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- .gitattributes +88 -0
- exported_maps/town01_official/HDRi_Neutral.dds +3 -0
- exported_maps/town01_official/Materials/Acer_Leaf_Two_Sided.mdl +56 -0
- exported_maps/town01_official/Materials/Acer_Trunk.mdl +52 -0
- exported_maps/town01_official/Materials/BasicShapeMaterial.mdl +54 -0
- exported_maps/town01_official/Materials/Block08Frames_1.mdl +53 -0
- exported_maps/town01_official/Materials/Block08Frames_2.mdl +45 -0
- exported_maps/town01_official/Materials/Block08Roof_1.mdl +53 -0
- exported_maps/town01_official/Materials/Block08Roof_2.mdl +53 -0
- exported_maps/town01_official/Materials/Block08Stairs_1.mdl +53 -0
- exported_maps/town01_official/Materials/Block08Wall_1.mdl +55 -0
- exported_maps/town01_official/Materials/Block08Wall_2.mdl +53 -0
- exported_maps/town01_official/Materials/Block08Win_1.mdl +53 -0
- exported_maps/town01_official/Materials/Chevrolet_WheelCover_Mat.mdl +56 -0
- exported_maps/town01_official/Materials/FoliageMasterMaterial_Inst.mdl +176 -0
- exported_maps/town01_official/Materials/Generical_Interior.mdl +49 -0
- exported_maps/town01_official/Materials/GlassInstance.mdl +60 -0
- exported_maps/town01_official/Materials/JeepWranglerRubicon_Bumper_Mat.mdl +55 -0
- exported_maps/town01_official/Materials/JeepWranglerRubicon_HubCap_mat.mdl +56 -0
- exported_maps/town01_official/Materials/JeepWranglerRubicon_Wheels_Mat.mdl +54 -0
- exported_maps/town01_official/Materials/JeepWranglerRubicon_bodyside_mat.mdl +55 -0
- exported_maps/town01_official/Materials/MI_AirConditioner_1.mdl +95 -0
- exported_maps/town01_official/Materials/MI_Asphalt_02.mdl +161 -0
- exported_maps/town01_official/Materials/MI_AutoMaterial_Town010.mdl +291 -0
- exported_maps/town01_official/Materials/MI_AutoMaterial_Town010_45.mdl +294 -0
- exported_maps/town01_official/Materials/MI_Awning02.mdl +95 -0
- exported_maps/town01_official/Materials/MI_Bench_ATM.mdl +206 -0
- exported_maps/town01_official/Materials/MI_BodyWStaticMesh3.mdl +350 -0
- exported_maps/town01_official/Materials/MI_BodyWStaticMesh7.mdl +366 -0
- exported_maps/town01_official/Materials/MI_Brick05.mdl +155 -0
- exported_maps/town01_official/Materials/MI_BusStop.mdl +139 -0
- exported_maps/town01_official/Materials/MI_Bush.mdl +234 -0
- exported_maps/town01_official/Materials/MI_CarLightGlass_VolkswagenT2_back.mdl +105 -0
- exported_maps/town01_official/Materials/MI_Concrete_02.mdl +208 -0
- exported_maps/town01_official/Materials/MI_Concrete_06.mdl +89 -0
- exported_maps/town01_official/Materials/MI_Dirt.mdl +255 -0
- exported_maps/town01_official/Materials/MI_GrassLeaf_01.mdl +151 -0
- exported_maps/town01_official/Materials/MI_GrassLeaf_04.mdl +151 -0
- exported_maps/town01_official/Materials/MI_Grass_01.mdl +127 -0
- exported_maps/town01_official/Materials/MI_House05Walls_1.mdl +138 -0
- exported_maps/town01_official/Materials/MI_NissanBodyWork2.mdl +352 -0
- exported_maps/town01_official/Materials/MI_StreetLightsOff.mdl +83 -0
- exported_maps/town01_official/Materials/MI_SwingCouch.mdl +98 -0
- exported_maps/town01_official/Materials/MI_VariousProps.mdl +137 -0
- exported_maps/town01_official/Materials/MI_WallMaster.mdl +124 -0
- exported_maps/town01_official/Materials/MI_Water_Lake.mdl +104 -0
- exported_maps/town01_official/Materials/MI_WetConcrete.mdl +311 -0
- exported_maps/town01_official/Materials/MI_WetSideWalk_1.mdl +298 -0
- exported_maps/town01_official/Materials/MI_WetSidewalk_2.mdl +278 -0
- exported_maps/town01_official/Materials/MI_WetSidewalk_4.mdl +331 -0
.gitattributes
CHANGED
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@@ -58,3 +58,91 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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# Video files - compressed
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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# Video files - compressed
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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| 61 |
+
exported_maps/town01_official/HDRi_Neutral.dds filter=lfs diff=lfs merge=lfs -text
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| 62 |
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exported_maps/town01_official/Props/Landscape_0.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/Landscape_4.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/Landscape_5.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Acer_02.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Apartment01_1.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Apartment02_1.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Ash_01.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_AtmCashier.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_AudiTT.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Beech.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Billboard1.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Billboard3.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Bin.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Block01_fixed.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Block04_fixed.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Block05.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Block06BaseFloor.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Block06Floor.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Block07_1_fixed.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Block08.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_BusStop.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Bush.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_ChevroletImpala.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_CoconutPalm_01.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_CoconutPalm_02.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_ConstructBuilding.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_ConstructionCone.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Cypress.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Cypress_Small.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_FanPalm_01.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_FanPalm_02.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_GasStation01.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_GuardShelter.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Hedge_01.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_House01.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_House04.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_House05.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_House06.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_House11.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_House12_1.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_House_13.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Japanese_Maple_03.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Japanese_Maple_04.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_JeepWranglerRubicon.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Mansion01.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Mansion02.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Mansion03.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Mansion04.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_NissanMicra.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Pine_Bush.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Sassafras_01.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Sassafras_02.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Sassafras_03.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_SeatLeon.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_StreetBarrier.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_StreetBench.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Streetlight3_group2.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Streetlight3_group2_glass_ext.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Streetlight3_group2_glass_int.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Streetlight3_group3.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_TerracedHouse_1.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Town01_Fence01.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Town01_Fence02.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Town01_Fence03.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Town01_Fence06.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Town01_Fence07.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Town01_Fence08.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Town01_Fence09.usd filter=lfs diff=lfs merge=lfs -text
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| 130 |
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exported_maps/town01_official/Props/SM_Town01_Pathwalk08.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Town01_Pathwalk12.usd filter=lfs diff=lfs merge=lfs -text
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| 132 |
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exported_maps/town01_official/Props/SM_Town01_Pathwalk21.usd filter=lfs diff=lfs merge=lfs -text
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| 133 |
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exported_maps/town01_official/Props/SM_Town01_Pathwalk40.usd filter=lfs diff=lfs merge=lfs -text
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| 134 |
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exported_maps/town01_official/Props/SM_Town01_Pathwalk48.usd filter=lfs diff=lfs merge=lfs -text
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| 135 |
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exported_maps/town01_official/Props/SM_Town01_RoadUnique_Part1.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_Town01_Wall02.usd filter=lfs diff=lfs merge=lfs -text
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| 137 |
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exported_maps/town01_official/Props/SM_Town01_Wall03.usd filter=lfs diff=lfs merge=lfs -text
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| 138 |
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exported_maps/town01_official/Props/SM_Town01_Wall04.usd filter=lfs diff=lfs merge=lfs -text
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| 139 |
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exported_maps/town01_official/Props/SM_Town01_Wall05.usd filter=lfs diff=lfs merge=lfs -text
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| 140 |
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exported_maps/town01_official/Props/SM_Trampoline.usd filter=lfs diff=lfs merge=lfs -text
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| 141 |
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exported_maps/town01_official/Props/SM_TrashCan1.usd filter=lfs diff=lfs merge=lfs -text
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| 142 |
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exported_maps/town01_official/Props/SM_TreePine_1.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/Props/SM_TreePine_2.usd filter=lfs diff=lfs merge=lfs -text
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| 144 |
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exported_maps/town01_official/Props/SM_TreePine_3.usd filter=lfs diff=lfs merge=lfs -text
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| 145 |
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exported_maps/town01_official/Props/SM_Van_VolkswagenT2_parked.usd filter=lfs diff=lfs merge=lfs -text
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| 146 |
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exported_maps/town01_official/Props/SM_Willow_Bush.usd filter=lfs diff=lfs merge=lfs -text
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| 147 |
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exported_maps/town01_official/Props/SM_hedge_T03_24.usd filter=lfs diff=lfs merge=lfs -text
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| 148 |
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exported_maps/town01_official/Town01.usd filter=lfs diff=lfs merge=lfs -text
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exported_maps/town01_official/HDRi_Neutral.dds
ADDED
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Git LFS Details
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exported_maps/town01_official/Materials/Acer_Leaf_Two_Sided.mdl
ADDED
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| 1 |
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mdl 1.6;
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import ::math::*;
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import ::state::*;
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import ::tex::*;
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import ::anno::*;
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import ::scene::*;
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using .::OmniUe4Function import *;
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using .::OmniUe4Base import *;
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export annotation sampler_color();
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export annotation sampler_normal();
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export annotation sampler_grayscale();
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export annotation sampler_alpha();
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export annotation sampler_masks();
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export annotation sampler_distancefield();
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export annotation dither_masked_off();
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export annotation world_space_normal();
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export material Acer_Leaf_Two_Sided(
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| 21 |
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int MaxTexCoordIndex = 3
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[[
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anno::hidden()
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]])
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[[
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dither_masked_off()
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]]
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=
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let {
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float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
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float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
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+
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float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Acer_Leaf_Two_Sided_frontMapleLeaf_NRM.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
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| 34 |
+
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float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z);
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| 36 |
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float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Acer_Leaf_Two_Sided_frontMapleLeaf.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
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| 38 |
+
float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Acer_Leaf_Two_Sided_back_G_mapleLeaf_alpha.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 39 |
+
|
| 40 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 41 |
+
float OpacityMask_mdl = (float3(Local2.x,Local2.y,Local2.z).x - 0.3333) < 0.0f ? 0.0f : 1.0f;
|
| 42 |
+
float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z);
|
| 43 |
+
float Metallic_mdl = 0.0;
|
| 44 |
+
float Specular_mdl = 0.5;
|
| 45 |
+
float Roughness_mdl = 0.5;
|
| 46 |
+
|
| 47 |
+
} in
|
| 48 |
+
::OmniUe4Base(
|
| 49 |
+
base_color: BaseColor_mdl,
|
| 50 |
+
metallic: Metallic_mdl,
|
| 51 |
+
roughness: Roughness_mdl,
|
| 52 |
+
specular: Specular_mdl,
|
| 53 |
+
normal: Normal_mdl,
|
| 54 |
+
opacity: OpacityMask_mdl,
|
| 55 |
+
emissive_color: EmissiveColor_mdl,
|
| 56 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/Acer_Trunk.mdl
ADDED
|
@@ -0,0 +1,52 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
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|
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|
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|
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|
|
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|
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|
|
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|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material Acer_Trunk(
|
| 21 |
+
int MaxTexCoordIndex = 3
|
| 22 |
+
[[
|
| 23 |
+
anno::hidden()
|
| 24 |
+
]])
|
| 25 |
+
=
|
| 26 |
+
let {
|
| 27 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 28 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 29 |
+
|
| 30 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Acer_Trunk_White_Oak_02_LR_TR_NOR.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 31 |
+
|
| 32 |
+
float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z);
|
| 33 |
+
|
| 34 |
+
float4 Local1 = tex::lookup_float4(texture_2d("./Textures/AcerSaccharum_Main_Trunk_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 35 |
+
|
| 36 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 37 |
+
float OpacityMask_mdl = 1.0;
|
| 38 |
+
float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z);
|
| 39 |
+
float Metallic_mdl = 0.0;
|
| 40 |
+
float Specular_mdl = 0.5;
|
| 41 |
+
float Roughness_mdl = 0.5;
|
| 42 |
+
|
| 43 |
+
} in
|
| 44 |
+
::OmniUe4Base(
|
| 45 |
+
base_color: BaseColor_mdl,
|
| 46 |
+
metallic: Metallic_mdl,
|
| 47 |
+
roughness: Roughness_mdl,
|
| 48 |
+
specular: Specular_mdl,
|
| 49 |
+
normal: Normal_mdl,
|
| 50 |
+
opacity: OpacityMask_mdl,
|
| 51 |
+
emissive_color: EmissiveColor_mdl,
|
| 52 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/BasicShapeMaterial.mdl
ADDED
|
@@ -0,0 +1,54 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material BasicShapeMaterial(
|
| 21 |
+
float4 Color = float4(1.0,1.0,1.0,1.0)
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Color"),
|
| 24 |
+
anno::ui_order(32)
|
| 25 |
+
]],
|
| 26 |
+
float Roughness = 0.6407
|
| 27 |
+
[[
|
| 28 |
+
anno::display_name("Roughness"),
|
| 29 |
+
anno::ui_order(32)
|
| 30 |
+
]])
|
| 31 |
+
=
|
| 32 |
+
let {
|
| 33 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 34 |
+
|
| 35 |
+
|
| 36 |
+
float3 Normal_mdl = float3(0.0,0.0,1.0);
|
| 37 |
+
|
| 38 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 39 |
+
float OpacityMask_mdl = 1.0;
|
| 40 |
+
float3 BaseColor_mdl = float3(Color.x,Color.y,Color.z);
|
| 41 |
+
float Metallic_mdl = 0.0;
|
| 42 |
+
float Specular_mdl = 0.5;
|
| 43 |
+
float Roughness_mdl = Roughness;
|
| 44 |
+
|
| 45 |
+
} in
|
| 46 |
+
::OmniUe4Base(
|
| 47 |
+
base_color: BaseColor_mdl,
|
| 48 |
+
metallic: Metallic_mdl,
|
| 49 |
+
roughness: Roughness_mdl,
|
| 50 |
+
specular: Specular_mdl,
|
| 51 |
+
normal: Normal_mdl,
|
| 52 |
+
opacity: OpacityMask_mdl,
|
| 53 |
+
emissive_color: EmissiveColor_mdl,
|
| 54 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/Block08Frames_1.mdl
ADDED
|
@@ -0,0 +1,53 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material Block08Frames_1(
|
| 21 |
+
int MaxTexCoordIndex = 3
|
| 22 |
+
[[
|
| 23 |
+
anno::hidden()
|
| 24 |
+
]])
|
| 25 |
+
=
|
| 26 |
+
let {
|
| 27 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 28 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 29 |
+
|
| 30 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Block08Frames_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 31 |
+
|
| 32 |
+
float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z);
|
| 33 |
+
|
| 34 |
+
float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Block08Frames_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 35 |
+
float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Block08Frames_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 36 |
+
|
| 37 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 38 |
+
float OpacityMask_mdl = 1.0;
|
| 39 |
+
float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z);
|
| 40 |
+
float Metallic_mdl = Local2.z;
|
| 41 |
+
float Specular_mdl = 0.5;
|
| 42 |
+
float Roughness_mdl = Local2.y;
|
| 43 |
+
|
| 44 |
+
} in
|
| 45 |
+
::OmniUe4Base(
|
| 46 |
+
base_color: BaseColor_mdl,
|
| 47 |
+
metallic: Metallic_mdl,
|
| 48 |
+
roughness: Roughness_mdl,
|
| 49 |
+
specular: Specular_mdl,
|
| 50 |
+
normal: Normal_mdl,
|
| 51 |
+
opacity: OpacityMask_mdl,
|
| 52 |
+
emissive_color: EmissiveColor_mdl,
|
| 53 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/Block08Frames_2.mdl
ADDED
|
@@ -0,0 +1,45 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material Block08Frames_2(
|
| 21 |
+
)
|
| 22 |
+
=
|
| 23 |
+
let {
|
| 24 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
float3 Normal_mdl = float3(0.0,0.0,1.0);
|
| 28 |
+
|
| 29 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 30 |
+
float OpacityMask_mdl = 1.0;
|
| 31 |
+
float3 BaseColor_mdl = float3(0.0,0.0,0.0);
|
| 32 |
+
float Metallic_mdl = 0.0;
|
| 33 |
+
float Specular_mdl = 0.5;
|
| 34 |
+
float Roughness_mdl = 0.5;
|
| 35 |
+
|
| 36 |
+
} in
|
| 37 |
+
::OmniUe4Base(
|
| 38 |
+
base_color: BaseColor_mdl,
|
| 39 |
+
metallic: Metallic_mdl,
|
| 40 |
+
roughness: Roughness_mdl,
|
| 41 |
+
specular: Specular_mdl,
|
| 42 |
+
normal: Normal_mdl,
|
| 43 |
+
opacity: OpacityMask_mdl,
|
| 44 |
+
emissive_color: EmissiveColor_mdl,
|
| 45 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/Block08Roof_1.mdl
ADDED
|
@@ -0,0 +1,53 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material Block08Roof_1(
|
| 21 |
+
int MaxTexCoordIndex = 3
|
| 22 |
+
[[
|
| 23 |
+
anno::hidden()
|
| 24 |
+
]])
|
| 25 |
+
=
|
| 26 |
+
let {
|
| 27 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 28 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 29 |
+
|
| 30 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Block08Roof_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 31 |
+
|
| 32 |
+
float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z);
|
| 33 |
+
|
| 34 |
+
float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Block08Roof_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 35 |
+
float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Block08Roof_1_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 36 |
+
|
| 37 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 38 |
+
float OpacityMask_mdl = 1.0;
|
| 39 |
+
float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z);
|
| 40 |
+
float Metallic_mdl = Local2.z;
|
| 41 |
+
float Specular_mdl = 0.5;
|
| 42 |
+
float Roughness_mdl = Local2.y;
|
| 43 |
+
|
| 44 |
+
} in
|
| 45 |
+
::OmniUe4Base(
|
| 46 |
+
base_color: BaseColor_mdl,
|
| 47 |
+
metallic: Metallic_mdl,
|
| 48 |
+
roughness: Roughness_mdl,
|
| 49 |
+
specular: Specular_mdl,
|
| 50 |
+
normal: Normal_mdl,
|
| 51 |
+
opacity: OpacityMask_mdl,
|
| 52 |
+
emissive_color: EmissiveColor_mdl,
|
| 53 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/Block08Roof_2.mdl
ADDED
|
@@ -0,0 +1,53 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material Block08Roof_2(
|
| 21 |
+
int MaxTexCoordIndex = 3
|
| 22 |
+
[[
|
| 23 |
+
anno::hidden()
|
| 24 |
+
]])
|
| 25 |
+
=
|
| 26 |
+
let {
|
| 27 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 28 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 29 |
+
|
| 30 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Block08Roof_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 31 |
+
|
| 32 |
+
float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z);
|
| 33 |
+
|
| 34 |
+
float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Block08Roof_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 35 |
+
float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Block08Roof_2_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 36 |
+
|
| 37 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 38 |
+
float OpacityMask_mdl = 1.0;
|
| 39 |
+
float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z);
|
| 40 |
+
float Metallic_mdl = Local2.z;
|
| 41 |
+
float Specular_mdl = 0.5;
|
| 42 |
+
float Roughness_mdl = Local2.y;
|
| 43 |
+
|
| 44 |
+
} in
|
| 45 |
+
::OmniUe4Base(
|
| 46 |
+
base_color: BaseColor_mdl,
|
| 47 |
+
metallic: Metallic_mdl,
|
| 48 |
+
roughness: Roughness_mdl,
|
| 49 |
+
specular: Specular_mdl,
|
| 50 |
+
normal: Normal_mdl,
|
| 51 |
+
opacity: OpacityMask_mdl,
|
| 52 |
+
emissive_color: EmissiveColor_mdl,
|
| 53 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/Block08Stairs_1.mdl
ADDED
|
@@ -0,0 +1,53 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material Block08Stairs_1(
|
| 21 |
+
int MaxTexCoordIndex = 3
|
| 22 |
+
[[
|
| 23 |
+
anno::hidden()
|
| 24 |
+
]])
|
| 25 |
+
=
|
| 26 |
+
let {
|
| 27 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 28 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 29 |
+
|
| 30 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Block08Stairs_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 31 |
+
|
| 32 |
+
float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z);
|
| 33 |
+
|
| 34 |
+
float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Block08Stairs_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 35 |
+
float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Block08Stairs_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 36 |
+
|
| 37 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 38 |
+
float OpacityMask_mdl = 1.0;
|
| 39 |
+
float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z);
|
| 40 |
+
float Metallic_mdl = Local2.z;
|
| 41 |
+
float Specular_mdl = 0.5;
|
| 42 |
+
float Roughness_mdl = Local2.y;
|
| 43 |
+
|
| 44 |
+
} in
|
| 45 |
+
::OmniUe4Base(
|
| 46 |
+
base_color: BaseColor_mdl,
|
| 47 |
+
metallic: Metallic_mdl,
|
| 48 |
+
roughness: Roughness_mdl,
|
| 49 |
+
specular: Specular_mdl,
|
| 50 |
+
normal: Normal_mdl,
|
| 51 |
+
opacity: OpacityMask_mdl,
|
| 52 |
+
emissive_color: EmissiveColor_mdl,
|
| 53 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/Block08Wall_1.mdl
ADDED
|
@@ -0,0 +1,55 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material Block08Wall_1(
|
| 21 |
+
int MaxTexCoordIndex = 3
|
| 22 |
+
[[
|
| 23 |
+
anno::hidden()
|
| 24 |
+
]])
|
| 25 |
+
=
|
| 26 |
+
let {
|
| 27 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 28 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 29 |
+
|
| 30 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Block08Wall_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 31 |
+
|
| 32 |
+
float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z);
|
| 33 |
+
|
| 34 |
+
float2 Local1 = (CustomizedUV0_mdl * 1.5);
|
| 35 |
+
float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Block08Wall_1_d.png",::tex::gamma_srgb),float2(Local1.x,1.0-Local1.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 36 |
+
float4 Local3 = tex::lookup_float4(texture_2d("./Textures/Block08Wall_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 37 |
+
float Local4 = (Local3.y * 7.0);
|
| 38 |
+
|
| 39 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 40 |
+
float OpacityMask_mdl = 1.0;
|
| 41 |
+
float3 BaseColor_mdl = float3(Local2.x,Local2.y,Local2.z);
|
| 42 |
+
float Metallic_mdl = Local3.z;
|
| 43 |
+
float Specular_mdl = 0.5;
|
| 44 |
+
float Roughness_mdl = Local4;
|
| 45 |
+
|
| 46 |
+
} in
|
| 47 |
+
::OmniUe4Base(
|
| 48 |
+
base_color: BaseColor_mdl,
|
| 49 |
+
metallic: Metallic_mdl,
|
| 50 |
+
roughness: Roughness_mdl,
|
| 51 |
+
specular: Specular_mdl,
|
| 52 |
+
normal: Normal_mdl,
|
| 53 |
+
opacity: OpacityMask_mdl,
|
| 54 |
+
emissive_color: EmissiveColor_mdl,
|
| 55 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/Block08Wall_2.mdl
ADDED
|
@@ -0,0 +1,53 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material Block08Wall_2(
|
| 21 |
+
int MaxTexCoordIndex = 3
|
| 22 |
+
[[
|
| 23 |
+
anno::hidden()
|
| 24 |
+
]])
|
| 25 |
+
=
|
| 26 |
+
let {
|
| 27 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 28 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 29 |
+
|
| 30 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Block08Wall_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 31 |
+
|
| 32 |
+
float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z);
|
| 33 |
+
|
| 34 |
+
float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Block08Wall_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 35 |
+
float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Block08Wall_2_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 36 |
+
|
| 37 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 38 |
+
float OpacityMask_mdl = 1.0;
|
| 39 |
+
float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z);
|
| 40 |
+
float Metallic_mdl = Local2.z;
|
| 41 |
+
float Specular_mdl = 0.5;
|
| 42 |
+
float Roughness_mdl = Local2.y;
|
| 43 |
+
|
| 44 |
+
} in
|
| 45 |
+
::OmniUe4Base(
|
| 46 |
+
base_color: BaseColor_mdl,
|
| 47 |
+
metallic: Metallic_mdl,
|
| 48 |
+
roughness: Roughness_mdl,
|
| 49 |
+
specular: Specular_mdl,
|
| 50 |
+
normal: Normal_mdl,
|
| 51 |
+
opacity: OpacityMask_mdl,
|
| 52 |
+
emissive_color: EmissiveColor_mdl,
|
| 53 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/Block08Win_1.mdl
ADDED
|
@@ -0,0 +1,53 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material Block08Win_1(
|
| 21 |
+
int MaxTexCoordIndex = 3
|
| 22 |
+
[[
|
| 23 |
+
anno::hidden()
|
| 24 |
+
]])
|
| 25 |
+
=
|
| 26 |
+
let {
|
| 27 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 28 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 29 |
+
|
| 30 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Block08Win_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 31 |
+
|
| 32 |
+
float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z);
|
| 33 |
+
|
| 34 |
+
float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Block08Win_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 35 |
+
float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Block08Win_1_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 36 |
+
|
| 37 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 38 |
+
float OpacityMask_mdl = 1.0;
|
| 39 |
+
float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z);
|
| 40 |
+
float Metallic_mdl = Local2.z;
|
| 41 |
+
float Specular_mdl = 0.5;
|
| 42 |
+
float Roughness_mdl = Local2.y;
|
| 43 |
+
|
| 44 |
+
} in
|
| 45 |
+
::OmniUe4Base(
|
| 46 |
+
base_color: BaseColor_mdl,
|
| 47 |
+
metallic: Metallic_mdl,
|
| 48 |
+
roughness: Roughness_mdl,
|
| 49 |
+
specular: Specular_mdl,
|
| 50 |
+
normal: Normal_mdl,
|
| 51 |
+
opacity: OpacityMask_mdl,
|
| 52 |
+
emissive_color: EmissiveColor_mdl,
|
| 53 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/Chevrolet_WheelCover_Mat.mdl
ADDED
|
@@ -0,0 +1,56 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material Chevrolet_WheelCover_Mat(
|
| 21 |
+
int MaxTexCoordIndex = 3
|
| 22 |
+
[[
|
| 23 |
+
anno::hidden()
|
| 24 |
+
]])
|
| 25 |
+
=
|
| 26 |
+
let {
|
| 27 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 28 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 29 |
+
|
| 30 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Vh_Car_ChevroletImpala_CoverWheelMat_Normal.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 31 |
+
float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),0.6);
|
| 32 |
+
|
| 33 |
+
float3 Normal_mdl = Local1;
|
| 34 |
+
|
| 35 |
+
float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Vh_Car_ChevroletImpala_CoverWheelMat_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 36 |
+
float4 Local3 = tex::lookup_float4(texture_2d("./Textures/Vh_Car_ChevroletImpala_CoverWheelMat_ORM.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 37 |
+
float Local4 = (Local3.z * 2.0);
|
| 38 |
+
float Local5 = (Local3.y * 3.0);
|
| 39 |
+
|
| 40 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 41 |
+
float OpacityMask_mdl = 1.0;
|
| 42 |
+
float3 BaseColor_mdl = float3(Local2.x,Local2.y,Local2.z);
|
| 43 |
+
float Metallic_mdl = Local4;
|
| 44 |
+
float Specular_mdl = 0.5;
|
| 45 |
+
float Roughness_mdl = Local5;
|
| 46 |
+
|
| 47 |
+
} in
|
| 48 |
+
::OmniUe4Base(
|
| 49 |
+
base_color: BaseColor_mdl,
|
| 50 |
+
metallic: Metallic_mdl,
|
| 51 |
+
roughness: Roughness_mdl,
|
| 52 |
+
specular: Specular_mdl,
|
| 53 |
+
normal: Normal_mdl,
|
| 54 |
+
opacity: OpacityMask_mdl,
|
| 55 |
+
emissive_color: EmissiveColor_mdl,
|
| 56 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/FoliageMasterMaterial_Inst.mdl
ADDED
|
@@ -0,0 +1,176 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Subsurface import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material FoliageMasterMaterial_Inst(
|
| 21 |
+
float NormalFlatness = 0.0
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("NormalFlatness"),
|
| 24 |
+
anno::ui_order(32),
|
| 25 |
+
anno::in_group("Control"),
|
| 26 |
+
anno::soft_range(0.0, 1.0)
|
| 27 |
+
]],
|
| 28 |
+
uniform texture_2d BaseColor = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 29 |
+
[[
|
| 30 |
+
anno::display_name("BaseColor"),
|
| 31 |
+
anno::ui_order(32),
|
| 32 |
+
anno::in_group("General"),
|
| 33 |
+
sampler_color()
|
| 34 |
+
]],
|
| 35 |
+
float Roughness = 1.0
|
| 36 |
+
[[
|
| 37 |
+
anno::display_name("Roughness"),
|
| 38 |
+
anno::ui_order(32),
|
| 39 |
+
anno::in_group("Control"),
|
| 40 |
+
anno::soft_range(0.0, 1.0)
|
| 41 |
+
]],
|
| 42 |
+
float Transparency = 0.0
|
| 43 |
+
[[
|
| 44 |
+
anno::display_name("Transparency"),
|
| 45 |
+
anno::ui_order(32),
|
| 46 |
+
anno::in_group("Control"),
|
| 47 |
+
anno::soft_range(-1.0, 1.0)
|
| 48 |
+
]],
|
| 49 |
+
float VisualTime = 0.0
|
| 50 |
+
[[
|
| 51 |
+
anno::display_name("VisualTime")
|
| 52 |
+
]],
|
| 53 |
+
float WildParameterMultiplyer = 1.0
|
| 54 |
+
[[
|
| 55 |
+
anno::display_name("WildParameterMultiplyer"),
|
| 56 |
+
anno::ui_order(32),
|
| 57 |
+
anno::soft_range(0.0, 1.0)
|
| 58 |
+
]],
|
| 59 |
+
float WindIntensity = 0.0
|
| 60 |
+
[[
|
| 61 |
+
anno::display_name("WindIntensity")
|
| 62 |
+
]],
|
| 63 |
+
int MaxTexCoordIndex = 3
|
| 64 |
+
[[
|
| 65 |
+
anno::hidden()
|
| 66 |
+
]],
|
| 67 |
+
float4 SubsurfaceValue = float4(0.364498,1.0,0.0,1.0)
|
| 68 |
+
[[
|
| 69 |
+
anno::display_name("SubsurfaceValue"),
|
| 70 |
+
anno::ui_order(32),
|
| 71 |
+
anno::in_group("General")
|
| 72 |
+
]],
|
| 73 |
+
float SubsurfaceScatteringMultiplier = 5.0
|
| 74 |
+
[[
|
| 75 |
+
anno::display_name("SubsurfaceScatteringMultiplier"),
|
| 76 |
+
anno::ui_order(32),
|
| 77 |
+
anno::in_group("Control")
|
| 78 |
+
]],
|
| 79 |
+
float Param = 25684.0
|
| 80 |
+
[[
|
| 81 |
+
anno::display_name("Param"),
|
| 82 |
+
anno::ui_order(32)
|
| 83 |
+
]])
|
| 84 |
+
[[
|
| 85 |
+
dither_masked_off(),
|
| 86 |
+
distill_off()
|
| 87 |
+
]]
|
| 88 |
+
=
|
| 89 |
+
let {
|
| 90 |
+
float Local4 = math::dot(float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z), float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z));
|
| 91 |
+
float Local5 = math::sqrt(Local4);
|
| 92 |
+
float3 Local6 = (float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z) / Local5);
|
| 93 |
+
float Local7 = (VisualTime * 1.0);
|
| 94 |
+
float Local8 = (Local7 * -0.5);
|
| 95 |
+
float Local9 = (float4(0.0,1.0,0.0,1.0).w * Local8);
|
| 96 |
+
float3 Local10 = (Local6 * Local9);
|
| 97 |
+
float3 Local11 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 1024.0);
|
| 98 |
+
float3 Local12 = (Local10 + Local11);
|
| 99 |
+
float3 Local13 = (Local12 + 0.5);
|
| 100 |
+
float3 Local14 = math::frac(Local13);
|
| 101 |
+
float3 Local15 = (Local14 * 2.0);
|
| 102 |
+
float3 Local16 = (Local15 + -1.0);
|
| 103 |
+
float3 Local17 = math::abs(Local16);
|
| 104 |
+
float3 Local18 = (Local17 * 2.0);
|
| 105 |
+
float3 Local19 = (3.0 - Local18);
|
| 106 |
+
float3 Local20 = (Local19 * Local17);
|
| 107 |
+
float3 Local21 = (Local20 * Local17);
|
| 108 |
+
float Local22 = math::dot(Local6, Local21);
|
| 109 |
+
float3 Local23 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 200.0);
|
| 110 |
+
float3 Local24 = (Local9 + Local23);
|
| 111 |
+
float3 Local25 = (Local24 + 0.5);
|
| 112 |
+
float3 Local26 = math::frac(Local25);
|
| 113 |
+
float3 Local27 = (Local26 * 2.0);
|
| 114 |
+
float3 Local28 = (Local27 + -1.0);
|
| 115 |
+
float3 Local29 = math::abs(Local28);
|
| 116 |
+
float3 Local30 = (Local29 * 2.0);
|
| 117 |
+
float3 Local31 = (3.0 - Local30);
|
| 118 |
+
float3 Local32 = (Local31 * Local29);
|
| 119 |
+
float3 Local33 = (Local32 * Local29);
|
| 120 |
+
