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35,576 | 1 | They also initiated a hearts and minds campaign\1 named the Aldeamentos Programme\1 which was a forced relocation program\1 But on November 9\1 1972\1 FRELIMO – not numbering more than 8 @,@ 000 fighters – launched a large offensive in Tete Province\1 | [
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35,576 | 2 | The response from the Portuguese military was fierce\1 leading to reprisal attacks in an attempt to unbalance the local population 's continuing faith in FRELIMO\ | [
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35,577 | 0 | On December 16\1 1972\1 the Portuguese 6th company of Commandos in Mozambique killed the inhabitants of the village of Wiriyamu\1 in the district of Tete\1 Referred to as the ' Wiriyamu Massacre '\1 the soldiers killed between 150 \1according to the Red Cross\1 and 300 \1according to a much later investigation by the P... | [
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35,577 | 1 | The action\1 " Operation Marosca "\1 was planned at the instigation of PIDE / DGS agents and guided by agent Chico Kachavi\1 who was later assassinated while an inquiry into the events was being carried out\1 | [
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35,577 | 2 | The soldiers were told by this agent that " the orders were to kill them all "\1 never mind that only civilians\1 women and children included\1 were found\1 | [
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35,577 | 3 | All of the victims were civilians\1 | [
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35,577 | 4 | The massacre was recounted in July 1973 by the British Catholic priest\1 Father Adrian Hastings\1 and two other Spanish missionary priests\1 Later counter-claims have been made in a report of Archbishop of Dar es Salaam Laurean Rugambwa that alleged that the killings were carried out by FRELIMO combatants\1 not Portugu... | [
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35,577 | 5 | In addition\1 others claimed that the alleged massacres by Portuguese military forces were fabricated to tar the reputation of the Portuguese state abroad\1 Portuguese journalist Felícia Cabrita reconstructed the Wiriyamu massacre in detail by interviewing both survivors and former members of the Portuguese Army Comman... | [
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35,578 | 0 | By 1973\1 FRELIMO were also mining civilian towns and villages in an attempt to undermine the civilian confidence in the Portuguese forces\1 " Aldeamentos\1 agua para todos " \1Resettlement villages\1 water for everyone\1 was a commonly seen message in the rural areas\1 as the Portuguese sought to relocate and resettle... | [
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35,578 | 1 | 1 Conversely\1 Mondlane 's policy of mercy towards civilian Portuguese settlers was abandoned in 1973 by the new commander\ | [
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35,578 | 2 | 1 Machel\1 " Panic\1 demoralisation\1 abandonment\1 and a sense of futility – all were reactions among whites in Mozambique " stated conflict historian T. H. Henricksen in 1983\1 | [
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35,579 | 0 | This change in tactic led to protests by Portuguese settlers against the Lisbon government\1 a telltale sign of the conflict 's unpopularity\ | [
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35,579 | 1 | 1 | [
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35,579 | 2 | Combined with the news of the Wiriyamu massacre and that of renewed FRELIMO onslaughts through 1973 and early 1974\1 the worsening situation in Mozambique later contributed to the downfall of the Portuguese government in 1974\1 A Portuguese journalist argued\1 | [
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35,581 | 0 | ### \1 | [
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35,583 | 0 | Back in Lisbon\1 the ' Armed Revolutionary Action ' branch of the Portuguese Communist Party\1 which was created in the late 1960s\1 and the Revolutionary Brigades \1BR\1\1 a left-wing organisation\1 worked to resist the colonial wars\1 | [
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"O",
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"O",
"O",
"O",
... |
35,583 | 1 | They had carried out multiple sabotages and bombings against military targets\1 such as the attack on the Tancos air base that destroyed several helicopters on March 8\1 1971\1 and the attack on the NATO headquarters at Oeiras in October of the same year\1 | [
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26,
37,
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33,
39,
37,
41,
33,
45,
45,
45,
41,
3
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"O",
"O",
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"O",
... |
