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上传 Task E 数据采集与过滤脚本
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"""Pick-place state machine and grasp-quaternion solver for Task E."""
import torch
from isaaclab.utils.math import matrix_from_quat, quat_from_matrix
from .config import (
STEPS, STATE_ORDER, OBJ_STATE_STEP_OVERRIDES,
CARRY_Z, PLACE_HEIGHT,
RETRACT_POS_X, RETRACT_POS_Y,
GRASP_Z_OFFSET, OBJ_GRASP_Z_OFFSETS, OBJ_CLOSE_Z_OFFSETS,
OBJ_GRASP_YAW_OFFSETS,
BASKET_CENTER_X, BASKET_CENTER_Y,
DEFAULT_PLACE_QUAT_W,
OBJ_GRASP_CENTER_OFFSETS,
OBJ_CARRY_Z, OBJ_PLACE_HEIGHTS, OBJ_PLACE_XY_OFFSETS,
OBJ_TRANSPORT_GRIPPER_CMDS, OBJ_KEEP_GRASP_QUAT_STATES,
OBJ_TRANSPORT_PUSH_BIASES,
OBJ_MANIPULATION_MODES, OBJ_PUSH_GRIPPER_CMDS,
OBJ_PUSH_APPROACH_CLEARANCE,
OBJ_PUSH_X_GAINS, OBJ_PUSH_MAX_X_CORRECTIONS,
OBJ_PUSH_Y_GAINS, OBJ_PUSH_MAX_Y_CORRECTIONS,
OBJ_PUSH_MIN_BEHIND,
OBJ_SERVO_TO_BASKET_STATES, OBJ_SERVO_XY_GAINS, OBJ_SERVO_MAX_XY,
OBJ_SERVO_HOLD_STATES, OBJ_SERVO_EXTRA_STEPS,
BASKET_IN_X, BASKET_IN_Y,
)
def _build_grasp_matrix(long_axis: torch.Tensor, grip_z: torch.Tensor) -> torch.Tensor:
"""Build a right-handed gripper rotation matrix given the object's long axis.
The Piper gripper jaw opens along its LOCAL Y axis, so local Y must be
perpendicular to the object's long axis.
Frame layout (columns of R_grip):
col 0 (local X) = align_dir ∥ long_axis
col 1 (local Y) = jaw_dir ⊥ long_axis ← jaw opening direction
col 2 (local Z) = grip_z pointing down
Right-hand check: col0 × col1 = align_dir × jaw_dir = grip_z ✓
"""
jaw_dir = torch.linalg.cross(long_axis, grip_z) # ⊥ long_axis, in XY plane
jaw_dir = jaw_dir / jaw_dir.norm().clamp(min=1e-6)
align_dir = torch.linalg.cross(jaw_dir, grip_z) # ∥ long_axis
align_dir = align_dir / align_dir.norm().clamp(min=1e-6)
return torch.stack([align_dir, jaw_dir, grip_z], dim=1) # (3, 3)
def compute_grasp_quat(obj_quat_w: torch.Tensor, device: str) -> torch.Tensor:
"""Compute a top-down grasp quaternion for the object.
Finds the object axis most aligned with the world XY-plane (the long axis),
builds a gripper frame where the jaw (local Y) is perpendicular to that axis,
then picks the candidate orientation closest to the default top-down pose.