float3 Local34 = (Local33 - 0.0);
|
| 121 |
+
float Local35 = math::dot(Local34, Local34);
|
| 122 |
+
float Local36 = math::sqrt(Local35);
|
| 123 |
+
float Local37 = (Local22 + Local36);
|
| 124 |
+
float Local38 = (Local37 * 6.283185);
|
| 125 |
+
float3 Local39 = math::cross(Local6,float3(0.0,0.0,1.0));
|
| 126 |
+
float3 Local40 = (0.0 + float3(0.0,0.0,-10.0));
|
| 127 |
+
float3 Local41 = ::rotate_about_axis(float4(Local39.x,Local39.y,Local39.z,Local38),Local40,float3(0.0,0.0,0.0));
|
| 128 |
+
float3 Local42 = (Local41 * 0.533333);
|
| 129 |
+
float Local43 = (WindIntensity / 10.0);
|
| 130 |
+
float Local44 = (WildParameterMultiplyer * Local43);
|
| 131 |
+
float3 Local45 = (Local42 * Local44);
|
| 132 |
+
float3 Local46 = (Local45 + 0.0);
|
| 133 |
+
float4 Local47 = tex::lookup_float4(texture_2d("./Textures/WindSubsurfaceMask.png",::tex::gamma_srgb),float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x, state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y),tex::wrap_repeat,tex::wrap_repeat);
|
| 134 |
+
float3 Local48 = math::lerp(float3(0.0,0.0,0.0),Local46,float3(Local47.x,Local47.y,Local47.z));
|
| 135 |
+
|
| 136 |
+
float3 WorldPositionOffset_mdl = Local48;
|
| 137 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 138 |
+
|
| 139 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Flat_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 140 |
+
float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),NormalFlatness);
|
| 141 |
+
|
| 142 |
+
float3 Normal_mdl = Local1;
|
| 143 |
+
|
| 144 |
+
float4 Local2 = tex::lookup_float4(BaseColor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 145 |
+
float3 Local3 = (float3(Local2.x,Local2.y,Local2.z) + Transparency);
|
| 146 |
+
float3 Local49 = (float3(Local2.x,Local2.y,Local2.z) * float3(SubsurfaceValue.x,SubsurfaceValue.y,SubsurfaceValue.z));
|
| 147 |
+
float3 Local50 = (Local49 * 1.0);
|
| 148 |
+
float3 Local51 = (Local50 * SubsurfaceScatteringMultiplier);
|
| 149 |
+
float Local52 = (::pixel_depth() / Param);
|
| 150 |
+
float Local53 = math::pow(math::max(Local52,float(0.000001)),2.0);
|
| 151 |
+
float Local54 = math::min(math::max(Local53,0.0),1.0);
|
| 152 |
+
float3 Local55 = math::lerp(Local51,float3(0.0,0.0,0.0),Local54);
|
| 153 |
+
float4 Local56 = tex::lookup_float4(texture_2d("./Textures/WindSubsurfaceMask.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 154 |
+
float3 Local57 = math::lerp(float3(0.0,0.0,0.0),Local55,float3(Local56.x,Local56.y,Local56.z));
|
| 155 |
+
|
| 156 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 157 |
+
float Opacity_mdl = Local3.x;
|
| 158 |
+
float OpacityMask_mdl = (Local2.w - 0.3333) < 0.0f ? 0.0f : 1.0f;
|
| 159 |
+
float3 BaseColor_mdl = float3(Local2.x,Local2.y,Local2.z);
|
| 160 |
+
float Metallic_mdl = 0.0;
|
| 161 |
+
float Specular_mdl = 0.5;
|
| 162 |
+
float Roughness_mdl = Roughness;
|
| 163 |
+
float3 SubsurfaceColor_mdl = Local57;
|
| 164 |
+
|
| 165 |
+
} in
|
| 166 |
+
::OmniUe4Subsurface(
|
| 167 |
+
base_color: BaseColor_mdl,
|
| 168 |
+
metallic: Metallic_mdl,
|
| 169 |
+
roughness: Roughness_mdl,
|
| 170 |
+
specular: Specular_mdl,
|
| 171 |
+
normal: Normal_mdl,
|
| 172 |
+
opacity: Opacity_mdl,
|
| 173 |
+
emissive_color: EmissiveColor_mdl,
|
| 174 |
+
opacity_mask: OpacityMask_mdl,
|
| 175 |
+
subsurface_color: SubsurfaceColor_mdl,
|
| 176 |
+
two_sided: true);
|
exported_maps/town01_official/Materials/Generical_Interior.mdl
ADDED
|
@@ -0,0 +1,49 @@
|
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|
|
|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material Generical_Interior(
|
| 21 |
+
float4 Param = float4(0.01,0.01,0.01,0.0)
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Param"),
|
| 24 |
+
anno::ui_order(32)
|
| 25 |
+
]])
|
| 26 |
+
=
|
| 27 |
+
let {
|
| 28 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 29 |
+
|
| 30 |
+
|
| 31 |
+
float3 Normal_mdl = float3(0.0,0.0,1.0);
|
| 32 |
+
|
| 33 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 34 |
+
float OpacityMask_mdl = 1.0;
|
| 35 |
+
float3 BaseColor_mdl = float3(Param.x,Param.y,Param.z);
|
| 36 |
+
float Metallic_mdl = 0.0;
|
| 37 |
+
float Specular_mdl = 0.5;
|
| 38 |
+
float Roughness_mdl = 0.5;
|
| 39 |
+
|
| 40 |
+
} in
|
| 41 |
+
::OmniUe4Base(
|
| 42 |
+
base_color: BaseColor_mdl,
|
| 43 |
+
metallic: Metallic_mdl,
|
| 44 |
+
roughness: Roughness_mdl,
|
| 45 |
+
specular: Specular_mdl,
|
| 46 |
+
normal: Normal_mdl,
|
| 47 |
+
opacity: OpacityMask_mdl,
|
| 48 |
+
emissive_color: EmissiveColor_mdl,
|
| 49 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/GlassInstance.mdl
ADDED
|
@@ -0,0 +1,60 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Translucent import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material GlassInstance(
|
| 21 |
+
float4 Param = float4(0.035234,0.037605,0.067708,1.0)
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Param"),
|
| 24 |
+
anno::ui_order(32)
|
| 25 |
+
]],
|
| 26 |
+
float Transparency = 2.0
|
| 27 |
+
[[
|
| 28 |
+
anno::display_name("Transparency"),
|
| 29 |
+
anno::ui_order(32)
|
| 30 |
+
]])
|
| 31 |
+
=
|
| 32 |
+
let {
|
| 33 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 34 |
+
|
| 35 |
+
|
| 36 |
+
float3 Normal_mdl = float3(0.0,0.0,1.0);
|
| 37 |
+
|
| 38 |
+
float Local0 = ::fresnel(Transparency, 0.04, ::pixel_normal_world_space(true));
|
| 39 |
+
|
| 40 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 41 |
+
float Opacity_mdl = Local0;
|
| 42 |
+
float OpacityMask_mdl = (math::saturate(Local0) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
|
| 43 |
+
float3 BaseColor_mdl = float3(Param.x,Param.y,Param.z);
|
| 44 |
+
float Metallic_mdl = 0.5;
|
| 45 |
+
float Specular_mdl = 0.5;
|
| 46 |
+
float Roughness_mdl = 0.0;
|
| 47 |
+
float2 Refraction_mdl = math::max(float2(float2(1.0,0.0).x,float2(1.0,0.0).x), 1.0f);
|
| 48 |
+
|
| 49 |
+
} in
|
| 50 |
+
::OmniUe4Translucent(
|
| 51 |
+
base_color: BaseColor_mdl,
|
| 52 |
+
metallic: Metallic_mdl,
|
| 53 |
+
roughness: Roughness_mdl,
|
| 54 |
+
specular: Specular_mdl,
|
| 55 |
+
normal: Normal_mdl,
|
| 56 |
+
opacity: Opacity_mdl,
|
| 57 |
+
opacity_mask: OpacityMask_mdl,
|
| 58 |
+
emissive_color: EmissiveColor_mdl,
|
| 59 |
+
refraction: Refraction_mdl.x,
|
| 60 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/JeepWranglerRubicon_Bumper_Mat.mdl
ADDED
|
@@ -0,0 +1,55 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material JeepWranglerRubicon_Bumper_Mat(
|
| 21 |
+
int MaxTexCoordIndex = 3
|
| 22 |
+
[[
|
| 23 |
+
anno::hidden()
|
| 24 |
+
]])
|
| 25 |
+
=
|
| 26 |
+
let {
|
| 27 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 28 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 29 |
+
|
| 30 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/MI_Plastic_Matte_Black_Normal.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 31 |
+
|
| 32 |
+
float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z);
|
| 33 |
+
|
| 34 |
+
float4 Local1 = tex::lookup_float4(texture_2d("./Textures/MI_Plastic_Matte_Black_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 35 |
+
float3 Local2 = (float3(Local1.x,Local1.y,Local1.z) * float3(0.155,0.155,0.155));
|
| 36 |
+
float4 Local3 = tex::lookup_float4(texture_2d("./Textures/MI_Plastic_Matte_Black_ORM.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 37 |
+
float Local4 = (Local3.y * 7.0);
|
| 38 |
+
|
| 39 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 40 |
+
float OpacityMask_mdl = 1.0;
|
| 41 |
+
float3 BaseColor_mdl = Local2;
|
| 42 |
+
float Metallic_mdl = Local3.z;
|
| 43 |
+
float Specular_mdl = 0.5;
|
| 44 |
+
float Roughness_mdl = Local4;
|
| 45 |
+
|
| 46 |
+
} in
|
| 47 |
+
::OmniUe4Base(
|
| 48 |
+
base_color: BaseColor_mdl,
|
| 49 |
+
metallic: Metallic_mdl,
|
| 50 |
+
roughness: Roughness_mdl,
|
| 51 |
+
specular: Specular_mdl,
|
| 52 |
+
normal: Normal_mdl,
|
| 53 |
+
opacity: OpacityMask_mdl,
|
| 54 |
+
emissive_color: EmissiveColor_mdl,
|
| 55 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/JeepWranglerRubicon_HubCap_mat.mdl
ADDED
|
@@ -0,0 +1,56 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
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|
|
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|
|
|
|
|
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|
|
|
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|
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|
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|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material JeepWranglerRubicon_HubCap_mat(
|
| 21 |
+
int MaxTexCoordIndex = 3
|
| 22 |
+
[[
|
| 23 |
+
anno::hidden()
|
| 24 |
+
]])
|
| 25 |
+
=
|
| 26 |
+
let {
|
| 27 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 28 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 29 |
+
|
| 30 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/MI_Metal_Normal.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 31 |
+
|
| 32 |
+
float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z);
|
| 33 |
+
|
| 34 |
+
float4 Local1 = tex::lookup_float4(texture_2d("./Textures/MI_Metal_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 35 |
+
float3 Local2 = (float3(Local1.x,Local1.y,Local1.z) * float3(0.6,0.6,0.6));
|
| 36 |
+
float4 Local3 = tex::lookup_float4(texture_2d("./Textures/MI_Metal_ORM.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 37 |
+
float Local4 = (Local3.z * 2.0);
|
| 38 |
+
float Local5 = (Local3.y * 16.646112);
|
| 39 |
+
|
| 40 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 41 |
+
float OpacityMask_mdl = 1.0;
|
| 42 |
+
float3 BaseColor_mdl = Local2;
|
| 43 |
+
float Metallic_mdl = Local4;
|
| 44 |
+
float Specular_mdl = 0.5;
|
| 45 |
+
float Roughness_mdl = Local5;
|
| 46 |
+
|
| 47 |
+
} in
|
| 48 |
+
::OmniUe4Base(
|
| 49 |
+
base_color: BaseColor_mdl,
|
| 50 |
+
metallic: Metallic_mdl,
|
| 51 |
+
roughness: Roughness_mdl,
|
| 52 |
+
specular: Specular_mdl,
|
| 53 |
+
normal: Normal_mdl,
|
| 54 |
+
opacity: OpacityMask_mdl,
|
| 55 |
+
emissive_color: EmissiveColor_mdl,
|
| 56 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/JeepWranglerRubicon_Wheels_Mat.mdl
ADDED
|
@@ -0,0 +1,54 @@
|
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|
|
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|
|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material JeepWranglerRubicon_Wheels_Mat(
|
| 21 |
+
int MaxTexCoordIndex = 3
|
| 22 |
+
[[
|
| 23 |
+
anno::hidden()
|
| 24 |
+
]])
|
| 25 |
+
=
|
| 26 |
+
let {
|
| 27 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 28 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 29 |
+
|
| 30 |
+
|
| 31 |
+
float3 Normal_mdl = float3(0.0,0.0,1.0);
|
| 32 |
+
|
| 33 |
+
float4 Local0 = tex::lookup_float4(texture_2d("./Textures/MI_Tire_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 34 |
+
float3 Local1 = (float3(Local0.x,Local0.y,Local0.z) * float3(0.265,0.265,0.265));
|
| 35 |
+
float4 Local2 = tex::lookup_float4(texture_2d("./Textures/MI_Tire_ORM.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 36 |
+
float Local3 = (Local2.y * 7.0);
|
| 37 |
+
|
| 38 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 39 |
+
float OpacityMask_mdl = 1.0;
|
| 40 |
+
float3 BaseColor_mdl = Local1;
|
| 41 |
+
float Metallic_mdl = 0.0;
|
| 42 |
+
float Specular_mdl = 0.5;
|
| 43 |
+
float Roughness_mdl = Local3;
|
| 44 |
+
|
| 45 |
+
} in
|
| 46 |
+
::OmniUe4Base(
|
| 47 |
+
base_color: BaseColor_mdl,
|
| 48 |
+
metallic: Metallic_mdl,
|
| 49 |
+
roughness: Roughness_mdl,
|
| 50 |
+
specular: Specular_mdl,
|
| 51 |
+
normal: Normal_mdl,
|
| 52 |
+
opacity: OpacityMask_mdl,
|
| 53 |
+
emissive_color: EmissiveColor_mdl,
|
| 54 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/JeepWranglerRubicon_bodyside_mat.mdl
ADDED
|
@@ -0,0 +1,55 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material JeepWranglerRubicon_bodyside_mat(
|
| 21 |
+
int MaxTexCoordIndex = 3
|
| 22 |
+
[[
|
| 23 |
+
anno::hidden()
|
| 24 |
+
]])
|
| 25 |
+
=
|
| 26 |
+
let {
|
| 27 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 28 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 29 |
+
|
| 30 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/MI_Plastic_Matte_Grey_Normal.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 31 |
+
|
| 32 |
+
float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z);
|
| 33 |
+
|
| 34 |
+
float4 Local1 = tex::lookup_float4(texture_2d("./Textures/MI_Plastic_Matte_Grey_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 35 |
+
float3 Local2 = (float3(Local1.x,Local1.y,Local1.z) * float3(0.22,0.22,0.22));
|
| 36 |
+
float4 Local3 = tex::lookup_float4(texture_2d("./Textures/MI_Plastic_Matte_Grey_ORM.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 37 |
+
float Local4 = (Local3.y * 7.0);
|
| 38 |
+
|
| 39 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 40 |
+
float OpacityMask_mdl = 1.0;
|
| 41 |
+
float3 BaseColor_mdl = Local2;
|
| 42 |
+
float Metallic_mdl = 0.0;
|
| 43 |
+
float Specular_mdl = 0.5;
|
| 44 |
+
float Roughness_mdl = Local4;
|
| 45 |
+
|
| 46 |
+
} in
|
| 47 |
+
::OmniUe4Base(
|
| 48 |
+
base_color: BaseColor_mdl,
|
| 49 |
+
metallic: Metallic_mdl,
|
| 50 |
+
roughness: Roughness_mdl,
|
| 51 |
+
specular: Specular_mdl,
|
| 52 |
+
normal: Normal_mdl,
|
| 53 |
+
opacity: OpacityMask_mdl,
|
| 54 |
+
emissive_color: EmissiveColor_mdl,
|
| 55 |
+
two_sided: true);
|
exported_maps/town01_official/Materials/MI_AirConditioner_1.mdl
ADDED
|
@@ -0,0 +1,95 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_AirConditioner_1(
|
| 21 |
+
uniform texture_2d Normal = texture_2d("./Textures/T_Flat_n.png",::tex::gamma_linear)
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Normal"),
|
| 24 |
+
anno::ui_order(32),
|
| 25 |
+
sampler_normal()
|
| 26 |
+
]],
|
| 27 |
+
float NormalFlatness = 0.0
|
| 28 |
+
[[
|
| 29 |
+
anno::display_name("NormalFlatness"),
|
| 30 |
+
anno::ui_order(32)
|
| 31 |
+
]],
|
| 32 |
+
uniform texture_2d BaseColor = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 33 |
+
[[
|
| 34 |
+
anno::display_name("BaseColor"),
|
| 35 |
+
anno::ui_order(32),
|
| 36 |
+
sampler_color()
|
| 37 |
+
]],
|
| 38 |
+
uniform texture_2d OcclussionRoughnessMetallic = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 39 |
+
[[
|
| 40 |
+
anno::display_name("OcclussionRoughnessMetallic"),
|
| 41 |
+
anno::ui_order(32),
|
| 42 |
+
sampler_color()
|
| 43 |
+
]],
|
| 44 |
+
float MetalCorrection = 0.0
|
| 45 |
+
[[
|
| 46 |
+
anno::display_name("MetalCorrection"),
|
| 47 |
+
anno::ui_order(32)
|
| 48 |
+
]],
|
| 49 |
+
float RoughnessCorrection = 7.0
|
| 50 |
+
[[
|
| 51 |
+
anno::display_name("RoughnessCorrection"),
|
| 52 |
+
anno::ui_order(32)
|
| 53 |
+
]],
|
| 54 |
+
float AdditiveRoughness = 0.0
|
| 55 |
+
[[
|
| 56 |
+
anno::display_name("AdditiveRoughness"),
|
| 57 |
+
anno::ui_order(32)
|
| 58 |
+
]],
|
| 59 |
+
int MaxTexCoordIndex = 3
|
| 60 |
+
[[
|
| 61 |
+
anno::hidden()
|
| 62 |
+
]])
|
| 63 |
+
=
|
| 64 |
+
let {
|
| 65 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 66 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 67 |
+
|
| 68 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 69 |
+
float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),NormalFlatness);
|
| 70 |
+
|
| 71 |
+
float3 Normal_mdl = Local1;
|
| 72 |
+
|
| 73 |
+
float4 Local2 = tex::lookup_float4(BaseColor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 74 |
+
float4 Local3 = tex::lookup_float4(OcclussionRoughnessMetallic,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 75 |
+
float Local4 = (Local3.z * MetalCorrection);
|
| 76 |
+
float Local5 = (Local3.y * RoughnessCorrection);
|
| 77 |
+
float Local6 = (Local5 + AdditiveRoughness);
|
| 78 |
+
|
| 79 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 80 |
+
float OpacityMask_mdl = 1.0;
|
| 81 |
+
float3 BaseColor_mdl = float3(Local2.x,Local2.y,Local2.z);
|
| 82 |
+
float Metallic_mdl = Local4;
|
| 83 |
+
float Specular_mdl = 0.5;
|
| 84 |
+
float Roughness_mdl = Local6;
|
| 85 |
+
|
| 86 |
+
} in
|
| 87 |
+
::OmniUe4Base(
|
| 88 |
+
base_color: BaseColor_mdl,
|
| 89 |
+
metallic: Metallic_mdl,
|
| 90 |
+
roughness: Roughness_mdl,
|
| 91 |
+
specular: Specular_mdl,
|
| 92 |
+
normal: Normal_mdl,
|
| 93 |
+
opacity: OpacityMask_mdl,
|
| 94 |
+
emissive_color: EmissiveColor_mdl,
|
| 95 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_Asphalt_02.mdl
ADDED
|
@@ -0,0 +1,161 @@
|
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|
|
|
|
|
|
|
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|
|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
|
|
|
|
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|
|
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|
|
|
|
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|
|
|
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|
|
|
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|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
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|
|
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|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_Asphalt_02(
|
| 21 |
+
float Uv__space__Size = 0.005
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Uv Size"),
|
| 24 |
+
anno::ui_order(32),
|
| 25 |
+
anno::in_group("Texture")
|
| 26 |
+
]],
|
| 27 |
+
uniform texture_2d Normals = texture_2d("./Textures/T_TileRoad_n.png",::tex::gamma_linear)
|
| 28 |
+
[[
|
| 29 |
+
anno::display_name("Normals"),
|
| 30 |
+
anno::ui_order(32),
|
| 31 |
+
anno::in_group("Textures"),
|
| 32 |
+
sampler_normal()
|
| 33 |
+
]],
|
| 34 |
+
float Size = 0.003
|
| 35 |
+
[[
|
| 36 |
+
anno::display_name("Size"),
|
| 37 |
+
anno::ui_order(32),
|
| 38 |
+
anno::in_group("Puddle")
|
| 39 |
+
]],
|
| 40 |
+
float Water__space__Level = 0.0
|
| 41 |
+
[[
|
| 42 |
+
anno::display_name("Water Level")
|
| 43 |
+
]],
|
| 44 |
+
float Puddles_Size = 0.003
|
| 45 |
+
[[
|
| 46 |
+
anno::display_name("Puddles_Size"),
|
| 47 |
+
anno::ui_order(32),
|
| 48 |
+
anno::in_group("Puddle")
|
| 49 |
+
]],
|
| 50 |
+
float Puddles = 0.0
|
| 51 |
+
[[
|
| 52 |
+
anno::display_name("Puddles")
|
| 53 |
+
]],
|
| 54 |
+
float Raindrops__space__UV__space__Scale = 0.005
|
| 55 |
+
[[
|
| 56 |
+
anno::display_name("Raindrops UV Scale"),
|
| 57 |
+
anno::ui_order(32),
|
| 58 |
+
anno::in_group("Ripples")
|
| 59 |
+
]],
|
| 60 |
+
float Ripples = 0.0
|
| 61 |
+
[[
|
| 62 |
+
anno::display_name("Ripples")
|
| 63 |
+
]],
|
| 64 |
+
float4 Color = float4(1.0,1.0,1.0,0.0)
|
| 65 |
+
[[
|
| 66 |
+
anno::display_name("Color"),
|
| 67 |
+
anno::ui_order(32),
|
| 68 |
+
anno::in_group("Material")
|
| 69 |
+
]],
|
| 70 |
+
uniform texture_2d Albedo = texture_2d("./Textures/T_Asphalt01_d.png",::tex::gamma_linear)
|
| 71 |
+
[[
|
| 72 |
+
anno::display_name("Albedo"),
|
| 73 |
+
anno::ui_order(32),
|
| 74 |
+
anno::in_group("Textures"),
|
| 75 |
+
sampler_color()
|
| 76 |
+
]],
|
| 77 |
+
float Wetness = 0.0
|
| 78 |
+
[[
|
| 79 |
+
anno::display_name("Wetness")
|
| 80 |
+
]],
|
| 81 |
+
float Specular = 1.0
|
| 82 |
+
[[
|
| 83 |
+
anno::display_name("Specular"),
|
| 84 |
+
anno::ui_order(32),
|
| 85 |
+
anno::in_group("Material"),
|
| 86 |
+
anno::soft_range(0.0, 1.0)
|
| 87 |
+
]],
|
| 88 |
+
float Roughness = 1.0
|
| 89 |
+
[[
|
| 90 |
+
anno::display_name("Roughness"),
|
| 91 |
+
anno::ui_order(32),
|
| 92 |
+
anno::in_group("Material"),
|
| 93 |
+
anno::soft_range(0.0, 1.0)
|
| 94 |
+
]])
|
| 95 |
+
=
|
| 96 |
+
let {
|
| 97 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 98 |
+
|
| 99 |
+
float2 Local0 = (float2(Uv__space__Size,Uv__space__Size) * float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y));
|
| 100 |
+
float4 Local1 = ::unpack_normal_map(tex::lookup_float4(Normals,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 101 |
+
float3 Local2 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Size);
|
| 102 |
+
float Local3 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), Local2,1.0,1.0,1.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0);
|
| 103 |
+
float Local4 = (1.0 - Water__space__Level);
|
| 104 |
+
float Local5 = (Local4 * -2.0);
|
| 105 |
+
float Local6 = (Local5 + 1.0);
|
| 106 |
+
float Local7 = (Local3 + Local6);
|
| 107 |
+
float Local8 = math::min(math::max(Local7,0.0),1.0);
|
| 108 |
+
float3 Local9 = math::lerp(float3(Local1.x,Local1.y,Local1.z),float3(0.0,0.0,1.0),Local8);
|
| 109 |
+
float3 Local10 = math::lerp(Local9,float3(0.0,0.0,1.0),0.75);
|
| 110 |
+
float3 Local11 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Puddles_Size);
|
| 111 |
+
float Local12 = ::noise(texture_2d(), texture_3d(), Local11,1.0,1.0,4.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0);
|
| 112 |
+
float Local13 = (1.0 - Puddles);
|
| 113 |
+
float Local14 = (Local13 * -2.0);
|
| 114 |
+
float Local15 = (Local14 + 1.0);
|
| 115 |
+
float Local16 = (Local12 + Local15);
|
| 116 |
+
float Local17 = math::min(math::max(Local16,0.0),1.0);
|
| 117 |
+
float3 Local18 = math::lerp(Local10,float3(0.0,0.0,1.0),Local17);
|
| 118 |
+
float3 Local19 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale);
|
| 119 |
+
float3 Local20 = math::frac(Local19);
|
| 120 |
+
float2 Local21 = (float2(Local20.x,Local20.y) / float2(7.0,7.0));
|
| 121 |
+
float Local22 = (7.0 * 7.0);
|
| 122 |
+
float Local23 = math::frac(state::animation_time());
|
| 123 |
+
float2 Local24 = (float2(Local22,7.0) * float2(Local23,Local23));
|
| 124 |
+
float2 Local25 = math::floor(Local24);
|
| 125 |
+
float2 Local26 = (Local25 / float2(7.0,7.0));
|
| 126 |
+
float2 Local27 = (Local21 + Local26);
|
| 127 |
+
float4 Local28 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local27.x,1.0-Local27.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 128 |
+
float Local29 = (1.0 - Ripples);
|
| 129 |
+
float3 Local30 = math::lerp(float3(Local28.x,Local28.y,Local28.z),float3(0.0,0.0,1.0),Local29);
|
| 130 |
+
float3 Local31 = math::lerp(Local18,Local30,Local15);
|
| 131 |
+
|
| 132 |
+
float3 Normal_mdl = Local31;
|
| 133 |
+
|
| 134 |
+
float4 Local32 = tex::lookup_float4(Albedo,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 135 |
+
float3 Local33 = (float3(Color.x,Color.y,Color.z) * float3(Local32.x,Local32.y,Local32.z));
|
| 136 |
+
float3 Local34 = math::min(math::max(Local33,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0));
|
| 137 |
+
float Local35 = (Wetness / 125.0);
|
| 138 |
+
float Local36 = (1.0 - Local35);
|
| 139 |
+
float3 Local37 = (Local34 * Local36);
|
| 140 |
+
float Local38 = (Local36 * 2.0);
|
| 141 |
+
float Local39 = (Roughness * Local38);
|
| 142 |
+
float Local40 = (1.0 - Local17);
|
| 143 |
+
float Local41 = math::min(math::max(Local40,0.0),Local39);
|
| 144 |
+
|
| 145 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 146 |
+
float OpacityMask_mdl = 1.0;
|
| 147 |
+
float3 BaseColor_mdl = Local37;
|
| 148 |
+
float Metallic_mdl = 0.0;
|
| 149 |
+
float Specular_mdl = Specular;
|
| 150 |
+
float Roughness_mdl = Local41;
|
| 151 |
+
|
| 152 |
+
} in
|
| 153 |
+
::OmniUe4Base(
|
| 154 |
+
base_color: BaseColor_mdl,
|
| 155 |
+
metallic: Metallic_mdl,
|
| 156 |
+
roughness: Roughness_mdl,
|
| 157 |
+
specular: Specular_mdl,
|
| 158 |
+
normal: Normal_mdl,
|
| 159 |
+
opacity: OpacityMask_mdl,
|
| 160 |
+
emissive_color: EmissiveColor_mdl,
|
| 161 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_AutoMaterial_Town010.mdl
ADDED
|
@@ -0,0 +1,291 @@
|
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| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
float3 CustomExpression0(float3 In1,float In2)
|
| 21 |
+
{
|
| 22 |
+
return math::max(In1, In2)
|
| 23 |
+
;
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
export material MI_AutoMaterial_Town010(
|
| 28 |
+
float Puddles_Size = 0.003
|
| 29 |
+
[[
|
| 30 |
+
anno::display_name("Puddles_Size"),
|
| 31 |
+
anno::ui_order(32),
|
| 32 |
+
anno::in_group("Puddle")
|
| 33 |
+
]],
|
| 34 |
+
float Puddles = 0.0
|
| 35 |
+
[[
|
| 36 |
+
anno::display_name("Puddles")
|
| 37 |
+
]],
|
| 38 |
+
float Raindrops__space__UV__space__Scale = 0.005
|
| 39 |
+
[[
|
| 40 |
+
anno::display_name("Raindrops UV Scale"),
|
| 41 |
+
anno::ui_order(32),
|
| 42 |
+
anno::in_group("Ripples")
|
| 43 |
+
]],
|
| 44 |
+
float Ripples = 0.0
|
| 45 |
+
[[
|
| 46 |
+
anno::display_name("Ripples")
|
| 47 |
+
]],
|
| 48 |
+
uniform texture_2d Grass2 = texture_2d("./Textures/Grass_3.png",::tex::gamma_srgb)
|
| 49 |
+
[[
|
| 50 |
+
anno::display_name("Grass2"),
|
| 51 |
+
anno::ui_order(32),
|
| 52 |
+
sampler_color()
|
| 53 |
+
]],
|
| 54 |
+
uniform texture_2d Grass1 = texture_2d("./Textures/T_ground_Moss_D.png",::tex::gamma_srgb)
|
| 55 |
+
[[
|
| 56 |
+
anno::display_name("Grass1"),
|
| 57 |
+
anno::ui_order(32),
|
| 58 |
+
sampler_color()
|
| 59 |
+
]],
|
| 60 |
+
float Heigh_moos_2 = 1839.485962
|
| 61 |
+
[[
|
| 62 |
+
anno::display_name("Heigh_moos_2"),
|
| 63 |
+
anno::ui_order(32)
|
| 64 |
+
]],
|
| 65 |
+
float HeightFalloff_2 = 3513.205078
|
| 66 |
+
[[
|
| 67 |
+
anno::display_name("HeightFalloff_2"),
|
| 68 |
+
anno::ui_order(32)
|
| 69 |
+
]],
|
| 70 |
+
float Angle_5 = -1.274497
|
| 71 |
+
[[
|
| 72 |
+
anno::display_name("Angle_5"),
|
| 73 |
+
anno::ui_order(32)
|
| 74 |
+
]],
|
| 75 |
+
float Hardness_5 = 12.315763
|
| 76 |
+
[[
|
| 77 |
+
anno::display_name("Hardness_5"),
|
| 78 |
+
anno::ui_order(32)
|
| 79 |
+
]],
|
| 80 |
+
uniform texture_2d Ground__space__1 = texture_2d("./Textures/T_Grass01_d.png",::tex::gamma_srgb)
|
| 81 |
+
[[
|
| 82 |
+
anno::display_name("Ground 1"),
|
| 83 |
+
anno::ui_order(32),
|
| 84 |
+
sampler_color()
|
| 85 |
+
]],
|
| 86 |
+
float Heigh_moos = 135551.84375
|
| 87 |
+
[[
|
| 88 |
+
anno::display_name("Heigh_moos"),
|
| 89 |
+
anno::ui_order(32)
|
| 90 |
+
]],
|
| 91 |
+
float HeightFalloff = 734699.9375
|
| 92 |
+
[[
|
| 93 |
+
anno::display_name("HeightFalloff"),
|
| 94 |
+
anno::ui_order(32)
|
| 95 |
+
]],
|
| 96 |
+
float Angle_3 = 0.503722
|
| 97 |
+
[[
|
| 98 |
+
anno::display_name("Angle_3"),
|
| 99 |
+
anno::ui_order(32)
|
| 100 |
+
]],
|
| 101 |
+
float Hardness_3 = 11575.414062
|
| 102 |
+
[[
|
| 103 |
+
anno::display_name("Hardness_3"),
|
| 104 |
+
anno::ui_order(32)
|
| 105 |
+
]],
|
| 106 |
+
float Heigh_moos_1 = 4439536.5
|
| 107 |
+
[[
|
| 108 |
+
anno::display_name("Heigh_moos_1"),
|
| 109 |
+
anno::ui_order(32)
|
| 110 |
+
]],
|
| 111 |
+
float HeightFalloff_1 = 1.0
|
| 112 |
+
[[
|
| 113 |
+
anno::display_name("HeightFalloff_1"),
|
| 114 |
+
anno::ui_order(32)
|
| 115 |
+
]],
|
| 116 |
+
float Angle_4 = 0.921959
|
| 117 |
+
[[
|
| 118 |
+
anno::display_name("Angle_4"),
|
| 119 |
+
anno::ui_order(32)
|
| 120 |
+
]],
|
| 121 |
+
float Hardness_4 = 2.068125
|
| 122 |
+
[[
|
| 123 |
+
anno::display_name("Hardness_4"),
|
| 124 |
+
anno::ui_order(32)
|
| 125 |
+
]],
|
| 126 |
+
float Angle_2 = 0.862915
|
| 127 |
+
[[
|
| 128 |
+
anno::display_name("Angle_2"),
|
| 129 |
+
anno::ui_order(32)
|
| 130 |
+
]],
|
| 131 |
+
float Hardness_2 = 3.387583
|
| 132 |
+
[[
|
| 133 |
+
anno::display_name("Hardness_2"),
|
| 134 |
+
anno::ui_order(32)
|
| 135 |
+
]],
|
| 136 |
+
float Height_Snow = 13530.895508
|
| 137 |
+
[[
|
| 138 |
+
anno::display_name("Height_Snow"),
|
| 139 |
+
anno::ui_order(32)
|
| 140 |
+
]],
|
| 141 |
+
float Falloff_snow = 22559.091797
|
| 142 |
+
[[
|
| 143 |
+
anno::display_name("Falloff_snow"),
|
| 144 |
+
anno::ui_order(32)
|
| 145 |
+
]],
|
| 146 |
+
float Angle_1 = -0.295238
|
| 147 |
+
[[
|
| 148 |
+
anno::display_name("Angle_1"),
|
| 149 |
+
anno::ui_order(32)
|
| 150 |
+
]],
|
| 151 |
+
float Hardness_1 = 7.0
|
| 152 |
+
[[
|
| 153 |
+
anno::display_name("Hardness_1"),
|
| 154 |
+
anno::ui_order(32)
|
| 155 |
+
]],
|
| 156 |
+
float Wetness = 0.0
|
| 157 |
+
[[
|
| 158 |
+
anno::display_name("Wetness")
|
| 159 |
+
]],
|
| 160 |
+
int MaxTexCoordIndex = 3
|
| 161 |
+
[[
|
| 162 |
+
anno::hidden()
|
| 163 |
+
]])
|
| 164 |
+
=
|
| 165 |
+
let {
|
| 166 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 167 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 168 |
+
|
| 169 |
+
float3 Local0 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Puddles_Size);
|
| 170 |
+
float Local1 = ::noise(texture_2d(), texture_3d(), Local0,1.0,1.0,4.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0);
|
| 171 |
+
float Local2 = (1.0 - Puddles);
|
| 172 |
+
float Local3 = (Local2 * -2.0);
|
| 173 |
+
float Local4 = (Local3 + 1.0);
|
| 174 |
+
float Local5 = (Local1 + Local4);
|
| 175 |
+
float Local6 = math::min(math::max(Local5,0.0),1.0);
|
| 176 |
+
float3 Local7 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale);
|
| 177 |
+
float3 Local8 = math::frac(Local7);
|
| 178 |
+
float2 Local9 = (float2(Local8.x,Local8.y) / float2(7.0,7.0));
|
| 179 |
+
float Local10 = (7.0 * 7.0);
|
| 180 |
+
float Local11 = math::frac(state::animation_time());
|
| 181 |
+
float2 Local12 = (float2(Local10,7.0) * float2(Local11,Local11));
|
| 182 |
+
float2 Local13 = math::floor(Local12);
|
| 183 |
+
float2 Local14 = (Local13 / float2(7.0,7.0));
|
| 184 |
+
float2 Local15 = (Local9 + Local14);
|
| 185 |
+
float4 Local16 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local15.x,1.0-Local15.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 186 |
+
float Local17 = (1.0 - Ripples);
|
| 187 |
+
float3 Local18 = math::lerp(float3(Local16.x,Local16.y,Local16.z),float3(0.0,0.0,1.0),Local17);
|
| 188 |
+
float3 Local19 = math::lerp(float3(0.0,0.0,1.0),Local18,Local4);
|
| 189 |
+
|
| 190 |
+
float3 Normal_mdl = Local19;
|
| 191 |
+
|
| 192 |
+
float4 Local20 = tex::lookup_float4(Grass2,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 193 |
+
float4 Local21 = tex::lookup_float4(Grass1,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 194 |
+
float2 Local22 = (CustomizedUV0_mdl * 0.015);
|
| 195 |
+
float4 Local23 = tex::lookup_float4(texture_2d("./Textures/4516.png",::tex::gamma_srgb),float2(Local22.x,1.0-Local22.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 196 |
+
float3 Local24 = (HeightFalloff_2 * float3(Local23.x,Local23.y,Local23.z));
|
| 197 |
+
float3 Local25 = (Heigh_moos_2 - Local24);
|
| 198 |
+
float3 Local26 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z - Local25);
|
| 199 |
+
float3 Local27 = (Local26 / Local24);
|
| 200 |
+
float3 Local28 = math::min(math::max(Local27,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0));
|
| 201 |
+
float Local29 = (::landscape_normal_world_space(true).z - Angle_5);
|
| 202 |
+
float Local30 = math::min(math::max(Local29,0.0),1.0);
|
| 203 |
+
float Local31 = (1.0 - Angle_5);
|
| 204 |
+
float Local32 = (1.0 / Local31);
|
| 205 |
+
float Local33 = (Local30 * Local32);
|
| 206 |
+
float Local34 = (1.0 - Local33);
|
| 207 |
+
float Local35 = math::pow(math::max(Local34,float(0.000001)),Hardness_5);
|
| 208 |
+
float3 Local36 = CustomExpression0(Local28,Local35);
|
| 209 |
+
float3 Local37 = math::lerp(float3(Local20.x,Local20.y,Local20.z),float3(Local21.x,Local21.y,Local21.z),Local36);
|
| 210 |
+
float4 Local38 = tex::lookup_float4(Ground__space__1,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 211 |
+
float3 Local39 = (HeightFalloff * float3(Local23.x,Local23.y,Local23.z));
|
| 212 |
+
float3 Local40 = (Heigh_moos - Local39);
|
| 213 |
+
float3 Local41 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z - Local40);
|
| 214 |
+
float3 Local42 = (Local41 / Local39);
|
| 215 |
+
float3 Local43 = math::min(math::max(Local42,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0));
|
| 216 |
+
float Local44 = (::landscape_normal_world_space(true).z - Angle_3);
|
| 217 |
+
float Local45 = math::min(math::max(Local44,0.0),1.0);
|
| 218 |
+
float Local46 = (1.0 - Angle_3);
|
| 219 |
+
float Local47 = (1.0 / Local46);
|
| 220 |
+
float Local48 = (Local45 * Local47);
|
| 221 |
+
float Local49 = (1.0 - Local48);
|
| 222 |
+
float Local50 = math::pow(math::max(Local49,float(0.000001)),Hardness_3);
|
| 223 |
+
float3 Local51 = CustomExpression0(Local43,Local50);
|
| 224 |
+
float3 Local52 = math::lerp(Local37,float3(Local38.x,Local38.y,Local38.z),Local51);
|
| 225 |
+
float2 Local53 = (CustomizedUV0_mdl * 0.05);
|
| 226 |
+
float4 Local54 = tex::lookup_float4(texture_2d("./Textures/T_Rock_Basalt_D.png",::tex::gamma_srgb),float2(Local53.x,1.0-Local53.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 227 |
+
float3 Local55 = (HeightFalloff_1 * float3(Local23.x,Local23.y,Local23.z));
|
| 228 |
+
float3 Local56 = (Heigh_moos_1 - Local55);
|
| 229 |
+
float3 Local57 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z - Local56);
|
| 230 |
+
float3 Local58 = (Local57 / Local55);
|
| 231 |
+
float3 Local59 = math::min(math::max(Local58,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0));
|
| 232 |
+
float Local60 = (::landscape_normal_world_space(true).z - Angle_4);
|
| 233 |
+
float Local61 = math::min(math::max(Local60,0.0),1.0);
|
| 234 |
+
float Local62 = (1.0 - Angle_4);
|
| 235 |
+
float Local63 = (1.0 / Local62);
|
| 236 |
+
float Local64 = (Local61 * Local63);
|
| 237 |
+
float Local65 = (1.0 - Local64);
|
| 238 |
+
float Local66 = math::pow(math::max(Local65,float(0.000001)),Hardness_4);
|
| 239 |
+
float3 Local67 = CustomExpression0(Local59,Local66);
|
| 240 |
+
float3 Local68 = math::lerp(Local52,float3(Local54.x,Local54.y,Local54.z),Local67);
|
| 241 |
+
float2 Local69 = (CustomizedUV0_mdl * 0.1);
|
| 242 |
+
float4 Local70 = tex::lookup_float4(texture_2d("./Textures/8890.png",::tex::gamma_srgb),float2(Local69.x,1.0-Local69.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 243 |
+
float Local71 = (::landscape_normal_world_space(true).z - Angle_2);
|
| 244 |
+
float Local72 = math::min(math::max(Local71,0.0),1.0);
|
| 245 |
+
float Local73 = (1.0 - Angle_2);
|
| 246 |
+
float Local74 = (1.0 / Local73);
|
| 247 |
+
float Local75 = (Local72 * Local74);
|
| 248 |
+
float Local76 = (1.0 - Local75);
|
| 249 |
+
float Local77 = math::pow(math::max(Local76,float(0.000001)),Hardness_2);
|
| 250 |
+
float3 Local78 = math::lerp(Local68,float3(Local70.x,Local70.y,Local70.z),Local77);
|
| 251 |
+
float4 Local79 = tex::lookup_float4(texture_2d("./Textures/T_Perlin_Noise_M.png",::tex::gamma_srgb),float2(Local22.x,1.0-Local22.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 252 |
+
float3 Local80 = (Falloff_snow * float3(Local79.x,Local79.y,Local79.z));
|
| 253 |
+
float3 Local81 = (Local80 / 2.0);
|
| 254 |
+
float3 Local82 = (Height_Snow - Local81);
|
| 255 |
+
float3 Local83 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z - Local82);
|
| 256 |
+
float3 Local84 = (Local83 / Local80);
|
| 257 |
+
float3 Local85 = math::min(math::max(Local84,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0));
|
| 258 |
+
float Local86 = (::landscape_normal_world_space(true).z - Angle_1);
|
| 259 |
+
float Local87 = math::min(math::max(Local86,0.0),1.0);
|
| 260 |
+
float Local88 = (1.0 - Angle_1);
|
| 261 |
+
float Local89 = (1.0 / Local88);
|
| 262 |
+
float Local90 = (Local87 * Local89);
|
| 263 |
+
float Local91 = (1.0 - Local90);
|
| 264 |
+
float Local92 = math::pow(math::max(Local91,float(0.000001)),Hardness_1);
|
| 265 |
+
float3 Local93 = CustomExpression0(Local85,Local92);
|
| 266 |
+
float3 Local94 = math::lerp(Local78,float3(1.0,1.0,1.0),Local93);
|
| 267 |
+
float Local95 = (Wetness / 125.0);
|
| 268 |
+
float Local96 = (1.0 - Local95);
|
| 269 |
+
float3 Local97 = (Local94 * Local96);
|
| 270 |
+
float Local98 = (Local96 * 2.0);
|
| 271 |
+
float Local99 = (1.0 * Local98);
|
| 272 |
+
float Local100 = (1.0 - Local6);
|
| 273 |
+
float Local101 = math::min(math::max(Local100,0.0),Local99);
|
| 274 |
+
|
| 275 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 276 |
+
float OpacityMask_mdl = 1.0;
|
| 277 |
+
float3 BaseColor_mdl = Local97;
|
| 278 |
+
float Metallic_mdl = 0.0;
|
| 279 |
+
float Specular_mdl = 0.0;
|
| 280 |
+
float Roughness_mdl = Local101;
|
| 281 |
+
|
| 282 |
+
} in
|
| 283 |
+
::OmniUe4Base(
|
| 284 |
+
base_color: BaseColor_mdl,
|
| 285 |
+
metallic: Metallic_mdl,
|
| 286 |
+
roughness: Roughness_mdl,
|
| 287 |
+
specular: Specular_mdl,
|
| 288 |
+
normal: Normal_mdl,
|
| 289 |
+
opacity: OpacityMask_mdl,
|
| 290 |
+
emissive_color: EmissiveColor_mdl,
|
| 291 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_AutoMaterial_Town010_45.mdl
ADDED
|
@@ -0,0 +1,294 @@
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|
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|
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|
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|
|
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|
|
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|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
float3 CustomExpression0(float3 In1,float In2)
|
| 21 |
+
{
|
| 22 |
+
return math::max(In1, In2)
|
| 23 |
+
;
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
export material MI_AutoMaterial_Town010_45(
|
| 28 |
+
float Puddles_Size = 0.003
|
| 29 |
+
[[
|
| 30 |
+
anno::display_name("Puddles_Size"),
|
| 31 |
+
anno::ui_order(32),
|
| 32 |
+
anno::in_group("Puddle")
|
| 33 |
+
]],
|
| 34 |
+
float Puddles = 0.0
|
| 35 |
+
