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Seiji ( 政二 ) is a member of the Ōzora Group . He looks scary , but he has a timid personality.Ch. 2 , 4 , 18 He scares Kōsaku awake in the mornings.Ch. 6 , 9 , 20 Seiji is voiced by Toku Nishio .
Makoto Shiina ( 椎名 まこと , Shiina Makoto ) is Kōsaku 's classmate who likes Hibari.Ch. 3 , 12 He is a member of the boxing club , and initially hates Kōsaku for earning Hibari 's affection , Ch . 8 but as the series progresses , the two become friends.Ch. 38 Shiina is voiced by Katsuji Mori .
Rie Kawai ( 可愛 理絵 , Kawai Rie ) is a normal girl with a gentle personality who is attracted to Shiina.Ch. 12 She joined the boxing club as a manager because of him.Ch. 17 She leaves the boxing club when she learns Shiina likes Hibari , Ch . 30 but she rejoins the club after she gets over him.Ch. 50 Rie is voiced by Hiromi Tsuru .
Mitsuo Kaji ( 梶 みつを , Kaji Mitsuwo ) is one of Tsubame 's classmates and is the boxing club captain.Ch. 10 , 13 He is an overbearing guy and is very pushy towards Tsubame whom he likes.Ch. 13 , 18 His family members have the same face as him.Ch. 18 He is voiced by Kōzō Shioya .
Kaori Hanazono ( 花園 かおり , Hanzono Kaori ) is Kōsaku 's classmate.Ch. 23 She is jealous of Hibari 's popularity at school , Ch . 6 and takes pride in her devious personality.Ch. 7 , 27 Along with her three friends , they try to embarrass Hibari.Ch. 24 , 27 Kaori is voiced by Seiko Nakano .
Sayuri Kōenji ( 高円寺 さゆり , Kōenji Sayuri ) is a rich girl one year younger than Kōsaku.Ch. 50 She falls in love easily and will do anything she can to bring her love to fruition . When something surprises her , she composes a haiku.Ch. 43 Sayuri is voiced by Yuriko Yamamoto .
= = Media = =
= = = Manga = = =
Stop ! ! Hibari @-@ kun ! is written and illustrated by Hisashi Eguchi . Following the conclusion of his manga Hinomaru Gekijō ( ひのまる劇場 ) in 1981 , Eguchi wanted to go against the notion at the time that there was currently a golden age of romantic comedy manga in shōnen manga magazines . In response , Eguchi thought of creating a romantic comedy manga where the main female character is a cross @-@ dressing boy , and in doing so , poke fun at the genre by developing it as the antithesis of a romantic comedy . Eguchi drew up the storyboard for the first chapter in about 30 minutes in a cafe , and came up with the title Stop ! ! Hibari @-@ kun ! as a reference to Hisashi Sekiya 's manga Stop ! Nii @-@ chan ( ストップ ! にいちゃん ) . In wanting to highlight the comedy of having a character like Hibari , Eguchi realized that the cuter he could draw Hibari , the more effective the jokes would be , so he tried to draw Hibari as cute as he could .
Eguchi had often rushed when drawing his earlier manga Susume ! ! Pirates ( すすめ ! ! パイレーツ ) , but starting with Stop ! ! Hibari @-@ kun ! , he raised the standards he held for his art and had to began taking more time to draw the chapters . In addition , Eguchi was very particular about the appearance of his manuscripts , so he never used white @-@ out to correct any drawing errors because he disliked how it looked . As the serialization continued , Eguchi found it increasingly difficult to keep up a weekly pace for the chapters , leading him to take frequent hiatuses and later say that " drawing weekly isn 't something humans can do . " Furthermore , the editor @-@ in @-@ chief of Weekly Shōnen Jump at the time , Shigeo Nishimura , refused his request to release the chapters every other week . When it came time to draw what would end up being the last serialized chapter , Eguchi completed the chapter 's storyboard , but ultimately submitted only about two @-@ thirds of the chapter , leaving out the last five pages . After he submitted the chapter 's manuscript , Eguchi fled to a hotel and secluded himself for a day , only coming out after Nishimura called him to say that he could not deal with him anymore on a weekly basis . As a result , Eguchi abandoned the serialization and the editorial department decided to discontinue the series .
