DietCoke4671 commited on
Commit
72303ff
·
verified ·
1 Parent(s): 3216c04

Update metadata.csv

Browse files
Files changed (1) hide show
  1. metadata.csv +55 -55
metadata.csv CHANGED
@@ -1,5 +1,5 @@
1
- instance_id,level,instance_name,task_description,start_code,goal_code,start_render_file_name,goal_render_file_name,blend_file_path,blend_file_size_mb
2
- level3/attribute9,level3,attribute9,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror. You need to adjust the camera angle so that you can see the object you want to modify.","import bpy
3
  import math
4
  import numpy as np
5
 
@@ -108,8 +108,8 @@ toilet.location = (1.9395, 12.5101, 0.4867)
108
  # z: (0, 3)
109
  # # 旋转角度:-89.9, 1.38, 0.03,单位是度
110
  # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
111
- # mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level3/attribute9/renders/start/render1.png,data/blenderbench/level3/attribute9/renders/goal/render1.png,data/blenderbench/level3/attribute9/blender_file.blend,733.03
112
- level3/attribute8,level3,attribute8,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror. You need to adjust the camera angle so that you can see the object you want to modify.","import bpy
113
  import math
114
  import numpy as np
115
 
@@ -218,8 +218,8 @@ toilet.location = (1.9395, 12.5101, 0.4867)
218
  # z: (0, 3)
219
  # # 旋转角度:-89.9, 1.38, 0.03,单位是度
220
  # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
221
- # mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level3/attribute8/renders/start/render1.png,data/blenderbench/level3/attribute8/renders/goal/render1.png,data/blenderbench/level3/attribute8/blender_file.blend,733.03
222
- level3/attribute7,level3,attribute7,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror. You need to adjust the camera angle so that you can see the object you want to modify.","import bpy
223
  import math
224
  import numpy as np
225
 
@@ -328,8 +328,8 @@ toilet.location = (1.9395, 12.5101, 0.4867)
328
  # z: (0, 3)
329
  # # 旋转角度:-89.9, 1.38, 0.03,单位是度
330
  # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
331
- # mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level3/attribute7/renders/start/render1.png,data/blenderbench/level3/attribute7/renders/goal/render1.png,data/blenderbench/level3/attribute7/blender_file.blend,730.83
332
- level3/attribute6,level3,attribute6,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image. You need to adjust the camera angle so that you can see the object you want to modify.","import bpy
333
  import math
334
  import numpy as np
335
 
@@ -378,8 +378,8 @@ light_on_ceilling.data.color = (1, 1, 1)
378
  # The basketball location
379
  basketball = bpy.data.objects['basketball']
380
  basketball.location = (13.4023, 2.7485, 0.6584)
381
- # basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level3/attribute6/renders/start/render1.png,data/blenderbench/level3/attribute6/renders/goal/render1.png,data/blenderbench/level3/attribute6/blender_file.blend,903.46
382
- level3/attribute5,level3,attribute5,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image. You need to adjust the camera angle so that you can see the object you want to modify.","import bpy
383
  import math
384
  import numpy as np
385
 
@@ -428,8 +428,8 @@ light_on_ceilling.data.color = (1, 1, 1)
428
  # The basketball location
429
  basketball = bpy.data.objects['basketball']
430
  basketball.location = (13.4023, 2.7485, 0.6584)
431
- # basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level3/attribute5/renders/start/render1.png,data/blenderbench/level3/attribute5/renders/goal/render1.png,data/blenderbench/level3/attribute5/blender_file.blend,903.46
432
- level3/attribute4,level3,attribute4,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image. You need to adjust the camera angle so that you can see the object you want to modify.","import bpy
433
  import math
434
  import numpy as np
435
 