35,583 | 2 | The attack on the Portuguese ship Niassa illustrated the role of the colonial wars in this unrest\1 Niassa \1named after a Mozambican province\1 was preparing to leave Lisbon with troops to be deployed in Guinea\1 | [
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8,
6,
6,
6,
2,
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8,
14,
14,
14,
10,
17,
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14,
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17,
19,
19,
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29,
26,
26,
29,
29,
29,
22,
31,
29,
31,
34,
31,
37,
37,
31,
39,
37
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"O",
"O",
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"S-GPE",
"O",
"O",
"O",
"O",
"O",
"O",
"S-GPE"
] |
35,583 | 3 | By the time of the Carnation Revolution\1 100 @,@ 000 draft dodgers had been recorded\1 | [
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3,
18,
7,
7,
7,
3,
3,
8,
15,
10,
15,
15,
15,
18,
18,
18,
0,
18,
18
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"O",
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] |
35,584 | 0 | Fighting colonial wars in Portuguese colonies had absorbed forty-four percent of the overall Portuguese budget\1 | [
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] | [
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3,
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11,
9,
12,
8,
17,
17,
17,
17,
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"O",
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] |
35,584 | 1 | This led to an obvious diversion of funds from necessary infrastructural developments in Portugal itself\1 | [
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] |
35,584 | 2 | This contributed to the growing unrest in the European nation\1 Portugal 's GDP growth during the colonial war period \11961 – 1974\1\1 was strong and reached a 6 % rate \1a percentual GDP growth which were not achieved in any other comparable period after 1974\1\1 | [
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"S-CARDINAL",
"O",
... |
35,585 | 0 | The unpopularity of the Colonial Wars among many Portuguese led to the formation of several magazines and newspapers\1 such as Cadernos Circunstância\1 Cadernos Necessários\1 Tempo e Modo\1 and Polémica\1 which had support from students and called for political solutions to Portugal 's colonial problems\1 | [
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"... | [
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6,
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6,
2,
9,
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35,586 | 0 | The growing unrest in Portugal culminated on April 25\1 1974\1 when the Carnation Revolution\1 a peaceful leftist military coup d 'état in Lisbon\1 ousted the incumbent Portuguese government of Marcelo Caetano\1 Thousands of Portuguese citizens left Mozambique\1 and the new head of government\ | [
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35,586 | 1 | 1 General António de Spínola\1 called for a ceasefire\1 | [
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35,586 | 2 | With the change of government in Lisbon\1 many soldiers refused to continue fighting\1 often remaining in their barracks instead of going on patrol\1 Negotiations between the Portuguese administration culminated in the Lusaka Accord signed on September 7\1 1974\1 which provided for a complete hand-over of power to FREL... | [
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35,586 | 3 | 1 Formal independence was set for June 25\1 1975\1 the 13th anniversary of the founding of FRELIMO\1 | [
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35,588 | 0 | ## \1 | [
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35,590 | 0 | Many Portuguese colonials were not typical settlers in Mozambique\1 While most European communities in Africa at the time - with the possible exception of Afrikaners - were established from the late nineteenth to early twentieth centuries\1 some white families and institutions in those territories still administered by... | [
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35,590 | 1 | 1 Loss of their privileged status and fears of FRELIMO reprisal resulted in an exodus of up to 200 @,@ 000 white civilians at independence \1in Europe they were popularly known as retornados\1\1 Cities\1 towns and villages saw their Portuguese names changed after independence - Lourenço Marques to Maputo\1 Vila Pery to... | [
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35,591 | 0 | With the departure of Portuguese professionals and tradesmen\1 the new country had no senior workforce to maintain its infrastructure\1 and economic collapse loomed\1 Privileged commercial links were established with several communist countries by the FRELIMO regime at the expense of NATO\1 which rapidly lost influence... | [
