Datasets:
asset_id string | preview_image image | preview_video video | preview_frame int64 | preview_video_frames int64 | preview_video_fps int64 | preview_source string | source_uri string | source string | source_sha256 string | source_file_type string | source_filename string | source_file_size int64 | metadata_animation_count int64 | metadata_armature_count int64 | metadata_shape_key_count int64 | metadata_poly_count int64 | metadata_vert_count int64 | metadata_mesh_count int64 | dedupe_key string | is_exact_duplicate bool | download_status string | download_bytes int64 | download_sha256_ok bool | asset_path string | asset_available bool | inspected bool | inspection_error string | bone_count int64 | armature_count int64 | action_count int64 | frame_count int64 | has_skinning bool | has_textures bool | mesh_count int64 | technical_pass bool | technical_reject_reasons list | preview_path string | preview_available bool | semantic_label string | semantic_description string | animation_description string | visual_quality string | annotation_status string | license string | license_status string | qwen_model string | qwen_annotation_status string | qwen_semantic_superclass string | qwen_semantic_fine_class string | qwen_object_name string | qwen_object_description string | qwen_motion_description string | qwen_is_animated bool | qwen_animation_strength string | qwen_visual_quality string | qwen_defects list | qwen_confidence float64 | qwen_elapsed_seconds float64 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
000fc601-8d17-5d0a-a7ad-6af4df7a3788 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/NightSparrows/NSDev/blob/b6de559812d4c5598e77b18f957cd99993824486/Sandbox/res/archer/dae/archer_walk.dae | github | f8b0a49b3633e8cf6244e8ec571ad9a94937eb5e33206ba453ea01d6ae9be808 | dae | archer_walk.dae | 311,683 | 1 | 1 | 0 | 621 | 372 | 1 | null | null | downloaded | 311,683 | true | assets/dae/000fc601-8d17-5d0a-a7ad-6af4df7a3788/archer_walk.dae | true | true | null | 58 | null | null | 33 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/000fc601-8d17-5d0a-a7ad-6af4df7a3788/front_frame12.png | true | armored_knight | a white, low-polygon 3D model of a knight in armor, shown in a running or leaping pose with a hooded head and outstretched arms. | the knight's pose changes from a forward leap to a more upright running stance, with arms and legs in different positions across the frames, indicating a running animation. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | armored_knight | knight | a white, low-polygon 3D model of a knight in armor, shown in a running or leaping pose with a hooded head and outstretched arms. | the knight's pose changes from a forward leap to a more upright running stance, with arms and legs in different positions across the frames, indicating a running animation. | true | clear | good | [] | 0.95 | 2.224 | ||
002c873b-1d73-5c79-aab2-94c0ecacfd61 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/peggycheang/usj-vre/blob/460e96bddfac9a13feb8dfb8bbe4265b90e12a65/walkingdae/Walking.dae | github | 0ced19ca89e7ac70bbf8a20df56ce09852b16cc8d37abd12210af8f5ed175782 | dae | Walking.dae | 303,805 | 1 | 1 | 0 | 372 | 536 | 1 | null | null | downloaded | 303,805 | true | assets/dae/002c873b-1d73-5c79-aab2-94c0ecacfd61/Walking.dae | true | true | null | 33 | null | null | 34 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/002c873b-1d73-5c79-aab2-94c0ecacfd61/front_frame12.png | true | elmo | A red, blocky, low-poly 3D model of Elmo with a yellow nose, white eyes, and a wide smile, rendered in a pixelated style. | The character transitions from a standing pose to a crouched, forward-leaning stance, with its arms moving from a neutral position to a forward, bent position, suggesting a walking or running motion. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | elmo | Elmo | A red, blocky, low-poly 3D model of Elmo with a yellow nose, white eyes, and a wide smile, rendered in a pixelated style. | The character transitions from a standing pose to a crouched, forward-leaning stance, with its arms moving from a neutral position to a forward, bent position, suggesting a walking or running motion. | true | clear | good | [] | 0.95 | 2.206 | ||
00feeb9d-2aaa-5911-8115-73d774da4974 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/bmatthieu3/rib/blob/134e19772a4cf3ff7d4918cd8ef039f1a9216253/test/spider/walk.dae | github | bc9c77d82942f90277dcc37fa1587793cee116106f8f564439f300f83172e644 | dae | walk.dae | 218,066 | 1 | 1 | 0 | 222 | 138 | 1 | null | null | downloaded | 218,066 | true | assets/dae/00feeb9d-2aaa-5911-8115-73d774da4974/walk.dae | true | true | null | 45 | null | null | 16 | true | false | 1 | false | [
"fewer_than_20_frames",
"no_embedded_texture"
] | official_xl_renderings/00feeb9d-2aaa-5911-8115-73d774da4974/front_frame12.png | true | spider | A low-polygon, white, 3D model of a spider with a segmented body and eight long, thin legs, rendered against a black background. | The spider model rotates slowly in place, showing different angles of its body and legs across the four frames. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | creature | spider | spider | A low-polygon, white, 3D model of a spider with a segmented body and eight long, thin legs, rendered against a black background. | The spider model rotates slowly in place, showing different angles of its body and legs across the four frames. | true | clear | good | [] | 0.95 | 1.857 | ||
0151f47a-1d07-58c2-af8f-b50806f767c3 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/Alex2772/Craftgame/blob/7c13a585da4ee00242113f851ad3d38a9e26c3b5/Craftgame/res/models/untitled.dae | github | 12091ad519edf1ed349d21a533206b651d01403a62d91b0b1ddff96b72c48a95 | dae | untitled.dae | 761,683 | 1 | 1 | 0 | 2,892 | 1,760 | 4 | null | null | downloaded | 761,683 | true | assets/dae/0151f47a-1d07-58c2-af8f-b50806f767c3/untitled.dae | true | true | null | 65 | null | null | 16 | true | false | 4 | false | [
"fewer_than_20_frames",
"no_embedded_texture"
] | official_xl_renderings/0151f47a-1d07-58c2-af8f-b50806f767c3/front_frame12.png | true | windshield_wiper | A metallic windshield wiper with a long arm and a blade, shown against a black background. | The wiper arm moves from a near-vertical position to a more horizontal position, indicating a sweeping motion. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | other_object | windshield_wiper | Windshield Wiper | A metallic windshield wiper with a long arm and a blade, shown against a black background. | The wiper arm moves from a near-vertical position to a more horizontal position, indicating a sweeping motion. | true | clear | good | [] | 0.95 | 1.801 | ||
021fe9da-e12a-5aa2-a6db-dbe428b5fb51 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/SickGuyy777/parcial-programacion/blob/ff1a1cfa01e260c0ea64cbecebd2aad9ab2ed4cf/ParcialProgramacion/Assets/enemi_bomb/bombenemy_animation/idle/idle.dae | github | fb70ba51ff8b8c914161b65f76cf02af552294276548ce2dfe89aa10c00731d6 | dae | idle.dae | 114,593 | 10 | 0 | 0 | 309 | 1,236 | 5 | null | null | downloaded | 114,593 | true | assets/dae/021fe9da-e12a-5aa2-a6db-dbe428b5fb51/idle.dae | true | true | null | 0 | null | null | 0 | false | false | 5 | false | [
"fewer_than_20_bones",
"fewer_than_20_frames",
"no_skinning_weights",
"no_embedded_texture"
] | official_xl_renderings/021fe9da-e12a-5aa2-a6db-dbe428b5fb51/front_frame12.png | true | robot | A pixelated, blocky robot with a dark gray, dome-shaped body, yellow legs, and a small yellow light on top, set against a black background. | The robot remains in a consistent pose across all four frames, showing no visible movement or change in position. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | robot | robot | robot | A pixelated, blocky robot with a dark gray, dome-shaped body, yellow legs, and a small yellow light on top, set against a black background. | The robot remains in a consistent pose across all four frames, showing no visible movement or change in position. | true | none | good | [] | 0.95 | 1.896 | ||
024c8e2c-93be-55c7-9511-c4f52b3fde8c | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/carsonaziz/Skeletal-Animation/blob/e2e22aa71fafb2eeb58b6b90f2c44f7453331d15/bin/res/finger/finger_wave.dae | github | aa10db2bf03aa7557ee954c70fa576893e1c5d809052bf519b84b6b55852c0fa | dae | finger_wave.dae | 21,379 | 1 | 1 | 0 | 36 | 24 | 1 | null | null | downloaded | 21,379 | true | assets/dae/024c8e2c-93be-55c7-9511-c4f52b3fde8c/finger_wave.dae | true | true | null | 3 | null | null | 50 | true | false | 1 | false | [
"fewer_than_20_bones",
"no_embedded_texture"
] | official_xl_renderings/024c8e2c-93be-55c7-9511-c4f52b3fde8c/front_frame12.png | true | limb | A light gray, segmented robotic limb composed of cylindrical and rectangular parts, shown against a black background. | The limb transitions from a vertical, straight position to a bent, angled position, suggesting a jointed movement. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | robot | limb | robot limb | A light gray, segmented robotic limb composed of cylindrical and rectangular parts, shown against a black background. | The limb transitions from a vertical, straight position to a bent, angled position, suggesting a jointed movement. | true | clear | good | [] | 0.95 | 1.769 | ||
025112fa-626d-562a-a0be-f7c47b51c6dd | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/SpookyCorgi/Shadow/blob/d08d690c2056fdee48e3a380694c79f72a8d7dd3/Model/DarkSheep/DarkSheep.dae | github | 865b40ef0e9149ac3306869ac07b62536f86011b3e1d4e9e86b4921944c511ab | dae | DarkSheep.dae | 38,052 | 1 | 1 | 0 | 132 | 88 | 1 | null | null | downloaded | 38,052 | true | assets/dae/025112fa-626d-562a-a0be-f7c47b51c6dd/DarkSheep.dae | true | true | null | 3 | null | null | 21 | true | false | 1 | false | [
"fewer_than_20_bones",
"no_embedded_texture"
] | official_xl_renderings/025112fa-626d-562a-a0be-f7c47b51c6dd/front_frame12.png | true | pixel_art_character | A pixel art character with a blocky, abstract design, featuring a dark, patterned body and a simple head, rendered in black and white against a black background. | The character remains in a consistent standing pose across all four frames, with no discernible movement or change in posture. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | pixel_art_character | pixel character | A pixel art character with a blocky, abstract design, featuring a dark, patterned body and a simple head, rendered in black and white against a black background. | The character remains in a consistent standing pose across all four frames, with no discernible movement or change in posture. | true | none | good | [] | 0.95 | 2.075 | ||
049775eb-2e83-535f-98ae-63e6d9ade4cb | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/Erik-Raccy/Capstone-Project/blob/ac136f3f0c1a170dab18269d0764803d9fd39f6a/Capstone/C4 Engine/Import/CapstoneGame/Models/Player/PlayerWalk.dae | github | d9f275dd89d68a53916567fa54ff5bf6e5ee726d8eeffaa0de22971c6b3bc75e | dae | PlayerWalk.dae | 1,678,847 | 1 | 1 | 0 | 10,969 | 6,565 | 1 | null | null | downloaded | 1,678,847 | true | assets/dae/049775eb-2e83-535f-98ae-63e6d9ade4cb/PlayerWalk.dae | true | true | null | 15 | null | null | 71 | true | false | 1 | false | [
"fewer_than_20_bones",
"no_embedded_texture"
] | official_xl_renderings/049775eb-2e83-535f-98ae-63e6d9ade4cb/front_frame12.png | true | walking_robot | a white, mechanical robot with a bulky, segmented body, articulated limbs, and a helmet-like head, shown in a walking motion. | the robot progresses through a walking cycle, shifting its weight and moving its legs in a forward stride across the four frames. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | robot | walking_robot | walking robot | a white, mechanical robot with a bulky, segmented body, articulated limbs, and a helmet-like head, shown in a walking motion. | the robot progresses through a walking cycle, shifting its weight and moving its legs in a forward stride across the four frames. | true | clear | good | [] | 0.95 | 1.963 | ||