[[
|
| 36 |
+
anno::display_name("Puddles")
|
| 37 |
+
]],
|
| 38 |
+
float Raindrops__space__UV__space__Scale = 0.005
|
| 39 |
+
[[
|
| 40 |
+
anno::display_name("Raindrops UV Scale"),
|
| 41 |
+
anno::ui_order(32),
|
| 42 |
+
anno::in_group("Ripples")
|
| 43 |
+
]],
|
| 44 |
+
float Ripples = 0.0
|
| 45 |
+
[[
|
| 46 |
+
anno::display_name("Ripples")
|
| 47 |
+
]],
|
| 48 |
+
uniform texture_2d Grass2 = texture_2d("./Textures/Grass_3.png",::tex::gamma_srgb)
|
| 49 |
+
[[
|
| 50 |
+
anno::display_name("Grass2"),
|
| 51 |
+
anno::ui_order(32),
|
| 52 |
+
sampler_color()
|
| 53 |
+
]],
|
| 54 |
+
uniform texture_2d Grass1 = texture_2d("./Textures/T_ground_Moss_D.png",::tex::gamma_srgb)
|
| 55 |
+
[[
|
| 56 |
+
anno::display_name("Grass1"),
|
| 57 |
+
anno::ui_order(32),
|
| 58 |
+
sampler_color()
|
| 59 |
+
]],
|
| 60 |
+
float Heigh_moos_2 = 1839.485962
|
| 61 |
+
[[
|
| 62 |
+
anno::display_name("Heigh_moos_2"),
|
| 63 |
+
anno::ui_order(32)
|
| 64 |
+
]],
|
| 65 |
+
float HeightFalloff_2 = 3513.205078
|
| 66 |
+
[[
|
| 67 |
+
anno::display_name("HeightFalloff_2"),
|
| 68 |
+
anno::ui_order(32)
|
| 69 |
+
]],
|
| 70 |
+
float Angle_5 = -1.274497
|
| 71 |
+
[[
|
| 72 |
+
anno::display_name("Angle_5"),
|
| 73 |
+
anno::ui_order(32)
|
| 74 |
+
]],
|
| 75 |
+
float Hardness_5 = 12.315763
|
| 76 |
+
[[
|
| 77 |
+
anno::display_name("Hardness_5"),
|
| 78 |
+
anno::ui_order(32)
|
| 79 |
+
]],
|
| 80 |
+
uniform texture_2d Ground__space__1 = texture_2d("./Textures/T_Grass01_d.png",::tex::gamma_srgb)
|
| 81 |
+
[[
|
| 82 |
+
anno::display_name("Ground 1"),
|
| 83 |
+
anno::ui_order(32),
|
| 84 |
+
sampler_color()
|
| 85 |
+
]],
|
| 86 |
+
float Heigh_moos = 135551.84375
|
| 87 |
+
[[
|
| 88 |
+
anno::display_name("Heigh_moos"),
|
| 89 |
+
anno::ui_order(32)
|
| 90 |
+
]],
|
| 91 |
+
float HeightFalloff = 734699.9375
|
| 92 |
+
[[
|
| 93 |
+
anno::display_name("HeightFalloff"),
|
| 94 |
+
anno::ui_order(32)
|
| 95 |
+
]],
|
| 96 |
+
float Angle_3 = 0.503722
|
| 97 |
+
[[
|
| 98 |
+
anno::display_name("Angle_3"),
|
| 99 |
+
anno::ui_order(32)
|
| 100 |
+
]],
|
| 101 |
+
float Hardness_3 = 11575.414062
|
| 102 |
+
[[
|
| 103 |
+
anno::display_name("Hardness_3"),
|
| 104 |
+
anno::ui_order(32)
|
| 105 |
+
]],
|
| 106 |
+
float Heigh_moos_1 = 4439536.5
|
| 107 |
+
[[
|
| 108 |
+
anno::display_name("Heigh_moos_1"),
|
| 109 |
+
anno::ui_order(32)
|
| 110 |
+
]],
|
| 111 |
+
float HeightFalloff_1 = 1.0
|
| 112 |
+
[[
|
| 113 |
+
anno::display_name("HeightFalloff_1"),
|
| 114 |
+
anno::ui_order(32)
|
| 115 |
+
]],
|
| 116 |
+
float Angle_4 = 0.921959
|
| 117 |
+
[[
|
| 118 |
+
anno::display_name("Angle_4"),
|
| 119 |
+
anno::ui_order(32)
|
| 120 |
+
]],
|
| 121 |
+
float Hardness_4 = 2.068125
|
| 122 |
+
[[
|
| 123 |
+
anno::display_name("Hardness_4"),
|
| 124 |
+
anno::ui_order(32)
|
| 125 |
+
]],
|
| 126 |
+
float Angle_2 = 0.862915
|
| 127 |
+
[[
|
| 128 |
+
anno::display_name("Angle_2"),
|
| 129 |
+
anno::ui_order(32)
|
| 130 |
+
]],
|
| 131 |
+
float Hardness_2 = 3.387583
|
| 132 |
+
[[
|
| 133 |
+
anno::display_name("Hardness_2"),
|
| 134 |
+
anno::ui_order(32)
|
| 135 |
+
]],
|
| 136 |
+
float Height_Snow = 13530.895508
|
| 137 |
+
[[
|
| 138 |
+
anno::display_name("Height_Snow"),
|
| 139 |
+
anno::ui_order(32)
|
| 140 |
+
]],
|
| 141 |
+
float Falloff_snow = 22559.091797
|
| 142 |
+
[[
|
| 143 |
+
anno::display_name("Falloff_snow"),
|
| 144 |
+
anno::ui_order(32)
|
| 145 |
+
]],
|
| 146 |
+
float Angle_1 = -0.295238
|
| 147 |
+
[[
|
| 148 |
+
anno::display_name("Angle_1"),
|
| 149 |
+
anno::ui_order(32)
|
| 150 |
+
]],
|
| 151 |
+
float Hardness_1 = 7.0
|
| 152 |
+
[[
|
| 153 |
+
anno::display_name("Hardness_1"),
|
| 154 |
+
anno::ui_order(32)
|
| 155 |
+
]],
|
| 156 |
+
float Wetness = 0.0
|
| 157 |
+
[[
|
| 158 |
+
anno::display_name("Wetness")
|
| 159 |
+
]],
|
| 160 |
+
int MaxTexCoordIndex = 3
|
| 161 |
+
[[
|
| 162 |
+
anno::hidden()
|
| 163 |
+
]])
|
| 164 |
+
[[
|
| 165 |
+
dither_masked_off()
|
| 166 |
+
]]
|
| 167 |
+
=
|
| 168 |
+
let {
|
| 169 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 170 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 171 |
+
|
| 172 |
+
float3 Local0 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Puddles_Size);
|
| 173 |
+
float Local1 = ::noise(texture_2d(), texture_3d(), Local0,1.0,1.0,4.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0);
|
| 174 |
+
float Local2 = (1.0 - Puddles);
|
| 175 |
+
float Local3 = (Local2 * -2.0);
|
| 176 |
+
float Local4 = (Local3 + 1.0);
|
| 177 |
+
float Local5 = (Local1 + Local4);
|
| 178 |
+
float Local6 = math::min(math::max(Local5,0.0),1.0);
|
| 179 |
+
float3 Local7 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale);
|
| 180 |
+
float3 Local8 = math::frac(Local7);
|
| 181 |
+
float2 Local9 = (float2(Local8.x,Local8.y) / float2(7.0,7.0));
|
| 182 |
+
float Local10 = (7.0 * 7.0);
|
| 183 |
+
float Local11 = math::frac(state::animation_time());
|
| 184 |
+
float2 Local12 = (float2(Local10,7.0) * float2(Local11,Local11));
|
| 185 |
+
float2 Local13 = math::floor(Local12);
|
| 186 |
+
float2 Local14 = (Local13 / float2(7.0,7.0));
|
| 187 |
+
float2 Local15 = (Local9 + Local14);
|
| 188 |
+
float4 Local16 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local15.x,1.0-Local15.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 189 |
+
float Local17 = (1.0 - Ripples);
|
| 190 |
+
float3 Local18 = math::lerp(float3(Local16.x,Local16.y,Local16.z),float3(0.0,0.0,1.0),Local17);
|
| 191 |
+
float3 Local19 = math::lerp(float3(0.0,0.0,1.0),Local18,Local4);
|
| 192 |
+
|
| 193 |
+
float3 Normal_mdl = Local19;
|
| 194 |
+
|
| 195 |
+
float4 Local20 = tex::lookup_float4(Grass2,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 196 |
+
float4 Local21 = tex::lookup_float4(Grass1,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 197 |
+
float2 Local22 = (CustomizedUV0_mdl * 0.015);
|
| 198 |
+
float4 Local23 = tex::lookup_float4(texture_2d("./Textures/4516.png",::tex::gamma_srgb),float2(Local22.x,1.0-Local22.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 199 |
+
float3 Local24 = (HeightFalloff_2 * float3(Local23.x,Local23.y,Local23.z));
|
| 200 |
+
float3 Local25 = (Heigh_moos_2 - Local24);
|
| 201 |
+
float3 Local26 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z - Local25);
|
| 202 |
+
float3 Local27 = (Local26 / Local24);
|
| 203 |
+
float3 Local28 = math::min(math::max(Local27,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0));
|
| 204 |
+
float Local29 = (::landscape_normal_world_space(true).z - Angle_5);
|
| 205 |
+
float Local30 = math::min(math::max(Local29,0.0),1.0);
|
| 206 |
+
float Local31 = (1.0 - Angle_5);
|
| 207 |
+
float Local32 = (1.0 / Local31);
|
| 208 |
+
float Local33 = (Local30 * Local32);
|
| 209 |
+
float Local34 = (1.0 - Local33);
|
| 210 |
+
float Local35 = math::pow(math::max(Local34,float(0.000001)),Hardness_5);
|
| 211 |
+
float3 Local36 = CustomExpression0(Local28,Local35);
|
| 212 |
+
float3 Local37 = math::lerp(float3(Local20.x,Local20.y,Local20.z),float3(Local21.x,Local21.y,Local21.z),Local36);
|
| 213 |
+
float4 Local38 = tex::lookup_float4(Ground__space__1,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 214 |
+
float3 Local39 = (HeightFalloff * float3(Local23.x,Local23.y,Local23.z));
|
| 215 |
+
float3 Local40 = (Heigh_moos - Local39);
|
| 216 |
+
float3 Local41 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z - Local40);
|
| 217 |
+
float3 Local42 = (Local41 / Local39);
|
| 218 |
+
float3 Local43 = math::min(math::max(Local42,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0));
|
| 219 |
+
float Local44 = (::landscape_normal_world_space(true).z - Angle_3);
|
| 220 |
+
float Local45 = math::min(math::max(Local44,0.0),1.0);
|
| 221 |
+
float Local46 = (1.0 - Angle_3);
|
| 222 |
+
float Local47 = (1.0 / Local46);
|
| 223 |
+
float Local48 = (Local45 * Local47);
|
| 224 |
+
float Local49 = (1.0 - Local48);
|
| 225 |
+
float Local50 = math::pow(math::max(Local49,float(0.000001)),Hardness_3);
|
| 226 |
+
float3 Local51 = CustomExpression0(Local43,Local50);
|
| 227 |
+
float3 Local52 = math::lerp(Local37,float3(Local38.x,Local38.y,Local38.z),Local51);
|
| 228 |
+
float2 Local53 = (CustomizedUV0_mdl * 0.05);
|
| 229 |
+
float4 Local54 = tex::lookup_float4(texture_2d("./Textures/T_Rock_Basalt_D.png",::tex::gamma_srgb),float2(Local53.x,1.0-Local53.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 230 |
+
float3 Local55 = (HeightFalloff_1 * float3(Local23.x,Local23.y,Local23.z));
|
| 231 |
+
float3 Local56 = (Heigh_moos_1 - Local55);
|
| 232 |
+
float3 Local57 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z - Local56);
|
| 233 |
+
float3 Local58 = (Local57 / Local55);
|
| 234 |
+
float3 Local59 = math::min(math::max(Local58,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0));
|
| 235 |
+
float Local60 = (::landscape_normal_world_space(true).z - Angle_4);
|
| 236 |
+
float Local61 = math::min(math::max(Local60,0.0),1.0);
|
| 237 |
+
float Local62 = (1.0 - Angle_4);
|
| 238 |
+
float Local63 = (1.0 / Local62);
|
| 239 |
+
float Local64 = (Local61 * Local63);
|
| 240 |
+
float Local65 = (1.0 - Local64);
|
| 241 |
+
float Local66 = math::pow(math::max(Local65,float(0.000001)),Hardness_4);
|
| 242 |
+
float3 Local67 = CustomExpression0(Local59,Local66);
|
| 243 |
+
float3 Local68 = math::lerp(Local52,float3(Local54.x,Local54.y,Local54.z),Local67);
|
| 244 |
+
float2 Local69 = (CustomizedUV0_mdl * 0.1);
|
| 245 |
+
float4 Local70 = tex::lookup_float4(texture_2d("./Textures/8890.png",::tex::gamma_srgb),float2(Local69.x,1.0-Local69.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 246 |
+
float Local71 = (::landscape_normal_world_space(true).z - Angle_2);
|
| 247 |
+
float Local72 = math::min(math::max(Local71,0.0),1.0);
|
| 248 |
+
float Local73 = (1.0 - Angle_2);
|
| 249 |
+
float Local74 = (1.0 / Local73);
|
| 250 |
+
float Local75 = (Local72 * Local74);
|
| 251 |
+
float Local76 = (1.0 - Local75);
|
| 252 |
+
float Local77 = math::pow(math::max(Local76,float(0.000001)),Hardness_2);
|
| 253 |
+
float3 Local78 = math::lerp(Local68,float3(Local70.x,Local70.y,Local70.z),Local77);
|
| 254 |
+
float4 Local79 = tex::lookup_float4(texture_2d("./Textures/T_Perlin_Noise_M.png",::tex::gamma_srgb),float2(Local22.x,1.0-Local22.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 255 |
+
float3 Local80 = (Falloff_snow * float3(Local79.x,Local79.y,Local79.z));
|
| 256 |
+
float3 Local81 = (Local80 / 2.0);
|
| 257 |
+
float3 Local82 = (Height_Snow - Local81);
|
| 258 |
+
float3 Local83 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z - Local82);
|
| 259 |
+
float3 Local84 = (Local83 / Local80);
|
| 260 |
+
float3 Local85 = math::min(math::max(Local84,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0));
|
| 261 |
+
float Local86 = (::landscape_normal_world_space(true).z - Angle_1);
|
| 262 |
+
float Local87 = math::min(math::max(Local86,0.0),1.0);
|
| 263 |
+
float Local88 = (1.0 - Angle_1);
|
| 264 |
+
float Local89 = (1.0 / Local88);
|
| 265 |
+
float Local90 = (Local87 * Local89);
|
| 266 |
+
float Local91 = (1.0 - Local90);
|
| 267 |
+
float Local92 = math::pow(math::max(Local91,float(0.000001)),Hardness_1);
|
| 268 |
+
float3 Local93 = CustomExpression0(Local85,Local92);
|
| 269 |
+
float3 Local94 = math::lerp(Local78,float3(1.0,1.0,1.0),Local93);
|
| 270 |
+
float Local95 = (Wetness / 125.0);
|
| 271 |
+
float Local96 = (1.0 - Local95);
|
| 272 |
+
float3 Local97 = (Local94 * Local96);
|
| 273 |
+
float Local98 = (Local96 * 2.0);
|
| 274 |
+
float Local99 = (1.0 * Local98);
|
| 275 |
+
float Local100 = (1.0 - Local6);
|
| 276 |
+
float Local101 = math::min(math::max(Local100,0.0),Local99);
|
| 277 |
+
|
| 278 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 279 |
+
float OpacityMask_mdl = (1.0 - 0.3333) < 0.0f ? 0.0f : 1.0f;
|
| 280 |
+
float3 BaseColor_mdl = Local97;
|
| 281 |
+
float Metallic_mdl = 0.0;
|
| 282 |
+
float Specular_mdl = 0.0;
|
| 283 |
+
float Roughness_mdl = Local101;
|
| 284 |
+
|
| 285 |
+
} in
|
| 286 |
+
::OmniUe4Base(
|
| 287 |
+
base_color: BaseColor_mdl,
|
| 288 |
+
metallic: Metallic_mdl,
|
| 289 |
+
roughness: Roughness_mdl,
|
| 290 |
+
specular: Specular_mdl,
|
| 291 |
+
normal: Normal_mdl,
|
| 292 |
+
opacity: OpacityMask_mdl,
|
| 293 |
+
emissive_color: EmissiveColor_mdl,
|
| 294 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_Awning02.mdl
ADDED
|
@@ -0,0 +1,95 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_Awning02(
|
| 21 |
+
uniform texture_2d Normal = texture_2d("./Textures/T_Flat_n.png",::tex::gamma_linear)
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Normal"),
|
| 24 |
+
anno::ui_order(32),
|
| 25 |
+
sampler_normal()
|
| 26 |
+
]],
|
| 27 |
+
float NormalFlatness = 0.0
|
| 28 |
+
[[
|
| 29 |
+
anno::display_name("NormalFlatness"),
|
| 30 |
+
anno::ui_order(32)
|
| 31 |
+
]],
|
| 32 |
+
uniform texture_2d BaseColor = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 33 |
+
[[
|
| 34 |
+
anno::display_name("BaseColor"),
|
| 35 |
+
anno::ui_order(32),
|
| 36 |
+
sampler_color()
|
| 37 |
+
]],
|
| 38 |
+
uniform texture_2d OcclussionRoughnessMetallic = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 39 |
+
[[
|
| 40 |
+
anno::display_name("OcclussionRoughnessMetallic"),
|
| 41 |
+
anno::ui_order(32),
|
| 42 |
+
sampler_color()
|
| 43 |
+
]],
|
| 44 |
+
float MetalCorrection = 0.0
|
| 45 |
+
[[
|
| 46 |
+
anno::display_name("MetalCorrection"),
|
| 47 |
+
anno::ui_order(32)
|
| 48 |
+
]],
|
| 49 |
+
float RoughnessCorrection = 7.0
|
| 50 |
+
[[
|
| 51 |
+
anno::display_name("RoughnessCorrection"),
|
| 52 |
+
anno::ui_order(32)
|
| 53 |
+
]],
|
| 54 |
+
float AdditiveRoughness = 0.0
|
| 55 |
+
[[
|
| 56 |
+
anno::display_name("AdditiveRoughness"),
|
| 57 |
+
anno::ui_order(32)
|
| 58 |
+
]],
|
| 59 |
+
int MaxTexCoordIndex = 3
|
| 60 |
+
[[
|
| 61 |
+
anno::hidden()
|
| 62 |
+
]])
|
| 63 |
+
=
|
| 64 |
+
let {
|
| 65 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 66 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 67 |
+
|
| 68 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 69 |
+
float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),NormalFlatness);
|
| 70 |
+
|
| 71 |
+
float3 Normal_mdl = Local1;
|
| 72 |
+
|
| 73 |
+
float4 Local2 = tex::lookup_float4(BaseColor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 74 |
+
float4 Local3 = tex::lookup_float4(OcclussionRoughnessMetallic,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 75 |
+
float Local4 = (Local3.z * MetalCorrection);
|
| 76 |
+
float Local5 = (Local3.y * RoughnessCorrection);
|
| 77 |
+
float Local6 = (Local5 + AdditiveRoughness);
|
| 78 |
+
|
| 79 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 80 |
+
float OpacityMask_mdl = 1.0;
|
| 81 |
+
float3 BaseColor_mdl = float3(Local2.x,Local2.y,Local2.z);
|
| 82 |
+
float Metallic_mdl = Local4;
|
| 83 |
+
float Specular_mdl = 0.5;
|
| 84 |
+
float Roughness_mdl = Local6;
|
| 85 |
+
|
| 86 |
+
} in
|
| 87 |
+
::OmniUe4Base(
|
| 88 |
+
base_color: BaseColor_mdl,
|
| 89 |
+
metallic: Metallic_mdl,
|
| 90 |
+
roughness: Roughness_mdl,
|
| 91 |
+
specular: Specular_mdl,
|
| 92 |
+
normal: Normal_mdl,
|
| 93 |
+
opacity: OpacityMask_mdl,
|
| 94 |
+
emissive_color: EmissiveColor_mdl,
|
| 95 |
+
two_sided: true);
|
exported_maps/town01_official/Materials/MI_Bench_ATM.mdl
ADDED
|
@@ -0,0 +1,206 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_Bench_ATM(
|
| 21 |
+
float Scale__space__X = 1.0
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Scale X"),
|
| 24 |
+
anno::in_group("Scale & Offset")
|
| 25 |
+
]],
|
| 26 |
+
float Scale__space__Y = 1.0
|
| 27 |
+
[[
|
| 28 |
+
anno::display_name("Scale Y"),
|
| 29 |
+
anno::ui_order(1),
|
| 30 |
+
anno::in_group("Scale & Offset")
|
| 31 |
+
]],
|
| 32 |
+
float Offset__space__X = 0.0
|
| 33 |
+
[[
|
| 34 |
+
anno::display_name("Offset X"),
|
| 35 |
+
anno::ui_order(2),
|
| 36 |
+
anno::in_group("Scale & Offset")
|
| 37 |
+
]],
|
| 38 |
+
float Offset__space__Y = 0.0
|
| 39 |
+
[[
|
| 40 |
+
anno::display_name("Offset Y"),
|
| 41 |
+
anno::ui_order(3),
|
| 42 |
+
anno::in_group("Scale & Offset")
|
| 43 |
+
]],
|
| 44 |
+
uniform texture_2d Normal = texture_2d("./Textures/T_Flat_n_0.png",::tex::gamma_linear)
|
| 45 |
+
[[
|
| 46 |
+
anno::display_name("Normal"),
|
| 47 |
+
anno::ui_order(1),
|
| 48 |
+
anno::in_group("1. Textures"),
|
| 49 |
+
sampler_normal()
|
| 50 |
+
]],
|
| 51 |
+
float NormalFlatness = 0.0
|
| 52 |
+
[[
|
| 53 |
+
anno::display_name("NormalFlatness"),
|
| 54 |
+
anno::ui_order(9),
|
| 55 |
+
anno::in_group("4. Corrections"),
|
| 56 |
+
anno::soft_range(0.0, 1.0)
|
| 57 |
+
]],
|
| 58 |
+
uniform texture_2d AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive = texture_2d("./Textures/T_Flat_orm_1.png",::tex::gamma_linear)
|
| 59 |
+
[[
|
| 60 |
+
anno::display_name("AO / Roughness / Metallic / Emissive"),
|
| 61 |
+
anno::ui_order(2),
|
| 62 |
+
anno::in_group("1. Textures"),
|
| 63 |
+
sampler_color()
|
| 64 |
+
]],
|
| 65 |
+
float4 EmissiveColor = float4(1.0,1.0,1.0,1.0)
|
| 66 |
+
[[
|
| 67 |
+
anno::display_name("EmissiveColor"),
|
| 68 |
+
anno::ui_order(1),
|
| 69 |
+
anno::in_group("3. Emissive")
|
| 70 |
+
]],
|
| 71 |
+
float EmissiveIntensity = 0.0
|
| 72 |
+
[[
|
| 73 |
+
anno::display_name("EmissiveIntensity"),
|
| 74 |
+
anno::ui_order(1),
|
| 75 |
+
anno::in_group("5. API Values"),
|
| 76 |
+
anno::soft_range(0.0, 1.0)
|
| 77 |
+
]],
|
| 78 |
+
float Emissive__space__attenuance = 1.0
|
| 79 |
+
[[
|
| 80 |
+
anno::display_name("Emissive attenuance"),
|
| 81 |
+
anno::ui_order(2),
|
| 82 |
+
anno::in_group("3. Emissive")
|
| 83 |
+
]],
|
| 84 |
+
float On_Off = 0.0
|
| 85 |
+
[[
|
| 86 |
+
anno::display_name("On/Off"),
|
| 87 |
+
anno::ui_order(32),
|
| 88 |
+
anno::in_group("5. API Values")
|
| 89 |
+
]],
|
| 90 |
+
float Hue = 0.0
|
| 91 |
+
[[
|
| 92 |
+
anno::display_name("Hue"),
|
| 93 |
+
anno::ui_order(1),
|
| 94 |
+
anno::in_group("4. Corrections"),
|
| 95 |
+
anno::soft_range(0.0, 1.0)
|
| 96 |
+
]],
|
| 97 |
+
uniform texture_2d BaseColor = texture_2d("./Textures/T_Flat_White_d.png",::tex::gamma_srgb)
|
| 98 |
+
[[
|
| 99 |
+
anno::display_name("BaseColor"),
|
| 100 |
+
anno::ui_order(32),
|
| 101 |
+
anno::in_group("1. Textures"),
|
| 102 |
+
sampler_color()
|
| 103 |
+
]],
|
| 104 |
+
float Saturation = 1.0
|
| 105 |
+
[[
|
| 106 |
+
anno::display_name("Saturation"),
|
| 107 |
+
anno::ui_order(2),
|
| 108 |
+
anno::in_group("4. Corrections"),
|
| 109 |
+
anno::soft_range(0.0, 1.0)
|
| 110 |
+
]],
|
| 111 |
+
float Brightness = 1.0
|
| 112 |
+
[[
|
| 113 |
+
anno::display_name("Brightness"),
|
| 114 |
+
anno::ui_order(32),
|
| 115 |
+
anno::in_group("4. Corrections"),
|
| 116 |
+
anno::soft_range(0.0, 5.0)
|
| 117 |
+
]],
|
| 118 |
+
float Wetness = 0.0
|
| 119 |
+
[[
|
| 120 |
+
anno::display_name("Wetness")
|
| 121 |
+
]],
|
| 122 |
+
float MetalCorrection = 1.0
|
| 123 |
+
[[
|
| 124 |
+
anno::display_name("MetalCorrection"),
|
| 125 |
+
anno::ui_order(7),
|
| 126 |
+
anno::in_group("4. Corrections")
|
| 127 |
+
]],
|
| 128 |
+
float RoughnessCorrection = 0.0
|
| 129 |
+
[[
|
| 130 |
+
anno::display_name("RoughnessCorrection"),
|
| 131 |
+
anno::ui_order(5),
|
| 132 |
+
anno::in_group("4. Corrections")
|
| 133 |
+
]],
|
| 134 |
+
float RoughnessContrast = 0.0
|
| 135 |
+
[[
|
| 136 |
+
anno::display_name("RoughnessContrast"),
|
| 137 |
+
anno::ui_order(6),
|
| 138 |
+
anno::in_group("4. Corrections")
|
| 139 |
+
]],
|
| 140 |
+
int MaxTexCoordIndex = 3
|
| 141 |
+
[[
|
| 142 |
+
anno::hidden()
|
| 143 |
+
]])
|
| 144 |
+
=
|
| 145 |
+
let {
|
| 146 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 147 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 148 |
+
|
| 149 |
+
float2 Local0 = (CustomizedUV0_mdl * float2(Scale__space__X,Scale__space__Y));
|
| 150 |
+
float2 Local1 = (float2(Offset__space__X,Offset__space__Y) / 2.0);
|
| 151 |
+
float2 Local2 = (Local0 + Local1);
|
| 152 |
+
float4 Local3 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 153 |
+
float3 Local4 = math::lerp(float3(Local3.x,Local3.y,Local3.z),float3(0.0,0.0,1.0),NormalFlatness);
|
| 154 |
+
|
| 155 |
+
float3 Normal_mdl = Local4;
|
| 156 |
+
|
| 157 |
+
float4 Local5 = tex::lookup_float4(AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 158 |
+
float3 Local6 = (Local5.w * float3(EmissiveColor.x,EmissiveColor.y,EmissiveColor.z));
|
| 159 |
+
float Local7 = (EmissiveIntensity / Emissive__space__attenuance);
|
| 160 |
+
float3 Local8 = (Local6 * Local7);
|
| 161 |
+
float3 Local9 = math::lerp(float3(0.0,0.0,0.0),Local8,On_Off);
|
| 162 |
+
float Local10 = (Hue * 6.283185);
|
| 163 |
+
float Local11 = math::dot(float3(1.0,1.0,1.0), float3(1.0,1.0,1.0));
|
| 164 |
+
float Local12 = math::sqrt(Local11);
|
| 165 |
+
float3 Local13 = (float3(1.0,1.0,1.0) / Local12);
|
| 166 |
+
float4 Local14 = tex::lookup_float4(BaseColor,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 167 |
+
float3 Local15 = ::rotate_about_axis(float4(Local13.x,Local13.y,Local13.z,Local10),float3(0.0,0.0,0.0),float3(Local14.x,Local14.y,Local14.z));
|
| 168 |
+
float3 Local16 = (Local15 + float3(Local14.x,Local14.y,Local14.z));
|
| 169 |
+
float Local17 = math::dot(Local16, float3(0.3,0.59,0.11));
|
| 170 |
+
float Local18 = (Saturation * -1.0);
|
| 171 |
+
float Local19 = (Local18 + 1.0);
|
| 172 |
+
float Local20 = math::min(math::max(Local19,0.0),1.0);
|
| 173 |
+
float3 Local21 = math::lerp(Local16,float3(Local17,Local17,Local17),Local20);
|
| 174 |
+
float3 Local22 = (Local21 * Brightness);
|
| 175 |
+
float Local23 = (Wetness / 125.0);
|
| 176 |
+
float Local24 = (1.0 - Local23);
|
| 177 |
+
float3 Local25 = (Local22 * Local24);
|
| 178 |
+
float Local26 = (Local5.z * MetalCorrection);
|
| 179 |
+
float Local27 = (RoughnessCorrection / 100.0);
|
| 180 |
+
float Local28 = (RoughnessContrast / 100.0);
|
| 181 |
+
float Local29 = (0.0 - Local28);
|
| 182 |
+
float Local30 = (Local28 + 1.0);
|
| 183 |
+
float Local31 = math::lerp(Local29,Local30,Local5.y);
|
| 184 |
+
float Local32 = math::min(math::max(Local31,0.0),1.0);
|
| 185 |
+
float Local33 = (Local27 + Local32);
|
| 186 |
+
float Local34 = (Local24 * 2.0);
|
| 187 |
+
float Local35 = (Local33 * Local34);
|
| 188 |
+
float Local36 = math::min(math::max(Local35,0.0),1.0);
|
| 189 |
+
|
| 190 |
+
float3 EmissiveColor_mdl = Local9;
|
| 191 |
+
float OpacityMask_mdl = 1.0;
|
| 192 |
+
float3 BaseColor_mdl = Local25;
|
| 193 |
+
float Metallic_mdl = Local26;
|
| 194 |
+
float Specular_mdl = 0.5;
|
| 195 |
+
float Roughness_mdl = Local36;
|
| 196 |
+
|
| 197 |
+
} in
|
| 198 |
+
::OmniUe4Base(
|
| 199 |
+
base_color: BaseColor_mdl,
|
| 200 |
+
metallic: Metallic_mdl,
|
| 201 |
+
roughness: Roughness_mdl,
|
| 202 |
+
specular: Specular_mdl,
|
| 203 |
+
normal: Normal_mdl,
|
| 204 |
+
opacity: OpacityMask_mdl,
|
| 205 |
+
emissive_color: EmissiveColor_mdl,
|
| 206 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_BodyWStaticMesh3.mdl
ADDED
|
@@ -0,0 +1,350 @@
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|
|
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|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
float3 CustomExpression0()
|
| 21 |
+
{
|
| 22 |
+
return float3(::local_object_bounds_max().x,::local_object_bounds_max().y,::local_object_bounds_max().z);
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
|
| 26 |
+
float3 CustomExpression1()
|
| 27 |
+
{
|
| 28 |
+
return float3(::local_object_bounds_min().x,::local_object_bounds_min().y,::local_object_bounds_min().z);
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
|
| 32 |
+
export material MI_BodyWStaticMesh3(
|
| 33 |
+
uniform texture_2d Normal = texture_2d("./Textures/T_Asphalt02_n.png",::tex::gamma_linear)
|
| 34 |
+
[[
|
| 35 |
+
anno::display_name("Normal"),
|
| 36 |
+
anno::ui_order(32),
|
| 37 |
+
anno::in_group("Textures"),
|
| 38 |
+
sampler_normal()
|
| 39 |
+
]],
|
| 40 |
+
float Noise__space__Scale = 50.0
|
| 41 |
+
[[
|
| 42 |
+
anno::display_name("Noise Scale"),
|
| 43 |
+
anno::description("Noise Scale"),
|
| 44 |
+
anno::ui_order(1),
|
| 45 |
+
anno::in_group("Noise")
|
| 46 |
+
]],
|
| 47 |
+
uniform texture_2d Diffuse = texture_2d("./Textures/T_Asphalt02_d.png",::tex::gamma_linear)
|
| 48 |
+
[[
|
| 49 |
+
anno::display_name("Diffuse"),
|
| 50 |
+
anno::ui_order(32),
|
| 51 |
+
anno::in_group("Textures"),
|
| 52 |
+
sampler_color()
|
| 53 |
+
]],
|
| 54 |
+
float4 Gain__space__Color = float4(0.0,0.0,0.0,1.0)
|
| 55 |
+
[[
|
| 56 |
+
anno::display_name("Gain Color"),
|
| 57 |
+
anno::ui_order(3),
|
| 58 |
+
anno::in_group("Gain")
|
| 59 |
+
]],
|
| 60 |
+
float Gain__space__Scale = 15.0
|
| 61 |
+
[[
|
| 62 |
+
anno::display_name("Gain Scale"),
|
| 63 |
+
anno::ui_order(2),
|
| 64 |
+
anno::in_group("Gain")
|
| 65 |
+
]],
|
| 66 |
+
float EmessiveColor = 1.0
|
| 67 |
+
[[
|
| 68 |
+
anno::display_name("EmessiveColor"),
|
| 69 |
+
anno::ui_order(6),
|
| 70 |
+
anno::in_group("Gain")
|
| 71 |
+
]],
|
| 72 |
+
float4 Base__space__Color = float4(0.8,0.08,0.08,1.0)
|
| 73 |
+
[[
|
| 74 |
+
anno::display_name("Base Color"),
|
| 75 |
+
anno::description("Base Color"),
|
| 76 |
+
anno::ui_order(32),
|
| 77 |
+
anno::in_group("Color")
|
| 78 |
+
]],
|
| 79 |
+
float4 Tint__space__Shade = float4(0.02,0.02,0.02,1.0)
|
| 80 |
+
[[
|
| 81 |
+
anno::display_name("Tint Shade"),
|
| 82 |
+
anno::ui_order(1),
|
| 83 |
+
anno::in_group("Color")
|
| 84 |
+
]],
|
| 85 |
+
float4 DustColor = float4(0.462077,0.361307,0.215861,1.0)
|
| 86 |
+
[[
|
| 87 |
+
anno::display_name("DustColor"),
|
| 88 |
+
anno::ui_order(32),
|
| 89 |
+
anno::in_group("Dust")
|
| 90 |
+
]],
|
| 91 |
+
float Dust_Amount = 0.0
|
| 92 |
+
[[
|
| 93 |
+
anno::display_name("Dust_Amount"),
|
| 94 |
+
anno::ui_order(32),
|
| 95 |
+
anno::in_group("Dust"),
|
| 96 |
+
anno::soft_range(0.0, 1.0)
|
| 97 |
+
]],
|
| 98 |
+
float Thickness = -0.2
|
| 99 |
+
[[
|
| 100 |
+
anno::display_name("Thickness"),
|
| 101 |
+
anno::ui_order(2),
|
| 102 |
+
anno::in_group("Dust")
|
| 103 |
+
]],
|
| 104 |
+
float Tiling = 4.0
|
| 105 |
+
[[
|
| 106 |
+
anno::display_name("Tiling"),
|
| 107 |
+
anno::ui_order(1),
|
| 108 |
+
anno::in_group("Dust")
|
| 109 |
+
]],
|
| 110 |
+
float4 Mud_Color = float4(0.027777,0.018207,0.003762,1.0)
|
| 111 |
+
[[
|
| 112 |
+
anno::display_name("Mud_Color"),
|
| 113 |
+
anno::ui_order(32),
|
| 114 |
+
anno::in_group("Mud")
|
| 115 |
+
]],
|
| 116 |
+
float Mud_Thickness = 0.02
|
| 117 |
+
[[
|
| 118 |
+
anno::display_name("Mud_Thickness"),
|
| 119 |
+
anno::ui_order(2),
|
| 120 |
+
anno::in_group("Mud")
|
| 121 |
+
]],
|
| 122 |
+
float Height = 1.3
|
| 123 |
+
[[
|
| 124 |
+
anno::display_name("Height"),
|
| 125 |
+
anno::ui_order(32),
|
| 126 |
+
anno::in_group("Mud"),
|
| 127 |
+
anno::soft_range(0.0, 1.3)
|
| 128 |
+
]],
|
| 129 |
+
float Mud_Tiling = 5.0
|
| 130 |
+
[[
|
| 131 |
+
anno::display_name("Mud_Tiling"),
|
| 132 |
+
anno::ui_order(1),
|
| 133 |
+
anno::in_group("Mud")
|
| 134 |
+
]],
|
| 135 |
+
uniform texture_2d ORM = texture_2d("./Textures/T_Asphalt02_d.png",::tex::gamma_linear)
|
| 136 |
+
[[
|
| 137 |
+
anno::display_name("ORM"),
|
| 138 |
+
anno::ui_order(32),
|
| 139 |
+
anno::in_group("Textures"),
|
| 140 |
+
sampler_color()
|
| 141 |
+
]],
|
| 142 |
+
float Metallic = 0.2
|
| 143 |
+
[[
|
| 144 |
+
anno::display_name("Metallic"),
|
| 145 |
+
anno::ui_order(32),
|
| 146 |
+
anno::in_group("Surface")
|
| 147 |
+
]],
|
| 148 |
+
float Flake__space__Scale = 4.0
|
| 149 |
+
[[
|
| 150 |
+
anno::display_name("Flake Scale"),
|
| 151 |
+
anno::description("Scale/Tiling for the flakes pattern of the material"),
|
| 152 |
+
anno::ui_order(1),
|
| 153 |
+
anno::in_group("Flakes")
|
| 154 |
+
]],
|
| 155 |
+
float Roughness = 3.0
|
| 156 |
+
[[
|
| 157 |
+
anno::display_name("Roughness"),
|
| 158 |
+
anno::ui_order(3),
|
| 159 |
+
anno::in_group("Dust")
|
| 160 |
+
]],
|
| 161 |
+
float Clear__space__Coat = 1.0
|
| 162 |
+
[[
|
| 163 |
+
anno::display_name("Clear Coat"),
|
| 164 |
+
anno::ui_order(32),
|
| 165 |
+
anno::in_group("Surface")
|
| 166 |
+
]],
|
| 167 |
+
float Clear__space__Coat__space__Roughness = 0.01
|
| 168 |
+
[[
|
| 169 |
+
anno::display_name("Clear Coat Roughness"),
|
| 170 |
+
anno::ui_order(32),
|
| 171 |
+
anno::in_group("Surface")
|
| 172 |
+
]],
|
| 173 |
+
int MaxTexCoordIndex = 3
|
| 174 |
+
[[
|
| 175 |
+
anno::hidden()
|
| 176 |
+
]])
|
| 177 |
+
=
|
| 178 |
+
let {
|
| 179 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 180 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 181 |
+
|
| 182 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 183 |
+
float Local1 = (float3(0.0,0.0,1.0).z + 1.0);
|
| 184 |
+
float2 Local2 = (CustomizedUV0_mdl * Noise__space__Scale);
|
| 185 |
+
float4 Local3 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Noise_N.png",::tex::gamma_linear),float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 186 |
+
float2 Local4 = (float2(float3(Local3.x,Local3.y,Local3.z).x,float3(Local3.x,Local3.y,Local3.z).y) * -1.0);
|
| 187 |
+
float Local5 = math::dot(float3(float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).x,float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).y,Local1), float3(Local4.x,Local4.y,float3(Local3.x,Local3.y,Local3.z).z));
|
| 188 |
+
float3 Local6 = (float3(float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).x,float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).y,Local1) * Local5);
|
| 189 |
+
float3 Local7 = (Local1 * float3(Local4.x,Local4.y,float3(Local3.x,Local3.y,Local3.z).z));
|
| 190 |
+
float3 Local8 = (Local6 - Local7);
|
| 191 |
+
float Local9 = true ? 1.0f : 0.0f;
|
| 192 |
+
float3 Local10 = math::lerp(float3(Local9,Local9,Local9),Local8,0.5);
|
| 193 |
+
float3 Local11 = math::lerp(float3(0.0,0.0,1.0),Local8,Local10.x);
|
| 194 |
+
float4 Local12 = tex::lookup_float4(Diffuse,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 195 |
+
float3 Local13 = math::lerp(float3(Local0.x,Local0.y,Local0.z),Local11,Local12.w);
|
| 196 |
+
|
| 197 |
+
float3 Normal_mdl = Local13;
|
| 198 |
+
|
| 199 |
+
float2 Local14 = (CustomizedUV0_mdl * Gain__space__Scale);
|
| 200 |
+
float4 Local15 = tex::lookup_float4(texture_2d("./Textures/T_Noise_D.png",::tex::gamma_srgb),float2(Local14.x,1.0-Local14.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 201 |
+
float3 Local16 = math::lerp(float3(Gain__space__Color.x,Gain__space__Color.y,Gain__space__Color.z),float3(0.0,0.0,0.0),float3(Local15.x,Local15.y,Local15.z));
|
| 202 |
+
float3 Local17 = (Local16 * EmessiveColor);
|
| 203 |
+
float3 Local18 = math::lerp(float3(0.0,0.0,0.0),Local17,Local10.x);
|
| 204 |
+
float3 Local19 = math::lerp(float3(0.0,0.0,0.0),Local18,Local12.w);
|
| 205 |
+
float3 Local20 = (float3(Base__space__Color.x,Base__space__Color.y,Base__space__Color.z) + 0.0);
|
| 206 |
+
float Local21 = false ? 1.0f : 0.0f;
|
| 207 |
+
float3 Local22 = math::lerp(Local20,float3(Tint__space__Shade.x,Tint__space__Shade.y,Tint__space__Shade.z),Local21);
|
| 208 |
+
float3 Local23 = (float3(0.03,0.03,0.03) * 1.0);
|
| 209 |
+
float3 Local24 = math::lerp(Local22,Local23,Local21);
|
| 210 |
+
float3 Local25 = math::lerp(float3(0.0,0.0,0.0),Local24,Local10.x);
|
| 211 |
+
float3 Local26 = math::lerp(float3(Local12.x,Local12.y,Local12.z),Local25,Local12.w);
|
| 212 |
+
float Local27 = (0.0 - 0.1);
|
| 213 |
+
float Local28 = (0.1 + 1.0);
|
| 214 |
+
float3 Local29 = (::pixel_normal_world_space(true) * float3(float2(0.0,0.0).x,float2(0.0,0.0).y,Dust_Amount));
|
| 215 |
+
float Local30 = (0.0 - Thickness);
|
| 216 |
+
float Local31 = (Thickness + 1.0);
|
| 217 |
+
float2 Local32 = (CustomizedUV0_mdl * Tiling);
|
| 218 |
+
float4 Local33 = tex::lookup_float4(texture_2d("./Textures/T_Noises.png",::tex::gamma_srgb),float2(Local32.x,1.0-Local32.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 219 |
+
float Local34 = math::lerp(Local30,Local31,Local33.x);
|
| 220 |
+
float Local35 = math::min(math::max(Local34,0.0),1.0);
|
| 221 |
+
float Local36 = (1.0 - Local35);
|
| 222 |
+
float Local37 = math::lerp(Local29.z,0.0,Local36);
|
| 223 |
+
float3 Local38 = math::lerp(Local26,float3(DustColor.x,DustColor.y,DustColor.z),Local37);
|
| 224 |
+
float Local39 = math::lerp(Local27,Local28,Local38.x);
|
| 225 |
+
float Local40 = math::min(math::max(Local39,0.0),1.0);
|
| 226 |
+
float Local41 = (Local40 * 3.0);
|
| 227 |
+
float3 Local42 = math::lerp(Local26,float3(DustColor.x,DustColor.y,DustColor.z),Local41);
|
| 228 |
+
float3 Local43 = math::min(math::max(Local42,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0));
|
| 229 |
+
float Local44 = (0.0 - Mud_Thickness);
|
| 230 |
+
float Local45 = (Mud_Thickness + 1.0);
|
| 231 |
+
float3 Local46 = ::convert_to_left_hand(state::transform_point(state::coordinate_object, state::coordinate_world, ::convert_to_left_hand(float3((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z), true, true)), true, true);
|
| 232 |
+
float3 Local47 = ::convert_to_left_hand(state::transform_point(state::coordinate_object, state::coordinate_world, ::convert_to_left_hand(float3(::object_world_position(true).x,::object_world_position(true).y,::object_world_position(true).z), true, true)), true, true);
|
| 233 |
+
float3 Local48 = (Local46 - Local47);
|
| 234 |
+
float3 Local49 = CustomExpression0();
|
| 235 |
+
float3 Local50 = CustomExpression1();
|
| 236 |
+
float3 Local51 = (Local49 - Local50);
|
| 237 |
+
float3 Local52 = (Local48 / Local51);
|
| 238 |
+
float3 Local53 = (Local52 + Height);
|
| 239 |
+
float Local54 = (1.0 - Local53.z);
|
| 240 |
+
float Local55 = math::min(math::max(Local54,0.0),1.0);
|
| 241 |
+
float2 Local56 = (CustomizedUV0_mdl * Mud_Tiling);
|
| 242 |
+
float4 Local57 = tex::lookup_float4(texture_2d("./Textures/T_Noises.png",::tex::gamma_srgb),float2(Local56.x,1.0-Local56.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 243 |
+
float Local58 = (Local55 * Local57.y);
|
| 244 |
+
float Local59 = math::lerp(Local44,Local45,Local58);
|
| 245 |
+
float Local60 = math::min(math::max(Local59,0.0),1.0);
|
| 246 |
+
float3 Local61 = math::lerp(Local43,float3(Mud_Color.x,Mud_Color.y,Mud_Color.z),Local60);
|
| 247 |
+
float Local62 = (Local37 + Local60);
|
| 248 |
+
float3 Local63 = math::lerp(Local26,Local61,Local62);
|
| 249 |
+
float4 Local64 = tex::lookup_float4(ORM,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 250 |
+
float3 Local65 = math::lerp(float3(0.0,0.0,0.0),float3(Metallic,Metallic,Metallic),Local10.x);
|
| 251 |
+
float3 Local66 = math::lerp(float3(Local64.z,Local64.z,Local64.z),Local65,Local12.w);
|
| 252 |
+
float Local67 = math::lerp(Local66.x,0.0,Local37);
|
| 253 |
+
float Local68 = math::lerp(Local66.x,Local67,Local62);
|
| 254 |
+
float3 Local69 = math::lerp(float3(0.5,0.5,0.5),float3(0.1,0.1,0.1),Local10.x);
|
| 255 |
+
float3 Local70 = math::lerp(float3(0.0,0.0,0.0),Local69,Local12.w);
|
| 256 |
+
float Local71 = math::lerp(Local70.x,0.0,Local37);
|
| 257 |
+
float Local72 = math::lerp(Local70.x,Local71,Local62);
|
| 258 |
+
float Local73 = (Local21 * -10.0);
|
| 259 |
+
float2 Local74 = (CustomizedUV0_mdl * 2.0);
|
| 260 |
+
float2 Local75 = (Local74 * Flake__space__Scale);
|
| 261 |
+
float3 Local76 = ::camera_position();
|
| 262 |
+
float Local77 = (0.5 * 2.0);
|
| 263 |
+
float Local78 = (Local76.x / Local77);
|
| 264 |
+
float Local79 = (0.8 * 2.0);
|
| 265 |
+
float Local80 = (Local76.y / Local79);
|
| 266 |
+
float Local81 = (Local78 + Local80);
|
| 267 |
+
float Local82 = (Local76.z / Local79);
|
| 268 |
+
float Local83 = (Local81 + Local82);
|
| 269 |
+
float Local84 = math::floor(Local83);
|
| 270 |
+
float Local85 = (0.47875 * Local84);
|
| 271 |
+
float2 Local86 = (Local75 + Local85);
|
| 272 |
+
float4 Local87 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local86.x,1.0-Local86.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 273 |
+
float Local88 = math::ceil(Local83);
|
| 274 |
+
float Local89 = (0.47875 * Local88);
|
| 275 |
+
float2 Local90 = (Local75 + Local89);
|
| 276 |
+
float4 Local91 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local90.x,1.0-Local90.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 277 |
+
float Local92 = math::frac(Local83);
|
| 278 |
+
float Local93 = math::lerp(Local87.x,Local91.x,Local92);
|
| 279 |
+
float3 Local94 = (Local76 + float3(286.265015,218.167999,0.0));
|
| 280 |
+
float Local95 = (Local94.x / Local77);
|
| 281 |
+
float Local96 = (Local94.y / Local79);
|
| 282 |
+
float Local97 = (Local95 + Local96);
|
| 283 |
+
float Local98 = (Local94.z / Local79);
|
| 284 |
+
float Local99 = (Local97 + Local98);
|
| 285 |
+
float Local100 = math::floor(Local99);
|
| 286 |
+
float Local101 = (0.47875 * Local100);
|
| 287 |
+
float2 Local102 = (Local75 + Local101);
|
| 288 |
+
float4 Local103 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local102.x,1.0-Local102.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 289 |
+
float Local104 = math::ceil(Local99);
|
| 290 |
+
float Local105 = (0.47875 * Local104);
|
| 291 |
+
float2 Local106 = (Local75 + Local105);
|
| 292 |
+
