Dataset Viewer
Auto-converted to Parquet Duplicate
instance_id
stringlengths
14
17
task_description
stringclasses
7 values
start_render
imagewidth (px)
512
512
goal_render
imagewidth (px)
512
512
start_code
stringlengths
136
1.54k
goal_code
stringlengths
146
1.7k
blend_file_path
stringlengths
51
54
blend_file_size_mb
float64
2.2
1.05k
level3/attribute9
First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror. You need to adjust the camera angle so that you can see the object you want to modify.
import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects["Camera1"].location = (0.2645, 0.2215, -2.9188) bpy.data.objects["Camera1"].rotation_euler = (-0.0698, 2.4260, 0.0000) # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """ Set the object location. """ obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """ Shift the object location by a 3D vector """ obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (2.4661, 14.201, 0.1277) plant.location = (3.2168, 14.327, 0.57311) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 14.7161, 0.8306) toilet.location = (1.9395, 14.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3)
import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects["Camera1"].location = (-2.0000, 0.0000, 0.4400) bpy.data.objects["Camera1"].rotation_euler = (-0.1396, 5.7945, 0.0000) # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """ Set the object location. """ obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """ Shift the object location by a 3D vector """ obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (0.55602, 12.284, 0.1277) plant.location = (3.1586, 15.049, 0.92) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 12.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) # # ζ—‹θ½¬θ§’εΊ¦οΌš-89.9, 1.38, 0.03οΌŒε•δ½ζ˜―εΊ¦ # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03)) # mirror.scale = (1.848, 1.848, 1.848)
data/blenderbench/level3/attribute9/blender_file.blend
733.03
level3/attribute8
First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror. You need to adjust the camera angle so that you can see the object you want to modify.
import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects["Camera1"].location = (0.2645, 0.2215, -2.9188) bpy.data.objects["Camera1"].rotation_euler = (-0.0698, 2.4260, 0.0000) # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """ Set the object location. """ obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """ Shift the object location by a 3D vector """ obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (2.4661, 14.201, 0.1277) plant.location = (3.2168, 14.327, 0.57311) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 14.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3)
import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects["Camera1"].location = (-2.0000, 0.0000, 0.4400) bpy.data.objects["Camera1"].rotation_euler = (-0.1396, 5.7945, 0.0000) # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """ Set the object location. """ obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """ Shift the object location by a 3D vector """ obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (0.55602, 12.284, 0.1277) plant.location = (3.1586, 15.049, 0.92) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 12.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) # # ζ—‹θ½¬θ§’εΊ¦οΌš-89.9, 1.38, 0.03οΌŒε•δ½ζ˜―εΊ¦ # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03)) # mirror.scale = (1.848, 1.848, 1.848)
data/blenderbench/level3/attribute8/blender_file.blend
733.03
level3/attribute7
First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror. You need to adjust the camera angle so that you can see the object you want to modify.
import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects["Camera1"].location = (0.2645, 0.2215, -2.9188) bpy.data.objects["Camera1"].rotation_euler = (-0.0698, 2.4260, 0.0000) # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """ Set the object location. """ obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """ Shift the object location by a 3D vector """ obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (2.4661, 14.201, 0.1277) plant.location = (3.2168, 14.327, 0.57311) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 12.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3)