05180672-b021-5413-a611-295d07487c71 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/ishmeetkohli/dualQuaternionSkinning/blob/fcfea4996667699142cea671929b4d6e1447b49a/Resources/res/cylinder_moving.dae | github | 9e8766f50afee9300cfb0c6d916656e566a4fd451edeaa9fcae140d5c378e378 | dae | cylinder_moving.dae | 76,576 | 1 | 1 | 0 | 828 | 416 | 1 | null | null | downloaded | 76,576 | true | assets/dae/05180672-b021-5413-a611-295d07487c71/cylinder_moving.dae | true | true | null | 2 | null | null | 78 | true | false | 1 | false | [
"fewer_than_20_bones",
"no_embedded_texture"
] | official_xl_renderings/05180672-b021-5413-a611-295d07487c71/front_frame12.png | true | cylindrical_object | A white cylindrical object with a textured, ribbed section in the middle, shown against a black background. | The object rotates, showing different angles of its cylindrical form and the central textured section. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | other_object | cylindrical_object | cylindrical object | A white cylindrical object with a textured, ribbed section in the middle, shown against a black background. | The object rotates, showing different angles of its cylindrical form and the central textured section. | true | clear | good | [] | 0.95 | 1.642 | ||
0584a3c8-35b6-57dc-a48c-175e11939cf5 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/dshipps/RadChipReleaseBin/blob/2916656b3cfba2672ce04a4370b7e9d6df435566/RadServ/CSE125/Model/monky2014_delete2.dae | github | 4b4fbae3ed17f9fa4b745d8bc38d1454f57ecc765f0c7d08d610247034a71b60 | dae | monky2014_delete2.dae | 542,393 | 4 | 1 | 0 | 2,090 | 1,049 | 1 | null | null | downloaded | 542,393 | true | assets/dae/0584a3c8-35b6-57dc-a48c-175e11939cf5/monky2014_delete2.dae | true | true | null | 24 | null | null | 61 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/0584a3c8-35b6-57dc-a48c-175e11939cf5/front_frame12.png | true | flying_creature | A dark, slender, and elongated creature with a central body and four long, thin appendages extending outward, resembling a flying insect or a mythical creature, set against a black background. | The creature appears to be in a gliding or flying motion, with its appendages slightly changing position across the frames, suggesting a subtle flapping or gliding motion. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | creature | flying_creature | flying creature | A dark, slender, and elongated creature with a central body and four long, thin appendages extending outward, resembling a flying insect or a mythical creature, set against a black background. | The creature appears to be in a gliding or flying motion, with its appendages slightly changing position across the frames, suggesting a subtle flapping or gliding motion. | true | clear | good | [] | 0.95 | 2.267 | ||
061b3f1a-e324-5487-9c80-9291da265421 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/hamletSolanoD/Puztle-Castle/blob/ad541b136a2151a9777f525465f20bca7eba49a4/Assets/Animaciones/Knight/Walk.dae | github | 0e7ef323c6800de3e5f98fd1d380fbd62c42948d78e6ea8f9ae74b4eb99a200c | dae | Walk.dae | 872,764 | 19 | 0 | 0 | 12,516 | 6,321 | 19 | null | null | downloaded | 872,764 | true | assets/dae/061b3f1a-e324-5487-9c80-9291da265421/Walk.dae | true | true | null | 0 | null | null | 0 | false | false | 19 | false | [
"fewer_than_20_bones",
"fewer_than_20_frames",
"no_skinning_weights",
"no_embedded_texture"
] | official_xl_renderings/061b3f1a-e324-5487-9c80-9291da265421/front_frame12.png | true | cartoon_character | a white, stylized 3D character with a rounded head, large ears, and a simple body, shown in a walking pose. | the character progresses through a walking cycle, with its legs and arms moving in a rhythmic sequence to simulate forward motion. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | cartoon_character | walking character | a white, stylized 3D character with a rounded head, large ears, and a simple body, shown in a walking pose. | the character progresses through a walking cycle, with its legs and arms moving in a rhythmic sequence to simulate forward motion. | true | clear | good | [] | 0.95 | 1.896 | ||
075cdbb2-c73c-57ce-8e6b-af8a5673d08b | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/aklattenhoff/ProjectFactions/blob/adf7d267d8280935f7e5ec47f234976286fecf9e/binaries/models/archer.DAE | github | 74300ef97ee6e8f10790ca8b008bc886867951305421df8547f45e9949838ba1 | dae | archer.DAE | 121,331 | 1 | 1 | 0 | 500 | 252 | 1 | null | null | downloaded | 121,331 | true | assets/dae/075cdbb2-c73c-57ce-8e6b-af8a5673d08b/archer.DAE | true | true | null | 21 | null | null | 41 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/075cdbb2-c73c-57ce-8e6b-af8a5673d08b/front_frame12.png | true | character | A white, stylized 3D character with a hooded outfit, shown from the front against a black background. | The character remains in a consistent standing pose with no visible movement or change in posture across the four frames. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | character | character | A white, stylized 3D character with a hooded outfit, shown from the front against a black background. | The character remains in a consistent standing pose with no visible movement or change in posture across the four frames. | true | none | good | [] | 0.95 | 1.905 | ||
0771c591-e085-58fd-aa38-cf28b3b47aff | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/danilogsch/Coop-SLAM/blob/02517d34a6f5e4f5ed4a0ac2bfa06a7d5ce85ff5/humble_ws/src/ign_models/VisitorKidWalk/meshes/VisitorKidWalk.dae | github | 9346aa71f58f274264e7c018b52b9058a93d35bcb99fcff4672866f5fa9bd7b2 | dae | VisitorKidWalk.dae | 655,924 | 1 | 1 | 0 | 1,514 | 1,492 | 1 | null | null | downloaded | 655,924 | true | assets/dae/0771c591-e085-58fd-aa38-cf28b3b47aff/VisitorKidWalk.dae | true | true | null | 33 | null | null | 27 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/0771c591-e085-58fd-aa38-cf28b3b47aff/front_frame12.png | true | human | a 3D animated character with gray hair, wearing a yellow t-shirt, dark shorts, and white socks, shown in a walking cycle. | the character progresses through a walking cycle, showing the natural movement of legs and arms in a forward stride. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | human | walking character | a 3D animated character with gray hair, wearing a yellow t-shirt, dark shorts, and white socks, shown in a walking cycle. | the character progresses through a walking cycle, showing the natural movement of legs and arms in a forward stride. | true | clear | good | [] | 0.95 | 1.848 | ||
077bb594-ff38-50ca-8ca1-a4e21238e7cd | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/OtterOrder/crock-rising/blob/543dc542bb313e1f5e34866bd58985775acf375a/src/data/anim/Anim_Alien_Attack.DAE | github | 787b01cfd8a70865e16065c9dbab36f0091598d2d0307b24a038370e0f03bacd | dae | Anim_Alien_Attack.DAE | 672,425 | 1 | 1 | 0 | 3,750 | 1,877 | 1 | null | null | downloaded | 672,425 | true | assets/dae/077bb594-ff38-50ca-8ca1-a4e21238e7cd/Anim_Alien_Attack.DAE | true | true | null | 36 | null | null | 25 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/077bb594-ff38-50ca-8ca1-a4e21238e7cd/front_frame12.png | true | alien | a silver, metallic alien figure with a large head, prominent eyes, and a slender body, standing against a black background. | the alien character transitions from a neutral stance to a pose with its right hand raised to its head, then lowers it, and finally returns to a neutral stance, indicating a gesture or signal. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | creature | alien | alien character | a silver, metallic alien figure with a large head, prominent eyes, and a slender body, standing against a black background. | the alien character transitions from a neutral stance to a pose with its right hand raised to its head, then lowers it, and finally returns to a neutral stance, indicating a gesture or signal. | true | clear | good | [] | 0.95 | 2.06 | ||
08a0f6ed-4e92-5973-b3f8-99b3bd110c87 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/NightSparrows/NSDev/blob/b6de559812d4c5598e77b18f957cd99993824486/Sandbox/res/archer/dae/devil_idle.dae | github | 1dbd9e9037024874cd0511da5d54f855aeb6ff07520d01cebe615c0dd7bbb894 | dae | devil_idle.dae | 216,843 | 1 | 1 | 0 | 530 | 289 | 1 | null | null | downloaded | 216,843 | true | assets/dae/08a0f6ed-4e92-5973-b3f8-99b3bd110c87/devil_idle.dae | true | true | null | 53 | null | null | 21 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/08a0f6ed-4e92-5973-b3f8-99b3bd110c87/front_frame12.png | true | winged_figure | A white, stylized humanoid figure with large, flat wings, a pointed helmet, and a short tunic, standing against a black background. | The figure rotates slowly, showing its left side in frame 0, then its back in frame 8, its right side in frame 16, and its back again in frame 23, indicating a continuous rotation. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | winged_figure | winged figure | A white, stylized humanoid figure with large, flat wings, a pointed helmet, and a short tunic, standing against a black background. | The figure rotates slowly, showing its left side in frame 0, then its back in frame 8, its right side in frame 16, and its back again in frame 23, indicating a continuous rotation. | true | clear | good | [] | 0.95 | 2.245 | ||
08e90ff5-8ebc-5091-8df6-3c0ef608011b | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/Zeoyoon/CGProject/blob/98821d930aa447add001ca98f7340466db261a3d/model/model.dae | github | d9884251eb24aed30d62ab6c4dd57da828f9750de6e7e0545e7e6270860d3b6e | dae | model.dae | 333,581 | 1 | 1 | 0 | 1,420 | 740 | 1 | null | null | downloaded | 333,581 | true | assets/dae/08e90ff5-8ebc-5091-8df6-3c0ef608011b/model.dae | true | true | null | 16 | null | null | 21 | true | false | 1 | false | [
"fewer_than_20_bones",
"no_embedded_texture"
] | official_xl_renderings/08e90ff5-8ebc-5091-8df6-3c0ef608011b/front_frame12.png | true | character | A low-polygon 3D character wearing a wide-brimmed hat, a light-colored vest over a dark shirt, light-colored pants, and boots, with a neutral face and a small bag on its back. | The character is shown in a running animation, with its arms and legs moving in a forward stride across the four frames. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | character | character | A low-polygon 3D character wearing a wide-brimmed hat, a light-colored vest over a dark shirt, light-colored pants, and boots, with a neutral face and a small bag on its back. | The character is shown in a running animation, with its arms and legs moving in a forward stride across the four frames. | true | clear | good | [] | 0.95 | 2.19 | ||
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"no_embedded_texture"
] | official_xl_renderings/0a8db89b-620d-551d-ac55-f6d32f0341ca/front_frame12.png | true | female_character | a 3D model of a female character with a slender build, shown in a neutral pose with no clothing or accessories, rendered in grayscale against a black background. | the character is shown in a walking cycle, with subtle changes in limb and torso position indicating forward motion across the frames. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | female_character | female character | a 3D model of a female character with a slender build, shown in a neutral pose with no clothing or accessories, rendered in grayscale against a black background. | the character is shown in a walking cycle, with subtle changes in limb and torso position indicating forward motion across the frames. | true | clear | good | [] | 0.95 | 2.033 | ||
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"no_embedded_texture"