Stop ! ! Hibari @-@ kun ! was serialized in the manga magazine Weekly Shōnen Jump from the October 19 , 1981 issue to the November 28 , 1983 issue . The individual chapters were collected and published in four tankōbon volumes by Shueisha from November 1982 to January 1984 . Inspired by Katsuhiro Otomo , Eguchi fought against the established design format for the volumes that at the time was " set in stone " for series serialized in Weekly Shōnen Jump . Futabasha later published it in three volumes in July 1991 , and again in two volumes in February 1995 . Shueisha republished it in four volumes from May to June 2001 . Home @-@ sha published it in two volumes in January 2004 . In an interview in 2007 , Eguchi expressed a desire to continue some of his older series , but stated that a continuation of Stop ! ! Hibari @-@ kun ! would be difficult .
Starting in 2009 , Eguchi began working with Shogakukan on releasing a Stop ! ! Hibari @-@ kun ! Complete Edition omnibus collection , which features various revisions to the originally published chapters in addition to newly drawn cover art . Not wanting to end the Complete Edition with an abrupt conclusion like he had done before , Eguchi found the storyboard for the final chapter and used it as a basis to newly draw the last five pages he had omitted 27 years earlier . Shogakukan published the Complete Edition in three volumes from July 2009 to February 2010 ; Shogakukan later republished the series in another three volumes from May to July 2012 . In 2010 , Eguchi did not rule out the possibility of someday drawing a continuation of the series , but he said it probably would not be a story under the title Stop ! ! Hibari @-@ kun ! .
= = = Anime = = =
A 35 @-@ episode anime television series adaptation , produced by Toei Animation and directed by Takashi Hisaoka . It aired from May 20 , 1983 to January 27 , 1984 on Fuji Television . The screenplay was written by : Shigeru Yanagawa , Tokio Tsuchiya , Hiroshi Toda , Tomomi Tsutsui , Takeshi Shudo and Yumi Asano . The character design used in the anime was provided by Yoshinori Kanemori , and the music was composed by Kōji Nishimura . The series was later released by Universal J to two DVD compilation volumes from February to March 2003 . A DVD box set was released by TC Entertainment in September 2014 . The opening theme is " Stop ! ! Hibari @-@ kun ! " ( ストップ ! ! ひばりくん ! ) sung by Yuki Yukino and the ending theme is " Kongara Connection " ( コンガラ ・ コネクション ) sung by Ai Hoshino .
= = Reception and legacy = =
Psychologist Tamaki Saitō described Stop ! ! Hibari @-@ kun ! as achieving a " dizzying reality " with Hibari " by contrasting a girlish exterior with a male interior " , and went on to say that the series could be seen as a " continuation of the sartorial perversion lineage " of cross @-@ dressing characters . Manga critic Haruyuki Nakano has called Stop ! ! Hibari @-@ kun ! a unique and outstanding gag manga for its juxtaposition of Hibari being a boy and the heir to a yakuza organization . Nakano largely attributes this successful combination to Eguchi 's ability to draw girls that are not only cute , but also have good taste and sex appeal . The delicate touch in how Hibari is drawn has been described as so attractive that it makes the reader forget that it is a gag manga .
In writing for the magazine Cyzo , manga critic Jyamao wrote that because of its overall light and pop literary style , none of the indecency or immorality cross @-@ dressing may engender comes through , which he surmises is why the anime was able to air during prime time . Jyamao notes the more extreme nature of the jokes surrounding the yakuza characters in comparison to the jokes involving cross @-@ dressing , and that some jokes such as those involving drugs would not be humorous today . Manga commentator Nobunaga Minami lauded Eguchi for being a pioneer in drawing characters with a high fashion sense in Stop ! ! Hibari @-@ kun ! , which he says effectively changed fashion in shōnen manga from being seen as a " symbol " to now being treated as an " accessory " . Eguchi 's attention to detail is also praised , such as drawing Kōsaku wearing Chuck Taylor All @-@ Stars in one chapter .
