Datasets:
Update metadata.csv
Browse files- metadata.csv +55 -55
metadata.csv
CHANGED
|
@@ -1,5 +1,5 @@
|
|
| 1 |
-
instance_id,
|
| 2 |
-
level3/attribute9,
|
| 3 |
import math
|
| 4 |
import numpy as np
|
| 5 |
|
|
@@ -108,8 +108,8 @@ toilet.location = (1.9395, 12.5101, 0.4867)
|
|
| 108 |
# z: (0, 3)
|
| 109 |
# # 旋转角度:-89.9, 1.38, 0.03,单位是度
|
| 110 |
# mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
|
| 111 |
-
# mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level3/attribute9/
|
| 112 |
-
level3/attribute8,
|
| 113 |
import math
|
| 114 |
import numpy as np
|
| 115 |
|
|
@@ -218,8 +218,8 @@ toilet.location = (1.9395, 12.5101, 0.4867)
|
|
| 218 |
# z: (0, 3)
|
| 219 |
# # 旋转角度:-89.9, 1.38, 0.03,单位是度
|
| 220 |
# mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
|
| 221 |
-
# mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level3/attribute8/
|
| 222 |
-
level3/attribute7,
|
| 223 |
import math
|
| 224 |
import numpy as np
|
| 225 |
|
|
@@ -328,8 +328,8 @@ toilet.location = (1.9395, 12.5101, 0.4867)
|
|
| 328 |
# z: (0, 3)
|
| 329 |
# # 旋转角度:-89.9, 1.38, 0.03,单位是度
|
| 330 |
# mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
|
| 331 |
-
# mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level3/attribute7/
|
| 332 |
-
level3/attribute6,
|
| 333 |
import math
|
| 334 |
import numpy as np
|
| 335 |
|
|
@@ -378,8 +378,8 @@ light_on_ceilling.data.color = (1, 1, 1)
|
|
| 378 |
# The basketball location
|
| 379 |
basketball = bpy.data.objects['basketball']
|
| 380 |
basketball.location = (13.4023, 2.7485, 0.6584)
|
| 381 |
-
# basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level3/attribute6/
|
| 382 |
-
level3/attribute5,
|
| 383 |
import math
|
| 384 |
import numpy as np
|
| 385 |
|
|
@@ -428,8 +428,8 @@ light_on_ceilling.data.color = (1, 1, 1)
|
|
| 428 |
# The basketball location
|
| 429 |
basketball = bpy.data.objects['basketball']
|
| 430 |
basketball.location = (13.4023, 2.7485, 0.6584)
|
| 431 |
-
# basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level3/attribute5/
|
| 432 |
-
level3/attribute4,
|
| 433 |
import math
|
| 434 |
import numpy as np
|
| 435 |
|
|
@@ -480,8 +480,8 @@ light_on_ceilling.data.color = (1, 1, 1)
|
|
| 480 |
# The basketball location
|
| 481 |
basketball = bpy.data.objects['basketball']
|
| 482 |
basketball.location = (13.4023, 2.7485, 0.6584)
|
| 483 |
-
# basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level3/attribute4/
|
| 484 |
-
level3/attribute3,
|
| 485 |
import math
|
| 486 |
import numpy as np
|
| 487 |
|
|
@@ -545,8 +545,8 @@ bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
|
|
| 545 |
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
|
| 546 |
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
|
| 547 |
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
|
| 548 |
-
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level3/attribute3/
|
| 549 |
-
level3/attribute2,
|
| 550 |
import math
|
| 551 |
import numpy as np
|
| 552 |
|
|
@@ -610,8 +610,8 @@ bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
|
|
| 610 |
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
|
| 611 |
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
|
| 612 |
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
|
| 613 |
-
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level3/attribute2/
|
| 614 |
-
level3/attribute1,
|
| 615 |
import math
|
| 616 |
import numpy as np
|
| 617 |
|
|
@@ -677,8 +677,8 @@ bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
|
|
| 677 |
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
|
| 678 |
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
|
| 679 |
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
|
| 680 |
-
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level3/attribute1/
|
| 681 |
-
level2/attribute9,
|
| 682 |
