playpen-prm-code / run_prm.sh
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#!/bin/bash
#SBATCH --job-name=run_prm_eval
#SBATCH --mail-user=josuetf@umich.edu
#SBATCH --mail-type=ALL
#SBATCH --output=/nfs/turbo/coe-chaijy-unreplicated/josuetf/LMPlayschool/playpen/slurm/%x_%j.out
#SBATCH --partition=spgpu
#SBATCH --time=14-0:00:00
#SBATCH --gpus=4
#SBATCH --cpus-per-gpu=2
#SBATCH --mem-per-gpu=48GB
#SBATCH --account=chaijy2
# Account chaijy2 cap: gpu=20, cpu=80, mem=960G (shared across the account).
# Requesting 4 A40s on one spgpu node (every spgpu node has 8x A40). CPUs kept
# at 16 (not 32) to stay under the account's free CPU headroom so it doesn't
# pend on AssocGrpCpuLimit. DDP is single-node, so all 4 GPUs are on one node.
# COMMAND: TRAIN_BATCH_SIZE=8 TRAIN_GRAD_ACCUM=2 TRAIN_GPU_SETS="0,1,2,3,4,5,6,7" EVAL_GUIDED_GPUS="0,1,2,3" EVAL_BASELINE_GPUS="4,5,6,7" sbatch run_prm.sh
# ============================================================================
# Parallel PRM rollout collection + training + evaluation.
#
# Collection (prm_trainer.py) now covers ALL LMPlayschool games (PRM_GAMES=all)
# and is BATCHED: within each worker, a window of instances and all of their
# K×N rollouts are pooled and generated together via Player.batch_response, so
# each forward pass runs up to PRM_ROLLOUT_BATCH_SIZE sequences at once. This
# fills a 96 GB card's headroom with KV-cache batch instead of idle VRAM.
#
# Two memory levers, used together:
# * within a worker -> PRM_ROLLOUT_BATCH_SIZE / PRM_INSTANCE_WINDOW (batching)
# * across both GPUs -> SHARD_GPUS (one model replica per worker process)
#
# Because each worker now batches, prefer FEWER, BIGGER workers than before:
# a 27B 4-bit replica is ~16-18 GB, leaving ~75 GB/card for the batch. Set
# SHARD_GPUS to one GPU id per worker:
# - Both GPUs free (recommended): SHARD_GPUS=(0 0 1 1) # 2 replicas/GPU
# - Max batch headroom: SHARD_GPUS=(0 1) # 1 replica/GPU
# - Leave GPU0 alone: SHARD_GPUS=(1 1) # GPU1 only
# NUM_SHARDS is derived from the array length — change only this one line.
# If you hit CUDA OOM, lower PRM_ROLLOUT_BATCH_SIZE (or use fewer workers);
# if VRAM sits idle, raise it.
#
# RESUME (incl. with a DIFFERENT number of GPUs/workers):
# Just re-run this script. Collection progress is tracked per (epoch, game,
# instance) via marker files in prm-checkpoints/<learner>/done/. Already-
# collected instances are skipped and the rest are re-partitioned across
# whatever workers you launch — so you can stop a 2-worker run and resume with
# 4, or vice versa, with no gaps or duplicate rollouts. To recollect from
# scratch, delete the prm-checkpoints/<learner>/ directory.
# ============================================================================
set -euo pipefail
WORKDIR="/nfs/turbo/coe-chaijy-unreplicated/josuetf/LMPlayschool/playpen"
CONDA_ENV="playpen"
# Policy model that generates the rollouts. Override via env to collect with a
# different learner, e.g. the SFT epoch-1 checkpoint:
# LEARNER=Qwen3.5-27B-sft-ep1-4bit sbatch run_prm.sh
# (that registry entry = 27B 4-bit base + the epoch-1 LoRA adapter checkpoint-150).
LEARNER="${LEARNER:-Qwen3.5-27B-Instruct-4bit}"
HF_BASE="/nfs/turbo/coe-chaijy-unreplicated/pre-trained-weights/Qwen3.5-27B"
