Datasets:
image imagewidth (px) 1.28k 1.92k | id stringlengths 27 27 | prompt stringclasses 53
values | target_duration_s float64 0.5 10 | target_fps float64 30 30 |
|---|---|---|---|---|
gf_0062d920d09849ea571a055c | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_00b2a97b6bf6d0c5ae4b7bc1 | A fixed static camera shot. The apparatus is released from rest. Predict its motion for four seconds under gravity, passive friction, the preloaded ideal Hooke spring, and an ideal massless inextensible rope. Use the accompanying physical conditions. The gray reference bar shows the natural spring length where present.... | 4 | 30 | |
gf_00c700b6866bf4a1103cd870 | A fixed static camera shot. Start from the supplied first frame with all bodies initially at rest. The orange sphere rolls down the ramp into the initially stationary blue sphere. Use the accompanying shared physical conditions. Predict 4 seconds of motion at real-time speed. Keep camera, scene and materials unchanged.... | 4 | 30 | |
gf_0109cab9ebd35a419bf0469f | A fixed static camera shot. The apparatus is released from rest. Predict its motion for four seconds under gravity, passive friction, the preloaded ideal Hooke spring, and an ideal massless inextensible rope. Use the accompanying physical conditions. The gray reference bar shows the natural spring length where present.... | 4 | 30 | |
gf_014c3c49ca04be2332b30d2b | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_01845ca432a7ac989d601d86 | A fixed static camera shot. Start from the supplied first frame and use the shared physical conditions. Release the connected blocks and freely moving spring frame from the displayed prepared state. Predict the frame direction at 0.2 second. Continue for 6 seconds at real-time speed. Keep the camera, geometry and mater... | 6 | 30 | |
gf_01a5df31ffeff86af02cef91 | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_01aad9070a099c9686b1a8d8 | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_01ed85c0fc61fa97104090ab | A fixed, static camera shot. Two solid blocks have the same uniform density and a mutual restitution coefficient of 0.72. Block-floor friction is 0.0028. The block on the ramp is released from rest and collides with the stationary block on the level floor. Motion follows gravity and physical contact, with no pushes or ... | 3 | 30 | |
gf_025e7c0a31582e312ead6e04 | A fixed static camera shot. Start from the supplied first frame and use the shared physical conditions. Release the sphere under gravity on the track. Predict whether it crosses the central hill or returns before crossing. Continue for 2.5 seconds at real-time speed. Keep the camera, geometry and materials unchanged. N... | 2.5 | 30 | |
gf_034761d10ab245e394f2c4c2 | A fixed, static camera shot. The loose foreground objects are released from rest. Furniture and background remain fixed. Motion is governed by gravity and contact forces. No people, no pushes or pulls, no camera movement. Real-time speed. | 4 | 30 | |
gf_0390ab4fc5bf8d1e545559b2 | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_04395a13d77e201343cadf55 | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_04598a2d629b3799cc782225 | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_0460bac19cd7b6bb32698de0 | A fixed, static camera shot. Two solid blocks have the same uniform density and a mutual restitution coefficient of 0.72. Block-floor friction is 0.0028. The block on the ramp is released from rest and collides with the stationary block on the level floor. Motion follows gravity and physical contact, with no pushes or ... | 3 | 30 | |
gf_04c7b7efa3f4b9ae49f17ea8 | A fixed camera shot. The orange blocks are connected by a spring. The fixed gray apparatus behind them shows the spring at its natural length. The orange blocks are released from rest. Use an ideal massless Hooke spring: each block is 1 kg, stiffness is 14 N/m, friction and damping are zero. No hands, people, or subseq... | 3 | 30 | |
gf_04e466535a9f9ec2e84028e6 | A fixed static camera shot. The apparatus is released from rest. Predict its motion for four seconds under gravity, passive friction, the preloaded ideal Hooke spring, and an ideal massless inextensible rope. Use the accompanying physical conditions. The gray reference bar shows the natural spring length where present.... | 4 | 30 | |
gf_0567a020c4c12b8516340234 | A fixed static camera shot. Start from the supplied first frame and use the shared physical conditions. Release the sphere under gravity on the track. Predict whether it crosses the central hill or returns before crossing. Continue for 2.2 seconds at real-time speed. Keep the camera, geometry and materials unchanged. N... | 2.2 | 30 | |