The series has been called effervescent and having had a hand in paving the way for the J @-@ pop phenomenon . When Tegami Bachi author Hiroyuki Asada read Stop ! ! Hibari @-@ kun ! in junior high school , he admired its novel sensibility , and Eguchi 's art also influenced him . According to Eguchi , some people who read Stop ! ! Hibari @-@ kun ! were influenced to start cross @-@ dressing .
= Guitar Hero =
The Guitar Hero series ( sometimes referred to as the Hero series ) is a series of music rhythm games first published in 2005 by RedOctane and Harmonix , and distributed by Activision , in which players use a guitar @-@ shaped game controller to simulate playing lead , bass guitar , and rhythm guitar across numerous rock music songs . Players match notes that scroll on @-@ screen to colored fret buttons on the controller , strumming the controller in time to the music in order to score points , and keep the virtual audience excited . The games attempt to mimic many features of playing a real guitar , including the use of fast @-@ fingering hammer @-@ ons and pull @-@ offs and the use of the whammy bar to alter the pitch of notes . Most games support single player modes , typically a Career mode to play through all the songs in the game , and both competitive and cooperative multiplayer modes . With the introduction of Guitar Hero World Tour in 2008 , the game includes support for a four @-@ player band including vocals and drums . The series initially used mostly cover versions of songs created by WaveGroup Sound , but most recent titles feature soundtracks that are fully master recordings , and in some cases , special re @-@ recordings , of the songs . Later titles in the series feature support for downloadable content in the form of new songs .
In 2005 , RedOctane , a company specializing in the manufacture of unique game controllers , was inspired to create Guitar Hero based on RedOctane 's experience creating hardware for Konami 's Guitar Freaks arcade game . They enlisted Harmonix , who previously developed several music video games , for development assistance . The first game in the series was made on a budget of $ 1 million . The series became extremely successful , leading to the acquisition of RedOctane by Activision in 2007 . Harmonix was acquired by MTV Games and went on to create the Rock Band series of music games in the same vein as Guitar Hero . Activision brought Neversoft ( primarily known for their Tony Hawk series of skateboarding games ) on board for future development duties . Additional companies , such as Budcat Creations and Vicarious Visions have assisted in the adaptation of the games for other systems .
The series currently has eight major releases ( six Guitar Hero games , two DJ Hero games and Band Hero ) and five expansions on gaming consoles . There are spin @-@ offs for Windows and Macintosh systems , mobile phones , the Nintendo DS ( the Guitar Hero : On Tour series ) , and an arcade game . The Guitar Hero franchise was a primary brand during the emergence of the popularity of rhythm games as a cultural phenomenon in North America . Such games have been utilized as a learning and development tool for medical purposes . The first game in the series was considered by several journalists to be one of the most influential video games of the first decade of the 21st century . The series has sold more than 25 million units worldwide , earning US $ 2 billion at retail , claimed by Activision to be the 3rd largest game franchise after the Mario and Madden NFL franchises ; the third main title of the series , Guitar Hero III : Legends of Rock is also claimed by Activision to be the first single video game title to exceed $ 1 billion in sales .
Despite early success , the series , along with the overall rhythm game genre , suffered from poor sales starting in 2009 . Activision had stated in early 2011 that the series was on hiatus for 2011 , while a seventh main title in the series was under development ; this title was later cancelled due to the poor quality of the emerging product . Activision later shut down sales of the series ' downloadable content , although users who purchased material from it previously may still play what they bought .
In 2015 , Activision announced the first new title to the series in 5 years , Guitar Hero Live , released in October 2015 . The title is considered a reboot of the series , with development being performed by FreeStyleGames , who had developed the DJ Hero games previously .