# Output tag: keeps THIS run's data (checkpoints, transcripts, models) in its own
# directory so a prior run is untouched. Change it to start a clean parallel run.
RUN_TAG="${RUN_TAG:-1024-full}"
RUN_NAME="${LEARNER}-${RUN_TAG}" # e.g. Qwen3.5-27B-Instruct-4bit-1024-full
CKPT_DIR="prm-checkpoints/${RUN_NAME}" # rollout JSONL + resume markers
RECORDS_DIR="prm-records/${RUN_NAME}" # full game transcripts
MODEL_OUT="models/prm/${RUN_NAME}" # trained PRMs
# Which games to collect (default: every game in the playpen-data train split).
# Override with a comma-separated subset, e.g. PRM_GAMES_SEL="taboo,wordle".
PRM_GAMES_SEL="${PRM_GAMES_SEL:-all}"
# Batched-generation knobs (per worker). Tune ROLLOUT_BATCH_SIZE to the card:
# bigger => more VRAM used and faster, until OOM.
ROLLOUT_BATCH_SIZE="${ROLLOUT_BATCH_SIZE:-64}"
INSTANCE_WINDOW="${INSTANCE_WINDOW:-16}"
# Generation token budget per response. 300 truncates ~10-12% of wordle guesses
# (and verbose games) mid-answer -> spurious aborts; 1024 matches the eval budget.
MAX_TOKENS="${MAX_TOKENS:-1024}"
# PRM tokenization length (how much of prompt+response the classifier reads).
TRAIN_MAX_LENGTH="${TRAIN_MAX_LENGTH:-1024}"
# Save the FULL game transcript (every GM + player message) for the base game
# and every rollout, under prm-records/<learner>/. 1=on (lots of files), 0=off.
SAVE_INTERACTIONS="${SAVE_INTERACTIONS:-1}"
# Epochs over all instances (each re-plays them to make MORE training examples).
# Start with 1; raise once a single epoch finishes cleanly.
NUM_EPOCHS="${NUM_EPOCHS:-1}"
# Long-game controls so adventuregame/imagegame finish (else rollouts never
# commit). Cap each rollout's continuation length; cut rollouts get the game's
# PARTIAL clembench score. Also cap branch points/instance (evenly subsampled).
MAX_ROLLOUT_ROUNDS="${MAX_ROLLOUT_ROUNDS:-20}"
TRUNCATE_GAMES="${TRUNCATE_GAMES:-imagegame,adventuregame}"
MAX_STEPS_PER_INSTANCE="${MAX_STEPS_PER_INSTANCE:-10}"
# Reward signal(s) to collect & train, from the SAME rollouts (one pass):
# success -> Math-Shepherd P(game succeeds from here)
# bench -> normalized BENCH_SCORE (the eval metric) from here
# success,bench-> both (recommended); trains one PRM per mode.
REWARD_MODE="${REWARD_MODE:-bench}"
# Which PRM to use for the guided evaluation below (the eval-aligned one).
EVAL_MODE="${EVAL_MODE:-bench}"
# Per-device train batch. 8 fits a 46GB A40 (16+ OOMs on these cards). grad-accum
# is AUTO-derived after topology detection so the effective batch stays constant
# (TRAIN_EFFECTIVE_BATCH) no matter how many GPUs/nodes Slurm gives us. Set
# TRAIN_GRAD_ACCUM explicitly only if you want to override that.
TRAIN_BATCH_SIZE="${TRAIN_BATCH_SIZE:-8}"
TRAIN_GRAD_ACCUM="${TRAIN_GRAD_ACCUM:-}"
TRAIN_EFFECTIVE_BATCH="${TRAIN_EFFECTIVE_BATCH:-128}"