Parameters
----------
obj_quat_w : (4,) tensor, (w, x, y, z)
device : torch device string
Returns
-------
grasp_quat : (4,) tensor, (w, x, y, z)
"""
R_obj = matrix_from_quat(obj_quat_w.unsqueeze(0)).squeeze(0) # (3, 3)
grip_z = torch.tensor([0.0, 0.0, -1.0], device=device)
default_quat = torch.tensor(DEFAULT_PLACE_QUAT_W, dtype=torch.float32, device=device)
# Project each object column-axis onto XY plane; keep the most horizontal one(s)
norms, axes_xy = [], []
for col in range(3):
ax = torch.tensor([R_obj[0, col].item(), R_obj[1, col].item(), 0.0], device=device)
norms.append(ax.norm().item())
axes_xy.append(ax)
best_norm = max(norms)
candidates = [
axes_xy[c] / max(norms[c], 1e-6)
for c in range(3)
if norms[c] >= best_norm - 1e-3
]
# Among candidates, pick the one whose grasp frame is closest to the default orientation
best_cos = -2.0
long_axis = candidates[0]
for cand in candidates:
q_cand = quat_from_matrix(_build_grasp_matrix(cand, grip_z).unsqueeze(0)).squeeze(0)
cos_sim = torch.abs((q_cand * default_quat).sum()).item()
if cos_sim > best_cos:
best_cos = cos_sim
long_axis = cand
R_grip = _build_grasp_matrix(long_axis, grip_z) # (3, 3)
return quat_from_matrix(R_grip.unsqueeze(0)).squeeze(0) # (4,) w,x,y,z
def _quat_mul(q1: torch.Tensor, q2: torch.Tensor) -> torch.Tensor:
w1, x1, y1, z1 = q1.unbind()
w2, x2, y2, z2 = q2.unbind()
return torch.stack([
w1 * w2 - x1 * x2 - y1 * y2 - z1 * z2,
w1 * x2 + x1 * w2 + y1 * z2 - z1 * y2,
w1 * y2 - x1 * z2 + y1 * w2 + z1 * x2,
w1 * z2 + x1 * y2 - y1 * x2 + z1 * w2,
])
class PickPlaceStateMachine:
"""Finite state machine that sequences pick-and-place for multiple objects.
States (in order): INIT → PRE_GRASP → REACH → CLOSE → LIFT →
TRANSPORT → PLACE → OPEN → RETRACT → (next object or done)
"""
def __init__(self, object_indices: list[int], device: str):
self._obj_indices = object_indices
self._device = device
self._grasp_quat_cache: dict[int, torch.Tensor] = {}
self.reset()
def reset(self) -> None:
self._ptr = 0
self._state_idx = 0
self._count = 0
self.done = False
self._cached_obj_pos: torch.Tensor | None = None
self._servo_extra_counts: dict[tuple[int, str], int] = {}
self._grasp_quat_cache.clear()
def set_grasp_quat(self, obj_idx: int, obj_quat_w: torch.Tensor) -> None:
"""Pre-compute and cache the grasp quaternion for one object."""
grasp_quat = compute_grasp_quat(obj_quat_w, self._device)
yaw = OBJ_GRASP_YAW_OFFSETS.get(obj_idx, 0.0)
if abs(yaw) > 1e-6:
half = torch.tensor(0.5 * yaw, dtype=torch.float32, device=self._device)
yaw_quat = torch.stack([
torch.cos(half),
torch.tensor(0.0, dtype=torch.float32, device=self._device),
torch.tensor(0.0, dtype=torch.float32, device=self._device),
torch.sin(half),
])
grasp_quat = _quat_mul(yaw_quat, grasp_quat)
grasp_quat = grasp_quat / grasp_quat.norm().clamp(min=1e-6)
self._grasp_quat_cache[obj_idx] = grasp_quat
def tick(self, obj_pos: torch.Tensor) -> tuple[torch.Tensor, torch.Tensor, str]:
"""Advance the state machine by one step.