] | official_xl_renderings/0bca8225-3ada-570e-8cb7-4933f213ac4b/front_frame12.png | true | humanoid | A white, low-poly humanoid figure with a smooth, rounded head and a large, curved hat-like feature on top, standing against a black background. | The character remains in a consistent standing pose with no discernible movement or change in posture across the four frames. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | humanoid | character | A white, low-poly humanoid figure with a smooth, rounded head and a large, curved hat-like feature on top, standing against a black background. | The character remains in a consistent standing pose with no discernible movement or change in posture across the four frames. | true | none | good | [] | 0.95 | 2.043 | ||
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"no_embedded_texture"
] | official_xl_renderings/0bcbb68a-f160-56f9-88f8-2021e20bf926/front_frame12.png | true | humanoid | A white, headless, featureless 3D model of a humanoid figure, shown from a high-angle perspective against a black background. | The figure is shown in a running or striding motion, with its arms and legs moving in a sequence that suggests forward locomotion. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | humanoid | 3D model | A white, headless, featureless 3D model of a humanoid figure, shown from a high-angle perspective against a black background. | The figure is shown in a running or striding motion, with its arms and legs moving in a sequence that suggests forward locomotion. | true | clear | good | [] | 0.95 | 2.087 | ||
0caf779c-f681-538b-bbc3-99d2c164a833 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/ElDiegu/BeeGeeks_Project/blob/a9752aa9629245b4e8bdd7da0ccc7ef341f2ab7f/Assets/AssetsItems/Avispa/Avispa.dae | github | 377eff6751d8766c2a60b6b10b7fc98e2043f7d1e65339905122ee8b229f373e | dae | Avispa.dae | 103,236 | 2 | 0 | 0 | 274 | 1,096 | 4 | null | null | downloaded | 103,236 | true | assets/dae/0caf779c-f681-538b-bbc3-99d2c164a833/Avispa.dae | true | true | null | 0 | null | null | 0 | false | false | 4 | false | [
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"no_skinning_weights",
"no_embedded_texture"
] | official_xl_renderings/0caf779c-f681-538b-bbc3-99d2c164a833/front_frame12.png | true | bee | A stylized, blocky bee with a yellow and black striped body, white wings, and a blue tail section, rendered in a low-polygon 3D style. | The bee maintains a consistent horizontal orientation and position across the four frames, showing no discernible movement or change in animation. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | creature | bee | bee | A stylized, blocky bee with a yellow and black striped body, white wings, and a blue tail section, rendered in a low-polygon 3D style. | The bee maintains a consistent horizontal orientation and position across the four frames, showing no discernible movement or change in animation. | true | none | good | [] | 0.95 | 1.937 | ||
0e0fe615-b8ab-57f4-b99d-d81de188db9e | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/patrickoh/AnimationLab/blob/59ceef8c2194e3f6b38199736266e3bc8d42a88f/AnimationLab1/Animations/sora_idle_accad_female_sway.dae | github | c089f4051c2f7095c43b05362dbc301da8ae8ccc37036a926b75e018320d4a16 | dae | sora_idle_accad_female_sway.dae | 1,154,060 | 1 | 1 | 0 | 2,744 | 2,127 | 7 | null | null | downloaded | 1,154,060 | true | assets/dae/0e0fe615-b8ab-57f4-b99d-d81de188db9e/sora_idle_accad_female_sway.dae | true | true | null | 21 | null | null | 196 | true | false | 7 | false | [
"no_embedded_texture"
] | official_xl_renderings/0e0fe615-b8ab-57f4-b99d-d81de188db9e/front_frame12.png | true | character | A 3D model of a character with spiky hair, wearing a layered outfit with a long coat and shorts, standing on a blocky base. The model is rendered in grayscale with a low-polygon style. | The character remains in a consistent standing pose across all four frames, with no discernible movement or change in posture. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | character | character | A 3D model of a character with spiky hair, wearing a layered outfit with a long coat and shorts, standing on a blocky base. The model is rendered in grayscale with a low-polygon style. | The character remains in a consistent standing pose across all four frames, with no discernible movement or change in posture. | true | none | good | [] | 0.95 | 2.214 | ||
0e6a59fe-0783-50ea-bad3-c7c22ac6b10a | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/DamonRaziel/Project-Bob-s-Quest/blob/6de25f37362ae2e583f3b800d9871e0ba9e4f862/PBQ/ModelsNew/ModelsPickups/PickupShieldBuckler.dae | github | 15202a57c868271d1eae45b97b540eab522adfa2885bd7c6d9363553b55d1b6c | dae | PickupShieldBuckler.dae | 24,206 | 1 | 0 | 0 | 48 | 50 | 1 | null | null | downloaded | 24,206 | true | assets/dae/0e6a59fe-0783-50ea-bad3-c7c22ac6b10a/PickupShieldBuckler.dae | true | true | null | 0 | null | null | 0 | false | false | 1 | false | [
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"no_embedded_texture"
] | official_xl_renderings/0e6a59fe-0783-50ea-bad3-c7c22ac6b10a/front_frame12.png | true | disk | A red, octagonal disk with a smooth, slightly reflective surface, shown from different angles against a black background. | The object rotates slowly, revealing its three-dimensional form from a top-down view to a side profile, with a slight internal color shift visible in the final frame. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | other_object | disk | red disk | A red, octagonal disk with a smooth, slightly reflective surface, shown from different angles against a black background. | The object rotates slowly, revealing its three-dimensional form from a top-down view to a side profile, with a slight internal color shift visible in the final frame. | true | clear | good | [] | 0.95 | 2.022 | ||
0eb6c0bd-e3a2-5b21-91d8-4561bf0dd79f | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/HippoAR/DemoPowerUI/blob/7ab9544dc596537af9f061bf38c65e85ed9fa79d/Assets/Models/emoji/phantom.dae | github | de758687d334ab0eb2859165f80f230282873be4be4b3fc2d825f13093675742 | dae | phantom.dae | 1,949,042 | 1 | 0 | 0 | 23,750 | 11,885 | 5 | null | null | downloaded | 1,949,042 | true | assets/dae/0eb6c0bd-e3a2-5b21-91d8-4561bf0dd79f/phantom.dae | true | true | null | 0 | null | null | 0 | false | false | 5 | false | [
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] | official_xl_renderings/0eb6c0bd-e3a2-5b21-91d8-4561bf0dd79f/front_frame12.png | true | light_fixture | A white, dome-shaped ceiling light fixture with a rounded, slightly textured surface and a central mounting point. | The light fixture remains stationary with no visible movement or change in position or orientation across the four frames. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | other_object | light_fixture | ceiling_light | A white, dome-shaped ceiling light fixture with a rounded, slightly textured surface and a central mounting point. | The light fixture remains stationary with no visible movement or change in position or orientation across the four frames. | false | none | good | [] | 0.95 | 1.885 | ||
0f3f9a6f-01ed-56cc-b9f9-1fe4a361f473 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/leonardosrodrigues0/PanicPenguin/blob/74ed357cd59da9cdfc619d15f46dfd0892f91f11/Penguin/Assets/models.scnassets/Penguin/Animations/PenguinWave-2.dae | github | b1da3e1ebf2e3f46f8218c81c16e804b0ac07239c078a1f5d8193629650f7a82 | dae | PenguinWave-2.dae | 1,216,695 | 1 | 1 | 0 | 1,450 | 727 | 1 | null | null | downloaded | 1,216,695 | true | assets/dae/0f3f9a6f-01ed-56cc-b9f9-1fe4a361f473/PenguinWave-2.dae | true | true | null | 25 | null | null | 252 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/0f3f9a6f-01ed-56cc-b9f9-1fe4a361f473/front_frame12.png | true | penguin | a stylized, white, 3D model of a penguin with a rounded body, small flippers, and a simple face, shown against a black background. | the penguin transitions from a neutral standing pose to a waving gesture, with its right flipper moving from its side to an upward position. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | creature | penguin | penguin | a stylized, white, 3D model of a penguin with a rounded body, small flippers, and a simple face, shown against a black background. | the penguin transitions from a neutral standing pose to a waving gesture, with its right flipper moving from its side to an upward position. | true | clear | good | [] | 0.95 | 2.083 | ||
110426b4-72e8-5a25-80b9-c54672a8e112 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/leiquanpan/Pocket_Pet/blob/b6eab8ce159909015b8770aa896baff1c3ed53ac/Pocket_Pet/art.scnassets/touchHim.dae | github | dbf5d8ab7c2de532ea82b6c744e00b465d5e72c5de82a866d067f58db48cfdd2 | dae | touchHim.dae | 1,354,533 | 1 | 1 | 0 | 14,464 | 7,635 | 1 | null | null | downloaded | 1,354,533 | true | assets/dae/110426b4-72e8-5a25-80b9-c54672a8e112/touchHim.dae | true | true | null | 33 | null | null | 104 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/110426b4-72e8-5a25-80b9-c54672a8e112/front_frame12.png | true | stitched_figure | A white, 3D-rendered figure with a large, round head, black oval eyes, and a vertical line of black stitches running down the center of its face and body, giving it a stitched or mended appearance. | The figure is shown in a walking animation, with its limbs moving in a sequence that simulates forward motion across the four frames. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | stitched_figure | stitched figure | A white, 3D-rendered figure with a large, round head, black oval eyes, and a vertical line of black stitches running down the center of its face and body, giving it a stitched or mended appearance. | The figure is shown in a walking animation, with its limbs moving in a sequence that simulates forward motion across the four frames. | true | clear | good | [] | 0.95 | 2.304 | ||
1232c9c5-72e5-5aaa-bb41-4b3b93e411d7 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/TeamSalchichill/La-Defensa-de-Trost/blob/1505b08e8ba0bb383262b13305c419adb82c42e3/Assets/3D/Zona 3/Enemies/Morsa/Salo.dae | github | d4cba1de592132fe88bd0f3c988e631de56c95bfdc19e71f00d544e1ca22596a | dae | Salo.dae | 507,269 | 3 | 0 | 0 | 1,653 | 6,612 | 8 | null | null | downloaded | 507,269 | true | assets/dae/1232c9c5-72e5-5aaa-bb41-4b3b93e411d7/Salo.dae | true | true | null | 0 | null | null | 0 | false | false | 8 | false | [
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"no_embedded_texture"
] | official_xl_renderings/1232c9c5-72e5-5aaa-bb41-4b3b93e411d7/front_frame12.png | true | mechanical_component | a purple and black mechanical component with a central threaded rod and a flared base with side protrusions, shown from four different angles. | the component rotates slowly, showing different angles of its structure. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | other_object | mechanical_component | mechanical component | a purple and black mechanical component with a central threaded rod and a flared base with side protrusions, shown from four different angles. | the component rotates slowly, showing different angles of its structure. | true | clear | good | [] | 0.95 | 1.865 | ||
1234ce20-b477-5c72-baaf-54ce9b94dcc8 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/DamonRaziel/Project-Bob-s-Quest/blob/6de25f37362ae2e583f3b800d9871e0ba9e4f862/PBQ/ModelHolder/ManaMaxIncrease01.dae | github | b4a58398d746c84eabae60544081c13bda3375b479d5cd0f7ad880e79eddf4b8 | dae | ManaMaxIncrease01.dae | 31,783 | 1 | 0 | 0 | 48 | 176 | 1 | null | null | downloaded | 31,783 | true | assets/dae/1234ce20-b477-5c72-baaf-54ce9b94dcc8/ManaMaxIncrease01.dae | true | true | null | 0 | null | null | 0 | false | false | 1 | false | [
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"no_skinning_weights",
"no_embedded_texture"
