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/**
* @fileOverview Rectangle
*/
import * as React from 'react';
import { SVGProps, useEffect, useRef, useState } from 'react';
import { clsx } from 'clsx';
import { AnimationDuration, AnimationTiming } from '../util/types';
import { filterProps } from '../util/ReactUtils';
import { resolveDefaultProps } from '../util/resolveDefaultProps';
import { Animate } from '../animation/Animate';
export type RectRadius = [number, number, number, number];
const getRectanglePath = (x: number, y: number, width: number, height: number, radius: number | RectRadius): string => {
const maxRadius = Math.min(Math.abs(width) / 2, Math.abs(height) / 2);
const ySign = height >= 0 ? 1 : -1;
const xSign = width >= 0 ? 1 : -1;
const clockWise = (height >= 0 && width >= 0) || (height < 0 && width < 0) ? 1 : 0;
let path;
if (maxRadius > 0 && radius instanceof Array) {
const newRadius: RectRadius = [0, 0, 0, 0];
for (let i = 0, len = 4; i < len; i++) {
newRadius[i] = radius[i] > maxRadius ? maxRadius : radius[i];
}
path = `M${x},${y + ySign * newRadius[0]}`;
if (newRadius[0] > 0) {
path += `A ${newRadius[0]},${newRadius[0]},0,0,${clockWise},${x + xSign * newRadius[0]},${y}`;
}
path += `L ${x + width - xSign * newRadius[1]},${y}`;
if (newRadius[1] > 0) {
path += `A ${newRadius[1]},${newRadius[1]},0,0,${clockWise},
${x + width},${y + ySign * newRadius[1]}`;
}
path += `L ${x + width},${y + height - ySign * newRadius[2]}`;
if (newRadius[2] > 0) {
path += `A ${newRadius[2]},${newRadius[2]},0,0,${clockWise},
${x + width - xSign * newRadius[2]},${y + height}`;
}
path += `L ${x + xSign * newRadius[3]},${y + height}`;
if (newRadius[3] > 0) {
path += `A ${newRadius[3]},${newRadius[3]},0,0,${clockWise},
${x},${y + height - ySign * newRadius[3]}`;
}
path += 'Z';
} else if (maxRadius > 0 && radius === +radius && radius > 0) {
const newRadius = Math.min(maxRadius, radius);
path = `M ${x},${y + ySign * newRadius}
A ${newRadius},${newRadius},0,0,${clockWise},${x + xSign * newRadius},${y}
L ${x + width - xSign * newRadius},${y}
A ${newRadius},${newRadius},0,0,${clockWise},${x + width},${y + ySign * newRadius}
L ${x + width},${y + height - ySign * newRadius}
A ${newRadius},${newRadius},0,0,${clockWise},${x + width - xSign * newRadius},${y + height}
L ${x + xSign * newRadius},${y + height}
A ${newRadius},${newRadius},0,0,${clockWise},${x},${y + height - ySign * newRadius} Z`;
} else {
path = `M ${x},${y} h ${width} v ${height} h ${-width} Z`;
}
return path;
};
interface RectangleProps {
className?: string;
x?: number;
y?: number;
width?: number;
height?: number;
radius?: number | RectRadius;
isAnimationActive?: boolean;
isUpdateAnimationActive?: boolean;
animationBegin?: number;
animationDuration?: AnimationDuration;
animationEasing?: AnimationTiming;
}
export type Props = Omit<SVGProps<SVGPathElement>, 'radius'> & RectangleProps;
const defaultProps = {
x: 0,
y: 0,
width: 0,
height: 0,
// The radius of border
// The radius of four corners when radius is a number
// The radius of left-top, right-top, right-bottom, left-bottom when radius is an array
radius: 0,
isAnimationActive: false,
isUpdateAnimationActive: false,
animationBegin: 0,
animationDuration: 1500,
animationEasing: 'ease',
} as const satisfies Partial<Props>;
export const Rectangle: React.FC<Props> = rectangleProps => {
const props = resolveDefaultProps(rectangleProps, defaultProps);
const pathRef = useRef<SVGPathElement>(null);
const [totalLength, setTotalLength] = useState(-1);
useEffect(() => {
if (pathRef.current && pathRef.current.getTotalLength) {
try {
const pathTotalLength = pathRef.current.getTotalLength();
if (pathTotalLength) {
setTotalLength(pathTotalLength);
}
} catch {
// calculate total length error
}
}
}, []);
const { x, y, width, height, radius, className } = props;
const { animationEasing, animationDuration, animationBegin, isAnimationActive, isUpdateAnimationActive } = props;
if (x !== +x || y !== +y || width !== +width || height !== +height || width === 0 || height === 0) {
return null;
}
const layerClass = clsx('recharts-rectangle', className);
if (!isUpdateAnimationActive) {
return (
<path {...filterProps(props, true)} className={layerClass} d={getRectanglePath(x, y, width, height, radius)} />
);
}
return (
<Animate
canBegin={totalLength > 0}
from={{ width, height, x, y }}
to={{ width, height, x, y }}
duration={animationDuration}
// @ts-expect-error TODO - fix the type error
animationEasing={animationEasing}
isActive={isUpdateAnimationActive}
>
{({ width: currWidth, height: currHeight, x: currX, y: currY }: any) => (
<Animate
canBegin={totalLength > 0}
// @ts-expect-error TODO - fix the type error
from={`0px ${totalLength === -1 ? 1 : totalLength}px`}
// @ts-expect-error TODO - fix the type error
to={`${totalLength}px 0px`}
attributeName="strokeDasharray"
begin={animationBegin}
duration={animationDuration}
isActive={isAnimationActive}
easing={animationEasing}
>
<path
{...filterProps(props, true)}
className={layerClass}
d={getRectanglePath(currX, currY, currWidth, currHeight, radius)}
ref={pathRef}
/>
</Animate>
)}
</Animate>
);
};