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**Rawhide Gloves** is a hands armor piece available to all character classes, offering protection in six distinct rarities. This specific armor does not affect the wearer's walk speed, as it has an additional effect of "Reduces walk speed by 0". It falls under categories for Armor and Hands Armor.
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The Recurve Bow is a two-handed primary weapon, suitable for both Fighters and Rangers. This bow inflicts 38 points of damage and decreases the user's movement speed by 40. It falls under the category of weapons in Dark and Darker.
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The Regal Gambeson is a torso armor piece available for all character classes, offering protection and reducing the damage taken from projectiles. It is categorized under 'Armor' and 'Torso Armor'. This armor comes in six distinct rarities. Additionally, it has an effect that decreases walk speed by -10.
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**Reinforced Gloves** is a hands armor piece available to all character classes. It offers six different rarities. This armor has an additional effect that does not decrease the wearer's walk speed, as it maintains a value of 0. Categories: Armor, Hands Armor
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**Riveted Gloves** is an armor piece designed to protect the hands. It can be worn by all classes and is available in six distinct rarities. This armor has no additional effect, as it does not alter walk speed. - Type: Hands Armor - Additional Effect: No effect on walk speed Categories: Armor, Hands Armor
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The Rogue is one of the six classes available in Dark and Darker. Here are its attributes: - Strength: 8 - Agility: 35 - Will: 5 - Knowledge: 12 - Resourcefulness: 15 - Health: 84/84 - Weight Limit: 0/0 - Spell Memory: 0/0 - Utility Effectiveness: 0 Rogue Perks: 1. Ambush: The first attack within 3 seconds after stealthing deals 50% additional damage. 2. Backstab: Attacks from behind the target increase damage by 30%. 3. Creep: Reduces footstep sounds when walking (Shift) or crouching (Control). 4. Dagger Expert: Daggers deal 5% more damage. 5. Trap Detection: Highlights nearby traps, which can be disarmed. 6. Pickpocket: Allows stealing an enemy's item from the dungeon. 7. Hidden Pockets: Bright items like potions and Heart Core's do not appear on your waist. 8. Poisoned Weapon: A successful attack applies poison that deals 4 Magic damage over 4 seconds, which can stack up to 5 times simultaneously. 9. Stealth: While hiding, you can move 10 steps while crouching or walking. Rogue Skills: 1. Smoke Bomb: Drops a smoke grenade at your feet that lasts for 20 seconds and covers an area of 7.5m. It reduces enemy movement speed by 15%. 2. Weakpoint Attack: The next attack deals 50% additional weapon damage, also reducing the target's defense by 50% for 5 seconds. 3. Rupture: The next attack causes the target to bleed for 20 damage over 5 seconds (18-second cooldown). 4. Hide: Becomes invisible. Allows changing equipment while invisible, but any movement or skill usage reveals you.
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The Rondel Dagger is a one-handed, primary weapon categorized as a dagger. It inflicts 25 points of damage upon impact. This weapon requires users to be either a Wizard or a Rogue to wield it effectively. Additionally, the use of this dagger imposes a movement speed reduction of -10. Category: Weapons
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The Rogue Cowl is an armor piece designed to protect the head, specifically reducing headshot damage. It can only be worn by characters of the Rogue class and is available in six different rarities. This piece of head armor has an additional effect that decreases the wearer's walk speed by five units. Categories: Armor, Head Armor
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**Rugged Boots** is a footwear armor piece suitable for all character classes, available in six distinct rarities. This item offers an additional effect, increasing walk speed by five points. It belongs to the categories of Armor and Boots. Category: Armor Category: Boots
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The Rusted Gjermundbu is a starting head armor piece specifically designed for Barbarians in the game Dark and Darker. This armor has the additional effect of decreasing walk speed by -8. It is available in six rarities. Armor Details: - Type: Head - Additional Effect: Reduces walk speed by -8
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Adventurers can come across beneficial shrines throughout their journey in the game Dark and Darker. These shrines offer various advantages as follows: 1. Shrine of Health: This shrine restores the adventurer's health completely, symbolized by an image (Image:Shrineofhealth.PNG). 2. Shrine of Protection: The Shrine of Protection shields the adventurer from harm, though its visual representation isn't provided in the text. 3. Fountain of Speed: This fountain boosts the adventurer's speed, and is depicted by an image (Image:Fountain-of-speed.PNG). 4. Shrine of Power: The Shrine of Power increases the adventurer's strength or offensive capabilities, visually represented as (Image:Shrine-of-power.PNG). 5. Altar of Resurrection: This altar allows for the resurrection of the adventurer, but it requires a Soul Heart as a prerequisite. Its visual depiction is shown in (Image:Altarofres.PNG). Please note that the game's interface includes these icons or images, which represent each type of shrine or fountain. The provided text does not contain descriptions of their appearances but offers detailed information about their functions and requirements.