import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects["Camera1"].location = (-2.0000, 0.0000, 0.4400) bpy.data.objects["Camera1"].rotation_euler = (-0.1396, 5.7945, 0.0000) # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """ Set the object location. """ obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """ Shift the object location by a 3D vector """ obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (0.55602, 12.284, 0.1277) plant.location = (3.1586, 15.049, 0.92) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 12.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) # # ζ—‹θ½¬θ§’εΊ¦οΌš-89.9, 1.38, 0.03οΌŒε•δ½ζ˜―εΊ¦ # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03)) # mirror.scale = (1.848, 1.848, 1.848)
data/blenderbench/level3/attribute7/blender_file.blend
730.83
level3/attribute6
First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image. You need to adjust the camera angle so that you can see the object you want to modify.
import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects["Camera1"].location = (-1.1222, -0.3259, 4.4354) bpy.data.objects["Camera1"].rotation_euler = (-0.0873, 0.5934, 0.2094) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] lamp_on_the_cupboard.data.energy = 2.5 lamp_on_shelf.data.energy = 57 light_on_ceilling.data.energy = 0 lamp_on_the_cupboard.data.color = (1, 0.85, 0) lamp_on_shelf.data.color = (0.2, 0.6, 1) light_on_ceilling.data.color = (1, 0.95, 0.6) # The basketball location (Object name: 'basketball') basketball = bpy.data.objects['basketball'] basketball.location = (13.9023, 3.0485, 0.1584)
import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects["Camera1"].location = (1.1400, 0.8500, 0.5300) bpy.data.objects["Camera1"].rotation_euler = (2.4435, 1.1170, 2.6354) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The basketball location basketball = bpy.data.objects['basketball'] basketball.location = (13.4023, 2.7485, 0.6584) # basketball.location = (13.4023, 3.7485, 0.1584)
data/blenderbench/level3/attribute6/blender_file.blend
903.46
level3/attribute5
First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image. You need to adjust the camera angle so that you can see the object you want to modify.
import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects["Camera1"].location = (-1.1222, -0.3259, 4.4354) bpy.data.objects["Camera1"].rotation_euler = (-0.0873, 0.5934, 0.2094) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] lamp_on_the_cupboard.data.energy = 0.5 lamp_on_shelf.data.energy = 2.5 light_on_ceilling.data.energy = 400 lamp_on_the_cupboard.data.color = (0.8, 0.9, 1) lamp_on_shelf.data.color = (0.5, 0.7, 1) light_on_ceilling.data.color = (1, 0, 0) # The basketball location (Object name: 'basketball') basketball = bpy.data.objects['basketball'] basketball.location = (14.4023, 2.7485, 0.1584)
import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects["Camera1"].location = (1.1400, 0.8500, 0.5300) bpy.data.objects["Camera1"].rotation_euler = (2.4435, 1.1170, 2.6354) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The basketball location basketball = bpy.data.objects['basketball'] basketball.location = (13.4023, 2.7485, 0.6584) # basketball.location = (13.4023, 3.7485, 0.1584)
data/blenderbench/level3/attribute5/blender_file.blend
903.46
level3/attribute4
First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image. You need to adjust the camera angle so that you can see the object you want to modify.
import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects["Camera1"].location = (-1.1222, -0.3259, 4.4354) bpy.data.objects["Camera1"].rotation_euler = (-0.0873, 0.5934, 0.2094) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 0 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The basketball location (Object name: 'basketball') basketball = bpy.data.objects['basketball'] basketball.location = (13.4023, 3.7485, 0.1584)
import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects["Camera1"].location = (1.1400, 0.8500, 0.5300) bpy.data.objects["Camera1"].rotation_euler = (2.4435, 1.1170, 2.6354) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The basketball location basketball = bpy.data.objects['basketball'] basketball.location = (13.4023, 2.7485, 0.6584) # basketball.location = (13.4023, 3.7485, 0.1584)
data/blenderbench/level3/attribute4/blender_file.blend
1,049.1
level3/attribute3