float4 Local107 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local106.x,1.0-Local106.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 293 |
+
float Local108 = math::frac(Local99);
|
| 294 |
+
float Local109 = math::lerp(Local103.x,Local107.x,Local108);
|
| 295 |
+
float Local110 = (Local93 + Local109);
|
| 296 |
+
float3 Local111 = (Local76 + float3(15865.585938,2.6868,0.0));
|
| 297 |
+
float Local112 = (Local111.x / Local77);
|
| 298 |
+
float Local113 = (Local111.y / Local79);
|
| 299 |
+
float Local114 = (Local112 + Local113);
|
| 300 |
+
float Local115 = (Local111.z / Local79);
|
| 301 |
+
float Local116 = (Local114 + Local115);
|
| 302 |
+
float Local117 = math::floor(Local116);
|
| 303 |
+
float Local118 = (0.47875 * Local117);
|
| 304 |
+
float2 Local119 = (Local75 + Local118);
|
| 305 |
+
float4 Local120 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local119.x,1.0-Local119.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 306 |
+
float Local121 = math::ceil(Local116);
|
| 307 |
+
float Local122 = (0.47875 * Local121);
|
| 308 |
+
float2 Local123 = (Local75 + Local122);
|
| 309 |
+
float4 Local124 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local123.x,1.0-Local123.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 310 |
+
float Local125 = math::frac(Local116);
|
| 311 |
+
float Local126 = math::lerp(Local120.x,Local124.x,Local125);
|
| 312 |
+
float Local127 = (Local126 * 0.5);
|
| 313 |
+
float Local128 = (Local110 + Local127);
|
| 314 |
+
float Local129 = math::pow(math::max(Local128,float(0.000001)),3.0);
|
| 315 |
+
float Local130 = math::lerp(0.2,0.8,Local129);
|
| 316 |
+
float Local131 = (Local130 * Local21);
|
| 317 |
+
float3 Local132 = math::lerp(float3(Local73,Local73,Local73),float3(Local131,Local131,Local131),Local10.x);
|
| 318 |
+
float3 Local133 = math::lerp(float3(Local64.y,Local64.y,Local64.y),Local132,Local12.w);
|
| 319 |
+
float Local134 = math::lerp(Local133.x,Roughness,Local37);
|
| 320 |
+
float Local135 = math::lerp(Local133.x,Local134,Local62);
|
| 321 |
+
float3 Local136 = math::lerp(float3(1.0,1.0,1.0),float3(Clear__space__Coat,Clear__space__Coat,Clear__space__Coat),Local10.x);
|
| 322 |
+
float3 Local137 = math::lerp(float3(0.0,0.0,0.0),Local136,Local12.w);
|
| 323 |
+
float Local138 = math::lerp(Local137.x,0.0,Local37);
|
| 324 |
+
float Local139 = math::lerp(Local137.x,Local138,Local62);
|
| 325 |
+
float3 Local140 = math::lerp(float3(0.1,0.1,0.1),float3(Clear__space__Coat__space__Roughness,Clear__space__Coat__space__Roughness,Clear__space__Coat__space__Roughness),Local10.x);
|
| 326 |
+
float3 Local141 = math::lerp(float3(0.0,0.0,0.0),Local140,Local12.w);
|
| 327 |
+
float Local142 = math::lerp(Local141.x,Roughness,Local37);
|
| 328 |
+
float Local143 = math::lerp(Local141.x,Local142,Local62);
|
| 329 |
+
|
| 330 |
+
float3 EmissiveColor_mdl = Local19;
|
| 331 |
+
float OpacityMask_mdl = 1.0;
|
| 332 |
+
float3 BaseColor_mdl = Local63;
|
| 333 |
+
float Metallic_mdl = Local68;
|
| 334 |
+
float Specular_mdl = Local72;
|
| 335 |
+
float Roughness_mdl = Local135;
|
| 336 |
+
float ClearCoat_mdl = Local139;
|
| 337 |
+
float ClearCoatRoughness_mdl = Local143;
|
| 338 |
+
|
| 339 |
+
} in
|
| 340 |
+
::OmniUe4Base(
|
| 341 |
+
base_color: BaseColor_mdl,
|
| 342 |
+
metallic: Metallic_mdl,
|
| 343 |
+
roughness: Roughness_mdl,
|
| 344 |
+
specular: Specular_mdl,
|
| 345 |
+
normal: Normal_mdl,
|
| 346 |
+
clearcoat_weight: ClearCoat_mdl,
|
| 347 |
+
clearcoat_roughness: ClearCoatRoughness_mdl,
|
| 348 |
+
opacity: OpacityMask_mdl,
|
| 349 |
+
emissive_color: EmissiveColor_mdl,
|
| 350 |
+
two_sided: true);
|
exported_maps/town01_official/Materials/MI_BodyWStaticMesh7.mdl
ADDED
|
@@ -0,0 +1,366 @@
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|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
float3 CustomExpression0()
|
| 21 |
+
{
|
| 22 |
+
return float3(::local_object_bounds_max().x,::local_object_bounds_max().y,::local_object_bounds_max().z);
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
|
| 26 |
+
float3 CustomExpression1()
|
| 27 |
+
{
|
| 28 |
+
return float3(::local_object_bounds_min().x,::local_object_bounds_min().y,::local_object_bounds_min().z);
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
|
| 32 |
+
export material MI_BodyWStaticMesh7(
|
| 33 |
+
uniform texture_2d Normal = texture_2d("./Textures/T_Asphalt02_n.png",::tex::gamma_linear)
|
| 34 |
+
[[
|
| 35 |
+
anno::display_name("Normal"),
|
| 36 |
+
anno::ui_order(32),
|
| 37 |
+
anno::in_group("Textures"),
|
| 38 |
+
sampler_normal()
|
| 39 |
+
]],
|
| 40 |
+
float Noise__space__Scale = 50.0
|
| 41 |
+
[[
|
| 42 |
+
anno::display_name("Noise Scale"),
|
| 43 |
+
anno::description("Noise Scale"),
|
| 44 |
+
anno::ui_order(1),
|
| 45 |
+
anno::in_group("Noise")
|
| 46 |
+
]],
|
| 47 |
+
uniform texture_2d Diffuse = texture_2d("./Textures/T_Asphalt02_d.png",::tex::gamma_linear)
|
| 48 |
+
[[
|
| 49 |
+
anno::display_name("Diffuse"),
|
| 50 |
+
anno::ui_order(32),
|
| 51 |
+
anno::in_group("Textures"),
|
| 52 |
+
sampler_color()
|
| 53 |
+
]],
|
| 54 |
+
float4 Gain__space__Color = float4(0.0,0.0,0.0,1.0)
|
| 55 |
+
[[
|
| 56 |
+
anno::display_name("Gain Color"),
|
| 57 |
+
anno::ui_order(3),
|
| 58 |
+
anno::in_group("Gain")
|
| 59 |
+
]],
|
| 60 |
+
float Gain__space__Scale = 15.0
|
| 61 |
+
[[
|
| 62 |
+
anno::display_name("Gain Scale"),
|
| 63 |
+
anno::ui_order(2),
|
| 64 |
+
anno::in_group("Gain")
|
| 65 |
+
]],
|
| 66 |
+
float EmessiveColor = 1.0
|
| 67 |
+
[[
|
| 68 |
+
anno::display_name("EmessiveColor"),
|
| 69 |
+
anno::ui_order(6),
|
| 70 |
+
anno::in_group("Gain")
|
| 71 |
+
]],
|
| 72 |
+
float4 Base__space__Color = float4(0.8,0.08,0.08,1.0)
|
| 73 |
+
[[
|
| 74 |
+
anno::display_name("Base Color"),
|
| 75 |
+
anno::description("Base Color"),
|
| 76 |
+
anno::ui_order(32),
|
| 77 |
+
anno::in_group("Color")
|
| 78 |
+
]],
|
| 79 |
+
float4 Flakes__space__Color = float4(1.0,1.0,1.0,1.0)
|
| 80 |
+
[[
|
| 81 |
+
anno::display_name("Flakes Color"),
|
| 82 |
+
anno::ui_order(3),
|
| 83 |
+
anno::in_group("Flakes")
|
| 84 |
+
]],
|
| 85 |
+
float Flake__space__Scale = 4.0
|
| 86 |
+
[[
|
| 87 |
+
anno::display_name("Flake Scale"),
|
| 88 |
+
anno::description("Scale/Tiling for the flakes pattern of the material"),
|
| 89 |
+
anno::ui_order(1),
|
| 90 |
+
anno::in_group("Flakes")
|
| 91 |
+
]],
|
| 92 |
+
float Flake__space__Brightness = 1.0
|
| 93 |
+
[[
|
| 94 |
+
anno::display_name("Flake Brightness"),
|
| 95 |
+
anno::description("Brightness of the flakes. Flakes multiplied by its value."),
|
| 96 |
+
anno::ui_order(2),
|
| 97 |
+
anno::in_group("Flakes")
|
| 98 |
+
]],
|
| 99 |
+
float4 Tint__space__Shade = float4(0.02,0.02,0.02,1.0)
|
| 100 |
+
[[
|
| 101 |
+
anno::display_name("Tint Shade"),
|
| 102 |
+
anno::ui_order(1),
|
| 103 |
+
anno::in_group("Color")
|
| 104 |
+
]],
|
| 105 |
+
float4 DustColor = float4(0.462077,0.361307,0.215861,1.0)
|
| 106 |
+
[[
|
| 107 |
+
anno::display_name("DustColor"),
|
| 108 |
+
anno::ui_order(32),
|
| 109 |
+
anno::in_group("Dust")
|
| 110 |
+
]],
|
| 111 |
+
float Dust_Amount = 0.0
|
| 112 |
+
[[
|
| 113 |
+
anno::display_name("Dust_Amount"),
|
| 114 |
+
anno::ui_order(32),
|
| 115 |
+
anno::in_group("Dust"),
|
| 116 |
+
anno::soft_range(0.0, 1.0)
|
| 117 |
+
]],
|
| 118 |
+
float Thickness = -0.2
|
| 119 |
+
[[
|
| 120 |
+
anno::display_name("Thickness"),
|
| 121 |
+
anno::ui_order(2),
|
| 122 |
+
anno::in_group("Dust")
|
| 123 |
+
]],
|
| 124 |
+
float Tiling = 4.0
|
| 125 |
+
[[
|
| 126 |
+
anno::display_name("Tiling"),
|
| 127 |
+
anno::ui_order(1),
|
| 128 |
+
anno::in_group("Dust")
|
| 129 |
+
]],
|
| 130 |
+
float4 Mud_Color = float4(0.027777,0.018207,0.003762,1.0)
|
| 131 |
+
[[
|
| 132 |
+
anno::display_name("Mud_Color"),
|
| 133 |
+
anno::ui_order(32),
|
| 134 |
+
anno::in_group("Mud")
|
| 135 |
+
]],
|
| 136 |
+
float Mud_Thickness = 0.02
|
| 137 |
+
[[
|
| 138 |
+
anno::display_name("Mud_Thickness"),
|
| 139 |
+
anno::ui_order(2),
|
| 140 |
+
anno::in_group("Mud")
|
| 141 |
+
]],
|
| 142 |
+
float Height = 1.3
|
| 143 |
+
[[
|
| 144 |
+
anno::display_name("Height"),
|
| 145 |
+
anno::ui_order(32),
|
| 146 |
+
anno::in_group("Mud"),
|
| 147 |
+
anno::soft_range(0.0, 1.3)
|
| 148 |
+
]],
|
| 149 |
+
float Mud_Tiling = 5.0
|
| 150 |
+
[[
|
| 151 |
+
anno::display_name("Mud_Tiling"),
|
| 152 |
+
anno::ui_order(1),
|
| 153 |
+
anno::in_group("Mud")
|
| 154 |
+
]],
|
| 155 |
+
uniform texture_2d ORM = texture_2d("./Textures/T_Asphalt02_d.png",::tex::gamma_linear)
|
| 156 |
+
[[
|
| 157 |
+
anno::display_name("ORM"),
|
| 158 |
+
anno::ui_order(32),
|
| 159 |
+
anno::in_group("Textures"),
|
| 160 |
+
sampler_color()
|
| 161 |
+
]],
|
| 162 |
+
float Metallic = 0.2
|
| 163 |
+
[[
|
| 164 |
+
anno::display_name("Metallic"),
|
| 165 |
+
anno::ui_order(32),
|
| 166 |
+
anno::in_group("Surface")
|
| 167 |
+
]],
|
| 168 |
+
float Roughness = 3.0
|
| 169 |
+
[[
|
| 170 |
+
anno::display_name("Roughness"),
|
| 171 |
+
anno::ui_order(3),
|
| 172 |
+
anno::in_group("Dust")
|
| 173 |
+
]],
|
| 174 |
+
float Clear__space__Coat = 1.0
|
| 175 |
+
[[
|
| 176 |
+
anno::display_name("Clear Coat"),
|
| 177 |
+
anno::ui_order(32),
|
| 178 |
+
anno::in_group("Surface")
|
| 179 |
+
]],
|
| 180 |
+
float Clear__space__Coat__space__Roughness = 0.01
|
| 181 |
+
[[
|
| 182 |
+
anno::display_name("Clear Coat Roughness"),
|
| 183 |
+
anno::ui_order(32),
|
| 184 |
+
anno::in_group("Surface")
|
| 185 |
+
]],
|
| 186 |
+
int MaxTexCoordIndex = 3
|
| 187 |
+
[[
|
| 188 |
+
anno::hidden()
|
| 189 |
+
]])
|
| 190 |
+
=
|
| 191 |
+
let {
|
| 192 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 193 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 194 |
+
|
| 195 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 196 |
+
float Local1 = (float3(0.0,0.0,1.0).z + 1.0);
|
| 197 |
+
float2 Local2 = (CustomizedUV0_mdl * Noise__space__Scale);
|
| 198 |
+
float4 Local3 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Noise_N.png",::tex::gamma_linear),float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 199 |
+
float2 Local4 = (float2(float3(Local3.x,Local3.y,Local3.z).x,float3(Local3.x,Local3.y,Local3.z).y) * -1.0);
|
| 200 |
+
float Local5 = math::dot(float3(float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).x,float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).y,Local1), float3(Local4.x,Local4.y,float3(Local3.x,Local3.y,Local3.z).z));
|
| 201 |
+
float3 Local6 = (float3(float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).x,float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).y,Local1) * Local5);
|
| 202 |
+
float3 Local7 = (Local1 * float3(Local4.x,Local4.y,float3(Local3.x,Local3.y,Local3.z).z));
|
| 203 |
+
float3 Local8 = (Local6 - Local7);
|
| 204 |
+
float Local9 = true ? 1.0f : 0.0f;
|
| 205 |
+
float3 Local10 = math::lerp(float3(Local9,Local9,Local9),Local8,0.5);
|
| 206 |
+
float3 Local11 = math::lerp(float3(0.0,0.0,1.0),Local8,Local10.x);
|
| 207 |
+
float4 Local12 = tex::lookup_float4(Diffuse,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 208 |
+
float3 Local13 = math::lerp(float3(Local0.x,Local0.y,Local0.z),Local11,Local12.w);
|
| 209 |
+
|
| 210 |
+
float3 Normal_mdl = Local13;
|
| 211 |
+
|
| 212 |
+
float2 Local14 = (CustomizedUV0_mdl * Gain__space__Scale);
|
| 213 |
+
float4 Local15 = tex::lookup_float4(texture_2d("./Textures/T_Noise_D.png",::tex::gamma_srgb),float2(Local14.x,1.0-Local14.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 214 |
+
float3 Local16 = math::lerp(float3(Gain__space__Color.x,Gain__space__Color.y,Gain__space__Color.z),float3(0.0,0.0,0.0),float3(Local15.x,Local15.y,Local15.z));
|
| 215 |
+
float3 Local17 = (Local16 * EmessiveColor);
|
| 216 |
+
float3 Local18 = math::lerp(float3(0.0,0.0,0.0),Local17,Local10.x);
|
| 217 |
+
float3 Local19 = math::lerp(float3(0.0,0.0,0.0),Local18,Local12.w);
|
| 218 |
+
float2 Local20 = (CustomizedUV0_mdl * 2.0);
|
| 219 |
+
float2 Local21 = (Local20 * Flake__space__Scale);
|
| 220 |
+
float3 Local22 = ::camera_position();
|
| 221 |
+
float Local23 = (0.5 * 2.0);
|
| 222 |
+
float Local24 = (Local22.x / Local23);
|
| 223 |
+
float Local25 = (0.8 * 2.0);
|
| 224 |
+
float Local26 = (Local22.y / Local25);
|
| 225 |
+
float Local27 = (Local24 + Local26);
|
| 226 |
+
float Local28 = (Local22.z / Local25);
|
| 227 |
+
float Local29 = (Local27 + Local28);
|
| 228 |
+
float Local30 = math::floor(Local29);
|
| 229 |
+
float Local31 = (0.47875 * Local30);
|
| 230 |
+
float2 Local32 = (Local21 + Local31);
|
| 231 |
+
float4 Local33 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local32.x,1.0-Local32.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 232 |
+
float Local34 = math::ceil(Local29);
|
| 233 |
+
float Local35 = (0.47875 * Local34);
|
| 234 |
+
float2 Local36 = (Local21 + Local35);
|
| 235 |
+
float4 Local37 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local36.x,1.0-Local36.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 236 |
+
float Local38 = math::frac(Local29);
|
| 237 |
+
float Local39 = math::lerp(Local33.x,Local37.x,Local38);
|
| 238 |
+
float3 Local40 = (Local22 + float3(286.265015,218.167999,0.0));
|
| 239 |
+
float Local41 = (Local40.x / Local23);
|
| 240 |
+
float Local42 = (Local40.y / Local25);
|
| 241 |
+
float Local43 = (Local41 + Local42);
|
| 242 |
+
float Local44 = (Local40.z / Local25);
|
| 243 |
+
float Local45 = (Local43 + Local44);
|
| 244 |
+
float Local46 = math::floor(Local45);
|
| 245 |
+
float Local47 = (0.47875 * Local46);
|
| 246 |
+
float2 Local48 = (Local21 + Local47);
|
| 247 |
+
float4 Local49 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local48.x,1.0-Local48.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 248 |
+
float Local50 = math::ceil(Local45);
|
| 249 |
+
float Local51 = (0.47875 * Local50);
|
| 250 |
+
float2 Local52 = (Local21 + Local51);
|
| 251 |
+
float4 Local53 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 252 |
+
float Local54 = math::frac(Local45);
|
| 253 |
+
float Local55 = math::lerp(Local49.x,Local53.x,Local54);
|
| 254 |
+
float Local56 = (Local39 + Local55);
|
| 255 |
+
float3 Local57 = (Local22 + float3(15865.585938,2.6868,0.0));
|
| 256 |
+
float Local58 = (Local57.x / Local23);
|
| 257 |
+
float Local59 = (Local57.y / Local25);
|
| 258 |
+
float Local60 = (Local58 + Local59);
|
| 259 |
+
float Local61 = (Local57.z / Local25);
|
| 260 |
+
float Local62 = (Local60 + Local61);
|
| 261 |
+
float Local63 = math::floor(Local62);
|
| 262 |
+
float Local64 = (0.47875 * Local63);
|
| 263 |
+
float2 Local65 = (Local21 + Local64);
|
| 264 |
+
float4 Local66 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 265 |
+
float Local67 = math::ceil(Local62);
|
| 266 |
+
float Local68 = (0.47875 * Local67);
|
| 267 |
+
float2 Local69 = (Local21 + Local68);
|
| 268 |
+
float4 Local70 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local69.x,1.0-Local69.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 269 |
+
float Local71 = math::frac(Local62);
|
| 270 |
+
float Local72 = math::lerp(Local66.x,Local70.x,Local71);
|
| 271 |
+
float Local73 = (Local72 * 0.5);
|
| 272 |
+
float Local74 = (Local56 + Local73);
|
| 273 |
+
float Local75 = math::pow(math::max(Local74,float(0.000001)),5.0);
|
| 274 |
+
float3 Local76 = (float3(Flakes__space__Color.x,Flakes__space__Color.y,Flakes__space__Color.z) * Local75);
|
| 275 |
+
float3 Local77 = (Local76 * Flake__space__Brightness);
|
| 276 |
+
float3 Local78 = (float3(Base__space__Color.x,Base__space__Color.y,Base__space__Color.z) + Local77);
|
| 277 |
+
float Local79 = false ? 1.0f : 0.0f;
|
| 278 |
+
float3 Local80 = math::lerp(Local78,float3(Tint__space__Shade.x,Tint__space__Shade.y,Tint__space__Shade.z),Local79);
|
| 279 |
+
float3 Local81 = (float3(0.03,0.03,0.03) * 1.0);
|
| 280 |
+
float3 Local82 = math::lerp(Local80,Local81,Local79);
|
| 281 |
+
float3 Local83 = math::lerp(float3(0.0,0.0,0.0),Local82,Local10.x);
|
| 282 |
+
float3 Local84 = math::lerp(float3(Local12.x,Local12.y,Local12.z),Local83,Local12.w);
|
| 283 |
+
float Local85 = (0.0 - 0.1);
|
| 284 |
+
float Local86 = (0.1 + 1.0);
|
| 285 |
+
float3 Local87 = (::pixel_normal_world_space(true) * float3(float2(0.0,0.0).x,float2(0.0,0.0).y,Dust_Amount));
|
| 286 |
+
float Local88 = (0.0 - Thickness);
|
| 287 |
+
float Local89 = (Thickness + 1.0);
|
| 288 |
+
float2 Local90 = (CustomizedUV0_mdl * Tiling);
|
| 289 |
+
float4 Local91 = tex::lookup_float4(texture_2d("./Textures/T_Noises.png",::tex::gamma_srgb),float2(Local90.x,1.0-Local90.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 290 |
+
float Local92 = math::lerp(Local88,Local89,Local91.x);
|
| 291 |
+
float Local93 = math::min(math::max(Local92,0.0),1.0);
|
| 292 |
+
float Local94 = (1.0 - Local93);
|
| 293 |
+
float Local95 = math::lerp(Local87.z,0.0,Local94);
|
| 294 |
+
float3 Local96 = math::lerp(Local84,float3(DustColor.x,DustColor.y,DustColor.z),Local95);
|
| 295 |
+
float Local97 = math::lerp(Local85,Local86,Local96.x);
|
| 296 |
+
float Local98 = math::min(math::max(Local97,0.0),1.0);
|
| 297 |
+
float Local99 = (Local98 * 3.0);
|
| 298 |
+
float3 Local100 = math::lerp(Local84,float3(DustColor.x,DustColor.y,DustColor.z),Local99);
|
| 299 |
+
float3 Local101 = math::min(math::max(Local100,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0));
|
| 300 |
+
float Local102 = (0.0 - Mud_Thickness);
|
| 301 |
+
float Local103 = (Mud_Thickness + 1.0);
|
| 302 |
+
float3 Local104 = ::convert_to_left_hand(state::transform_point(state::coordinate_object, state::coordinate_world, ::convert_to_left_hand(float3((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z), true, true)), true, true);
|
| 303 |
+
float3 Local105 = ::convert_to_left_hand(state::transform_point(state::coordinate_object, state::coordinate_world, ::convert_to_left_hand(float3(::object_world_position(true).x,::object_world_position(true).y,::object_world_position(true).z), true, true)), true, true);
|
| 304 |
+
float3 Local106 = (Local104 - Local105);
|
| 305 |
+
float3 Local107 = CustomExpression0();
|
| 306 |
+
float3 Local108 = CustomExpression1();
|
| 307 |
+
float3 Local109 = (Local107 - Local108);
|
| 308 |
+
float3 Local110 = (Local106 / Local109);
|
| 309 |
+
float3 Local111 = (Local110 + Height);
|
| 310 |
+
float Local112 = (1.0 - Local111.z);
|
| 311 |
+
float Local113 = math::min(math::max(Local112,0.0),1.0);
|
| 312 |
+
float2 Local114 = (CustomizedUV0_mdl * Mud_Tiling);
|
| 313 |
+
float4 Local115 = tex::lookup_float4(texture_2d("./Textures/T_Noises.png",::tex::gamma_srgb),float2(Local114.x,1.0-Local114.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 314 |
+
float Local116 = (Local113 * Local115.y);
|
| 315 |
+
float Local117 = math::lerp(Local102,Local103,Local116);
|
| 316 |
+
float Local118 = math::min(math::max(Local117,0.0),1.0);
|
| 317 |
+
float3 Local119 = math::lerp(Local101,float3(Mud_Color.x,Mud_Color.y,Mud_Color.z),Local118);
|
| 318 |
+
float Local120 = (Local95 + Local118);
|
| 319 |
+
float3 Local121 = math::lerp(Local84,Local119,Local120);
|
| 320 |
+
float4 Local122 = tex::lookup_float4(ORM,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 321 |
+
float3 Local123 = math::lerp(float3(0.0,0.0,0.0),float3(Metallic,Metallic,Metallic),Local10.x);
|
| 322 |
+
float3 Local124 = math::lerp(float3(Local122.z,Local122.z,Local122.z),Local123,Local12.w);
|
| 323 |
+
float Local125 = math::lerp(Local124.x,0.0,Local95);
|
| 324 |
+
float Local126 = math::lerp(Local124.x,Local125,Local120);
|
| 325 |
+
float3 Local127 = math::lerp(float3(0.5,0.5,0.5),float3(0.1,0.1,0.1),Local10.x);
|
| 326 |
+
float3 Local128 = math::lerp(float3(0.0,0.0,0.0),Local127,Local12.w);
|
| 327 |
+
float Local129 = math::lerp(Local128.x,0.0,Local95);
|
| 328 |
+
float Local130 = math::lerp(Local128.x,Local129,Local120);
|
| 329 |
+
float Local131 = (Local79 * -10.0);
|
| 330 |
+
float Local132 = math::pow(math::max(Local74,float(0.000001)),3.0);
|
| 331 |
+
float Local133 = math::lerp(0.2,0.8,Local132);
|
| 332 |
+
float Local134 = (Local133 * Local79);
|
| 333 |
+
float3 Local135 = math::lerp(float3(Local131,Local131,Local131),float3(Local134,Local134,Local134),Local10.x);
|
| 334 |
+
float3 Local136 = math::lerp(float3(Local122.y,Local122.y,Local122.y),Local135,Local12.w);
|
| 335 |
+
float Local137 = math::lerp(Local136.x,Roughness,Local95);
|
| 336 |
+
float Local138 = math::lerp(Local136.x,Local137,Local120);
|
| 337 |
+
float3 Local139 = math::lerp(float3(1.0,1.0,1.0),float3(Clear__space__Coat,Clear__space__Coat,Clear__space__Coat),Local10.x);
|
| 338 |
+
float3 Local140 = math::lerp(float3(0.0,0.0,0.0),Local139,Local12.w);
|
| 339 |
+
float Local141 = math::lerp(Local140.x,0.0,Local95);
|
| 340 |
+
float Local142 = math::lerp(Local140.x,Local141,Local120);
|
| 341 |
+
float3 Local143 = math::lerp(float3(0.1,0.1,0.1),float3(Clear__space__Coat__space__Roughness,Clear__space__Coat__space__Roughness,Clear__space__Coat__space__Roughness),Local10.x);
|
| 342 |
+
float3 Local144 = math::lerp(float3(0.0,0.0,0.0),Local143,Local12.w);
|
| 343 |
+
float Local145 = math::lerp(Local144.x,Roughness,Local95);
|
| 344 |
+
float Local146 = math::lerp(Local144.x,Local145,Local120);
|
| 345 |
+
|
| 346 |
+
float3 EmissiveColor_mdl = Local19;
|
| 347 |
+
float OpacityMask_mdl = 1.0;
|
| 348 |
+
float3 BaseColor_mdl = Local121;
|
| 349 |
+
float Metallic_mdl = Local126;
|
| 350 |
+
float Specular_mdl = Local130;
|
| 351 |
+
float Roughness_mdl = Local138;
|
| 352 |
+
float ClearCoat_mdl = Local142;
|
| 353 |
+
float ClearCoatRoughness_mdl = Local146;
|
| 354 |
+
|
| 355 |
+
} in
|
| 356 |
+
::OmniUe4Base(
|
| 357 |
+
base_color: BaseColor_mdl,
|
| 358 |
+
metallic: Metallic_mdl,
|
| 359 |
+
roughness: Roughness_mdl,
|
| 360 |
+
specular: Specular_mdl,
|
| 361 |
+
normal: Normal_mdl,
|
| 362 |
+
clearcoat_weight: ClearCoat_mdl,
|
| 363 |
+
clearcoat_roughness: ClearCoatRoughness_mdl,
|
| 364 |
+
opacity: OpacityMask_mdl,
|
| 365 |
+
emissive_color: EmissiveColor_mdl,
|
| 366 |
+
two_sided: true);
|
exported_maps/town01_official/Materials/MI_Brick05.mdl
ADDED
|
@@ -0,0 +1,155 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_Brick05(
|
| 21 |
+
float Rotation = 0.0
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Rotation"),
|
| 24 |
+
anno::ui_order(32)
|
| 25 |
+
]],
|
| 26 |
+
float Scale = 1.0
|
| 27 |
+
[[
|
| 28 |
+
anno::display_name("Scale"),
|
| 29 |
+
anno::ui_order(32)
|
| 30 |
+
]],
|
| 31 |
+
uniform texture_2d NormalMap = texture_2d("./Textures/T_Flat_n.png",::tex::gamma_linear)
|
| 32 |
+
[[
|
| 33 |
+
anno::display_name("NormalMap"),
|
| 34 |
+
anno::ui_order(32),
|
| 35 |
+
sampler_normal()
|
| 36 |
+
]],
|
| 37 |
+
float Puddles_Size = 0.003
|
| 38 |
+
[[
|
| 39 |
+
anno::display_name("Puddles_Size"),
|
| 40 |
+
anno::ui_order(32),
|
| 41 |
+
anno::in_group("Puddle")
|
| 42 |
+
]],
|
| 43 |
+
float Puddles = 0.0
|
| 44 |
+
[[
|
| 45 |
+
anno::display_name("Puddles")
|
| 46 |
+
]],
|
| 47 |
+
float Raindrops__space__UV__space__Scale = 0.005
|
| 48 |
+
[[
|
| 49 |
+
anno::display_name("Raindrops UV Scale"),
|
| 50 |
+
anno::ui_order(32),
|
| 51 |
+
anno::in_group("Ripples")
|
| 52 |
+
]],
|
| 53 |
+
float Ripples = 0.0
|
| 54 |
+
[[
|
| 55 |
+
anno::display_name("Ripples")
|
| 56 |
+
]],
|
| 57 |
+
float4 DetailColor = float4(1.0,1.0,1.0,0.0)
|
| 58 |
+
[[
|
| 59 |
+
anno::display_name("DetailColor"),
|
| 60 |
+
anno::ui_order(32)
|
| 61 |
+
]],
|
| 62 |
+
float4 MaterialColor = float4(1.0,1.0,1.0,0.0)
|
| 63 |
+
[[
|
| 64 |
+
anno::display_name("MaterialColor"),
|
| 65 |
+
anno::ui_order(32)
|
| 66 |
+
]],
|
| 67 |
+
uniform texture_2d BaseColor = texture_2d("./Textures/T_White_D.png",::tex::gamma_srgb)
|
| 68 |
+
[[
|
| 69 |
+
anno::display_name("BaseColor"),
|
| 70 |
+
anno::ui_order(32),
|
| 71 |
+
sampler_color()
|
| 72 |
+
]],
|
| 73 |
+
float Wetness = 0.0
|
| 74 |
+
[[
|
| 75 |
+
anno::display_name("Wetness")
|
| 76 |
+
]],
|
| 77 |
+
uniform texture_2d OcclussionRoughnessMetallic = texture_2d("./Textures/T_Flat_orm.png",::tex::gamma_srgb)
|
| 78 |
+
[[
|
| 79 |
+
anno::display_name("OcclussionRoughnessMetallic"),
|
| 80 |
+
anno::ui_order(32),
|
| 81 |
+
sampler_color()
|
| 82 |
+
]],
|
| 83 |
+
int MaxTexCoordIndex = 3
|
| 84 |
+
[[
|
| 85 |
+
anno::hidden()
|
| 86 |
+
]])
|
| 87 |
+
=
|
| 88 |
+
let {
|
| 89 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 90 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 91 |
+
|
| 92 |
+
float Local0 = (Rotation * 0.25);
|
| 93 |
+
float Local1 = math::cos(Local0);
|
| 94 |
+
float Local2 = math::sin(Local0);
|
| 95 |
+
float Local3 = (-1.0 * Local2);
|
| 96 |
+
float2 Local4 = (Scale * CustomizedUV0_mdl);
|
| 97 |
+
float2 Local8 = (Local4 - float2(0.5,0.5));
|
| 98 |
+
float Local9 = math::dot(float2(Local1,Local3), Local8);
|
| 99 |
+
float Local10 = math::dot(float2(Local2,Local1), Local8);
|
| 100 |
+
float2 Local11 = (float2(Local9,Local10) + float2(0.5,0.5));
|
| 101 |
+
float4 Local12 = ::unpack_normal_map(tex::lookup_float4(NormalMap,float2(Local11.x,1.0-Local11.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 102 |
+
float3 Local13 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Puddles_Size);
|
| 103 |
+
float Local14 = ::noise(texture_2d(), texture_3d(), Local13,1.0,1.0,4.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0);
|
| 104 |
+
float Local15 = (1.0 - Puddles);
|
| 105 |
+
float Local16 = (Local15 * -2.0);
|
| 106 |
+
float Local17 = (Local16 + 1.0);
|
| 107 |
+
float Local18 = (Local14 + Local17);
|
| 108 |
+
float Local19 = math::min(math::max(Local18,0.0),1.0);
|
| 109 |
+
float3 Local20 = math::lerp(float3(Local12.x,Local12.y,Local12.z),float3(0.0,0.0,1.0),Local19);
|
| 110 |
+
float3 Local21 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale);
|
| 111 |
+
float3 Local22 = math::frac(Local21);
|
| 112 |
+
float2 Local23 = (float2(Local22.x,Local22.y) / float2(7.0,7.0));
|
| 113 |
+
float Local24 = (7.0 * 7.0);
|
| 114 |
+
float Local25 = math::frac(state::animation_time());
|
| 115 |
+
float2 Local26 = (float2(Local24,7.0) * float2(Local25,Local25));
|
| 116 |
+
float2 Local27 = math::floor(Local26);
|
| 117 |
+
float2 Local28 = (Local27 / float2(7.0,7.0));
|
| 118 |
+
float2 Local29 = (Local23 + Local28);
|
| 119 |
+
float4 Local30 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local29.x,1.0-Local29.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 120 |
+
float Local31 = (1.0 - Ripples);
|
| 121 |
+
float3 Local32 = math::lerp(float3(Local30.x,Local30.y,Local30.z),float3(0.0,0.0,1.0),Local31);
|
| 122 |
+
float3 Local33 = math::lerp(Local20,Local32,Local17);
|
| 123 |
+
|
| 124 |
+
float3 Normal_mdl = Local33;
|
| 125 |
+
|
| 126 |
+
float4 Local34 = tex::lookup_float4(BaseColor,float2(Local11.x,1.0-Local11.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 127 |
+
float3 Local35 = math::lerp(float3(DetailColor.x,DetailColor.y,DetailColor.z),float3(MaterialColor.x,MaterialColor.y,MaterialColor.z),Local34.w);
|
| 128 |
+
float3 Local36 = (Local35 * float3(Local34.x,Local34.y,Local34.z));
|
| 129 |
+
float Local37 = (Wetness / 125.0);
|
| 130 |
+
float Local38 = (1.0 - Local37);
|
| 131 |
+
float3 Local39 = (Local36 * Local38);
|
| 132 |
+
float4 Local40 = tex::lookup_float4(OcclussionRoughnessMetallic,float2(Local11.x,1.0-Local11.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 133 |
+
float Local41 = (Local40.y * 7.0);
|
| 134 |
+
float Local42 = (Local38 * 2.0);
|
| 135 |
+
float Local43 = (Local41 * Local42);
|
| 136 |
+
float Local44 = (1.0 - Local19);
|
| 137 |
+
float Local45 = math::min(math::max(Local44,0.0),Local43);
|
| 138 |
+
|
| 139 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 140 |
+
float OpacityMask_mdl = 1.0;
|
| 141 |
+
float3 BaseColor_mdl = Local39;
|
| 142 |
+
float Metallic_mdl = Local40.z;
|
| 143 |
+
float Specular_mdl = 0.5;
|
| 144 |
+
float Roughness_mdl = Local45;
|
| 145 |
+
|
| 146 |
+
} in
|
| 147 |
+
::OmniUe4Base(
|
| 148 |
+
base_color: BaseColor_mdl,
|
| 149 |
+
metallic: Metallic_mdl,
|
| 150 |
+
roughness: Roughness_mdl,
|
| 151 |
+
specular: Specular_mdl,
|
| 152 |
+
normal: Normal_mdl,
|
| 153 |
+
opacity: OpacityMask_mdl,
|
| 154 |
+
emissive_color: EmissiveColor_mdl,
|
| 155 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_BusStop.mdl
ADDED
|
@@ -0,0 +1,139 @@
|
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|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_BusStop(
|
| 21 |
+
uniform texture_2d Normal = texture_2d("./Textures/T_Skyscraper01_N.png",::tex::gamma_linear)
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Normal"),
|
| 24 |
+
anno::ui_order(1),
|
| 25 |
+
anno::in_group("1. Textures"),
|
| 26 |
+
sampler_normal()
|
| 27 |
+
]],
|
| 28 |
+
float NormalFlatness = 0.0
|
| 29 |
+
[[
|
| 30 |
+
anno::display_name("NormalFlatness"),
|
| 31 |
+
anno::ui_order(2),
|
| 32 |
+
anno::in_group("4. Corrections"),
|
| 33 |
+
anno::soft_range(0.0, 1.0)
|
| 34 |
+
]],
|
| 35 |
+
uniform texture_2d Emissive = texture_2d("./Textures/T_busStop_Glow.png",::tex::gamma_srgb)
|
| 36 |
+
[[
|
| 37 |
+
anno::display_name("Emissive"),
|
| 38 |
+
anno::ui_order(32),
|
| 39 |
+
anno::in_group("3. Emissive"),
|
| 40 |
+
sampler_color()
|
| 41 |
+
]],
|
| 42 |
+
uniform texture_2d AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive = texture_2d("./Textures/T_Skyscraper01_ORME.png",::tex::gamma_srgb)
|
| 43 |
+
[[
|
| 44 |
+
anno::display_name("AO / Roughness / Metallic / Emissive"),
|
| 45 |
+
anno::ui_order(2),
|
| 46 |
+
anno::in_group("1. Textures"),
|
| 47 |
+
sampler_color()
|
| 48 |
+
]],
|
| 49 |
+
float Intensity = 0.0
|
| 50 |
+
[[
|
| 51 |
+
anno::display_name("Intensity"),
|
| 52 |
+
anno::ui_order(1),
|
| 53 |
+
anno::in_group("5. API Values"),
|
| 54 |
+
anno::soft_range(0.0, 1.0)
|
| 55 |
+
]],
|
| 56 |
+
float Emissive__space__atenuance = 1.0
|
| 57 |
+
[[
|
| 58 |
+
anno::display_name("Emissive atenuance"),
|
| 59 |
+
anno::ui_order(2),
|
| 60 |
+
anno::in_group("3. Emissive")
|
| 61 |
+
]],
|
| 62 |
+
float On_Off = 0.0
|
| 63 |
+
[[
|
| 64 |
+
anno::display_name("On/Off"),
|
| 65 |
+
anno::ui_order(32),
|
| 66 |
+
anno::in_group("5. API Values")
|
| 67 |
+
]],
|
| 68 |
+
uniform texture_2d BaseColor = texture_2d("./Textures/T_Skyscraper01_D.png",::tex::gamma_srgb)
|
| 69 |
+
[[
|
| 70 |
+
anno::display_name("BaseColor"),
|
| 71 |
+
anno::ui_order(32),
|
| 72 |
+
anno::in_group("1. Textures"),
|
| 73 |
+
sampler_color()
|
| 74 |
+
]],
|
| 75 |
+
float4 Color = float4(1.0,1.0,1.0,1.0)
|
| 76 |
+
[[
|
| 77 |
+
anno::display_name("Color"),
|
| 78 |
+
anno::ui_order(32),
|
| 79 |
+
anno::in_group("2. Color Variation")
|
| 80 |
+
]],
|
| 81 |
+
float MetalCorrection = 100.0
|
| 82 |
+
[[
|
| 83 |
+
anno::display_name("MetalCorrection"),
|
| 84 |
+
anno::ui_order(1),
|
| 85 |
+
anno::in_group("4. Corrections"),
|
| 86 |
+
anno::soft_range(0.0, 100.0)
|
| 87 |
+
]],
|
| 88 |
+
float RoughnessCorrection = 100.0
|
| 89 |
+
[[
|
| 90 |
+
anno::display_name("RoughnessCorrection"),
|
| 91 |
+
anno::ui_order(32),
|
| 92 |
+
anno::in_group("4. Corrections"),
|
| 93 |
+
anno::soft_range(0.0, 100.0)
|
| 94 |
+
]],
|
| 95 |
+
int MaxTexCoordIndex = 3
|
| 96 |
+
[[
|
| 97 |
+
anno::hidden()
|
| 98 |
+
]])
|
| 99 |
+
=
|
| 100 |
+
let {
|
| 101 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 102 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 103 |
+
|
| 104 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 105 |
+
float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),NormalFlatness);
|
| 106 |
+
|
| 107 |
+
float3 Normal_mdl = Local1;
|
| 108 |
+
|
| 109 |
+
float4 Local2 = tex::lookup_float4(Emissive,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 110 |
+
float4 Local3 = tex::lookup_float4(AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 111 |
+
float3 Local4 = math::lerp(float3(0.0,0.0,0.0),float3(Local2.x,Local2.y,Local2.z),Local3.w);
|
| 112 |
+
float Local5 = (Intensity / Emissive__space__atenuance);
|
| 113 |
+
float3 Local6 = (Local4 * Local5);
|
| 114 |
+
float3 Local7 = math::lerp(float3(0.0,0.0,0.0),Local6,On_Off);
|
| 115 |
+
float4 Local8 = tex::lookup_float4(BaseColor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 116 |
+
float3 Local9 = (float3(Color.x,Color.y,Color.z) * float3(Local8.x,Local8.y,Local8.z));
|
| 117 |
+
float3 Local10 = math::lerp(float3(Local8.x,Local8.y,Local8.z),Local9,Local8.w);
|
| 118 |
+
float Local11 = (MetalCorrection / 100.0);
|
| 119 |
+
float Local12 = (Local3.z * Local11);
|
| 120 |
+
float Local13 = (RoughnessCorrection / 100.0);
|
| 121 |
+
float Local14 = (Local3.y * Local13);
|
| 122 |
+
|
| 123 |
+
float3 EmissiveColor_mdl = Local7;
|
| 124 |
+
float OpacityMask_mdl = 1.0;
|
| 125 |
+
float3 BaseColor_mdl = Local10;
|
| 126 |
+
float Metallic_mdl = Local12;
|
| 127 |
+
float Specular_mdl = 0.5;
|
| 128 |
+
float Roughness_mdl = Local14;
|
| 129 |
+
|
| 130 |
+
} in
|
| 131 |
+
::OmniUe4Base(
|
| 132 |
+
base_color: BaseColor_mdl,
|
| 133 |
+
metallic: Metallic_mdl,
|
| 134 |
+
roughness: Roughness_mdl,
|
| 135 |
+
specular: Specular_mdl,
|
| 136 |
+
normal: Normal_mdl,
|
| 137 |
+
opacity: OpacityMask_mdl,
|
| 138 |
+
emissive_color: EmissiveColor_mdl,
|
| 139 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_Bush.mdl
ADDED
|
@@ -0,0 +1,234 @@
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|
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|
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|
|
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|
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|
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|
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|
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|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
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|
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|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Subsurface import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_Bush(
|
| 21 |
+
uniform texture_2d Normal = texture_2d("./Textures/T_Bush_n.png",::tex::gamma_linear)
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Normal"),
|
| 24 |
+
anno::ui_order(1),
|
| 25 |
+
anno::in_group("Textures"),
|
| 26 |
+
sampler_normal()
|
| 27 |
+
]],
|
| 28 |
+
float Color__space__Variation__space__amount = 0.08
|
| 29 |
+
[[
|
| 30 |
+
anno::display_name("Color Variation amount"),
|
| 31 |
+
anno::ui_order(32)
|
| 32 |
+
]],
|
| 33 |
+
int NumberInstances = 0
|
| 34 |
+
[[
|
| 35 |
+
anno::hidden()
|
| 36 |
+
]],
|
| 37 |
+
uniform texture_2d Difuse = texture_2d("./Textures/T_Bush_d.png",::tex::gamma_srgb)
|
| 38 |
+
[[
|
| 39 |
+
anno::display_name("Difuse"),
|
| 40 |
+
anno::ui_order(5),
|
| 41 |
+
anno::in_group("Textures"),
|
| 42 |
+
sampler_color()
|
| 43 |
+
]],
|
| 44 |
+
float Specular = 0.0
|
| 45 |
+
[[
|
| 46 |
+
anno::display_name("Specular"),
|
| 47 |
+
anno::ui_order(8),
|
| 48 |
+
anno::in_group("Textures")
|
| 49 |
+
]],
|
| 50 |
+
float Rought = 0.0
|
| 51 |
+
[[
|
| 52 |
+
anno::display_name("Rought"),
|
| 53 |
+
anno::ui_order(9),
|
| 54 |
+
anno::in_group("Textures")
|
| 55 |
+
]],
|
| 56 |
+
float SSS__space__Opacity = 0.0
|
| 57 |
+
[[
|
| 58 |
+
anno::display_name("SSS Opacity"),
|
| 59 |
+
anno::ui_order(9),
|
| 60 |
+
anno::in_group("Textures")
|
| 61 |
+
]],
|
| 62 |
+
float VisualTime = 0.0
|
| 63 |
+
[[
|
| 64 |
+
anno::display_name("VisualTime")
|
| 65 |
+
]],
|
| 66 |
+
int MaxTexCoordIndex = 3
|
| 67 |
+
[[
|
| 68 |
+
anno::hidden()
|
| 69 |
+
]],
|
| 70 |
+
float Wweight = 0.01
|
| 71 |
+
[[
|
| 72 |
+
anno::display_name("Wweight"),
|
| 73 |
+
anno::ui_order(32),
|
| 74 |
+
anno::in_group("Wind control")
|
| 75 |
+
]],
|
| 76 |
+
float WindIntensity = 0.0
|
| 77 |
+
[[
|
| 78 |
+
anno::display_name("WindIntensity")
|
| 79 |
+
]],
|
| 80 |
+
float Object__space__Sway__space__World__space__Sine__space__Divider = 4.273736
|
| 81 |
+
[[
|
| 82 |
+
anno::display_name("Object Sway World Sine Divider"),
|
| 83 |
+
anno::ui_order(32),
|
| 84 |
+
anno::in_group("TreePivotPainter")
|
| 85 |
+
]],
|
| 86 |
+
float Object__space__Sway__space__Wind__space__Speed__space__Multiplier = 1.126057
|
| 87 |
+
[[
|
| 88 |
+
anno::display_name("Object Sway Wind Speed Multiplier"),
|
| 89 |
+
anno::ui_order(32),
|
| 90 |
+
anno::in_group("TreePivotPainter")
|
| 91 |
+
]],
|
| 92 |
+
float Wind__space__Speed__space__Multiplier = 1.0
|
| 93 |
+
[[
|
| 94 |
+
anno::display_name("Wind Speed Multiplier"),
|
| 95 |
+
anno::ui_order(32),
|
| 96 |
+
anno::in_group("TreePivotPainter")
|
| 97 |
+
]],
|
| 98 |
+
float4 Object__space__sway__space__color = float4(0.1,0.1,0.256,0.1)
|
| 99 |
+
[[
|
| 100 |
+
anno::display_name("Object sway color"),
|
| 101 |
+
anno::ui_order(32),
|
| 102 |
+
anno::in_group("TreePivotPainter")
|
| 103 |
+
]],
|
| 104 |
+
float Object__space__Sway__space__Amount = 0.01
|
| 105 |
+
[[
|
| 106 |
+
anno::display_name("Object Sway Amount"),
|
| 107 |
+
anno::ui_order(32),
|
| 108 |
+
anno::in_group("TreePivotPainter")
|
| 109 |
+
]])
|
| 110 |
+
[[
|
| 111 |
+
dither_masked_off(),
|
| 112 |
+
distill_off()
|
| 113 |
+
]]
|
| 114 |
+
=
|
| 115 |
+
let {
|
| 116 |
+