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35,592 | 0 | Samora Machel became Mozambique 's first president\1 The Reverend Uria Simango\1 his wife\1 and other FRELIMO dissidents were arrested in 1975 and detained without trial\1 Within about two years\1 fighting resumed with the Mozambican Civil War against RENAMO insurgents plied with Rhodesian and South African military su... | [
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35,603 | 0 | The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games\1 | [
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35,603 | 1 | It takes place in a fantastic version of the Caribbean during the age of piracy\1 | [
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35,603 | 2 | The player assumes the role of Guybrush Threepwood\1 a young man who dreams of becoming a pirate and explores fictional islands while solving puzzles\ | [
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35,604 | 0 | The game was conceived in 1988 by Lucasfilm employee Ron Gilbert\1 who designed it with Tim Schafer and Dave Grossman\1 Gilbert 's frustrations with contemporary adventure titles led him to make the player character 's death almost impossible\1 which meant that gameplay focused the game on exploration\1 | [
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35,605 | 0 | Critics praised The Secret of Monkey Island for its humor\1 audiovisuals\1 and gameplay\1 | [
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35,605 | 1 | The game spawned a number of sequels\1 collectively known as the Monkey Island series\1 Gilbert\1 Schafer and Grossman also led the development of the sequel Monkey Island 2\1 LeChuck 's Revenge\1 LucasArts released a remake of the original in 2009\1 which was also well received by the gaming press\1 | [
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35,607 | 0 | ## \1 | [
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35,609 | 0 | The Secret of Monkey Island is a 2D adventure game played from a third-person perspective\1 Via a point-and-click interface\1 the player guides protagonist Guybrush Threepwood through the game 's world and interacts with the environment by selecting from twelve verb commands \1nine in newer versions\1 such as " talk to... | [
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35,609 | 1 | While conversing with other characters\1 the player may choose between topics for discussion that are listed in a dialog tree\1 the game is one of the first to incorporate such a system\1 | [
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35,609 | 2 | The in-game action is frequently interrupted by cutscenes\1 | [
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35,609 | 3 | Like other LucasArts adventure games\1 The Secret of Monkey Island features a design philosophy that makes the player character 's death nearly impossible \1Guybrush does drown if he stays underwater for more than ten minutes\1\1 | [
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35,611 | 0 | ## \1 | [
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35,613 | 0 | A youth named Guybrush Threepwood arrives on the fictional Mêlée IslandTM\1 with the desire to become a pirate\1 | [
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35,613 | 1 | He seeks out the island 's pirate leaders\1 who set him three trials that must be completed to become a pirate\1 winning a sword duel against Carla\1 the island 's resident swordmaster\1 finding a buried treasure\1 and stealing a valuable idol from the governor 's mansion\1 | [
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... |
35,613 | 2 | These quests take Guybrush throughout the island\1 where he hears of stories of the Ghost Pirate LeChuck\1 who apparently died in an expedition to the mysterious Monkey IslandTM\1 an act that was meant to win the love of the governor Elaine Marley\1 Guybrush meets several characters of interest\1 including a local vood... | [
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... |
35,613 | 3 | 1 Stan the Used Boat Salesman\1 Carla the Sword Master\1 a prisoner named Otis\1 and Meathook\1 whose hands have been replaced by hooks\1 | [
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35,614 | 0 | Guybrush also encounters the governor and is instantly smitten\1 and she soon reciprocates\ | [
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35,614 | 1 | 1 However\1 as he completes the tasks set for him\1 the island is raided by LeChuck and his undead crew\1 who abduct Elaine and then retreat to their secret hideout on Monkey IslandTM\1 Guybrush takes it upon himself to rescue her\1 buying a ship and hiring Carla\1 Otis\1 and Meathook as crew before setting sail for th... | [
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35,614 | 2 | He settles their quarrel\1 and then recovers a magical " voodoo root " from LeChuck 's ship for the cannibals\1 who provide him with a seltzer bottle of " voodoo root elixir " that can destroy ghosts\1 | [