First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image. You need to adjust the camera angle so that you can see the object you want to modify.
import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects["Camera1"].location = (-1.1222, -0.3259, 4.4354) bpy.data.objects["Camera1"].rotation_euler = (-0.0873, 0.5934, 0.2094) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] lamp_on_the_cupboard.data.energy = 2.5 lamp_on_shelf.data.energy = 57 light_on_ceilling.data.energy = 0 lamp_on_the_cupboard.data.color = (1, 0.85, 0) lamp_on_shelf.data.color = (0.2, 0.6, 1) light_on_ceilling.data.color = (1, 0.95, 0.6) # The key of stylized fat character (Object name: 'Stylized Fat Character') bpy.data.shape_keys["Key"].key_blocks["BellySag"].value = 5 bpy.data.shape_keys["Key"].key_blocks["BellyShrink"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ShoulderWideness"].value = 0 bpy.data.shape_keys["Key"].key_blocks["BackTaper"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestEnlarge"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestArea"].value = 0 bpy.data.shape_keys["Key"].key_blocks["MoreChin"].value = 0 bpy.data.shape_keys["Key"].key_blocks["Abs"].value = 0 bpy.data.shape_keys["Key"].key_blocks["eyelids"].value = 0 bpy.data.shape_keys["Key"].key_blocks["nose"].value = 0
import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects["Camera1"].location = (1.1400, 0.8500, 0.5300) bpy.data.objects["Camera1"].rotation_euler = (2.4435, 1.1170, 2.6354) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The key of stylized fat character bpy.data.shape_keys["Key"].key_blocks["BellySag"].value = 5 bpy.data.shape_keys["Key"].key_blocks["BellyShrink"].value = 3 bpy.data.shape_keys["Key"].key_blocks["ShoulderWideness"].value = 0 bpy.data.shape_keys["Key"].key_blocks["BackTaper"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestEnlarge"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestArea"].value = 0 bpy.data.shape_keys["Key"].key_blocks["MoreChin"].value = 0 bpy.data.shape_keys["Key"].key_blocks["Abs"].value = 0 bpy.data.shape_keys["Key"].key_blocks["eyelids"].value = 0 bpy.data.shape_keys["Key"].key_blocks["nose"].value = 0
data/blenderbench/level3/attribute3/blender_file.blend
1,052.87
level3/attribute2
First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image. You need to adjust the camera angle so that you can see the object you want to modify.
import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects["Camera1"].location = (-1.1222, -0.3259, 4.4354) bpy.data.objects["Camera1"].rotation_euler = (-0.0873, 0.5934, 0.2094) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] lamp_on_the_cupboard.data.energy = 0.5 lamp_on_shelf.data.energy = 2.5 light_on_ceilling.data.energy = 400 lamp_on_the_cupboard.data.color = (0.8, 0.9, 1) lamp_on_shelf.data.color = (0.5, 0.7, 1) light_on_ceilling.data.color = (1, 0, 0) # The key of stylized fat character (Object name: 'Stylized Fat Character') bpy.data.shape_keys["Key"].key_blocks["BellySag"].value = 5 bpy.data.shape_keys["Key"].key_blocks["BellyShrink"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ShoulderWideness"].value = 0 bpy.data.shape_keys["Key"].key_blocks["BackTaper"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestEnlarge"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestArea"].value = 0 bpy.data.shape_keys["Key"].key_blocks["MoreChin"].value = 0 bpy.data.shape_keys["Key"].key_blocks["Abs"].value = 0 bpy.data.shape_keys["Key"].key_blocks["eyelids"].value = 0 bpy.data.shape_keys["Key"].key_blocks["nose"].value = 0
import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects["Camera1"].location = (1.1400, 0.8500, 0.5300) bpy.data.objects["Camera1"].rotation_euler = (2.4435, 1.1170, 2.6354) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The key of stylized fat character bpy.data.shape_keys["Key"].key_blocks["BellySag"].value = 5 bpy.data.shape_keys["Key"].key_blocks["BellyShrink"].value = 3 bpy.data.shape_keys["Key"].key_blocks["ShoulderWideness"].value = 0 bpy.data.shape_keys["Key"].key_blocks["BackTaper"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestEnlarge"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestArea"].value = 0 bpy.data.shape_keys["Key"].key_blocks["MoreChin"].value = 0 bpy.data.shape_keys["Key"].key_blocks["Abs"].value = 0 bpy.data.shape_keys["Key"].key_blocks["eyelids"].value = 0 bpy.data.shape_keys["Key"].key_blocks["nose"].value = 0