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The Skeleton Archer is a ranged enemy in Dark and Darker. They are known for their precision, requiring swift action from players to manage them effectively. Players must dodge the arrows by strafing as they cannot perform other actions while being shot at. Each defeated Skeleton Archer grants 3 Normal Experience points. (Note: The Health Points (hp) of this enemy are not provided in the raw data.)
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In the game Dark and Darker, the Skeleton Axeman is an uncommon enemy. It is a melee-based foe with an unspecified health point (hp) value. The Skeleton Axeman grants players 4 experience points upon defeat in normal conditions. An image of this enemy, titled "Axeman.jpg", is available. This enemy is categorized under the 'Enemies' section of the game's wiki.
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The Skeleton Champion is a rare Melee Enemy in Dark and Darker. It possesses a significantly larger health pool (500-600 HP) compared to other skeletons, utilizes a metal shield for defense, and moves at a slightly quicker pace than standard skeletons. The Skeleton Champion employs three attack chains: initiating with two expansive swings followed by a close-range shield bash. This enemy can be encountered in both ruins and catacombs, often positioned to safeguard substantial loot rooms.
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The Skeleton Crossbowman is an uncommon ranged enemy in Dark and Darker, granting 4 normal experience points upon defeat. This adversary features a single attack with a lengthy wind-up and reload time. The fired projectile from this crossbow is faster than its bow counterpart, Skeleton Bowman, and inflicts higher damage. | Enemy Title | Image File | Grant Experience (Normal) | Type | HP Value | |------------------------------|-------------------|---------------------------|------------------|------------| | Skeleton Crossbowman | Skelecrossbowman.jpg | 4 | Ranged Enemy | ? | Category: Enemies
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The Skeleton Footman is a melee enemy found in the game "Dark and Darker". This common dungeon entity brandishes a sword and has health points ranging from 186-210 (normal) and 277-312 (elite). When defeated, it grants players an experience reward of 3 points. Here is the structured data: - Image file name: Skele-foot.PNG - Enemy type: Melee - Normal health points range: 186-210 - Elite health points range: 277-312 - Exclusive to: Not specified - Granted experience upon defeat: 3 points (normal)
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The Skeleton Guardman is a Melee Enemy in the game 'Dark and Darker'. It features a skeletal figure equipped with a sword and shield, possessing 265 hit points (in elite form). This enemy grants 4 experience points upon defeat in normal encounters. No specific area is indicated for its exclusive appearance in the game.
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The Skeleton Mage is a ranged enemy found in the game 'Dark and Darker.' This adversary has the ability to project a radiant, crimson protective barrier over itself or adjacent non-player characters (NPCs). The specific health points of this enemy are not provided. **Experience Granted:** 4 (under normal conditions)
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The Skeleton Spearman, classified as an uncommon enemy in Dark and Darker, employs three distinct attacks on Normal difficulty. 1. Lunge: This is a forward jab move that boasts moderate tracking and considerable range. 2. Sweep: The Skeleton Spearman performs a wide sweep attack with low tracking but good reach. Interestingly, this maneuver can be dodged by ducking. 3. Downward Slash: This is a close-range assault with exceptional tracking accuracy. Unfortunately, the specific health points (HP) and experience values associated with defeating this enemy are not provided in the text. Despite these missing data points, the table below summarizes the Skeleton Spearman's attacks: | Attack Name | Description | Tracking | Range | Dodgeable | |----------------|----------------------------------------------------------------------------------------------|------------|----------|-----------| | Lunge | A forward jab with moderate tracking and good range. | Moderate | Good | No | | Sweep | A wide sweep with low tracking but good reach, which can be ducked to avoid. | Low | Good | Yes | | Downward Slash| A close-range attack with excellent tracking. | Great | Short | No |
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The Skeleton Swordman is an uncommon melee enemy found in Dark and Darker. Its experience grant upon defeat is 4 points under normal circumstances. This adversary employs wide, sweeping attacks that can be avoided by ducking. Sometimes, it may follow the initial swing with a second attack in the opposite direction. Data Table: - Title: Skeleton Swordman - Image File: Swordmanboy.jpg - Caption: Granted Experience: 4 [Normal] - Type: Melee Enemy - HP (Health Points): Unknown Note: The HP of this enemy is not specified in the provided information.
