BlenderBench / data /blenderbench /level1 /pipeline_render_script.py
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import bpy
import random
import json
import os
import sys
from sys import platform
if __name__ == "__main__":
code_fpath = sys.argv[6] # Path to the code file
rendering_dir = sys.argv[7] # Path to save the rendering from camera1
if len(sys.argv) > 8:
save_blend = sys.argv[8] # Path to save the blend file
else:
save_blend = None
# Enable GPU rendering
bpy.context.scene.render.engine = 'CYCLES'
bpy.context.preferences.addons['cycles'].preferences.compute_device_type = 'CUDA' # or 'OPTIX' if your GPU supports it
bpy.context.preferences.addons['cycles'].preferences.get_devices()
# Check and select the GPUs
for device in bpy.context.preferences.addons['cycles'].preferences.devices:
if device.type == 'GPU' and not device.use:
device.use = True
# Set the rendering device to GPU
bpy.context.scene.cycles.device = 'GPU'
# Setting up rendering resolution
bpy.context.scene.render.resolution_x = 512
bpy.context.scene.render.resolution_y = 512
# Set max samples to 1024
bpy.context.scene.cycles.samples = 512
# Set color mode to RGB
bpy.context.scene.render.image_settings.color_mode = 'RGB'
# Read and execute the code from the specified file
with open(code_fpath, "r") as f:
code = f.read()
try:
exec(code)
except:
raise ValueError
# Render from camera1
if 'Camera1' in bpy.data.objects:
bpy.context.scene.camera = bpy.data.objects['Camera1']
bpy.context.scene.render.image_settings.file_format = 'PNG'
bpy.context.scene.render.filepath = os.path.join(rendering_dir, 'render1.png')
bpy.ops.render.render(write_still=True)
# print(f'Camera1 location: {bpy.data.objects["Camera1"].location}')
# print(f'Camera1 rotation: {bpy.data.objects["Camera1"].rotation_euler}')
# print(f'Camera1 lens: {bpy.data.objects["Camera1"].data.lens}')
# print(f"Camera2 location: {bpy.data.objects['Camera2'].location}")
# print(f"Camera2 rotation: {bpy.data.objects['Camera2'].rotation_euler}")
# print(f"Camera2 lens: {bpy.data.objects['Camera2'].data.lens}")
# if 'Camera3' in bpy.data.objects:
# print(f"Camera3 location: {bpy.data.objects['Camera3'].location}")
# print(f"Camera3 rotation: {bpy.data.objects['Camera3'].rotation_euler}")
# Render from camera2 (not used in hard tasks)
# if 'Camera2' in bpy.data.objects:
# bpy.context.scene.camera = bpy.data.objects['Camera2']
# bpy.context.scene.render.image_settings.file_format = 'PNG'
# bpy.context.scene.render.filepath = os.path.join(rendering_dir, 'render2.png')
# bpy.ops.render.render(write_still=True)
# Save the blend file
if save_blend:
# Set the save version to 0
bpy.context.preferences.filepaths.save_version = 0
# Save the blend file
bpy.ops.wm.save_as_mainfile(filepath=save_blend)