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] |
35,615 | 0 | When Guybrush returns to LeChuck 's ship with the elixir\1 he learns that LeChuck has returned to Mêlée IslandTM to marry Elaine at the church\1 | [
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35,615 | 1 | He promptly returns to Mêlée IslandTM and gatecrashes the wedding\1 only to ruin Elaine 's own plan for escape\1 in the process he loses the elixir\1 | [
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35,615 | 2 | Now confronted with a furious LeChuck\1 Guybrush is savagely beaten by the ghost pirate in a fight ranging across the island\1 | [
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35,615 | 3 | The fight eventually arrives at the island 's ship emporium\1 where Guybrush finds a bottle of root beer\1 | [
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35,615 | 4 | Substituting the beverage for the lost elixir\1 he sprays LeChuck\1 destroying the ghost pirate\1 With LeChuck defeated\1 Guybrush and Elaine enjoy a romantic moment\1 watching fireworks caused by LeChuck exploding\1 | [
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35,617 | 0 | ## \1 | [
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] |
35,620 | 0 | ### \1 | [
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] | [
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] | [
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] |
35,622 | 0 | Ron Gilbert conceived the idea of a pirate adventure game in 1988\1 after completing Zak McKracken and the Alien Mindbenders\1 He first wrote story ideas about pirates while spending the weekend at a friend 's house\1 | [
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... |
35,622 | 1 | Gilbert experimented with introductory paragraphs to find a satisfactory idea\1 | [
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35,622 | 2 | His initial story featured unnamed villains that would eventually become LeChuck and Elaine\1 Guybrush was absent at this point\1 | [
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] |
35,622 | 3 | He pitched it to Lucasfilm Games 's staff as a series of short stories\ | [
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35,622 | 4 | 1 Gilbert 's idea was warmly received\1 but production was postponed because Lucasfilm Games assigned its designers\1 including Gilbert\1 to Indiana Jones and the Last Crusade\1 The Graphic Adventure\1 Development of The Last Crusade was finished in 1989\1 which allowed Gilbert to begin production of The Secret of Monk... | [
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35,623 | 0 | Gilbert soon realised that it would be difficult to design the game by himself\1 he decided to join forces with Tim Schafer and Dave Grossman\1 both of whom he hired for Lucasfilm\1 | [
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35,623 | 1 | The game 's insult sword fighting mechanics were influenced by swashbuckling movies starring Errol Flynn\1 which Gilbert\1 Schafer and Grossman often watched for inspiration\1 | [
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35,623 | 2 | They noticed that pirates in those films often taunted their opponents instead of attacking them\1 which gave the designers the idea to base the game 's duels on insults rather than combat\1 Writer Orson Scott Card helped them write the insults during a visit to Lucasfilm 's headquarters at Skywalker Ranch\1 Many of Gi... | [
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35,624 | 0 | The game 's plot\1 as described by Dave Grossman\1 “ It ’ s a story about this young man who comes to an island in search of his life ’ s dream\1 | [
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35,624 | 1 | He ’ s pursuing his career goals and he discovers love in the process and winds up thinking that was actually more important than what he was doing to begin with\1 | [
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35,624 | 2 | You ’ re laughing\1 but there ’ s actually something deeper going on as well\1 ” When work on the plot began\1 Gilbert discovered that Schafer 's and Grossman 's writing styles were too different to form a cohesive whole\1 Grossman 's was " very kind of a dry\1 sarcastic humor " and Schafer 's was " just a little more ... | [
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35,624 | 3 | Some of the dialogue was based on the designers ' personal experiences\1 such as Guybrush 's line " I had a feeling in hell there would be mushrooms "\1 which came from Schafer 's own hatred of fungi\1 | [
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35,625 | 0 | The game 's world and characters were designed primarily by Gilbert\1 After having read Tim Powers ' historical fantasy novel On Stranger Tides\1 he decided to add paranormal themes to the game 's plot\1 | [
