| --- |
| license: other |
| license_name: diogenes-evaluation-only |
| license_link: LICENSE |
| language: |
| - en |
| tags: |
| - video |
| - gameplay |
| - human-demonstration |
| - keyboard-mouse |
| - action-annotation |
| - depth |
| - camera-pose |
| - multi-camera |
| - world-model |
| - non-trainable |
| size_categories: |
| - n<1K |
| extra_gated_heading: Request access to the Diogenes Capability Demo v01 |
| extra_gated_description: >- |
| Access is restricted. Enter the access code supplied to you by Diogenes Lab. |
| Requests submitted without a valid code are rejected. Nothing in this repository |
| may be used to train, fine-tune, or evaluate any model. |
| extra_gated_button_content: Request access |
| extra_gated_fields: |
| Access code: text |
| Organization: text |
| Intended use: text |
| I confirm I will NOT use this data to train, fine-tune, or evaluate any model: checkbox |
| --- |
| |
| # Diogenes Capability Demo v01 |
|
|
| **One place to see what the capture line produces**, across every data type we |
| currently collect, without downloading hundreds of gigabytes first. |
|
|
| Each video below is rendered directly from a real delivered package. The panels are |
| the actual files — the action HUD is read from the frame record, the depth panel is |
| the delivered EXR, the point cloud is back-projected from that depth using the |
| delivered poses. Nothing is illustrative. |
|
|
| ## ⚠️ Not for model training |
|
|
| Everything here is `non_trainable` and `production_certified: false`. Permitted use is |
| evaluation of capture quality, schema, and time alignment. Not permitted: training, |
| fine-tuning, or evaluating any model; redistribution outside approved collaborators. |
|
|
| Depicted game content remains the copyright of its respective publishers. Diogenes Lab |
| claims no rights to it. |
|
|
| ## The videos |
|
|
| | File | Shows | Length | |
| |---|---|---| |
| | `video/A1-gameplay-action-record-en.mp4` | Human gameplay with the per-frame action record: held keys, mouse buttons, pointer delta, decoded action labels, process audio, and the integrity counters — beside the frame they describe | 24 s | |
| | `video/A3-depth-fallout4-commonwealth-120s-en.mp4` | A 120 s depth package: RGB, view-space linear depth in metres, and the fused world-space point cloud with the camera path | 122 s | |
|
|
| ## The four data types we collect |
|
|
| ### 1. Human-annotator gameplay capture — the volume line |
|
|
| A person plays a commercial title on their own machine; we record the window, the input |
| device stream, and the process audio on one clock. |
|
|
| Per clip: `video.mp4` · `frames.jsonl.zst` · `events.jsonl.zst` · `audio.pcm.zst` · |
| `meta.json` · `manifest.json`. |
|
|
| One row of `frames.jsonl`, one per video frame: |
|
|
| ```json |
| {"frame": 36, "session_frame": 26258, "video_t_us": 600000, |
| "output_qpc_start": 62647900169, "output_qpc_end": 62648066836, |
| "source_qpc": 62648006256, "source_seq": 12379, |
| "duplicate": false, "source_superseded": 0, "queue_drop": 0, |
| "keys": [87], "buttons": [], "actions": ["camera.yaw", "move.forward"], |
| "pointerDx": 1, "pointerDy": 0, "pointerBins": [0, 0], "events": [], "src": "rec"} |
| ``` |
|
|
| Two things worth noticing. `actions` is a decoded label — the semantic meaning of the |
| input under that title's binding, not just the scancode — so the record is portable |
| across titles. And `duplicate` / `source_superseded` / `queue_drop` are shipped in the |
| data rather than suppressed, so a buyer can measure our capture integrity instead of |
| trusting it. |
|
|
| `events.jsonl` keeps the raw device stream with hardware timestamps alongside the |
| frame-aligned view; the two are reconcilable, and neither is derived from the other |
| after the fact. |
|
|
| Live sample: `DiogenesLab/Diogenes_Gameplay_raw_sample_v01` and |
| `DiogenesLab/Diogenes_Gameplay_validation_sample_v01`. |
|
|
| ### 2. Depth + pose packages — the geometric line |
|
|
| Same capture, plus a per-frame linear depth map and a per-frame camera pose, so the |
| footage can be lifted into 3D. Delivered as video + `depth.zip` (fp16 EXR) + |
| `action_camera_30fps.json` + `action_camera.json` + `systeminfo.json` + `QC/` + |
| `sha256.json`. |
|
|
| Live sample: `DiogenesLab/Diogenes_Depth_Pose_sample_v01`, which includes the |
| projection conventions needed to reproduce the reconstruction and the measured |
| cross-frame consistency figure. |
|
|
| ### 3. Engine-side multi-camera — the controlled line |
|
|
| Four cameras observing one scene on one clock, generated from a declared motion plan, |
| with bidirectional image-space overlap measured per camera pair and gated at delivery. |
| Delivered as four video lanes + four `action_camera_N.json` + `covis.json` + |
| `plan.json` + `provenance.json` + QC. |
|
|
| `spec/` in this repository carries the JSON Schemas for these packages. Sample footage |
| is available under NDA rather than here, because the scene asset in the current |
| validation packages is licensed for internal validation only. |
|
|
| ### 4. Spatial derivatives |
|
|
| Fused point clouds, TSDF meshes (GLB/PLY), and self-contained interactive viewers built |
| from the depth line. Produced on request per package. |
|
|
| ## Schemas |
|
|
| `spec/` contains the delivery JSON Schemas as authored: |
|
|
| - `action_camera_sfm_30fps.schema.json`, `action_camera_sfm_15fps.schema.json` — depth line |
| - `action_camera_mc_cam1.schema.json`, `action_camera_mc_camN.schema.json` — multi-camera line |
| - `plan.schema.json` — the motion plan a controlled capture is generated from |
| - `systeminfo.schema.json` — capture surface geometry |
|
|
| Field naming in these schemas follows the requesting party's original samples, |
| including some irregular key names. They are reproduced as-is on purpose; silently |
| "correcting" a key name is how an integration breaks. |
|
|
| ## Titles |
|
|
| The client ships 15 titles; 8 are admitted for capture at present, spanning |
| first-person shooters, third-person action RPGs, driving simulation, and real-time |
| strategy. Per-title input coverage differs — some titles expose a richer key surface |
| than others — and coverage is documented per title rather than averaged away. |
|
|
| ## Access |
|
|
| All Diogenes Lab sample repositories share one access code, but permission is granted |
| per repository. Request each separately. |
|
|