] | official_xl_renderings/1234ce20-b477-5c72-baaf-54ce9b94dcc8/front_frame12.png | true | 3d_symbol | A 3D blue symbol consisting of a capital letter M with an upward-pointing arrow on top, rendered with a solid, blocky appearance. | The symbol rotates slowly in 3D space, showing different angles from front to side and back, with the arrow and M maintaining their relative orientation. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | abstract | 3d_symbol | M with Arrow | A 3D blue symbol consisting of a capital letter M with an upward-pointing arrow on top, rendered with a solid, blocky appearance. | The symbol rotates slowly in 3D space, showing different angles from front to side and back, with the arrow and M maintaining their relative orientation. | true | clear | good | [] | 0.95 | 1.995 | ||
129fcee6-e22e-5d74-90f1-25dab623ac58 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/taner1es/godot-exercises/blob/9d964a01c0236524aba7cfec986c2d25ca18242a/By-Godot/GDoc-3D/Animating Thousands of Objects/raws/Piranha.dae | github | bb6a6f92d535dfa9118029ef0f49b81208d7c577c4b11f3bc94536e38dea9457 | dae | Piranha.dae | 174,862 | 1 | 1 | 0 | 1,388 | 700 | 1 | null | null | downloaded | 174,862 | true | assets/dae/129fcee6-e22e-5d74-90f1-25dab623ac58/Piranha.dae | true | true | null | 9 | null | null | 40 | true | false | 1 | false | [
"fewer_than_20_bones",
"no_embedded_texture"
] | official_xl_renderings/129fcee6-e22e-5d74-90f1-25dab623ac58/front_frame12.png | true | fish | A low-polygon, white fish model with a streamlined body, dorsal fin, and tail, shown against a black background. | The fish model rotates slowly, showing its left side, then its back, then its right side, and finally its front, completing a partial 360-degree rotation. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | animal | fish | fish | A low-polygon, white fish model with a streamlined body, dorsal fin, and tail, shown against a black background. | The fish model rotates slowly, showing its left side, then its back, then its right side, and finally its front, completing a partial 360-degree rotation. | true | clear | good | [] | 0.95 | 2.084 | ||
1377655c-2da1-577d-bd5b-2993937c4309 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/0ADMods/A-Mythology-mod-f-or-0-A.D./blob/d908d088bbc92a8a5d1e0089c4b184b92351905e/art/animation/biped/new/attack_axe_hit_b.dae | github | 70db974f4e3709a754bd06afc7cf5f63df94f96aa85ef0e7afb935263f38b462 | dae | attack_axe_hit_b.dae | 571,727 | 1 | 1 | 0 | 752 | 391 | 1 | null | null | downloaded | 571,727 | true | assets/dae/1377655c-2da1-577d-bd5b-2993937c4309/attack_axe_hit_b.dae | true | true | null | 60 | null | null | 35 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/1377655c-2da1-577d-bd5b-2993937c4309/front_frame12.png | true | humanoid | A white, headless, humanoid figure with a blocky, stylized design, shown in four different poses against a black background. | The character transitions from a standing pose to a crouched, dynamic stance, suggesting a movement like a punch or a dodge, with arms and legs in various positions of motion. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | humanoid | animated character | A white, headless, humanoid figure with a blocky, stylized design, shown in four different poses against a black background. | The character transitions from a standing pose to a crouched, dynamic stance, suggesting a movement like a punch or a dodge, with arms and legs in various positions of motion. | true | clear | good | [] | 0.95 | 2.133 | ||
13d827a3-e839-50b1-8ffd-d149e5cccfd3 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/0ADMods/ponies-ascendant/blob/78e421f70d683995f3bdf6abb668845376b61ded/art/meshes/skeletal/pega_ship_skirmish.dae | github | 1379e9edbf7d7aa1d6773c7455223771172004d35454020e91c59f1c73f48caa | dae | pega_ship_skirmish.dae | 322,976 | 1 | 1 | 0 | 1,744 | 1,167 | 1 | null | null | downloaded | 322,151 | true | assets/dae/13d827a3-e839-50b1-8ffd-d149e5cccfd3/pega_ship_skirmish.dae | true | true | null | 20 | null | null | 41 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/13d827a3-e839-50b1-8ffd-d149e5cccfd3/front_frame12.png | true | sailboat | a white, stylized sailboat with a single sail and a simple hull, viewed from above against a black background. | the sailboat remains stationary in all four frames, with no visible change in position, orientation, or sail deployment. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | vehicle | sailboat | sailboat | a white, stylized sailboat with a single sail and a simple hull, viewed from above against a black background. | the sailboat remains stationary in all four frames, with no visible change in position, orientation, or sail deployment. | true | none | good | [] | 0.95 | 1.861 | ||
1665d265-3679-5d81-b28b-1f848782df86 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/TeamSalchichill/La-Defensa-de-Trost/blob/1505b08e8ba0bb383262b13305c419adb82c42e3/Assets/3D/Zona 3/Enemies/Sirenos/Konj.dae | github | 4d78c2f625c597ee47c7b7fb48100f58a221d5e29268a94802d1b0f3c17bc2ef | dae | Konj.dae | 389,450 | 3 | 0 | 0 | 1,276 | 5,104 | 9 | null | null | downloaded | 389,450 | true | assets/dae/1665d265-3679-5d81-b28b-1f848782df86/Konj.dae | true | true | null | 0 | null | null | 0 | false | false | 9 | false | [
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"no_skinning_weights",
"no_embedded_texture"
] | official_xl_renderings/1665d265-3679-5d81-b28b-1f848782df86/front_frame12.png | true | character | a character with yellow hair, a pink top, and a pink skirt, rendered in a blocky, low-poly style. | the character is shown in four frames, with subtle changes in posture and arm position, suggesting a slight movement or animation sequence. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | character | character | a character with yellow hair, a pink top, and a pink skirt, rendered in a blocky, low-poly style. | the character is shown in four frames, with subtle changes in posture and arm position, suggesting a slight movement or animation sequence. | true | clear | good | [] | 0.95 | 1.964 | ||
181114f4-df4b-51fa-bad1-0c4ea1edac1f | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/DevilEvilSilver/Project3_20183943/blob/97c9dece6714b2176b2ff8f8cee37a177a4755bb/Game/assets/models/animModel.dae | github | c62f22875a0f93c3b1678a659c4f815dbc8b64cb845cda720cddfbda2f6b42f3 | dae | animModel.dae | 769,372 | 1 | 1 | 0 | 1,420 | 740 | 1 | null | null | downloaded | 769,372 | true | assets/dae/181114f4-df4b-51fa-bad1-0c4ea1edac1f/animModel.dae | true | true | null | 16 | null | null | 250 | true | false | 1 | false | [
"fewer_than_20_bones",
"no_embedded_texture"
] | official_xl_renderings/181114f4-df4b-51fa-bad1-0c4ea1edac1f/front_frame12.png | true | character | A low-poly 3D character wearing a wide-brimmed hat, a jacket, and pants, rendered in grayscale against a black background. | The character transitions through a running animation cycle, showing different phases of the stride from a forward running motion to a mid-stride pose. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | character | running character | A low-poly 3D character wearing a wide-brimmed hat, a jacket, and pants, rendered in grayscale against a black background. | The character transitions through a running animation cycle, showing different phases of the stride from a forward running motion to a mid-stride pose. | true | clear | good | [] | 0.95 | 1.996 | ||
195574e6-9d1d-5e2d-871a-c6730a1aaed7 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/DamonRaziel/Project-Bob-s-Quest/blob/6de25f37362ae2e583f3b800d9871e0ba9e4f862/PBQ/ModelsNew/ModelsCharacters/CreatureQuad.dae | github | 56d6d5723ab5e60c0b82b506ec7995a1a0fe0b921c7ced031905ac661021853e | dae | CreatureQuad.dae | 3,808,932 | 1 | 1 | 0 | 856 | 858 | 1 | null | null | downloaded | 3,808,932 | true | assets/dae/195574e6-9d1d-5e2d-871a-c6730a1aaed7/CreatureQuad.dae | true | true | null | 41 | null | null | 29 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/195574e6-9d1d-5e2d-871a-c6730a1aaed7/front_frame12.png | true | primate | a small, dark brown, glossy monkey figure with glowing yellow eyes, appearing to be made of chocolate or a similar material, shown in four different poses against a black background. | the monkey figure transitions from a standing position to a crouching and then a crawling posture, with its arms and legs moving in a sequence that suggests forward motion. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | creature | primate | chocolate monkey | a small, dark brown, glossy monkey figure with glowing yellow eyes, appearing to be made of chocolate or a similar material, shown in four different poses against a black background. | the monkey figure transitions from a standing position to a crouching and then a crawling posture, with its arms and legs moving in a sequence that suggests forward motion. | true | clear | good | [] | 0.95 | 2.212 | ||
19dbdce6-d446-552b-bd4f-8deec1ad4870 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/Yekaterina999/0ad-Zapotec/blob/3f801d9082def0953ebc1aaee1633adf8dc3ca55/art/animation/biped/trunk_ram_walk_right.dae | github | 52772fd74a1ee850a33e34d03841893bf0ef214d10759b05d3c2d7a1e5ea5913 | dae | trunk_ram_walk_right.dae | 1,046,898 | 1 | 1 | 0 | 932 | 491 | 1 | null | null | downloaded | 1,046,898 | true | assets/dae/19dbdce6-d446-552b-bd4f-8deec1ad4870/trunk_ram_walk_right.dae | true | true | null | 102 | null | null | 32 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/19dbdce6-d446-552b-bd4f-8deec1ad4870/front_frame12.png | true | humanoid | A white, featureless humanoid figure with a smooth, matte surface, shown in four different poses against a black background. | The character transitions from a crouched, forward-leaning pose to a more upright stance, with its arms extending forward in a reaching motion. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | humanoid | animated character | A white, featureless humanoid figure with a smooth, matte surface, shown in four different poses against a black background. | The character transitions from a crouched, forward-leaning pose to a more upright stance, with its arms extending forward in a reaching motion. | true | clear | good | [] | 0.95 | 2.013 | ||
1a3a9e22-c6c7-5402-8d2c-34d93e43a3f7 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/0ADMods/pre-colonial-mod/blob/27161978d2da5f64bfa7d6343bdd498becc47deb/art/animation/mechanical/mex_ram_attack.dae | github | 48770dac404b6cf426a6c79c1e3e9d206e7690576a621e083aa5503b96800cb2 | dae | mex_ram_attack.dae | 127,376 | 1 | 1 | 0 | 742 | 577 | 1 | null | null | downloaded | 127,376 | true | assets/dae/1a3a9e22-c6c7-5402-8d2c-34d93e43a3f7/mex_ram_attack.dae | true | true | null | 6 | null | null | 10 | true | false | 1 | false | [
"fewer_than_20_bones",
"fewer_than_20_frames",
"no_embedded_texture"
] | official_xl_renderings/1a3a9e22-c6c7-5402-8d2c-34d93e43a3f7/front_frame12.png | true | cart | a 3D model of a simple cart with a house-like roof, a central cylindrical object, and two wheels, rendered in a low-poly style with a monochrome color scheme. | the cart remains stationary in all four frames, with no visible movement or change in position. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | vehicle | cart | cart | a 3D model of a simple cart with a house-like roof, a central cylindrical object, and two wheels, rendered in a low-poly style with a monochrome color scheme. | the cart remains stationary in all four frames, with no visible movement or change in position. | true | none | good | [] | 0.95 | 2.007 | ||
1a616c8b-2253-5e2f-9790-e567d4105b71 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/trol98/AnimationOpenGL/blob/46b4e17fa03b3cd8a90d1ca541ccca765bc54b1d/AnimationOpenGL/res/models/cowboy/cowboy.dae | github | fbfaa648cb69ffee797fbb203101dce71405e3a8d31eed3973b42fa4cf80aa25 | dae | cowboy.dae | 333,595 | 1 | 1 | 0 | 1,420 | 740 | 1 | null | null | downloaded | 333,595 | true | assets/dae/1a616c8b-2253-5e2f-9790-e567d4105b71/cowboy.dae | true | true | null | 16 | null | null | 21 | true | false | 1 | false | [