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35,625 | 1 | He also cited Powers ' book as an influence on the characters\1 particularly those of Guybrush and LeChuck\1 Inspiration for the game 's ambiance came from Gilbert 's favorite childhood amusement park ride\1 Pirates of the Caribbean\1 Grossman said that Gilbert always wanted " to step off the ride " and " talk to the p... | [
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... |
35,625 | 2 | He considered this to be an important decision\1 as the player would need those seemingly minor characters in later parts of the game and would receive a chance to " really interact with them "\1 | [
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35,627 | 0 | ### \1 | [
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35,629 | 0 | Gilbert\1 Schafer and Grossman 's primary goal was to create a simpler and more accessible gameplay model than those presented in previous Lucasfilm titles\1 Gilbert had conceived the main designs and puzzles before production began\1 which resulted in the bulk of the designers ' work to flesh out his ideas\1 | [
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"O",
"O",... |
35,629 | 1 | He was frustrated by the adventure games that Sierra On-Line was releasing at the time\1 and later said that " you died any time you did anything wrong "\1 Gilbert considered such gameplay as " a cheap way out for the designer "\1 He had previously applied his design ideas to the 1987 graphic adventure title Maniac Man... | [
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"... | [
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3,
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42,
42,
42,
42,
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42,
46,
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42,
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52,
52,
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55,
55,
52,... | [
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"O",
"O",
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"O",
"O",
"O",
"O",
"O",
... |
35,629 | 2 | 1 Gilbert aimed to avoid such errors in The Secret of Monkey Island\1 | [
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] |
35,629 | 3 | The team decided to make it impossible for the player character to die\1 which focused gameplay primarily on world exploration\1 The Sierra game-over screen was parodied\1 when Guybrush falls off a cliff only to be bounced back up by a " rubber tree "\1 | [
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... | [
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41,
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"O",
"O",
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"O",
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"O",
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"O",
"O",
"... |
35,630 | 0 | The Secret of Monkey Island was the fifth Lucasfilm Games project powered by the SCUMM engine\1 originally developed for Maniac Mansion\1 | [
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] |
35,630 | 1 | The company had gradually modified the engine since its creation\1 For Maniac Mansion\1 the developers hard coded verb commands in the SCUMM scripting language\1 | [
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5,
5,
5,
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7,
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5,
5,
15,
14,
15,
5,
17,
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26,
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"O",
"O"
] |
35,630 | 2 | These commands become more abstract in subsequent versions of the engine\1 | [
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] | [
2,
3,
0,
5,
3,
8,
8,
5,
11,
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8,
3
] | [
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"O",
"O",
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"O",
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"O",
"O",
"O",
"O"
] |
35,630 | 3 | The developers carried over the practice of referring to individual segments of the gameworld as " rooms "\1 even though the areas in Monkey Island were outdoors\1 | [
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] |
35,630 | 4 | The game uses the same version of the engine used in Indiana Jones and the Last Crusade\1 with minor changes\1 A dialog tree was added\1 which facilitated conversation options and the sword-fighting puzzles\1 | [
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31,
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33,
31,
39,
39,
38,
36,
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33,
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"nummod",
"case",
"amod",
"nmod",
"punct",
"nummod",
"det",
"compound",
"nsubj:pass",
"aux:pass",
"parataxis",
"obl:unmarked",
"ns... | [
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"B-ORG",
"E-ORG",
"O",