@@ -480,8 +480,8 @@ light_on_ceilling.data.color = (1, 1, 1)
480
  # The basketball location
481
  basketball = bpy.data.objects['basketball']
482
  basketball.location = (13.4023, 2.7485, 0.6584)
483
- # basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level3/attribute4/renders/start/render1.png,data/blenderbench/level3/attribute4/renders/goal/render1.png,data/blenderbench/level3/attribute4/blender_file.blend,1049.1
484
- level3/attribute3,level3,attribute3,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image. You need to adjust the camera angle so that you can see the object you want to modify.","import bpy
485
  import math
486
  import numpy as np
487
 
@@ -545,8 +545,8 @@ bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
545
  bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
546
  bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
547
  bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
548
- bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level3/attribute3/renders/start/render1.png,data/blenderbench/level3/attribute3/renders/goal/render1.png,data/blenderbench/level3/attribute3/blender_file.blend,1052.87
549
- level3/attribute2,level3,attribute2,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image. You need to adjust the camera angle so that you can see the object you want to modify.","import bpy
550
  import math
551
  import numpy as np
552
 
@@ -610,8 +610,8 @@ bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
610
  bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
611
  bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
612
  bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
613
- bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level3/attribute2/renders/start/render1.png,data/blenderbench/level3/attribute2/renders/goal/render1.png,data/blenderbench/level3/attribute2/blender_file.blend,1052.87
614
- level3/attribute1,level3,attribute1,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image. You need to adjust the camera angle so that you can see the object you want to modify.","import bpy
615
  import math
616
  import numpy as np
617
 
@@ -677,8 +677,8 @@ bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
677
  bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
678
  bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
679
  bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
680
- bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level3/attribute1/renders/start/render1.png,data/blenderbench/level3/attribute1/renders/goal/render1.png,data/blenderbench/level3/attribute1/blender_file.blend,1052.17
681
- level2/attribute9,level2,attribute9,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror.","import bpy
682
  import math
683
  import numpy as np
684
 
@@ -779,8 +779,8 @@ toilet.location = (1.9395, 12.5101, 0.4867)
779
  # z: (0, 3)
780
  # # 旋转角度:-89.9, 1.38, 0.03,单位是度
781
  # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
782
- # mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level2/attribute9/renders/start/render1.png,data/blenderbench/level2/attribute9/renders/goal/render1.png,data/blenderbench/level2/attribute9/blender_file.blend,733.03
783
- level2/attribute8,level2,attribute8,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror.","import bpy
784
  import math
785
  import numpy as np
786
 
@@ -881,8 +881,8 @@ toilet.location = (1.9395, 12.5101, 0.4867)
881
  # z: (0, 3)
882
  # # 旋转角度:-89.9, 1.38, 0.03,单位是度
883
  # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
884
- # mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level2/attribute8/renders/start/render1.png,data/blenderbench/level2/attribute8/renders/goal/render1.png,data/blenderbench/level2/attribute8/blender_file.blend,733.03
885
- level2/attribute7,level2,attribute7,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror.","import bpy
886
  import math
887
  import numpy as np
888
 
@@ -983,8 +983,8 @@ toilet.location = (1.9395, 12.5101, 0.4867)
983
  # z: (0, 3)
984
  # # 旋转角度:-89.9, 1.38, 0.03,单位是度
985
  # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
986
- # mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level2/attribute7/renders/start/render1.png,data/blenderbench/level2/attribute7/renders/goal/render1.png,data/blenderbench/level2/attribute7/blender_file.blend,733.03
987
- level2/attribute6,level2,attribute6,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image.","import bpy
988
  import math
989
  import numpy as np
990
 
@@ -1025,8 +1025,8 @@ light_on_ceilling.data.color = (1, 1, 1)
1025
  # The basketball location
1026
  basketball = bpy.data.objects['basketball']
1027
  basketball.location = (13.4023, 2.7485, 0.6584)
1028
- # basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level2/attribute6/renders/start/render1.png,data/blenderbench/level2/attribute6/renders/goal/render1.png,data/blenderbench/level2/attribute6/blender_file.blend,903.46
1029
- level2/attribute5,level2,attribute5,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image.","import bpy
1030
  import math
1031
  import numpy as np
1032
 