"fewer_than_20_bones",
"no_embedded_texture"
] | official_xl_renderings/1a616c8b-2253-5e2f-9790-e567d4105b71/front_frame12.png | true | character | A low-polygon, white, stylized character wearing a wide-brimmed hat, a jacket, and pants, with a face obscured by a mask or shadow. | The character transitions from a running pose to a standing pose, then to a walking pose, and back to a running pose, indicating a cycle of movement. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | character | character | A low-polygon, white, stylized character wearing a wide-brimmed hat, a jacket, and pants, with a face obscured by a mask or shadow. | The character transitions from a running pose to a standing pose, then to a walking pose, and back to a running pose, indicating a cycle of movement. | true | clear | good | [] | 0.95 | 2.22 | ||
1a7fea98-4edd-55dc-bfb5-07a595aea531 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/0ADMods/0.A.D.-Unit-Meshes-Fix/blob/f4d377d8c5a1512fd7cd16b0ba5d4a4a17f47a41/art/animation/biped/infantry/knife/attack_melee_knife_b.dae | github | 2b71c210a2da5c595a128031702afa96d307762d06f816d21952d3c30ff223d1 | dae | attack_melee_knife_b.dae | 553,146 | 1 | 1 | 0 | 752 | 391 | 1 | null | null | downloaded | 553,146 | true | assets/dae/1a7fea98-4edd-55dc-bfb5-07a595aea531/attack_melee_knife_b.dae | true | true | null | 62 | null | null | 23 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/1a7fea98-4edd-55dc-bfb5-07a595aea531/front_frame12.png | true | humanoid | A 3D model of a humanoid figure with a tan body and brown sleeveless garment, shown in four different poses against a black background. | The character transitions from a standing pose to a crouched, dynamic movement, suggesting a dance or action sequence. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | humanoid | 3D character model | A 3D model of a humanoid figure with a tan body and brown sleeveless garment, shown in four different poses against a black background. | The character transitions from a standing pose to a crouched, dynamic movement, suggesting a dance or action sequence. | true | clear | good | [] | 0.95 | 2.038 | ||
1bfa0d65-3457-50e0-b016-492fb9f8d31e | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/SickGuyy777/parcial-programacion/blob/ff1a1cfa01e260c0ea64cbecebd2aad9ab2ed4cf/ParcialProgramacion/Assets/animaciones/player/Boxelart/Untitled 6.dae | github | 22e3f66b5116ded355c67e3b30b66f12dab80edf5fb0f69778f7f2d0d6fbb0f0 | dae | Untitled 6.dae | 304,862 | 9 | 0 | 0 | 265 | 1,060 | 12 | null | null | downloaded | 304,862 | true | assets/dae/1bfa0d65-3457-50e0-b016-492fb9f8d31e/Untitled 6.dae | true | true | null | 0 | null | null | 0 | false | false | 12 | false | [
"fewer_than_20_bones",
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"no_skinning_weights",
"no_embedded_texture"
] | official_xl_renderings/1bfa0d65-3457-50e0-b016-492fb9f8d31e/front_frame12.png | true | goblin | A low-polygon, blocky green goblin with pointed ears, a large head, and a brown loincloth, rendered in a voxel art style. | The goblin's head tilts forward and then back, with its arms slightly raised and lowered, suggesting a walking or marching animation. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | creature | goblin | green goblin | A low-polygon, blocky green goblin with pointed ears, a large head, and a brown loincloth, rendered in a voxel art style. | The goblin's head tilts forward and then back, with its arms slightly raised and lowered, suggesting a walking or marching animation. | true | clear | good | [] | 0.95 | 2.08 | ||
1d55c0d0-a931-580b-b9f7-210106347a74 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/scottweil/FPS/blob/349db002973854cee57014b270efef66a60e297c/TestBed/Assets/Monster/gorilla.dae | github | 1c0ebf16ad42ceedbb04a0857e9357e9637823258a650cea8d5e150b70bbeba4 | dae | gorilla.dae | 1,580,296 | 32 | 0 | 0 | 1,069 | 4,276 | 15 | null | null | error | 0 | false | assets/dae/1d55c0d0-a931-580b-b9f7-210106347a74/gorilla.dae | false | false | RuntimeError('Error: Parsing errors in Document (see Blender Console)\n') | null | null | null | null | null | null | null | false | [
"not_inspected_or_import_failed"
] | official_xl_renderings/1d55c0d0-a931-580b-b9f7-210106347a74/front_frame12.png | true | blocky_robot | a blocky, gray robot with a boxy, segmented design, featuring a large torso, thick limbs, and a simple head, rendered in a low-poly style. | the robot transitions from a standing pose to a slightly crouched stance, with its arms moving from a neutral position to a more forward-facing, bent position, suggesting a walking or striding motion. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | robot | blocky_robot | blocky robot | a blocky, gray robot with a boxy, segmented design, featuring a large torso, thick limbs, and a simple head, rendered in a low-poly style. | the robot transitions from a standing pose to a slightly crouched stance, with its arms moving from a neutral position to a more forward-facing, bent position, suggesting a walking or striding motion. | true | clear | good | [] | 0.95 | 2.36 | ||
1df49ee1-244e-5b43-85b5-3e164456df90 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/0ADMods/0.A.D.-Unit-Meshes-Fix/blob/f4d377d8c5a1512fd7cd16b0ba5d4a4a17f47a41/art/animation/biped/infantry/pikeman/jog_relax.dae | github | 97ec4313ccedbc28e87ca8118f69634068aa9ada4e0a9acc8695f6e24287ac20 | dae | jog_relax.dae | 794,868 | 1 | 1 | 0 | 836 | 453 | 1 | null | null | downloaded | 794,868 | true | assets/dae/1df49ee1-244e-5b43-85b5-3e164456df90/jog_relax.dae | true | true | null | 102 | null | null | 25 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/1df49ee1-244e-5b43-85b5-3e164456df90/front_frame12.png | true | humanoid_figure | A white, headless, featureless 3D model of a humanoid figure with a smooth, matte surface, shown against a black background. | The figure is shown in a walking cycle, with its arms and legs moving in a forward motion across the four frames. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | humanoid_figure | 3D model figure | A white, headless, featureless 3D model of a humanoid figure with a smooth, matte surface, shown against a black background. | The figure is shown in a walking cycle, with its arms and legs moving in a forward motion across the four frames. | true | clear | good | [] | 0.95 | 2.049 | ||
1e87e01d-e73c-542f-b305-570519f6b439 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/0ADMods/0.A.D.-Unit-Meshes-Fix/blob/f4d377d8c5a1512fd7cd16b0ba5d4a4a17f47a41/art/animation/biped/infantry/pikeman/attack_melee.dae | github | 85362012fabab28ccf58831538a1e18ae51102df3af509f4c5a75b47b8ba4e72 | dae | attack_melee.dae | 1,027,515 | 1 | 1 | 0 | 836 | 453 | 1 | null | null | downloaded | 1,027,515 | true | assets/dae/1e87e01d-e73c-542f-b305-570519f6b439/attack_melee.dae | true | true | null | 101 | null | null | 41 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/1e87e01d-e73c-542f-b305-570519f6b439/front_frame12.png | true | boxer | A white, featureless 3D model of a humanoid figure in a boxing stance, shown from four different angles. | The figure maintains a consistent boxing pose throughout the frames, with no significant change in posture or position. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | boxer | boxer | A white, featureless 3D model of a humanoid figure in a boxing stance, shown from four different angles. | The figure maintains a consistent boxing pose throughout the frames, with no significant change in posture or position. | true | none | good | [] | 0.95 | 1.882 | ||
1ecb8543-d92c-5a6e-b11f-f20daa8661aa | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/MusinxFate/GameProject/blob/e4b12f0aea38b56d98723bacce2cd9108d17c31f/Animações/Landing/Landing.dae | github | 66d0bc86db0bd858dc732865ae05dba45f1f687b07d76fcb2bb37eb4ed37fe23 | dae | Landing.dae | 872,989 | 1 | 1 | 0 | 9,884 | 4,944 | 1 | null | null | downloaded | 872,989 | true | assets/dae/1ecb8543-d92c-5a6e-b11f-f20daa8661aa/Landing.dae | true | true | null | 57 | null | null | 25 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/1ecb8543-d92c-5a6e-b11f-f20daa8661aa/front_frame12.png | true | human | a white, featureless 3D model of a male human figure with a muscular build, shown in four different poses against a black background. | the figure transitions from a dynamic pose with arms outstretched to a crouched position, then to a standing pose with arms crossed, and finally to a neutral standing pose, indicating a sequence of movements. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | human | male figure | a white, featureless 3D model of a male human figure with a muscular build, shown in four different poses against a black background. | the figure transitions from a dynamic pose with arms outstretched to a crouched position, then to a standing pose with arms crossed, and finally to a neutral standing pose, indicating a sequence of movements. | true | clear | good | [] | 0.95 | 2.104 | ||
1fdf83d6-0d6b-58f5-821b-829cb8d45037 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/MusinxFate/GameProject/blob/e4b12f0aea38b56d98723bacce2cd9108d17c31f/Animações/Running Right Turn (1)/Running Right Turn.dae | github | ca7fdc88504c987e8c2655f8f219761d7fea7895daafcec0c3dab8347d66089c | dae | Running Right Turn.dae | 819,994 | 1 | 1 | 0 | 9,884 | 4,944 | 1 | null | null | downloaded | 819,994 | true | assets/dae/1fdf83d6-0d6b-58f5-821b-829cb8d45037/Running Right Turn.dae | true | true | null | 57 | null | null | 19 | true | false | 1 | false | [
"fewer_than_20_frames",
"no_embedded_texture"
] | official_xl_renderings/1fdf83d6-0d6b-58f5-821b-829cb8d45037/front_frame12.png | true | human | A white, featureless 3D model of a human male in a running pose, shown against a black background. | The frames depict a continuous running motion, with the figure's legs and arms in different positions to simulate forward movement. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | human | running man | A white, featureless 3D model of a human male in a running pose, shown against a black background. | The frames depict a continuous running motion, with the figure's legs and arms in different positions to simulate forward movement. | true | clear | good | [] | 0.95 | 1.849 | ||
211e7e76-b7a0-5070-a457-3a2c4ad16e3f | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/PrincesOfDarknessMod/POD-for-CK2/blob/7780053739faf5858a42282ac18740b88a3675f6/Current/princesofdarkness/gfx/models/human/modern/ModernHumanMaleThug1Move.dae | github | f453a4a9add5ecc9fb117aacac6129296a32120ccd6d25e9987440013361db28 | dae | ModernHumanMaleThug1Move.dae | 702,845 | 1 | 1 | 0 | 3,752 | 2,098 | 1 | null | null | downloaded | 702,845 | true | assets/dae/211e7e76-b7a0-5070-a457-3a2c4ad16e3f/ModernHumanMaleThug1Move.dae | true | true | null | 41 | null | null | 28 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/211e7e76-b7a0-5070-a457-3a2c4ad16e3f/front_frame12.png | true | humanoid | A white, featureless humanoid figure with a smooth, uniform surface, shown from the back in four different poses against a black background. | The figure transitions through a walking motion, with its legs and arms moving in a natural gait sequence, showing a progression from a forward stride to a backward stride. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | humanoid | humanoid figure | A white, featureless humanoid figure with a smooth, uniform surface, shown from the back in four different poses against a black background. | The figure transitions through a walking motion, with its legs and arms moving in a natural gait sequence, showing a progression from a forward stride to a backward stride. | true | clear | good | [] | 0.95 | 2.065 | ||