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The Spellbook is a two-handed primary magic weapon suitable for both Wizards and Clerics. It inflicts unspecified damage upon impact. However, it negatively affects the user's movement speed, reducing it by 10 units. This weapon falls under the category of Weapons in Dark and Darker.
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In the game Dark and Darker, there is an enemy known as the Spider Jar Spawner. This enemy type acts as a spawner for Mummified Spiders, releasing them every few seconds until it is broken. A maximum of three living spiders can be spawned simultaneously; once these are killed, no more will appear until one of the existing ones is defeated. The respawn timer for additional spiders initiates when there is an empty slot available for another spider to occupy. Both the Spider Jar Spawner Pot and its summoned Mummified Spiders fail to grant any experience points [Normal]. Despite this, the pot has a possibility of dropping small valuables or consumable items as a regular pot might do. The enemy is classified under the game's enemies category.
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Dark and Darker is a game that features several attributes which influence a character's abilities: 1. **Strength** - Health - Physical power (which determines weapon effectiveness) 2. **Agility** - Action speed (for swapping or reloading weapons, attacking, and item interaction) - Attack speed - Item equip speed (armor donning) - Interaction speed (with environmental items like doors and levers) - Movement speed 3. **Willpower** - Spell power - Magical interaction speed (portals, shrines) - Buff duration (for spell buffs and healing potions) - Curse duration - Base magic resistance 4. **Resourcefulness** - Interaction speed (with environmental items like doors and levers) - Item Install Speed (not yet implemented) - Additional weapon/item/backpack slots (not yet implemented) 5. **Knowledge** - Spell casting speed - Spells/Spell Count (not yet implemented) - Item Identification Speed (not yet implemented) The game also includes Armor and Weapon Modifiers, which are non-base stat modifiers that can appear on armor or weapons: | Modifier | Description | Affects | |---|---|---| | Additional Magic Damage | Amount of damage added to strike when magical source is used | Offensive spells, total poisoned weapon damage (does not apply to each tick) | | True Magical Damage | Amount of damage that will ignore enemy magic resistance when magical source is used | Offensive spells, total poisoned weapon damage (does not apply to each tick) | | Additional Physical Damage | Amount of damage added to strike when physical source is used | Ranged weapons, melee weapons | | True Physical Damage | Amount of damage that will ignore enemy physical resistance when physical damage source is used | Ranged weapons, melee weapons | | Magic Penetration | Amount of magic damage that bypasses enemy armor | | | Armor Penetration | Percentage of physical damage that bypasses enemy armor. Cannot bring damage reduction below zero. | | | Physical Damage Reduction | Physical damage that will be deflected, expressed as a percentage. | | | Magic Resist | | | | Physical Power | Power of your attack. Governed by strength. Each strength point gives you 1 physical power. | Ranged weapons, melee weapons | | Physical Power Bonus | Physical power bonus is increased by the following percentages for each point of physical power. | Ranged weapons, melee weapons | | Headshot Reduction | Percentage of incoming headshot damage that will be negated by armor | | | Projectile Damage Reduction | Percentage of incoming projectile damage that will be negated by armor | | | Magical Healing | Effectiveness of magical healing sources | Healing spells (only when cast on self) | | Physical Healing | Effectiveness of physical healing sources | Health potions, field rations, campfires | | Weapon Damage | Amount of base damage a weapon does | Ranged weapons, melee weapons | | Impact | Amount of force your strike exerts on the target | Breaking crates or barrels, staggering enemies |
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The Survival Bow is a two-handed primary weapon, designed for use with the Ranger class. This bow inflicts 13 points of damage per attack and slows down the user's movement speed by 30%. It falls under the weapon category in Dark and Darker. **Weapon Details:** - Damage: 13 - Speed Impact: -30 - Required Class: Ranger - Slot Type: Primary - Hand Type: Two-Handed - Weapon Type: Bow
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The game "Dark and Darker" has the following system requirements for Microsoft Windows operating system. **Minimum Requirements:** - A 64-bit processor and operating system is required. - **Operating System:** 64-bit Windows 10 or 11. - **Processor:** At least a 3.0 GHz Quad Core CPU. - **Memory (RAM):** 8 GB. - **Graphics Card:** GeForce GTX 1060 with 3GB of video RAM or Radeon RX 580 with 4GB of video RAM. - **DirectX Version:** At least version 11. - **Internet Connection:** Broadband Internet connection. - **Storage Space:** A minimum of 12 GB available space is needed. **Recommended Requirements:** - A 64-bit processor and operating system is required. - **Operating System:** 64-bit Windows 10 or 11. - **Processor:** Preferably a 3.6 GHz Quad Core CPU. - **Memory (RAM):** 16 GB. - **Graphics Card:** GeForce RTX or Radeon RX5600 or better. - **DirectX Version:** At least version 11. - **Internet Connection:** Broadband Internet connection. - **Storage Space:** A minimum of 12 GB available space is required.