@@ -1067,8 +1067,8 @@ light_on_ceilling.data.color = (1, 1, 1)
1067
  # The basketball location
1068
  basketball = bpy.data.objects['basketball']
1069
  basketball.location = (13.4023, 2.7485, 0.6584)
1070
- # basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level2/attribute5/renders/start/render1.png,data/blenderbench/level2/attribute5/renders/goal/render1.png,data/blenderbench/level2/attribute5/blender_file.blend,903.46
1071
- level2/attribute4,level2,attribute4,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image.","import bpy
1072
  import math
1073
  import numpy as np
1074
 
@@ -1111,8 +1111,8 @@ light_on_ceilling.data.color = (1, 1, 1)
1111
  # The basketball location
1112
  basketball = bpy.data.objects['basketball']
1113
  basketball.location = (13.4023, 2.7485, 0.6584)
1114
- # basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level2/attribute4/renders/start/render1.png,data/blenderbench/level2/attribute4/renders/goal/render1.png,data/blenderbench/level2/attribute4/blender_file.blend,903.46
1115
- level2/attribute3,level2,attribute3,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image.","import bpy
1116
  import math
1117
  import numpy as np
1118
 
@@ -1168,8 +1168,8 @@ bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
1168
  bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
1169
  bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
1170
  bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
1171
- bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level2/attribute3/renders/start/render1.png,data/blenderbench/level2/attribute3/renders/goal/render1.png,data/blenderbench/level2/attribute3/blender_file.blend,906.73
1172
- level2/attribute2,level2,attribute2,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image.","import bpy
1173
  import math
1174
  import numpy as np
1175
 
@@ -1225,8 +1225,8 @@ bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
1225
  bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
1226
  bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
1227
  bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
1228
- bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level2/attribute2/renders/start/render1.png,data/blenderbench/level2/attribute2/renders/goal/render1.png,data/blenderbench/level2/attribute2/blender_file.blend,906.73
1229
- level2/attribute1,level2,attribute1,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image.","import bpy
1230
  import math
1231
  import numpy as np
1232
 
@@ -1284,50 +1284,50 @@ bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
1284
  bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
1285
  bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
1286
  bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
1287
- bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level2/attribute1/renders/start/render1.png,data/blenderbench/level2/attribute1/renders/goal/render1.png,data/blenderbench/level2/attribute1/blender_file.blend,906.73
1288
- level1/camera9,level1,camera9,Adjust the camera position so that the viewing angle is consistent with the target image,"import bpy
1289
 
1290
  bpy.data.objects[""Camera1""].location = (0.1104, -2.6639, 9.8843)
1291
  bpy.data.objects[""Camera1""].rotation_euler = (0.3142, 0, 0)","import bpy
1292
 
1293
  bpy.data.objects[""Camera1""].location = (5.9589, -5.6058, 4.0383)
1294
- bpy.data.objects[""Camera1""].rotation_euler = (1.2839, 0.0000, 0.8149)",data/blenderbench/level1/camera9/renders/start/render1.png,data/blenderbench/level1/camera9/renders/goal/render1.png,data/blenderbench/level1/camera9/blender_file.blend,3.92
1295
- level1/camera8,level1,camera8,Adjust the camera position so that the viewing angle is consistent with the target image,"import bpy
1296
 
1297
  bpy.data.objects[""Camera1""].location = (7.3589, -6.9258, 4.9583)
1298
  bpy.data.objects[""Camera1""].rotation_euler = (1.2664, 0.0000, 0.7800)","import bpy
1299
 
1300
  bpy.data.objects[""Camera1""].location = (-4.1656, 0.0020, 3.7237)
1301
- bpy.data.objects[""Camera1""].rotation_euler = (1.5708, 0.0000, -1.5708)",data/blenderbench/level1/camera8/renders/start/render1.png,data/blenderbench/level1/camera8/renders/goal/render1.png,data/blenderbench/level1/camera8/blender_file.blend,2.2
1302
- level1/camera7,level1,camera7,Adjust the camera position so that the viewing angle is consistent with the target image,"import bpy
1303
 