data/blenderbench/level3/attribute2/blender_file.blend
1,052.87
level3/attribute1
First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image. You need to adjust the camera angle so that you can see the object you want to modify.
import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects["Camera1"].location = (-1.1222, -0.3259, 4.4354) bpy.data.objects["Camera1"].rotation_euler = (-0.0873, 0.5934, 0.2094) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 0 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The key of stylized fat character (Object name: 'Stylized Fat Character') bpy.data.shape_keys["Key"].key_blocks["BellySag"].value = 5 bpy.data.shape_keys["Key"].key_blocks["BellyShrink"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ShoulderWideness"].value = 0 bpy.data.shape_keys["Key"].key_blocks["BackTaper"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestEnlarge"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestArea"].value = 0 bpy.data.shape_keys["Key"].key_blocks["MoreChin"].value = 0 bpy.data.shape_keys["Key"].key_blocks["Abs"].value = 0 bpy.data.shape_keys["Key"].key_blocks["eyelids"].value = 0 bpy.data.shape_keys["Key"].key_blocks["nose"].value = 0
import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects["Camera1"].location = (1.1400, 0.8500, 0.5300) bpy.data.objects["Camera1"].rotation_euler = (2.4435, 1.1170, 2.6354) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The key of stylized fat character bpy.data.shape_keys["Key"].key_blocks["BellySag"].value = 5 bpy.data.shape_keys["Key"].key_blocks["BellyShrink"].value = 3 bpy.data.shape_keys["Key"].key_blocks["ShoulderWideness"].value = 0 bpy.data.shape_keys["Key"].key_blocks["BackTaper"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestEnlarge"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestArea"].value = 0 bpy.data.shape_keys["Key"].key_blocks["MoreChin"].value = 0 bpy.data.shape_keys["Key"].key_blocks["Abs"].value = 0 bpy.data.shape_keys["Key"].key_blocks["eyelids"].value = 0 bpy.data.shape_keys["Key"].key_blocks["nose"].value = 0
data/blenderbench/level3/attribute1/blender_file.blend
1,052.17
level2/attribute9
First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror.
import bpy import math import numpy as np # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """ Set the object location. """ obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """ Shift the object location by a 3D vector """ obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (2.4661, 14.201, 0.1277) plant.location = (3.2168, 14.327, 0.57311) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 14.7161, 0.8306) toilet.location = (1.9395, 14.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3)
import bpy import math import numpy as np # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """ Set the object location. """ obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """ Shift the object location by a 3D vector """ obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (0.55602, 12.284, 0.1277) plant.location = (3.1586, 15.049, 0.92) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 12.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) # # ζ—‹θ½¬θ§’εΊ¦οΌš-89.9, 1.38, 0.03οΌŒε•δ½ζ˜―εΊ¦ # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03)) # mirror.scale = (1.848, 1.848, 1.848)
data/blenderbench/level2/attribute9/blender_file.blend
733.03
level2/attribute8
First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror.
import bpy import math import numpy as np # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """ Set the object location. """ obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """ Shift the object location by a 3D vector """ obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (2.4661, 14.201, 0.1277) plant.location = (3.2168, 14.327, 0.57311) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 14.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3)
import bpy import math import numpy as np # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """ Set the object location. """ obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """ Shift the object location by a 3D vector """ obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (0.55602, 12.284, 0.1277) plant.location = (3.1586, 15.049, 0.92) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 12.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) # # ζ—‹θ½¬θ§’εΊ¦οΌš-89.9, 1.38, 0.03οΌŒε•δ½ζ˜―εΊ¦ # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03)) # mirror.scale = (1.848, 1.848, 1.848)