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The Templar Armour is a protective gear for the torso, available in six different rarities and suitable for both Clerics and Fighters. This armor piece notably reduces the damage taken from projectiles. Additionally, it has an impact on movement, decreasing the walk speed by 5 units. It belongs to the categories Armor and Torso Armor.
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The Throwing Knife is a utility weapon in Dark and Darker that can be utilized by Rogues, Wizards, and Fighters. This throwable inflicts 17 points of damage and decreases the user's movement speed by -10. It falls under the category of weapons.
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The Visored Barbuta Helm is an armor piece designed for Fighters, offering protection to the head and reducing headshot damage. It is available in six different rarities. Wearing this helm also has an additional effect of decreasing walk speed by -10. This armor piece belongs to the 'Armor' category with a specific focus on 'Head Armor'.
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Wall Spikes in Dark and Darker are immobile melee hazards that players should be cautious about. These environmental dangers can inflict damage if not properly navigated. Players can crouch to pass over spikes placed at hip height without sustaining injury. However, some spike traps are strategically positioned near ankle level and do not appear on the in-game map. A recommended strategy is to closely hug a wall while scanning for spikes when traversing through perilous zones. This method helps avoid being hit by spikes on walls opposite to the scanned one. (Note: The image information was not included in the structured response as it is non-textual data.)
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The Warden Outfit is an armor piece designed for the torso, offering protection against projectile damage and available in six distinct rarities. This particular piece of armor is exclusive to Rangers. An interesting feature of this outfit is its additional effect: it decreases walk speed by 10%. * Category: Armor * Category: Torso Armor
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Warlock is one of the eight classes in Dark and Darker. Below are its perks, skills, and abilities: **Perks:** 1. Antimagic: Increases magic resistance by 15%, except against divine magic. 2. Dark Enhancement: Grants a 10% boost to magic damage for dark magic spells. 3. Dark Reflection: Reflects 10 dark magic damage back at the attacker when taking damage, provided that Dark Reflection is not on cooldown. 4. Immortal Lament: Prevents casting spells from reducing health below 1, but reduces spell power bonus by 5%. 5. Malice: Raises Will attribute by 10%. 6. Soul Collector: Collects one cursed soul upon dealing the final blow to an enemy. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. This effect is consumed when casting Dark Magic. 7. Torture Mastery: Curse of Pain inflicted on enemies restores 1 health to the caster for each instance of damage dealt, and increases magic resistance against non-divine magic by 15%. **Skills:** 1. Blow of Corruption: Deals 20 magic damage to the target with the next physical attack and reduces their healing rate by 70% for 12 seconds. 2. Phantomize: Allows phasing through melee attacks and projectiles, increasing movement speed by 10%. Also reduces magical damage reduction by 50% for 6 seconds during this period. During this time, the caster can only move and does not collide with other players or monsters. 3. Spell Memory: Enables memorization of spells to be used in the dungeon. **Spells:** For a comprehensive list of Warlock's spells, visit the Magic page.