1304
  bpy.data.objects[""Camera1""].location = (1.3353, 1.4740, 1.5357)
1305
  bpy.data.objects[""Camera1""].rotation_euler = (-0.7679, 0.2094, 0.0000)","import bpy
1306
 
1307
  bpy.data.objects[""Camera1""].location = (2.4674, 0.2196, -1.2138)
1308
- bpy.data.objects[""Camera1""].rotation_euler = (-0.4014, 2.0071, 0.0000)",data/blenderbench/level1/camera7/renders/start/render1.png,data/blenderbench/level1/camera7/renders/goal/render1.png,data/blenderbench/level1/camera7/blender_file.blend,189.55
1309
- level1/camera6,level1,camera6,Adjust the camera position so that the viewing angle is consistent with the target image,"import bpy
1310
 
1311
  bpy.data.objects[""Camera1""].location = (2.4689, -2.6258, 1.3083)
1312
  bpy.data.objects[""Camera1""].rotation_euler = (1.4060, 0.0000, 0.7626)","import bpy
1313
 
1314
  bpy.data.objects[""Camera1""].location = (-1.0800, 1.0600, 0.7700)
1315
- bpy.data.objects[""Camera1""].rotation_euler = (1.5708, 0.0000, 3.9968)",data/blenderbench/level1/camera6/renders/start/render1.png,data/blenderbench/level1/camera6/renders/goal/render1.png,data/blenderbench/level1/camera6/blender_file.blend,5.45
1316
- level1/camera5,level1,camera5,Adjust the camera position so that the viewing angle is consistent with the target image,"import bpy
1317
 
1318
  bpy.data.objects[""Camera1""].location = (-1.2250, 0.7100, -2.8300)
1319
  bpy.data.objects[""Camera1""].rotation_euler = (-0.4363, 3.3161, 0.0349)","import bpy
1320
 
1321
  bpy.data.objects[""Camera1""].location = (-3.1800, -0.0500, 2.5700)
1322
- bpy.data.objects[""Camera1""].rotation_euler = (0.3491, -0.8029, -0.2269)",data/blenderbench/level1/camera5/renders/start/render1.png,data/blenderbench/level1/camera5/renders/goal/render1.png,data/blenderbench/level1/camera5/blender_file.blend,1042.16
1323
- level1/camera4,level1,camera4,Adjust the camera position so that the viewing angle is consistent with the target image,"import bpy
1324
 
1325
  bpy.data.objects[""Camera1""].location = (1.1400, 0.8500, 0.5300)
1326
  bpy.data.objects[""Camera1""].rotation_euler = (2.4435, 1.1170, 2.6354)","import bpy
1327
 
1328
  bpy.data.objects[""Camera1""].location = (-1.1222, -0.3259, 4.4354)
1329
- bpy.data.objects[""Camera1""].rotation_euler = (-0.0873, 0.5934, 0.2094)",data/blenderbench/level1/camera4/renders/start/render1.png,data/blenderbench/level1/camera4/renders/goal/render1.png,data/blenderbench/level1/camera4/blender_file.blend,1042.09
1330
- level1/camera3,level1,camera3,Adjust the camera position so that the viewing angle is consistent with the target image,"import bpy
1331
 
1332
  bpy.data.objects[""Camera1""].location = (6.7303, -4.8700, 3.7385)
1333
  bpy.data.objects[""Camera1""].rotation_euler = (1.2811, -0.0000, 0.9355)
@@ -1335,18 +1335,18 @@ bpy.data.objects[""Camera1""].data.lens = 50","import bpy
1335
 