gf_05a18497a2a1b889cce38a8e | A fixed static camera shot. The apparatus is released from rest. Predict its motion for four seconds under gravity, passive friction, and an ideal massless inextensible rope. Use the accompanying physical conditions. The gray reference bar shows the natural spring length where present. No hands, active motors, or exter... | 4 | 30 | |
gf_0646ea3f5527b9795658db32 | A fixed, static camera shot. A wheel with a rigidly attached visible weight is released from rest on a level floor between guide rails. Motion follows gravity and physical contact, with no pushes or people. Realistic physics, real-time speed. | 3 | 30 | |
gf_073461edea2147f92901b4b8 | A fixed static camera shot. Start from the supplied first frame and use the shared physical conditions. Release the connected blocks and freely moving spring frame from the displayed prepared state. Predict the frame direction at 0.2 second. Continue for 6 seconds at real-time speed. Keep the camera, geometry and mater... | 6 | 30 | |
gf_075f6dd96a5dd1b95c3e6231 | A fixed static camera shot. Start from the supplied first frame and use the shared physical conditions. Release all three pendulums simultaneously. Predict which bob first crosses the lowest point of its swing. Continue for 4 seconds at real-time speed. Keep the camera, geometry and materials unchanged. No hands, peopl... | 4 | 30 | |
gf_07958022cf79c8cad8021b2b | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_07abf23592f9d600e5b06ad1 | A fixed, static camera shot. The two connected rigid rods are released from rest under gravity. Passive hinge friction is present; there is no active drive or external push. Predict the upper rod initial motion. Keep the camera and scene unchanged and use real-time speed. | 10 | 30 | |
gf_07e7692737c951ecc814f2ab | A fixed static camera shot. Start from the supplied first frame with all bodies initially at rest. The orange sphere rolls down the ramp into the initially stationary blue sphere. Use the accompanying shared physical conditions. Predict 4 seconds of motion at real-time speed. Keep camera, scene and materials unchanged.... | 4 | 30 | |
gf_0826b2542ad9a5638e4b6e32 | A fixed static camera shot. The apparatus is released from rest. Predict its motion for four seconds under gravity, passive friction, the preloaded ideal Hooke spring, and an ideal massless inextensible rope. Use the accompanying physical conditions. The gray reference bar shows the natural spring length where present.... | 4 | 30 | |
gf_083a8f11f8d7ec7c9f241e03 | A fixed static camera shot. All bodies start at rest in the supplied first frame. Keep camera, scene and materials unchanged. Use the shared physical conditions and real-time speed. No people, hands, active motors or external pushes. Release the block on the inclined surface under gravity. It can contact and compress t... | 6 | 30 | |
gf_086664b98d14ebe687d78452 | A fixed, static camera shot. The loose foreground objects are released from rest. Furniture and background remain fixed. Motion is governed by gravity and contact forces. No people, no pushes or pulls, no camera movement. Real-time speed. | 6 | 30 | |
gf_088630f50fc0fb719c0a13c0 | A fixed, static camera shot. The loose foreground objects are released from rest. Furniture and background remain fixed. Motion is governed by gravity and contact forces. No people, no pushes or pulls, no camera movement. Real-time speed. | 4 | 30 | |
gf_08d1d5efbb56c3197052e61c | A fixed static camera shot. Start from the supplied first frame, with all bodies initially at rest. Use the shared physical conditions. Keep the scene, materials and camera unchanged; continue at real-time speed. No hands, people or active drive. Release the visible loads under gravity with the stated ideal taut no-sli... | 2 | 30 | |
gf_09184dd49dd148aa8999eea0 | A fixed static camera shot. Start from the supplied first frame and use the shared physical conditions. Release the pendulum. Predict whether it strikes and moves the target during the video. Continue for 4 seconds at real-time speed. Keep the camera, geometry and materials unchanged. No hands, people, motors or furthe... | 4 | 30 | |
gf_097afee6f772db6758f4f720 | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_0991ad845ae3bc85798d12b9 | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_09a992734fb1da0d22e0dd7d | A fixed camera shot. A uniform rigid rectangular rod rests against a vertical wall and a horizontal floor. The rod is 1.6 m long, 0.03 m thick, 0.06 m deep and has mass 2 kg. It is released from rest under gravity (9.81 m/s^2). Both contacts are frictionless, restitution is zero, and there are no joints, people, extern... | 0.7 | 30 | |