"O",
"B-PRODUCT",
"I-PRODUCT",
"E-PRODUCT",
"O",
"O",
"O",
"O",
"S-CARDINAL",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O... |
35,630 | 5 | The developers removed the " What is " option \1an input command that describes an on-screen object to the player\1 in favor of allowing the player to simply highlight the object with the mouse cursor\1 | [
"The",
"developers",
"removed",
"the",
"\"",
"What",
"is",
"\"",
"option",
"\\",
"1",
"an",
"input",
"command",
"that",
"describes",
"an",
"on",
"-",
"screen",
"object",
"to",
"the",
"player",
"\\1",
"in",
"favor",
"of",
"allowing",
"the",
"player",
"to"... | [
"the",
"developer",
"remove",
"the",
"\"",
"what",
"be",
"\"",
"option",
"\\",
"1",
"a",
"input",
"command",
"that",
"describe",
"a",
"on",
"-",
"screen",
"object",
"to",
"the",
"player",
"\\1",
"in",
"favor",
"of",
"allow",
"the",
"player",
"to",
"sim... | [
"DET",
"NOUN",
"VERB",
"DET",
"PUNCT",
"PRON",
"AUX",
"PUNCT",
"NOUN",
"PUNCT",
"NUM",
"DET",
"NOUN",
"NOUN",
"PRON",
"VERB",
"DET",
"ADP",
"PUNCT",
"NOUN",
"NOUN",
"ADP",
"DET",
"NOUN",
"NOUN",
"ADP",
"NOUN",
"SCONJ",
"VERB",
"DET",
"NOUN",
"PART",
"A... | [
"DT",
"NNS",
"VBD",
"DT",
"``",
"WP",
"VBZ",
"''",
"NN",
",",
"CD",
"DT",
"NN",
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"DT",
"IN",
"HYPH",
"NN",
"NN",
"IN",
"DT",
"NN",
"NN",
"IN",
"NN",
"IN",
"VBG",
"DT",
"NN",
"TO",
"RB",
"VB",
"DT",
"NN",
"IN",
"DT",
"NN",... | [
2,
3,
0,
9,
7,
9,
9,
7,
3,
14,
14,
14,
14,
3,
16,
14,
21,
20,
18,
21,
16,
24,
24,
25,
16,
27,
16,
29,
27,
31,
29,
34,
34,
29,
36,
34,
40,
40,
40,
34
] | [
"det",
"nsubj",
"root",
"det",
"punct",
"nsubj",
"cop",
"punct",
"obj",
"punct",
"nummod",
"det",
"compound",
"obj",
"nsubj",
"acl:relcl",
"det",
"case",
"punct",
"compound",
"obj",
"case",
"det",
"compound",
"obl",
"case",
"obl",
"mark",
"acl",
"det",
"io... | [
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"S-CARDINAL",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O"
] |
35,630 | 6 | The game 's improved interface became the standard for the company 's later titles\1 | [
"The",
"game",
"'s",
"improved",
"interface",
"became",
"the",
"standard",
"for",
"the",
"company",
"'s",
"later",
"titles",
"\\",
"1"
] | [
"the",
"game",
"'s",
"improve",
"interface",
"become",
"the",
"standard",
"for",
"the",
"company",
"'s",
"late",
"title",
"\\",
"1"
] | [
"DET",
"NOUN",
"PART",
"VERB",
"NOUN",
"VERB",
"DET",
"NOUN",
"ADP",
"DET",
"NOUN",
"PART",
"ADJ",
"NOUN",
"SYM",
"NUM"
] | [
"DT",
"NN",
"POS",
"VBN",
"NN",
"VBD",
"DT",
"NN",
"IN",
"DT",
"NN",
"POS",
"JJR",
"NNS",
"SYM",
"CD"
] | [
2,
5,
2,
5,
6,
0,
8,
6,
14,
11,
14,
11,
14,
8,
6,
15
] | [
"det",
"nmod:poss",
"case",
"amod",
"nsubj",
"root",
"det",
"xcomp",
"case",
"det",
"nmod:poss",
"case",
"amod",
"nmod",
"dep",
"nummod"
] | [
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"S-CARDINAL"
] |
35,630 | 7 | The game also introduced logical verb shortcuts\1 which could be performed with the mouse\1 for example\1 clicking on a character defaults to the " talk " action\1 the most obvious action in the situation\1 SCUMM 's visuals were updated for the game — the original EGA version had a 320x200 pixel resolution rendered in ... | [
"The",
"game",
"also",
"introduced",
"logical",
"verb",
"shortcuts",
"\\1",
"which",
"could",
"be",
"performed",
"with",
"the",
"mouse",
"\\1",
"for",
"example",
"\\1",
"clicking",
"on",
"a",
"character",
"defaults",
"to",
"the",
"\"",
"talk",
"\"",
"action"... | [
"the",
"game",
"also",
"introduce",
"logical",
"verb",
"shortcut",
"\\1",
"which",
"could",
"be",
"perform",
"with",
"the",
"mouse",
"\\1",
"for",
"example",
"\\1",
"click",
"on",
"a",
"character",
"default",
"to",
"the",
"\"",
"talk",
"\"",
"action",
"\\1... | [
"DET",
"NOUN",
"ADV",
"VERB",
"ADJ",
"NOUN",
"NOUN",
"NOUN",
"PRON",
"AUX",
"AUX",
"VERB",
"ADP",
"DET",
"NOUN",
"NOUN",
"ADP",
"NOUN",
"NOUN",
"VERB",
"ADP",
"DET",
"NOUN",
"NOUN",
"ADP",
"DET",
"PUNCT",
"NOUN",
"PUNCT",
"NOUN",
"NOUN",
"DET",
"ADV",
... | [
"DT",
"NN",
"RB",
"VBD",
"JJ",
"NN",
"NNS",
"NN",
"WDT",
"MD",
"VB",
"VBN",
"IN",
"DT",
"NN",
"NN",
"IN",
"NN",
"NN",
"VBG",
"IN",
"DT",
"NN",
"NNS",
"IN",
"DT",
"``",
"NN",
"''",
"NN",
"NN",
"DT",
"RBS",
"JJ",
"NN",
"IN",
"DT",
"NN",
"IN",... | [
2,
4,
4,
0,
7,
7,
4,
4,
12,
12,
12,
8,
16,
16,
16,
12,
19,
19,
12,
12,
24,
24,
24,
20,
30,
30,
28,
30,
28,
24,
44,
35,
34,
35,
44,
38,
38,
35,
42,
42,
40,
35,
44,
4,
47,
47,
44,
53,
52,
52,
52,
53,
44,
57,
57... | [
"det",
"nsubj",
"advmod",
"root",
"amod",
"compound",
"obj",
"obj",
"nsubj:pass",
"aux",
"aux:pass",
"acl:relcl",
"case",
"det",
"compound",
"obl",
"case",
"compound",
"obl",
"advcl",
"case",
"det",
"compound",
"obl",
"case",
"det",
"punct",
"compound",
"punct... | [
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"S-ORG",
"O",
"O",
"O",
"O",
"O",... |
35,630 | 8 | They chose black and white for Guybrush 's outfit for the same reason\1 | [
"They",
"chose",
"black",
"and",