float Local15 = math::dot(float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z), float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z));
|
| 117 |
+
float Local16 = math::sqrt(Local15);
|
| 118 |
+
float3 Local17 = (float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z) / Local16);
|
| 119 |
+
float Local18 = (VisualTime * 1.0);
|
| 120 |
+
float Local19 = (Local18 * -0.5);
|
| 121 |
+
float Local20 = (float4(0.0,1.0,0.0,1.0).w * Local19);
|
| 122 |
+
float3 Local21 = (Local17 * Local20);
|
| 123 |
+
float3 Local22 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 1024.0);
|
| 124 |
+
float3 Local23 = (Local21 + Local22);
|
| 125 |
+
float3 Local24 = (Local23 + 0.5);
|
| 126 |
+
float3 Local25 = math::frac(Local24);
|
| 127 |
+
float3 Local26 = (Local25 * 2.0);
|
| 128 |
+
float3 Local27 = (Local26 + -1.0);
|
| 129 |
+
float3 Local28 = math::abs(Local27);
|
| 130 |
+
float3 Local29 = (Local28 * 2.0);
|
| 131 |
+
float3 Local30 = (3.0 - Local29);
|
| 132 |
+
float3 Local31 = (Local30 * Local28);
|
| 133 |
+
float3 Local32 = (Local31 * Local28);
|
| 134 |
+
float Local33 = math::dot(Local17, Local32);
|
| 135 |
+
float3 Local34 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 200.0);
|
| 136 |
+
float3 Local35 = (Local20 + Local34);
|
| 137 |
+
float3 Local36 = (Local35 + 0.5);
|
| 138 |
+
float3 Local37 = math::frac(Local36);
|
| 139 |
+
float3 Local38 = (Local37 * 2.0);
|
| 140 |
+
float3 Local39 = (Local38 + -1.0);
|
| 141 |
+
float3 Local40 = math::abs(Local39);
|
| 142 |
+
float3 Local41 = (Local40 * 2.0);
|
| 143 |
+
float3 Local42 = (3.0 - Local41);
|
| 144 |
+
float3 Local43 = (Local42 * Local40);
|
| 145 |
+
float3 Local44 = (Local43 * Local40);
|
| 146 |
+
float3 Local45 = (Local44 - 0.0);
|
| 147 |
+
float Local46 = math::dot(Local45, Local45);
|
| 148 |
+
float Local47 = math::sqrt(Local46);
|
| 149 |
+
float Local48 = (Local33 + Local47);
|
| 150 |
+
float Local49 = (Local48 * 6.283185);
|
| 151 |
+
float3 Local50 = math::cross(Local17,float3(0.0,0.0,1.0));
|
| 152 |
+
float4 Local51 = tex::lookup_float4(Difuse,float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x, state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y),tex::wrap_repeat,tex::wrap_repeat);
|
| 153 |
+
float3 Local52 = (Local51.x + float3(0.0,0.0,-10.0));
|
| 154 |
+
float3 Local53 = ::rotate_about_axis(float4(Local50.x,Local50.y,Local50.z,Local49),Local52,float3(Local51.x,Local51.x,Local51.x));
|
| 155 |
+
float3 Local54 = (Local53 * Wweight);
|
| 156 |
+
float Local55 = (WindIntensity / 10.0);
|
| 157 |
+
float3 Local56 = (Local54 * Local55);
|
| 158 |
+
float3 Local57 = (Local56 + Local51.x);
|
| 159 |
+
float3 Local58 = ::convert_to_left_hand(state::transform_point(state::coordinate_object, state::coordinate_world, ::convert_to_left_hand(float3(float3(0.0,0.0,0.0).x,float3(0.0,0.0,0.0).y,float3(0.0,0.0,0.0).z), true, true)), true, true);
|
| 160 |
+
float Local59 = math::dot(Local58, Local17);
|
| 161 |
+
float Local60 = (Local59 / Object__space__Sway__space__World__space__Sine__space__Divider);
|
| 162 |
+
float Local61 = (float4(0.0,1.0,0.0,1.0).w * VisualTime);
|
| 163 |
+
float Local62 = (Local61 * Wind__space__Speed__space__Multiplier);
|
| 164 |
+
float Local63 = (Object__space__Sway__space__Wind__space__Speed__space__Multiplier * Local62);
|
| 165 |
+
float Local64 = (Local60 + Local63);
|
| 166 |
+
float Local65 = (Local64 * Object__space__sway__space__color.x);
|
| 167 |
+
float Local66 = (Local65 * 6.283185);
|
| 168 |
+
float Local67 = math::sin(Local66);
|
| 169 |
+
float Local68 = (Local67 * Object__space__sway__space__color.y);
|
| 170 |
+
float Local69 = (Local64 + 0.458);
|
| 171 |
+
float Local70 = (Local69 * Object__space__sway__space__color.z);
|
| 172 |
+
float Local71 = (Local70 * 6.283185);
|
| 173 |
+
float Local72 = math::sin(Local71);
|
| 174 |
+
float Local73 = (Local72 * Object__space__sway__space__color.w);
|
| 175 |
+
float Local74 = (Local68 + Local73);
|
| 176 |
+
float Local75 = (Local74 * 6.283185);
|
| 177 |
+
float3 Local76 = ::convert_to_left_hand(state::transform_vector(state::coordinate_object, state::coordinate_world, ::convert_to_left_hand(float3(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y,float3(0.0,0.0,1.0).z), true, false)), true, false);
|
| 178 |
+
float3 Local77 = math::cross(Local76,Local17);
|
| 179 |
+
float Local78 = math::dot(Local77, Local77);
|
| 180 |
+
float Local79 = math::sqrt(Local78);
|
| 181 |
+
float3 Local80 = (Local77 / Local79);
|
| 182 |
+
float3 Local81 = ::rotate_about_axis(float4(Local80.x,Local80.y,Local80.z,Local75),Local58,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
| 183 |
+
float3 Local82 = (Local58 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
|
| 184 |
+
float Local83 = math::dot(Local82, Local82);
|
| 185 |
+
float Local84 = math::sqrt(Local83);
|
| 186 |
+
float Local85 = (Local84 / ::object_radius());
|
| 187 |
+
float Local86 = (Local85 * Local85);
|
| 188 |
+
float Local87 = (Local86 * Object__space__Sway__space__Amount);
|
| 189 |
+
float3 Local88 = (Local81 * Local87);
|
| 190 |
+
float3 Local89 = (Local57 + Local88);
|
| 191 |
+
|
| 192 |
+
float3 WorldPositionOffset_mdl = Local89;
|
| 193 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 194 |
+
|
| 195 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 196 |
+
|
| 197 |
+
float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z);
|
| 198 |
+
|
| 199 |
+
float3 Local1 = (float3(100.0,10.0,1.0) * ::per_instance_random(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), NumberInstances));
|
| 200 |
+
float3 Local2 = (::object_world_position(true) * 0.01);
|
| 201 |
+
float3 Local3 = (Local1 + Local2);
|
| 202 |
+
float3 Local4 = math::frac(Local3);
|
| 203 |
+
float Local5 = math::dot(float2(Local4.x,Local4.y), float2(Local4.y,Local4.z));
|
| 204 |
+
float Local6 = (-0.5 + Local5);
|
| 205 |
+
float Local7 = (Local6 * 2.0);
|
| 206 |
+
float Local8 = (Color__space__Variation__space__amount * Local7);
|
| 207 |
+
float Local9 = math::dot(Local4, Local4);
|
| 208 |
+
float Local10 = math::sqrt(Local9);
|
| 209 |
+
float3 Local11 = (Local4 / Local10);
|
| 210 |
+
float3 Local12 = (Local8 * Local11);
|
| 211 |
+
float4 Local13 = tex::lookup_float4(Difuse,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 212 |
+
float3 Local14 = (Local12 + float3(Local13.x,Local13.y,Local13.z));
|
| 213 |
+
|
| 214 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 215 |
+
float Opacity_mdl = SSS__space__Opacity;
|
| 216 |
+
float OpacityMask_mdl = (Local13.w - 0.5) < 0.0f ? 0.0f : 1.0f;
|
| 217 |
+
float3 BaseColor_mdl = Local14;
|
| 218 |
+
float Metallic_mdl = 0.0;
|
| 219 |
+
float Specular_mdl = Specular;
|
| 220 |
+
float Roughness_mdl = Rought;
|
| 221 |
+
float3 SubsurfaceColor_mdl = Local14;
|
| 222 |
+
|
| 223 |
+
} in
|
| 224 |
+
::OmniUe4Subsurface(
|
| 225 |
+
base_color: BaseColor_mdl,
|
| 226 |
+
metallic: Metallic_mdl,
|
| 227 |
+
roughness: Roughness_mdl,
|
| 228 |
+
specular: Specular_mdl,
|
| 229 |
+
normal: Normal_mdl,
|
| 230 |
+
opacity: Opacity_mdl,
|
| 231 |
+
emissive_color: EmissiveColor_mdl,
|
| 232 |
+
opacity_mask: OpacityMask_mdl,
|
| 233 |
+
subsurface_color: SubsurfaceColor_mdl,
|
| 234 |
+
two_sided: true);
|
exported_maps/town01_official/Materials/MI_CarLightGlass_VolkswagenT2_back.mdl
ADDED
|
@@ -0,0 +1,105 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Translucent import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_CarLightGlass_VolkswagenT2_back(
|
| 21 |
+
uniform texture_2d Normal = texture_2d("./Textures/T_Flat_n.png",::tex::gamma_linear)
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Normal"),
|
| 24 |
+
anno::ui_order(1),
|
| 25 |
+
anno::in_group("Textures"),
|
| 26 |
+
sampler_normal()
|
| 27 |
+
]],
|
| 28 |
+
uniform texture_2d Diffuse = texture_2d("./Textures/T_Asphalt03_d.png",::tex::gamma_linear)
|
| 29 |
+
[[
|
| 30 |
+
anno::display_name("Diffuse"),
|
| 31 |
+
anno::ui_order(1),
|
| 32 |
+
anno::in_group("Textures"),
|
| 33 |
+
sampler_color()
|
| 34 |
+
]],
|
| 35 |
+
float Occlusion = 1.0
|
| 36 |
+
[[
|
| 37 |
+
anno::display_name("Occlusion"),
|
| 38 |
+
anno::ui_order(32),
|
| 39 |
+
anno::in_group("Plain Glass"),
|
| 40 |
+
anno::soft_range(0.0, 1.0)
|
| 41 |
+
]],
|
| 42 |
+
float Roughness = 0.1
|
| 43 |
+
[[
|
| 44 |
+
anno::display_name("Roughness"),
|
| 45 |
+
anno::ui_order(32),
|
| 46 |
+
anno::in_group("Plain Glass"),
|
| 47 |
+
anno::soft_range(0.0, 1.0)
|
| 48 |
+
]],
|
| 49 |
+
float Metallic = 0.0
|
| 50 |
+
[[
|
| 51 |
+
anno::display_name("Metallic"),
|
| 52 |
+
anno::ui_order(32),
|
| 53 |
+
anno::in_group("Plain Glass"),
|
| 54 |
+
anno::soft_range(0.0, 1.0)
|
| 55 |
+
]],
|
| 56 |
+
float Alpha = 0.8
|
| 57 |
+
[[
|
| 58 |
+
anno::display_name("Alpha"),
|
| 59 |
+
anno::ui_order(32),
|
| 60 |
+
anno::in_group("Plain Glass")
|
| 61 |
+
]],
|
| 62 |
+
float Transparency = 50.0
|
| 63 |
+
[[
|
| 64 |
+
anno::display_name("Transparency"),
|
| 65 |
+
anno::ui_order(32),
|
| 66 |
+
anno::in_group("Plain Glass")
|
| 67 |
+
]],
|
| 68 |
+
int MaxTexCoordIndex = 3
|
| 69 |
+
[[
|
| 70 |
+
anno::hidden()
|
| 71 |
+
]])
|
| 72 |
+
=
|
| 73 |
+
let {
|
| 74 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 75 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 76 |
+
|
| 77 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 78 |
+
|
| 79 |
+
float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z);
|
| 80 |
+
|
| 81 |
+
float4 Local1 = tex::lookup_float4(Diffuse,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 82 |
+
float Local2 = (Transparency / 100.0);
|
| 83 |
+
float Local3 = math::lerp(0.98,Local2,Local1.w);
|
| 84 |
+
|
| 85 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 86 |
+
float Opacity_mdl = Local3;
|
| 87 |
+
float OpacityMask_mdl = (math::saturate(Local3) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
|
| 88 |
+
float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z);
|
| 89 |
+
float Metallic_mdl = float4(float3(float2(Occlusion,Roughness).x,float2(Occlusion,Roughness).y,Metallic).x,float3(float2(Occlusion,Roughness).x,float2(Occlusion,Roughness).y,Metallic).y,float3(float2(Occlusion,Roughness).x,float2(Occlusion,Roughness).y,Metallic).z,Alpha).z;
|
| 90 |
+
float Specular_mdl = 0.5;
|
| 91 |
+
float Roughness_mdl = float4(float3(float2(Occlusion,Roughness).x,float2(Occlusion,Roughness).y,Metallic).x,float3(float2(Occlusion,Roughness).x,float2(Occlusion,Roughness).y,Metallic).y,float3(float2(Occlusion,Roughness).x,float2(Occlusion,Roughness).y,Metallic).z,Alpha).y;
|
| 92 |
+
float2 Refraction_mdl = math::max(float2(float2(1.0,0.0).x,float2(1.0,0.0).x), 1.0f);
|
| 93 |
+
|
| 94 |
+
} in
|
| 95 |
+
::OmniUe4Translucent(
|
| 96 |
+
base_color: BaseColor_mdl,
|
| 97 |
+
metallic: Metallic_mdl,
|
| 98 |
+
roughness: Roughness_mdl,
|
| 99 |
+
specular: Specular_mdl,
|
| 100 |
+
normal: Normal_mdl,
|
| 101 |
+
opacity: Opacity_mdl,
|
| 102 |
+
opacity_mask: OpacityMask_mdl,
|
| 103 |
+
emissive_color: EmissiveColor_mdl,
|
| 104 |
+
refraction: Refraction_mdl.x,
|
| 105 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_Concrete_02.mdl
ADDED
|
@@ -0,0 +1,208 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_Concrete_02(
|
| 21 |
+
float Scale__space__X = 1.0
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Scale X"),
|
| 24 |
+
anno::in_group("Scale & Offset")
|
| 25 |
+
]],
|
| 26 |
+
float Scale__space__Y = 1.0
|
| 27 |
+
[[
|
| 28 |
+
anno::display_name("Scale Y"),
|
| 29 |
+
anno::ui_order(1),
|
| 30 |
+
anno::in_group("Scale & Offset")
|
| 31 |
+
]],
|
| 32 |
+
float Offset__space__X = 0.0
|
| 33 |
+
[[
|
| 34 |
+
anno::display_name("Offset X"),
|
| 35 |
+
anno::ui_order(2),
|
| 36 |
+
anno::in_group("Scale & Offset")
|
| 37 |
+
]],
|
| 38 |
+
float Offset__space__Y = 0.0
|
| 39 |
+
[[
|
| 40 |
+
anno::display_name("Offset Y"),
|
| 41 |
+
anno::ui_order(3),
|
| 42 |
+
anno::in_group("Scale & Offset")
|
| 43 |
+
]],
|
| 44 |
+
uniform texture_2d Normal = texture_2d("./Textures/T_Flat_n_0.png",::tex::gamma_linear)
|
| 45 |
+
[[
|
| 46 |
+
anno::display_name("Normal"),
|
| 47 |
+
anno::ui_order(1),
|
| 48 |
+
anno::in_group("1. Textures"),
|
| 49 |
+
sampler_normal()
|
| 50 |
+
]],
|
| 51 |
+
float NormalFlatness = 0.0
|
| 52 |
+
[[
|
| 53 |
+
anno::display_name("NormalFlatness"),
|
| 54 |
+
anno::ui_order(9),
|
| 55 |
+
anno::in_group("4. Corrections"),
|
| 56 |
+
anno::soft_range(0.0, 1.0)
|
| 57 |
+
]],
|
| 58 |
+
uniform texture_2d Emissive = texture_2d("./Textures/T_busStop_Glow.png",::tex::gamma_srgb)
|
| 59 |
+
[[
|
| 60 |
+
anno::display_name("Emissive"),
|
| 61 |
+
anno::ui_order(32),
|
| 62 |
+
anno::in_group("3. Emissive"),
|
| 63 |
+
sampler_color()
|
| 64 |
+
]],
|
| 65 |
+
uniform texture_2d AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive = texture_2d("./Textures/T_Flat_orm_1.png",::tex::gamma_linear)
|
| 66 |
+
[[
|
| 67 |
+
anno::display_name("AO / Roughness / Metallic / Emissive"),
|
| 68 |
+
anno::ui_order(2),
|
| 69 |
+
anno::in_group("1. Textures"),
|
| 70 |
+
sampler_color()
|
| 71 |
+
]],
|
| 72 |
+
float EmissiveIntensity = 0.0
|
| 73 |
+
[[
|
| 74 |
+
anno::display_name("EmissiveIntensity"),
|
| 75 |
+
anno::ui_order(1),
|
| 76 |
+
anno::in_group("5. API Values"),
|
| 77 |
+
anno::soft_range(0.0, 1.0)
|
| 78 |
+
]],
|
| 79 |
+
float Emissive__space__attenuance = 1.0
|
| 80 |
+
[[
|
| 81 |
+
anno::display_name("Emissive attenuance"),
|
| 82 |
+
anno::ui_order(2),
|
| 83 |
+
anno::in_group("3. Emissive")
|
| 84 |
+
]],
|
| 85 |
+
float On_Off = 0.0
|
| 86 |
+
[[
|
| 87 |
+
anno::display_name("On/Off"),
|
| 88 |
+
anno::ui_order(32),
|
| 89 |
+
anno::in_group("5. API Values")
|
| 90 |
+
]],
|
| 91 |
+
float Hue = 0.0
|
| 92 |
+
[[
|
| 93 |
+
anno::display_name("Hue"),
|
| 94 |
+
anno::ui_order(1),
|
| 95 |
+
anno::in_group("4. Corrections"),
|
| 96 |
+
anno::soft_range(0.0, 1.0)
|
| 97 |
+
]],
|
| 98 |
+
uniform texture_2d BaseColor = texture_2d("./Textures/T_Flat_White_d.png",::tex::gamma_srgb)
|
| 99 |
+
[[
|
| 100 |
+
anno::display_name("BaseColor"),
|
| 101 |
+
anno::ui_order(32),
|
| 102 |
+
anno::in_group("1. Textures"),
|
| 103 |
+
sampler_color()
|
| 104 |
+
]],
|
| 105 |
+
float Saturation = 1.0
|
| 106 |
+
[[
|
| 107 |
+
anno::display_name("Saturation"),
|
| 108 |
+
anno::ui_order(2),
|
| 109 |
+
anno::in_group("4. Corrections"),
|
| 110 |
+
anno::soft_range(0.0, 1.0)
|
| 111 |
+
]],
|
| 112 |
+
float Brightness = 1.0
|
| 113 |
+
[[
|
| 114 |
+
anno::display_name("Brightness"),
|
| 115 |
+
anno::ui_order(32),
|
| 116 |
+
anno::in_group("4. Corrections"),
|
| 117 |
+
anno::soft_range(0.0, 5.0)
|
| 118 |
+
]],
|
| 119 |
+
float Wetness = 0.0
|
| 120 |
+
[[
|
| 121 |
+
anno::display_name("Wetness")
|
| 122 |
+
]],
|
| 123 |
+
float MetalCorrection = 1.0
|
| 124 |
+
[[
|
| 125 |
+
anno::display_name("MetalCorrection"),
|
| 126 |
+
anno::ui_order(7),
|
| 127 |
+
anno::in_group("4. Corrections")
|
| 128 |
+
]],
|
| 129 |
+
float RoughnessCorrection = 0.0
|
| 130 |
+
[[
|
| 131 |
+
anno::display_name("RoughnessCorrection"),
|
| 132 |
+
anno::ui_order(5),
|
| 133 |
+
anno::in_group("4. Corrections")
|
| 134 |
+
]],
|
| 135 |
+
float RoughnessContrast = 0.0
|
| 136 |
+
[[
|
| 137 |
+
anno::display_name("RoughnessContrast"),
|
| 138 |
+
anno::ui_order(6),
|
| 139 |
+
anno::in_group("4. Corrections")
|
| 140 |
+
]],
|
| 141 |
+
int MaxTexCoordIndex = 3
|
| 142 |
+
[[
|
| 143 |
+
anno::hidden()
|
| 144 |
+
]])
|
| 145 |
+
=
|
| 146 |
+
let {
|
| 147 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 148 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 149 |
+
|
| 150 |
+
float2 Local0 = (CustomizedUV0_mdl * float2(Scale__space__X,Scale__space__Y));
|
| 151 |
+
float2 Local1 = (float2(Offset__space__X,Offset__space__Y) / 2.0);
|
| 152 |
+
float2 Local2 = (Local0 + Local1);
|
| 153 |
+
float4 Local3 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 154 |
+
float3 Local4 = math::lerp(float3(Local3.x,Local3.y,Local3.z),float3(0.0,0.0,1.0),NormalFlatness);
|
| 155 |
+
|
| 156 |
+
float3 Normal_mdl = Local4;
|
| 157 |
+
|
| 158 |
+
float4 Local5 = tex::lookup_float4(Emissive,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 159 |
+
float4 Local6 = tex::lookup_float4(AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 160 |
+
float3 Local7 = math::lerp(float3(0.0,0.0,0.0),float3(Local5.x,Local5.y,Local5.z),Local6.w);
|
| 161 |
+
float Local8 = (EmissiveIntensity / Emissive__space__attenuance);
|
| 162 |
+
float3 Local9 = (Local7 * Local8);
|
| 163 |
+
float3 Local10 = math::lerp(float3(0.0,0.0,0.0),Local9,On_Off);
|
| 164 |
+
float Local11 = (Hue * 6.283185);
|
| 165 |
+
float Local12 = math::dot(float3(1.0,1.0,1.0), float3(1.0,1.0,1.0));
|
| 166 |
+
float Local13 = math::sqrt(Local12);
|
| 167 |
+
float3 Local14 = (float3(1.0,1.0,1.0) / Local13);
|
| 168 |
+
float4 Local15 = tex::lookup_float4(BaseColor,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 169 |
+
float3 Local16 = ::rotate_about_axis(float4(Local14.x,Local14.y,Local14.z,Local11),float3(0.0,0.0,0.0),float3(Local15.x,Local15.y,Local15.z));
|
| 170 |
+
float3 Local17 = (Local16 + float3(Local15.x,Local15.y,Local15.z));
|
| 171 |
+
float Local18 = math::dot(Local17, float3(0.3,0.59,0.11));
|
| 172 |
+
float Local19 = (Saturation * -1.0);
|
| 173 |
+
float Local20 = (Local19 + 1.0);
|
| 174 |
+
float Local21 = math::min(math::max(Local20,0.0),1.0);
|
| 175 |
+
float3 Local22 = math::lerp(Local17,float3(Local18,Local18,Local18),Local21);
|
| 176 |
+
float3 Local23 = (Local22 * Brightness);
|
| 177 |
+
float Local24 = (Wetness / 125.0);
|
| 178 |
+
float Local25 = (1.0 - Local24);
|
| 179 |
+
float3 Local26 = (Local23 * Local25);
|
| 180 |
+
float Local27 = (Local6.z * MetalCorrection);
|
| 181 |
+
float Local28 = (RoughnessCorrection / 100.0);
|
| 182 |
+
float Local29 = (RoughnessContrast / 100.0);
|
| 183 |
+
float Local30 = (0.0 - Local29);
|
| 184 |
+
float Local31 = (Local29 + 1.0);
|
| 185 |
+
float Local32 = math::lerp(Local30,Local31,Local6.y);
|
| 186 |
+
float Local33 = math::min(math::max(Local32,0.0),1.0);
|
| 187 |
+
float Local34 = (Local28 + Local33);
|
| 188 |
+
float Local35 = (Local25 * 2.0);
|
| 189 |
+
float Local36 = (Local34 * Local35);
|
| 190 |
+
float Local37 = math::min(math::max(Local36,0.0),1.0);
|
| 191 |
+
|
| 192 |
+
float3 EmissiveColor_mdl = Local10;
|
| 193 |
+
float OpacityMask_mdl = 1.0;
|
| 194 |
+
float3 BaseColor_mdl = Local26;
|
| 195 |
+
float Metallic_mdl = Local27;
|
| 196 |
+
float Specular_mdl = 0.5;
|
| 197 |
+
float Roughness_mdl = Local37;
|
| 198 |
+
|
| 199 |
+
} in
|
| 200 |
+
::OmniUe4Base(
|
| 201 |
+
base_color: BaseColor_mdl,
|
| 202 |
+
metallic: Metallic_mdl,
|
| 203 |
+
roughness: Roughness_mdl,
|
| 204 |
+
specular: Specular_mdl,
|
| 205 |
+
normal: Normal_mdl,
|
| 206 |
+
opacity: OpacityMask_mdl,
|
| 207 |
+
emissive_color: EmissiveColor_mdl,
|
| 208 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_Concrete_06.mdl
ADDED
|
@@ -0,0 +1,89 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_Concrete_06(
|
| 21 |
+
float Tiling__space__x = 0.003
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Tiling x"),
|
| 24 |
+
anno::ui_order(32)
|
| 25 |
+
]],
|
| 26 |
+
float tiling__space__y = 0.003
|
| 27 |
+
[[
|
| 28 |
+
anno::display_name("tiling y"),
|
| 29 |
+
anno::ui_order(32)
|
| 30 |
+
]],
|
| 31 |
+
uniform texture_2d normal = texture_2d("./Textures/Vh_Car_ToyotaLandCruiser_LightsFrontMat_Normal.png",::tex::gamma_linear)
|
| 32 |
+
[[
|
| 33 |
+
anno::display_name("normal"),
|
| 34 |
+
anno::ui_order(32),
|
| 35 |
+
sampler_normal()
|
| 36 |
+
]],
|
| 37 |
+
float Param = 0.0
|
| 38 |
+
[[
|
| 39 |
+
anno::display_name("Param"),
|
| 40 |
+
anno::ui_order(32)
|
| 41 |
+
]],
|
| 42 |
+
uniform texture_2d Basecolor = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 43 |
+
[[
|
| 44 |
+
anno::display_name("Basecolor"),
|
| 45 |
+
anno::ui_order(32),
|
| 46 |
+
sampler_color()
|
| 47 |
+
]],
|
| 48 |
+
uniform texture_2d OclussionRoughnessMetallic = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 49 |
+
[[
|
| 50 |
+
anno::display_name("OclussionRoughnessMetallic"),
|
| 51 |
+
anno::ui_order(32),
|
| 52 |
+
sampler_color()
|
| 53 |
+
]],
|
| 54 |
+
float RoughnessCorrection = 7.0
|
| 55 |
+
[[
|
| 56 |
+
anno::display_name("RoughnessCorrection"),
|
| 57 |
+
anno::ui_order(32)
|
| 58 |
+
]])
|
| 59 |
+
=
|
| 60 |
+
let {
|
| 61 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 62 |
+
|
| 63 |
+
float2 Local0 = (float2(Tiling__space__x,tiling__space__y) * float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y));
|
| 64 |
+
float4 Local1 = ::unpack_normal_map(tex::lookup_float4(normal,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 65 |
+
float3 Local2 = math::lerp(float3(Local1.x,Local1.y,Local1.z),float3(0.0,0.0,1.0),Param);
|
| 66 |
+
|
| 67 |
+
float3 Normal_mdl = Local2;
|
| 68 |
+
|
| 69 |
+
float4 Local3 = tex::lookup_float4(Basecolor,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 70 |
+
float4 Local4 = tex::lookup_float4(OclussionRoughnessMetallic,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 71 |
+
float Local5 = (Local4.y * RoughnessCorrection);
|
| 72 |
+
|
| 73 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 74 |
+
float OpacityMask_mdl = 1.0;
|
| 75 |
+
float3 BaseColor_mdl = float3(Local3.x,Local3.y,Local3.z);
|
| 76 |
+
float Metallic_mdl = Local4.z;
|
| 77 |
+
float Specular_mdl = 0.5;
|
| 78 |
+
float Roughness_mdl = Local5;
|
| 79 |
+
|
| 80 |
+
} in
|
| 81 |
+
::OmniUe4Base(
|
| 82 |
+
base_color: BaseColor_mdl,
|
| 83 |
+
metallic: Metallic_mdl,
|
| 84 |
+
roughness: Roughness_mdl,
|
| 85 |
+
specular: Specular_mdl,
|
| 86 |
+
normal: Normal_mdl,
|
| 87 |
+
opacity: OpacityMask_mdl,
|
| 88 |
+
emissive_color: EmissiveColor_mdl,
|
| 89 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_Dirt.mdl
ADDED
|
@@ -0,0 +1,255 @@
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_Dirt(
|
| 21 |
+
float Scale__space__X = 1.0
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Scale X"),
|
| 24 |
+
anno::in_group("Scale & Offset")
|
| 25 |
+
]],
|
| 26 |
+
float Scale__space__Y = 1.0
|
| 27 |
+
[[
|
| 28 |
+
anno::display_name("Scale Y"),
|
| 29 |
+
anno::ui_order(1),
|
| 30 |
+
anno::in_group("Scale & Offset")
|
| 31 |
+
]],
|
| 32 |
+
float Offset__space__X = 0.0
|
| 33 |
+
[[
|
| 34 |
+
anno::display_name("Offset X"),
|
| 35 |
+
anno::ui_order(2),
|
| 36 |
+
anno::in_group("Scale & Offset")
|
| 37 |
+
]],
|
| 38 |
+
float Offset__space__Y = 0.0
|
| 39 |
+
[[
|
| 40 |
+
anno::display_name("Offset Y"),
|
| 41 |
+
anno::ui_order(3),
|
| 42 |
+
anno::in_group("Scale & Offset")
|
| 43 |
+
]],
|
| 44 |
+
uniform texture_2d Normal = texture_2d("./Textures/T_Flat_n_0.png",::tex::gamma_linear)
|
| 45 |
+
[[
|
| 46 |
+
anno::display_name("Normal"),
|
| 47 |
+
anno::ui_order(1),
|
| 48 |
+
anno::in_group("1. Textures"),
|
| 49 |
+
sampler_normal()
|
| 50 |
+
]],
|
| 51 |
+
float NormalFlatness = 0.0
|
| 52 |
+
[[
|
| 53 |
+
anno::display_name("NormalFlatness"),
|
| 54 |
+
anno::ui_order(9),
|
| 55 |
+
anno::in_group("4. Corrections"),
|
| 56 |
+
anno::soft_range(0.0, 1.0)
|
| 57 |
+
]],
|
| 58 |
+
float Puddles__space__Size = 0.003
|
| 59 |
+
[[
|
| 60 |
+
anno::display_name("Puddles Size"),
|
| 61 |
+
anno::ui_order(32),
|
| 62 |
+
anno::in_group("Puddle")
|
| 63 |
+
]],
|
| 64 |
+
float Puddles = 0.0
|
| 65 |
+
[[
|
| 66 |
+
anno::display_name("Puddles")
|
| 67 |
+
]],
|
| 68 |
+
float Raindrops__space__UV__space__Scale = 0.005
|
| 69 |
+
[[
|
| 70 |
+
anno::display_name("Raindrops UV Scale"),
|
| 71 |
+
anno::ui_order(32),
|
| 72 |
+
anno::in_group("Ripples")
|
| 73 |
+
]],
|
| 74 |
+
float Ripples = 0.0
|
| 75 |
+
[[
|
| 76 |
+
anno::display_name("Ripples")
|
| 77 |
+
]],
|
| 78 |
+
float Raindrops__space__Fading = 2.0
|
| 79 |
+
[[
|
| 80 |
+
anno::display_name("Raindrops Fading"),
|
| 81 |
+
anno::ui_order(1),
|
| 82 |
+
anno::in_group("Ripples")
|
| 83 |
+
]],
|
| 84 |
+
uniform texture_2d AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive = texture_2d("./Textures/T_Flat_orm_1.png",::tex::gamma_linear)
|
| 85 |
+
[[
|
| 86 |
+
anno::display_name("AO / Roughness / Metallic / Emissive"),
|
| 87 |
+
anno::ui_order(2),
|
| 88 |
+
anno::in_group("1. Textures"),
|
| 89 |
+
sampler_color()
|
| 90 |
+
]],
|
| 91 |
+
float4 EmissiveColor = float4(1.0,1.0,1.0,1.0)
|
| 92 |
+
[[
|
| 93 |
+
anno::display_name("EmissiveColor"),
|
| 94 |
+
anno::ui_order(1),
|
| 95 |
+
anno::in_group("3. Emissive")
|
| 96 |
+
]],
|
| 97 |
+
float EmissiveIntensity = 0.0
|
| 98 |
+
[[
|
| 99 |
+
anno::display_name("EmissiveIntensity"),
|
| 100 |
+
anno::ui_order(1),
|
| 101 |
+
anno::in_group("5. API Values"),
|
| 102 |
+
anno::soft_range(0.0, 1.0)
|
| 103 |
+
]],
|
| 104 |
+
float Emissive__space__attenuance = 1.0
|
| 105 |
+
[[
|
| 106 |
+
anno::display_name("Emissive attenuance"),
|
| 107 |
+
anno::ui_order(2),
|
| 108 |
+
anno::in_group("3. Emissive")
|
| 109 |
+
]],
|
| 110 |
+
float On_Off = 0.0
|
| 111 |
+
[[
|
| 112 |
+
anno::display_name("On/Off"),
|
| 113 |
+
anno::ui_order(32),
|
| 114 |
+
anno::in_group("5. API Values")
|
| 115 |
+
]],
|
| 116 |
+
float Hue = 0.0
|
| 117 |
+
[[
|
| 118 |
+
anno::display_name("Hue"),
|
| 119 |
+
anno::ui_order(1),
|
| 120 |
+
anno::in_group("4. Corrections"),
|
| 121 |
+
anno::soft_range(0.0, 1.0)
|
| 122 |
+
]],
|
| 123 |
+
uniform texture_2d BaseColor = texture_2d("./Textures/T_Flat_White_d.png",::tex::gamma_srgb)
|
| 124 |
+
[[
|
| 125 |
+
anno::display_name("BaseColor"),
|
| 126 |
+
anno::ui_order(32),
|
| 127 |
+
anno::in_group("1. Textures"),
|
| 128 |
+
sampler_color()
|
| 129 |
+
]],
|
| 130 |
+
float Saturation = 1.0
|
| 131 |
+
[[
|
| 132 |
+
anno::display_name("Saturation"),
|
| 133 |
+
anno::ui_order(2),
|
| 134 |
+
anno::in_group("4. Corrections"),
|
| 135 |
+
anno::soft_range(0.0, 1.0)
|
| 136 |
+
]],
|
| 137 |
+
float Brightness = 1.0
|
| 138 |
+
[[
|
| 139 |
+
anno::display_name("Brightness"),
|
| 140 |
+
anno::ui_order(32),
|
| 141 |
+
anno::in_group("4. Corrections"),
|
| 142 |
+
anno::soft_range(0.0, 5.0)
|
| 143 |
+
]],
|
| 144 |
+
float Wetness = 0.0
|
| 145 |
+
[[
|
| 146 |
+
anno::display_name("Wetness")
|
| 147 |
+
]],
|
| 148 |
+
float MetalCorrection = 1.0
|
| 149 |
+
[[
|
| 150 |
+
anno::display_name("MetalCorrection"),
|
| 151 |
+
anno::ui_order(7),
|
| 152 |
+
anno::in_group("4. Corrections")
|
| 153 |
+
]],
|
| 154 |
+
float RoughnessCorrection = 0.0
|
| 155 |
+
[[
|
| 156 |
+
anno::display_name("RoughnessCorrection"),
|
| 157 |
+
anno::ui_order(5),
|
| 158 |
+
anno::in_group("4. Corrections")
|
| 159 |
+
]],
|
| 160 |
+
float RoughnessContrast = 0.0
|
| 161 |
+
[[
|
| 162 |
+
anno::display_name("RoughnessContrast"),
|
| 163 |
+
anno::ui_order(6),
|
| 164 |
+
anno::in_group("4. Corrections")
|
| 165 |
+
]])
|
| 166 |
+
=
|
| 167 |
+
let {
|
| 168 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 169 |
+
|
| 170 |
+
float2 Local0 = (float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y) * float2(Scale__space__X,Scale__space__Y));
|
| 171 |
+
float2 Local1 = (float2(Offset__space__X,Offset__space__Y) / 2.0);
|
| 172 |
+
float2 Local2 = (Local0 + Local1);
|
| 173 |
+
float4 Local3 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 174 |
+
float3 Local4 = math::lerp(float3(Local3.x,Local3.y,Local3.z),float3(0.0,0.0,1.0),NormalFlatness);
|
| 175 |
+
float3 Local5 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Puddles__space__Size);
|
| 176 |
+
float Local6 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), Local5,1.0,1.0,1.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0);
|
| 177 |
+
float Local7 = (Puddles + -0.001);
|
| 178 |
+
float Local8 = (1.0 - Local7);
|
| 179 |
+
float Local9 = (Local8 * -2.0);
|
| 180 |
+
float Local10 = (Local9 + 1.0);
|
| 181 |
+
float Local11 = (Local6 + Local10);
|
| 182 |
+
float Local12 = math::min(math::max(Local11,0.0),1.0);
|
| 183 |
+
float3 Local13 = math::lerp(Local4,float3(0.0,0.0,1.0),Local12);
|
| 184 |
+
float3 Local14 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale);
|
| 185 |
+
float3 Local15 = math::frac(Local14);
|
| 186 |
+
float2 Local16 = (float2(Local15.x,Local15.y) / float2(7.0,7.0));
|
| 187 |
+
float Local17 = (7.0 * 7.0);
|
| 188 |
+
float Local18 = math::frac(state::animation_time());
|
| 189 |
+
float2 Local19 = (float2(Local17,7.0) * float2(Local18,Local18));
|
| 190 |
+
float2 Local20 = math::floor(Local19);
|
| 191 |
+
float2 Local21 = (Local20 / float2(7.0,7.0));
|
| 192 |
+
float2 Local22 = (Local16 + Local21);
|
| 193 |
+
float4 Local23 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local22.x,1.0-Local22.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 194 |
+
float Local24 = (1.0 - Ripples);
|
| 195 |
+
float3 Local25 = math::lerp(float3(Local23.x,Local23.y,Local23.z),float3(0.0,0.0,1.0),Local24);
|
| 196 |
+
float Local26 = math::dot(::vertex_normal_world_space(true), float3(0.0,0.0,1.0));
|
| 197 |
+
float Local27 = math::min(math::max(Local26,0.0),1.0);
|
| 198 |
+
float Local28 = math::pow(math::max(Local27,float(0.000001)),Raindrops__space__Fading);
|
| 199 |
+
float3 Local29 = math::lerp(float3(0.0,0.0,0.0),Local25,Local28);
|
| 200 |
+
float3 Local30 = math::lerp(Local13,Local29,Local10);
|
| 201 |
+
|
| 202 |
+
float3 Normal_mdl = Local30;
|
| 203 |
+
|
| 204 |
+
float4 Local31 = tex::lookup_float4(AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 205 |
+
float3 Local32 = (Local31.w * float3(EmissiveColor.x,EmissiveColor.y,EmissiveColor.z));
|
| 206 |
+
float Local33 = (EmissiveIntensity / Emissive__space__attenuance);
|
| 207 |
+
float3 Local34 = (Local32 * Local33);
|
| 208 |
+
float3 Local35 = math::lerp(float3(0.0,0.0,0.0),Local34,On_Off);
|
| 209 |
+
float Local36 = (Hue * 6.283185);
|
| 210 |
+
float Local37 = math::dot(float3(1.0,1.0,1.0), float3(1.0,1.0,1.0));
|
| 211 |
+
float Local38 = math::sqrt(Local37);
|
| 212 |
+
float3 Local39 = (float3(1.0,1.0,1.0) / Local38);
|
| 213 |
+
float4 Local40 = tex::lookup_float4(BaseColor,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 214 |
+
float3 Local41 = ::rotate_about_axis(float4(Local39.x,Local39.y,Local39.z,Local36),float3(0.0,0.0,0.0),float3(Local40.x,Local40.y,Local40.z));
|
| 215 |
+
float3 Local42 = (Local41 + float3(Local40.x,Local40.y,Local40.z));
|
| 216 |
+
float Local43 = math::dot(Local42, float3(0.3,0.59,0.11));
|
| 217 |
+
float Local44 = (Saturation * -1.0);
|
| 218 |
+
float Local45 = (Local44 + 1.0);
|
| 219 |
+
float Local46 = math::min(math::max(Local45,0.0),1.0);
|
| 220 |
+
float3 Local47 = math::lerp(Local42,float3(Local43,Local43,Local43),Local46);
|
| 221 |
+
float3 Local48 = (Local47 * Brightness);
|
| 222 |
+
float Local49 = (Wetness / 125.0);
|
| 223 |
+
float Local50 = (1.0 - Local49);
|
| 224 |
+
float3 Local51 = (Local48 * Local50);
|
| 225 |
+
float Local52 = (Local31.z * MetalCorrection);
|
| 226 |
+
float Local53 = (RoughnessCorrection / 100.0);
|
| 227 |
+
float Local54 = (RoughnessContrast / 100.0);
|
| 228 |
+
float Local55 = (0.0 - Local54);
|
| 229 |
+
float Local56 = (Local54 + 1.0);
|
| 230 |
+
float Local57 = math::lerp(Local55,Local56,Local31.y);
|
| 231 |
+
float Local58 = math::min(math::max(Local57,0.0),1.0);
|
| 232 |
+
float Local59 = (Local53 + Local58);
|
| 233 |
+
float Local60 = (Local50 * 2.0);
|
| 234 |
+
float Local61 = (Local59 * Local60);
|
| 235 |
+
float Local62 = (1.0 - Local12);
|
| 236 |
+
float Local63 = math::lerp(0.0,Local62,Local27);
|
| 237 |
+
float Local64 = math::min(math::max(Local63,0.0),Local61);
|
| 238 |
+
|
| 239 |
+
float3 EmissiveColor_mdl = Local35;
|
| 240 |
+
float OpacityMask_mdl = 1.0;
|
| 241 |
+
float3 BaseColor_mdl = Local51;
|
| 242 |
+
float Metallic_mdl = Local52;
|
| 243 |
+
float Specular_mdl = 0.5;
|
| 244 |
+
float Roughness_mdl = Local64;
|
| 245 |
+
|
| 246 |
+
} in
|
| 247 |
+
::OmniUe4Base(
|
| 248 |
+
base_color: BaseColor_mdl,
|
| 249 |
+
metallic: Metallic_mdl,
|
| 250 |
+
roughness: Roughness_mdl,
|
| 251 |
+
specular: Specular_mdl,
|
| 252 |
+
normal: Normal_mdl,
|
| 253 |
+
opacity: OpacityMask_mdl,
|
| 254 |
+
emissive_color: EmissiveColor_mdl,
|
| 255 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_GrassLeaf_01.mdl
ADDED
|
@@ -0,0 +1,151 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Subsurface import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_GrassLeaf_01(
|
| 21 |
+
float Uv__space__Size_1 = 0.003
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Uv Size_1"),
|
| 24 |
+
anno::ui_order(32),
|
| 25 |
+
anno::in_group("Texture")
|
| 26 |
+
]],
|
| 27 |
+
uniform texture_2d Terrain = texture_2d("./Textures/T_Grass_d.png",::tex::gamma_srgb)
|
| 28 |
+
[[
|
| 29 |
+
anno::display_name("Terrain"),
|
| 30 |
+
anno::ui_order(32),
|
| 31 |
+
sampler_color()
|
| 32 |
+
]],
|
| 33 |
+
uniform texture_2d Terrain_2 = texture_2d("./Textures/T_Grass_d.png",::tex::gamma_srgb)
|
| 34 |
+
[[
|
| 35 |
+
anno::display_name("Terrain_2"),
|
| 36 |
+
anno::ui_order(32),
|
| 37 |
+
sampler_color()
|
| 38 |
+
]],
|
| 39 |
+
uniform texture_2d GrassTexture = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 40 |
+
[[
|
| 41 |
+
anno::display_name("GrassTexture"),
|
| 42 |
+
anno::ui_order(32),
|
| 43 |
+
sampler_color()
|
| 44 |
+
]],
|
| 45 |
+
float VisualTime = 0.0
|
| 46 |
+
[[
|
| 47 |
+
anno::display_name("VisualTime")
|
| 48 |
+
]],
|
| 49 |
+
float WildParameterMultiplyer = 1.0
|
| 50 |
+
[[
|
| 51 |
+
anno::display_name("WildParameterMultiplyer"),
|
| 52 |
+
anno::ui_order(32),
|
| 53 |
+
anno::soft_range(0.0, 1.0)
|
| 54 |
+
]],
|
| 55 |
+
float WindIntensity = 0.0
|
| 56 |
+
[[
|
| 57 |
+
anno::display_name("WindIntensity")
|
| 58 |
+
]],
|
| 59 |
+
float SSScattering = 0.0
|
| 60 |
+
[[
|
| 61 |
+
anno::display_name("SSScattering"),
|
| 62 |
+
anno::ui_order(32)
|
| 63 |
+
]],
|
| 64 |
+
int MaxTexCoordIndex = 3
|
| 65 |
+
[[
|
| 66 |
+
anno::hidden()
|
| 67 |
+
]])
|
| 68 |
+
[[
|
| 69 |
+
dither_masked_off(),
|
| 70 |
+
distill_off()
|
| 71 |
+
]]
|
| 72 |
+
=
|
| 73 |
+
let {
|
| 74 |
+
float Local6 = math::dot(float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z), float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z));
|
| 75 |
+
float Local7 = math::sqrt(Local6);
|
| 76 |
+
float3 Local8 = (float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z) / Local7);
|
| 77 |
+
float Local9 = (VisualTime * 0.8);
|
| 78 |
+
float Local10 = (Local9 * -0.5);
|
| 79 |
+
float Local11 = (float4(0.0,1.0,0.0,1.0).w * Local10);
|
| 80 |
+
float3 Local12 = (Local8 * Local11);
|
| 81 |
+
float3 Local13 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 1024.0);
|
| 82 |
+
float3 Local14 = (Local12 + Local13);
|
| 83 |
+
float3 Local15 = (Local14 + 0.5);
|
| 84 |
+
float3 Local16 = math::frac(Local15);
|
| 85 |
+
float3 Local17 = (Local16 * 2.0);
|
| 86 |
+
float3 Local18 = (Local17 + -1.0);
|
| 87 |
+
float3 Local19 = math::abs(Local18);
|
| 88 |
+
float3 Local20 = (Local19 * 2.0);
|
| 89 |
+
float3 Local21 = (3.0 - Local20);
|
| 90 |
+
float3 Local22 = (Local21 * Local19);
|
| 91 |
+
float3 Local23 = (Local22 * Local19);
|
| 92 |
+
float Local24 = math::dot(Local8, Local23);
|
| 93 |
+
float3 Local25 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 200.0);
|
| 94 |
+
float3 Local26 = (Local11 + Local25);
|
| 95 |
+
float3 Local27 = (Local26 + 0.5);
|
| 96 |
+
float3 Local28 = math::frac(Local27);
|
| 97 |
+
float3 Local29 = (Local28 * 2.0);
|
| 98 |
+
float3 Local30 = (Local29 + -1.0);
|
| 99 |
+
float3 Local31 = math::abs(Local30);
|
| 100 |
+
float3 Local32 = (Local31 * 2.0);
|
| 101 |
+
float3 Local33 = (3.0 - Local32);
|
| 102 |
+
float3 Local34 = (Local33 * Local31);
|
| 103 |
+
float3 Local35 = (Local34 * Local31);
|
| 104 |
+
float3 Local36 = (Local35 - 0.0);
|
| 105 |
+
float Local37 = math::dot(Local36, Local36);
|
| 106 |
+
float Local38 = math::sqrt(Local37);
|
| 107 |
+
float Local39 = (Local24 + Local38);
|
| 108 |
+
float Local40 = (Local39 * 6.283185);
|
| 109 |
+
float3 Local41 = math::cross(Local8,float3(0.0,0.0,1.0));
|
| 110 |
+
float3 Local42 = (0.0 + float3(0.0,0.0,-10.0));
|
| 111 |
+
float3 Local43 = ::rotate_about_axis(float4(Local41.x,Local41.y,Local41.z,Local40),Local42,float3(0.0,0.0,0.0));
|
| 112 |
+
float3 Local44 = (Local43 * 0.1);
|
| 113 |
+
float Local45 = (WildParameterMultiplyer * WindIntensity);
|
| 114 |
+
float3 Local46 = (Local44 * Local45);
|
| 115 |
+
float3 Local47 = (Local46 + 0.0);
|
| 116 |
+
|
| 117 |
+
float3 WorldPositionOffset_mdl = Local47;
|
| 118 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 119 |
+
|
| 120 |
+
|
| 121 |
+
float3 Normal_mdl = float3(0.5,0.5,1.0);
|
| 122 |
+
|
| 123 |
+
float2 Local0 = (float2(Uv__space__Size_1,Uv__space__Size_1) * float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y));
|
| 124 |
+
float4 Local1 = tex::lookup_float4(Terrain,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 125 |
+
float4 Local2 = tex::lookup_float4(Terrain_2,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 126 |
+
float Local3 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0),0.0013,1.0,0.0,0.0,6.0,0.5,1.0,2.0,0.0,0.0,512.0);
|
| 127 |
+