238024ea-f56b-5e94-80e6-6a841705588c | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/BraedenMooreDev/Portfolio/blob/d319743131dc3647dcc33d3589ea04702884af69/Fight Terrors Original/res/models/animatedPlayerWalk.dae | github | 19ef41254537871b7c1c0e9311fcd012862d507fff9e37728b93a6cabb9a70b9 | dae | animatedPlayerWalk.dae | 270,684 | 1 | 1 | 0 | 1,146 | 595 | 1 | null | null | downloaded | 270,684 | true | assets/dae/238024ea-f56b-5e94-80e6-6a841705588c/animatedPlayerWalk.dae | true | true | null | 25 | null | null | 17 | true | false | 1 | false | [
"fewer_than_20_frames",
"no_embedded_texture"
] | official_xl_renderings/238024ea-f56b-5e94-80e6-6a841705588c/front_frame12.png | true | humanoid | A low-poly 3D character model with a red shirt, blue pants, and a beige head, shown from the back against a black background. | The character is shown in four frames, with subtle changes in posture and leg position, indicating a walking animation. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | humanoid | character | A low-poly 3D character model with a red shirt, blue pants, and a beige head, shown from the back against a black background. | The character is shown in four frames, with subtle changes in posture and leg position, indicating a walking animation. | true | clear | good | [] | 0.95 | 1.973 | ||
23e61b7b-0a4b-56bb-9dda-e418706efcfe | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/latufla/BRenderer/blob/7b890f1ab7ef87c22f6eee1db4b3f49eeca903c7/models/SlimeBlue/Walk.dae | github | cd30117d29cc4e9a21fe60b3f5ef98c9752ff334aaed673647a7642e7bcad7f0 | dae | Walk.dae | 132,623 | 2 | 1 | 0 | 510 | 257 | 1 | null | null | downloaded | 132,623 | true | assets/dae/23e61b7b-0a4b-56bb-9dda-e418706efcfe/Walk.dae | true | true | null | 6 | null | null | 10 | true | false | 1 | false | [
"fewer_than_20_bones",
"fewer_than_20_frames",
"no_embedded_texture"
] | official_xl_renderings/23e61b7b-0a4b-56bb-9dda-e418706efcfe/front_frame12.png | true | crystal_monster | A low-polygon, blue, crystalline creature with a rounded, dome-like body and a pointed top, featuring two small, dark eyes. | The creature rotates slowly, showing different angles of its face and body, with the most noticeable change in the visible side of its head and the angle of its eyes. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | creature | crystal_monster | Blue Crystal Creature | A low-polygon, blue, crystalline creature with a rounded, dome-like body and a pointed top, featuring two small, dark eyes. | The creature rotates slowly, showing different angles of its face and body, with the most noticeable change in the visible side of its head and the angle of its eyes. | true | clear | good | [] | 0.95 | 2.151 | ||
243ed594-d5cc-5714-9a2f-feb2f365aa7d | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/0ADMods/0.A.D.-Unit-Meshes-Fix/blob/f4d377d8c5a1512fd7cd16b0ba5d4a4a17f47a41/art/animation/biped/formations/testudo/front_left_walk.dae | github | 00c86e3ce2ec0c18d84bd095be7f2f7fd85d292316328c8e2885980d2267b668 | dae | front_left_walk.dae | 13,551,967 | 140 | 10 | 0 | 57,892 | 35,152 | 258 | null | null | downloaded | 13,551,967 | true | assets/dae/243ed594-d5cc-5714-9a2f-feb2f365aa7d/front_left_walk.dae | true | true | null | 814 | null | null | 41 | true | false | 258 | false | [
"no_embedded_texture"
] | official_xl_renderings/243ed594-d5cc-5714-9a2f-feb2f365aa7d/front_frame12.png | true | humanoid | A monochrome 3D model of a humanoid figure in a handstand pose, mounted on a circular base with a vertical pole and a small platform, surrounded by a circular track with a small object on it. | The figure remains in a static handstand position throughout the frames, with no visible movement or change in posture. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | humanoid | acrobatic figure | A monochrome 3D model of a humanoid figure in a handstand pose, mounted on a circular base with a vertical pole and a small platform, surrounded by a circular track with a small object on it. | The figure remains in a static handstand position throughout the frames, with no visible movement or change in posture. | false | none | good | [] | 0.95 | 2.192 | ||
24763dbf-7364-54c9-9287-4d06568941db | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/MetchaDesign/godot_jigglebones_moddified_project/blob/be69e2a993c11c342741b20335b2d4df3b1eafa1/godot_jigglebones_mod/models/suzanne.dae | github | a448bcecb36c736cf5d5567133890fcac745e371a5cfec1ee4571b43af71ab93 | dae | suzanne.dae | 1,794,658 | 1 | 1 | 0 | 7,872 | 7,958 | 1 | null | null | downloaded | 1,794,658 | true | assets/dae/24763dbf-7364-54c9-9287-4d06568941db/suzanne.dae | true | true | null | 6 | null | null | 72 | true | false | 1 | false | [
"fewer_than_20_bones",
"no_embedded_texture"
] | official_xl_renderings/24763dbf-7364-54c9-9287-4d06568941db/front_frame12.png | true | abstract_character | A white, abstract 3D character with large eyes, a small mouth, and two ear-like appendages, shown from various angles against a black background. | The character rotates slowly, showing its front, side, and back views in a continuous motion. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | creature | abstract_character | white character | A white, abstract 3D character with large eyes, a small mouth, and two ear-like appendages, shown from various angles against a black background. | The character rotates slowly, showing its front, side, and back views in a continuous motion. | true | clear | good | [] | 0.95 | 1.905 | ||
24f2a024-c5ff-5ad6-bb5d-da354a6f9bf3 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/eddyxq/AR-Mazing-Adventure/blob/84502adde8cc0b53b84b77d195a73d074a62f7ec/ARmazingAdventure/art.scnassets/characters/enemy/minion/MinionDeathFixed.dae | github | 4fc8965c459adf4e702b1bddbcac089d7360dcb53c9a889af3a8e9e9306062a4 | dae | MinionDeathFixed.dae | 3,678,959 | 1 | 1 | 0 | 14,642 | 9,955 | 13 | null | null | downloaded | 3,678,959 | true | assets/dae/24f2a024-c5ff-5ad6-bb5d-da354a6f9bf3/MinionDeathFixed.dae | true | true | null | 65 | null | null | 62 | true | false | 13 | false | [
"no_embedded_texture"
] | official_xl_renderings/24f2a024-c5ff-5ad6-bb5d-da354a6f9bf3/front_frame12.png | true | humanoid | A silver, metallic 3D model of a humanoid figure with a smooth, reflective surface, shown in four different poses against a black background. | The figure transitions from a standing pose with arms raised, to a walking stance, then to a crouching position, and finally to a prone, crawling position. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | humanoid | 3D model | A silver, metallic 3D model of a humanoid figure with a smooth, reflective surface, shown in four different poses against a black background. | The figure transitions from a standing pose with arms raised, to a walking stance, then to a crouching position, and finally to a prone, crawling position. | true | clear | good | [] | 0.95 | 2.144 | ||
26352602-6a4a-56f9-9318-0a5ef7b700e4 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/aklattenhoff/ProjectFactions/blob/adf7d267d8280935f7e5ec47f234976286fecf9e/binaries/models/base.dae | github | 26ab8cec756c01b4d206454aa4a89c465b2944056ab026b5b00d3d42c92ecc7e | dae | base.dae | 155,987 | 1 | 1 | 0 | 686 | 345 | 1 | null | null | downloaded | 155,987 | true | assets/dae/26352602-6a4a-56f9-9318-0a5ef7b700e4/base.dae | true | true | null | 15 | null | null | 1 | true | false | 1 | false | [
"fewer_than_20_bones",
"fewer_than_20_frames",
"no_embedded_texture"
] | official_xl_renderings/26352602-6a4a-56f9-9318-0a5ef7b700e4/front_frame12.png | true | humanoid | A white, featureless 3D model of a humanoid figure with a smooth, matte surface, shown from four different angles against a black background. | The model transitions from a T-pose to a standing pose, with arms moving from outstretched to a relaxed position at the sides. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | humanoid | 3D Humanoid Model | A white, featureless 3D model of a humanoid figure with a smooth, matte surface, shown from four different angles against a black background. | The model transitions from a T-pose to a standing pose, with arms moving from outstretched to a relaxed position at the sides. | true | clear | good | [] | 0.95 | 2.002 | ||
26b12301-be5d-5d15-a1bf-f2356f590a09 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/MusinxFate/GameProject/blob/e4b12f0aea38b56d98723bacce2cd9108d17c31f/Animações/Running Right Turn/Running Right Turn.dae | github | e8581555a8852c91f07aa9ab0c5ed10285818f3e1b0cca8dd476e045a7e0b4a7 | dae | Running Right Turn.dae | 820,240 | 1 | 1 | 0 | 9,884 | 4,944 | 1 | null | null | downloaded | 820,240 | true | assets/dae/26b12301-be5d-5d15-a1bf-f2356f590a09/Running Right Turn.dae | true | true | null | 57 | null | null | 19 | true | false | 1 | false | [
"fewer_than_20_frames",
"no_embedded_texture"
] | official_xl_renderings/26b12301-be5d-5d15-a1bf-f2356f590a09/front_frame12.png | true | human | a white, featureless 3D model of a male human figure in a running pose, shown against a black background. | the figure is captured in a running motion, with the legs and arms in different positions across the four frames, indicating forward movement. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | human | running man | a white, featureless 3D model of a male human figure in a running pose, shown against a black background. | the figure is captured in a running motion, with the legs and arms in different positions across the four frames, indicating forward movement. | true | clear | good | [] | 0.95 | 1.933 | ||
284c6ec0-d46f-5920-bea5-a8cdbdbc4978 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/TeamSalchichill/La-Defensa-de-Trost/blob/1505b08e8ba0bb383262b13305c419adb82c42e3/Assets/3D/Zona 2/Towers/Hero/AzirDef.dae | github | b4adc5b55ec6b2be16ba055d0fec226e0bf41f7d6b46ecb2ce0848cec4ac6ae2 | dae | AzirDef.dae | 870,659 | 29 | 0 | 0 | 1,925 | 7,700 | 15 | null | null | downloaded | 870,659 | true | assets/dae/284c6ec0-d46f-5920-bea5-a8cdbdbc4978/AzirDef.dae | true | true | null | 0 | null | null | 0 | false | false | 15 | false | [
"fewer_than_20_bones",
"fewer_than_20_frames",
"no_skinning_weights",
"no_embedded_texture"
] | official_xl_renderings/284c6ec0-d46f-5920-bea5-a8cdbdbc4978/front_frame12.png | true | throne | a golden throne with a high back, armrests, and a seat, featuring a character sitting on it with a halo above their head, rendered in a blocky, low-poly style. | the character on the throne shifts their posture slightly, turning their head and upper body to the right across the frames. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | furniture | throne | golden throne | a golden throne with a high back, armrests, and a seat, featuring a character sitting on it with a halo above their head, rendered in a blocky, low-poly style. | the character on the throne shifts their posture slightly, turning their head and upper body to the right across the frames. | true | clear | good | [
"visible pixelation and blocky rendering",
"slight motion blur in the character's limbs"
] | 0.95 | 2.342 | ||
284ecbd9-35d6-539a-a8b9-cb3cdacb9c3c | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/carsonaziz/Skeletal-Animation/blob/e2e22aa71fafb2eeb58b6b90f2c44f7453331d15/bin/res/finger/finger_2.dae | github | e199e51f103e5a2821ee5e587ca9acde6637e7733c8fd790f2d106069b840d7d | dae | finger_2.dae | 21,255 | 1 | 1 | 0 | 36 | 24 | 1 | null | null | downloaded | 21,255 | true | assets/dae/284ecbd9-35d6-539a-a8b9-cb3cdacb9c3c/finger_2.dae | true | true | null | 3 | null | null | 71 | true | false | 1 | false | [
"fewer_than_20_bones",
"no_embedded_texture"
] | official_xl_renderings/284ecbd9-35d6-539a-a8b9-cb3cdacb9c3c/front_frame12.png | true | column | A white, segmented column with a tapered, cylindrical shape, appearing to be made of stacked blocks. | The column rotates slowly, revealing its three-dimensional form and the shadows cast by its segments. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | other_object | column | column | A white, segmented column with a tapered, cylindrical shape, appearing to be made of stacked blocks. | The column rotates slowly, revealing its three-dimensional form and the shadows cast by its segments. | true | clear | good | [] | 0.95 | 1.775 | ||