"white",
"for",
"Guybrush",
"'s",
"outfit",
"for",
"the",
"same",
"reason",
"\\",
"1"
] | [
"they",
"choose",
"black",
"and",
"white",
"for",
"Guybrush",
"'s",
"outfit",
"for",
"the",
"same",
"reason",
"\\",
"1"
] | [
"PRON",
"VERB",
"ADJ",
"CCONJ",
"NOUN",
"ADP",
"PROPN",
"PART",
"NOUN",
"ADP",
"DET",
"ADJ",
"NOUN",
"PUNCT",
"NUM"
] | [
"PRP",
"VBD",
"JJ",
"CC",
"NN",
"IN",
"NNP",
"POS",
"NN",
"IN",
"DT",
"JJ",
"NN",
",",
"CD"
] | [
2,
0,
2,
5,
3,
9,
9,
7,
2,
13,
13,
13,
2,
15,
2
] | [
"nsubj",
"root",
"obj",
"cc",
"conj",
"case",
"nmod:poss",
"case",
"obl",
"case",
"det",
"amod",
"obl",
"punct",
"dep"
] | [
"O",
"O",
"O",
"O",
"O",
"O",
"S-PERSON",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"S-CARDINAL"
] |
35,630 | 9 | The VGA version of the game later corrected these issues by implementing 256 color support\1 which allowed for more advanced background and character art\1 | [
"The",
"VGA",
"version",
"of",
"the",
"game",
"later",
"corrected",
"these",
"issues",
"by",
"implementing",
"256",
"color",
"support\\1",
"which",
"allowed",
"for",
"more",
"advanced",
"background",
"and",
"character",
"art",
"\\1"
] | [
"the",
"vga",
"version",
"of",
"the",
"game",
"late",
"correct",
"this",
"issue",
"by",
"implement",
"256",
"color",
"support\\1",
"which",
"allow",
"for",
"more",
"advanced",
"background",
"and",
"character",
"art",
"\\1"
] | [
"DET",
"NOUN",
"NOUN",
"ADP",
"DET",
"NOUN",
"ADV",
"VERB",
"DET",
"NOUN",
"SCONJ",
"VERB",
"NUM",
"NOUN",
"NOUN",
"PRON",
"VERB",
"ADP",
"ADV",
"ADJ",
"NOUN",
"CCONJ",
"NOUN",
"NOUN",
"NOUN"
] | [
"DT",
"NN",
"NN",
"IN",
"DT",
"NN",
"RBR",
"VBD",
"DT",
"NNS",
"IN",
"VBG",
"CD",
"NN",
"NN",
"WDT",
"VBD",
"IN",
"RBR",
"JJ",
"NN",
"CC",
"NN",
"NN",
"NN"
] | [
3,
3,
8,
6,
6,
3,
8,
0,
10,
8,
12,
8,
15,
15,
12,
17,
15,
21,
20,
21,
17,
24,
24,
21,
8
] | [
"det",
"compound",
"nsubj",
"case",
"det",
"nmod",
"advmod",
"root",
"det",
"obj",
"mark",
"advcl",
"nummod",
"compound",
"obj",
"nsubj",
"acl:relcl",
"case",
"advmod",
"amod",
"obl",
"cc",
"compound",
"conj",
"punct"
] | [
"O",
"S-ORG",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"S-CARDINAL",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O"
] |
35,630 | 10 | The VGA \1and other platform releases\1 removed the infamous " stump joke " from the game\1 which was a joke in the EGA version in which the player would examine a tree stump in the forest\1 Guybrush would exclaim that there is an opening to a system of catacombs and attempt to enter\1 but this would result in a messag... | [
"The",
"VGA",
"\\1",
"and",
"other",
"platform",
"releases",
"\\",
"1",
"removed",
"the",
"infamous",
"\"",
"stump",
"joke",
"\"",
"from",
"the",
"game",
"\\1",
"which",
"was",
"a",
"joke",
"in",
"the",
"EGA",
"version",
"in",
"which",
"the",
"player",
... | [
"the",
"VGA",
"\\1",
"and",
"other",
"platform",
"release",
"\\",
"1",
"remove",
"the",
"infamous",
"\"",
"stump",
"joke",
"\"",
"from",
"the",
"game",
"\\1",
"which",
"be",
"a",
"joke",
"in",
"the",
"EGA",
"version",
"in",
"which",
"the",
"player",
"w... | [
"DET",
"PROPN",
"NOUN",
"CCONJ",
"ADJ",
"NOUN",
"NOUN",
"SYM",
"NUM",
"VERB",
"DET",
"ADJ",
"PUNCT",
"NOUN",
"NOUN",
"PUNCT",
"ADP",
"DET",
"NOUN",
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"PRON",
"AUX",
"DET",
"NOUN",
"ADP",
"DET",
"PROPN",
"NOUN",
"ADP",
"PRON",
"DET",
"NOUN",
"AUX"... | [
"DT",
"NNP",
"NN",
"CC",
"JJ",
"NN",
"NNS",
"SYM",
"CD",
"VBD",
"DT",
"JJ",
"``",
"NN",
"NN",
"''",
"IN",
"DT",
"NN",
"NN",
"WDT",
"VBD",
"DT",
"NN",
"IN",
"DT",
"NNP",
"NN",
"IN",
"WDT",
"DT",
"NN",
"MD",
"VB",
"DT",
"NN",
"NN",
"IN",
"DT"... | [
3,
3,
10,
7,
7,
7,
3,
9,
7,
0,
15,
15,
15,
15,
10,
15,
20,
20,
20,
10,
24,
24,
24,
20,
28,
28,
28,
24,
30,
34,
32,
34,
34,
28,
37,
37,
34,
41,
41,
41,
34,
44,
44,
10,
47,
47,
44,
49,
47,
52,
52,
49,
54,
52,
5... | [
"det",
"compound",
"nsubj",
"cc",
"amod",
"compound",
"conj",
"case",
"nummod",
"root",
"det",
"amod",
"punct",
"compound",
"obj",
"punct",
"case",
"det",
"compound",
"obl",
"nsubj",
"cop",
"det",
"acl:relcl",
"case",
"det",
"compound",
"nmod",
"case",
"obl"... | [
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"S-CARDINAL",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"S-ORG",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"S-PRODUCT",
"... |
35,630 | 11 | The joke resulted in numerous calls to the LucasArts hotline asking about missing discs\1 | [
"The",
"joke",
"resulted",
"in",
"numerous",
"calls",
"to",
"the",
"LucasArts",
"hotline",
"asking",
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"missing",
"discs",
"\\1"
] | [
"the",
"joke",
"result",
"in",
"numerous",
"call",
"to",
"the",
"LucasArt",
"hotline",
"ask",
"about",
"miss",
"disc",
"\\1"
] | [
"DET",
"NOUN",
"VERB",
"ADP",
"ADJ",
"NOUN",
"ADP",
"DET",
"PROPN",
"NOUN",
"VERB",
"ADP",
"VERB",
"NOUN",
"PUNCT"
] | [
"DT",
"NN",
"VBD",
"IN",
"JJ",
"NNS",
"IN",
"DT",
"NNP",
"NN",
"VBG",
"IN",
"VBG",
"NNS",
"."