# GPU id per collection worker. Length = number of parallel worker processes.
# 3 replicas/card balances a ~20GB 27B-4bit replica against KV-cache batch
# headroom on a 96GB card (2/card = bigger batches; 4/card = more overlap but
# batch-starved). Re-run to resume — markers re-partition over any worker count.
#
# NOTE: each worker is a separate process and peaks at ~20-25GB *host* RAM
# (CUDA context + tokenizer + the in-flight batch of forked game states &
# interaction recorders). On a memory-tight node the kernel OOM-killer will
# SIGKILL the largest workers if total host RAM is over-subscribed (this is
# NOT a CUDA OOM — it leaves no traceback). Rule of thumb: keep
# NUM_SHARDS * 25GB under the allocation's --mem. e.g. a 192GB node fits ~4-6.
# Override the default 8-worker layout by exporting SHARD_GPUS as a space-
# separated string, e.g. SHARD_GPUS="0 0 1 1" (4 workers, 2/GPU).
read -r -a SHARD_GPUS <<< "${SHARD_GPUS:-0 0 1 1 2 2 3 3}"
NUM_SHARDS=${#SHARD_GPUS[@]}
cd "$WORKDIR"
mkdir -p logs
# Activate conda
source "$(conda info --base)/etc/profile.d/conda.sh"
conda activate "$CONDA_ENV"
# Use ONLY the env's packages. Without this, ~/.local (user-site) shadows the
# env: clemcore imports nltk -> nltk.classify.scikitlearn -> the user-site
# sklearn built against numpy<2, which is ABI-incompatible with the env's
# numpy 2.2.6 -> "numpy.dtype size changed" at import (killed job 52646400).
export PYTHONNOUSERSITE=1
# Curb CUDA reserved-pool bloat/fragmentation so a worker's high-water mark
# tracks live usage more tightly. Matters most when >1 worker shares a card
# (each process keeps its OWN reserved pool and won't lend idle slack to the
# other), which is how GPU VRAM gets over-subscribed even below the live total.
export PYTORCH_CUDA_ALLOC_CONF="${PYTORCH_CUDA_ALLOC_CONF:-expandable_segments:True}"
# ------------------------------------------------------------------
# Cluster topology — adapt to WHATEVER Slurm granted (1 node or many). Nothing
# below is hard-coded to a node/GPU count: collection, training (DDP) and eval
# all fan out over $WORLD_GPUS = $NNODES x $GPUS_PER_NODE. When the allocation
# spans >1 node we use `srun` to reach the other nodes (bash `&` can't); on a
# single node we keep the original local fan-out. Outside Slurm -> 1 local node.
# ------------------------------------------------------------------
if [ -n "${SLURM_JOB_ID:-}" ]; then
NNODES="${SLURM_NNODES:-1}"
# Derive the TOTAL GPU count from scontrol (AllocTRES gres/gpu=N), not
# SLURM_GPUS_ON_NODE — with `--gpus=N` (a per-JOB total) the latter is
# unreliable (often 1), which silently under-uses GPUs and shrinks the
# effective batch. WORLD_GPUS = this total drives grad-accum, so the
# effective batch is correct for ANY split. GPUS_PER_NODE below is just the
# even-split average for display/single-node; the multi-node training/eval
# paths read each node's ACTUAL local GPU count, so UNEVEN splits (5+3) work.
total_gpus="$(scontrol show job "$SLURM_JOB_ID" 2>/dev/null \
| grep -oE 'gres/gpu=[0-9]+' | head -1 | grep -oE '[0-9]+')"
[ -n "$total_gpus" ] || total_gpus="${SLURM_GPUS:-}"
total_gpus="${total_gpus##*:}" # "a40:8" -> "8"
case "$total_gpus" in ''|*[!0-9]*) total_gpus=$(( ${SLURM_GPUS_ON_NODE:-$(nvidia-smi -L 2>/dev/null | wc -l)} * NNODES )) ;; esac
GPUS_PER_NODE=$(( total_gpus / NNODES ))
HEAD_NODE="$(scontrol show hostnames "${SLURM_JOB_NODELIST:-}" 2>/dev/null | head -1)"
else
NNODES=1
GPUS_PER_NODE="$(nvidia-smi -L 2>/dev/null | wc -l)"
HEAD_NODE="$(hostname)"
fi
case "$GPUS_PER_NODE" in ''|*[!0-9]*) GPUS_PER_NODE=1 ;; esac
[ "$GPUS_PER_NODE" -ge 1 ] || GPUS_PER_NODE=1
[ -n "$HEAD_NODE" ] || HEAD_NODE="$(hostname)"
WORLD_GPUS=$(( NNODES * GPUS_PER_NODE ))
RDZV_PORT="${RDZV_PORT:-29500}"