import math
|
| 683 |
import numpy as np
|
| 684 |
|
|
@@ -779,8 +779,8 @@ toilet.location = (1.9395, 12.5101, 0.4867)
|
|
| 779 |
# z: (0, 3)
|
| 780 |
# # 旋转角度:-89.9, 1.38, 0.03,单位是度
|
| 781 |
# mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
|
| 782 |
-
# mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level2/attribute9/
|
| 783 |
-
level2/attribute8,
|
| 784 |
import math
|
| 785 |
import numpy as np
|
| 786 |
|
|
@@ -881,8 +881,8 @@ toilet.location = (1.9395, 12.5101, 0.4867)
|
|
| 881 |
# z: (0, 3)
|
| 882 |
# # 旋转角度:-89.9, 1.38, 0.03,单位是度
|
| 883 |
# mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
|
| 884 |
-
# mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level2/attribute8/
|
| 885 |
-
level2/attribute7,
|
| 886 |
import math
|
| 887 |
import numpy as np
|
| 888 |
|
|
@@ -983,8 +983,8 @@ toilet.location = (1.9395, 12.5101, 0.4867)
|
|
| 983 |
# z: (0, 3)
|
| 984 |
# # 旋转角度:-89.9, 1.38, 0.03,单位是度
|
| 985 |
# mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
|
| 986 |
-
# mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level2/attribute7/
|
| 987 |
-
level2/attribute6,
|
| 988 |
import math
|
| 989 |
import numpy as np
|
| 990 |
|
|
@@ -1025,8 +1025,8 @@ light_on_ceilling.data.color = (1, 1, 1)
|
|
| 1025 |
# The basketball location
|
| 1026 |
basketball = bpy.data.objects['basketball']
|
| 1027 |
basketball.location = (13.4023, 2.7485, 0.6584)
|
| 1028 |
-
# basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level2/attribute6/
|
| 1029 |
-
level2/attribute5,
|
| 1030 |
import math
|
| 1031 |
import numpy as np
|
| 1032 |
|
|
@@ -1067,8 +1067,8 @@ light_on_ceilling.data.color = (1, 1, 1)
|
|
| 1067 |
# The basketball location
|
| 1068 |
basketball = bpy.data.objects['basketball']
|
| 1069 |
basketball.location = (13.4023, 2.7485, 0.6584)
|
| 1070 |
-
# basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level2/attribute5/
|
| 1071 |
-
level2/attribute4,
|
| 1072 |
import math
|
| 1073 |
import numpy as np
|
| 1074 |
|
|
@@ -1111,8 +1111,8 @@ light_on_ceilling.data.color = (1, 1, 1)
|
|
| 1111 |
# The basketball location
|
| 1112 |
basketball = bpy.data.objects['basketball']
|
| 1113 |
basketball.location = (13.4023, 2.7485, 0.6584)
|
| 1114 |
-
# basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level2/attribute4/
|
| 1115 |
-
level2/attribute3,
|
| 1116 |
import math
|
| 1117 |
import numpy as np
|
| 1118 |
|
|
@@ -1168,8 +1168,8 @@ bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
|
|
| 1168 |
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
|
| 1169 |
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
|
| 1170 |
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
|
| 1171 |
-
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level2/attribute3/
|
| 1172 |
-
level2/attribute2,
|
| 1173 |
import math
|
| 1174 |
import numpy as np
|
| 1175 |
|
|
@@ -1225,8 +1225,8 @@ bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
|
|
| 1225 |
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
|
| 1226 |
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
|
| 1227 |
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
|
| 1228 |
-
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level2/attribute2/
|
| 1229 |
-
level2/attribute1,
|
| 1230 |
import math
|
| 1231 |
import numpy as np
|
| 1232 |
|
|
@@ -1284,50 +1284,50 @@ bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
|
|
| 1284 |
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
|
| 1285 |
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
|
| 1286 |
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
|
| 1287 |
-
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level2/attribute1/
|
| 1288 |
-
level1/camera9,
|
| 1289 |
|
| 1290 |
bpy.data.objects[""Camera1""].location = (0.1104, -2.6639, 9.8843)
|
| 1291 |
