| import { ComputedNode, InputNode } from './types' | |
| export const renderCanvasNode = <Node extends InputNode>( | |
| ctx: CanvasRenderingContext2D, | |
| node: ComputedNode<Node> | |
| ) => { | |
| ctx.fillStyle = node.color | |
| ctx.beginPath() | |
| ctx.arc(node.x, node.y, node.size / 2, 0, 2 * Math.PI) | |
| ctx.fill() | |
| if (node.borderWidth > 0) { | |
| ctx.strokeStyle = node.borderColor | |
| ctx.lineWidth = node.borderWidth | |
| ctx.stroke() | |
| } | |
| } | |