1336
  bpy.data.objects[""Camera1""].location = (-1.6577, -1.7238, 1.9317)
1337
  bpy.data.objects[""Camera1""].rotation_euler = (1.4033, -0.0000, 5.6653)
1338
- bpy.data.objects[""Camera1""].data.lens = 21",data/blenderbench/level1/camera3/renders/start/render1.png,data/blenderbench/level1/camera3/renders/goal/render1.png,data/blenderbench/level1/camera3/blender_file.blend,18.8
1339
- level1/camera2,level1,camera2,Adjust the camera position so that the viewing angle is consistent with the target image,"import bpy
1340
 
1341
  bpy.data.objects[""Camera1""].location = (-3.4813, 4.5001, 0.5115)
1342
  bpy.data.objects[""Camera1""].rotation_euler = (1.6678, 0.0000, 3.8693)","import bpy
1343
 
1344
  bpy.data.objects[""Camera1""].location = (3.9689, -4.6158, 2.1883)
1345
- bpy.data.objects[""Camera1""].rotation_euler = (1.3188, 0.0000, 0.7800)",data/blenderbench/level1/camera2/renders/start/render1.png,data/blenderbench/level1/camera2/renders/goal/render1.png,data/blenderbench/level1/camera2/blender_file.blend,20.3
1346
- level1/camera1,level1,camera1,Adjust the camera position so that the viewing angle is consistent with the target image,"import bpy
1347
 
1348
  bpy.data.objects[""Camera1""].location = (1.0765, -1.2848, 1.4343)
1349
  bpy.data.objects[""Camera1""].rotation_euler = (1.5701, 0.0000, 0.6753)","import bpy
1350
 
1351
  bpy.data.objects[""Camera1""].location = (-1.0292, 1.6960, 1.1705)
1352
- bpy.data.objects[""Camera1""].rotation_euler = (1.5701, 0.0000, 3.6424)",data/blenderbench/level1/camera1/renders/start/render1.png,data/blenderbench/level1/camera1/renders/goal/render1.png,data/blenderbench/level1/camera1/blender_file.blend,11.39
 
1
+ instance_id,task_description,start_render_file_name,goal_render_file_name,start_code,goal_code,blend_file_path,blend_file_size_mb
2
+ level3/attribute9,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute9/renders/start/render1.png,data/blenderbench/level3/attribute9/renders/goal/render1.png,"import bpy
3
  import math
4
  import numpy as np
5
 
 
108
  # z: (0, 3)
109
  # # 旋转角度:-89.9, 1.38, 0.03,单位是度
110
  # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
111
+ # mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level3/attribute9/blender_file.blend,733.03
112
+ level3/attribute8,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute8/renders/start/render1.png,data/blenderbench/level3/attribute8/renders/goal/render1.png,"import bpy
113
  import math
114
  import numpy as np
115
 
 
218
  # z: (0, 3)
219
  # # 旋转角度:-89.9, 1.38, 0.03,单位是度
220
  # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
221
+ # mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level3/attribute8/blender_file.blend,733.03
222
+ level3/attribute7,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute7/renders/start/render1.png,data/blenderbench/level3/attribute7/renders/goal/render1.png,"import bpy
223
  import math
224
  import numpy as np
225
 
 
328
  # z: (0, 3)
329
  # # 旋转角度:-89.9, 1.38, 0.03,单位是度
330
  # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
331
+ # mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level3/attribute7/blender_file.blend,730.83
332
+ level3/attribute6,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute6/renders/start/render1.png,data/blenderbench/level3/attribute6/renders/goal/render1.png,"import bpy
333
  import math
334
  import numpy as np
335
 
 
378
  # The basketball location
379
  basketball = bpy.data.objects['basketball']
380
  basketball.location = (13.4023, 2.7485, 0.6584)
381
+ # basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level3/attribute6/blender_file.blend,903.46
382
+ level3/attribute5,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute5/renders/start/render1.png,data/blenderbench/level3/attribute5/renders/goal/render1.png,"import bpy
383
  import math
384
  import numpy as np
385
 
