|
Download 10409.md from EasyChCh/CPE_AI_Programming_Assistant_49_md: direct link, hf CLI and curl.
- Browser
- Download file 3.09 kB
-
https://huggingface.co/datasets/EasyChCh/CPE_AI_Programming_Assistant_49_md/resolve/main/10409.md
- Command line
-
hf download hf://datasets/EasyChCh/CPE_AI_Programming_Assistant_49_md/10409.md
-
curl -L -o 10409.md https://huggingface.co/datasets/EasyChCh/CPE_AI_Programming_Assistant_49_md/resolve/main/10409.md
3.09 kB
| ## Page 1 | |
| 10409 | |
| Die Game | |
| Life is not easy. Sometimes it is beyond your control. Now, as contestants of | |
| ACM ICPC, you might be just tasting the bitter of life. But don’t worry! Do | |
| not look only on the dark side of life, but look also on the bright side. Life | |
| may be an enjoyable game of chance, like throwing dice. Do or die! Then, at | |
| last, you might be able to find the route to victory. | |
| This problem comes from a game using a die. By the way, do you know a | |
| die? It has nothing to do with ”death.” A die is a cubic object with six faces, | |
| each of which represents a different number from one to six and is marked | |
| with the corresponding number of spots. Since it is usually used in pair, ”a | |
| die” is a rarely used word. You might have heard a famous phrase ”the die is cast,” though. | |
| When a game starts, a die stands still on a flat table. During the game, the die is tumbled in all | |
| directions by the dealer. You will win the game if you can predict the number seen on the top face at | |
| the time when the die stops tumbling. | |
| Now you are requested to write a program that simulates the rolling of a die. For simplicity, we | |
| assume that the die neither slips nor jumps but just rolls on the table in four directions, that is, north, | |
| east, south, and west. At the beginning of every game, the dealer puts the die at the center of the | |
| table and adjusts its direction so that the numbers one, two, and three are seen on the top, north, and | |
| west faces, respectively. For the other three faces, we do not explicitly specify anything but tell you | |
| the golden rule: the sum of the numbers on any pair of opposite faces is always seven. | |
| Your program should accept a sequence of commands, each of which is either “north”, “east”, | |
| “south”, or “west”. A “north” command tumbles the die down to north, that is, the top face becomes | |
| the new north, the north becomes the new bottom, and so on. More precisely, the die is rotated around | |
| its north bottom edge to the north direction and the rotation angle is 90 degrees. Other commands also | |
| tumble the die accordingly to their own directions. Your program should calculate the number finally | |
| shown on the top after performing the commands in the sequence. Note that the table is sufficiently | |
| large and the die never falls off during the game. | |
| Input | |
| The input consists of one or more command sequences, each of which corresponds to a single game. The | |
| first line of a command sequence contains a positive integer, representing the number of the following | |
| command lines in the sequence. You may assume that this number is less than or equal to 1024. A line | |
| containing a zero indicates the end of the input. Each command line includes a command that is one | |
| of ‘north’, ‘east’, ‘south’, and ‘west’. You may assume that no white space occurs in any lines. | |
| Output | |
| For each command sequence, output one line containing solely the number on the top face at the time | |
| when the game is finished. | |
| Sample Input | |
| 1 | |
| north | |
| 3 | |
| north | |
| ## Page 2 | |
| east | |
| south | |
| 0 | |
| Sample Output | |
| 5 | |
| 1 |