if [ "$NNODES" -gt 1 ]; then MULTINODE=1; else MULTINODE=0; fi
# For multi-node: probe each node's ACTUAL allocated GPU count using the SAME
# srun pattern training uses (one task/node, --gpu-bind=none, NO --gpus-per-task
# — that flag fails under a `--gpus=N` job-total allocation with "Insufficient
# GRES"). Build a per-node cumulative offset (indexed by SLURM_NODEID) so the
# collection/eval fan-outs can give each GPU a unique CONTIGUOUS global shard id
# even when the split is UNEVEN (e.g. 5+3). Falls back to an even split.
NODE_OFFSETS=""
if [ "$MULTINODE" -eq 1 ]; then
_probe="$(srun --ntasks="$NNODES" --ntasks-per-node=1 --gpu-bind=none \
bash -c 'echo "$SLURM_NODEID $(nvidia-smi -L 2>/dev/null | wc -l)"' \
2>/dev/null | sort -n || true)"
_acc=0
while read -r _nid _cnt; do
[ -n "${_cnt:-}" ] || continue
NODE_OFFSETS="$NODE_OFFSETS $_acc"; _acc=$(( _acc + _cnt ))
done <<< "$_probe"
NODE_OFFSETS="${NODE_OFFSETS# }"
[ "$_acc" -ge 1 ] && WORLD_GPUS="$_acc" # authoritative total from the probe
fi
if [ -z "$NODE_OFFSETS" ]; then # even-split fallback (or single node)
for (( _n=0; _n<NNODES; _n++ )); do NODE_OFFSETS="$NODE_OFFSETS $(( _n * GPUS_PER_NODE ))"; done
NODE_OFFSETS="${NODE_OFFSETS# }"
fi
export NODE_OFFSETS WORLD_GPUS GPUS_PER_NODE
# Hold the effective batch constant across any GPU count:
# effective = per_device_batch * WORLD_GPUS * grad_accum
# Derive grad_accum to hit TRAIN_EFFECTIVE_BATCH unless the user pinned it.
if [ -z "$TRAIN_GRAD_ACCUM" ]; then
TRAIN_GRAD_ACCUM=$(( TRAIN_EFFECTIVE_BATCH / (TRAIN_BATCH_SIZE * WORLD_GPUS) ))
[ "$TRAIN_GRAD_ACCUM" -ge 1 ] || TRAIN_GRAD_ACCUM=1
fi
echo "=============================="
echo "Job ID: ${SLURM_JOB_ID:-<direct>}"
echo "RUN_NAME=${RUN_NAME}" # machine-readable; prm_progress.sh JOB_ID= mode greps this
echo "Node: ${SLURMD_NODENAME:-$(hostname)}"
echo "GPUs:"
nvidia-smi --query-gpu=index,name,memory.total,memory.used,memory.free --format=csv
echo "Topology: ${NNODES} node(s) x ${GPUS_PER_NODE} GPU = ${WORLD_GPUS} GPUs (multinode=${MULTINODE}, head=${HEAD_NODE})"
echo "Train: per_device=${TRAIN_BATCH_SIZE} x world=${WORLD_GPUS} x grad_accum=${TRAIN_GRAD_ACCUM} = $(( TRAIN_BATCH_SIZE * WORLD_GPUS * TRAIN_GRAD_ACCUM )) effective batch"
echo "Started: $(date)"
echo "=============================="
# EVAL_ONLY=1 -> skip collection AND training, go straight to evaluating the
# already-trained PRM at $MODEL_OUT/$EVAL_MODE. Use this to (re)run eval without
# recollecting or retraining (e.g. after a run whose training finished but whose
# eval didn't). Eval needs no collection data — it generates fresh rollouts.
if [ "${EVAL_ONLY:-0}" = "1" ]; then
echo ""
echo "EVAL_ONLY=1 -> skipping collection & training; evaluating $MODEL_OUT/$EVAL_MODE"
if [ ! -f "$MODEL_OUT/$EVAL_MODE/adapter_model.safetensors" ]; then
echo "ERROR: no trained PRM at $MODEL_OUT/$EVAL_MODE — cannot eval. Train first."
exit 1
fi
else
# TRAIN_ONLY=1 -> skip collection and train on the rollouts already in
# $CKPT_DIR (e.g. a partial collection you want a PRM from right now).
if [ "${TRAIN_ONLY:-0}" = "1" ]; then
echo ""
echo "TRAIN_ONLY=1 -> skipping collection; training on existing rollouts in $CKPT_DIR"
_have=$(find "$CKPT_DIR" -name 'epoch_*.jsonl' -print -quit 2>/dev/null || true)
if [ -z "$_have" ]; then
echo "ERROR: TRAIN_ONLY=1 but no rollouts found in $CKPT_DIR — nothing to train."
echo " Collect first (drop TRAIN_ONLY), or check LEARNER/RUN_TAG."