bpy.data.objects[""Camera1""].rotation_euler = (0.3142, 0, 0)","import bpy
|
| 1292 |
|
| 1293 |
bpy.data.objects[""Camera1""].location = (5.9589, -5.6058, 4.0383)
|
| 1294 |
-
bpy.data.objects[""Camera1""].rotation_euler = (1.2839, 0.0000, 0.8149)",data/blenderbench/level1/camera9/
|
| 1295 |
-
level1/camera8,
|
| 1296 |
|
| 1297 |
bpy.data.objects[""Camera1""].location = (7.3589, -6.9258, 4.9583)
|
| 1298 |
bpy.data.objects[""Camera1""].rotation_euler = (1.2664, 0.0000, 0.7800)","import bpy
|
| 1299 |
|
| 1300 |
bpy.data.objects[""Camera1""].location = (-4.1656, 0.0020, 3.7237)
|
| 1301 |
-
bpy.data.objects[""Camera1""].rotation_euler = (1.5708, 0.0000, -1.5708)",data/blenderbench/level1/camera8/
|
| 1302 |
-
level1/camera7,
|
| 1303 |
|
| 1304 |
bpy.data.objects[""Camera1""].location = (1.3353, 1.4740, 1.5357)
|
| 1305 |
bpy.data.objects[""Camera1""].rotation_euler = (-0.7679, 0.2094, 0.0000)","import bpy
|
| 1306 |
|
| 1307 |
bpy.data.objects[""Camera1""].location = (2.4674, 0.2196, -1.2138)
|
| 1308 |
-
bpy.data.objects[""Camera1""].rotation_euler = (-0.4014, 2.0071, 0.0000)",data/blenderbench/level1/camera7/
|
| 1309 |
-
level1/camera6,
|
| 1310 |
|
| 1311 |
bpy.data.objects[""Camera1""].location = (2.4689, -2.6258, 1.3083)
|
| 1312 |
bpy.data.objects[""Camera1""].rotation_euler = (1.4060, 0.0000, 0.7626)","import bpy
|
| 1313 |
|
| 1314 |
bpy.data.objects[""Camera1""].location = (-1.0800, 1.0600, 0.7700)
|
| 1315 |
-
bpy.data.objects[""Camera1""].rotation_euler = (1.5708, 0.0000, 3.9968)",data/blenderbench/level1/camera6/
|
| 1316 |
-
level1/camera5,
|
| 1317 |
|
| 1318 |
bpy.data.objects[""Camera1""].location = (-1.2250, 0.7100, -2.8300)
|
| 1319 |
bpy.data.objects[""Camera1""].rotation_euler = (-0.4363, 3.3161, 0.0349)","import bpy
|
| 1320 |
|
| 1321 |
bpy.data.objects[""Camera1""].location = (-3.1800, -0.0500, 2.5700)
|
| 1322 |
-
bpy.data.objects[""Camera1""].rotation_euler = (0.3491, -0.8029, -0.2269)",data/blenderbench/level1/camera5/
|
| 1323 |
-
level1/camera4,
|
| 1324 |
|
| 1325 |
bpy.data.objects[""Camera1""].location = (1.1400, 0.8500, 0.5300)
|
| 1326 |
bpy.data.objects[""Camera1""].rotation_euler = (2.4435, 1.1170, 2.6354)","import bpy
|
| 1327 |
|
| 1328 |
bpy.data.objects[""Camera1""].location = (-1.1222, -0.3259, 4.4354)
|
| 1329 |
-
bpy.data.objects[""Camera1""].rotation_euler = (-0.0873, 0.5934, 0.2094)",data/blenderbench/level1/camera4/
|
| 1330 |
-
level1/camera3,
|
| 1331 |
|
| 1332 |
bpy.data.objects[""Camera1""].location = (6.7303, -4.8700, 3.7385)
|
| 1333 |
bpy.data.objects[""Camera1""].rotation_euler = (1.2811, -0.0000, 0.9355)
|
|
@@ -1335,18 +1335,18 @@ bpy.data.objects[""Camera1""].data.lens = 50","import bpy
|
|
| 1335 |
|
| 1336 |
bpy.data.objects[""Camera1""].location = (-1.6577, -1.7238, 1.9317)
|
| 1337 |
bpy.data.objects[""Camera1""].rotation_euler = (1.4033, -0.0000, 5.6653)
|
| 1338 |
-
bpy.data.objects[""Camera1""].data.lens = 21",data/blenderbench/level1/camera3/
|
| 1339 |
-
level1/camera2,
|
| 1340 |
|
| 1341 |
bpy.data.objects[""Camera1""].location = (-3.4813, 4.5001, 0.5115)
|
| 1342 |
bpy.data.objects[""Camera1""].rotation_euler = (1.6678, 0.0000, 3.8693)","import bpy
|
| 1343 |
|
| 1344 |
bpy.data.objects[""Camera1""].location = (3.9689, -4.6158, 2.1883)
|
| 1345 |
-
bpy.data.objects[""Camera1""].rotation_euler = (1.3188, 0.0000, 0.7800)",data/blenderbench/level1/camera2/
|
| 1346 |
-
level1/camera1,
|
| 1347 |
|
| 1348 |
bpy.data.objects[""Camera1""].location = (1.0765, -1.2848, 1.4343)
|
| 1349 |
bpy.data.objects[""Camera1""].rotation_euler = (1.5701, 0.0000, 0.6753)","import bpy
|
| 1350 |
|
| 1351 |
bpy.data.objects[""Camera1""].location = (-1.0292, 1.6960, 1.1705)
|
| 1352 |
-
bpy.data.objects[""Camera1""].rotation_euler = (1.5701, 0.0000, 3.6424)",data/blenderbench/level1/camera1/
|
|
|
|
| 1 |
+