Parameters
----------
obj_pos : (3,) tensor — current object position in world frame
Returns
-------
ee_pos_des : (3,) target EE position
ee_quat_des : (4,) target EE orientation (w,x,y,z)
gripper_cmd : "open" | "close"
"""
s = self.state
d = self._device
# Freeze object position at start of PRE_GRASP to avoid drift during descent
if s == "PRE_GRASP" and self._count == 0:
self._cached_obj_pos = obj_pos.clone()
if s in ("REACH", "CLOSE", "LIFT") and self._cached_obj_pos is not None:
obj_pos = self._cached_obj_pos
ee_pos, gripper = self._get_target_pos_gripper(s, obj_pos, d)
ee_quat = self._get_target_quat(s, d)
self._count += 1
if self._count >= self._get_state_steps(s):
if self._should_hold_servo_state(s, obj_pos):
self._count = self._get_state_steps(s) - 1
return ee_pos, ee_quat, gripper
self._count = 0
if s == "RETRACT":
self._ptr += 1
self._cached_obj_pos = None
if self._ptr >= len(self._obj_indices):
self.done = True
return ee_pos, ee_quat, gripper
self._state_idx = STATE_ORDER.index("PRE_GRASP")
else:
self._state_idx += 1
return ee_pos, ee_quat, gripper
# ------------------------------------------------------------------ #
# Properties
# ------------------------------------------------------------------ #
@property
def state(self) -> str:
return STATE_ORDER[self._state_idx]
@property
def current_object_key(self) -> str:
return f"object_{self._obj_indices[self._ptr]}"
# ------------------------------------------------------------------ #
# Private helpers
# ------------------------------------------------------------------ #
def _get_target_pos_gripper(
self, s: str, obj_pos: torch.Tensor, d: str
) -> tuple[torch.Tensor, str]:
if self._is_push_mode():
return self._get_push_target_pos_gripper(s, obj_pos, d)
grasp_pos = self._get_grasp_pos(obj_pos, d)
if s == "INIT":
return torch.tensor([RETRACT_POS_X, RETRACT_POS_Y, CARRY_Z], device=d), "open"
elif s == "PRE_GRASP":
p = grasp_pos.clone(); p[2] = CARRY_Z
return p, "open"
elif s == "REACH":
p = grasp_pos.clone(); p[2] += self._get_grasp_z_offset()
return p, "open"
elif s == "CLOSE":
p = grasp_pos.clone(); p[2] += self._get_close_z_offset()
return p, "close"
elif s == "LIFT":
p = grasp_pos.clone(); p[2] = self._get_carry_z()
return p, self._get_transport_gripper_cmd()
elif s == "TRANSPORT":
servo = self._get_object_servo_target(s, obj_pos, grasp_pos, self._get_carry_z(), d)
if servo is not None:
return servo, self._get_transport_gripper_cmd()
x, y = self._get_place_xy()
return torch.tensor([x, y, self._get_carry_z()], device=d), self._get_transport_gripper_cmd()
elif s == "PLACE":
servo = self._get_object_servo_target(s, obj_pos, grasp_pos, self._get_place_height(), d)
if servo is not None:
return servo, self._get_transport_gripper_cmd()
x, y = self._get_place_xy()
return torch.tensor([x, y, self._get_place_height()], device=d), self._get_transport_gripper_cmd()
elif s == "OPEN":
servo = self._get_object_servo_target(s, obj_pos, grasp_pos, self._get_place_height(), d)
if servo is not None:
return servo, "open"
x, y = self._get_place_xy()
return torch.tensor([x, y, self._get_place_height()], device=d), "open"
elif s == "LIFT_RETRACT":
return torch.tensor([BASKET_CENTER_X, BASKET_CENTER_Y, CARRY_Z], device=d), "open"
elif s == "RETRACT":
return torch.tensor([RETRACT_POS_X, RETRACT_POS_Y, CARRY_Z], device=d), "open"
else:
raise ValueError(f"Unknown state: {s}")
def _get_grasp_pos(self, obj_pos: torch.Tensor, d: str) -> torch.Tensor:
cur_idx = self._obj_indices[min(self._ptr, len(self._obj_indices) - 1)]
offset = OBJ_GRASP_CENTER_OFFSETS.get(cur_idx, (0.0, 0.0, 0.0))
return obj_pos + torch.tensor(offset, dtype=torch.float32, device=d)
def _get_current_obj_idx(self) -> int:
return self._obj_indices[min(self._ptr, len(self._obj_indices) - 1)]
def _is_push_mode(self) -> bool:
return OBJ_MANIPULATION_MODES.get(self._get_current_obj_idx(), "pick") == "push"
def _get_push_gripper_cmd(self) -> str:
cur_idx = self._get_current_obj_idx()
return OBJ_PUSH_GRIPPER_CMDS.get(cur_idx, self._get_transport_gripper_cmd())
def _get_push_target_pos_gripper(
self, s: str, obj_pos: torch.Tensor, d: str
) -> tuple[torch.Tensor, str]:
"""Low table-contact pushing primitive for objects that do not pinch reliably."""