exit 1
fi
else
# ------------------------------------------------------------------
# 1. PRM rollout collection — parallel, sharded across GPUs
# ------------------------------------------------------------------
echo ""
echo "=== PRM Rollout Collection ($NUM_SHARDS parallel workers) ==="
# Static collection config — exported so srun tasks (possibly on other nodes)
# inherit it; only PRM_SHARD_ID/PRM_NUM_SHARDS differ per worker.
export PRM_COLLECT_ONLY=1 PRM_GAMES="$PRM_GAMES_SEL" PRM_REWARD_MODE="$REWARD_MODE" \
PRM_NUM_EPOCHS="$NUM_EPOCHS" PRM_ROLLOUT_BATCH_SIZE="$ROLLOUT_BATCH_SIZE" \
PRM_INSTANCE_WINDOW="$INSTANCE_WINDOW" PRM_MAX_ROLLOUT_ROUNDS="$MAX_ROLLOUT_ROUNDS" \
PRM_TRUNCATE_GAMES="$TRUNCATE_GAMES" PRM_MAX_STEPS_PER_INSTANCE="$MAX_STEPS_PER_INSTANCE" \
PRM_SAVE_INTERACTIONS="$SAVE_INTERACTIONS" PRM_CHECKPOINT_DIR="$CKPT_DIR" \
PRM_RECORDS_DIR="$RECORDS_DIR" LEARNER="$LEARNER" MAX_TOKENS="$MAX_TOKENS"
if [ "$MULTINODE" -eq 1 ]; then
# One srun task PER NODE (NO --gpus-per-task — that fails under a --gpus=N
# job-total allocation). Each task forks one worker per LOCAL GPU and assigns
# a contiguous global shard id from NODE_OFFSETS, so ANY per-node GPU count
# works, including uneven (5+3). All referenced vars are exported above.
echo " multi-node: $WORLD_GPUS workers via srun (per-node fork; offsets: $NODE_OFFSETS)"
cfail=0
srun --ntasks="$NNODES" --ntasks-per-node=1 --gpu-bind=none \
bash -c '
lg=$(nvidia-smi -L 2>/dev/null | wc -l); [ "$lg" -ge 1 ] || lg=1
off=$(echo "$NODE_OFFSETS" | cut -d" " -f$((SLURM_NODEID+1))); [ -n "$off" ] || off=0
pids=()
for (( g=0; g<lg; g++ )); do
sid=$((off+g))
CUDA_VISIBLE_DEVICES=$g PRM_SHARD_ID=$sid PRM_NUM_SHARDS=$WORLD_GPUS \
playpen run examples/trl/prm_trainer.py -l "$LEARNER" -T 0.7 -L "$MAX_TOKENS" \
> "logs/collect_proc$(printf "%02d" $sid).log" 2>&1 &
pids+=("$!")
done
rc=0; for p in "${pids[@]}"; do wait "$p" || rc=1; done; exit $rc' || cfail=$?
[ "$cfail" -eq 0 ] && echo " collection: OK" \
|| echo " WARNING: some collection workers failed (srun rc=$cfail); see logs/collect_proc*.log"
else
declare -a PIDS=()
for i in "${!SHARD_GPUS[@]}"; do
gpu="${SHARD_GPUS[$i]}"
log="logs/collect_shard${i}_gpu${gpu}.log"
echo " launching shard $i/$NUM_SHARDS on GPU $gpu -> $log"
CUDA_VISIBLE_DEVICES="$gpu" PRM_NUM_SHARDS="$NUM_SHARDS" PRM_SHARD_ID="$i" \
playpen run examples/trl/prm_trainer.py -l "$LEARNER" -T 0.7 -L "$MAX_TOKENS" \
> "$log" 2>&1 &
PIDS+=("$!")
done
echo " waiting for $NUM_SHARDS collection workers..."
fail=0
for i in "${!PIDS[@]}"; do
if wait "${PIDS[$i]}"; then
echo " shard $i: OK"
else
echo " shard $i: FAILED (see logs/collect_shard${i}_*.log)"
fail=1
fi
done
if [ "$fail" -ne 0 ]; then
# A single bad shard/game must not waste all the collected data. Warn and
# continue to training as long as SOME rollouts were committed; re-running
# the script later resumes and fills any gaps (markers make it idempotent).
echo "WARNING: one or more collection workers failed (see logs). Continuing"
echo " to training on whatever was collected. Re-run to fill gaps."
fi
fi
# NOTE: `find ... | head -1` ABORTS under `set -euo pipefail`: head closes the
# pipe after one line, find dies with SIGPIPE (exit 141), and pipefail+errexit
# then kill the whole script *silently* right here — before training ever runs.
# This is why collection kept finishing but no PRM was ever trained. Use
# `-print -quit` (stops at the first match, clean exit 0) and guard with || true.
collected=$(find "$CKPT_DIR" -name 'epoch_*.jsonl' -print -quit 2>/dev/null || true)
if [ -z "$collected" ]; then
echo "ERROR: no rollouts were collected at all — nothing to train. Aborting."