= = History = =
= = = Origins and development at Harmonix ( 2005 @-@ 2006 ) = = =
Guitar Hero was created from a partnership between RedOctane , then their own company that produced specialized video game controllers , and Harmonix , a music video game development company who had previously produced Frequency , Amplitude and Karaoke Revolution . RedOctane was seeking to bring in a Guitar Freaks @-@ like game , highly popular in Japan at the time , into Western markets , and approached Harmonix about helping them to develop a music game involving a guitar controller . Both companies agreed to it , and went on to produce Guitar Hero in 2005 . The title was highly successful , leading to the development of its successful sequel Guitar Hero II in 2006 . While the original controllers for the first Guitar Hero game were designed by Ryan Lesser , Rob Kay , Greg LoPiccolo and Alex Rigopulous of Harmonix and built by the Honeybee Corporation of China , subsequent iterations and future controllers were developed inhouse at RedOctane , with development led primarily by Jack McCauley .
= = = Sale to Activision and development by Neversoft ( 2006 @-@ 2009 ) = = =
Both RedOctane and Harmonix experienced changes in 2006 . RedOctane was bought by Activision in June — who spent US $ 100 million to acquire the Guitar Hero franchise — while it was announced in October that Harmonix would be purchased by MTV Networks . As a result of the two purchases , Harmonix would no longer develop future games in the Guitar Hero series . Instead , that responsibility would go to Neversoft , a subsidiary of Activision known for developing the Tony Hawk 's series of skateboarding games . Neversoft was chosen to helm the Guitar Hero series after Neversoft founder , Joel Jewett , admitted to the RedOctane founders , Kai and Charles Huang , that his development team for Tony Hawk 's Project 8 went to work on weekends just to play Guitar Hero . Activision CEO Bobby Kotick believed that Neversoft would help them bring great games to the series , but on reflection , stated that had Activision explored Harmonix further as a continued developer for the series , things " may have turned out differently " . In addition , Activision began seeking other markets for the game ; a Nintendo DS version of the series was developed by Vicarious Visions , while a Guitar Hero Mobile series was created for mobile phones . The company also began considering the expansion of the series to band @-@ specific titles with Guitar Hero : Aerosmith . Later , in November 2008 , Activision acquired Budcat Creations , another development studio that had helped with the PlayStation 2 versions of Guitar Hero III and World Tour , announcing that they would be helping to develop another game in the Guitar Hero series .
In 2007 , Harmonix and MTV Games released a new music title through rival publisher Electronic Arts , called Rock Band . It expanded upon the gameplay popularized by the Guitar Hero series by adding drum and microphone instruments , allowing players to simulate playing songs as bands . Activision followed suit with the release of Guitar Hero World Tour in 2008 , which supported multiple instruments . In 2009 , Activision tripled its Guitar Hero offerings , and in addition to further continuation of the existing main series with Guitar Hero 5 and expansions , they introduced the titles Band Hero , geared towards more family @-@ friendly pop music , and DJ Hero , a game based on turntablism and featuring a number of mixes . With the release of Guitar Hero 5 , Activision considered the series to have moved away from its heavy metal basis into a broader selection of music . Guitar Hero 5 is the first game in the series to use a new version of the series ' logo ; previous games used a logo in a font with sharper " points " on the letters , which was considered " idiosyncratic with a vengeance " to match the games ' emphasis on heavy metal music . Activision used the services of the Pentagram design studio to refashion the game 's logo . Pentagram developed a new font , removing some of the " aggressive odd " features to make the typeface more suitable and amendable to design feature incorporation to other games such as Band Hero and DJ Hero .
= = = Decline and hiatus ( 2009 @-@ 2015 ) = = =
The results of the expanded offerings did not contribute well to the series , alongside the late @-@ 2000s recession ; sales of most rhythm games including Guitar Hero and DJ Hero did not meet expectations , falling about 50 % short of projected targets . Activision announced it would be cutting back to only 10 SKUs within 2010 instead of the 25 in 2009 . Though RedOctane and Neversoft continued to develop the 6th main game , Guitar Hero : Warriors of Rock , until its completion , both studios were later shuttered by Activision , moving key personnel into Activision directly for future game development , and in the case of Neversoft , closing its Guitar Hero division , while transferring future development duties for the series to Vicarious Visions , another Activision studio which had been fundamental in building the Wii and Nintendo DS versions of the games . In November 2010 , Activision also closed Budcat Creations , the arm of the publisher that was primarily responsible for porting the Guitar Hero games to the PlayStation 2 .