float3 Local4 = math::lerp(float3(Local1.x,Local1.y,Local1.z),float3(Local2.x,Local2.y,Local2.z),Local3);
|
| 128 |
+
float4 Local5 = tex::lookup_float4(GrassTexture,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 129 |
+
float3 Local48 = (Local4 * SSScattering);
|
| 130 |
+
|
| 131 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 132 |
+
float Opacity_mdl = 1.0;
|
| 133 |
+
float OpacityMask_mdl = (Local5.w - 0.3333) < 0.0f ? 0.0f : 1.0f;
|
| 134 |
+
float3 BaseColor_mdl = Local4;
|
| 135 |
+
float Metallic_mdl = 0.0;
|
| 136 |
+
float Specular_mdl = 0.5;
|
| 137 |
+
float Roughness_mdl = 1.0;
|
| 138 |
+
float3 SubsurfaceColor_mdl = Local48;
|
| 139 |
+
|
| 140 |
+
} in
|
| 141 |
+
::OmniUe4Subsurface(
|
| 142 |
+
base_color: BaseColor_mdl,
|
| 143 |
+
metallic: Metallic_mdl,
|
| 144 |
+
roughness: Roughness_mdl,
|
| 145 |
+
specular: Specular_mdl,
|
| 146 |
+
normal: Normal_mdl,
|
| 147 |
+
opacity: Opacity_mdl,
|
| 148 |
+
emissive_color: EmissiveColor_mdl,
|
| 149 |
+
opacity_mask: OpacityMask_mdl,
|
| 150 |
+
subsurface_color: SubsurfaceColor_mdl,
|
| 151 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_GrassLeaf_04.mdl
ADDED
|
@@ -0,0 +1,151 @@
|
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|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Subsurface import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_GrassLeaf_04(
|
| 21 |
+
float Uv__space__Size_1 = 0.003
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Uv Size_1"),
|
| 24 |
+
anno::ui_order(32),
|
| 25 |
+
anno::in_group("Texture")
|
| 26 |
+
]],
|
| 27 |
+
uniform texture_2d Terrain = texture_2d("./Textures/T_Grass_d.png",::tex::gamma_srgb)
|
| 28 |
+
[[
|
| 29 |
+
anno::display_name("Terrain"),
|
| 30 |
+
anno::ui_order(32),
|
| 31 |
+
sampler_color()
|
| 32 |
+
]],
|
| 33 |
+
uniform texture_2d Terrain_2 = texture_2d("./Textures/T_Grass_d.png",::tex::gamma_srgb)
|
| 34 |
+
[[
|
| 35 |
+
anno::display_name("Terrain_2"),
|
| 36 |
+
anno::ui_order(32),
|
| 37 |
+
sampler_color()
|
| 38 |
+
]],
|
| 39 |
+
uniform texture_2d GrassTexture = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 40 |
+
[[
|
| 41 |
+
anno::display_name("GrassTexture"),
|
| 42 |
+
anno::ui_order(32),
|
| 43 |
+
sampler_color()
|
| 44 |
+
]],
|
| 45 |
+
float VisualTime = 0.0
|
| 46 |
+
[[
|
| 47 |
+
anno::display_name("VisualTime")
|
| 48 |
+
]],
|
| 49 |
+
float WildParameterMultiplyer = 1.0
|
| 50 |
+
[[
|
| 51 |
+
anno::display_name("WildParameterMultiplyer"),
|
| 52 |
+
anno::ui_order(32),
|
| 53 |
+
anno::soft_range(0.0, 1.0)
|
| 54 |
+
]],
|
| 55 |
+
float WindIntensity = 0.0
|
| 56 |
+
[[
|
| 57 |
+
anno::display_name("WindIntensity")
|
| 58 |
+
]],
|
| 59 |
+
float SSScattering = 0.0
|
| 60 |
+
[[
|
| 61 |
+
anno::display_name("SSScattering"),
|
| 62 |
+
anno::ui_order(32)
|
| 63 |
+
]],
|
| 64 |
+
int MaxTexCoordIndex = 3
|
| 65 |
+
[[
|
| 66 |
+
anno::hidden()
|
| 67 |
+
]])
|
| 68 |
+
[[
|
| 69 |
+
dither_masked_off(),
|
| 70 |
+
distill_off()
|
| 71 |
+
]]
|
| 72 |
+
=
|
| 73 |
+
let {
|
| 74 |
+
float Local6 = math::dot(float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z), float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z));
|
| 75 |
+
float Local7 = math::sqrt(Local6);
|
| 76 |
+
float3 Local8 = (float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z) / Local7);
|
| 77 |
+
float Local9 = (VisualTime * 0.8);
|
| 78 |
+
float Local10 = (Local9 * -0.5);
|
| 79 |
+
float Local11 = (float4(0.0,1.0,0.0,1.0).w * Local10);
|
| 80 |
+
float3 Local12 = (Local8 * Local11);
|
| 81 |
+
float3 Local13 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 1024.0);
|
| 82 |
+
float3 Local14 = (Local12 + Local13);
|
| 83 |
+
float3 Local15 = (Local14 + 0.5);
|
| 84 |
+
float3 Local16 = math::frac(Local15);
|
| 85 |
+
float3 Local17 = (Local16 * 2.0);
|
| 86 |
+
float3 Local18 = (Local17 + -1.0);
|
| 87 |
+
float3 Local19 = math::abs(Local18);
|
| 88 |
+
float3 Local20 = (Local19 * 2.0);
|
| 89 |
+
float3 Local21 = (3.0 - Local20);
|
| 90 |
+
float3 Local22 = (Local21 * Local19);
|
| 91 |
+
float3 Local23 = (Local22 * Local19);
|
| 92 |
+
float Local24 = math::dot(Local8, Local23);
|
| 93 |
+
float3 Local25 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 200.0);
|
| 94 |
+
float3 Local26 = (Local11 + Local25);
|
| 95 |
+
float3 Local27 = (Local26 + 0.5);
|
| 96 |
+
float3 Local28 = math::frac(Local27);
|
| 97 |
+
float3 Local29 = (Local28 * 2.0);
|
| 98 |
+
float3 Local30 = (Local29 + -1.0);
|
| 99 |
+
float3 Local31 = math::abs(Local30);
|
| 100 |
+
float3 Local32 = (Local31 * 2.0);
|
| 101 |
+
float3 Local33 = (3.0 - Local32);
|
| 102 |
+
float3 Local34 = (Local33 * Local31);
|
| 103 |
+
float3 Local35 = (Local34 * Local31);
|
| 104 |
+
float3 Local36 = (Local35 - 0.0);
|
| 105 |
+
float Local37 = math::dot(Local36, Local36);
|
| 106 |
+
float Local38 = math::sqrt(Local37);
|
| 107 |
+
float Local39 = (Local24 + Local38);
|
| 108 |
+
float Local40 = (Local39 * 6.283185);
|
| 109 |
+
float3 Local41 = math::cross(Local8,float3(0.0,0.0,1.0));
|
| 110 |
+
float3 Local42 = (0.0 + float3(0.0,0.0,-10.0));
|
| 111 |
+
float3 Local43 = ::rotate_about_axis(float4(Local41.x,Local41.y,Local41.z,Local40),Local42,float3(0.0,0.0,0.0));
|
| 112 |
+
float3 Local44 = (Local43 * 0.1);
|
| 113 |
+
float Local45 = (WildParameterMultiplyer * WindIntensity);
|
| 114 |
+
float3 Local46 = (Local44 * Local45);
|
| 115 |
+
float3 Local47 = (Local46 + 0.0);
|
| 116 |
+
|
| 117 |
+
float3 WorldPositionOffset_mdl = Local47;
|
| 118 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 119 |
+
|
| 120 |
+
|
| 121 |
+
float3 Normal_mdl = float3(0.5,0.5,1.0);
|
| 122 |
+
|
| 123 |
+
float2 Local0 = (float2(Uv__space__Size_1,Uv__space__Size_1) * float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y));
|
| 124 |
+
float4 Local1 = tex::lookup_float4(Terrain,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 125 |
+
float4 Local2 = tex::lookup_float4(Terrain_2,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 126 |
+
float Local3 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0),0.0013,1.0,0.0,0.0,6.0,0.5,1.0,2.0,0.0,0.0,512.0);
|
| 127 |
+
float3 Local4 = math::lerp(float3(Local1.x,Local1.y,Local1.z),float3(Local2.x,Local2.y,Local2.z),Local3);
|
| 128 |
+
float4 Local5 = tex::lookup_float4(GrassTexture,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 129 |
+
float3 Local48 = (Local4 * SSScattering);
|
| 130 |
+
|
| 131 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 132 |
+
float Opacity_mdl = 1.0;
|
| 133 |
+
float OpacityMask_mdl = (Local5.w - 0.3333) < 0.0f ? 0.0f : 1.0f;
|
| 134 |
+
float3 BaseColor_mdl = Local4;
|
| 135 |
+
float Metallic_mdl = 0.0;
|
| 136 |
+
float Specular_mdl = 0.5;
|
| 137 |
+
float Roughness_mdl = 1.0;
|
| 138 |
+
float3 SubsurfaceColor_mdl = Local48;
|
| 139 |
+
|
| 140 |
+
} in
|
| 141 |
+
::OmniUe4Subsurface(
|
| 142 |
+
base_color: BaseColor_mdl,
|
| 143 |
+
metallic: Metallic_mdl,
|
| 144 |
+
roughness: Roughness_mdl,
|
| 145 |
+
specular: Specular_mdl,
|
| 146 |
+
normal: Normal_mdl,
|
| 147 |
+
opacity: Opacity_mdl,
|
| 148 |
+
emissive_color: EmissiveColor_mdl,
|
| 149 |
+
opacity_mask: OpacityMask_mdl,
|
| 150 |
+
subsurface_color: SubsurfaceColor_mdl,
|
| 151 |
+
two_sided: true);
|
exported_maps/town01_official/Materials/MI_Grass_01.mdl
ADDED
|
@@ -0,0 +1,127 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Subsurface import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_Grass_01(
|
| 21 |
+
float4 Color = float4(0.312,0.485,0.3,1.0)
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Color"),
|
| 24 |
+
anno::ui_order(32)
|
| 25 |
+
]],
|
| 26 |
+
uniform texture_2d Grass = texture_2d("./Textures/grass.png",::tex::gamma_srgb)
|
| 27 |
+
[[
|
| 28 |
+
anno::display_name("Grass"),
|
| 29 |
+
anno::ui_order(32),
|
| 30 |
+
sampler_color()
|
| 31 |
+
]],
|
| 32 |
+
float VisualTime = 0.0
|
| 33 |
+
[[
|
| 34 |
+
anno::display_name("VisualTime")
|
| 35 |
+
]],
|
| 36 |
+
float WindIntensity = 0.0
|
| 37 |
+
[[
|
| 38 |
+
anno::display_name("WindIntensity")
|
| 39 |
+
]],
|
| 40 |
+
int MaxTexCoordIndex = 3
|
| 41 |
+
[[
|
| 42 |
+
anno::hidden()
|
| 43 |
+
]])
|
| 44 |
+
[[
|
| 45 |
+
dither_masked_off(),
|
| 46 |
+
distill_off()
|
| 47 |
+
]]
|
| 48 |
+
=
|
| 49 |
+
let {
|
| 50 |
+
float Local4 = math::dot(float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z), float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z));
|
| 51 |
+
float Local5 = math::sqrt(Local4);
|
| 52 |
+
float3 Local6 = (float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z) / Local5);
|
| 53 |
+
float Local7 = (VisualTime * 0.2);
|
| 54 |
+
float Local8 = (Local7 * -0.5);
|
| 55 |
+
float Local9 = (float4(0.0,1.0,0.0,1.0).w * Local8);
|
| 56 |
+
float3 Local10 = (Local6 * Local9);
|
| 57 |
+
float3 Local11 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 1024.0);
|
| 58 |
+
float3 Local12 = (Local10 + Local11);
|
| 59 |
+
float3 Local13 = (Local12 + 0.5);
|
| 60 |
+
float3 Local14 = math::frac(Local13);
|
| 61 |
+
float3 Local15 = (Local14 * 2.0);
|
| 62 |
+
float3 Local16 = (Local15 + -1.0);
|
| 63 |
+
float3 Local17 = math::abs(Local16);
|
| 64 |
+
float3 Local18 = (Local17 * 2.0);
|
| 65 |
+
float3 Local19 = (3.0 - Local18);
|
| 66 |
+
float3 Local20 = (Local19 * Local17);
|
| 67 |
+
float3 Local21 = (Local20 * Local17);
|
| 68 |
+
float Local22 = math::dot(Local6, Local21);
|
| 69 |
+
float3 Local23 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 200.0);
|
| 70 |
+
float3 Local24 = (Local9 + Local23);
|
| 71 |
+
float3 Local25 = (Local24 + 0.5);
|
| 72 |
+
float3 Local26 = math::frac(Local25);
|
| 73 |
+
float3 Local27 = (Local26 * 2.0);
|
| 74 |
+
float3 Local28 = (Local27 + -1.0);
|
| 75 |
+
float3 Local29 = math::abs(Local28);
|
| 76 |
+
float3 Local30 = (Local29 * 2.0);
|
| 77 |
+
float3 Local31 = (3.0 - Local30);
|
| 78 |
+
float3 Local32 = (Local31 * Local29);
|
| 79 |
+
float3 Local33 = (Local32 * Local29);
|
| 80 |
+
float3 Local34 = (Local33 - 0.0);
|
| 81 |
+
float Local35 = math::dot(Local34, Local34);
|
| 82 |
+
float Local36 = math::sqrt(Local35);
|
| 83 |
+
float Local37 = (Local22 + Local36);
|
| 84 |
+
float Local38 = (Local37 * 6.283185);
|
| 85 |
+
float3 Local39 = math::cross(Local6,float3(0.0,0.0,1.0));
|
| 86 |
+
float3 Local40 = (1.0 + float3(0.0,0.0,-10.0));
|
| 87 |
+
float3 Local41 = ::rotate_about_axis(float4(Local39.x,Local39.y,Local39.z,Local38),Local40,float3(1.0,1.0,1.0));
|
| 88 |
+
float3 Local42 = (Local41 * 0.35);
|
| 89 |
+
float Local43 = (WindIntensity / 20.0);
|
| 90 |
+
float Local44 = (1.2 * Local43);
|
| 91 |
+
float3 Local45 = (Local42 * Local44);
|
| 92 |
+
float3 Local46 = (Local45 + 1.0);
|
| 93 |
+
float Local47 = (1.0 - float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y).y);
|
| 94 |
+
float3 Local48 = (Local46 * Local47);
|
| 95 |
+
|
| 96 |
+
float3 WorldPositionOffset_mdl = Local48;
|
| 97 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 98 |
+
|
| 99 |
+
|
| 100 |
+
float3 Normal_mdl = float3(0.0,0.0,1.0);
|
| 101 |
+
|
| 102 |
+
float4 Local0 = tex::lookup_float4(Grass,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 103 |
+
float3 Local1 = (float3(Color.x,Color.y,Color.z) * float3(Local0.x,Local0.y,Local0.z));
|
| 104 |
+
float Local2 = math::dot(Local1, float3(0.3,0.59,0.11));
|
| 105 |
+
float3 Local3 = math::lerp(Local1,float3(Local2,Local2,Local2),0.3);
|
| 106 |
+
|
| 107 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 108 |
+
float Opacity_mdl = 1.0;
|
| 109 |
+
float OpacityMask_mdl = (Local0.w - 0.3333) < 0.0f ? 0.0f : 1.0f;
|
| 110 |
+
float3 BaseColor_mdl = Local3;
|
| 111 |
+
float Metallic_mdl = 0.0;
|
| 112 |
+
float Specular_mdl = 0.2;
|
| 113 |
+
float Roughness_mdl = 0.8;
|
| 114 |
+
float3 SubsurfaceColor_mdl = Local3;
|
| 115 |
+
|
| 116 |
+
} in
|
| 117 |
+
::OmniUe4Subsurface(
|
| 118 |
+
base_color: BaseColor_mdl,
|
| 119 |
+
metallic: Metallic_mdl,
|
| 120 |
+
roughness: Roughness_mdl,
|
| 121 |
+
specular: Specular_mdl,
|
| 122 |
+
normal: Normal_mdl,
|
| 123 |
+
opacity: Opacity_mdl,
|
| 124 |
+
emissive_color: EmissiveColor_mdl,
|
| 125 |
+
opacity_mask: OpacityMask_mdl,
|
| 126 |
+
subsurface_color: SubsurfaceColor_mdl,
|
| 127 |
+
two_sided: true);
|
exported_maps/town01_official/Materials/MI_House05Walls_1.mdl
ADDED
|
@@ -0,0 +1,138 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_House05Walls_1(
|
| 21 |
+
uniform texture_2d Normal = texture_2d("./Textures/FlatNormal.png",::tex::gamma_linear)
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Normal"),
|
| 24 |
+
anno::ui_order(32),
|
| 25 |
+
sampler_normal()
|
| 26 |
+
]],
|
| 27 |
+
float NormalStrenght = 1.0
|
| 28 |
+
[[
|
| 29 |
+
anno::display_name("NormalStrenght"),
|
| 30 |
+
anno::ui_order(32),
|
| 31 |
+
anno::soft_range(0.0, 1.0)
|
| 32 |
+
]],
|
| 33 |
+
float NormalExageration = 0.0
|
| 34 |
+
[[
|
| 35 |
+
anno::display_name("NormalExageration"),
|
| 36 |
+
anno::ui_order(32)
|
| 37 |
+
]],
|
| 38 |
+
uniform texture_2d EmissiveMap = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 39 |
+
[[
|
| 40 |
+
anno::display_name("EmissiveMap"),
|
| 41 |
+
anno::ui_order(32),
|
| 42 |
+
sampler_color()
|
| 43 |
+
]],
|
| 44 |
+
float4 EmissiveColor = float4(0.0,0.0,0.0,1.0)
|
| 45 |
+
[[
|
| 46 |
+
anno::display_name("EmissiveColor"),
|
| 47 |
+
anno::ui_order(32)
|
| 48 |
+
]],
|
| 49 |
+
uniform texture_2d Basecolor = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 50 |
+
[[
|
| 51 |
+
anno::display_name("Basecolor"),
|
| 52 |
+
anno::ui_order(32),
|
| 53 |
+
sampler_color()
|
| 54 |
+
]],
|
| 55 |
+
float4 Color__space__Adjustement = float4(1.0,1.0,1.0,1.0)
|
| 56 |
+
[[
|
| 57 |
+
anno::display_name("Color Adjustement"),
|
| 58 |
+
anno::ui_order(32)
|
| 59 |
+
]],
|
| 60 |
+
float HeightDetailContrast = 0.0
|
| 61 |
+
[[
|
| 62 |
+
anno::display_name("HeightDetailContrast"),
|
| 63 |
+
anno::ui_order(32)
|
| 64 |
+
]],
|
| 65 |
+
uniform texture_2d Height = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 66 |
+
[[
|
| 67 |
+
anno::display_name("Height"),
|
| 68 |
+
anno::ui_order(32),
|
| 69 |
+
sampler_color()
|
| 70 |
+
]],
|
| 71 |
+
uniform texture_2d OclussionRoughnessMetallic = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 72 |
+
[[
|
| 73 |
+
anno::display_name("OclussionRoughnessMetallic"),
|
| 74 |
+
anno::ui_order(32),
|
| 75 |
+
sampler_color()
|
| 76 |
+
]],
|
| 77 |
+
float MetalAdjustement = 1.0
|
| 78 |
+
[[
|
| 79 |
+
anno::display_name("MetalAdjustement"),
|
| 80 |
+
anno::ui_order(32)
|
| 81 |
+
]],
|
| 82 |
+
float RoughnessAdjustement = 7.0
|
| 83 |
+
[[
|
| 84 |
+
anno::display_name("RoughnessAdjustement"),
|
| 85 |
+
anno::ui_order(32)
|
| 86 |
+
]],
|
| 87 |
+
int MaxTexCoordIndex = 3
|
| 88 |
+
[[
|
| 89 |
+
anno::hidden()
|
| 90 |
+
]])
|
| 91 |
+
=
|
| 92 |
+
let {
|
| 93 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 94 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 95 |
+
|
| 96 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 97 |
+
float Local1 = (1.0 - NormalStrenght);
|
| 98 |
+
float Local2 = (Local1 - NormalExageration);
|
| 99 |
+
float3 Local3 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),Local2);
|
| 100 |
+
|
| 101 |
+
float3 Normal_mdl = Local3;
|
| 102 |
+
|
| 103 |
+
float4 Local4 = tex::lookup_float4(EmissiveMap,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 104 |
+
float3 Local5 = (Local4.w * float3(EmissiveColor.x,EmissiveColor.y,EmissiveColor.z));
|
| 105 |
+
float4 Local6 = tex::lookup_float4(Basecolor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 106 |
+
float3 Local7 = (float3(Local6.x,Local6.y,Local6.z) * float3(Color__space__Adjustement.x,Color__space__Adjustement.y,Color__space__Adjustement.z));
|
| 107 |
+
float4 Local8 = tex::lookup_float4(texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 108 |
+
float Local9 = (0.0 - HeightDetailContrast);
|
| 109 |
+
float Local10 = (HeightDetailContrast + 1.0);
|
| 110 |
+
float4 Local11 = tex::lookup_float4(Height,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 111 |
+
float Local12 = (float3(Local11.x,Local11.y,Local11.z).x - 1.0);
|
| 112 |
+
float Local13 = (0.0 * 2.0);
|
| 113 |
+
float Local14 = (Local12 + Local13);
|
| 114 |
+
float Local15 = math::min(math::max(Local14,0.0),1.0);
|
| 115 |
+
float Local16 = math::lerp(Local9,Local10,Local15);
|
| 116 |
+
float Local17 = math::min(math::max(Local16,0.0),1.0);
|
| 117 |
+
float3 Local18 = math::lerp(Local7,float3(Local8.x,Local8.y,Local8.z),Local17);
|
| 118 |
+
float4 Local19 = tex::lookup_float4(OclussionRoughnessMetallic,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 119 |
+
float Local20 = (Local19.z * MetalAdjustement);
|
| 120 |
+
float Local21 = (Local19.y * RoughnessAdjustement);
|
| 121 |
+
|
| 122 |
+
float3 EmissiveColor_mdl = Local5;
|
| 123 |
+
float OpacityMask_mdl = 1.0;
|
| 124 |
+
float3 BaseColor_mdl = Local18;
|
| 125 |
+
float Metallic_mdl = Local20;
|
| 126 |
+
float Specular_mdl = 0.5;
|
| 127 |
+
float Roughness_mdl = Local21;
|
| 128 |
+
|
| 129 |
+
} in
|
| 130 |
+
::OmniUe4Base(
|
| 131 |
+
base_color: BaseColor_mdl,
|
| 132 |
+
metallic: Metallic_mdl,
|
| 133 |
+
roughness: Roughness_mdl,
|
| 134 |
+
specular: Specular_mdl,
|
| 135 |
+
normal: Normal_mdl,
|
| 136 |
+
opacity: OpacityMask_mdl,
|
| 137 |
+
emissive_color: EmissiveColor_mdl,
|
| 138 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_NissanBodyWork2.mdl
ADDED
|
@@ -0,0 +1,352 @@
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|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
float3 CustomExpression0()
|
| 21 |
+
{
|
| 22 |
+
return float3(::local_object_bounds_max().x,::local_object_bounds_max().y,::local_object_bounds_max().z);
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
|
| 26 |
+
float3 CustomExpression1()
|
| 27 |
+
{
|
| 28 |
+
return float3(::local_object_bounds_min().x,::local_object_bounds_min().y,::local_object_bounds_min().z);
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
|
| 32 |
+
export material MI_NissanBodyWork2(
|
| 33 |
+
uniform texture_2d Normal = texture_2d("./Textures/T_Asphalt02_n.png",::tex::gamma_linear)
|
| 34 |
+
[[
|
| 35 |
+
anno::display_name("Normal"),
|
| 36 |
+
anno::ui_order(32),
|
| 37 |
+
anno::in_group("Textures"),
|
| 38 |
+
sampler_normal()
|
| 39 |
+
]],
|
| 40 |
+
float Noise__space__Scale = 50.0
|
| 41 |
+
[[
|
| 42 |
+
anno::display_name("Noise Scale"),
|
| 43 |
+
anno::description("Noise Scale"),
|
| 44 |
+
anno::ui_order(1),
|
| 45 |
+
anno::in_group("Noise")
|
| 46 |
+
]],
|
| 47 |
+
uniform texture_2d Diffuse = texture_2d("./Textures/T_Asphalt02_d.png",::tex::gamma_linear)
|
| 48 |
+
[[
|
| 49 |
+
anno::display_name("Diffuse"),
|
| 50 |
+
anno::ui_order(32),
|
| 51 |
+
anno::in_group("Textures"),
|
| 52 |
+
sampler_color()
|
| 53 |
+
]],
|
| 54 |
+
float4 Gain__space__Color = float4(0.0,0.0,0.0,1.0)
|
| 55 |
+
[[
|
| 56 |
+
anno::display_name("Gain Color"),
|
| 57 |
+
anno::ui_order(3),
|
| 58 |
+
anno::in_group("Gain")
|
| 59 |
+
]],
|
| 60 |
+
float Gain__space__Scale = 15.0
|
| 61 |
+
[[
|
| 62 |
+
anno::display_name("Gain Scale"),
|
| 63 |
+
anno::ui_order(2),
|
| 64 |
+
anno::in_group("Gain")
|
| 65 |
+
]],
|
| 66 |
+
float EmessiveColor = 1.0
|
| 67 |
+
[[
|
| 68 |
+
anno::display_name("EmessiveColor"),
|
| 69 |
+
anno::ui_order(6),
|
| 70 |
+
anno::in_group("Gain")
|
| 71 |
+
]],
|
| 72 |
+
float4 Base__space__Color = float4(0.8,0.08,0.08,1.0)
|
| 73 |
+
[[
|
| 74 |
+
anno::display_name("Base Color"),
|
| 75 |
+
anno::description("Base Color"),
|
| 76 |
+
anno::ui_order(32),
|
| 77 |
+
anno::in_group("Color")
|
| 78 |
+
]],
|
| 79 |
+
float4 Tint__space__Shade = float4(0.02,0.02,0.02,1.0)
|
| 80 |
+
[[
|
| 81 |
+
anno::display_name("Tint Shade"),
|
| 82 |
+
anno::ui_order(1),
|
| 83 |
+
anno::in_group("Color")
|
| 84 |
+
]],
|
| 85 |
+
float4 DustColor = float4(0.462077,0.361307,0.215861,1.0)
|
| 86 |
+
[[
|
| 87 |
+
anno::display_name("DustColor"),
|
| 88 |
+
anno::ui_order(32),
|
| 89 |
+
anno::in_group("Dust")
|
| 90 |
+
]],
|
| 91 |
+
float Dust_Amount = 0.0
|
| 92 |
+
[[
|
| 93 |
+
anno::display_name("Dust_Amount"),
|
| 94 |
+
anno::ui_order(32),
|
| 95 |
+
anno::in_group("Dust"),
|
| 96 |
+
anno::soft_range(0.0, 1.0)
|
| 97 |
+
]],
|
| 98 |
+
float Thickness = -0.2
|
| 99 |
+
[[
|
| 100 |
+
anno::display_name("Thickness"),
|
| 101 |
+
anno::ui_order(2),
|
| 102 |
+
anno::in_group("Dust")
|
| 103 |
+
]],
|
| 104 |
+
float Tiling = 4.0
|
| 105 |
+
[[
|
| 106 |
+
anno::display_name("Tiling"),
|
| 107 |
+
anno::ui_order(1),
|
| 108 |
+
anno::in_group("Dust")
|
| 109 |
+
]],
|
| 110 |
+
float4 Mud_Color = float4(0.027777,0.018207,0.003762,1.0)
|
| 111 |
+
[[
|
| 112 |
+
anno::display_name("Mud_Color"),
|
| 113 |
+
anno::ui_order(32),
|
| 114 |
+
anno::in_group("Mud")
|
| 115 |
+
]],
|
| 116 |
+
float Mud_Thickness = 0.02
|
| 117 |
+
[[
|
| 118 |
+
anno::display_name("Mud_Thickness"),
|
| 119 |
+
anno::ui_order(2),
|
| 120 |
+
anno::in_group("Mud")
|
| 121 |
+
]],
|
| 122 |
+
float Height = 1.3
|
| 123 |
+
[[
|
| 124 |
+
anno::display_name("Height"),
|
| 125 |
+
anno::ui_order(32),
|
| 126 |
+
anno::in_group("Mud"),
|
| 127 |
+
anno::soft_range(0.0, 1.3)
|
| 128 |
+
]],
|
| 129 |
+
float Mud_Tiling = 5.0
|
| 130 |
+
[[
|
| 131 |
+
anno::display_name("Mud_Tiling"),
|
| 132 |
+
anno::ui_order(1),
|
| 133 |
+
anno::in_group("Mud")
|
| 134 |
+
]],
|
| 135 |
+
uniform texture_2d ORM = texture_2d("./Textures/T_Asphalt02_d.png",::tex::gamma_linear)
|
| 136 |
+
[[
|
| 137 |
+
anno::display_name("ORM"),
|
| 138 |
+
anno::ui_order(32),
|
| 139 |
+
anno::in_group("Textures"),
|
| 140 |
+
sampler_color()
|
| 141 |
+
]],
|
| 142 |
+
float Metallic = 0.2
|
| 143 |
+
[[
|
| 144 |
+
anno::display_name("Metallic"),
|
| 145 |
+
anno::ui_order(32),
|
| 146 |
+
anno::in_group("Surface")
|
| 147 |
+
]],
|
| 148 |
+
float Flake__space__Scale = 4.0
|
| 149 |
+
[[
|
| 150 |
+
anno::display_name("Flake Scale"),
|
| 151 |
+
anno::description("Scale/Tiling for the flakes pattern of the material"),
|
| 152 |
+
anno::ui_order(1),
|
| 153 |
+
anno::in_group("Flakes")
|
| 154 |
+
]],
|
| 155 |
+
float Roughness = 3.0
|
| 156 |
+
[[
|
| 157 |
+
anno::display_name("Roughness"),
|
| 158 |
+
anno::ui_order(3),
|
| 159 |
+
anno::in_group("Dust")
|
| 160 |
+
]],
|
| 161 |
+
float Clear__space__Coat = 1.0
|
| 162 |
+
[[
|
| 163 |
+
anno::display_name("Clear Coat"),
|
| 164 |
+
anno::ui_order(32),
|
| 165 |
+
anno::in_group("Surface")
|
| 166 |
+
]],
|
| 167 |
+
float Clear__space__Coat__space__Roughness = 0.01
|
| 168 |
+
[[
|
| 169 |
+
anno::display_name("Clear Coat Roughness"),
|
| 170 |
+
anno::ui_order(32),
|
| 171 |
+
anno::in_group("Surface")
|
| 172 |
+
]],
|
| 173 |
+
int MaxTexCoordIndex = 3
|
| 174 |
+
[[
|
| 175 |
+
anno::hidden()
|
| 176 |
+
]])
|
| 177 |
+
=
|
| 178 |
+
let {
|
| 179 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 180 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 181 |
+
|
| 182 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 183 |
+
float Local1 = (float3(0.0,0.0,1.0).z + 1.0);
|
| 184 |
+
float2 Local2 = (CustomizedUV0_mdl * Noise__space__Scale);
|
| 185 |
+
float4 Local3 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Noise_N.png",::tex::gamma_linear),float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 186 |
+
float2 Local4 = (float2(float3(Local3.x,Local3.y,Local3.z).x,float3(Local3.x,Local3.y,Local3.z).y) * -1.0);
|
| 187 |
+
float Local5 = math::dot(float3(float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).x,float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).y,Local1), float3(Local4.x,Local4.y,float3(Local3.x,Local3.y,Local3.z).z));
|
| 188 |
+
float3 Local6 = (float3(float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).x,float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).y,Local1) * Local5);
|
| 189 |
+
float3 Local7 = (Local1 * float3(Local4.x,Local4.y,float3(Local3.x,Local3.y,Local3.z).z));
|
| 190 |
+
float3 Local8 = (Local6 - Local7);
|
| 191 |
+
float Local9 = true ? 1.0f : 0.0f;
|
| 192 |
+
float3 Local10 = math::lerp(float3(Local9,Local9,Local9),Local8,0.5);
|
| 193 |
+
float3 Local11 = math::lerp(float3(0.0,0.0,1.0),Local8,Local10.x);
|
| 194 |
+
float4 Local12 = tex::lookup_float4(Diffuse,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 195 |
+
float3 Local13 = math::lerp(float3(Local0.x,Local0.y,Local0.z),Local11,Local12.w);
|
| 196 |
+
|
| 197 |
+
float3 Normal_mdl = Local13;
|
| 198 |
+
|
| 199 |
+
float2 Local14 = (CustomizedUV0_mdl * Gain__space__Scale);
|
| 200 |
+
float4 Local15 = tex::lookup_float4(texture_2d("./Textures/T_Noise_D.png",::tex::gamma_srgb),float2(Local14.x,1.0-Local14.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 201 |
+
float3 Local16 = math::lerp(float3(Gain__space__Color.x,Gain__space__Color.y,Gain__space__Color.z),float3(0.0,0.0,0.0),float3(Local15.x,Local15.y,Local15.z));
|
| 202 |
+
float3 Local17 = (Local16 * EmessiveColor);
|
| 203 |
+
float3 Local18 = math::lerp(float3(0.0,0.0,0.0),Local17,Local10.x);
|
| 204 |
+
float3 Local19 = math::lerp(float3(0.0,0.0,0.0),Local18,Local12.w);
|
| 205 |
+
float3 Local20 = math::lerp(float3(Gain__space__Color.x,Gain__space__Color.y,Gain__space__Color.z),float3(Local15.x,Local15.y,Local15.z),float3(Local15.x,Local15.y,Local15.z));
|
| 206 |
+
float3 Local21 = (float3(Base__space__Color.x,Base__space__Color.y,Base__space__Color.z) + 0.0);
|
| 207 |
+
float3 Local22 = (Local20 * Local21);
|
| 208 |
+
float Local23 = false ? 1.0f : 0.0f;
|
| 209 |
+
float3 Local24 = math::lerp(Local22,float3(Tint__space__Shade.x,Tint__space__Shade.y,Tint__space__Shade.z),Local23);
|
| 210 |
+
float3 Local25 = (float3(0.03,0.03,0.03) * 1.0);
|
| 211 |
+
float3 Local26 = math::lerp(Local24,Local25,Local23);
|
| 212 |
+
float3 Local27 = math::lerp(float3(0.0,0.0,0.0),Local26,Local10.x);
|
| 213 |
+
float3 Local28 = math::lerp(float3(Local12.x,Local12.y,Local12.z),Local27,Local12.w);
|
| 214 |
+
float Local29 = (0.0 - 0.1);
|
| 215 |
+
float Local30 = (0.1 + 1.0);
|
| 216 |
+
float3 Local31 = (::pixel_normal_world_space(true) * float3(float2(0.0,0.0).x,float2(0.0,0.0).y,Dust_Amount));
|
| 217 |
+
float Local32 = (0.0 - Thickness);
|
| 218 |
+
float Local33 = (Thickness + 1.0);
|
| 219 |
+
float2 Local34 = (CustomizedUV0_mdl * Tiling);
|
| 220 |
+
float4 Local35 = tex::lookup_float4(texture_2d("./Textures/T_Noises.png",::tex::gamma_srgb),float2(Local34.x,1.0-Local34.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 221 |
+
float Local36 = math::lerp(Local32,Local33,Local35.x);
|
| 222 |
+
float Local37 = math::min(math::max(Local36,0.0),1.0);
|
| 223 |
+
float Local38 = (1.0 - Local37);
|
| 224 |
+
float Local39 = math::lerp(Local31.z,0.0,Local38);
|
| 225 |
+
float3 Local40 = math::lerp(Local28,float3(DustColor.x,DustColor.y,DustColor.z),Local39);
|
| 226 |
+
float Local41 = math::lerp(Local29,Local30,Local40.x);
|
| 227 |
+
float Local42 = math::min(math::max(Local41,0.0),1.0);
|
| 228 |
+
float Local43 = (Local42 * 3.0);
|
| 229 |
+
float3 Local44 = math::lerp(Local28,float3(DustColor.x,DustColor.y,DustColor.z),Local43);
|
| 230 |
+
float3 Local45 = math::min(math::max(Local44,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0));
|
| 231 |
+
float Local46 = (0.0 - Mud_Thickness);
|
| 232 |
+
float Local47 = (Mud_Thickness + 1.0);
|
| 233 |
+
float3 Local48 = ::convert_to_left_hand(state::transform_point(state::coordinate_object, state::coordinate_world, ::convert_to_left_hand(float3((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z), true, true)), true, true);
|
| 234 |
+
float3 Local49 = ::convert_to_left_hand(state::transform_point(state::coordinate_object, state::coordinate_world, ::convert_to_left_hand(float3(::object_world_position(true).x,::object_world_position(true).y,::object_world_position(true).z), true, true)), true, true);
|
| 235 |
+
float3 Local50 = (Local48 - Local49);
|
| 236 |
+
float3 Local51 = CustomExpression0();
|
| 237 |
+
float3 Local52 = CustomExpression1();
|
| 238 |
+
float3 Local53 = (Local51 - Local52);
|
| 239 |
+
float3 Local54 = (Local50 / Local53);
|
| 240 |
+
float3 Local55 = (Local54 + Height);
|
| 241 |
+
float Local56 = (1.0 - Local55.z);
|
| 242 |
+
float Local57 = math::min(math::max(Local56,0.0),1.0);
|
| 243 |
+
float2 Local58 = (CustomizedUV0_mdl * Mud_Tiling);
|
| 244 |
+
float4 Local59 = tex::lookup_float4(texture_2d("./Textures/T_Noises.png",::tex::gamma_srgb),float2(Local58.x,1.0-Local58.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 245 |
+
float Local60 = (Local57 * Local59.y);
|
| 246 |
+
float Local61 = math::lerp(Local46,Local47,Local60);
|
| 247 |
+
float Local62 = math::min(math::max(Local61,0.0),1.0);
|
| 248 |
+
float3 Local63 = math::lerp(Local45,float3(Mud_Color.x,Mud_Color.y,Mud_Color.z),Local62);
|
| 249 |
+
float Local64 = (Local39 + Local62);
|
| 250 |
+
float3 Local65 = math::lerp(Local28,Local63,Local64);
|
| 251 |
+
float4 Local66 = tex::lookup_float4(ORM,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 252 |
+
float3 Local67 = math::lerp(float3(0.0,0.0,0.0),float3(Metallic,Metallic,Metallic),Local10.x);
|
| 253 |
+
float3 Local68 = math::lerp(float3(Local66.z,Local66.z,Local66.z),Local67,Local12.w);
|
| 254 |
+
float Local69 = math::lerp(Local68.x,0.0,Local39);
|
| 255 |
+
float Local70 = math::lerp(Local68.x,Local69,Local64);
|
| 256 |
+
float3 Local71 = math::lerp(float3(0.5,0.5,0.5),float3(0.1,0.1,0.1),Local10.x);
|
| 257 |
+
float3 Local72 = math::lerp(float3(0.0,0.0,0.0),Local71,Local12.w);
|
| 258 |
+
float Local73 = math::lerp(Local72.x,0.0,Local39);
|
| 259 |
+
float Local74 = math::lerp(Local72.x,Local73,Local64);
|
| 260 |
+
float Local75 = (Local23 * -10.0);
|
| 261 |
+
float2 Local76 = (CustomizedUV0_mdl * 2.0);
|
| 262 |
+
float2 Local77 = (Local76 * Flake__space__Scale);
|
| 263 |
+
float3 Local78 = ::camera_position();
|
| 264 |
+
float Local79 = (0.5 * 2.0);
|
| 265 |
+
float Local80 = (Local78.x / Local79);
|
| 266 |
+
float Local81 = (0.8 * 2.0);
|
| 267 |
+
float Local82 = (Local78.y / Local81);
|
| 268 |
+
float Local83 = (Local80 + Local82);
|
| 269 |
+
float Local84 = (Local78.z / Local81);
|
| 270 |
+
float Local85 = (Local83 + Local84);
|
| 271 |
+
float Local86 = math::floor(Local85);
|
| 272 |
+
float Local87 = (0.47875 * Local86);
|
| 273 |
+
float2 Local88 = (Local77 + Local87);
|
| 274 |
+
float4 Local89 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local88.x,1.0-Local88.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 275 |
+
float Local90 = math::ceil(Local85);
|
| 276 |
+
float Local91 = (0.47875 * Local90);
|
| 277 |
+
float2 Local92 = (Local77 + Local91);
|
| 278 |
+
float4 Local93 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local92.x,1.0-Local92.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 279 |
+
float Local94 = math::frac(Local85);
|
| 280 |
+
float Local95 = math::lerp(Local89.x,Local93.x,Local94);
|
| 281 |
+
float3 Local96 = (Local78 + float3(286.265015,218.167999,0.0));
|
| 282 |
+
float Local97 = (Local96.x / Local79);
|
| 283 |
+
float Local98 = (Local96.y / Local81);
|
| 284 |
+
float Local99 = (Local97 + Local98);
|
| 285 |
+
float Local100 = (Local96.z / Local81);
|
| 286 |
+
float Local101 = (Local99 + Local100);
|
| 287 |
+
float Local102 = math::floor(Local101);
|
| 288 |
+
float Local103 = (0.47875 * Local102);
|
| 289 |
+
float2 Local104 = (Local77 + Local103);
|
| 290 |
+
float4 Local105 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local104.x,1.0-Local104.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 291 |
+
float Local106 = math::ceil(Local101);
|
| 292 |
+
float Local107 = (0.47875 * Local106);
|
| 293 |
+
float2 Local108 = (Local77 + Local107);
|
| 294 |
+
float4 Local109 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local108.x,1.0-Local108.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 295 |
+
float Local110 = math::frac(Local101);
|
| 296 |
+
float Local111 = math::lerp(Local105.x,Local109.x,Local110);
|
| 297 |
+
float Local112 = (Local95 + Local111);
|
| 298 |
+
float3 Local113 = (Local78 + float3(15865.585938,2.6868,0.0));
|
| 299 |
+
float Local114 = (Local113.x / Local79);
|
| 300 |
+
float Local115 = (Local113.y / Local81);
|
| 301 |
+
float Local116 = (Local114 + Local115);
|
| 302 |
+
float Local117 = (Local113.z / Local81);
|
| 303 |
+
float Local118 = (Local116 + Local117);
|
| 304 |
+
float Local119 = math::floor(Local118);
|
| 305 |
+
float Local120 = (0.47875 * Local119);
|
| 306 |
+
float2 Local121 = (Local77 + Local120);
|
| 307 |
+
float4 Local122 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local121.x,1.0-Local121.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 308 |
+
float Local123 = math::ceil(Local118);
|
| 309 |
+
float Local124 = (0.47875 * Local123);
|
| 310 |
+
float2 Local125 = (Local77 + Local124);
|
| 311 |
+
float4 Local126 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local125.x,1.0-Local125.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 312 |
+
float Local127 = math::frac(Local118);
|
| 313 |
+
float Local128 = math::lerp(Local122.x,Local126.x,Local127);
|
| 314 |
+
float Local129 = (Local128 * 0.5);
|
| 315 |
+
float Local130 = (Local112 + Local129);
|
| 316 |
+
float Local131 = math::pow(math::max(Local130,float(0.000001)),3.0);
|
| 317 |
+
float Local132 = math::lerp(0.2,0.8,Local131);
|
| 318 |
+
float Local133 = (Local132 * Local23);
|
| 319 |
+
float3 Local134 = math::lerp(float3(Local75,Local75,Local75),float3(Local133,Local133,Local133),Local10.x);
|
| 320 |
+
float3 Local135 = math::lerp(float3(Local66.y,Local66.y,Local66.y),Local134,Local12.w);
|
| 321 |
+
float Local136 = math::lerp(Local135.x,Roughness,Local39);
|
| 322 |
+
float Local137 = math::lerp(Local135.x,Local136,Local64);
|
| 323 |
+
float3 Local138 = math::lerp(float3(1.0,1.0,1.0),float3(Clear__space__Coat,Clear__space__Coat,Clear__space__Coat),Local10.x);
|
| 324 |
+
float3 Local139 = math::lerp(float3(0.0,0.0,0.0),Local138,Local12.w);
|
| 325 |
+
float Local140 = math::lerp(Local139.x,0.0,Local39);
|
| 326 |
+
float Local141 = math::lerp(Local139.x,Local140,Local64);
|
| 327 |
+
float3 Local142 = math::lerp(float3(0.1,0.1,0.1),float3(Clear__space__Coat__space__Roughness,Clear__space__Coat__space__Roughness,Clear__space__Coat__space__Roughness),Local10.x);
|
| 328 |
+
float3 Local143 = math::lerp(float3(0.0,0.0,0.0),Local142,Local12.w);
|
| 329 |
+
float Local144 = math::lerp(Local143.x,Roughness,Local39);
|
| 330 |
+
float Local145 = math::lerp(Local143.x,Local144,Local64);
|
| 331 |
+
|
| 332 |
+
float3 EmissiveColor_mdl = Local19;
|
| 333 |
+
float OpacityMask_mdl = 1.0;
|
| 334 |
+
float3 BaseColor_mdl = Local65;
|
| 335 |
+
float Metallic_mdl = Local70;
|
| 336 |
+
float Specular_mdl = Local74;
|
| 337 |
+
float Roughness_mdl = Local137;
|
| 338 |
+
float ClearCoat_mdl = Local141;
|
| 339 |
+
float ClearCoatRoughness_mdl = Local145;
|
| 340 |
+
|
| 341 |
+
} in
|
| 342 |
+
::OmniUe4Base(
|
| 343 |
+
base_color: BaseColor_mdl,
|
| 344 |
+
metallic: Metallic_mdl,
|
| 345 |
+
roughness: Roughness_mdl,
|
| 346 |
+
specular: Specular_mdl,
|
| 347 |
+
normal: Normal_mdl,
|
| 348 |
+
clearcoat_weight: ClearCoat_mdl,
|
| 349 |
+
clearcoat_roughness: ClearCoatRoughness_mdl,
|
| 350 |
+
opacity: OpacityMask_mdl,
|
| 351 |
+
emissive_color: EmissiveColor_mdl,
|
| 352 |
+
two_sided: true);
|
exported_maps/town01_official/Materials/MI_StreetLightsOff.mdl
ADDED
|
@@ -0,0 +1,83 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_StreetLightsOff(
|
| 21 |
+
uniform texture_2d LightTexture = texture_2d("./Textures/T_Leds_d.png",::tex::gamma_srgb)
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("LightTexture"),
|
| 24 |
+
anno::ui_order(32),
|
| 25 |
+
sampler_color()
|
| 26 |
+
]],
|
| 27 |
+
float4 LightColor = float4(0.0,1.0,0.0,1.0)
|
| 28 |
+
[[
|
| 29 |
+
anno::display_name("LightColor"),
|
| 30 |
+
anno::ui_order(32)
|
| 31 |
+
]],
|
| 32 |
+
float lightvalue = 0.2
|
| 33 |
+
[[
|
| 34 |
+
anno::display_name("lightvalue"),
|
| 35 |
+
anno::ui_order(32)
|
| 36 |
+
]],
|
| 37 |
+
float On_Off__space__Blink = 1.0
|
| 38 |
+
[[
|
| 39 |
+
anno::display_name("On/Off Blink"),
|
| 40 |
+
anno::ui_order(32),
|
| 41 |
+
anno::soft_range(0.0, 1.0)
|
| 42 |
+
]],
|
| 43 |
+
float On_Off = 0.0
|
| 44 |
+
[[
|
| 45 |
+
anno::display_name("On/Off"),
|
| 46 |
+
anno::ui_order(32)
|
| 47 |
+
]],
|
| 48 |
+
int MaxTexCoordIndex = 3
|
| 49 |
+
[[
|
| 50 |
+
anno::hidden()
|
| 51 |
+
]])
|
| 52 |
+
=
|
| 53 |
+
let {
|
| 54 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 55 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 56 |
+
|
| 57 |
+
|
| 58 |
+
float3 Normal_mdl = float3(0.0,0.0,1.0);
|
| 59 |
+
|
| 60 |
+
float4 Local0 = tex::lookup_float4(LightTexture,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 61 |
+
float3 Local1 = (float3(Local0.x,Local0.y,Local0.z) * float3(LightColor.x,LightColor.y,LightColor.z));
|
| 62 |
+
float Local2 = (lightvalue * On_Off__space__Blink);
|
| 63 |
+
float3 Local3 = (Local1 * Local2);
|
| 64 |
+
float3 Local4 = (Local3 * 1.0);
|
| 65 |
+
float3 Local5 = (Local4 * On_Off);
|
| 66 |
+
|