exit 1
fi
echo ""
echo "Collection finished at: $(date)"
# COLLECT_ONLY=1 -> stop after rollout collection (skip PRM training + eval).
# Use this to just gather rollouts for a given LEARNER (e.g. the SFT epoch-1
# checkpoint) without training/evaluating a PRM on them.
if [ "${COLLECT_ONLY:-0}" = "1" ]; then
echo ""
echo "COLLECT_ONLY=1 -> stopping after collection. Rollouts in: $CKPT_DIR"
echo " (transcripts in: $RECORDS_DIR)"
exit 0
fi
fi # end collection (skipped when TRAIN_ONLY=1)
# ------------------------------------------------------------------
# 2. PRM training — DATA-PARALLEL (DDP) across the WHOLE allocation: every GPU on
# every node holds a full model copy and trains on a different data shard.
# Modes are trained SEQUENTIALLY, each using all $WORLD_GPUS GPUs (so multi-
# node spans nodes via srun+torchrun; single-node uses torchrun --standalone;
# a lone GPU uses plain python). --resume continues from the latest epoch
# checkpoint if present. Effective batch (= per_device * WORLD_GPUS * grad_accum)
# is held at TRAIN_EFFECTIVE_BATCH by the auto-derived grad_accum above, so the
# optimization is identical no matter how many GPUs/nodes you were granted.
# ------------------------------------------------------------------
IFS=',' read -r -a MODES <<< "$REWARD_MODE"
train_fail=0
for mode in "${MODES[@]}"; do
echo ""
echo "=== PRM Training: '$mode' as DDP across $WORLD_GPUS GPU(s) on $NNODES node(s) ==="
ls -1 "$CKPT_DIR/$mode"/epoch_*_shard*.jsonl 2>/dev/null | sed 's/^/ /' || true
train_args=(
--checkpoint-dir "$CKPT_DIR/$mode"
--model "$HF_BASE"
--output "$MODEL_OUT/$mode"
--per-device-batch-size "$TRAIN_BATCH_SIZE"
--gradient-accumulation-steps "$TRAIN_GRAD_ACCUM"
--max-length "$TRAIN_MAX_LENGTH"
--resume
)
if [ "$MULTINODE" -eq 1 ]; then
# One agent per node (srun -> 1 task/node, --gpu-bind=none so the task
# sees ALL that node's GPUs). Each node runs torchrun with ITS OWN local
# GPU count (nvidia-smi), so an UNEVEN split (e.g. 5+3) works: the c10d
# rendezvous sums the per-node counts into the global world size. The
# training args after the -c script arrive as "$@" in the task (no
# re-quoting); $lg/$@ stay single-quoted to expand inside each task.
srun --ntasks="$NNODES" --ntasks-per-node=1 --gpu-bind=none \
bash -c 'lg=$(nvidia-smi -L 2>/dev/null | wc -l); [ "$lg" -ge 1 ] || lg=1
exec torchrun --nnodes='"$NNODES"' --nproc-per-node="$lg" \
--rdzv-backend=c10d --rdzv-id='"$SLURM_JOB_ID"' \
--rdzv-endpoint='"$HEAD_NODE:$RDZV_PORT"' \
examples/trl/prm_train_from_records.py "$@"' \
bash "${train_args[@]}" \
> "logs/train_${mode}.log" 2>&1 || train_fail=1
elif [ "$WORLD_GPUS" -gt 1 ]; then
# Single node, multiple GPUs: standalone DDP.
torchrun --standalone --nnodes=1 --nproc-per-node="$GPUS_PER_NODE" \
examples/trl/prm_train_from_records.py "${train_args[@]}" \
> "logs/train_${mode}.log" 2>&1 || train_fail=1
else
python examples/trl/prm_train_from_records.py "${train_args[@]}" \
> "logs/train_${mode}.log" 2>&1 || train_fail=1
fi
if [ "$train_fail" -eq 0 ]; then
echo " train '$mode': OK"
else
echo " train '$mode': FAILED (see logs/train_${mode}.log)"
break
fi
done
if [ "$train_fail" -ne 0 ]; then
echo "ERROR: a training run failed. Aborting before evaluation."