 
428
  # The basketball location
429
  basketball = bpy.data.objects['basketball']
430
  basketball.location = (13.4023, 2.7485, 0.6584)
431
+ # basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level3/attribute5/blender_file.blend,903.46
432
+ level3/attribute4,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute4/renders/start/render1.png,data/blenderbench/level3/attribute4/renders/goal/render1.png,"import bpy
433
  import math
434
  import numpy as np
435
 
 
480
  # The basketball location
481
  basketball = bpy.data.objects['basketball']
482
  basketball.location = (13.4023, 2.7485, 0.6584)
483
+ # basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level3/attribute4/blender_file.blend,1049.1
484
+ level3/attribute3,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute3/renders/start/render1.png,data/blenderbench/level3/attribute3/renders/goal/render1.png,"import bpy
485
  import math
486
  import numpy as np
487
 
 
545
  bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
546
  bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
547
  bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
548
+ bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level3/attribute3/blender_file.blend,1052.87
549
+ level3/attribute2,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute2/renders/start/render1.png,data/blenderbench/level3/attribute2/renders/goal/render1.png,"import bpy
550
  import math
551
  import numpy as np
552
 
 
610
  bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
611
  bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
612
  bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
613
+ bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level3/attribute2/blender_file.blend,1052.87
614
+ level3/attribute1,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute1/renders/start/render1.png,data/blenderbench/level3/attribute1/renders/goal/render1.png,"import bpy
615
  import math
616
  import numpy as np
617
 
 
677
  bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
678
  bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
679
  bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
680
+ bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level3/attribute1/blender_file.blend,1052.17
681
+ level2/attribute9,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror.",data/blenderbench/level2/attribute9/renders/start/render1.png,data/blenderbench/level2/attribute9/renders/goal/render1.png,"import bpy
682
  import math
683
  import numpy as np
684
 
 
779
  # z: (0, 3)
780
  # # 旋转角度:-89.9, 1.38, 0.03,单位是度
781
  # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
782
+ # mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level2/attribute9/blender_file.blend,733.03
783
+ level2/attribute8,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror.",data/blenderbench/level2/attribute8/renders/start/render1.png,data/blenderbench/level2/attribute8/renders/goal/render1.png,"import bpy
784
  import math
785
  import numpy as np
786
 
 
881
  # z: (0, 3)
882
  # # 旋转角度:-89.9, 1.38, 0.03,单位是度
883
  # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
884
+ # mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level2/attribute8/blender_file.blend,733.03
885
+ level2/attribute7,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror.",data/blenderbench/level2/attribute7/renders/start/render1.png,data/blenderbench/level2/attribute7/renders/goal/render1.png,"import bpy
886
  import math
887
  import numpy as np
888
 
 
983
  # z: (0, 3)
984
  # # 旋转角度:-89.9, 1.38, 0.03,单位是度
985
  # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
986
+ # mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level2/attribute7/blender_file.blend,733.03
987
+ level2/attribute6,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image.",data/blenderbench/level2/attribute6/renders/start/render1.png,data/blenderbench/level2/attribute6/renders/goal/render1.png,"import bpy
988
  import math
989
  import numpy as np
990
 
 
1025
  # The basketball location
1026
  basketball = bpy.data.objects['basketball']
1027
  basketball.location = (13.4023, 2.7485, 0.6584)
1028
+ # basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level2/attribute6/blender_file.blend,903.46
1029
+ level2/attribute5,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image.",data/blenderbench/level2/attribute5/renders/start/render1.png,data/blenderbench/level2/attribute5/renders/goal/render1.png,"import bpy
1030
  import math
1031
  import numpy as np
1032
 
 
1067
  # The basketball location
1068
  basketball = bpy.data.objects['basketball']
1069
  basketball.location = (13.4023, 2.7485, 0.6584)
1070
+ # basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level2/attribute5/blender_file.blend,903.46
1071
+ level2/attribute4,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image.",data/blenderbench/level2/attribute4/renders/start/render1.png,data/blenderbench/level2/attribute4/renders/goal/render1.png,"import bpy
1072
  import math
1073
  import numpy as np
1074
 