gf_09abc2b849044f7b61a93614 | A fixed static camera shot. Start from the supplied first frame, with all bodies initially at rest. Use the shared physical conditions. Keep the scene, materials and camera unchanged; continue at real-time speed. No hands, people or active drive. Release the visible loads under gravity with the stated ideal taut no-sli... | 2 | 30 | |
gf_09da93cf3384df3cdcc851f5 | A fixed, static camera shot. Two solid blocks have the same uniform density and a mutual restitution coefficient of 0.72. Block-floor friction is 0.0028. The block on the ramp is released from rest and collides with the stationary block on the level floor. Motion follows gravity and physical contact, with no pushes or ... | 3 | 30 | |
gf_09e3bafb303a1ffa9d1e0b40 | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_09e9154776e3274cb8030747 | A fixed static camera shot. Start from the supplied first frame and use the shared physical conditions. Release the sphere under gravity on the track. Predict whether it crosses the central hill or returns before crossing. Continue for 2.5 seconds at real-time speed. Keep the camera, geometry and materials unchanged. N... | 2.5 | 30 | |
gf_0a51c272420100b5cf45e3cb | A fixed camera shot. All objects start at rest and are released under gravity (9.81 m/s^2). No motors, damping, hands or external pushes. Continue natural motion for 4 seconds at real-time speed; keep the camera fixed. Two uniform solid rods form a double pendulum with ideal frictionless planar hinges. Upper/lower rod ... | 4 | 30 | |
gf_0a82e1c7d95d642f68e6455d | A fixed, static camera shot. A wheel with a rigidly attached visible weight is released from rest on a level floor between guide rails. Motion follows gravity and physical contact, with no pushes or people. Realistic physics, real-time speed. | 3 | 30 | |
gf_0a9a381df56c870a5a488426 | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_0ac89b35be4d8100dd0e7b45 | A fixed static camera shot. Start from the supplied first frame with all bodies initially at rest. Three independent pendulums are released simultaneously under gravity. Use the accompanying shared physical conditions. Predict 4 seconds of motion at real-time speed. Keep camera, scene and materials unchanged. No hands,... | 4 | 30 | |
gf_0aec58ce4c44f3657c73afef | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_0b001a650c2d46f57449bcdf | A fixed static camera shot. Start from the supplied first frame and use the shared physical conditions. The incoming block descends the visible ramp under gravity and collides with the target. Both blocks follow the stated ideal passive guides. Predict whether the incoming block continues forward or rebounds immediatel... | 3 | 30 | |
gf_0b1e9e00c4e54826f533b8be | A fixed static camera shot. Start from the supplied first frame and use the shared physical conditions. Release all three pendulums simultaneously. Predict which bob first crosses the lowest point of its swing. Continue for 4 seconds at real-time speed. Keep the camera, geometry and materials unchanged. No hands, peopl... | 4 | 30 | |
gf_0b4fa6f8bc5af2321fdd3116 | A fixed static camera shot. Start from the supplied first frame, with all bodies initially at rest. Use the shared physical conditions. Keep the scene, materials and camera unchanged; continue at real-time speed. No hands, people or active drive. Release the visible loads under gravity with the stated ideal taut no-sli... | 2 | 30 | |
gf_0b7df4ef90c79eb8bd443a8a | A fixed, static camera shot. Two solid blocks have the same uniform density and a mutual restitution coefficient of 0.72. Block-floor friction is 0.0028. The block on the ramp is released from rest and collides with the stationary block on the level floor. Motion follows gravity and physical contact, with no pushes or ... | 3 | 30 | |
gf_0c058de181f86bba13915f69 | A fixed camera shot. The orange blocks are connected by a spring. The fixed gray apparatus behind them shows the spring at its natural length. The orange blocks are released from rest. Use an ideal massless Hooke spring: each block is 1 kg, stiffness is 14 N/m, friction and damping are zero. No hands, people, or subseq... | 3 | 30 | |
gf_0c449e2fbeb1056c49734e5b | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_0c5db3ebb93e303f5bd38823 | A fixed static camera shot. The apparatus is released from rest. Predict its motion for four seconds under gravity, passive friction, and an ideal massless inextensible rope. Use the accompanying physical conditions. The gray reference bar shows the natural spring length where present. No hands, active motors, or exter... | 4 | 30 | |