| 67 |
+
float3 EmissiveColor_mdl = Local5;
|
| 68 |
+
float OpacityMask_mdl = 1.0;
|
| 69 |
+
float3 BaseColor_mdl = float3(0.0,0.0,0.0);
|
| 70 |
+
float Metallic_mdl = 0.0;
|
| 71 |
+
float Specular_mdl = 0.5;
|
| 72 |
+
float Roughness_mdl = 0.5;
|
| 73 |
+
|
| 74 |
+
} in
|
| 75 |
+
::OmniUe4Base(
|
| 76 |
+
base_color: BaseColor_mdl,
|
| 77 |
+
metallic: Metallic_mdl,
|
| 78 |
+
roughness: Roughness_mdl,
|
| 79 |
+
specular: Specular_mdl,
|
| 80 |
+
normal: Normal_mdl,
|
| 81 |
+
opacity: OpacityMask_mdl,
|
| 82 |
+
emissive_color: EmissiveColor_mdl,
|
| 83 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_SwingCouch.mdl
ADDED
|
@@ -0,0 +1,98 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_SwingCouch(
|
| 21 |
+
uniform texture_2d Normal = texture_2d("./Textures/T_Flat_n.png",::tex::gamma_linear)
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Normal"),
|
| 24 |
+
anno::ui_order(32),
|
| 25 |
+
sampler_normal()
|
| 26 |
+
]],
|
| 27 |
+
float NormalFlatness = 0.0
|
| 28 |
+
[[
|
| 29 |
+
anno::display_name("NormalFlatness"),
|
| 30 |
+
anno::ui_order(32)
|
| 31 |
+
]],
|
| 32 |
+
uniform texture_2d BaseColor = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 33 |
+
[[
|
| 34 |
+
anno::display_name("BaseColor"),
|
| 35 |
+
anno::ui_order(32),
|
| 36 |
+
sampler_color()
|
| 37 |
+
]],
|
| 38 |
+
uniform texture_2d OcclussionRoughnessMetallic = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 39 |
+
[[
|
| 40 |
+
anno::display_name("OcclussionRoughnessMetallic"),
|
| 41 |
+
anno::ui_order(32),
|
| 42 |
+
sampler_color()
|
| 43 |
+
]],
|
| 44 |
+
float MetalCorrection = 0.0
|
| 45 |
+
[[
|
| 46 |
+
anno::display_name("MetalCorrection"),
|
| 47 |
+
anno::ui_order(32)
|
| 48 |
+
]],
|
| 49 |
+
float RoughnessCorrection = 7.0
|
| 50 |
+
[[
|
| 51 |
+
anno::display_name("RoughnessCorrection"),
|
| 52 |
+
anno::ui_order(32)
|
| 53 |
+
]],
|
| 54 |
+
float AdditiveRoughness = 0.0
|
| 55 |
+
[[
|
| 56 |
+
anno::display_name("AdditiveRoughness"),
|
| 57 |
+
anno::ui_order(32)
|
| 58 |
+
]],
|
| 59 |
+
int MaxTexCoordIndex = 3
|
| 60 |
+
[[
|
| 61 |
+
anno::hidden()
|
| 62 |
+
]])
|
| 63 |
+
[[
|
| 64 |
+
dither_masked_off()
|
| 65 |
+
]]
|
| 66 |
+
=
|
| 67 |
+
let {
|
| 68 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 69 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 70 |
+
|
| 71 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 72 |
+
float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),NormalFlatness);
|
| 73 |
+
|
| 74 |
+
float3 Normal_mdl = Local1;
|
| 75 |
+
|
| 76 |
+
float4 Local2 = tex::lookup_float4(BaseColor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 77 |
+
float4 Local3 = tex::lookup_float4(OcclussionRoughnessMetallic,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 78 |
+
float Local4 = (Local3.z * MetalCorrection);
|
| 79 |
+
float Local5 = (Local3.y * RoughnessCorrection);
|
| 80 |
+
float Local6 = (Local5 + AdditiveRoughness);
|
| 81 |
+
|
| 82 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 83 |
+
float OpacityMask_mdl = (Local2.w - 0.3333) < 0.0f ? 0.0f : 1.0f;
|
| 84 |
+
float3 BaseColor_mdl = float3(Local2.x,Local2.y,Local2.z);
|
| 85 |
+
float Metallic_mdl = Local4;
|
| 86 |
+
float Specular_mdl = 0.5;
|
| 87 |
+
float Roughness_mdl = Local6;
|
| 88 |
+
|
| 89 |
+
} in
|
| 90 |
+
::OmniUe4Base(
|
| 91 |
+
base_color: BaseColor_mdl,
|
| 92 |
+
metallic: Metallic_mdl,
|
| 93 |
+
roughness: Roughness_mdl,
|
| 94 |
+
specular: Specular_mdl,
|
| 95 |
+
normal: Normal_mdl,
|
| 96 |
+
opacity: OpacityMask_mdl,
|
| 97 |
+
emissive_color: EmissiveColor_mdl,
|
| 98 |
+
two_sided: true);
|
exported_maps/town01_official/Materials/MI_VariousProps.mdl
ADDED
|
@@ -0,0 +1,137 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_VariousProps(
|
| 21 |
+
uniform texture_2d Normal = texture_2d("./Textures/T_Skyscraper01_N.png",::tex::gamma_linear)
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Normal"),
|
| 24 |
+
anno::ui_order(1),
|
| 25 |
+
anno::in_group("1. Textures"),
|
| 26 |
+
sampler_normal()
|
| 27 |
+
]],
|
| 28 |
+
float NormalFlatness = 0.0
|
| 29 |
+
[[
|
| 30 |
+
anno::display_name("NormalFlatness"),
|
| 31 |
+
anno::ui_order(2),
|
| 32 |
+
anno::in_group("4. Corrections"),
|
| 33 |
+
anno::soft_range(0.0, 1.0)
|
| 34 |
+
]],
|
| 35 |
+
uniform texture_2d AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive = texture_2d("./Textures/T_Skyscraper01_ORME.png",::tex::gamma_srgb)
|
| 36 |
+
[[
|
| 37 |
+
anno::display_name("AO / Roughness / Metallic / Emissive"),
|
| 38 |
+
anno::ui_order(2),
|
| 39 |
+
anno::in_group("1. Textures"),
|
| 40 |
+
sampler_color()
|
| 41 |
+
]],
|
| 42 |
+
float4 EmissiveColor = float4(1.0,1.0,1.0,1.0)
|
| 43 |
+
[[
|
| 44 |
+
anno::display_name("EmissiveColor"),
|
| 45 |
+
anno::ui_order(1),
|
| 46 |
+
anno::in_group("3. Emissive")
|
| 47 |
+
]],
|
| 48 |
+
float Intensity = 0.0
|
| 49 |
+
[[
|
| 50 |
+
anno::display_name("Intensity"),
|
| 51 |
+
anno::ui_order(1),
|
| 52 |
+
anno::in_group("5. API Values"),
|
| 53 |
+
anno::soft_range(0.0, 1.0)
|
| 54 |
+
]],
|
| 55 |
+
float Emissive__space__atenuance = 1.0
|
| 56 |
+
[[
|
| 57 |
+
anno::display_name("Emissive atenuance"),
|
| 58 |
+
anno::ui_order(2),
|
| 59 |
+
anno::in_group("3. Emissive")
|
| 60 |
+
]],
|
| 61 |
+
float On_Off = 0.0
|
| 62 |
+
[[
|
| 63 |
+
anno::display_name("On/Off"),
|
| 64 |
+
anno::ui_order(32),
|
| 65 |
+
anno::in_group("5. API Values")
|
| 66 |
+
]],
|
| 67 |
+
uniform texture_2d BaseColor = texture_2d("./Textures/T_Skyscraper01_D.png",::tex::gamma_srgb)
|
| 68 |
+
[[
|
| 69 |
+
anno::display_name("BaseColor"),
|
| 70 |
+
anno::ui_order(32),
|
| 71 |
+
anno::in_group("1. Textures"),
|
| 72 |
+
sampler_color()
|
| 73 |
+
]],
|
| 74 |
+
float4 Color = float4(1.0,1.0,1.0,1.0)
|
| 75 |
+
[[
|
| 76 |
+
anno::display_name("Color"),
|
| 77 |
+
anno::ui_order(32),
|
| 78 |
+
anno::in_group("2. Color Variation")
|
| 79 |
+
]],
|
| 80 |
+
float MetalCorrection = 100.0
|
| 81 |
+
[[
|
| 82 |
+
anno::display_name("MetalCorrection"),
|
| 83 |
+
anno::ui_order(1),
|
| 84 |
+
anno::in_group("4. Corrections"),
|
| 85 |
+
anno::soft_range(0.0, 100.0)
|
| 86 |
+
]],
|
| 87 |
+
float RoughnessCorrection = 100.0
|
| 88 |
+
[[
|
| 89 |
+
anno::display_name("RoughnessCorrection"),
|
| 90 |
+
anno::ui_order(32),
|
| 91 |
+
anno::in_group("4. Corrections"),
|
| 92 |
+
anno::soft_range(0.0, 100.0)
|
| 93 |
+
]],
|
| 94 |
+
int MaxTexCoordIndex = 3
|
| 95 |
+
[[
|
| 96 |
+
anno::hidden()
|
| 97 |
+
]])
|
| 98 |
+
=
|
| 99 |
+
let {
|
| 100 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 101 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 102 |
+
|
| 103 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 104 |
+
float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),NormalFlatness);
|
| 105 |
+
|
| 106 |
+
float3 Normal_mdl = Local1;
|
| 107 |
+
|
| 108 |
+
float4 Local2 = tex::lookup_float4(AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 109 |
+
float3 Local3 = (Local2.w * float3(EmissiveColor.x,EmissiveColor.y,EmissiveColor.z));
|
| 110 |
+
float Local4 = (Intensity / Emissive__space__atenuance);
|
| 111 |
+
float3 Local5 = (Local3 * Local4);
|
| 112 |
+
float3 Local6 = math::lerp(float3(0.0,0.0,0.0),Local5,On_Off);
|
| 113 |
+
float4 Local7 = tex::lookup_float4(BaseColor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 114 |
+
float3 Local8 = (float3(Color.x,Color.y,Color.z) * float3(Local7.x,Local7.y,Local7.z));
|
| 115 |
+
float3 Local9 = math::lerp(float3(Local7.x,Local7.y,Local7.z),Local8,Local7.w);
|
| 116 |
+
float Local10 = (MetalCorrection / 100.0);
|
| 117 |
+
float Local11 = (Local2.z * Local10);
|
| 118 |
+
float Local12 = (RoughnessCorrection / 100.0);
|
| 119 |
+
float Local13 = (Local2.y * Local12);
|
| 120 |
+
|
| 121 |
+
float3 EmissiveColor_mdl = Local6;
|
| 122 |
+
float OpacityMask_mdl = 1.0;
|
| 123 |
+
float3 BaseColor_mdl = Local9;
|
| 124 |
+
float Metallic_mdl = Local11;
|
| 125 |
+
float Specular_mdl = 0.5;
|
| 126 |
+
float Roughness_mdl = Local13;
|
| 127 |
+
|
| 128 |
+
} in
|
| 129 |
+
::OmniUe4Base(
|
| 130 |
+
base_color: BaseColor_mdl,
|
| 131 |
+
metallic: Metallic_mdl,
|
| 132 |
+
roughness: Roughness_mdl,
|
| 133 |
+
specular: Specular_mdl,
|
| 134 |
+
normal: Normal_mdl,
|
| 135 |
+
opacity: OpacityMask_mdl,
|
| 136 |
+
emissive_color: EmissiveColor_mdl,
|
| 137 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_WallMaster.mdl
ADDED
|
@@ -0,0 +1,124 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_WallMaster(
|
| 21 |
+
uniform texture_2d Normal = texture_2d("./Textures/T_Flat_n.png",::tex::gamma_linear)
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Normal"),
|
| 24 |
+
anno::ui_order(32),
|
| 25 |
+
sampler_normal()
|
| 26 |
+
]],
|
| 27 |
+
float NormalFlattener = 0.0
|
| 28 |
+
[[
|
| 29 |
+
anno::display_name("NormalFlattener"),
|
| 30 |
+
anno::ui_order(32),
|
| 31 |
+
anno::in_group("Adjustements")
|
| 32 |
+
]],
|
| 33 |
+
uniform texture_2d BaseColorTexture = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 34 |
+
[[
|
| 35 |
+
anno::display_name("BaseColorTexture"),
|
| 36 |
+
anno::ui_order(32),
|
| 37 |
+
anno::in_group("BaseColor"),
|
| 38 |
+
sampler_color()
|
| 39 |
+
]],
|
| 40 |
+
float4 TopWallColor = float4(1.0,1.0,1.0,1.0)
|
| 41 |
+
[[
|
| 42 |
+
anno::display_name("TopWallColor"),
|
| 43 |
+
anno::ui_order(32),
|
| 44 |
+
anno::in_group("BaseColor")
|
| 45 |
+
]],
|
| 46 |
+
uniform texture_2d BaseColorMask = texture_2d("./Textures/GardenWallMask.png",::tex::gamma_srgb)
|
| 47 |
+
[[
|
| 48 |
+
anno::display_name("BaseColorMask"),
|
| 49 |
+
anno::ui_order(32),
|
| 50 |
+
anno::in_group("BaseColor"),
|
| 51 |
+
sampler_color()
|
| 52 |
+
]],
|
| 53 |
+
float4 DetailsColor = float4(1.0,1.0,1.0,1.0)
|
| 54 |
+
[[
|
| 55 |
+
anno::display_name("DetailsColor"),
|
| 56 |
+
anno::ui_order(32),
|
| 57 |
+
anno::in_group("BaseColor")
|
| 58 |
+
]],
|
| 59 |
+
float4 MainMaterialColor = float4(1.0,1.0,1.0,1.0)
|
| 60 |
+
[[
|
| 61 |
+
anno::display_name("MainMaterialColor"),
|
| 62 |
+
anno::ui_order(32),
|
| 63 |
+
anno::in_group("BaseColor")
|
| 64 |
+
]],
|
| 65 |
+
uniform texture_2d OclussionRoughnessMetallic = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb)
|
| 66 |
+
[[
|
| 67 |
+
anno::display_name("OclussionRoughnessMetallic"),
|
| 68 |
+
anno::ui_order(32),
|
| 69 |
+
anno::in_group("Textures"),
|
| 70 |
+
sampler_color()
|
| 71 |
+
]],
|
| 72 |
+
float RoughnessFCorrection = 7.0
|
| 73 |
+
[[
|
| 74 |
+
anno::display_name("RoughnessFCorrection"),
|
| 75 |
+
anno::ui_order(32),
|
| 76 |
+
anno::in_group("Adjustements")
|
| 77 |
+
]],
|
| 78 |
+
int MaxTexCoordIndex = 3
|
| 79 |
+
[[
|
| 80 |
+
anno::hidden()
|
| 81 |
+
]])
|
| 82 |
+
[[
|
| 83 |
+
dither_masked_off()
|
| 84 |
+
]]
|
| 85 |
+
=
|
| 86 |
+
let {
|
| 87 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 88 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
|
| 89 |
+
|
| 90 |
+
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 91 |
+
float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),NormalFlattener);
|
| 92 |
+
|
| 93 |
+
float3 Normal_mdl = Local1;
|
| 94 |
+
|
| 95 |
+
float4 Local2 = tex::lookup_float4(BaseColorTexture,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 96 |
+
float3 Local3 = (float3(Local2.x,Local2.y,Local2.z) * float3(TopWallColor.x,TopWallColor.y,TopWallColor.z));
|
| 97 |
+
float4 Local4 = tex::lookup_float4(BaseColorMask,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 98 |
+
float3 Local5 = math::lerp(float3(0.0,0.0,0.0),Local3,Local4.x);
|
| 99 |
+
float3 Local6 = (float3(Local2.x,Local2.y,Local2.z) * float3(DetailsColor.x,DetailsColor.y,DetailsColor.z));
|
| 100 |
+
float3 Local7 = math::lerp(float3(0.0,0.0,0.0),Local6,Local4.y);
|
| 101 |
+
float3 Local8 = (Local5 + Local7);
|
| 102 |
+
float3 Local9 = (float3(Local2.x,Local2.y,Local2.z) * float3(MainMaterialColor.x,MainMaterialColor.y,MainMaterialColor.z));
|
| 103 |
+
float3 Local10 = math::lerp(float3(0.0,0.0,0.0),Local9,Local4.z);
|
| 104 |
+
float3 Local11 = (Local8 + Local10);
|
| 105 |
+
float4 Local12 = tex::lookup_float4(OclussionRoughnessMetallic,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 106 |
+
float Local13 = (Local12.y * RoughnessFCorrection);
|
| 107 |
+
|
| 108 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 109 |
+
float OpacityMask_mdl = (Local2.w - 0.3333) < 0.0f ? 0.0f : 1.0f;
|
| 110 |
+
float3 BaseColor_mdl = Local11;
|
| 111 |
+
float Metallic_mdl = Local12.z;
|
| 112 |
+
float Specular_mdl = 0.5;
|
| 113 |
+
float Roughness_mdl = Local13;
|
| 114 |
+
|
| 115 |
+
} in
|
| 116 |
+
::OmniUe4Base(
|
| 117 |
+
base_color: BaseColor_mdl,
|
| 118 |
+
metallic: Metallic_mdl,
|
| 119 |
+
roughness: Roughness_mdl,
|
| 120 |
+
specular: Specular_mdl,
|
| 121 |
+
normal: Normal_mdl,
|
| 122 |
+
opacity: OpacityMask_mdl,
|
| 123 |
+
emissive_color: EmissiveColor_mdl,
|
| 124 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_Water_Lake.mdl
ADDED
|
@@ -0,0 +1,104 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_Water_Lake(
|
| 21 |
+
float VisualTime = 0.0
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("VisualTime")
|
| 24 |
+
]],
|
| 25 |
+
float4 Water__space__Color = float4(0.0,0.014313,0.078125,1.0)
|
| 26 |
+
[[
|
| 27 |
+
anno::display_name("Water Color"),
|
| 28 |
+
anno::ui_order(32),
|
| 29 |
+
anno::in_group("Attributes")
|
| 30 |
+
]],
|
| 31 |
+
float4 Fresnel = float4(0.027554,0.447917,0.385286,1.0)
|
| 32 |
+
[[
|
| 33 |
+
anno::display_name("Fresnel"),
|
| 34 |
+
anno::ui_order(32)
|
| 35 |
+
]],
|
| 36 |
+
float Fresnel_sp = 5.0
|
| 37 |
+
[[
|
| 38 |
+
anno::display_name("Fresnel"),
|
| 39 |
+
anno::ui_order(32)
|
| 40 |
+
]],
|
| 41 |
+
float Metallic = 1.0
|
| 42 |
+
[[
|
| 43 |
+
anno::display_name("Metallic"),
|
| 44 |
+
anno::ui_order(32),
|
| 45 |
+
anno::in_group("Attributes")
|
| 46 |
+
]],
|
| 47 |
+
float Specular = 1.0
|
| 48 |
+
[[
|
| 49 |
+
anno::display_name("Specular"),
|
| 50 |
+
anno::ui_order(32),
|
| 51 |
+
anno::in_group("Attributes")
|
| 52 |
+
]],
|
| 53 |
+
float Roughness = 0.0
|
| 54 |
+
[[
|
| 55 |
+
anno::display_name("Roughness"),
|
| 56 |
+
anno::ui_order(32),
|
| 57 |
+
anno::in_group("Attributes")
|
| 58 |
+
]])
|
| 59 |
+
=
|
| 60 |
+
let {
|
| 61 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 62 |
+
|
| 63 |
+
float3 Local0 = math::cross(float3(0.0001),::vertex_normal_world_space(true));
|
| 64 |
+
float Local1 = math::dot(Local0, float3(0.0001));
|
| 65 |
+
float Local2 = math::abs(Local1);
|
| 66 |
+
float3 Local3 = (Local2 * ::vertex_normal_world_space(true));
|
| 67 |
+
float Local4 = (VisualTime * 40.0);
|
| 68 |
+
float Local5 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z + Local4);
|
| 69 |
+
float Local6 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), float3(float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).x,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).y,Local5),0.05,1.0,1.0,0.0,1.0,0.0,1.0,0.0,0.0,0.0,512.0);
|
| 70 |
+
float Local7 = (Local6 + 0.0001);
|
| 71 |
+
float Local8 = (Local7 - Local6);
|
| 72 |
+
float3 Local9 = (Local8 * Local0);
|
| 73 |
+
float3 Local10 = math::cross(::vertex_normal_world_space(true),float3(0.0001));
|
| 74 |
+
float3 Local11 = (Local8 * Local10);
|
| 75 |
+
float3 Local12 = (Local9 + Local11);
|
| 76 |
+
float Local13 = ((math::abs(Local1 - 0.0) > 0.0) ? (Local1 >= 0.0 ? 1.0 : -1.0) : 0.0);
|
| 77 |
+
float3 Local14 = (Local12 * Local13);
|
| 78 |
+
float3 Local15 = (Local3 - Local14);
|
| 79 |
+
float Local16 = math::dot(Local15, Local15);
|
| 80 |
+
float Local17 = math::sqrt(Local16);
|
| 81 |
+
float3 Local18 = (Local15 / Local17);
|
| 82 |
+
|
| 83 |
+
float3 Normal_mdl = Local18;
|
| 84 |
+
|
| 85 |
+
float Local19 = ::fresnel(Fresnel_sp, 0.04, ::pixel_normal_world_space(true));
|
| 86 |
+
float3 Local20 = math::lerp(float3(Water__space__Color.x,Water__space__Color.y,Water__space__Color.z),float3(Fresnel.x,Fresnel.y,Fresnel.z),Local19);
|
| 87 |
+
|
| 88 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 89 |
+
float OpacityMask_mdl = 1.0;
|
| 90 |
+
float3 BaseColor_mdl = Local20;
|
| 91 |
+
float Metallic_mdl = Metallic;
|
| 92 |
+
float Specular_mdl = Specular;
|
| 93 |
+
float Roughness_mdl = Roughness;
|
| 94 |
+
|
| 95 |
+
} in
|
| 96 |
+
::OmniUe4Base(
|
| 97 |
+
base_color: BaseColor_mdl,
|
| 98 |
+
metallic: Metallic_mdl,
|
| 99 |
+
roughness: Roughness_mdl,
|
| 100 |
+
specular: Specular_mdl,
|
| 101 |
+
normal: Normal_mdl,
|
| 102 |
+
opacity: OpacityMask_mdl,
|
| 103 |
+
emissive_color: EmissiveColor_mdl,
|
| 104 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_WetConcrete.mdl
ADDED
|
@@ -0,0 +1,311 @@
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|
|
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|
|
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|
|
|
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|
|
|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_WetConcrete(
|
| 21 |
+
float Raindrops__space__UV__space__Scale = 0.005
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Raindrops UV Scale"),
|
| 24 |
+
anno::ui_order(32),
|
| 25 |
+
anno::in_group("Ripples")
|
| 26 |
+
]],
|
| 27 |
+
float Ripples = 0.0
|
| 28 |
+
[[
|
| 29 |
+
anno::display_name("Ripples")
|
| 30 |
+
]],
|
| 31 |
+
float Uv__space__Size = 0.003
|
| 32 |
+
[[
|
| 33 |
+
anno::display_name("Uv Size"),
|
| 34 |
+
anno::ui_order(32),
|
| 35 |
+
anno::in_group("Texture")
|
| 36 |
+
]],
|
| 37 |
+
float PuddleOffset = 0.5
|
| 38 |
+
[[
|
| 39 |
+
anno::display_name("PuddleOffset"),
|
| 40 |
+
anno::ui_order(32)
|
| 41 |
+
]],
|
| 42 |
+
float Water__space__level__space__contrast = 0.220183
|
| 43 |
+
[[
|
| 44 |
+
anno::display_name("Water level contrast"),
|
| 45 |
+
anno::ui_order(32),
|
| 46 |
+
anno::in_group("Water"),
|
| 47 |
+
anno::soft_range(0.0, 1.0)
|
| 48 |
+
]],
|
| 49 |
+
float NoiseZOffset = 0.0
|
| 50 |
+
[[
|
| 51 |
+
anno::display_name("NoiseZOffset"),
|
| 52 |
+
anno::ui_order(32)
|
| 53 |
+
]],
|
| 54 |
+
float Puddles = 0.0
|
| 55 |
+
[[
|
| 56 |
+
anno::display_name("Puddles")
|
| 57 |
+
]],
|
| 58 |
+
uniform texture_2d NormalA = texture_2d("./Textures/Asphalt_1_n.png",::tex::gamma_linear)
|
| 59 |
+
[[
|
| 60 |
+
anno::display_name("NormalA"),
|
| 61 |
+
anno::ui_order(32),
|
| 62 |
+
sampler_normal()
|
| 63 |
+
]],
|
| 64 |
+
float Normal__space__Strenght = 0.1
|
| 65 |
+
[[
|
| 66 |
+
anno::display_name("Normal Strenght"),
|
| 67 |
+
anno::ui_order(32),
|
| 68 |
+
anno::in_group("Texture")
|
| 69 |
+
]],
|
| 70 |
+
float Min__space__water = 1.0
|
| 71 |
+
[[
|
| 72 |
+
anno::display_name("Min water"),
|
| 73 |
+
anno::ui_order(32),
|
| 74 |
+
anno::in_group("Other"),
|
| 75 |
+
anno::soft_range(0.0, 1.0)
|
| 76 |
+
]],
|
| 77 |
+
float Max__space__water = 1.0
|
| 78 |
+
[[
|
| 79 |
+
anno::display_name("Max water"),
|
| 80 |
+
anno::ui_order(32),
|
| 81 |
+
anno::in_group("Other"),
|
| 82 |
+
anno::soft_range(0.0, 1.0)
|
| 83 |
+
]],
|
| 84 |
+
float Puddle = 1.0
|
| 85 |
+
[[
|
| 86 |
+
anno::display_name("Puddle"),
|
| 87 |
+
anno::ui_order(32),
|
| 88 |
+
anno::in_group("Water"),
|
| 89 |
+
anno::soft_range(0.0, 1.0)
|
| 90 |
+
]],
|
| 91 |
+
float4 WindNoiseResizing = float4(0.875,0.875,0.875,0.0)
|
| 92 |
+
[[
|
| 93 |
+
anno::display_name("WindNoiseResizing")
|
| 94 |
+
]],
|
| 95 |
+
uniform texture_2d RoughnessA = texture_2d("./Textures/Asphalt_1_orm.png",::tex::gamma_srgb)
|
| 96 |
+
[[
|
| 97 |
+
anno::display_name("RoughnessA"),
|
| 98 |
+
anno::ui_order(32),
|
| 99 |
+
sampler_color()
|
| 100 |
+
]],
|
| 101 |
+
float WindIntensity = 0.0
|
| 102 |
+
[[
|
| 103 |
+
anno::display_name("WindIntensity")
|
| 104 |
+
]],
|
| 105 |
+
float Contrast = -0.1
|
| 106 |
+
[[
|
| 107 |
+
anno::display_name("Contrast"),
|
| 108 |
+
anno::ui_order(32),
|
| 109 |
+
anno::in_group("Texture")
|
| 110 |
+
]],
|
| 111 |
+
uniform texture_2d basecolorA = texture_2d("./Textures/Asphalt_1_d.png",::tex::gamma_srgb)
|
| 112 |
+
[[
|
| 113 |
+
anno::display_name("basecolorA"),
|
| 114 |
+
anno::ui_order(32),
|
| 115 |
+
sampler_color()
|
| 116 |
+
]],
|
| 117 |
+
float Saturation = 0.5
|
| 118 |
+
[[
|
| 119 |
+
anno::display_name("Saturation"),
|
| 120 |
+
anno::ui_order(32),
|
| 121 |
+
anno::in_group("Texture")
|
| 122 |
+
]],
|
| 123 |
+
float4 Param = float4(0.68,0.68,0.68,1.0)
|
| 124 |
+
[[
|
| 125 |
+
anno::display_name("Param"),
|
| 126 |
+
anno::ui_order(32)
|
| 127 |
+
]],
|
| 128 |
+
float Humidity__space__darkness = 0.366972
|
| 129 |
+
[[
|
| 130 |
+
anno::display_name("Humidity darkness"),
|
| 131 |
+
anno::ui_order(32),
|
| 132 |
+
anno::in_group("Humidity"),
|
| 133 |
+
anno::soft_range(0.0, 1.0)
|
| 134 |
+
]],
|
| 135 |
+
float Humidity__space__contrast = 0.0
|
| 136 |
+
[[
|
| 137 |
+
anno::display_name("Humidity contrast"),
|
| 138 |
+
anno::ui_order(32),
|
| 139 |
+
anno::in_group("Humidity"),
|
| 140 |
+
anno::soft_range(0.0, 1.0)
|
| 141 |
+
]],
|
| 142 |
+
float Wetness = 0.0
|
| 143 |
+
[[
|
| 144 |
+
anno::display_name("Wetness")
|
| 145 |
+
]],
|
| 146 |
+
float4 MurkCcolor = float4(0.13,0.112205,0.10725,1.0)
|
| 147 |
+
[[
|
| 148 |
+
anno::display_name("MurkCcolor"),
|
| 149 |
+
anno::ui_order(32),
|
| 150 |
+
anno::in_group("Murk")
|
| 151 |
+
]],
|
| 152 |
+
float puddleMurkness = 0.2
|
| 153 |
+
[[
|
| 154 |
+
anno::display_name("puddleMurkness"),
|
| 155 |
+
anno::ui_order(32),
|
| 156 |
+
anno::in_group("Murk")
|
| 157 |
+
]],
|
| 158 |
+
uniform texture_2d BasecolorB = texture_2d("./Textures/Asphalt_3_d.png",::tex::gamma_srgb)
|
| 159 |
+
[[
|
| 160 |
+
anno::display_name("BasecolorB"),
|
| 161 |
+
anno::ui_order(32),
|
| 162 |
+
sampler_color()
|
| 163 |
+
]])
|
| 164 |
+
[[
|
| 165 |
+
dither_masked_off()
|
| 166 |
+
]]
|
| 167 |
+
=
|
| 168 |
+
let {
|
| 169 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 170 |
+
|
| 171 |
+
float3 Local0 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale);
|
| 172 |
+
float3 Local1 = math::frac(Local0);
|
| 173 |
+
float2 Local2 = (float2(Local1.x,Local1.y) / float2(7.0,7.0));
|
| 174 |
+
float Local3 = (7.0 * 7.0);
|
| 175 |
+
float Local4 = math::frac(state::animation_time());
|
| 176 |
+
float2 Local5 = (float2(Local3,7.0) * float2(Local4,Local4));
|
| 177 |
+
float2 Local6 = math::floor(Local5);
|
| 178 |
+
float2 Local7 = (Local6 / float2(7.0,7.0));
|
| 179 |
+
float2 Local8 = (Local2 + Local7);
|
| 180 |
+
float4 Local9 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 181 |
+
float Local10 = (1.0 - Ripples);
|
| 182 |
+
float3 Local11 = math::lerp(float3(Local9.x,Local9.y,Local9.z),float3(0.0,0.0,1.0),Local10);
|
| 183 |
+
float2 Local12 = (float2(Uv__space__Size,Uv__space__Size) * float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y));
|
| 184 |
+
float3 Local13 = ::transform_vector_from_world_to_tangent(float3(::camera_vector(true).x,::camera_vector(true).y,::camera_vector(true).z), true);
|
| 185 |
+
float Local14 = (0.05 * PuddleOffset);
|
| 186 |
+
float Local15 = (Local14 + -0.025);
|
| 187 |
+
float2 Local16 = (float2(Local13.x,Local13.y) * Local15);
|
| 188 |
+
float2 Local17 = (Local16 + Local12);
|
| 189 |
+
float Local18 = (0.0 - Water__space__level__space__contrast);
|
| 190 |
+
float Local19 = (Water__space__level__space__contrast + 1.0);
|
| 191 |
+
float Local20 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z + NoiseZOffset);
|
| 192 |
+
float Local21 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), float3(Local20,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).x,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).y),0.001,1.0,0.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0);
|
| 193 |
+
float Local22 = (Local21 - 1.0);
|
| 194 |
+
float Local23 = (1.0 - Puddles);
|
| 195 |
+
float Local24 = (Local23 * 2.0);
|
| 196 |
+
float Local25 = (Local22 + Local24);
|
| 197 |
+
float Local26 = math::min(math::max(Local25,0.0),1.0);
|
| 198 |
+
float Local27 = math::lerp(Local18,Local19,Local26);
|
| 199 |
+
float Local28 = math::min(math::max(Local27,0.0),1.0);
|
| 200 |
+
float Local29 = (1.0 - Local28);
|
| 201 |
+
float2 Local30 = math::lerp(Local12,Local17,Local29);
|
| 202 |
+
float4 Local31 = ::unpack_normal_map(tex::lookup_float4(NormalA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 203 |
+
float3 Local32 = math::lerp(float3(Local31.x,Local31.y,Local31.z),float3(0.0,0.0,1.0),Normal__space__Strenght);
|
| 204 |
+
float Local33 = (1.0 - Puddle);
|
| 205 |
+
float Local34 = (Local23 + Local33);
|
| 206 |
+
float Local35 = (Local34 * 2.0);
|
| 207 |
+
float Local36 = (Local22 + Local35);
|
| 208 |
+
float Local37 = math::min(math::max(Local36,0.0),1.0);
|
| 209 |
+
float Local38 = math::lerp(Local18,Local19,Local37);
|
| 210 |
+
float Local39 = math::min(math::max(Local38,0.0),1.0);
|
| 211 |
+
float Local40 = math::lerp(Min__space__water,Max__space__water,Local39);
|
| 212 |
+
float3 Local41 = math::lerp(Local11,Local32,Local40);
|
| 213 |
+
float3 Local42 = math::cross(float3(0.0001),::vertex_normal_world_space(true));
|
| 214 |
+
float Local43 = math::dot(Local42, float3(0.0001));
|
| 215 |
+
float Local44 = math::abs(Local43);
|
| 216 |
+
float3 Local45 = (Local44 * ::vertex_normal_world_space(true));
|
| 217 |
+
float Local46 = (0.0 - 0.0);
|
| 218 |
+
float Local47 = (0.0 + 1.0);
|
| 219 |
+
float3 Local48 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z));
|
| 220 |
+
float3 Local49 = (state::animation_time() * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z));
|
| 221 |
+
float3 Local50 = (Local48 + Local49);
|
| 222 |
+
float Local51 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), Local50,0.5,1.0,0.0,0.0,1.0,0.0,1.0,2.0,0.0,0.0,512.0);
|
| 223 |
+
float Local52 = (Local51 - 1.0);
|
| 224 |
+
float4 Local53 = tex::lookup_float4(RoughnessA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 225 |
+
float Local54 = (Local53.y + 0.8);
|
| 226 |
+
float Local55 = (Min__space__water * Local54);
|
| 227 |
+
float Local56 = math::lerp(Local55,Max__space__water,Local28);
|
| 228 |
+
float Local57 = (1.0 - Local56);
|
| 229 |
+
float Local58 = (Local57 + -0.5);
|
| 230 |
+
float Local59 = (Local58 * 2.0);
|
| 231 |
+
float Local60 = (Local52 + Local59);
|
| 232 |
+
float Local61 = math::min(math::max(Local60,0.0),1.0);
|
| 233 |
+
float Local62 = math::lerp(Local46,Local47,Local61);
|
| 234 |
+
float Local63 = math::min(math::max(Local62,0.0),1.0);
|
| 235 |
+
float Local64 = math::lerp(0.0,1.0,Local63);
|
| 236 |
+
float Local65 = (Local64 + 0.0001);
|
| 237 |
+
float Local66 = (Local65 - Local64);
|
| 238 |
+
float3 Local67 = (Local66 * Local42);
|
| 239 |
+
float3 Local68 = math::cross(::vertex_normal_world_space(true),float3(0.0001));
|
| 240 |
+
float3 Local69 = (Local66 * Local68);
|
| 241 |
+
float3 Local70 = (Local67 + Local69);
|
| 242 |
+
float Local71 = ((math::abs(Local43 - 0.0) > 0.0) ? (Local43 >= 0.0 ? 1.0 : -1.0) : 0.0);
|
| 243 |
+
float3 Local72 = (Local70 * Local71);
|
| 244 |
+
float3 Local73 = (Local45 - Local72);
|
| 245 |
+
float Local74 = math::dot(Local73, Local73);
|
| 246 |
+
float Local75 = math::sqrt(Local74);
|
| 247 |
+
float3 Local76 = (Local73 / Local75);
|
| 248 |
+
float3 Local77 = math::lerp(Local76,float3(0.0,0.0,1.0),Local56);
|
| 249 |
+
float Local78 = (WindIntensity / 6.0);
|
| 250 |
+
float3 Local79 = math::lerp(Local41,Local77,Local78);
|
| 251 |
+
|
| 252 |
+
float3 Normal_mdl = Local79;
|
| 253 |
+
|
| 254 |
+
float Local80 = (0.0 - Contrast);
|
| 255 |
+
float Local81 = (Contrast + 1.0);
|
| 256 |
+
float4 Local82 = tex::lookup_float4(basecolorA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 257 |
+
float Local83 = math::dot(float3(Local82.x,Local82.y,Local82.z), float3(0.3,0.59,0.11));
|
| 258 |
+
float3 Local84 = math::lerp(float3(Local82.x,Local82.y,Local82.z),float3(Local83,Local83,Local83),Saturation);
|
| 259 |
+
float Local85 = math::lerp(Local80,Local81,Local84.x);
|
| 260 |
+
float Local86 = math::min(math::max(Local85,0.0),1.0);
|
| 261 |
+
float Local87 = (1.0 - Local86);
|
| 262 |
+
float Local88 = (Local87 * 2.0);
|
| 263 |
+
float3 Local89 = (1.0 - float3(Param.x,Param.y,Param.z));
|
| 264 |
+
float3 Local90 = (Local88 * Local89);
|
| 265 |
+
float3 Local91 = (1.0 - Local90);
|
| 266 |
+
float Local92 = (Local86 * 2.0);
|
| 267 |
+
float3 Local93 = (Local92 * float3(Param.x,Param.y,Param.z));
|
| 268 |
+
float Local94 = ((Local86 >= 0.5) ? Local91.x : Local93.x);
|
| 269 |
+
float Local95 = ((Local86 >= 0.5) ? Local91.y : Local93.y);
|
| 270 |
+
float Local96 = ((Local86 >= 0.5) ? Local91.z : Local93.z);
|
| 271 |
+
float Local97 = (0.0 - Humidity__space__contrast);
|
| 272 |
+
float Local98 = (Humidity__space__contrast + 1.0);
|
| 273 |
+
float Local99 = (Wetness / 125.0);
|
| 274 |
+
float Local100 = (1.0 - Local99);
|
| 275 |
+
float Local101 = ((Local23 >= Local100) ? Local100 : Local23);
|
| 276 |
+
float Local102 = (Local101 * 2.0);
|
| 277 |
+
float Local103 = (Local22 + Local102);
|
| 278 |
+
float Local104 = math::min(math::max(Local103,0.0),1.0);
|
| 279 |
+
float Local105 = math::lerp(Local97,Local98,Local104);
|
| 280 |
+
float Local106 = math::min(math::max(Local105,0.0),1.0);
|
| 281 |
+
float Local107 = math::lerp(Min__space__water,Max__space__water,Local106);
|
| 282 |
+
float Local108 = math::lerp(Humidity__space__darkness,1.0,Local107);
|
| 283 |
+
float3 Local109 = (float3(float2(Local94,Local95).x,float2(Local94,Local95).y,Local96) * Local108);
|
| 284 |
+
float3 Local110 = (Local109 * float3(MurkCcolor.x,MurkCcolor.y,MurkCcolor.z));
|
| 285 |
+
float Local111 = (Local23 + puddleMurkness);
|
| 286 |
+
float Local112 = (Local111 * 2.0);
|
| 287 |
+
float Local113 = (Local22 + Local112);
|
| 288 |
+
float Local114 = math::min(math::max(Local113,0.0),1.0);
|
| 289 |
+
float Local115 = math::lerp(Local18,Local19,Local114);
|
| 290 |
+
float Local116 = math::min(math::max(Local115,0.0),1.0);
|
| 291 |
+
float3 Local117 = math::lerp(Local110,Local109,Local116);
|
| 292 |
+
float4 Local118 = tex::lookup_float4(BasecolorB,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 293 |
+
float Local119 = (Local82.w + Local118.w);
|
| 294 |
+
|
| 295 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 296 |
+
float OpacityMask_mdl = (Local119 - 0.3333) < 0.0f ? 0.0f : 1.0f;
|
| 297 |
+
float3 BaseColor_mdl = Local117;
|
| 298 |
+
float Metallic_mdl = 0.0;
|
| 299 |
+
float Specular_mdl = 0.5;
|
| 300 |
+
float Roughness_mdl = Local56;
|
| 301 |
+
|
| 302 |
+
} in
|
| 303 |
+
::OmniUe4Base(
|
| 304 |
+
base_color: BaseColor_mdl,
|
| 305 |
+
metallic: Metallic_mdl,
|
| 306 |
+
roughness: Roughness_mdl,
|
| 307 |
+
specular: Specular_mdl,
|
| 308 |
+
normal: Normal_mdl,
|
| 309 |
+
opacity: OpacityMask_mdl,
|
| 310 |
+
emissive_color: EmissiveColor_mdl,
|
| 311 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_WetSideWalk_1.mdl
ADDED
|
@@ -0,0 +1,298 @@
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|
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|
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|
|
|
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|
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|
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|
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|
|
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|
|
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|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
|
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|
|
|
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|
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|
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|
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|
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|
|
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|
|
|
|
|
|
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|
|
|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_WetSideWalk_1(
|
| 21 |
+
float Raindrops__space__UV__space__Scale = 0.005
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Raindrops UV Scale"),
|
| 24 |
+
anno::ui_order(32),
|
| 25 |
+
anno::in_group("Ripples")
|
| 26 |
+
]],
|
| 27 |
+
float Ripples = 0.0
|
| 28 |
+
[[
|
| 29 |
+
anno::display_name("Ripples")
|
| 30 |
+
]],
|
| 31 |
+
float Uv__space__Size = 0.003
|
| 32 |
+
[[
|
| 33 |
+
anno::display_name("Uv Size"),
|
| 34 |
+
anno::ui_order(32),
|
| 35 |
+
anno::in_group("Texture")
|
| 36 |
+
]],
|
| 37 |
+
float PuddleOffset = 0.5
|
| 38 |
+
[[
|
| 39 |
+
anno::display_name("PuddleOffset"),
|
| 40 |
+
anno::ui_order(32)
|
| 41 |
+
]],
|
| 42 |
+
float Water__space__level__space__contrast = 0.220183
|
| 43 |
+
[[
|
| 44 |
+
anno::display_name("Water level contrast"),
|
| 45 |
+
anno::ui_order(32),
|
| 46 |
+
anno::in_group("Water"),
|
| 47 |
+
anno::soft_range(0.0, 1.0)
|
| 48 |
+
]],
|
| 49 |
+
float NoiseZOffset = 0.0
|
| 50 |
+
[[
|
| 51 |
+
anno::display_name("NoiseZOffset"),
|
| 52 |
+
anno::ui_order(32)
|
| 53 |
+
]],
|
| 54 |
+
float Puddles = 0.0
|
| 55 |
+
[[
|
| 56 |
+
anno::display_name("Puddles")
|
| 57 |
+
]],
|
| 58 |
+
uniform texture_2d NormalA = texture_2d("./Textures/Asphalt_1_n.png",::tex::gamma_linear)
|
| 59 |
+
[[
|
| 60 |
+
anno::display_name("NormalA"),
|
| 61 |
+
anno::ui_order(32),
|
| 62 |
+
sampler_normal()
|
| 63 |
+
]],
|
| 64 |
+
uniform texture_2d NormalB = texture_2d("./Textures/Asphalt_3_n.png",::tex::gamma_linear)
|
| 65 |
+
[[
|
| 66 |
+
anno::display_name("NormalB"),
|
| 67 |
+
anno::ui_order(32),
|
| 68 |
+
sampler_normal()
|
| 69 |
+
]],
|
| 70 |
+
float Normal__space__Strenght = 0.1
|
| 71 |
+
[[
|
| 72 |
+
anno::display_name("Normal Strenght"),
|
| 73 |
+
anno::ui_order(32),
|
| 74 |
+
anno::in_group("Texture")
|
| 75 |
+
]],
|
| 76 |
+
float Min__space__water = 1.0
|
| 77 |
+
[[
|
| 78 |
+
anno::display_name("Min water"),
|
| 79 |
+
anno::ui_order(32),
|
| 80 |
+
anno::in_group("Other"),
|
| 81 |
+
anno::soft_range(0.0, 1.0)
|
| 82 |
+
]],
|
| 83 |
+
float Max__space__water = 1.0
|
| 84 |
+
[[
|
| 85 |
+
anno::display_name("Max water"),
|
| 86 |
+
anno::ui_order(32),
|
| 87 |
+
anno::in_group("Other"),
|
| 88 |
+
anno::soft_range(0.0, 1.0)
|
| 89 |
+
]],
|
| 90 |
+
float Puddle = 1.0
|
| 91 |
+
[[
|
| 92 |
+
anno::display_name("Puddle"),
|
| 93 |
+
anno::ui_order(32),
|
| 94 |
+
anno::in_group("Water"),
|
| 95 |
+
anno::soft_range(0.0, 1.0)
|
| 96 |
+
]],
|
| 97 |
+
float4 WindNoiseResizing = float4(0.875,0.875,0.875,0.0)
|
| 98 |
+
[[
|
| 99 |
+
anno::display_name("WindNoiseResizing")
|
| 100 |
+
]],
|
| 101 |
+
uniform texture_2d RoughnessA = texture_2d("./Textures/Asphalt_1_orm.png",::tex::gamma_srgb)
|
| 102 |
+
[[
|
| 103 |
+
anno::display_name("RoughnessA"),
|
| 104 |
+
anno::ui_order(32),
|
| 105 |
+
sampler_color()
|
| 106 |
+
]],
|
| 107 |
+
uniform texture_2d RoughnessB = texture_2d("./Textures/Asphalt_1_orm.png",::tex::gamma_srgb)
|
| 108 |
+
[[
|
| 109 |
+
anno::display_name("RoughnessB"),
|
| 110 |
+
anno::ui_order(32),
|
| 111 |
+
sampler_color()
|
| 112 |
+
]],
|
| 113 |
+
float WindIntensity = 0.0
|
| 114 |
+
[[
|
| 115 |
+
anno::display_name("WindIntensity")
|
| 116 |
+
]],
|
| 117 |
+
uniform texture_2d basecolorA = texture_2d("./Textures/Asphalt_1_d.png",::tex::gamma_srgb)
|
| 118 |
+
[[
|
| 119 |
+
anno::display_name("basecolorA"),
|
| 120 |
+
anno::ui_order(32),
|
| 121 |
+
sampler_color()
|
| 122 |
+
]],
|
| 123 |
+
uniform texture_2d BasecolorB = texture_2d("./Textures/Asphalt_3_d.png",::tex::gamma_srgb)
|
| 124 |
+
[[
|
| 125 |
+
anno::display_name("BasecolorB"),
|
| 126 |
+
anno::ui_order(32),
|
| 127 |
+
sampler_color()
|
| 128 |
+
]],
|
| 129 |
+
float Humidity__space__darkness = 0.366972
|
| 130 |
+
[[
|
| 131 |
+
anno::display_name("Humidity darkness"),
|
| 132 |
+
anno::ui_order(32),
|
| 133 |
+
anno::in_group("Humidity"),
|
| 134 |
+
anno::soft_range(0.0, 1.0)
|
| 135 |
+
]],
|
| 136 |
+
float Humidity__space__contrast = 0.0
|
| 137 |
+
[[
|
| 138 |
+
anno::display_name("Humidity contrast"),
|
| 139 |
+
anno::ui_order(32),
|
| 140 |
+
anno::in_group("Humidity"),
|
| 141 |
+
anno::soft_range(0.0, 1.0)
|
| 142 |
+
]],
|
| 143 |
+
float Wetness = 0.0
|
| 144 |
+
[[
|
| 145 |
+
anno::display_name("Wetness")
|
| 146 |
+
]],
|
| 147 |
+
float4 MurkCcolor = float4(0.13,0.112205,0.10725,1.0)
|
| 148 |
+
[[
|
| 149 |
+
anno::display_name("MurkCcolor"),
|
| 150 |
+
anno::ui_order(32),
|
| 151 |
+
anno::in_group("Murk")
|
| 152 |
+
]],
|
| 153 |
+
float puddleMurkness = 0.2
|
| 154 |
+
[[
|
| 155 |
+
anno::display_name("puddleMurkness"),
|
| 156 |
+
anno::ui_order(32),
|
| 157 |
+
anno::in_group("Murk")
|
| 158 |
+
]])
|
| 159 |
+
[[
|
| 160 |
+
dither_masked_off()
|
| 161 |
+
]]
|
| 162 |
+
=
|
| 163 |
+
let {
|
| 164 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 165 |
+
|
| 166 |
+
float3 Local0 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale);
|
| 167 |
+
float3 Local1 = math::frac(Local0);
|
| 168 |
+
float2 Local2 = (float2(Local1.x,Local1.y) / float2(7.0,7.0));
|
| 169 |
+
float Local3 = (7.0 * 7.0);
|
| 170 |
+
float Local4 = math::frac(state::animation_time());
|
| 171 |
+
