Datasets:
| import bpy | |
| import random | |
| import json | |
| import os | |
| import sys | |
| from sys import platform | |
| if __name__ == "__main__": | |
| code_fpath = sys.argv[6] # Path to the code file | |
| rendering_dir = sys.argv[7] # Path to save the rendering from camera1 | |
| if len(sys.argv) > 8: | |
| save_blend = sys.argv[8] # Path to save the blend file | |
| else: | |
| save_blend = None | |
| # Enable GPU rendering | |
| bpy.context.scene.render.engine = 'CYCLES' | |
| bpy.context.preferences.addons['cycles'].preferences.compute_device_type = 'CUDA' # or 'OPTIX' if your GPU supports it | |
| bpy.context.preferences.addons['cycles'].preferences.get_devices() | |
| # Check and select the GPUs | |
| for device in bpy.context.preferences.addons['cycles'].preferences.devices: | |
| if device.type == 'GPU' and not device.use: | |
| device.use = True | |
| # Set the rendering device to GPU | |
| bpy.context.scene.cycles.device = 'GPU' | |
| # Setting up rendering resolution | |
| bpy.context.scene.render.resolution_x = 512 | |
| bpy.context.scene.render.resolution_y = 512 | |
| # Set max samples to 1024 | |
| bpy.context.scene.cycles.samples = 512 | |
| # Set color mode to RGB | |
| bpy.context.scene.render.image_settings.color_mode = 'RGB' | |
| # Read and execute the code from the specified file | |
| with open(code_fpath, "r") as f: | |
| code = f.read() | |
| try: | |
| exec(code) | |
| except: | |
| raise ValueError | |
| # Render from camera1 | |
| if 'Camera1' in bpy.data.objects: | |
| bpy.context.scene.camera = bpy.data.objects['Camera1'] | |
| bpy.context.scene.render.image_settings.file_format = 'PNG' | |
| bpy.context.scene.render.filepath = os.path.join(rendering_dir, 'render1.png') | |
| bpy.ops.render.render(write_still=True) | |
| # print(f'Camera1 location: {bpy.data.objects["Camera1"].location}') | |
| # print(f'Camera1 rotation: {bpy.data.objects["Camera1"].rotation_euler}') | |
| # print(f'Camera1 lens: {bpy.data.objects["Camera1"].data.lens}') | |
| # print(f"Camera2 location: {bpy.data.objects['Camera2'].location}") | |
| # print(f"Camera2 rotation: {bpy.data.objects['Camera2'].rotation_euler}") | |
| # print(f"Camera2 lens: {bpy.data.objects['Camera2'].data.lens}") | |
| # if 'Camera3' in bpy.data.objects: | |
| # print(f"Camera3 location: {bpy.data.objects['Camera3'].location}") | |
| # print(f"Camera3 rotation: {bpy.data.objects['Camera3'].rotation_euler}") | |
| # Render from camera2 (not used in hard tasks) | |
| # if 'Camera2' in bpy.data.objects: | |
| # bpy.context.scene.camera = bpy.data.objects['Camera2'] | |
| # bpy.context.scene.render.image_settings.file_format = 'PNG' | |
| # bpy.context.scene.render.filepath = os.path.join(rendering_dir, 'render2.png') | |
| # bpy.ops.render.render(write_still=True) | |
| # Save the blend file | |
| if save_blend: | |
| # Set the save version to 0 | |
| bpy.context.preferences.filepaths.save_version = 0 | |
| # Save the blend file | |
| bpy.ops.wm.save_as_mainfile(filepath=save_blend) |