gf_0c63c6003343fdcfa3a530e7 | A fixed, static camera shot. The blocks and moving base are released from rest. Predict the right block initial motion in world coordinates under passive connected springs and Coulomb friction. No active drive or external push. Keep the camera fixed and use real-time speed. | 10 | 30 | |
gf_0c8a57ceb056bf77cd2dd54c | A fixed, static camera shot. The loose foreground objects are released from rest. Furniture and background remain fixed. Motion is governed by gravity and contact forces. No people, no pushes or pulls, no camera movement. Real-time speed. | 6 | 30 | |
gf_0cc7e80d1285477c5a4794bf | A fixed static camera shot. Start from the supplied first frame and use the shared physical conditions. The incoming block descends the visible ramp under gravity and collides with the target. Both blocks follow the stated ideal passive guides. Predict whether the incoming block continues forward or rebounds immediatel... | 3 | 30 | |
gf_0cfa4c06550fcb3905a006a8 | A fixed static camera shot. Start from the supplied first frame with all bodies initially at rest. The precompressed passive spring piston launches the unbonded orange projectile into the free bar. The bar is not pinned. Use the accompanying shared physical conditions. Predict 6 seconds of motion at real-time speed. Ke... | 6 | 30 | |
gf_0dcdd91ea71d8bb4fce0c048 | A fixed, static camera shot. The loose foreground objects are released from rest. Furniture and background remain fixed. Motion is governed by gravity and contact forces. No people, no pushes or pulls, no camera movement. Real-time speed. | 6 | 30 | |
gf_0dd2b24a36aabb7bc45664dc | A fixed camera shot. The orange sphere is released from rest on the track. Motion is driven only by gravity. Contact is frictionless, with zero restitution. No hands, people, or subsequent external intervention. Continue at real-time speed. The camera remains fixed. | 2.2 | 30 | |
gf_0f21b54c8aa559aca8f38081 | A fixed static camera shot. Start from the supplied first frame, with all bodies initially at rest. Use the shared physical conditions. Keep the scene, materials and camera unchanged; continue at real-time speed. No hands, people or active drive. Release the precompressed passive spring piston. The unbonded orange proj... | 6 | 30 | |
gf_0f23fbaf6cbd2fa8bb1fe9f5 | A fixed camera shot. The orange blocks are connected by a spring. The fixed gray apparatus behind them shows the spring at its natural length. The orange blocks are released from rest. Use an ideal massless Hooke spring: each block is 1 kg, stiffness is 14 N/m, friction and damping are zero. No hands, people, or subseq... | 3 | 30 | |
gf_0f55cf6637c03eaefbc32851 | A fixed, static camera shot. The apparatus is released from rest. Predict the subsequent motion under gravity, the permanently attached preloaded ideal Hooke spring, passive friction, and the ideal massless inextensible rope. There are no hands, active motors or external pushes. Keep the scene and camera unchanged; use... | 10 | 30 | |
gf_0f93206b030cf6a0cdffb1a0 | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_0ffc2182a821627752f1a988 | A fixed, static camera shot. The loose foreground objects are released from rest. Furniture and background remain fixed. Motion is governed by gravity and contact forces. No people, no pushes or pulls, no camera movement. Real-time speed. | 4 | 30 | |
gf_101a9afd1bb82b6dec88511b | A fixed camera shot. The orange sphere is released from rest on the track. Motion is driven only by gravity. Contact is frictionless, with zero restitution. No hands, people, or subsequent external intervention. Continue at real-time speed. The camera remains fixed. | 2.5 | 30 | |
gf_1034e2a72864b00edc70ea61 | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_1067d84f47e8a2b19a69d90f | A fixed static camera shot. Start from the supplied first frame and use the shared physical conditions. Release the connected blocks and freely moving spring frame from the displayed prepared state. Predict the frame direction at 0.2 second. Continue for 6 seconds at real-time speed. Keep the camera, geometry and mater... | 6 | 30 | |
gf_10c66f0ee3ebc4e874f054c9 | A fixed, static camera shot. A wheel with a rigidly attached visible weight is released from rest on a level floor between guide rails. Motion follows gravity and physical contact, with no pushes or people. Realistic physics, real-time speed. | 3 | 30 | |
gf_1120f677b690b7fc5579a1e8 | A fixed static camera shot. The apparatus is released from rest. Predict its motion for four seconds under gravity, passive friction, the preloaded ideal Hooke spring, and an ideal massless inextensible rope. Use the accompanying physical conditions. The gray reference bar shows the natural spring length where present.... | 4 | 30 | |