 
1111
  # The basketball location
1112
  basketball = bpy.data.objects['basketball']
1113
  basketball.location = (13.4023, 2.7485, 0.6584)
1114
+ # basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level2/attribute4/blender_file.blend,903.46
1115
+ level2/attribute3,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image.",data/blenderbench/level2/attribute3/renders/start/render1.png,data/blenderbench/level2/attribute3/renders/goal/render1.png,"import bpy
1116
  import math
1117
  import numpy as np
1118
 
 
1168
  bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
1169
  bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
1170
  bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
1171
+ bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level2/attribute3/blender_file.blend,906.73
1172
+ level2/attribute2,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image.",data/blenderbench/level2/attribute2/renders/start/render1.png,data/blenderbench/level2/attribute2/renders/goal/render1.png,"import bpy
1173
  import math
1174
  import numpy as np
1175
 
 
1225
  bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
1226
  bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
1227
  bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
1228
+ bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level2/attribute2/blender_file.blend,906.73
1229
+ level2/attribute1,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image.",data/blenderbench/level2/attribute1/renders/start/render1.png,data/blenderbench/level2/attribute1/renders/goal/render1.png,"import bpy
1230
  import math
1231
  import numpy as np
1232
 
 
1284
  bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
1285
  bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
1286
  bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
1287
+ bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level2/attribute1/blender_file.blend,906.73
1288
+ level1/camera9,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera9/renders/start/render1.png,data/blenderbench/level1/camera9/renders/goal/render1.png,"import bpy
1289
 
1290
  bpy.data.objects[""Camera1""].location = (0.1104, -2.6639, 9.8843)
1291
  bpy.data.objects[""Camera1""].rotation_euler = (0.3142, 0, 0)","import bpy
1292
 
1293
  bpy.data.objects[""Camera1""].location = (5.9589, -5.6058, 4.0383)
1294
+ bpy.data.objects[""Camera1""].rotation_euler = (1.2839, 0.0000, 0.8149)",data/blenderbench/level1/camera9/blender_file.blend,3.92
1295
+ level1/camera8,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera8/renders/start/render1.png,data/blenderbench/level1/camera8/renders/goal/render1.png,"import bpy
1296
 
1297
  bpy.data.objects[""Camera1""].location = (7.3589, -6.9258, 4.9583)
1298
  bpy.data.objects[""Camera1""].rotation_euler = (1.2664, 0.0000, 0.7800)","import bpy
1299
 
1300
  bpy.data.objects[""Camera1""].location = (-4.1656, 0.0020, 3.7237)
1301
+ bpy.data.objects[""Camera1""].rotation_euler = (1.5708, 0.0000, -1.5708)",data/blenderbench/level1/camera8/blender_file.blend,2.2
1302
+ level1/camera7,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera7/renders/start/render1.png,data/blenderbench/level1/camera7/renders/goal/render1.png,"import bpy
1303
 
1304
  bpy.data.objects[""Camera1""].location = (1.3353, 1.4740, 1.5357)
1305
  bpy.data.objects[""Camera1""].rotation_euler = (-0.7679, 0.2094, 0.0000)","import bpy
1306
 
1307
  bpy.data.objects[""Camera1""].location = (2.4674, 0.2196, -1.2138)
1308
+ bpy.data.objects[""Camera1""].rotation_euler = (-0.4014, 2.0071, 0.0000)",data/blenderbench/level1/camera7/blender_file.blend,189.55
1309
+ level1/camera6,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera6/renders/start/render1.png,data/blenderbench/level1/camera6/renders/goal/render1.png,"import bpy
1310
 
1311
  bpy.data.objects[""Camera1""].location = (2.4689, -2.6258, 1.3083)
1312
  bpy.data.objects[""Camera1""].rotation_euler = (1.4060, 0.0000, 0.7626)","import bpy
1313
 