Ahead of Activision 's 2010 fourth quarter financial report in February 2011 , Activision disbanded its Guitar Hero business unit and announced that it would cease development of the planned 2011 Guitar Hero game . Activision cited " continued declines in the music genre " to explain its decision . The closure also affected the DJ Hero series , as Activision stated that there were no plans to publish a music game during 2011 . Activision 's vice president Dan Winters later clarified that the company was " just putting Guitar Hero on hiatus " and that they were " just not making a new game for next year , that 's all " .
In a July 2011 interview with Forbes , Kotick stated that while the publisher was " going to stop selling Guitar Hero altogether " , they were " going to go back to the studios and we ’ re going to use new studios and reinvent " the series , but a former teammember of Vicarious Visions has stated that as of 2012 , all development of Guitar Hero has come to an end within Activision . Another source close to Vicarious Visions had reported to Kotaku that while Guitar Hero 7 was in development under an Activision studio , the game was considered a " disaster " . The cancelled game omitted the additional instruments and used only a guitar peripheral , redesigning the unit to include a 6 @-@ button mechanism replacing the strum bar ; the resulting unit was considered too expensive to manufacture and purchase . The developers had also started the game development from scratch to try to create new characters and venues that would be more reactive to the actual songs being played to give the feel of a music video , but ultimately this proved too much of a challenge and had to be scrapped . Further , with a limited budget , the song selection was limited to " low @-@ budget " hits of the 1990s , or at times reusing songs that had previously been included in Guitar Hero games . Though the team had a two @-@ year development cycle , it was closed down after Activision president Eric Hirshber had seen the current state of the project at the one @-@ year point .
Another potential Guitar Hero project was discovered by the archival site Unseen64 for a game titled Hero World , a massively multiplayer online game that would link the Guitar Hero and DJ Hero games . The game had been developed by FreeStyle Games , sometime after the release of DJ Hero 2 , with the main development duties passed to Virtual Fairground , using their platform The Ride , an Adobe Flash @-@ based platform that would let the game be played in a web browser . The game was cancelled in 2011 along with other pending Guitar Hero projects .
No further downloadable content for either Guitar Hero or DJ Hero was made after February 2011 , though Activision committed to releasing content that was already in development by that time due to fan response ; later , in a move described by Game Informer as " the final nail in [ the series ' ] coffins " , Activision announced it would discontinue all DLC sales for the series ( although customers can still play tracks they have already bought ) as of March 31 , 2014 . Though Activision had moved away from the Guitar Hero series , the lessons learned helped them and developer Toys for Bob to handle the manufacturing and outsourcing issues that came with the highly successful Skylanders toy and video game franchise .
= = = Guitar Hero Live = = =
In April 2015 , Activision announced a new entry in the series , titled Guitar Hero Live . The title was developed by Activision 's internal studio FreeStyleGames , who previously had worked on the DJ Hero spinoff titles . FreeStyleGames were given free reign to reboot the Guitar Hero series for next @-@ generation consoles . One of their first innovations was to drop the standard five @-@ button guitar controller , ultimately designing a six @-@ button guitar controller , with two rows of three buttons each , allowing them to mimic actual guitar fingering . Guitar Hero Live was released with both career and an online mode . The career mode used full @-@ motion video taken from the perspective of a lead guitarist underneath the note highway , to create an immersive experience to the player . The online mode , called GHTV , discarded the previous downloadable content approach and used a music video channel approach to stream playable songs to players , adding new songs to the catalog on a weekly basis . The game was released in October 2015 .
Though the game was praised as a reinvention of the Guitar Hero series , the game did not sell as well as Activision expected ; due to lowered forecasts , Activision let go of a significant fraction of FreeStyleGames ' developers .