gf_117e0d16f66df4daa47c56b6 | A fixed, static camera shot. The loose foreground objects are released from rest. Furniture and background remain fixed. Motion is governed by gravity and contact forces. No people, no pushes or pulls, no camera movement. Real-time speed. | 6 | 30 | |
gf_1197dd9945a0c1ca2b6a1eac | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_11d3578d0744b54c990c64a8 | A fixed static camera shot. The apparatus is released from rest. Predict its motion for four seconds under gravity, passive friction, the preloaded ideal Hooke spring. Use the accompanying physical conditions. The gray reference bar shows the natural spring length where present. No hands, active motors, or external pus... | 4 | 30 | |
gf_11d38e070fa2b8167744ba53 | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_124a3b7e19f3ab4f381528fe | A fixed, static camera shot. The loose foreground objects are released from rest. Furniture and background remain fixed. Motion is governed by gravity and contact forces. No people, no pushes or pulls, no camera movement. Real-time speed. | 6 | 30 | |
gf_128aca3603c8908fa2620dcf | A fixed camera shot. The orange sphere is released from rest on the track. Motion is driven only by gravity. Contact is frictionless, with zero restitution. No hands, people, or subsequent external intervention. Continue at real-time speed. The camera remains fixed. | 2.5 | 30 | |
gf_128decdbd39d4750e45a0ece | A fixed camera shot. The orange sphere is released from rest on the track. Motion is driven only by gravity. Contact is frictionless, with zero restitution. No hands, people, or subsequent external intervention. Continue at real-time speed. The camera remains fixed. | 2.5 | 30 | |
gf_12a59a21742d50df6dc97eb6 | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_1311536aac189320fa3721d2 | A fixed static camera shot. All bodies start at rest in the supplied first frame. Keep camera, scene and materials unchanged. Use the shared physical conditions and real-time speed. No people, hands, active motors or external pushes. Release the block on the inclined surface under gravity. It can contact and compress t... | 6 | 30 | |
gf_13434fe1e48de4ccc89f6005 | A fixed camera shot. The orange blocks are connected by a spring. The fixed gray apparatus behind them shows the spring at its natural length. The orange blocks are released from rest. Use an ideal massless Hooke spring: each block is 1 kg, stiffness is 14 N/m, friction and damping are zero. No hands, people, or subseq... | 3 | 30 | |
gf_138b674161efdd26d3dc4235 | A fixed static camera shot. Start from the supplied first frame with all bodies initially at rest. Three independent pendulums are released simultaneously under gravity. Use the accompanying shared physical conditions. Predict 4 seconds of motion at real-time speed. Keep camera, scene and materials unchanged. No hands,... | 4 | 30 | |
gf_147ad71e55cadce8ff510484 | A fixed, static camera shot. The loose foreground objects are released from rest. Furniture and background remain fixed. Motion is governed by gravity and contact forces. No people, no pushes or pulls, no camera movement. Real-time speed. | 6 | 30 | |
gf_14b15f7add87c4569db0554f | A fixed, static camera shot. A wheel with a rigidly attached visible weight is released from rest on a level floor between guide rails. Motion follows gravity and physical contact, with no pushes or people. Realistic physics, real-time speed. | 3 | 30 | |
gf_14b8639128eebc8a40d1250a | A fixed static camera shot. All bodies start at rest in the supplied first frame. Keep camera, scene and materials unchanged. Use the shared physical conditions and real-time speed. No people, hands, active motors or external pushes. Release the finite spherical pendulum under gravity with its massless rigid link and i... | 4 | 30 | |
gf_14dc5caee4c3e32e6cf161c1 | A fixed static camera shot. The apparatus is released from rest. Predict its motion for four seconds under gravity, passive friction, and an ideal massless inextensible rope. Use the accompanying physical conditions. The gray reference bar shows the natural spring length where present. No hands, active motors, or exter... | 4 | 30 | |
gf_14fe045f8884b4003e8e3c78 | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_151ee6b0691b93e8cb9546fe | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_15385afa158805c76ab80560 | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_153beb566f986f364d75be04 | A fixed camera shot. A uniform rigid rectangular rod rests against a vertical wall and a horizontal floor. The rod is 1.8 m long, 0.05 m thick, 0.06 m deep and has mass 2 kg. It is released from rest under gravity (9.81 m/s^2). Both contacts are frictionless, restitution is zero, and there are no joints, people, extern... | 0.533333 | 30 | |