cur_idx = self._get_current_obj_idx()
contact_obj_pos = self._cached_obj_pos if self._cached_obj_pos is not None else obj_pos
start = self._get_grasp_pos(contact_obj_pos, d)
z_low = self._get_place_height()
if s == "INIT":
return torch.tensor([RETRACT_POS_X, RETRACT_POS_Y, CARRY_Z], device=d), "open"
if s == "PRE_GRASP":
p = start.clone()
p[2] = z_low + OBJ_PUSH_APPROACH_CLEARANCE.get(cur_idx, 0.14)
return p, "open"
if s in ("REACH", "CLOSE", "LIFT"):
p = start.clone()
p[2] = z_low
return p, self._get_push_gripper_cmd()
if s in ("TRANSPORT", "PLACE"):
place_x, place_y = self._get_place_xy()
target_xy = torch.tensor([place_x, place_y], dtype=torch.float32, device=d)
start_xy = contact_obj_pos[:2]
x_err = place_x - obj_pos[0]
x_gain = OBJ_PUSH_X_GAINS.get(cur_idx, 0.55)
x_max = OBJ_PUSH_MAX_X_CORRECTIONS.get(cur_idx, 0.08)
x_corr = torch.clamp(x_err * x_gain, min=-x_max, max=x_max)
progress = 1.0
if s == "TRANSPORT":
progress = min((self._count + 1) / max(self._get_state_steps(s), 1), 1.0)
progress = min(progress * 1.35, 1.0)
ref_xy = start_xy + (target_xy - start_xy) * progress
p_live = torch.cat([
ref_xy,
torch.tensor([z_low], dtype=torch.float32, device=d),
])
offset = torch.tensor(
OBJ_GRASP_CENTER_OFFSETS.get(cur_idx, (0.0, 0.0, 0.0)),
dtype=torch.float32,
device=d,
)
p_live = p_live + offset
p_live[0] = p_live[0] + x_corr
# Keep the pusher on the rear side of the object. If the reference
# sweep gets ahead of a lagging object, contact is lost or the object
# is knocked sideways instead of being driven into the basket.
min_behind = OBJ_PUSH_MIN_BEHIND.get(cur_idx, 0.03)
p_live[1] = torch.maximum(
p_live[1],
obj_pos[1] + torch.tensor(min_behind, dtype=torch.float32, device=d),
)
# During the hold phase, apply a bounded inward preload without
# allowing the pusher centre to cross in front of the object.
y_err = place_y - obj_pos[1]
y_gain = OBJ_PUSH_Y_GAINS.get(cur_idx, 0.85)
y_max = OBJ_PUSH_MAX_Y_CORRECTIONS.get(cur_idx, 0.22)
inward = torch.clamp(y_err * y_gain, min=-y_max, max=0.0)
p_live[1] = torch.maximum(p_live[1] + inward, obj_pos[1] + min_behind)
p_live[2] = z_low
if s == "TRANSPORT":
p = start + (p_live - start) * min(progress * 3.0, 1.0)
else:
p = p_live
return p, self._get_push_gripper_cmd()
if s == "OPEN":
p = self._get_grasp_pos(obj_pos, d)
p[2] = z_low
return p, "open"
if s == "LIFT_RETRACT":
x, y = self._get_place_xy()
return torch.tensor([x, y, CARRY_Z], device=d), "open"
if s == "RETRACT":
return torch.tensor([RETRACT_POS_X, RETRACT_POS_Y, CARRY_Z], device=d), "open"
raise ValueError(f"Unknown state: {s}")
def _get_grasp_z_offset(self) -> float:
cur_idx = self._get_current_obj_idx()
return OBJ_GRASP_Z_OFFSETS.get(cur_idx, GRASP_Z_OFFSET)
def _get_close_z_offset(self) -> float:
cur_idx = self._get_current_obj_idx()
return OBJ_CLOSE_Z_OFFSETS.get(cur_idx, self._get_grasp_z_offset())
def _get_carry_z(self) -> float:
cur_idx = self._get_current_obj_idx()