= = Games = =
= = = Main titles = = =
The original Guitar Hero was released on the PlayStation 2 in November 2005 . Guitar Hero is notable because it comes packaged with a controller peripheral modeled after a black Gibson SG guitar . Rather than a typical gamepad , this guitar controller is the primary input for the game . Playing the game with the guitar controller simulates playing an actual guitar , except it uses five colored " fret buttons " and a " strum bar " instead of frets and strings . The development of Guitar Hero was inspired by Konami 's Guitar Freaks video game , which at the time , had not seen much exposure in the North American market ; RedOctane , already selling guitar @-@ shaped controllers for imported copies of GuitarFreaks , approached Harmonix about creating a game to use an entirely new Guitar controller . The concept was to have the gameplay of Amplitude with the visuals of Karaoke Revolution , both of which had been developed by Harmonix . The game was met with critical acclaim and received numerous awards for its innovative guitar peripheral and its soundtrack , which comprised 47 playable rock songs ( most of which were cover versions of popular songs from artists and bands from the 1960s through modern rock ) . Guitar Hero has sold nearly 1 @.@ 5 million copies to date .
The popularity of the series increased dramatically with the release of Guitar Hero II for the PlayStation 2 in 2006 . Featuring improved multiplayer gameplay , an improved note @-@ recognizing system , and 64 songs , it became the fifth best @-@ selling video game of 2006 . The PlayStation 2 version of the game was offered both separately and in a bundle with a cherry red Gibson SG guitar controller . Guitar Hero II was later released for the Xbox 360 in April 2007 with an exclusive Gibson Explorer guitar controller and an additional 10 songs , among other features . About 3 million units of Guitar Hero II have sold on the PlayStation 2 and Xbox 360 .
Guitar Hero III : Legends of Rock was released in late 2007 for the PlayStation 2 , PlayStation 3 , Xbox 360 , Wii , Microsoft Windows , and Mac OS X platforms . The title is the first installment of the series to include wireless guitars bundled with the game and also the first to release a special bundle with two guitars . The game includes Slash and Tom Morello as playable characters in addition to the existing fictional avatars ; both guitarists performed motion capture to be used for their characters ' animation in the game .
Guitar Hero World Tour , previously named Guitar Hero IV , is the fourth full game in the series and was released on October 26 , 2008 for PlayStation 2 , PlayStation 3 , Xbox 360 , and Wii . Analysts had expected that future Guitar Hero games in 2008 would include additional instrument peripherals to compete against Rock Band ; Guitar Hero World Tour was confirmed as in development following the announcement of the merger between Activision and Vivendi Games in December 2007 . Activision 's CEO Bobby Kotick announced on April 21 , 2008 that Guitar Hero World Tour will branch out into other instruments including vocals . Guitar Hero World Tour includes drums and vocals , and can be bought packaged with a new drum set controller , a microphone , and the standard guitar controller . A larger number of real @-@ world musicians appear as playable characters , including Jimi Hendrix , Billy Corgan , Hayley Williams , Zakk Wylde , Ted Nugent , Travis Barker , Sting , and Ozzy Osbourne . Guitar Hero World Tour also features custom song creation that can be shared with others .
Guitar Hero 5 , the fifth main entry in the series , was confirmed in December 2008 . It was released on September 1 , 2009 , and includes 85 songs from 83 different artists . The game includes new game modes and features , including its ' Party Mode , ' which gives players the ability to drop @-@ in and out and change difficulties in the middle of a song . Artists including Johnny Cash , Matt Bellamy , Carlos Santana , Kurt Cobain and Shirley Manson appear as playable characters in the game .
Guitar Hero : Warriors of Rock , the sixth main console game in the series , was released on September 28 , 2010 . It is the last game in the series developed by Neversoft 's Guitar Hero division prior to its dissolution , with Vicarious Visions assisting on the Wii version with added Nintendo DS functionality . The game has been described as returning to the roots of the Guitar Hero series ; while it still allows for full band play , the soundtrack 's focus is on rock and roll music and an emphasis on guitar " shredding " . The game introduced a career @-@ based " Quest Mode " , narrated by Gene Simmons , that guides the players to complete songs to unlock " warriors of rock " to join them in saving " demigod of rock " and his guitar from his imprisonment by " the Beast " .