] | [
2,
3,
0,
6,
6,
3,
10,
10,
10,
6,
10,
14,
14,
11,
3
] | [
"det",
"nsubj",
"root",
"case",
"amod",
"obl",
"case",
"det",
"compound",
"nmod",
"acl",
"case",
"amod",
"obl",
"punct"
] | [
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"S-ORG",
"O",
"O",
"O",
"O",
"O",
"O"
] |
35,630 | 12 | As a result\1 the joke was removed from later editions and is a mentioned as a conversation option for the LucasArts Hint Hotline in the sequel\1 | [
"As",
"a",
"result",
"\\1",
"the",
"joke",
"was",
"removed",
"from",
"later",
"editions",
"and",
"is",
"a",
"mentioned",
"as",
"a",
"conversation",
"option",
"for",
"the",
"LucasArts",
"Hint",
"Hotline",
"in",
"the",
"sequel\\1"
] | [
"as",
"a",
"result",
"\\1",
"the",
"joke",
"be",
"remove",
"from",
"late",
"edition",
"and",
"be",
"a",
"mention",
"as",
"a",
"conversation",
"option",
"for",
"the",
"LucasArt",
"Hint",
"hotline",
"in",
"the",
"sequel\\1"
] | [
"ADP",
"DET",
"NOUN",
"NOUN",
"DET",
"NOUN",
"AUX",
"VERB",
"ADP",
"ADJ",
"NOUN",
"CCONJ",
"AUX",
"DET",
"VERB",
"ADP",
"DET",
"NOUN",
"NOUN",
"ADP",
"DET",
"PROPN",
"PROPN",
"PROPN",
"ADP",
"DET",
"NOUN"
] | [
"IN",
"DT",
"NN",
"NN",
"DT",
"NN",
"VBD",
"VBN",
"IN",
"JJR",
"NNS",
"CC",
"VBZ",
"DT",
"VBN",
"IN",
"DT",
"NN",
"NN",
"IN",
"DT",
"NNP",
"NNP",
"NNP",
"IN",
"DT",
"NN"
] | [
3,
3,
8,
3,
6,
8,
8,
0,
11,
11,
8,
15,
15,
15,
8,
19,
19,
19,
15,
24,
24,
24,
24,
19,
27,
27,
24
] | [
"case",
"det",
"obl",
"punct",
"det",
"nsubj:pass",
"aux:pass",
"root",
"case",
"amod",
"obl",
"cc",
"aux:pass",
"det",
"conj",
"case",
"det",
"compound",
"obl",
"case",
"det",
"compound",
"compound",
"nmod",
"case",
"det",
"nmod"
] | [
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"B-WORK_OF_ART",
"I-WORK_OF_ART",
"I-WORK_OF_ART",
"E-WORK_OF_ART",
"O",
"O",
"O"
] |
35,631 | 0 | The game 's " pirate reggae " music was composed by Lucasfilm Games ' in-house musician Michael Land in MIDI format\1 | [
"The",
"game",
"'s",
"\"",
"pirate",
"reggae",
"\"",
"music",
"was",
"composed",
"by",
"Lucasfilm",
"Games",
"'",
"in",
"-",
"house",
"musician",
"Michael",
"Land",
"in",
"MIDI",
"format\\1"
] | [
"the",
"game",
"'s",
"\"",
"pirate",
"reggae",
"\"",
"music",
"be",
"compose",
"by",
"Lucasfilm",
"Game",
"'s",
"in",
"-",
"house",
"musician",
"Michael",
"Land",
"in",
"MIDI",
"format\\1"
] | [
"DET",
"NOUN",
"PART",
"PUNCT",
"NOUN",
"NOUN",
"PUNCT",
"NOUN",
"AUX",
"VERB",
"ADP",
"PROPN",
"PROPN",
"PART",
"ADP",
"PUNCT",
"NOUN",
"NOUN",
"PROPN",
"PROPN",
"ADP",
"PROPN",
"PROPN"
] | [
"DT",
"NN",
"POS",
"``",
"NN",
"NN",
"''",
"NN",
"VBD",
"VBN",
"IN",
"NNP",
"NNPS",
"POS",
"IN",
"HYPH",
"NN",
"NN",
"NNP",
"NNP",
"IN",
"NNP",
"NNP"
] | [
2,
8,
2,
6,
6,
8,
6,
10,
10,
0,
18,
13,
18,
13,
17,
15,
18,
10,
18,
19,
23,
23,
19
] | [
"det",
"nmod:poss",
"case",
"punct",
"compound",
"compound",
"punct",
"nsubj:pass",
"aux:pass",
"root",
"case",
"compound",
"nmod:poss",
"case",
"case",
"punct",
"compound",
"obl:agent",
"appos",
"flat",
"case",
"compound",
"nmod"
] | [
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"B-ORG",
"I-ORG",
"E-ORG",
"O",
"O",
"O",
"O",
"B-PERSON",
"E-PERSON",
"O",
"O",
"O"
] |
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