29c1d628-2054-50a2-bbc9-7f474d4e49ef | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/PrincesOfDarknessMod/POD-for-CK2/blob/7780053739faf5858a42282ac18740b88a3675f6/Current/princesofdarkness/gfx/models/human/modern/Mixamo34ModernHumanMaleCop1Idle.dae | github | dec247953fb42ed316602a1d11bf9870eee2ad84d6ed0c582f477350808648ae | dae | Mixamo34ModernHumanMaleCop1Idle.dae | 1,888,461 | 1 | 1 | 0 | 3,961 | 2,503 | 1 | null | null | downloaded | 1,888,461 | true | assets/dae/29c1d628-2054-50a2-bbc9-7f474d4e49ef/Mixamo34ModernHumanMaleCop1Idle.dae | true | true | null | 41 | null | null | 191 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/29c1d628-2054-50a2-bbc9-7f474d4e49ef/front_frame12.png | true | soldier | A white, stylized 3D model of a soldier in uniform, wearing a cap and boots, with a belt and a strap over the shoulder. | The soldier model transitions from a standing pose to a bent-over posture, with the upper body progressively leaning forward and the arms moving downwards, suggesting a motion like bending or saluting. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | soldier | soldier | A white, stylized 3D model of a soldier in uniform, wearing a cap and boots, with a belt and a strap over the shoulder. | The soldier model transitions from a standing pose to a bent-over posture, with the upper body progressively leaning forward and the arms moving downwards, suggesting a motion like bending or saluting. | true | clear | good | [] | 0.95 | 2.281 | ||
2d8611a5-7f6c-56a7-8fc5-f2142b117e0b | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/LenaTheWolfess/MMO/blob/83385be6abe32f20a8a8fa7681e7e2449acddb4b/art/animation/biped/minotaur_walk_ready_2h.dae | github | 1399427b400339b62a2c3767025b44ad619a24abdc4150625bb867fccd95a20a | dae | minotaur_walk_ready_2h.dae | 2,243,167 | 1 | 1 | 0 | 2,946 | 1,569 | 1 | null | null | downloaded | 2,243,167 | true | assets/dae/2d8611a5-7f6c-56a7-8fc5-f2142b117e0b/minotaur_walk_ready_2h.dae | true | true | null | 118 | null | null | 25 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/2d8611a5-7f6c-56a7-8fc5-f2142b117e0b/front_frame12.png | true | goat_person | a white, stylized 3D model of a humanoid figure with goat-like features, including horns and a beard, shown in a running pose. | the figure is captured in a running motion, with its arms and legs moving in a forward stride, showing progression from a forward-left leg to a forward-right leg across the frames. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | creature | goat_person | goat man | a white, stylized 3D model of a humanoid figure with goat-like features, including horns and a beard, shown in a running pose. | the figure is captured in a running motion, with its arms and legs moving in a forward stride, showing progression from a forward-left leg to a forward-right leg across the frames. | true | clear | good | [] | 0.95 | 1.984 | ||
2d9bbfff-3a66-59a5-acaf-9d07355901e3 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/chip2n/game-dat205/blob/19d4f53b155263bd4958aad424ac2f1559ef001a/game/assets/unfinished/vxl_skull.dae | github | 8ad172e6ef5e99fc4f434dbb3626a13f1c16b5fcc816b0ea10a27de9df35e3cd | dae | vxl_skull.dae | 130,898 | 1 | 1 | 0 | 528 | 300 | 1 | null | null | downloaded | 130,898 | true | assets/dae/2d9bbfff-3a66-59a5-acaf-9d07355901e3/vxl_skull.dae | true | true | null | 20 | null | null | 19 | true | false | 1 | false | [
"fewer_than_20_frames",
"no_embedded_texture"
] | official_xl_renderings/2d9bbfff-3a66-59a5-acaf-9d07355901e3/front_frame12.png | true | blocky_robot | A white, blocky robot with a cube-shaped head, a segmented torso, and blocky limbs, rendered in a low-poly style. | The robot is shown in four frames of an animation sequence, appearing to be in a falling or tumbling motion, with its limbs flailing and its body rotating slightly. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | robot | blocky_robot | blocky robot | A white, blocky robot with a cube-shaped head, a segmented torso, and blocky limbs, rendered in a low-poly style. | The robot is shown in four frames of an animation sequence, appearing to be in a falling or tumbling motion, with its limbs flailing and its body rotating slightly. | true | clear | good | [] | 0.95 | 2.12 | ||
2ec65c7e-cd39-54c0-aad9-f94c0eca7845 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/wltonlopes/all_civs/blob/439d014b773fd135135b1c3d4ea5c7cf7b5b5cae/art/animation/biped/infantry/crossbowman/attack_ranged.dae | github | 46f8a7101beb82c1955d2fa692734d1770dcd8d7d85940c8b794d3a8494e779b | dae | attack_ranged.dae | 1,960,435 | 1 | 1 | 0 | 932 | 491 | 1 | null | null | downloaded | 1,960,435 | true | assets/dae/2ec65c7e-cd39-54c0-aad9-f94c0eca7845/attack_ranged.dae | true | true | null | 102 | null | null | 80 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/2ec65c7e-cd39-54c0-aad9-f94c0eca7845/front_frame12.png | true | humanoid | A white, headless 3D model of a humanoid figure wearing a short skirt and a sleeveless top, shown from multiple angles against a black background. | The figure transitions from a side profile with hands on hips to a pose with one hand raised to the head, then to a front-facing pose with arms crossed, and finally to a side profile with arms crossed, indicating a sequence of standing and gesturing motions. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | humanoid | 3D model | A white, headless 3D model of a humanoid figure wearing a short skirt and a sleeveless top, shown from multiple angles against a black background. | The figure transitions from a side profile with hands on hips to a pose with one hand raised to the head, then to a front-facing pose with arms crossed, and finally to a side profile with arms crossed, indicating a sequence of standing and gesturing motions. | true | clear | good | [] | 0.95 | 2.573 | ||
30674134-a5db-5310-8386-4f79e001a3fa | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/NightSparrows/NSDev/blob/b6de559812d4c5598e77b18f957cd99993824486/Sandbox/res/archer/dae/mage_walk.dae | github | a3c8d71f31e1ebd20669e1d56308683e805219631b1852b941503811b888b518 | dae | mage_walk.dae | 221,075 | 1 | 1 | 0 | 366 | 200 | 1 | null | null | downloaded | 221,075 | true | assets/dae/30674134-a5db-5310-8386-4f79e001a3fa/mage_walk.dae | true | true | null | 47 | null | null | 25 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/30674134-a5db-5310-8386-4f79e001a3fa/front_frame12.png | true | angel | A white, stylized 3D model of an angelic figure with large, wing-like appendages on its head and a long, flowing robe, shown against a black background. | The figure rotates slowly, showing different angles from the front-left to the front-right, with subtle shifts in posture and arm position. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | angel | angel | A white, stylized 3D model of an angelic figure with large, wing-like appendages on its head and a long, flowing robe, shown against a black background. | The figure rotates slowly, showing different angles from the front-left to the front-right, with subtle shifts in posture and arm position. | true | clear | good | [] | 0.95 | 1.911 | ||
30882360-b9e3-5006-926c-889f1a303da6 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/CracklyBody/SmartEngine/blob/a3191b1417b1c8ed037640a3a3a0aa3896a298de/SmartEngine/models/fallingwall/swall.dae | github | ca3fddabef97c65a260748d8ab80291e7a3939869bf13a4dccd95d349bbc5ede | dae | swall.dae | 16,373 | 1 | 1 | 0 | 24 | 16 | 1 | null | null | downloaded | 16,373 | true | assets/dae/30882360-b9e3-5006-926c-889f1a303da6/swall.dae | true | true | null | 2 | null | null | 22 | true | false | 1 | false | [
"fewer_than_20_bones",
"no_embedded_texture"
] | official_xl_renderings/30882360-b9e3-5006-926c-889f1a303da6/front_frame12.png | true | robot_leg | A 3D model of a robot leg, shown in four different poses, with a light gray, blocky design and a jointed structure. | The robot leg transitions from a vertical position to a bent and extended position, simulating a walking or stepping motion. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | robot | robot_leg | robot leg | A 3D model of a robot leg, shown in four different poses, with a light gray, blocky design and a jointed structure. | The robot leg transitions from a vertical position to a bent and extended position, simulating a walking or stepping motion. | true | clear | good | [] | 0.95 | 1.781 | ||
319d3494-8185-5703-b3a9-08e13d6590d1 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/flyingrock268/4550-final-project/blob/4934da0fa9302ee25facc15c4d13a1c7d69835ef/Assets/models/RedTeam/COLLADA/RedTeam_Wizard_Unit.dae | github | b573c00590feb76f2340d5cfe4571c65d75a3b340396cb3e65ecedabb220e9d0 | dae | RedTeam_Wizard_Unit.dae | 1,544,779 | 1 | 1 | 0 | 10,240 | 5,135 | 3 | null | null | downloaded | 1,544,779 | true | assets/dae/319d3494-8185-5703-b3a9-08e13d6590d1/RedTeam_Wizard_Unit.dae | true | true | null | 16 | null | null | 16 | true | false | 3 | false | [
"fewer_than_20_bones",
"fewer_than_20_frames",
"no_embedded_texture"
] | official_xl_renderings/319d3494-8185-5703-b3a9-08e13d6590d1/front_frame12.png | true | wizard | A 3D animated character wearing a red and yellow pointed hat, a red robe, and holding a staff, with a grey face and brown boots. | The character rotates slightly, showing different angles from front to side, with a subtle shift in the position of the staff and head. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | wizard | Wizard Character | A 3D animated character wearing a red and yellow pointed hat, a red robe, and holding a staff, with a grey face and brown boots. | The character rotates slightly, showing different angles from front to side, with a subtle shift in the position of the staff and head. | true | clear | good | [] | 0.95 | 2.002 | ||
32089685-4d5e-5782-b7c3-e15b90768775 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/georgewaraw/seiri/blob/1f8e62eaca251a5a24f38b87e7a840004fd46665/build/assets/enemy_3/enemy_3.dae | github | d00f94ccdc7cac474b45719f0b134d855bbcd678d9ab746edbb2453a3aca0742 | dae | enemy_3.dae | 598,731 | 1 | 1 | 0 | 728 | 568 | 2 | null | null | downloaded | 598,731 | true | assets/dae/32089685-4d5e-5782-b7c3-e15b90768775/enemy_3.dae | true | true | null | 3 | null | null | 183 | true | false | 2 | false | [
"fewer_than_20_bones",
"no_embedded_texture"
] | official_xl_renderings/32089685-4d5e-5782-b7c3-e15b90768775/front_frame12.png | true | head | a symmetrical, ornate mask with a brown and white color scheme, featuring a crown-like structure on top and a pointed chin, resembling a stylized animal or mythical creature. | the mask remains in a fixed position with no visible movement or change across the four frames. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | creature | head | ornate mask | a symmetrical, ornate mask with a brown and white color scheme, featuring a crown-like structure on top and a pointed chin, resembling a stylized animal or mythical creature. | the mask remains in a fixed position with no visible movement or change across the four frames. | true | none | good | [] | 0.95 | 2.009 | ||
337b2557-cb43-5cd2-a1fe-a5869d72a2e2 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/LenaTheWolfess/MMO/blob/83385be6abe32f20a8a8fa7681e7e2449acddb4b/art/animation/quadraped/fenrir_walk_relax.dae | github | f022f79d7414cde5a1e3e6d1125d8b2fd9a305a7b25d19e7ce49bf5365613d23 | dae | fenrir_walk_relax.dae | 788,348 | 1 | 1 | 0 | 1,626 | 1,034 | 1 | null | null | downloaded | 788,348 | true | assets/dae/337b2557-cb43-5cd2-a1fe-a5869d72a2e2/fenrir_walk_relax.dae | true | true | null | 67 | null | null | 13 | true | false | 1 | false | [
"fewer_than_20_frames",
"no_embedded_texture"