data/blenderbench/level2/attribute8/blender_file.blend
733.03
level2/attribute7
First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror.
import bpy import math import numpy as np # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """ Set the object location. """ obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """ Shift the object location by a 3D vector """ obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (2.4661, 14.201, 0.1277) plant.location = (3.2168, 14.327, 0.57311) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 12.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3)
import bpy import math import numpy as np # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """ Set the object location. """ obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """ Shift the object location by a 3D vector """ obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (0.55602, 12.284, 0.1277) plant.location = (3.1586, 15.049, 0.92) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 12.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) # # ζ—‹θ½¬θ§’εΊ¦οΌš-89.9, 1.38, 0.03οΌŒε•δ½ζ˜―εΊ¦ # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03)) # mirror.scale = (1.848, 1.848, 1.848)
data/blenderbench/level2/attribute7/blender_file.blend
733.03
level2/attribute6
First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image.
import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] lamp_on_the_cupboard.data.energy = 2.5 lamp_on_shelf.data.energy = 57 light_on_ceilling.data.energy = 0 lamp_on_the_cupboard.data.color = (1, 0.85, 0) lamp_on_shelf.data.color = (0.2, 0.6, 1) light_on_ceilling.data.color = (1, 0.95, 0.6) # The basketball location (Object name: 'basketball') basketball = bpy.data.objects['basketball'] basketball.location = (13.9023, 3.0485, 0.1584)
import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The basketball location basketball = bpy.data.objects['basketball'] basketball.location = (13.4023, 2.7485, 0.6584) # basketball.location = (13.4023, 3.7485, 0.1584)
data/blenderbench/level2/attribute6/blender_file.blend
903.46
level2/attribute5
First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image.
import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] lamp_on_the_cupboard.data.energy = 0.5 lamp_on_shelf.data.energy = 2.5 light_on_ceilling.data.energy = 400 lamp_on_the_cupboard.data.color = (0.8, 0.9, 1) lamp_on_shelf.data.color = (0.5, 0.7, 1) light_on_ceilling.data.color = (1, 0, 0) # The basketball location (Object name: 'basketball') basketball = bpy.data.objects['basketball'] basketball.location = (14.4023, 2.7485, 0.1584)
import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The basketball location basketball = bpy.data.objects['basketball'] basketball.location = (13.4023, 2.7485, 0.6584) # basketball.location = (13.4023, 3.7485, 0.1584)
data/blenderbench/level2/attribute5/blender_file.blend
903.46
level2/attribute4
First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image.
import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 0 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The basketball location (Object name: 'basketball') basketball = bpy.data.objects['basketball'] basketball.location = (13.4023, 3.7485, 0.1584)
import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The basketball location basketball = bpy.data.objects['basketball'] basketball.location = (13.4023, 2.7485, 0.6584) # basketball.location = (13.4023, 3.7485, 0.1584)
data/blenderbench/level2/attribute4/blender_file.blend
903.46
level2/attribute3
First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image.
import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] lamp_on_the_cupboard.data.energy = 2.5 lamp_on_shelf.data.energy = 57 light_on_ceilling.data.energy = 0 lamp_on_the_cupboard.data.color = (1, 0.85, 0) lamp_on_shelf.data.color = (0.2, 0.6, 1) light_on_ceilling.data.color = (1, 0.95, 0.6) # The key of stylized fat character (Object name: 'Stylized Fat Character') bpy.data.shape_keys["Key"].key_blocks["BellySag"].value = 5 bpy.data.shape_keys["Key"].key_blocks["BellyShrink"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ShoulderWideness"].value = 0 bpy.data.shape_keys["Key"].key_blocks["BackTaper"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestEnlarge"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestArea"].value = 0 bpy.data.shape_keys["Key"].key_blocks["MoreChin"].value = 0 bpy.data.shape_keys["Key"].key_blocks["Abs"].value = 0 bpy.data.shape_keys["Key"].key_blocks["eyelids"].value = 0 bpy.data.shape_keys["Key"].key_blocks["nose"].value = 0
