)
quat_xyzw = Rotation.from_matrix(R_w_tool).as_quat()
quat_wxyz = np.array([quat_xyzw[3], quat_xyzw[0], quat_xyzw[1], quat_xyzw[2]], dtype=np.float64)
return TaskEGrasp(
translation_w=t_w.astype(np.float64),
quat_wxyz_w=quat_wxyz,
score=float(grasp.score),
width=float(grasp.width),
raw_translation_cam=t_cam,
)
def quat_wxyz_to_torch(quat_wxyz: np.ndarray, device: str) -> torch.Tensor:
return torch.tensor([quat_wxyz], dtype=torch.float32, device=device)
def pos_to_torch(pos: np.ndarray, device: str) -> torch.Tensor:
return torch.tensor([pos], dtype=torch.float32, device=device)
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