Following a five @-@ year hiatus , as described below , Activision announced Guitar Hero Live for release in late 2015 on most seventh @-@ generation and eighth @-@ generation consoles . Live was developed to rebuild the game from the ground up , and while the gameplay remains similar to the earlier titles , focusing primarily on the lead guitar , it uses a 3 @-@ button guitar controller with each button having " up " and " down " positions , making for more complex tabulators . The game using live footage of a rock concert , taken from the perspective of the lead guitarist , as to provide a more immersive experience .
= = = Series expansions = = =
Guitar Hero Encore : Rocks the 80s for the PlayStation 2 , which was released in July 2007 , was the final game developed by Harmonix for the series . Though it was produced after Harmonix were purchased by MTV Games , it was part of their contractual obligation to complete the game . The game , as suggested by its name , features tracks primarily from the 1980s .
Guitar Hero : Aerosmith was the first band @-@ centric game for the series . On September 4 , 2007 , Billboard announced that the band Aerosmith was " working closely with the makers of Guitar Hero IV , which will be dedicated to the group 's music . " On February 15 , 2008 , Activision announced that Guitar Hero : Aerosmith would be released on June 29 , 2008 . Guitar Hero : Aerosmith is developed by Neversoft for the Xbox 360 and PlayStation 3 versions , while the Wii version of the game is developed by Vicarious Visions and the PlayStation 2 version is developed by Budcat Creations . The game features a track selection composed of 60 % of Aerosmith songs , with other songs from Joe Perry 's solo work or artists that have inspired or performed with Aerosmith , including Run D.M.C ..
The series ' next band @-@ centric title , Guitar Hero : Metallica , was released on March 29 , 2009 . Guitar Hero : Metallica is based on the full band experience of World Tour while offering similar features on Metallica 's history and music as found in Guitar Hero : Aerosmith . In addition , Metallica 's album , Death Magnetic , was available as downloadable content for Guitar Hero III simultaneously with the release of the album , with the content being forward @-@ compatible with Guitar Hero World Tour and Guitar Hero : Metallica . Since the PlayStation 2 version does not support downloading , three extra songs were included from Death Magnetic and are as follows : " Broken , Beat , and Scarred " , " Cyanide " , and " My Apocalypse " . A new feature in the game , where the drummer can access a mode called Expert + , has also been added . Expert + mode was implemented to allow faster bass pedal beats , fast to the point where it would normally be out of the playable range of a single bass pedal , and was intended for a dual bass pedal .
Guitar Hero Smash Hits ( titled Guitar Hero : Greatest Hits in Europe and Australia ) was released in June 2009 . It features full @-@ band versions of 48 songs from earlier Guitar Hero games that only used the guitar controller . Unlike the previous versions , each of the songs is based on a master recording that includes some live tracks . The game follows a similar model as Guitar Hero : Metallica , and was developed by Neversoft and Beenox Studios for the PlayStation 3 , Xbox 360 , PlayStation 2 , and Wii .
Guitar Hero : Van Halen was released on December 22 , 2009 , though customers that purchased Guitar Hero 5 under a special promotion received a copy of the game early . Like the other band @-@ centric games , Guitar Hero : Van Halen includes 25 songs from the band Van Halen , including 3 guitar solos by Eddie Van Halen , in addition to 19 guest acts such as Queen , Weezer , Blink @-@ 182 , Foo Fighters , The Offspring and Queens of the Stone Age .
Another new title to the series , Band Hero , was announced in May 2009 . Band Hero features Top 40 hits aimed at family audiences , and include the full band play style of Guitar Hero 5 . The game was developed for the Nintendo DS , using the Guitar Hero On Tour Guitar Grip , a new " drum skin " to fit the DS Lite , and the DS 's microphone to support the full band experience . Musician Taylor Swift appears as a playable character in the game , as do the members of No Doubt .