instance_id,task_description,start_render_file_name,goal_render_file_name,start_code,goal_code,blend_file_path,blend_file_size_mb
|
| 2 |
+
level3/attribute9,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute9/renders/start/render1.png,data/blenderbench/level3/attribute9/renders/goal/render1.png,"import bpy
|
| 3 |
import math
|
| 4 |
import numpy as np
|
| 5 |
|
|
|
|
| 108 |
# z: (0, 3)
|
| 109 |
# # 旋转角度:-89.9, 1.38, 0.03,单位是度
|
| 110 |
# mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
|
| 111 |
+
# mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level3/attribute9/blender_file.blend,733.03
|
| 112 |
+
level3/attribute8,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute8/renders/start/render1.png,data/blenderbench/level3/attribute8/renders/goal/render1.png,"import bpy
|
| 113 |
import math
|
| 114 |
import numpy as np
|
| 115 |
|
|
|
|
| 218 |
# z: (0, 3)
|
| 219 |
# # 旋转角度:-89.9, 1.38, 0.03,单位是度
|
| 220 |
# mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
|
| 221 |
+
# mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level3/attribute8/blender_file.blend,733.03
|
| 222 |
+
level3/attribute7,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute7/renders/start/render1.png,data/blenderbench/level3/attribute7/renders/goal/render1.png,"import bpy
|
| 223 |
import math
|
| 224 |
import numpy as np
|
| 225 |
|
|
|
|
| 328 |
# z: (0, 3)
|
| 329 |
# # 旋转角度:-89.9, 1.38, 0.03,单位是度
|
| 330 |
# mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
|
| 331 |
+
# mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level3/attribute7/blender_file.blend,730.83
|
| 332 |
+
level3/attribute6,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute6/renders/start/render1.png,data/blenderbench/level3/attribute6/renders/goal/render1.png,"import bpy
|
| 333 |
import math
|
| 334 |
import numpy as np
|
| 335 |
|
|
|
|
| 378 |
# The basketball location
|
| 379 |
basketball = bpy.data.objects['basketball']
|
| 380 |
basketball.location = (13.4023, 2.7485, 0.6584)
|
| 381 |
+
# basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level3/attribute6/blender_file.blend,903.46
|
| 382 |
+
level3/attribute5,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute5/renders/start/render1.png,data/blenderbench/level3/attribute5/renders/goal/render1.png,"import bpy
|
| 383 |
import math
|
| 384 |
import numpy as np
|
| 385 |
|
|
|
|
| 428 |
# The basketball location
|
| 429 |
basketball = bpy.data.objects['basketball']
|
| 430 |
basketball.location = (13.4023, 2.7485, 0.6584)
|
| 431 |
+
# basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level3/attribute5/blender_file.blend,903.46
|
| 432 |
+
level3/attribute4,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute4/renders/start/render1.png,data/blenderbench/level3/attribute4/renders/goal/render1.png,"import bpy
|
| 433 |
import math
|
| 434 |
import numpy as np
|
| 435 |
|
|
|
|
| 480 |
# The basketball location
|
| 481 |
basketball = bpy.data.objects['basketball']
|
| 482 |
basketball.location = (13.4023, 2.7485, 0.6584)
|
| 483 |
+
# basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level3/attribute4/blender_file.blend,1049.1
|
| 484 |
+
level3/attribute3,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute3/renders/start/render1.png,data/blenderbench/level3/attribute3/renders/goal/render1.png,"import bpy
|
| 485 |
import math
|
| 486 |
import numpy as np
|
| 487 |
|
|
|
|
| 545 |
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
|
| 546 |
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
|
| 547 |
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
|
| 548 |
+
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level3/attribute3/blender_file.blend,1052.87
|
| 549 |
+
level3/attribute2,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute2/renders/start/render1.png,data/blenderbench/level3/attribute2/renders/goal/render1.png,"import bpy