return OBJ_CARRY_Z.get(cur_idx, CARRY_Z)
def _get_place_height(self) -> float:
cur_idx = self._get_current_obj_idx()
return OBJ_PLACE_HEIGHTS.get(cur_idx, PLACE_HEIGHT)
def _get_place_xy(self) -> tuple[float, float]:
cur_idx = self._get_current_obj_idx()
dx, dy = OBJ_PLACE_XY_OFFSETS.get(cur_idx, (0.0, 0.0))
return BASKET_CENTER_X + dx, BASKET_CENTER_Y + dy
def _get_transport_gripper_cmd(self) -> str:
cur_idx = self._get_current_obj_idx()
return OBJ_TRANSPORT_GRIPPER_CMDS.get(cur_idx, "close")
def _get_state_steps(self, s: str) -> int:
cur_idx = self._get_current_obj_idx()
return OBJ_STATE_STEP_OVERRIDES.get(cur_idx, {}).get(s, STEPS[s])
def _get_transport_push_bias(self) -> tuple[float, float, float] | None:
cur_idx = self._get_current_obj_idx()
return OBJ_TRANSPORT_PUSH_BIASES.get(cur_idx)
def _get_object_servo_target(
self,
s: str,
obj_pos: torch.Tensor,
grasp_pos: torch.Tensor,
z: float,
d: str,
) -> torch.Tensor | None:
cur_idx = self._get_current_obj_idx()
if s not in OBJ_SERVO_TO_BASKET_STATES.get(cur_idx, ()):
push_bias = self._get_transport_push_bias()
if push_bias is None:
return None
p = grasp_pos + torch.tensor(push_bias, dtype=torch.float32, device=d)
p[2] = z
return p
x, y = self._get_place_xy()
target_xy = torch.tensor([x, y], dtype=torch.float32, device=d)
xy_error = target_xy - obj_pos[:2]
gain = OBJ_SERVO_XY_GAINS.get(cur_idx, 1.0)
max_xy = OBJ_SERVO_MAX_XY.get(cur_idx, 0.25)
correction = xy_error * gain
norm = torch.linalg.norm(correction).clamp(min=1e-6)
if norm.item() > max_xy:
correction = correction / norm * max_xy
if s == "TRANSPORT":
progress = min((self._count + 1) / max(self._get_state_steps(s), 1), 1.0)
correction = correction * max(0.15, progress)
p = grasp_pos.clone()
p[:2] = p[:2] + correction
push_bias = self._get_transport_push_bias()
if push_bias is not None:
p = p + torch.tensor(push_bias, dtype=torch.float32, device=d)
p[2] = z
return p
def _should_hold_servo_state(self, s: str, obj_pos: torch.Tensor) -> bool:
cur_idx = self._get_current_obj_idx()
if s not in OBJ_SERVO_HOLD_STATES.get(cur_idx, ()):
return False
dx = abs(float(obj_pos[0].item() - BASKET_CENTER_X))
dy = abs(float(obj_pos[1].item() - BASKET_CENTER_Y))
if dx <= BASKET_IN_X * 0.85 and dy <= BASKET_IN_Y * 0.85:
return False
key = (cur_idx, s)
count = self._servo_extra_counts.get(key, 0)
if count >= OBJ_SERVO_EXTRA_STEPS.get(cur_idx, 0):
return False
self._servo_extra_counts[key] = count + 1
return True
def _get_target_quat(self, s: str, d: str) -> torch.Tensor:
default_quat = torch.tensor(DEFAULT_PLACE_QUAT_W, dtype=torch.float32, device=d)
cur_idx = self._get_current_obj_idx()
if self._is_push_mode() and s in ("REACH", "CLOSE", "LIFT", "TRANSPORT", "PLACE", "OPEN"):
return self._grasp_quat_cache.get(cur_idx, default_quat)
if s in OBJ_KEEP_GRASP_QUAT_STATES.get(cur_idx, ("REACH", "CLOSE", "LIFT")):
return self._grasp_quat_cache.get(cur_idx, default_quat)
return default_quat