] | official_xl_renderings/337b2557-cb43-5cd2-a1fe-a5869d72a2e2/front_frame12.png | true | dog | a 3D model of a dog, rendered in grayscale with a smooth, matte finish, shown from a front-facing perspective against a black background. | the dog appears to be walking forward, with its legs moving in a consistent gait across the frames, showing a slight forward progression and subtle changes in limb positioning. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | animal | dog | dog | a 3D model of a dog, rendered in grayscale with a smooth, matte finish, shown from a front-facing perspective against a black background. | the dog appears to be walking forward, with its legs moving in a consistent gait across the frames, showing a slight forward progression and subtle changes in limb positioning. | true | clear | good | [] | 0.95 | 2.095 | ||
3394c614-e2db-548d-a0e1-1d1571715200 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/ucsd-cse125-sp21/cse125-sp21-group5/blob/e7c7ca90428ac37b1f04ddf0343ffc7edc050a21/Client/res/models/Shotgun-walk.dae | github | 564145b0140931d0dd37427c90277690e25bbbe2908f23e876d3c50e850dbeb1 | dae | Shotgun-walk.dae | 1,893,337 | 1 | 1 | 0 | 9,014 | 4,626 | 7 | null | null | downloaded | 1,893,337 | true | assets/dae/3394c614-e2db-548d-a0e1-1d1571715200/Shotgun-walk.dae | true | true | null | 36 | null | null | 100 | true | false | 7 | false | [
"no_embedded_texture"
] | official_xl_renderings/3394c614-e2db-548d-a0e1-1d1571715200/front_frame12.png | true | female_character | a white, low-polygon 3D model of a female character with a short skirt and long socks, viewed from the back against a black background. | the character is shown in four frames of a walking animation, with the left leg moving forward in a walking cycle. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | female_character | character | a white, low-polygon 3D model of a female character with a short skirt and long socks, viewed from the back against a black background. | the character is shown in four frames of a walking animation, with the left leg moving forward in a walking cycle. | true | clear | good | [] | 0.95 | 2.037 | ||
343e7170-26cf-5feb-9fb7-8f608a0af1d7 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/aklattenhoff/ProjectFactions/blob/adf7d267d8280935f7e5ec47f234976286fecf9e/binaries/models/deer.dae | github | caee256b404ca0df55e9749aa4f0cfde169de02d5ee78aab9d398ad7f17d99c8 | dae | deer.dae | 160,494 | 1 | 1 | 0 | 584 | 294 | 1 | null | null | downloaded | 160,494 | true | assets/dae/343e7170-26cf-5feb-9fb7-8f608a0af1d7/deer.dae | true | true | null | 17 | null | null | 61 | true | false | 1 | false | [
"fewer_than_20_bones",
"no_embedded_texture"
] | official_xl_renderings/343e7170-26cf-5feb-9fb7-8f608a0af1d7/front_frame12.png | true | skull | A white, stylized skull with elongated, curved horns or appendages extending from the lower jaw area, set against a black background. | The asset rotates slowly in a circular motion, showing different angles of the skull from a top-down perspective. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | creature | skull | Skull | A white, stylized skull with elongated, curved horns or appendages extending from the lower jaw area, set against a black background. | The asset rotates slowly in a circular motion, showing different angles of the skull from a top-down perspective. | true | clear | good | [] | 0.95 | 1.945 | ||
3467f9e4-0af4-5103-b36d-d8f254f796ca | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/zolachiu/Petmeetch/blob/3a621d0f377a68fc78d30fca76eca66e769a868e/Petmeetch/art.scnassets/Labrador/LabradorPlaying.dae | github | 0e892df9cf75db60507c52b16d8eb8d9754667b97e8e39d9cbcebd81e3c42143 | dae | LabradorPlaying.dae | 2,539,925 | 1 | 1 | 0 | 4,742 | 14,226 | 1 | null | null | downloaded | 2,539,925 | true | assets/dae/3467f9e4-0af4-5103-b36d-d8f254f796ca/LabradorPlaying.dae | true | true | null | 45 | null | null | 86 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/3467f9e4-0af4-5103-b36d-d8f254f796ca/front_frame12.png | true | dog | a white, low-polygon 3D model of a dog with a black nose and mouth, standing in various poses against a black background. | the dog transitions from a front-facing stance to a side profile, showing a turning motion from left to right. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | animal | dog | white dog | a white, low-polygon 3D model of a dog with a black nose and mouth, standing in various poses against a black background. | the dog transitions from a front-facing stance to a side profile, showing a turning motion from left to right. | true | clear | good | [] | 0.95 | 1.961 | ||
375681ea-c85b-5750-8429-89bcf78d335a | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/xsellier/ludum-dare-43/blob/2884a0c6cf15dfcb171a108430a324f96c6b9680/game/assets/player/Wave Hip Hop Dance.dae | github | c7fb0549d87d27d3526f1ab4d4ecb768e06980e48d9a52a177b0587d4e5ba3d8 | dae | Wave Hip Hop Dance.dae | 3,432,163 | 1 | 1 | 0 | 2,728 | 5,518 | 1 | null | null | downloaded | 3,432,163 | true | assets/dae/375681ea-c85b-5750-8429-89bcf78d335a/Wave Hip Hop Dance.dae | true | true | null | 41 | null | null | 384 | true | false | 1 | false | [
"no_embedded_texture"
] | official_xl_renderings/375681ea-c85b-5750-8429-89bcf78d335a/front_frame12.png | true | astronaut | A white, low-polygon 3D model of an astronaut in a spacesuit with a helmet, shown in four different poses against a black background. | The astronaut transitions from a standing pose with arms outstretched to a dynamic pose with one arm extended forward and the other bent, then to a pose with one hand on the helmet, and finally to a crouched, forward-leaning stance. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | astronaut | astronaut | A white, low-polygon 3D model of an astronaut in a spacesuit with a helmet, shown in four different poses against a black background. | The astronaut transitions from a standing pose with arms outstretched to a dynamic pose with one arm extended forward and the other bent, then to a pose with one hand on the helmet, and finally to a crouched, forward-leaning stance. | true | clear | good | [] | 0.95 | 2.426 | ||
385be8a1-ab23-55ea-8993-a629d8b14954 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/chinedufn/donutjs-skeletal-animation-slides/blob/16ceefe27e82f7e0ca85f1b8878d093287f80eb4/asset/cowboy-bones.dae | github | 332ba36d0a69cebb11e124ad51302255e54154214c85ec887ef620684319dc0e | dae | cowboy-bones.dae | 222,128 | 1 | 1 | 0 | 1,360 | 714 | 1 | null | null | downloaded | 222,128 | true | assets/dae/385be8a1-ab23-55ea-8993-a629d8b14954/cowboy-bones.dae | true | true | null | 18 | null | null | 151 | true | false | 1 | false | [
"fewer_than_20_bones",
"no_embedded_texture"
] | official_xl_renderings/385be8a1-ab23-55ea-8993-a629d8b14954/front_frame12.png | true | particle_cluster | A collection of white, spherical particles arranged in four distinct vertical clusters against a black background, with slight variations in their positions and densities across the frames. | The particles in each cluster exhibit a subtle upward drift, with some particles moving slightly apart or closer together, indicating a gentle, floating motion. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | abstract | particle_cluster | particle cluster | A collection of white, spherical particles arranged in four distinct vertical clusters against a black background, with slight variations in their positions and densities across the frames. | The particles in each cluster exhibit a subtle upward drift, with some particles moving slightly apart or closer together, indicating a gentle, floating motion. | true | subtle | good | [] | 0.95 | 2.071 | ||
39ad1a13-ec3a-59aa-8c12-4c4fd362a571 | 12 | 24 | 12 | diffusion4d_official_xl_renderings | https://github.com/zackpudil/polygons/blob/cb6521235ac14e26cd4ab98fe951448b9879ee54/src/resources/models/earth_guy/dance.dae | github | 68d94096e95e989faf12baea185a80d0e7b4f136b3a3ee42fb9f0e29b4e44fd0 | dae | dance.dae | 62,284 | 1 | 1 | 0 | 154 | 83 | 1 | null | null | downloaded | 62,284 | true | assets/dae/39ad1a13-ec3a-59aa-8c12-4c4fd362a571/dance.dae | true | true | null | 3 | null | null | 40 | true | false | 1 | false | [
"fewer_than_20_bones",
"no_embedded_texture"
] | official_xl_renderings/39ad1a13-ec3a-59aa-8c12-4c4fd362a571/front_frame12.png | true | figurine | A small, stylized figurine with a blue and white patterned design, composed of a spherical head, a rectangular torso, and a conical base, resembling a traditional ceramic or porcelain piece. | The figurine remains in a fixed position throughout the frames, with no visible movement or change in orientation. | good | complete | null | upstream_not_normalized | 30b_a3b_instruct | complete | humanoid | figurine | decorated figurine | A small, stylized figurine with a blue and white patterned design, composed of a spherical head, a rectangular torso, and a conical base, resembling a traditional ceramic or porcelain piece. | The figurine remains in a fixed position throughout the frames, with no visible movement or change in orientation. | true | none | good | [] | 0.95 | 1.924 |
Diffusion4D Animated Assets
This dataset provides animated 3D assets referenced by Diffusion4D and Objaverse-XL in a directly browsable format. The default split contains 67,988 rows. Each row includes metadata, a preview image, and a short preview video so that assets can be inspected in the Hugging Face Data Studio without first downloading the original 3D file.
The repository also mirrors available raw assets and keeps their original source links and hashes. The current release is intentionally broad and may contain broken, static, duplicated, or semantically irrelevant assets.
Curation In Progress
Our goal is to identify high-quality skeletal animations suitable for training and evaluating motion and 3D understanding models. We are currently annotating every asset with Qwen3-VL-30B-A3B-Instruct using four frames sampled from its animation.
The automatic annotations include:
- a broad semantic class and a more specific object class;
- a short object description;
- a description of the visible motion;
- whether meaningful animation is visible and its strength;
- visual quality, visible defects, and model confidence.
These labels are machine generated and should not be treated as human-verified ground truth. Failed or malformed model responses will be processed again in a separate repair pass.
Planned Animated Subset
We plan to publish a separate curated subset of animated animals, humanoids, robots, and other articulated characters. Selection will combine technical metadata, visual inspection, and Qwen annotations.
For this subset we also plan to provide:
- renders from multiple camera angles;
- per-frame DINO visual features;
- data arranged for training models such as MocapAnything v2.
Data Fields
The table includes identifiers and source metadata, file format and hashes, animation and skeleton statistics when available, technical inspection flags, and embedded preview media. Additional Qwen annotation columns will be added after the full annotation and validation passes finish.
Use availability and quality fields when filtering. A row being present does not mean that its raw asset is valid, complete, or suitable for training.
Provenance And Licensing
The records and official renders originate from Diffusion4D and Objaverse-XL. Raw assets come from many upstream repositories and do not share a single normalized license. Source URLs are retained where available. Users are responsible for checking the license of each upstream asset before redistribution or commercial use. This dataset does not relicense third-party content.
Acknowledgements
Please cite the original Diffusion4D and Objaverse-XL projects when using this dataset. This repository is an independent packaging and curation effort.
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