|
| 550 |
import math
|
| 551 |
import numpy as np
|
| 552 |
|
|
|
|
| 610 |
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
|
| 611 |
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
|
| 612 |
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
|
| 613 |
+
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level3/attribute2/blender_file.blend,1052.87
|
| 614 |
+
level3/attribute1,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute1/renders/start/render1.png,data/blenderbench/level3/attribute1/renders/goal/render1.png,"import bpy
|
| 615 |
import math
|
| 616 |
import numpy as np
|
| 617 |
|
|
|
|
| 677 |
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
|
| 678 |
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
|
| 679 |
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
|
| 680 |
+
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level3/attribute1/blender_file.blend,1052.17
|
| 681 |
+
level2/attribute9,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror.",data/blenderbench/level2/attribute9/renders/start/render1.png,data/blenderbench/level2/attribute9/renders/goal/render1.png,"import bpy
|
| 682 |
import math
|
| 683 |
import numpy as np
|
| 684 |
|
|
|
|
| 779 |
# z: (0, 3)
|
| 780 |
# # 旋转角度:-89.9, 1.38, 0.03,单位是度
|
| 781 |
# mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
|
| 782 |
+
# mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level2/attribute9/blender_file.blend,733.03
|
| 783 |
+
level2/attribute8,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror.",data/blenderbench/level2/attribute8/renders/start/render1.png,data/blenderbench/level2/attribute8/renders/goal/render1.png,"import bpy
|
| 784 |
import math
|
| 785 |
import numpy as np
|
| 786 |
|
|
|
|
| 881 |
# z: (0, 3)
|
| 882 |
# # 旋转角度:-89.9, 1.38, 0.03,单位是度
|
| 883 |
# mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
|
| 884 |
+
# mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level2/attribute8/blender_file.blend,733.03
|
| 885 |
+
level2/attribute7,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror.",data/blenderbench/level2/attribute7/renders/start/render1.png,data/blenderbench/level2/attribute7/renders/goal/render1.png,"import bpy
|
| 886 |
import math
|
| 887 |
import numpy as np
|
| 888 |
|
|
|
|
| 983 |
# z: (0, 3)
|
| 984 |
# # 旋转角度:-89.9, 1.38, 0.03,单位是度
|
| 985 |
# mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
|
| 986 |
+
# mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level2/attribute7/blender_file.blend,733.03
|
| 987 |
+
level2/attribute6,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image.",data/blenderbench/level2/attribute6/renders/start/render1.png,data/blenderbench/level2/attribute6/renders/goal/render1.png,"import bpy
|
| 988 |
import math
|
| 989 |
import numpy as np
|
| 990 |
|
|
|
|
| 1025 |
# The basketball location
|
| 1026 |
basketball = bpy.data.objects['basketball']
|
| 1027 |
basketball.location = (13.4023, 2.7485, 0.6584)
|
| 1028 |
+
# basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level2/attribute6/blender_file.blend,903.46
|
| 1029 |
+
level2/attribute5,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image.",data/blenderbench/level2/attribute5/renders/start/render1.png,data/blenderbench/level2/attribute5/renders/goal/render1.png,"import bpy
|
| 1030 |
import math
|
| 1031 |
import numpy as np
|
| 1032 |
|
|
|
|
| 1067 |
# The basketball location
|
| 1068 |
basketball = bpy.data.objects['basketball']
|
| 1069 |
basketball.location = (13.4023, 2.7485, 0.6584)
|
| 1070 |
+
# basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level2/attribute5/blender_file.blend,903.46
|
| 1071 |
+
level2/attribute4,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image.",data/blenderbench/level2/attribute4/renders/start/render1.png,data/blenderbench/level2/attribute4/renders/goal/render1.png,"import bpy