DJ Hero was announced by Activision in May 2009 . Prior to the announcement , the company had purchased FreeStyleGames , a small developer of music games , to help produce localized downloadable content for Guitar Hero games and a then @-@ unannounced music game , later revealed to be DJ Hero . DJ Hero uses a special turntable @-@ based controller for players to perform with on various song mixes in the game . The game also incorporates the use of a Guitar Hero controller on ten specially arranged tracks ; Bright has suggested that future Guitar Hero games after Guitar Hero 5 may include the use of the turntable control .
A sequel , DJ Hero 2 , was officially announced in June 2010 for release in the last quarter of 2010 , featuring more than 70 mashups from over 85 artists . The game includes several new gameplay modes , including an " Empire " career mode , head @-@ to @-@ head DJ battles , social multiplayer modes , and a jump @-@ in and out Party Play mode similar to Guitar Hero 5 . The game also includes more vocal options for singing and rapping to songs , and a freestyle mode for players .
= = = Portable versions = = =
Guitar Hero : On Tour was released on the Nintendo DS hand @-@ held system on June 22 , 2008 . The game includes a peripheral , dubbed the " Guitar Grip " , a rectangular device that fits into the second slot of the Nintendo DS or DS Lite . The peripheral only features the first four fret buttons and a strap so the Nintendo DS can be held sideways comfortably for play . The game also includes a guitar pick shaped stylus for use with strumming in the game , which players move across the touchscreen . Guitar Hero : On Tour was developed by Vicarious Visions , who also ported the Guitar Hero games to Nintendo 's Wii console .
A sequel , Guitar Hero On Tour : Decades , was released in November 2008 , featuring music spanning four decades . A third title in the series , Guitar Hero On Tour : Modern Hits , was announced following various rumors of its existence , and was released in June 2009 , featuring songs recorded since the year 2000 . Both games use the " Guitar Grip " controller , and allow two players to compete against each other using any version of the On Tour series , with songs being shared between versions .
Band Hero was also ported to the Nintendo DS by Vicarious Visions , expanding the play to include vocals ( through the DS microphone ) and drumming . The drumming uses a special " drum skin " adapter designed for the Nintendo DS Lite to map the unit 's face buttons to four drum pads . However , the peripheral is not compatible with the original Nintendo DS model or the Nintendo DSi . However , since the drum skin is not electronic but a rubber cover switch that duplicates certain buttons on the DS Lite , a player can simply press the buttons in time to play the drums . The game includes four @-@ player local wireless play in a similar manner as Guitar Hero 5 allowing any combination of instruments to be used . The game has a set of 30 songs ; some are from Band Hero and others are from several Guitar Hero games ' set lists .
Guitar Hero : On Tour does not work on the Nintendo DSi and Nintendo 3DS because unlike the Nintendo DS , they do not have Game Boy Advance slots . Band Hero is limited to vocals and drums on the two consoles for the same reason .
= = = Mobile phone versions = = =
Guitar Hero III Mobile was released for mobile phones in 2007 and 2008 , and was developed by MachineWorks Northwest LLC . The base version of the game includes 15 songs from both Guitar Hero II and Guitar Hero III , and has released a three @-@ song add @-@ on pack every month since January 2008 . The title has been downloaded by users one million times , with both Verizon and Hands @-@ On Mobile claiming that over 250 @,@ 000 songs are played a day on the platform . The two companies produced two other mobile @-@ based Guitar Hero games ; Guitar Hero III : Backstage Pass , released in July 2008 , adds role @-@ playing elements to manage the band 's success in addition to the core rhythm game , while the mobile version of Guitar Hero World Tour , released in December 2008 , expands each included track for play on both lead guitar and drums , mimicking the expansion of the console series to the full band .
Glu Mobile developed the mobile version of Guitar Hero 5 , released in the last quarter of 2009 .
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Activision and RedOctane also worked with Basic Fun , Inc. to produce Guitar Hero Carabiner , a handheld electronic game that features 30 and 60 @-@ second clips of ten of the songs from Guitar Hero and Guitar Hero II .