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The War Maul is a two-handed primary weapon, functioning as a mace. This item requires either a Barbarian or Cleric class to wield. It inflicts 58 points of damage but also decreases movement speed by -55. The visual representation of this weapon is depicted in "warmaul.PNG". Category: Weapons
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Here is a list of 24 weapons in Dark and Darker, categorized by type: **Swords:** - Arming Sword - Falchion - Longsword - Rapier - Zweihander **Axes:** - Horseman's Axe - Hatchet - Battle Axe **Polearms:** - Bardiche - Halberd **Daggers:** - Rondel Dagger - Castillon Dagger **Maces:** - Flanged Mace - Morning Star - War Maul **Magic Weapons:** - Wizard Staff - Spellbook - Crystal Sword - Crystal Ball **Ranged Weapons:** - Longbow - Survival Bow - Recurve Bow **Thrown Weapons:** - Oil Lantern - Throwing Knife
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Wisp, a ranged enemy from Dark and Darker, is found exclusively in the Ruins map. This uncommon foe attacks using a spell that creates a loud windup before launching a slow-moving projectile dealing moderate damage. To avoid this attack, it's safer to strafe rather than duck, as the latter might result in being headshotted due to Wisps' center mass targeting. Interestingly, each Wisp grants players 4 experience points upon defeat in normal encounters. Data table: - Title: Wisp - Image: Wispy.jpg - Granted Experience (Normal): 4
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The Wizard is one of the six classes in Dark and Darker. It has the following attributes: - Strength: 5 - Agility: 20 - Will: 33 - Knowledge: 12 - Resourcefulness: 5 - Health: 75/75 (no weight limit) Perks for Wizards include: - Mana Surge: Increases magic damage bonus by 5% - Quick Chant: Increase spell casting speed by 20% - Reactive Shield: Creates an arcane shield absorbing up to 10 damage with a cooldown time unknown - Sage: Increases Knowledge by 10% - Melt: Reduces target's "physical reduction bonus" by -10% for fire spells over 5 seconds - Fire Mastery: Increases magic damage of fire spells by 5%, and increases burn status by 2.5 seconds - Arcane Mastery: Increases magic damage of arcane spells by 5%, reduces cast time of arcane spells by 1 second - Arcane Feedback: Increases cast speed and base magic damage by 1% per stack up to a maximum of 5 stacks, with bonus duration lasting 7 seconds and resetting on each successful attack - Ice Shield: Increases Armor Rating by 20 and inflicts Frostbite on melee attack targets for 0.5 seconds The Wizard's skills are: - Meditation: Revives spells at a rate of 40 spell costs over 10 seconds when sitting on the ground - Intense Focus: Reduces casting time of next spell to 0.1 seconds - Spell Memory: Allows memorization of spells for casting magic - Spell Memory 2: Enables additional spells to be memorized For a comprehensive list of wizard spells, refer to the Magic page in Dark and Darker.
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The Wizard Hat is an armor piece specifically designed for the head, providing protection against headshot damage. It is only usable by a character classified as a Wizard and is available in six different rarities. This hat also has an additional effect of reducing the walk speed by -5. Armor Type: Head Additional Effect: Decreases walk speed by -5 Categories: Armor, Head Armor
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The Wizard Shoes are a pair of boots, serving as an armor piece for the feet. They can be equipped by the Wizard character and are available in six different rarities. This armor provides an additional effect of increasing walk speed by +7. The Wizard Shoes belong to the categories Armor and Boots.
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The Wizard Staff is a two-handed, primary magic weapon suitable for both Wizards and Clerics. This staff inflicts 18 points of damage but negatively impacts movement speed by reducing it by 20. It falls under the category of weapons.
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In the game Dark and Darker, the Wraith is a rare and formidable enemy. Upon defeating this adversary, there's no assurance of acquiring blue or purple items as loot. Despite being almost invisible in dark conditions due to their luminous, vibrant blue skin, which does not emit any light, Wraiths can be detected during complete darkness. When attacking, they dash and phase 2-3 meters forward. Players on even terrain have the option to dodge these assaults by ducking at the right moment. Category: Enemies
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Zombielad is a Melee Enemy in Dark and Darker. It has an unknown health points value (denoted as "?"). The Zombie possesses two attacks: Poison Gas and Swipe. The Poison Gas attack creates a green, damaging cloud that persists over time, affecting anyone within its vicinity. The Swipe is a short-range, one-handed strike that can be easily evaded by retreating. This enemy grants 3 experience points upon defeat under normal circumstances.
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The weapon known as 'Zweihander' belongs to the category of weapons in Dark and Darker. It is a two-handed primary sword, suitable for use by Fighters. The Zweihander inflicts 29 units of damage but reduces the user's movement speed by 50 points. This weapon falls under the broader category of Weapons in the game.