exit 1
fi
echo ""
echo "Training finished at: $(date)"
fi # end: collection + training (skipped entirely when EVAL_ONLY=1)
# TRAIN_ONLY=1 -> stop after training; skip the (expensive) evaluation phase.
if [ "${TRAIN_ONLY:-0}" = "1" ]; then
echo ""
echo "TRAIN_ONLY=1 -> PRM training complete; skipping evaluation. Model(s) in: $MODEL_OUT"
exit 0
fi
# ------------------------------------------------------------------
# 3. PRM evaluation — DATA-PARALLEL across GPUs by INSTANCE SHARD. Generation is
# single-GPU compute (a device_map="auto" set only pools VRAM, one card active
# at a time — no throughput gain), so the real speedup is splitting instances
# across GPUs: N workers, ONE GPU each, each handling 1/N of the instances.
#
# Run in TWO phases (baseline, then guided) rather than one process doing
# both: each eval process loads policy(~14GB)+PRM(~14GB)≈28GB, and a single
# process doing baseline THEN guided would hold two policy copies and OOM a
# 46GB A40. One model set per process keeps it safe.
#
# Shards = WORLD_GPUS (one per GPU across all nodes): multi-node fans out via
# srun, single-node via local background processes. Knob: EVAL_N_CANDIDATES
# (best-of-N for the guided run; 4 is ~2x faster than 8).
# ------------------------------------------------------------------
EVAL_N_CANDIDATES="${EVAL_N_CANDIDATES:-4}"
EVAL_NUM_SHARDS="$WORLD_GPUS" # one instance-shard per GPU across all nodes
# Game selection. Default: evaluate EVERY game in the validation split
# (--game-all). For a focused, statistically meaningful SINGLE-game eval, set
# EVAL_GAME (and optionally EVAL_INSTANCES_FILE to a clembench instances JSON
# that has many instances). EVAL_RESULTS keeps a focused run's shard dirs
# separate so it doesn't clobber an all-games run. Example — dedicated wordle:
# EVAL_ONLY=1 EVAL_GAME=wordle \
# EVAL_INSTANCES_FILE=clembench/wordle/in/instances_extra.json \
# EVAL_RESULTS=eval-results-wordle sbatch ... run_prm.sh
EVAL_GAME="${EVAL_GAME:-}"
EVAL_INSTANCES_FILE="${EVAL_INSTANCES_FILE:-}"
EVAL_RESULTS="${EVAL_RESULTS:-eval-results}"
if [ -n "$EVAL_GAME" ]; then EVAL_GAME_OPT="--game $EVAL_GAME"; else EVAL_GAME_OPT="--game-all"; fi
if [ -n "$EVAL_INSTANCES_FILE" ]; then EVAL_GAME_OPT="$EVAL_GAME_OPT --instances-file $EVAL_INSTANCES_FILE"; fi
export EVAL_GAME_OPT EVAL_RESULTS
echo ""
echo "=== PRM Evaluation: $EVAL_NUM_SHARDS instance-shards across $NNODES node(s) (best-of-$EVAL_N_CANDIDATES; ${EVAL_GAME:+game=$EVAL_GAME}${EVAL_GAME:-all games}) ==="
# $1 = phase label (baseline|guided); $2... = extra args for that phase.
run_eval_phase() {
local phase="$1"; shift
echo ""
echo "--- eval phase: $phase ($EVAL_NUM_SHARDS shards) ---"
if [ "$MULTINODE" -eq 1 ]; then
# One srun task PER NODE (NO --gpus-per-task — fails under --gpus=N).
# Each task forks one eval shard per LOCAL GPU with a contiguous global
# shard id from NODE_OFFSETS, so uneven per-node counts (5+3) work.
export EVAL_PHASE="$phase" EVAL_EXTRA="$*" \
EVAL_PRM="$MODEL_OUT/$EVAL_MODE" EVAL_POLICY="$LEARNER"
local rc=0
srun --ntasks="$NNODES" --ntasks-per-node=1 --gpu-bind=none \
bash -c '
lg=$(nvidia-smi -L 2>/dev/null | wc -l); [ "$lg" -ge 1 ] || lg=1
off=$(echo "$NODE_OFFSETS" | cut -d" " -f$((SLURM_NODEID+1))); [ -n "$off" ] || off=0
pids=()
for (( g=0; g<lg; g++ )); do
sid=$((off+g))
CUDA_VISIBLE_DEVICES=$g python examples/trl/prm_eval.py \
--prm-path "$EVAL_PRM" --policy-model "$EVAL_POLICY" --temperature 0.7 \
$EVAL_GAME_OPT --results-dir "$EVAL_RESULTS" \
--shard-id "$sid" --num-shards "$WORLD_GPUS" --skip-score $EVAL_EXTRA \
> "logs/eval_${EVAL_PHASE}_shard$(printf "%02d" $sid).log" 2>&1 &
pids+=("$!")
done
rc=0; for p in "${pids[@]}"; do wait "$p" || rc=1; done; exit $rc' || rc=$?