gf_1557cea9068c25ce7b0538fb | A fixed, static camera shot. The loose foreground objects are released from rest. Furniture and background remain fixed. Motion is governed by gravity and contact forces. No people, no pushes or pulls, no camera movement. Real-time speed. | 6 | 30 | |
gf_15795bb28910fe8342f7e8da | A fixed, static camera shot. A rigid lever with two equal attached weights is released from rest. The central axle and the stop under the left end remain fixed. Motion follows gravity and physical contact, with no pushes or people. Realistic physics, real-time speed. | 3 | 30 | |
gf_15962a5cbca7f5e0dee87aff | A fixed, static camera shot. The loose foreground objects are released from rest. Furniture and background remain fixed. Motion is governed by gravity and contact forces. No people, no pushes or pulls, no camera movement. Real-time speed. | 6 | 30 | |
gf_15c631ad20133edb7ec3c008 | A fixed, static camera shot. The loose foreground objects are released from rest. Furniture and background remain fixed. Motion is governed by gravity and contact forces. No people, no pushes or pulls, no camera movement. Real-time speed. | 4 | 30 | |
gf_163240dc4e746546568a228a | A fixed static camera shot. Start from the supplied first frame, with all bodies initially at rest. Use the shared physical conditions. Keep the scene, materials and camera unchanged; continue at real-time speed. No hands, people or active drive. Release the visible loads under gravity with the stated ideal taut no-sli... | 2 | 30 | |
gf_1676ef0e38c9e7518bf7efac | A fixed camera shot. The orange blocks are connected by a spring. The fixed gray apparatus behind them shows the spring at its natural length. The orange blocks are released from rest. Use an ideal massless Hooke spring: each block is 1 kg, stiffness is 14 N/m, friction and damping are zero. No hands, people, or subseq... | 3 | 30 | |
gf_1684d1b7a8301bfbd2f6609a | A fixed camera shot. The orange blocks are connected by a spring. The fixed gray apparatus behind them shows the spring at its natural length. The orange blocks are released from rest. Use an ideal massless Hooke spring: each block is 1 kg, stiffness is 14 N/m, friction and damping are zero. No hands, people, or subseq... | 3 | 30 | |
gf_16ee3c13bfe87eb4b0868ebb | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_17248947384795d3b95013ab | A fixed static camera shot. Start from the supplied first frame and use the shared physical conditions. Release the pendulum. Predict whether it strikes and moves the target during the video. Continue for 4 seconds at real-time speed. Keep the camera, geometry and materials unchanged. No hands, people, motors or furthe... | 4 | 30 | |
gf_1786006e931cec6a345aec40 | A fixed, static camera shot. The loose foreground objects are released from rest. Furniture and background remain fixed. Motion is governed by gravity and contact forces. No people, no pushes or pulls, no camera movement. Real-time speed. | 6 | 30 | |
gf_1792ee3be6d1011105054226 | A fixed, static camera shot. The loose foreground objects are released from rest. Furniture and background remain fixed. Motion is governed by gravity and contact forces. No people, no pushes or pulls, no camera movement. Real-time speed. | 6 | 30 | |
gf_17a1379d23db37bc67a67472 | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_17f3065c02bb2857147c772c | A fixed, static camera shot. A wheel with a rigidly attached visible weight is released from rest on a level floor between guide rails. Motion follows gravity and physical contact, with no pushes or people. Realistic physics, real-time speed. | 3 | 30 | |
gf_17fb5dec1b6d7b0146d4cc6b | A fixed, static camera shot. A uniform solid wooden object is released from rest under gravity. Continue the scene shown in the input image at real-time speed. The supporting surfaces remain fixed. No hands, people, or subsequent external intervention. | 4 | 30 | |
gf_182351d58fe84d668f23c7b1 | A fixed static camera shot. All bodies start at rest in the supplied first frame. Keep camera, scene and materials unchanged. Use the shared physical conditions and real-time speed. No people, hands, active motors or external pushes. Release the block on the inclined surface under gravity. It can contact and compress t... | 6 | 30 |
GeoFlip Preview
Benchmarking Geometry-Sensitive Physics in Video Generation
Paper · Code · Project page
482 paired tests · 964 core reference videos · 6 physical categories
Authors: Yuqi Li*, Junming Liu*, Bowen Hu, Ruize Niu, Huiran Duan, Ming-Hsuan Yang, Yingli Tian, Hao Wu†.