|
| 1072 |
import math
|
| 1073 |
import numpy as np
|
| 1074 |
|
|
|
|
| 1111 |
# The basketball location
|
| 1112 |
basketball = bpy.data.objects['basketball']
|
| 1113 |
basketball.location = (13.4023, 2.7485, 0.6584)
|
| 1114 |
+
# basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level2/attribute4/blender_file.blend,903.46
|
| 1115 |
+
level2/attribute3,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image.",data/blenderbench/level2/attribute3/renders/start/render1.png,data/blenderbench/level2/attribute3/renders/goal/render1.png,"import bpy
|
| 1116 |
import math
|
| 1117 |
import numpy as np
|
| 1118 |
|
|
|
|
| 1168 |
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
|
| 1169 |
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
|
| 1170 |
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
|
| 1171 |
+
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level2/attribute3/blender_file.blend,906.73
|
| 1172 |
+
level2/attribute2,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image.",data/blenderbench/level2/attribute2/renders/start/render1.png,data/blenderbench/level2/attribute2/renders/goal/render1.png,"import bpy
|
| 1173 |
import math
|
| 1174 |
import numpy as np
|
| 1175 |
|
|
|
|
| 1225 |
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
|
| 1226 |
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
|
| 1227 |
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
|
| 1228 |
+
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level2/attribute2/blender_file.blend,906.73
|
| 1229 |
+
level2/attribute1,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image.",data/blenderbench/level2/attribute1/renders/start/render1.png,data/blenderbench/level2/attribute1/renders/goal/render1.png,"import bpy
|
| 1230 |
import math
|
| 1231 |
import numpy as np
|
| 1232 |
|
|
|
|
| 1284 |
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
|
| 1285 |
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
|
| 1286 |
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
|
| 1287 |
+
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level2/attribute1/blender_file.blend,906.73
|
| 1288 |
+
level1/camera9,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera9/renders/start/render1.png,data/blenderbench/level1/camera9/renders/goal/render1.png,"import bpy
|
| 1289 |
|
| 1290 |
bpy.data.objects[""Camera1""].location = (0.1104, -2.6639, 9.8843)
|
| 1291 |
bpy.data.objects[""Camera1""].rotation_euler = (0.3142, 0, 0)","import bpy
|
| 1292 |
|
| 1293 |
bpy.data.objects[""Camera1""].location = (5.9589, -5.6058, 4.0383)
|
| 1294 |
+
bpy.data.objects[""Camera1""].rotation_euler = (1.2839, 0.0000, 0.8149)",data/blenderbench/level1/camera9/blender_file.blend,3.92
|
| 1295 |
+
level1/camera8,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera8/renders/start/render1.png,data/blenderbench/level1/camera8/renders/goal/render1.png,"import bpy
|
| 1296 |
|
| 1297 |
bpy.data.objects[""Camera1""].location = (7.3589, -6.9258, 4.9583)
|
| 1298 |
bpy.data.objects[""Camera1""].rotation_euler = (1.2664, 0.0000, 0.7800)","import bpy
|
| 1299 |
|
| 1300 |
bpy.data.objects[""Camera1""].location = (-4.1656, 0.0020, 3.7237)
|
| 1301 |
+
bpy.data.objects[""Camera1""].rotation_euler = (1.5708, 0.0000, -1.5708)",data/blenderbench/level1/camera8/blender_file.blend,2.2
|
| 1302 |
+
level1/camera7,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera7/renders/start/render1.png,data/blenderbench/level1/camera7/renders/goal/render1.png,"import bpy
|
| 1303 |
|
| 1304 |
bpy.data.objects[""Camera1""].location = (1.3353, 1.4740, 1.5357)
|
| 1305 |
bpy.data.objects[""Camera1""].rotation_euler = (-0.7679, 0.2094, 0.0000)","import bpy
|
| 1306 |
|
| 1307 |
bpy.data.objects[""Camera1""].location = (2.4674, 0.2196, -1.2138)