import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The key of stylized fat character bpy.data.shape_keys["Key"].key_blocks["BellySag"].value = 5 bpy.data.shape_keys["Key"].key_blocks["BellyShrink"].value = 3 bpy.data.shape_keys["Key"].key_blocks["ShoulderWideness"].value = 0 bpy.data.shape_keys["Key"].key_blocks["BackTaper"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestEnlarge"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestArea"].value = 0 bpy.data.shape_keys["Key"].key_blocks["MoreChin"].value = 0 bpy.data.shape_keys["Key"].key_blocks["Abs"].value = 0 bpy.data.shape_keys["Key"].key_blocks["eyelids"].value = 0 bpy.data.shape_keys["Key"].key_blocks["nose"].value = 0
data/blenderbench/level2/attribute3/blender_file.blend
906.73
level2/attribute2
First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image.
import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] lamp_on_the_cupboard.data.energy = 0.5 lamp_on_shelf.data.energy = 2.5 light_on_ceilling.data.energy = 400 lamp_on_the_cupboard.data.color = (0.8, 0.9, 1) lamp_on_shelf.data.color = (0.5, 0.7, 1) light_on_ceilling.data.color = (1, 0, 0) # The key of stylized fat character (Object name: 'Stylized Fat Character') bpy.data.shape_keys["Key"].key_blocks["BellySag"].value = 5 bpy.data.shape_keys["Key"].key_blocks["BellyShrink"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ShoulderWideness"].value = 0 bpy.data.shape_keys["Key"].key_blocks["BackTaper"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestEnlarge"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestArea"].value = 0 bpy.data.shape_keys["Key"].key_blocks["MoreChin"].value = 0 bpy.data.shape_keys["Key"].key_blocks["Abs"].value = 0 bpy.data.shape_keys["Key"].key_blocks["eyelids"].value = 0 bpy.data.shape_keys["Key"].key_blocks["nose"].value = 0
import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The key of stylized fat character bpy.data.shape_keys["Key"].key_blocks["BellySag"].value = 5 bpy.data.shape_keys["Key"].key_blocks["BellyShrink"].value = 3 bpy.data.shape_keys["Key"].key_blocks["ShoulderWideness"].value = 0 bpy.data.shape_keys["Key"].key_blocks["BackTaper"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestEnlarge"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestArea"].value = 0 bpy.data.shape_keys["Key"].key_blocks["MoreChin"].value = 0 bpy.data.shape_keys["Key"].key_blocks["Abs"].value = 0 bpy.data.shape_keys["Key"].key_blocks["eyelids"].value = 0 bpy.data.shape_keys["Key"].key_blocks["nose"].value = 0
data/blenderbench/level2/attribute2/blender_file.blend
906.73
level2/attribute1
First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image.
import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 0 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The key of stylized fat character (Object name: 'Stylized Fat Character') bpy.data.shape_keys["Key"].key_blocks["BellySag"].value = 5 bpy.data.shape_keys["Key"].key_blocks["BellyShrink"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ShoulderWideness"].value = 0 bpy.data.shape_keys["Key"].key_blocks["BackTaper"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestEnlarge"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestArea"].value = 0 bpy.data.shape_keys["Key"].key_blocks["MoreChin"].value = 0 bpy.data.shape_keys["Key"].key_blocks["Abs"].value = 0 bpy.data.shape_keys["Key"].key_blocks["eyelids"].value = 0 bpy.data.shape_keys["Key"].key_blocks["nose"].value = 0
import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The key of stylized fat character bpy.data.shape_keys["Key"].key_blocks["BellySag"].value = 5 bpy.data.shape_keys["Key"].key_blocks["BellyShrink"].value = 3 bpy.data.shape_keys["Key"].key_blocks["ShoulderWideness"].value = 0 bpy.data.shape_keys["Key"].key_blocks["BackTaper"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestEnlarge"].value = 0 bpy.data.shape_keys["Key"].key_blocks["ChestArea"].value = 0 bpy.data.shape_keys["Key"].key_blocks["MoreChin"].value = 0 bpy.data.shape_keys["Key"].key_blocks["Abs"].value = 0 bpy.data.shape_keys["Key"].key_blocks["eyelids"].value = 0 bpy.data.shape_keys["Key"].key_blocks["nose"].value = 0