float2 Local5 = (float2(Local3,7.0) * float2(Local4,Local4));
|
| 172 |
+
float2 Local6 = math::floor(Local5);
|
| 173 |
+
float2 Local7 = (Local6 / float2(7.0,7.0));
|
| 174 |
+
float2 Local8 = (Local2 + Local7);
|
| 175 |
+
float4 Local9 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 176 |
+
float Local10 = (1.0 - Ripples);
|
| 177 |
+
float3 Local11 = math::lerp(float3(Local9.x,Local9.y,Local9.z),float3(0.0,0.0,1.0),Local10);
|
| 178 |
+
float2 Local12 = (float2(Uv__space__Size,Uv__space__Size) * float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y));
|
| 179 |
+
float3 Local13 = ::transform_vector_from_world_to_tangent(float3(::camera_vector(true).x,::camera_vector(true).y,::camera_vector(true).z), true);
|
| 180 |
+
float Local14 = (0.05 * PuddleOffset);
|
| 181 |
+
float Local15 = (Local14 + -0.025);
|
| 182 |
+
float2 Local16 = (float2(Local13.x,Local13.y) * Local15);
|
| 183 |
+
float2 Local17 = (Local16 + Local12);
|
| 184 |
+
float Local18 = (0.0 - Water__space__level__space__contrast);
|
| 185 |
+
float Local19 = (Water__space__level__space__contrast + 1.0);
|
| 186 |
+
float Local20 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z + NoiseZOffset);
|
| 187 |
+
float Local21 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), float3(Local20,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).x,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).y),0.001,1.0,0.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0);
|
| 188 |
+
float Local22 = (Local21 - 1.0);
|
| 189 |
+
float Local23 = (1.0 - Puddles);
|
| 190 |
+
float Local24 = (Local23 * 2.0);
|
| 191 |
+
float Local25 = (Local22 + Local24);
|
| 192 |
+
float Local26 = math::min(math::max(Local25,0.0),1.0);
|
| 193 |
+
float Local27 = math::lerp(Local18,Local19,Local26);
|
| 194 |
+
float Local28 = math::min(math::max(Local27,0.0),1.0);
|
| 195 |
+
float Local29 = (1.0 - Local28);
|
| 196 |
+
float2 Local30 = math::lerp(Local12,Local17,Local29);
|
| 197 |
+
float4 Local31 = ::unpack_normal_map(tex::lookup_float4(NormalA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 198 |
+
float4 Local32 = ::unpack_normal_map(tex::lookup_float4(NormalB,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 199 |
+
float Local33 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0),0.0013,1.0,0.0,0.0,1.0,0.2,1.0,2.0,0.0,0.0,512.0);
|
| 200 |
+
float3 Local34 = math::lerp(float3(Local31.x,Local31.y,Local31.z),float3(Local32.x,Local32.y,Local32.z),Local33);
|
| 201 |
+
float3 Local35 = math::lerp(Local34,float3(0.0,0.0,1.0),Normal__space__Strenght);
|
| 202 |
+
float Local36 = (1.0 - Puddle);
|
| 203 |
+
float Local37 = (Local23 + Local36);
|
| 204 |
+
float Local38 = (Local37 * 2.0);
|
| 205 |
+
float Local39 = (Local22 + Local38);
|
| 206 |
+
float Local40 = math::min(math::max(Local39,0.0),1.0);
|
| 207 |
+
float Local41 = math::lerp(Local18,Local19,Local40);
|
| 208 |
+
float Local42 = math::min(math::max(Local41,0.0),1.0);
|
| 209 |
+
float Local43 = math::lerp(Min__space__water,Max__space__water,Local42);
|
| 210 |
+
float3 Local44 = math::lerp(Local11,Local35,Local43);
|
| 211 |
+
float3 Local45 = math::cross(float3(0.0001),::vertex_normal_world_space(true));
|
| 212 |
+
float Local46 = math::dot(Local45, float3(0.0001));
|
| 213 |
+
float Local47 = math::abs(Local46);
|
| 214 |
+
float3 Local48 = (Local47 * ::vertex_normal_world_space(true));
|
| 215 |
+
float Local49 = (0.0 - 0.0);
|
| 216 |
+
float Local50 = (0.0 + 1.0);
|
| 217 |
+
float3 Local51 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z));
|
| 218 |
+
float3 Local52 = (state::animation_time() * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z));
|
| 219 |
+
float3 Local53 = (Local51 + Local52);
|
| 220 |
+
float Local54 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), Local53,0.5,1.0,0.0,0.0,1.0,0.0,1.0,2.0,0.0,0.0,512.0);
|
| 221 |
+
float Local55 = (Local54 - 1.0);
|
| 222 |
+
float4 Local56 = tex::lookup_float4(RoughnessA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 223 |
+
float4 Local57 = tex::lookup_float4(RoughnessB,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 224 |
+
float Local58 = math::lerp(Local56.y,Local57.y,Local33);
|
| 225 |
+
float Local59 = (Local58 + 0.8);
|
| 226 |
+
float Local60 = (Min__space__water * Local59);
|
| 227 |
+
float Local61 = math::lerp(Local60,Max__space__water,Local28);
|
| 228 |
+
float Local62 = (1.0 - Local61);
|
| 229 |
+
float Local63 = (Local62 + -0.5);
|
| 230 |
+
float Local64 = (Local63 * 2.0);
|
| 231 |
+
float Local65 = (Local55 + Local64);
|
| 232 |
+
float Local66 = math::min(math::max(Local65,0.0),1.0);
|
| 233 |
+
float Local67 = math::lerp(Local49,Local50,Local66);
|
| 234 |
+
float Local68 = math::min(math::max(Local67,0.0),1.0);
|
| 235 |
+
float Local69 = math::lerp(0.0,1.0,Local68);
|
| 236 |
+
float Local70 = (Local69 + 0.0001);
|
| 237 |
+
float Local71 = (Local70 - Local69);
|
| 238 |
+
float3 Local72 = (Local71 * Local45);
|
| 239 |
+
float3 Local73 = math::cross(::vertex_normal_world_space(true),float3(0.0001));
|
| 240 |
+
float3 Local74 = (Local71 * Local73);
|
| 241 |
+
float3 Local75 = (Local72 + Local74);
|
| 242 |
+
float Local76 = ((math::abs(Local46 - 0.0) > 0.0) ? (Local46 >= 0.0 ? 1.0 : -1.0) : 0.0);
|
| 243 |
+
float3 Local77 = (Local75 * Local76);
|
| 244 |
+
float3 Local78 = (Local48 - Local77);
|
| 245 |
+
float Local79 = math::dot(Local78, Local78);
|
| 246 |
+
float Local80 = math::sqrt(Local79);
|
| 247 |
+
float3 Local81 = (Local78 / Local80);
|
| 248 |
+
float3 Local82 = math::lerp(Local81,float3(0.0,0.0,1.0),Local61);
|
| 249 |
+
float Local83 = (WindIntensity / 6.0);
|
| 250 |
+
float3 Local84 = math::lerp(Local44,Local82,Local83);
|
| 251 |
+
|
| 252 |
+
float3 Normal_mdl = Local84;
|
| 253 |
+
|
| 254 |
+
float4 Local85 = tex::lookup_float4(basecolorA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 255 |
+
float3 Local86 = (float3(Local85.x,Local85.y,Local85.z) * 1.5);
|
| 256 |
+
float4 Local87 = tex::lookup_float4(BasecolorB,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 257 |
+
float3 Local88 = (float3(Local87.x,Local87.y,Local87.z) * 1.5);
|
| 258 |
+
float3 Local89 = math::lerp(Local86,Local88,Local33);
|
| 259 |
+
float Local90 = (0.0 - Humidity__space__contrast);
|
| 260 |
+
float Local91 = (Humidity__space__contrast + 1.0);
|
| 261 |
+
float Local92 = (Wetness / 125.0);
|
| 262 |
+
float Local93 = (1.0 - Local92);
|
| 263 |
+
float Local94 = ((Local23 >= Local93) ? Local93 : Local23);
|
| 264 |
+
float Local95 = (Local94 * 2.0);
|
| 265 |
+
float Local96 = (Local22 + Local95);
|
| 266 |
+
float Local97 = math::min(math::max(Local96,0.0),1.0);
|
| 267 |
+
float Local98 = math::lerp(Local90,Local91,Local97);
|
| 268 |
+
float Local99 = math::min(math::max(Local98,0.0),1.0);
|
| 269 |
+
float Local100 = math::lerp(Min__space__water,Max__space__water,Local99);
|
| 270 |
+
float Local101 = math::lerp(Humidity__space__darkness,1.0,Local100);
|
| 271 |
+
float3 Local102 = (Local89 * Local101);
|
| 272 |
+
float3 Local103 = (Local102 * float3(MurkCcolor.x,MurkCcolor.y,MurkCcolor.z));
|
| 273 |
+
float Local104 = (Local23 + puddleMurkness);
|
| 274 |
+
float Local105 = (Local104 * 2.0);
|
| 275 |
+
float Local106 = (Local22 + Local105);
|
| 276 |
+
float Local107 = math::min(math::max(Local106,0.0),1.0);
|
| 277 |
+
float Local108 = math::lerp(Local18,Local19,Local107);
|
| 278 |
+
float Local109 = math::min(math::max(Local108,0.0),1.0);
|
| 279 |
+
float3 Local110 = math::lerp(Local103,Local102,Local109);
|
| 280 |
+
float Local111 = (Local85.w + Local87.w);
|
| 281 |
+
|
| 282 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 283 |
+
float OpacityMask_mdl = (Local111 - 0.3333) < 0.0f ? 0.0f : 1.0f;
|
| 284 |
+
float3 BaseColor_mdl = Local110;
|
| 285 |
+
float Metallic_mdl = 0.0;
|
| 286 |
+
float Specular_mdl = 0.5;
|
| 287 |
+
float Roughness_mdl = Local61;
|
| 288 |
+
|
| 289 |
+
} in
|
| 290 |
+
::OmniUe4Base(
|
| 291 |
+
base_color: BaseColor_mdl,
|
| 292 |
+
metallic: Metallic_mdl,
|
| 293 |
+
roughness: Roughness_mdl,
|
| 294 |
+
specular: Specular_mdl,
|
| 295 |
+
normal: Normal_mdl,
|
| 296 |
+
opacity: OpacityMask_mdl,
|
| 297 |
+
emissive_color: EmissiveColor_mdl,
|
| 298 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_WetSidewalk_2.mdl
ADDED
|
@@ -0,0 +1,278 @@
|
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|
|
|
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|
|
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|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_WetSidewalk_2(
|
| 21 |
+
float Raindrops__space__UV__space__Scale = 0.005
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Raindrops UV Scale"),
|
| 24 |
+
anno::ui_order(32),
|
| 25 |
+
anno::in_group("Ripples")
|
| 26 |
+
]],
|
| 27 |
+
float Ripples = 0.0
|
| 28 |
+
[[
|
| 29 |
+
anno::display_name("Ripples")
|
| 30 |
+
]],
|
| 31 |
+
float Uv__space__Size = 0.003
|
| 32 |
+
[[
|
| 33 |
+
anno::display_name("Uv Size"),
|
| 34 |
+
anno::ui_order(32),
|
| 35 |
+
anno::in_group("Texture")
|
| 36 |
+
]],
|
| 37 |
+
float PuddleOffset = 0.5
|
| 38 |
+
[[
|
| 39 |
+
anno::display_name("PuddleOffset"),
|
| 40 |
+
anno::ui_order(32)
|
| 41 |
+
]],
|
| 42 |
+
float Water__space__level__space__contrast = 0.220183
|
| 43 |
+
[[
|
| 44 |
+
anno::display_name("Water level contrast"),
|
| 45 |
+
anno::ui_order(32),
|
| 46 |
+
anno::in_group("Water"),
|
| 47 |
+
anno::soft_range(0.0, 1.0)
|
| 48 |
+
]],
|
| 49 |
+
float NoiseZOffset = 0.0
|
| 50 |
+
[[
|
| 51 |
+
anno::display_name("NoiseZOffset"),
|
| 52 |
+
anno::ui_order(32)
|
| 53 |
+
]],
|
| 54 |
+
float Puddles = 0.0
|
| 55 |
+
[[
|
| 56 |
+
anno::display_name("Puddles")
|
| 57 |
+
]],
|
| 58 |
+
uniform texture_2d NormalA = texture_2d("./Textures/Asphalt_1_n.png",::tex::gamma_linear)
|
| 59 |
+
[[
|
| 60 |
+
anno::display_name("NormalA"),
|
| 61 |
+
anno::ui_order(32),
|
| 62 |
+
sampler_normal()
|
| 63 |
+
]],
|
| 64 |
+
float Normal__space__Strenght = 0.1
|
| 65 |
+
[[
|
| 66 |
+
anno::display_name("Normal Strenght"),
|
| 67 |
+
anno::ui_order(32),
|
| 68 |
+
anno::in_group("Texture")
|
| 69 |
+
]],
|
| 70 |
+
float Min__space__water = 1.0
|
| 71 |
+
[[
|
| 72 |
+
anno::display_name("Min water"),
|
| 73 |
+
anno::ui_order(32),
|
| 74 |
+
anno::in_group("Other"),
|
| 75 |
+
anno::soft_range(0.0, 1.0)
|
| 76 |
+
]],
|
| 77 |
+
float Max__space__water = 1.0
|
| 78 |
+
[[
|
| 79 |
+
anno::display_name("Max water"),
|
| 80 |
+
anno::ui_order(32),
|
| 81 |
+
anno::in_group("Other"),
|
| 82 |
+
anno::soft_range(0.0, 1.0)
|
| 83 |
+
]],
|
| 84 |
+
float Puddle = 1.0
|
| 85 |
+
[[
|
| 86 |
+
anno::display_name("Puddle"),
|
| 87 |
+
anno::ui_order(32),
|
| 88 |
+
anno::in_group("Water"),
|
| 89 |
+
anno::soft_range(0.0, 1.0)
|
| 90 |
+
]],
|
| 91 |
+
float4 WindNoiseResizing = float4(0.875,0.875,0.875,0.0)
|
| 92 |
+
[[
|
| 93 |
+
anno::display_name("WindNoiseResizing")
|
| 94 |
+
]],
|
| 95 |
+
uniform texture_2d RoughnessA = texture_2d("./Textures/Asphalt_1_orm.png",::tex::gamma_srgb)
|
| 96 |
+
[[
|
| 97 |
+
anno::display_name("RoughnessA"),
|
| 98 |
+
anno::ui_order(32),
|
| 99 |
+
sampler_color()
|
| 100 |
+
]],
|
| 101 |
+
float WindIntensity = 0.0
|
| 102 |
+
[[
|
| 103 |
+
anno::display_name("WindIntensity")
|
| 104 |
+
]],
|
| 105 |
+
uniform texture_2d basecolorA = texture_2d("./Textures/Asphalt_1_d.png",::tex::gamma_srgb)
|
| 106 |
+
[[
|
| 107 |
+
anno::display_name("basecolorA"),
|
| 108 |
+
anno::ui_order(32),
|
| 109 |
+
sampler_color()
|
| 110 |
+
]],
|
| 111 |
+
float Humidity__space__darkness = 0.366972
|
| 112 |
+
[[
|
| 113 |
+
anno::display_name("Humidity darkness"),
|
| 114 |
+
anno::ui_order(32),
|
| 115 |
+
anno::in_group("Humidity"),
|
| 116 |
+
anno::soft_range(0.0, 1.0)
|
| 117 |
+
]],
|
| 118 |
+
float Humidity__space__contrast = 0.0
|
| 119 |
+
[[
|
| 120 |
+
anno::display_name("Humidity contrast"),
|
| 121 |
+
anno::ui_order(32),
|
| 122 |
+
anno::in_group("Humidity"),
|
| 123 |
+
anno::soft_range(0.0, 1.0)
|
| 124 |
+
]],
|
| 125 |
+
float Wetness = 0.0
|
| 126 |
+
[[
|
| 127 |
+
anno::display_name("Wetness")
|
| 128 |
+
]],
|
| 129 |
+
float4 MurkCcolor = float4(0.13,0.112205,0.10725,1.0)
|
| 130 |
+
[[
|
| 131 |
+
anno::display_name("MurkCcolor"),
|
| 132 |
+
anno::ui_order(32),
|
| 133 |
+
anno::in_group("Murk")
|
| 134 |
+
]],
|
| 135 |
+
float puddleMurkness = 0.2
|
| 136 |
+
[[
|
| 137 |
+
anno::display_name("puddleMurkness"),
|
| 138 |
+
anno::ui_order(32),
|
| 139 |
+
anno::in_group("Murk")
|
| 140 |
+
]],
|
| 141 |
+
uniform texture_2d BasecolorB = texture_2d("./Textures/Asphalt_3_d.png",::tex::gamma_srgb)
|
| 142 |
+
[[
|
| 143 |
+
anno::display_name("BasecolorB"),
|
| 144 |
+
anno::ui_order(32),
|
| 145 |
+
sampler_color()
|
| 146 |
+
]])
|
| 147 |
+
[[
|
| 148 |
+
dither_masked_off()
|
| 149 |
+
]]
|
| 150 |
+
=
|
| 151 |
+
let {
|
| 152 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 153 |
+
|
| 154 |
+
float3 Local0 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale);
|
| 155 |
+
float3 Local1 = math::frac(Local0);
|
| 156 |
+
float2 Local2 = (float2(Local1.x,Local1.y) / float2(7.0,7.0));
|
| 157 |
+
float Local3 = (7.0 * 7.0);
|
| 158 |
+
float Local4 = math::frac(state::animation_time());
|
| 159 |
+
float2 Local5 = (float2(Local3,7.0) * float2(Local4,Local4));
|
| 160 |
+
float2 Local6 = math::floor(Local5);
|
| 161 |
+
float2 Local7 = (Local6 / float2(7.0,7.0));
|
| 162 |
+
float2 Local8 = (Local2 + Local7);
|
| 163 |
+
float4 Local9 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 164 |
+
float Local10 = (1.0 - Ripples);
|
| 165 |
+
float3 Local11 = math::lerp(float3(Local9.x,Local9.y,Local9.z),float3(0.0,0.0,1.0),Local10);
|
| 166 |
+
float2 Local12 = (float2(Uv__space__Size,Uv__space__Size) * float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y));
|
| 167 |
+
float3 Local13 = ::transform_vector_from_world_to_tangent(float3(::camera_vector(true).x,::camera_vector(true).y,::camera_vector(true).z), true);
|
| 168 |
+
float Local14 = (0.05 * PuddleOffset);
|
| 169 |
+
float Local15 = (Local14 + -0.025);
|
| 170 |
+
float2 Local16 = (float2(Local13.x,Local13.y) * Local15);
|
| 171 |
+
float2 Local17 = (Local16 + Local12);
|
| 172 |
+
float Local18 = (0.0 - Water__space__level__space__contrast);
|
| 173 |
+
float Local19 = (Water__space__level__space__contrast + 1.0);
|
| 174 |
+
float Local20 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z + NoiseZOffset);
|
| 175 |
+
float Local21 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), float3(Local20,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).x,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).y),0.001,1.0,0.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0);
|
| 176 |
+
float Local22 = (Local21 - 1.0);
|
| 177 |
+
float Local23 = (1.0 - Puddles);
|
| 178 |
+
float Local24 = (Local23 * 2.0);
|
| 179 |
+
float Local25 = (Local22 + Local24);
|
| 180 |
+
float Local26 = math::min(math::max(Local25,0.0),1.0);
|
| 181 |
+
float Local27 = math::lerp(Local18,Local19,Local26);
|
| 182 |
+
float Local28 = math::min(math::max(Local27,0.0),1.0);
|
| 183 |
+
float Local29 = (1.0 - Local28);
|
| 184 |
+
float2 Local30 = math::lerp(Local12,Local17,Local29);
|
| 185 |
+
float4 Local31 = ::unpack_normal_map(tex::lookup_float4(NormalA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 186 |
+
float3 Local32 = math::lerp(float3(Local31.x,Local31.y,Local31.z),float3(0.0,0.0,1.0),Normal__space__Strenght);
|
| 187 |
+
float Local33 = (1.0 - Puddle);
|
| 188 |
+
float Local34 = (Local23 + Local33);
|
| 189 |
+
float Local35 = (Local34 * 2.0);
|
| 190 |
+
float Local36 = (Local22 + Local35);
|
| 191 |
+
float Local37 = math::min(math::max(Local36,0.0),1.0);
|
| 192 |
+
float Local38 = math::lerp(Local18,Local19,Local37);
|
| 193 |
+
float Local39 = math::min(math::max(Local38,0.0),1.0);
|
| 194 |
+
float Local40 = math::lerp(Min__space__water,Max__space__water,Local39);
|
| 195 |
+
float3 Local41 = math::lerp(Local11,Local32,Local40);
|
| 196 |
+
float3 Local42 = math::cross(float3(0.0001),::vertex_normal_world_space(true));
|
| 197 |
+
float Local43 = math::dot(Local42, float3(0.0001));
|
| 198 |
+
float Local44 = math::abs(Local43);
|
| 199 |
+
float3 Local45 = (Local44 * ::vertex_normal_world_space(true));
|
| 200 |
+
float Local46 = (0.0 - 0.0);
|
| 201 |
+
float Local47 = (0.0 + 1.0);
|
| 202 |
+
float3 Local48 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z));
|
| 203 |
+
float3 Local49 = (state::animation_time() * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z));
|
| 204 |
+
float3 Local50 = (Local48 + Local49);
|
| 205 |
+
float Local51 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), Local50,0.5,1.0,0.0,0.0,1.0,0.0,1.0,2.0,0.0,0.0,512.0);
|
| 206 |
+
float Local52 = (Local51 - 1.0);
|
| 207 |
+
float4 Local53 = tex::lookup_float4(RoughnessA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 208 |
+
float Local54 = (Local53.y + 0.8);
|
| 209 |
+
float Local55 = (Min__space__water * Local54);
|
| 210 |
+
float Local56 = math::lerp(Local55,Max__space__water,Local28);
|
| 211 |
+
float Local57 = (1.0 - Local56);
|
| 212 |
+
float Local58 = (Local57 + -0.5);
|
| 213 |
+
float Local59 = (Local58 * 2.0);
|
| 214 |
+
float Local60 = (Local52 + Local59);
|
| 215 |
+
float Local61 = math::min(math::max(Local60,0.0),1.0);
|
| 216 |
+
float Local62 = math::lerp(Local46,Local47,Local61);
|
| 217 |
+
float Local63 = math::min(math::max(Local62,0.0),1.0);
|
| 218 |
+
float Local64 = math::lerp(0.0,1.0,Local63);
|
| 219 |
+
float Local65 = (Local64 + 0.0001);
|
| 220 |
+
float Local66 = (Local65 - Local64);
|
| 221 |
+
float3 Local67 = (Local66 * Local42);
|
| 222 |
+
float3 Local68 = math::cross(::vertex_normal_world_space(true),float3(0.0001));
|
| 223 |
+
float3 Local69 = (Local66 * Local68);
|
| 224 |
+
float3 Local70 = (Local67 + Local69);
|
| 225 |
+
float Local71 = ((math::abs(Local43 - 0.0) > 0.0) ? (Local43 >= 0.0 ? 1.0 : -1.0) : 0.0);
|
| 226 |
+
float3 Local72 = (Local70 * Local71);
|
| 227 |
+
float3 Local73 = (Local45 - Local72);
|
| 228 |
+
float Local74 = math::dot(Local73, Local73);
|
| 229 |
+
float Local75 = math::sqrt(Local74);
|
| 230 |
+
float3 Local76 = (Local73 / Local75);
|
| 231 |
+
float3 Local77 = math::lerp(Local76,float3(0.0,0.0,1.0),Local56);
|
| 232 |
+
float Local78 = (WindIntensity / 6.0);
|
| 233 |
+
float3 Local79 = math::lerp(Local41,Local77,Local78);
|
| 234 |
+
|
| 235 |
+
float3 Normal_mdl = Local79;
|
| 236 |
+
|
| 237 |
+
float4 Local80 = tex::lookup_float4(basecolorA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 238 |
+
float Local81 = (0.0 - Humidity__space__contrast);
|
| 239 |
+
float Local82 = (Humidity__space__contrast + 1.0);
|
| 240 |
+
float Local83 = (Wetness / 125.0);
|
| 241 |
+
float Local84 = (1.0 - Local83);
|
| 242 |
+
float Local85 = ((Local23 >= Local84) ? Local84 : Local23);
|
| 243 |
+
float Local86 = (Local85 * 2.0);
|
| 244 |
+
float Local87 = (Local22 + Local86);
|
| 245 |
+
float Local88 = math::min(math::max(Local87,0.0),1.0);
|
| 246 |
+
float Local89 = math::lerp(Local81,Local82,Local88);
|
| 247 |
+
float Local90 = math::min(math::max(Local89,0.0),1.0);
|
| 248 |
+
float Local91 = math::lerp(Min__space__water,Max__space__water,Local90);
|
| 249 |
+
float Local92 = math::lerp(Humidity__space__darkness,1.0,Local91);
|
| 250 |
+
float3 Local93 = (float3(Local80.x,Local80.y,Local80.z) * Local92);
|
| 251 |
+
float3 Local94 = (Local93 * float3(MurkCcolor.x,MurkCcolor.y,MurkCcolor.z));
|
| 252 |
+
float Local95 = (Local23 + puddleMurkness);
|
| 253 |
+
float Local96 = (Local95 * 2.0);
|
| 254 |
+
float Local97 = (Local22 + Local96);
|
| 255 |
+
float Local98 = math::min(math::max(Local97,0.0),1.0);
|
| 256 |
+
float Local99 = math::lerp(Local18,Local19,Local98);
|
| 257 |
+
float Local100 = math::min(math::max(Local99,0.0),1.0);
|
| 258 |
+
float3 Local101 = math::lerp(Local94,Local93,Local100);
|
| 259 |
+
float4 Local102 = tex::lookup_float4(BasecolorB,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 260 |
+
float Local103 = (Local80.w + Local102.w);
|
| 261 |
+
|
| 262 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 263 |
+
float OpacityMask_mdl = (Local103 - 0.3333) < 0.0f ? 0.0f : 1.0f;
|
| 264 |
+
float3 BaseColor_mdl = Local101;
|
| 265 |
+
float Metallic_mdl = 0.0;
|
| 266 |
+
float Specular_mdl = 0.5;
|
| 267 |
+
float Roughness_mdl = Local56;
|
| 268 |
+
|
| 269 |
+
} in
|
| 270 |
+
::OmniUe4Base(
|
| 271 |
+
base_color: BaseColor_mdl,
|
| 272 |
+
metallic: Metallic_mdl,
|
| 273 |
+
roughness: Roughness_mdl,
|
| 274 |
+
specular: Specular_mdl,
|
| 275 |
+
normal: Normal_mdl,
|
| 276 |
+
opacity: OpacityMask_mdl,
|
| 277 |
+
emissive_color: EmissiveColor_mdl,
|
| 278 |
+
two_sided: false);
|
exported_maps/town01_official/Materials/MI_WetSidewalk_4.mdl
ADDED
|
@@ -0,0 +1,331 @@
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|
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|
|
|
|
|
|
|
|
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|
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|
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|
|
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|
|
|
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|
|
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|
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|
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|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.6;
|
| 2 |
+
|
| 3 |
+
import ::math::*;
|
| 4 |
+
import ::state::*;
|
| 5 |
+
import ::tex::*;
|
| 6 |
+
import ::anno::*;
|
| 7 |
+
import ::scene::*;
|
| 8 |
+
using .::OmniUe4Function import *;
|
| 9 |
+
using .::OmniUe4Base import *;
|
| 10 |
+
|
| 11 |
+
export annotation sampler_color();
|
| 12 |
+
export annotation sampler_normal();
|
| 13 |
+
export annotation sampler_grayscale();
|
| 14 |
+
export annotation sampler_alpha();
|
| 15 |
+
export annotation sampler_masks();
|
| 16 |
+
export annotation sampler_distancefield();
|
| 17 |
+
export annotation dither_masked_off();
|
| 18 |
+
export annotation world_space_normal();
|
| 19 |
+
|
| 20 |
+
export material MI_WetSidewalk_4(
|
| 21 |
+
float Raindrops__space__UV__space__Scale = 0.005
|
| 22 |
+
[[
|
| 23 |
+
anno::display_name("Raindrops UV Scale"),
|
| 24 |
+
anno::ui_order(32),
|
| 25 |
+
anno::in_group("Ripples")
|
| 26 |
+
]],
|
| 27 |
+
float Ripples = 0.0
|
| 28 |
+
[[
|
| 29 |
+
anno::display_name("Ripples")
|
| 30 |
+
]],
|
| 31 |
+
float Uv__space__Size = 0.003
|
| 32 |
+
[[
|
| 33 |
+
anno::display_name("Uv Size"),
|
| 34 |
+
anno::ui_order(32),
|
| 35 |
+
anno::in_group("Texture")
|
| 36 |
+
]],
|
| 37 |
+
float PuddleOffset = 0.5
|
| 38 |
+
[[
|
| 39 |
+
anno::display_name("PuddleOffset"),
|
| 40 |
+
anno::ui_order(32)
|
| 41 |
+
]],
|
| 42 |
+
float Water__space__level__space__contrast = 0.220183
|
| 43 |
+
[[
|
| 44 |
+
anno::display_name("Water level contrast"),
|
| 45 |
+
anno::ui_order(32),
|
| 46 |
+
anno::in_group("Water"),
|
| 47 |
+
anno::soft_range(0.0, 1.0)
|
| 48 |
+
]],
|
| 49 |
+
float NoiseZOffset = 0.0
|
| 50 |
+
[[
|
| 51 |
+
anno::display_name("NoiseZOffset"),
|
| 52 |
+
anno::ui_order(32)
|
| 53 |
+
]],
|
| 54 |
+
float Puddles = 0.0
|
| 55 |
+
[[
|
| 56 |
+
anno::display_name("Puddles")
|
| 57 |
+
]],
|
| 58 |
+
uniform texture_2d NormalA = texture_2d("./Textures/Asphalt_1_n.png",::tex::gamma_linear)
|
| 59 |
+
[[
|
| 60 |
+
anno::display_name("NormalA"),
|
| 61 |
+
anno::ui_order(32),
|
| 62 |
+
sampler_normal()
|
| 63 |
+
]],
|
| 64 |
+
uniform texture_2d NormalB = texture_2d("./Textures/Asphalt_3_n.png",::tex::gamma_linear)
|
| 65 |
+
[[
|
| 66 |
+
anno::display_name("NormalB"),
|
| 67 |
+
anno::ui_order(32),
|
| 68 |
+
sampler_normal()
|
| 69 |
+
]],
|
| 70 |
+
float Normal__space__Strenght = 0.1
|
| 71 |
+
[[
|
| 72 |
+
anno::display_name("Normal Strenght"),
|
| 73 |
+
anno::ui_order(32),
|
| 74 |
+
anno::in_group("Texture")
|
| 75 |
+
]],
|
| 76 |
+
float Min__space__water = 1.0
|
| 77 |
+
[[
|
| 78 |
+
anno::display_name("Min water"),
|
| 79 |
+
anno::ui_order(32),
|
| 80 |
+
anno::in_group("Other"),
|
| 81 |
+
anno::soft_range(0.0, 1.0)
|
| 82 |
+
]],
|
| 83 |
+
float Max__space__water = 1.0
|
| 84 |
+
[[
|
| 85 |
+
anno::display_name("Max water"),
|
| 86 |
+
anno::ui_order(32),
|
| 87 |
+
anno::in_group("Other"),
|
| 88 |
+
anno::soft_range(0.0, 1.0)
|
| 89 |
+
]],
|
| 90 |
+
float Puddle = 1.0
|
| 91 |
+
[[
|
| 92 |
+
anno::display_name("Puddle"),
|
| 93 |
+
anno::ui_order(32),
|
| 94 |
+
anno::in_group("Water"),
|
| 95 |
+
anno::soft_range(0.0, 1.0)
|
| 96 |
+
]],
|
| 97 |
+
float4 WindNoiseResizing = float4(0.875,0.875,0.875,0.0)
|
| 98 |
+
[[
|
| 99 |
+
anno::display_name("WindNoiseResizing")
|
| 100 |
+
]],
|
| 101 |
+
uniform texture_2d RoughnessA = texture_2d("./Textures/Asphalt_1_orm.png",::tex::gamma_srgb)
|
| 102 |
+
[[
|
| 103 |
+
anno::display_name("RoughnessA"),
|
| 104 |
+
anno::ui_order(32),
|
| 105 |
+
sampler_color()
|
| 106 |
+
]],
|
| 107 |
+
uniform texture_2d RoughnessB = texture_2d("./Textures/Asphalt_1_orm.png",::tex::gamma_srgb)
|
| 108 |
+
[[
|
| 109 |
+
anno::display_name("RoughnessB"),
|
| 110 |
+
anno::ui_order(32),
|
| 111 |
+
sampler_color()
|
| 112 |
+
]],
|
| 113 |
+
float WindIntensity = 0.0
|
| 114 |
+
[[
|
| 115 |
+
anno::display_name("WindIntensity")
|
| 116 |
+
]],
|
| 117 |
+
float Contrast = -0.1
|
| 118 |
+
[[
|
| 119 |
+
anno::display_name("Contrast"),
|
| 120 |
+
anno::ui_order(32),
|
| 121 |
+
anno::in_group("Texture")
|
| 122 |
+
]],
|
| 123 |
+
uniform texture_2d basecolorA = texture_2d("./Textures/Asphalt_1_d.png",::tex::gamma_srgb)
|
| 124 |
+
[[
|
| 125 |
+
anno::display_name("basecolorA"),
|
| 126 |
+
anno::ui_order(32),
|
| 127 |
+
sampler_color()
|
| 128 |
+
]],
|
| 129 |
+
uniform texture_2d BasecolorB = texture_2d("./Textures/Asphalt_3_d.png",::tex::gamma_srgb)
|
| 130 |
+
[[
|
| 131 |
+
anno::display_name("BasecolorB"),
|
| 132 |
+
anno::ui_order(32),
|
| 133 |
+
sampler_color()
|
| 134 |
+
]],
|
| 135 |
+
float Saturation = 0.5
|
| 136 |
+
[[
|
| 137 |
+
anno::display_name("Saturation"),
|
| 138 |
+
anno::ui_order(32),
|
| 139 |
+
anno::in_group("Texture")
|
| 140 |
+
]],
|
| 141 |
+
float4 Param = float4(0.68,0.68,0.68,1.0)
|
| 142 |
+
[[
|
| 143 |
+
anno::display_name("Param"),
|
| 144 |
+
anno::ui_order(32)
|
| 145 |
+
]],
|
| 146 |
+
float Humidity__space__darkness = 0.366972
|
| 147 |
+
[[
|
| 148 |
+
anno::display_name("Humidity darkness"),
|
| 149 |
+
anno::ui_order(32),
|
| 150 |
+
anno::in_group("Humidity"),
|
| 151 |
+
anno::soft_range(0.0, 1.0)
|
| 152 |
+
]],
|
| 153 |
+
float Humidity__space__contrast = 0.0
|
| 154 |
+
[[
|
| 155 |
+
anno::display_name("Humidity contrast"),
|
| 156 |
+
anno::ui_order(32),
|
| 157 |
+
anno::in_group("Humidity"),
|
| 158 |
+
anno::soft_range(0.0, 1.0)
|
| 159 |
+
]],
|
| 160 |
+
float Wetness = 0.0
|
| 161 |
+
[[
|
| 162 |
+
anno::display_name("Wetness")
|
| 163 |
+
]],
|
| 164 |
+
float4 MurkCcolor = float4(0.13,0.112205,0.10725,1.0)
|
| 165 |
+
[[
|
| 166 |
+
anno::display_name("MurkCcolor"),
|
| 167 |
+
anno::ui_order(32),
|
| 168 |
+
anno::in_group("Murk")
|
| 169 |
+
]],
|
| 170 |
+
float puddleMurkness = 0.2
|
| 171 |
+
[[
|
| 172 |
+
anno::display_name("puddleMurkness"),
|
| 173 |
+
anno::ui_order(32),
|
| 174 |
+
anno::in_group("Murk")
|
| 175 |
+
]])
|
| 176 |
+
[[
|
| 177 |
+
dither_masked_off()
|
| 178 |
+
]]
|
| 179 |
+
=
|
| 180 |
+
let {
|
| 181 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 182 |
+
|
| 183 |
+
float3 Local0 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale);
|
| 184 |
+
float3 Local1 = math::frac(Local0);
|
| 185 |
+
float2 Local2 = (float2(Local1.x,Local1.y) / float2(7.0,7.0));
|
| 186 |
+
float Local3 = (7.0 * 7.0);
|
| 187 |
+
float Local4 = math::frac(state::animation_time());
|
| 188 |
+
float2 Local5 = (float2(Local3,7.0) * float2(Local4,Local4));
|
| 189 |
+
float2 Local6 = math::floor(Local5);
|
| 190 |
+
float2 Local7 = (Local6 / float2(7.0,7.0));
|
| 191 |
+
float2 Local8 = (Local2 + Local7);
|
| 192 |
+
float4 Local9 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 193 |
+
float Local10 = (1.0 - Ripples);
|
| 194 |
+
float3 Local11 = math::lerp(float3(Local9.x,Local9.y,Local9.z),float3(0.0,0.0,1.0),Local10);
|
| 195 |
+
float2 Local12 = (float2(Uv__space__Size,Uv__space__Size) * float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y));
|
| 196 |
+
float3 Local13 = ::transform_vector_from_world_to_tangent(float3(::camera_vector(true).x,::camera_vector(true).y,::camera_vector(true).z), true);
|
| 197 |
+
float Local14 = (0.05 * PuddleOffset);
|
| 198 |
+
float Local15 = (Local14 + -0.025);
|
| 199 |
+
float2 Local16 = (float2(Local13.x,Local13.y) * Local15);
|
| 200 |
+
float2 Local17 = (Local16 + Local12);
|
| 201 |
+
float Local18 = (0.0 - Water__space__level__space__contrast);
|
| 202 |
+
float Local19 = (Water__space__level__space__contrast + 1.0);
|
| 203 |
+
float Local20 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z + NoiseZOffset);
|
| 204 |
+
float Local21 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), float3(Local20,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).x,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).y),0.001,1.0,0.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0);
|
| 205 |
+
float Local22 = (Local21 - 1.0);
|
| 206 |
+
float Local23 = (1.0 - Puddles);
|
| 207 |
+
float Local24 = (Local23 * 2.0);
|
| 208 |
+
float Local25 = (Local22 + Local24);
|
| 209 |
+
float Local26 = math::min(math::max(Local25,0.0),1.0);
|
| 210 |
+
float Local27 = math::lerp(Local18,Local19,Local26);
|
| 211 |
+
float Local28 = math::min(math::max(Local27,0.0),1.0);
|
| 212 |
+
float Local29 = (1.0 - Local28);
|
| 213 |
+
float2 Local30 = math::lerp(Local12,Local17,Local29);
|
| 214 |
+
float4 Local31 = ::unpack_normal_map(tex::lookup_float4(NormalA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 215 |
+
float4 Local32 = ::unpack_normal_map(tex::lookup_float4(NormalB,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 216 |
+
float Local33 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0),0.0013,1.0,0.0,0.0,1.0,0.2,1.0,2.0,0.0,0.0,512.0);
|
| 217 |
+
float3 Local34 = math::lerp(float3(Local31.x,Local31.y,Local31.z),float3(Local32.x,Local32.y,Local32.z),Local33);
|
| 218 |
+
float3 Local35 = math::lerp(Local34,float3(0.0,0.0,1.0),Normal__space__Strenght);
|
| 219 |
+
float Local36 = (1.0 - Puddle);
|
| 220 |
+
float Local37 = (Local23 + Local36);
|
| 221 |
+
float Local38 = (Local37 * 2.0);
|
| 222 |
+
float Local39 = (Local22 + Local38);
|
| 223 |
+
float Local40 = math::min(math::max(Local39,0.0),1.0);
|
| 224 |
+
float Local41 = math::lerp(Local18,Local19,Local40);
|
| 225 |
+
float Local42 = math::min(math::max(Local41,0.0),1.0);
|
| 226 |
+
float Local43 = math::lerp(Min__space__water,Max__space__water,Local42);
|
| 227 |
+
float3 Local44 = math::lerp(Local11,Local35,Local43);
|
| 228 |
+
float3 Local45 = math::cross(float3(0.0001),::vertex_normal_world_space(true));
|
| 229 |
+
float Local46 = math::dot(Local45, float3(0.0001));
|
| 230 |
+
float Local47 = math::abs(Local46);
|
| 231 |
+
float3 Local48 = (Local47 * ::vertex_normal_world_space(true));
|
| 232 |
+
float Local49 = (0.0 - 0.0);
|
| 233 |
+
float Local50 = (0.0 + 1.0);
|
| 234 |
+
float3 Local51 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z));
|
| 235 |
+
float3 Local52 = (state::animation_time() * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z));
|
| 236 |
+
float3 Local53 = (Local51 + Local52);
|
| 237 |
+
float Local54 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), Local53,0.5,1.0,0.0,0.0,1.0,0.0,1.0,2.0,0.0,0.0,512.0);
|
| 238 |
+
float Local55 = (Local54 - 1.0);
|
| 239 |
+
float4 Local56 = tex::lookup_float4(RoughnessA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 240 |
+
float4 Local57 = tex::lookup_float4(RoughnessB,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 241 |
+
float Local58 = math::lerp(Local56.y,Local57.y,Local33);
|
| 242 |
+
float Local59 = (Local58 + 0.8);
|
| 243 |
+
float Local60 = (Min__space__water * Local59);
|
| 244 |
+
float Local61 = math::lerp(Local60,Max__space__water,Local28);
|
| 245 |
+
float Local62 = (1.0 - Local61);
|
| 246 |
+
float Local63 = (Local62 + -0.5);
|
| 247 |
+
float Local64 = (Local63 * 2.0);
|
| 248 |
+
float Local65 = (Local55 + Local64);
|
| 249 |
+
float Local66 = math::min(math::max(Local65,0.0),1.0);
|
| 250 |
+
float Local67 = math::lerp(Local49,Local50,Local66);
|
| 251 |
+
float Local68 = math::min(math::max(Local67,0.0),1.0);
|
| 252 |
+
float Local69 = math::lerp(0.0,1.0,Local68);
|
| 253 |
+
float Local70 = (Local69 + 0.0001);
|
| 254 |
+
float Local71 = (Local70 - Local69);
|
| 255 |
+
float3 Local72 = (Local71 * Local45);
|
| 256 |
+
float3 Local73 = math::cross(::vertex_normal_world_space(true),float3(0.0001));
|
| 257 |
+
float3 Local74 = (Local71 * Local73);
|
| 258 |
+
float3 Local75 = (Local72 + Local74);
|
| 259 |
+
float Local76 = ((math::abs(Local46 - 0.0) > 0.0) ? (Local46 >= 0.0 ? 1.0 : -1.0) : 0.0);
|
| 260 |
+
float3 Local77 = (Local75 * Local76);
|
| 261 |
+
float3 Local78 = (Local48 - Local77);
|
| 262 |
+
float Local79 = math::dot(Local78, Local78);
|
| 263 |
+
float Local80 = math::sqrt(Local79);
|
| 264 |
+
float3 Local81 = (Local78 / Local80);
|
| 265 |
+
float3 Local82 = math::lerp(Local81,float3(0.0,0.0,1.0),Local61);
|
| 266 |
+
float Local83 = (WindIntensity / 6.0);
|
| 267 |
+
float3 Local84 = math::lerp(Local44,Local82,Local83);
|
| 268 |
+
|
| 269 |
+
float3 Normal_mdl = Local84;
|
| 270 |
+
|
| 271 |
+
float Local85 = (0.0 - Contrast);
|
| 272 |
+
float Local86 = (Contrast + 1.0);
|
| 273 |
+
float4 Local87 = tex::lookup_float4(basecolorA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 274 |
+
float3 Local88 = (float3(Local87.x,Local87.y,Local87.z) * 1.5);
|
| 275 |
+
float4 Local89 = tex::lookup_float4(BasecolorB,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 276 |
+
float3 Local90 = (float3(Local89.x,Local89.y,Local89.z) * 1.5);
|
| 277 |
+
float3 Local91 = math::lerp(Local88,Local90,Local33);
|
| 278 |
+
float Local92 = math::dot(Local91, float3(0.3,0.59,0.11));
|
| 279 |
+
float3 Local93 = math::lerp(Local91,float3(Local92,Local92,Local92),Saturation);
|
| 280 |
+
float Local94 = math::lerp(Local85,Local86,Local93.x);
|
| 281 |
+
float Local95 = math::min(math::max(Local94,0.0),1.0);
|
| 282 |
+
float Local96 = (1.0 - Local95);
|
| 283 |
+
float Local97 = (Local96 * 2.0);
|
| 284 |
+
float3 Local98 = (1.0 - float3(Param.x,Param.y,Param.z));
|
| 285 |
+
float3 Local99 = (Local97 * Local98);
|
| 286 |
+
float3 Local100 = (1.0 - Local99);
|
| 287 |
+
float Local101 = (Local95 * 2.0);
|
| 288 |
+
float3 Local102 = (Local101 * float3(Param.x,Param.y,Param.z));
|
| 289 |
+
float Local103 = ((Local95 >= 0.5) ? Local100.x : Local102.x);
|
| 290 |
+
float Local104 = ((Local95 >= 0.5) ? Local100.y : Local102.y);
|
| 291 |
+
float Local105 = ((Local95 >= 0.5) ? Local100.z : Local102.z);
|
| 292 |
+
float Local106 = (0.0 - Humidity__space__contrast);
|
| 293 |
+
float Local107 = (Humidity__space__contrast + 1.0);
|
| 294 |
+
float Local108 = (Wetness / 125.0);
|
| 295 |
+
float Local109 = (1.0 - Local108);
|
| 296 |
+
float Local110 = ((Local23 >= Local109) ? Local109 : Local23);
|
| 297 |
+
float Local111 = (Local110 * 2.0);
|
| 298 |
+
float Local112 = (Local22 + Local111);
|
| 299 |
+
float Local113 = math::min(math::max(Local112,0.0),1.0);
|
| 300 |
+
float Local114 = math::lerp(Local106,Local107,Local113);
|
| 301 |
+
float Local115 = math::min(math::max(Local114,0.0),1.0);
|
| 302 |
+
float Local116 = math::lerp(Min__space__water,Max__space__water,Local115);
|
| 303 |
+
float Local117 = math::lerp(Humidity__space__darkness,1.0,Local116);
|
| 304 |
+
float3 Local118 = (float3(float2(Local103,Local104).x,float2(Local103,Local104).y,Local105) * Local117);
|
| 305 |
+
float3 Local119 = (Local118 * float3(MurkCcolor.x,MurkCcolor.y,MurkCcolor.z));
|
| 306 |
+
float Local120 = (Local23 + puddleMurkness);
|
| 307 |
+
float Local121 = (Local120 * 2.0);
|
| 308 |
+
float Local122 = (Local22 + Local121);
|
| 309 |
+
float Local123 = math::min(math::max(Local122,0.0),1.0);
|
| 310 |
+
float Local124 = math::lerp(Local18,Local19,Local123);
|
| 311 |
+
float Local125 = math::min(math::max(Local124,0.0),1.0);
|
| 312 |
+
float3 Local126 = math::lerp(Local119,Local118,Local125);
|
| 313 |
+
float Local127 = (Local87.w + Local89.w);
|
| 314 |
+
|
| 315 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 316 |
+
float OpacityMask_mdl = (Local127 - 0.3333) < 0.0f ? 0.0f : 1.0f;
|
| 317 |
+
float3 BaseColor_mdl = Local126;
|
| 318 |
+
float Metallic_mdl = 0.0;
|
| 319 |
+
float Specular_mdl = 0.5;
|
| 320 |
+
float Roughness_mdl = Local61;
|
| 321 |
+
|
| 322 |
+
} in
|
| 323 |
+
::OmniUe4Base(
|
| 324 |
+
base_color: BaseColor_mdl,
|
| 325 |
+
metallic: Metallic_mdl,
|
| 326 |
+
roughness: Roughness_mdl,
|
| 327 |
+
specular: Specular_mdl,
|
| 328 |
+
normal: Normal_mdl,
|
| 329 |
+
opacity: OpacityMask_mdl,
|
| 330 |
+
emissive_color: EmissiveColor_mdl,
|
| 331 |
+
two_sided: false);
|