|
| 1308 |
+
bpy.data.objects[""Camera1""].rotation_euler = (-0.4014, 2.0071, 0.0000)",data/blenderbench/level1/camera7/blender_file.blend,189.55
|
| 1309 |
+
level1/camera6,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera6/renders/start/render1.png,data/blenderbench/level1/camera6/renders/goal/render1.png,"import bpy
|
| 1310 |
|
| 1311 |
bpy.data.objects[""Camera1""].location = (2.4689, -2.6258, 1.3083)
|
| 1312 |
bpy.data.objects[""Camera1""].rotation_euler = (1.4060, 0.0000, 0.7626)","import bpy
|
| 1313 |
|
| 1314 |
bpy.data.objects[""Camera1""].location = (-1.0800, 1.0600, 0.7700)
|
| 1315 |
+
bpy.data.objects[""Camera1""].rotation_euler = (1.5708, 0.0000, 3.9968)",data/blenderbench/level1/camera6/blender_file.blend,5.45
|
| 1316 |
+
level1/camera5,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera5/renders/start/render1.png,data/blenderbench/level1/camera5/renders/goal/render1.png,"import bpy
|
| 1317 |
|
| 1318 |
bpy.data.objects[""Camera1""].location = (-1.2250, 0.7100, -2.8300)
|
| 1319 |
bpy.data.objects[""Camera1""].rotation_euler = (-0.4363, 3.3161, 0.0349)","import bpy
|
| 1320 |
|
| 1321 |
bpy.data.objects[""Camera1""].location = (-3.1800, -0.0500, 2.5700)
|
| 1322 |
+
bpy.data.objects[""Camera1""].rotation_euler = (0.3491, -0.8029, -0.2269)",data/blenderbench/level1/camera5/blender_file.blend,1042.16
|
| 1323 |
+
level1/camera4,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera4/renders/start/render1.png,data/blenderbench/level1/camera4/renders/goal/render1.png,"import bpy
|
| 1324 |
|
| 1325 |
bpy.data.objects[""Camera1""].location = (1.1400, 0.8500, 0.5300)
|
| 1326 |
bpy.data.objects[""Camera1""].rotation_euler = (2.4435, 1.1170, 2.6354)","import bpy
|
| 1327 |
|
| 1328 |
bpy.data.objects[""Camera1""].location = (-1.1222, -0.3259, 4.4354)
|
| 1329 |
+
bpy.data.objects[""Camera1""].rotation_euler = (-0.0873, 0.5934, 0.2094)",data/blenderbench/level1/camera4/blender_file.blend,1042.09
|
| 1330 |
+
level1/camera3,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera3/renders/start/render1.png,data/blenderbench/level1/camera3/renders/goal/render1.png,"import bpy
|
| 1331 |
|
| 1332 |
bpy.data.objects[""Camera1""].location = (6.7303, -4.8700, 3.7385)
|
| 1333 |
bpy.data.objects[""Camera1""].rotation_euler = (1.2811, -0.0000, 0.9355)
|
|
|
|
| 1335 |
|
| 1336 |
bpy.data.objects[""Camera1""].location = (-1.6577, -1.7238, 1.9317)
|
| 1337 |
bpy.data.objects[""Camera1""].rotation_euler = (1.4033, -0.0000, 5.6653)
|
| 1338 |
+
bpy.data.objects[""Camera1""].data.lens = 21",data/blenderbench/level1/camera3/blender_file.blend,18.8
|
| 1339 |
+
level1/camera2,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera2/renders/start/render1.png,data/blenderbench/level1/camera2/renders/goal/render1.png,"import bpy
|
| 1340 |
|
| 1341 |
bpy.data.objects[""Camera1""].location = (-3.4813, 4.5001, 0.5115)
|
| 1342 |
bpy.data.objects[""Camera1""].rotation_euler = (1.6678, 0.0000, 3.8693)","import bpy
|
| 1343 |
|
| 1344 |
bpy.data.objects[""Camera1""].location = (3.9689, -4.6158, 2.1883)
|
| 1345 |
+
bpy.data.objects[""Camera1""].rotation_euler = (1.3188, 0.0000, 0.7800)",data/blenderbench/level1/camera2/blender_file.blend,20.3
|
| 1346 |
+
level1/camera1,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera1/renders/start/render1.png,data/blenderbench/level1/camera1/renders/goal/render1.png,"import bpy
|
| 1347 |
|
| 1348 |
bpy.data.objects[""Camera1""].location = (1.0765, -1.2848, 1.4343)
|
| 1349 |
bpy.data.objects[""Camera1""].rotation_euler = (1.5701, 0.0000, 0.6753)","import bpy
|
| 1350 |
|
| 1351 |
bpy.data.objects[""Camera1""].location = (-1.0292, 1.6960, 1.1705)
|
| 1352 |
+
bpy.data.objects[""Camera1""].rotation_euler = (1.5701, 0.0000, 3.6424)",data/blenderbench/level1/camera1/blender_file.blend,11.39
|