data/blenderbench/level2/attribute1/blender_file.blend
906.73
level1/camera9
Adjust the camera position so that the viewing angle is consistent with the target image
import bpy bpy.data.objects["Camera1"].location = (0.1104, -2.6639, 9.8843) bpy.data.objects["Camera1"].rotation_euler = (0.3142, 0, 0)
import bpy bpy.data.objects["Camera1"].location = (5.9589, -5.6058, 4.0383) bpy.data.objects["Camera1"].rotation_euler = (1.2839, 0.0000, 0.8149)
data/blenderbench/level1/camera9/blender_file.blend
3.92
level1/camera8
Adjust the camera position so that the viewing angle is consistent with the target image
import bpy bpy.data.objects["Camera1"].location = (7.3589, -6.9258, 4.9583) bpy.data.objects["Camera1"].rotation_euler = (1.2664, 0.0000, 0.7800)
import bpy bpy.data.objects["Camera1"].location = (-4.1656, 0.0020, 3.7237) bpy.data.objects["Camera1"].rotation_euler = (1.5708, 0.0000, -1.5708)
data/blenderbench/level1/camera8/blender_file.blend
2.2
level1/camera7
Adjust the camera position so that the viewing angle is consistent with the target image
import bpy bpy.data.objects["Camera1"].location = (1.3353, 1.4740, 1.5357) bpy.data.objects["Camera1"].rotation_euler = (-0.7679, 0.2094, 0.0000)
import bpy bpy.data.objects["Camera1"].location = (2.4674, 0.2196, -1.2138) bpy.data.objects["Camera1"].rotation_euler = (-0.4014, 2.0071, 0.0000)
data/blenderbench/level1/camera7/blender_file.blend
189.55
level1/camera6
Adjust the camera position so that the viewing angle is consistent with the target image
import bpy bpy.data.objects["Camera1"].location = (2.4689, -2.6258, 1.3083) bpy.data.objects["Camera1"].rotation_euler = (1.4060, 0.0000, 0.7626)
import bpy bpy.data.objects["Camera1"].location = (-1.0800, 1.0600, 0.7700) bpy.data.objects["Camera1"].rotation_euler = (1.5708, 0.0000, 3.9968)
data/blenderbench/level1/camera6/blender_file.blend
5.45
level1/camera5
Adjust the camera position so that the viewing angle is consistent with the target image
import bpy bpy.data.objects["Camera1"].location = (-1.2250, 0.7100, -2.8300) bpy.data.objects["Camera1"].rotation_euler = (-0.4363, 3.3161, 0.0349)
import bpy bpy.data.objects["Camera1"].location = (-3.1800, -0.0500, 2.5700) bpy.data.objects["Camera1"].rotation_euler = (0.3491, -0.8029, -0.2269)
data/blenderbench/level1/camera5/blender_file.blend
1,042.16
level1/camera4
Adjust the camera position so that the viewing angle is consistent with the target image
import bpy bpy.data.objects["Camera1"].location = (1.1400, 0.8500, 0.5300) bpy.data.objects["Camera1"].rotation_euler = (2.4435, 1.1170, 2.6354)
import bpy bpy.data.objects["Camera1"].location = (-1.1222, -0.3259, 4.4354) bpy.data.objects["Camera1"].rotation_euler = (-0.0873, 0.5934, 0.2094)
data/blenderbench/level1/camera4/blender_file.blend
1,042.09
level1/camera3
Adjust the camera position so that the viewing angle is consistent with the target image
import bpy bpy.data.objects["Camera1"].location = (6.7303, -4.8700, 3.7385) bpy.data.objects["Camera1"].rotation_euler = (1.2811, -0.0000, 0.9355) bpy.data.objects["Camera1"].data.lens = 50
import bpy bpy.data.objects["Camera1"].location = (-1.6577, -1.7238, 1.9317) bpy.data.objects["Camera1"].rotation_euler = (1.4033, -0.0000, 5.6653) bpy.data.objects["Camera1"].data.lens = 21
data/blenderbench/level1/camera3/blender_file.blend
18.8
level1/camera2
Adjust the camera position so that the viewing angle is consistent with the target image
import bpy bpy.data.objects["Camera1"].location = (-3.4813, 4.5001, 0.5115) bpy.data.objects["Camera1"].rotation_euler = (1.6678, 0.0000, 3.8693)
import bpy bpy.data.objects["Camera1"].location = (3.9689, -4.6158, 2.1883) bpy.data.objects["Camera1"].rotation_euler = (1.3188, 0.0000, 0.7800)
data/blenderbench/level1/camera2/blender_file.blend
20.3
level1/camera1
Adjust the camera position so that the viewing angle is consistent with the target image
import bpy bpy.data.objects["Camera1"].location = (1.0765, -1.2848, 1.4343) bpy.data.objects["Camera1"].rotation_euler = (1.5701, 0.0000, 0.6753)
import bpy bpy.data.objects["Camera1"].location = (-1.0292, 1.6960, 1.1705) bpy.data.objects["Camera1"].rotation_euler = (1.5701, 0.0000, 3.6424)
data/blenderbench/level1/camera1/blender_file.blend
11.39