1314
  bpy.data.objects[""Camera1""].location = (-1.0800, 1.0600, 0.7700)
1315
+ bpy.data.objects[""Camera1""].rotation_euler = (1.5708, 0.0000, 3.9968)",data/blenderbench/level1/camera6/blender_file.blend,5.45
1316
+ level1/camera5,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera5/renders/start/render1.png,data/blenderbench/level1/camera5/renders/goal/render1.png,"import bpy
1317
 
1318
  bpy.data.objects[""Camera1""].location = (-1.2250, 0.7100, -2.8300)
1319
  bpy.data.objects[""Camera1""].rotation_euler = (-0.4363, 3.3161, 0.0349)","import bpy
1320
 
1321
  bpy.data.objects[""Camera1""].location = (-3.1800, -0.0500, 2.5700)
1322
+ bpy.data.objects[""Camera1""].rotation_euler = (0.3491, -0.8029, -0.2269)",data/blenderbench/level1/camera5/blender_file.blend,1042.16
1323
+ level1/camera4,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera4/renders/start/render1.png,data/blenderbench/level1/camera4/renders/goal/render1.png,"import bpy
1324
 
1325
  bpy.data.objects[""Camera1""].location = (1.1400, 0.8500, 0.5300)
1326
  bpy.data.objects[""Camera1""].rotation_euler = (2.4435, 1.1170, 2.6354)","import bpy
1327
 
1328
  bpy.data.objects[""Camera1""].location = (-1.1222, -0.3259, 4.4354)
1329
+ bpy.data.objects[""Camera1""].rotation_euler = (-0.0873, 0.5934, 0.2094)",data/blenderbench/level1/camera4/blender_file.blend,1042.09
1330
+ level1/camera3,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera3/renders/start/render1.png,data/blenderbench/level1/camera3/renders/goal/render1.png,"import bpy
1331
 
1332
  bpy.data.objects[""Camera1""].location = (6.7303, -4.8700, 3.7385)
1333
  bpy.data.objects[""Camera1""].rotation_euler = (1.2811, -0.0000, 0.9355)
 
1335
 
1336
  bpy.data.objects[""Camera1""].location = (-1.6577, -1.7238, 1.9317)
1337
  bpy.data.objects[""Camera1""].rotation_euler = (1.4033, -0.0000, 5.6653)
1338
+ bpy.data.objects[""Camera1""].data.lens = 21",data/blenderbench/level1/camera3/blender_file.blend,18.8
1339
+ level1/camera2,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera2/renders/start/render1.png,data/blenderbench/level1/camera2/renders/goal/render1.png,"import bpy
1340
 
1341
  bpy.data.objects[""Camera1""].location = (-3.4813, 4.5001, 0.5115)
1342
  bpy.data.objects[""Camera1""].rotation_euler = (1.6678, 0.0000, 3.8693)","import bpy
1343
 
1344
  bpy.data.objects[""Camera1""].location = (3.9689, -4.6158, 2.1883)
1345
+ bpy.data.objects[""Camera1""].rotation_euler = (1.3188, 0.0000, 0.7800)",data/blenderbench/level1/camera2/blender_file.blend,20.3
1346
+ level1/camera1,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera1/renders/start/render1.png,data/blenderbench/level1/camera1/renders/goal/render1.png,"import bpy
1347
 
1348
  bpy.data.objects[""Camera1""].location = (1.0765, -1.2848, 1.4343)
1349
  bpy.data.objects[""Camera1""].rotation_euler = (1.5701, 0.0000, 0.6753)","import bpy
1350
 
1351
  bpy.data.objects[""Camera1""].location = (-1.0292, 1.6960, 1.1705)
1352
+ bpy.data.objects[""Camera1""].rotation_euler = (1.5701, 0.0000, 3.6424)",data/blenderbench/level1/camera1/blender_file.blend,11.39