[ "$rc" -eq 0 ] && echo " $phase: OK" || echo " $phase: FAILED (rc=$rc; see logs/eval_${phase}_shard*.log)"
return $rc
fi
# Single node: one local process per GPU (0..GPUS_PER_NODE-1).
local -a pids=(); local s rc=0 i
for (( s=0; s<EVAL_NUM_SHARDS; s++ )); do
echo " $phase shard $s/$EVAL_NUM_SHARDS on GPU $s -> logs/eval_${phase}_shard${s}.log"
CUDA_VISIBLE_DEVICES="$s" python examples/trl/prm_eval.py \
--prm-path "$MODEL_OUT/$EVAL_MODE" \
--policy-model "$LEARNER" \
--temperature 0.7 \
$EVAL_GAME_OPT --results-dir "$EVAL_RESULTS" \
--shard-id "$s" --num-shards "$EVAL_NUM_SHARDS" \
--skip-score "$@" \
> "logs/eval_${phase}_shard${s}.log" 2>&1 &
pids+=("$!")
done
for i in "${!pids[@]}"; do
if wait "${pids[$i]}"; then echo " $phase shard $i: OK"
else echo " $phase shard $i: FAILED (see logs/eval_${phase}_shard${i}.log)"; rc=1; fi
done
return $rc
}
eval_fail=0
run_eval_phase baseline --skip-guided || eval_fail=1
run_eval_phase guided --skip-baseline --n-candidates "$EVAL_N_CANDIDATES" || eval_fail=1
if [ "$eval_fail" -ne 0 ]; then
echo "ERROR: an evaluation shard failed. Skipping final scoring."
exit 1
fi
# ------------------------------------------------------------------
# 4. Merge per-shard results -> HTML transcripts + scores + comparison.
# Each eval shard wrote to eval-results_shard<N>/eval-results/ (with baseline/
# and prm-guided/ subtrees). Instances are disjoint, so rsync-merge them into
# one tree, render HTML transcripts (clem transcribe), then score & compare
# across ALL shards/games. (The merged dir is what to point a viewer at.)
# ------------------------------------------------------------------
MERGED="eval-results-merged/${RUN_NAME}-${EVAL_GAME:-allgames}"
echo ""
echo "--- Merging per-shard eval results -> $MERGED ---"
rm -rf "$MERGED"; mkdir -p "$MERGED"
merged_any=0
for d in ${EVAL_RESULTS}_shard*/${EVAL_RESULTS}; do
[ -d "$d" ] || continue
if rsync -a "$d/" "$MERGED/"; then merged_any=1; fi
done
[ "$merged_any" -eq 1 ] || echo "WARNING: no per-shard eval results (${EVAL_RESULTS}_shard*/) found to merge."
echo ""
echo "--- Generating HTML transcripts (clem transcribe) ---"
for sub in baseline prm-guided; do
[ -d "$MERGED/$sub" ] && python -m clemcore.cli transcribe -g all -r "$MERGED/$sub" || true
done
echo ""
echo "--- Scoring & comparison (all shards) ---"
python examples/trl/prm_eval.py \
--prm-path "$MODEL_OUT/$EVAL_MODE" \
--policy-model "$LEARNER" \
$EVAL_GAME_OPT \
--results-dir "$MERGED" \
--skip-baseline --skip-guided \
|| echo "WARNING: scoring/comparison failed (HTML transcripts were still generated)."
# Clean single-page HTML dashboard (summary + clickable per-instance transcripts).
python examples/trl/make_eval_summary.py "$MERGED" || true
echo ""
echo "HTML summary: $MERGED/index.html"
echo "HTML transcripts: $MERGED/{baseline,prm-guided}/<model>/epoch_00001/<game>/<exp>/instance_*/transcript.html"
echo ""
echo "=============================="
echo "Done: $(date)"
echo "=============================="