BlenderBench Dataset

Project Page arXiv Paper Github Code

Dataset Description

BlenderBench is a comprehensive benchmark dataset for evaluating models on 3D scene editing tasks in Blender. The dataset challenges agents to understand visual differences between initial and target scenes, then generate appropriate Blender Python code to transform the initial scene to match the target.

Key Features

  • 27 instances across 3 difficulty levels
  • Multi-modal: Combines visual understanding with code generation
  • Realistic 3D scenes: Using Blender Studio assets
  • Progressive difficulty: From simple camera adjustments to complex scene manipulations
  • Rich annotations: Each instance includes task descriptions, start/goal code, and rendered images

Task Categories

The dataset covers three main difficulty levels:

  1. Level 1 (9 instances): Camera adjustments
  2. Level 2 (9 instances): Multi-step editing
  3. Level 3 (9 instances): Compositional editing (level 1 + level 2)

Dataset Structure

Each instance in the dataset contains:

instance/
β”œβ”€β”€ blender_file.blend       # Blender scene file
β”œβ”€β”€ start.py                  # Initial scene configuration code
β”œβ”€β”€ goal.py                   # Target scene configuration code
β”œβ”€β”€ task.txt                  # Natural language task description
└── renders/
    β”œβ”€β”€ start/
    β”‚   └── render1.png      # Rendered image of initial scene (512x512)
    └── goal/
        └── render1.png      # Rendered image of target scene (512x512)

Data Fields

When loaded using datasets.load_dataset(), each example contains:

  • instance_id (string): Unique identifier (e.g., "level1/camera1")
  • level (string): Difficulty level ("level1", "level2", or "level3")
  • instance_name (string): Instance name within the level
  • task_description (string): Natural language description of the task
  • start_code (string): Python code for the initial scene setup
  • goal_code (string): Python code for the target scene configuration
  • start_render (image): Rendered image of the initial scene (512x512 PNG)
  • goal_render (image): Rendered image of the target scene (512x512 PNG)
  • blend_file_path (string): Relative path to the .blend file
  • blend_file_size_mb (float): Size of the .blend file in MB

Data Splits

The dataset provides a single training split containing all instances. You can filter by difficulty level using the dataset configurations:

  • all: All instances (default)
  • level1: Only level 1 instances
  • level2: Only level 2 instances
  • level3: Only level 3 instances

Usage

Installation

pip install datasets huggingface_hub

Loading the Dataset

from datasets import load_dataset

# Load all instances
dataset = load_dataset("DietCoke4671/BlenderBench")

# Load only level 1 instances
dataset = load_dataset("DietCoke4671/BlenderBench", "level1")

# Access an example
example = dataset["train"][0]
print(f"Task: {example['task_description']}")
print(f"Level: {example['level']}")

# Display images
example['start_render'].show()  # Initial scene
example['goal_render'].show()   # Target scene

# Access code
print(f"Start code:\n{example['start_code']}")
print(f"Goal code:\n{example['goal_code']}")

Using with Blender

To actually render and evaluate generated code, you'll need Blender installed:

import subprocess
from pathlib import Path

def render_with_blender(blend_file, code, output_dir):
    """
    Execute Blender code and render the result.

    Args:
        blend_file: Path to .blend file
        code: Python code to execute in Blender
        output_dir: Directory to save rendered output
    """
    # Save code to temporary file
    code_file = Path(output_dir) / "temp_code.py"
    with open(code_file, 'w') as f:
        f.write(code)

    # Run Blender
    cmd = [
        "blender",
        "--background",
        str(blend_file),
        "--python", str(code_file),
        "--render-output", str(output_dir / "render.png"),
        "--render-frame", "1"
    ]

    subprocess.run(cmd)

# Example usage
example = dataset["train"][0]
render_with_blender(
    blend_file=f"path/to/{example['blend_file_path']}",
    code=example['start_code'],
    output_dir="output/"
)

Example: Building an AI Agent

from datasets import load_dataset
import openai

# Load dataset
dataset = load_dataset("DietCoke4671/BlenderBench", "level1")

def solve_blender_task(example):
    """
    Use an AI agent to solve a BlenderBench task.
    """
    # Prepare prompt with task description and images
    prompt = f"""
You are an expert Blender Python programmer. Your task is to:

Task: {example['task_description']}

Given the initial scene code and rendered image, generate Blender Python code
to transform the scene to match the target image.

Initial code:
{example['start_code']}

Generate the modified code that will produce the target scene.
"""

    # Call your AI model (e.g., GPT-4 with vision)
    response = openai.ChatCompletion.create(
        model="gpt-4-vision-preview",
        messages=[
            {
                "role": "user",
                "content": [
                    {"type": "text", "text": prompt},
                    {
                        "type": "image_url",
                        "image_url": {"url": encode_image(example['start_render'])}
                    },
                    {
                        "type": "image_url",
                        "image_url": {"url": encode_image(example['goal_render'])}
                    }
                ]
            }
        ]
    )

    return response.choices[0].message.content

# Solve all level 1 tasks
for example in dataset["train"]:
    solution = solve_blender_task(example)
    print(f"Solution for {example['instance_id']}:")
    print(solution)
Downloads last month
26

Paper for DietCoke4671/BlenderBench