*Equal contribution. †Corresponding author.
GeoFlip includes first frames, video-generation prompts, simulation references, evaluation labels, baseline predictions, and scoring code. Alongside the 964 core conditions, 16 neutral controls are provided separately, for 980 conditions in total.
Quick start
Follow the scoring quickstart. To use the toolkit included with this dataset:
python -m pip install -e './toolkit[download,video,http]'
Download scripts support model inputs only, evaluator metadata only, or the complete package, pinning one HF commit and verifying SHA-256 checksums. Give the model only inputs/manifest.jsonl fields and the selected first frames. Never provide evaluation truth or reference futures to a generator.
To score existing generated videos, create a submission JSON mapping each opaque condition id to a native video file. Validate, obtain event/structure judgments, and run the deterministic scorer.
geoflip validate --data . --subset paper-main --submission my-model/submission.json --out validation.json
geoflip score --data . --subset paper-main --predictions my-model/judgments.jsonl --out scores.json
geoflip baselines --data . --subset paper-main --judge gpt-6-astra --out reproduced-main.json
The last command reproduces the event and structure scores of all 16 paper models without API calls. All 32 main-table values match after rounding.
Files
| Path | Content |
|---|---|
inputs/manifest.jsonl |
Model-facing first-frame paths, generation prompts and requested timing |
first_frames/ |
980 input PNG files and image-folder metadata |
references/ |
980 reference MP4 files for evaluation |
evaluation/truth.jsonl |
Labels, task definitions, observation times, and prompt metadata |
evaluation/pairs.jsonl |
482 pair memberships and same-first-frame flags |
splits/ |
Frozen condition-id lists |
prompts/ |
Judge template and task/label definitions |
baselines/ |
Baseline judgments and the paper results table |
docs/ |
Quickstart, metrics, frame sampling, and data format |
toolkit/ |
Installable evaluation and download code with tests |
SHA256SUMS.json |
Integrity hashes for all included files except itself |
Scopes
| Scope | Conditions | Meaning |
|---|---|---|
core |
964 | Paired-reference inventory, 482 pairs |
auxiliary |
16 | Neutral controls, separate from the core count |
paper-pool |
720 | Historical selected inference pool, including four controls |
paper-main |
442 | 438 core conditions and four controls, across 34 tasks |
cross-judge |
346 | Earlier 342 core conditions and four controls |
Use the fixed ID lists in splits/ for comparisons. Original partitions and pair information are recorded in the evaluator metadata.
Metrics and prompts
Event correctness is class-balanced within each task and then task-macro averaged. Structural integrity is the task-macro fraction explicitly judged clear; uncertain, flagged and missing outputs remain in the denominator. See EVALUATION.md.
Generation prompts are in inputs/manifest.jsonl; judge prompts and task definitions are in prompts/. See DATA_FORMAT.md for original prompt text and video-continuation adaptations.
The paper's PSNR/SSIM columns use a separate 40-clip benchmark. Those aggregate numbers are preserved, but that benchmark's reference media are not redistributed here. GeoFlip reference-similarity diagnostics are labeled separately and must not replace the 40-clip values in the paper ranking.
Usage terms
Dataset usage terms are in LICENSE.txt.
The paper's Opus evaluation was run separately; its raw judgments are not included here. Additional historical predictions are identified as Qwen3-VL-32B-Instruct according to their source metadata. These are separate results. The included GPT predictions reproduce all 32 main-table event/structure values.
Citation
@misc{li2026geoflippreview,
title={GeoFlip Preview: Benchmarking Geometry-Sensitive Physics in Video Generation},
author={Yuqi Li and Junming Liu and Bowen Hu and Ruize Niu and Huiran Duan
and Ming-Hsuan Yang and Yingli Tian and Hao Wu},
year={2026},
eprint={2610.42002},
archivePrefix={arXiv},
primaryClass={cs.CV}
}
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