prompt stringlengths 13 144 | response stringlengths 1 845 | tags stringlengths 3 133 |
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How does armor reduce received damage in this game? | Armor decreases the damage taken using a formula that provides diminishing returns. | armor, damage reduction |
What is the range of armor effectiveness against various damage types? | Armor protects against various damage types, with modifiers ranging from 200% (very weak) to 0% (immune). | armor protection, damage types |
How does blocking reduce received damage in this game? | Blocking reduces received damage by employing the armor formula, using less stamina than dodging and allowing for strategic repositioning. | blocking, damage reduction |
How much Stamina does dodging cost in this game? | Dodging costs 15 Stamina multiplied by gear speed penalty. | dodging, stamina cost |
What are the advantages of dodging over blocking in this game? | Dodging makes the player invulnerable briefly, offering no damage limit and working against multiple enemies with the same stamina usage. | dodging, blocking |
Where are dandelions commonly found? | Dandelions are primarily found in the Meadows biome. | Material, Biome |
How can you gather dandelions? | Dandelions can be gathered from the ground. | Gathering, Harvesting |
What is the respawn time for picked dandelions? | Picked dandelions respawn after 240 minutes. | Respawn, Time |
What creature might drop dandelions upon defeat? | Greydwarf brutes may drop dandelions upon defeat. | Creature, Drop |
What is the weight of a single dandelion? | The weight of a single dandelion is 0.1 units. | Weight, Unit |
How many dandelions can fit in one inventory slot? | Dandelions stack up to 50 in a single inventory slot. | Inventory, Stacking |
Can dandelions be teleported? | Dandelions can be teleported without restriction. | Teleportation, Restrictions |
What is the Midsummer crown crafted from dandelions? | The Midsummer crown is one of the items that can be crafted using dandelions. | Crafting, Midsummer Crown |
What is the Mead base: Medium healing made from? | The Mead base: Medium healing can be crafted using dandelions. | Crafting, Mead Base |
What is the Vananidir Mead base made from? | The Vananidir Mead base can be crafted using dandelions. | Crafting, Vananidir Mead Base |
What is the Whole roasted Meadow boar recipe involving dandelions? | Dandelions are used in the Whole roasted Meadow boar recipe. | Crafting, Whole Roasted Meadow Boar |
What building can be constructed using dandelions? | Dandelions can be used to construct a Spice rack, Maypole, Yellow banner, and Yuleklapp (medium). | Building, Structures |
What materials are required for building and maintaining structures in Darkwood? | Wood and tar are essential for constructing and upkeeping the structures in Darkwood. | Materials, Construction |
Is a workbench necessary for building structures in Darkwood? | Yes, a workbench is required for the construction and maintenance of Darkwood structures. | Workbench, Building |
What are the common properties of Darkwood structures? | Darkwood structures share durability (400), wood-based support, vulnerability to chopping tools, and varying resistances to different attacks. | Properties, Vulnerabilities |
What are the lengths of available poles in Darkwood? | Poles come in two lengths: 2 meters and 4 meters. The latter requires four times the amount of wood and tar as the former. | Pole Lengths, Resource Usage |
Do Darkwood poles degrade due to rain? | No, both pole sizes (2m and 4m) are not affected by rain. | Rain Damage, Durability |
What types of beams are available in Darkwood, and how much material do they require? | Straight (4x1) and angled (4x1 at 45° or 26°) beams exist. Both variants use double the amount of wood and tar. | Beam Variants, Resource Usage |
Are Darkwood beams affected by rain? | Straight beams are not damaged by rain, while angled beams are susceptible to it. | Rain Damage, Beam Variants |
What are the available dividers in Darkwood and how much material do they need? | Carved darkwood dividers (1x2x0.15) and arches (2x2x0.5) are available, both requiring twice the amount of wood and tar. | Dividers, Resource Usage |
Is the carved divider in Darkwood affected by rain? | No, the carved divider is not damaged by rain. | Rain Damage, Carved Divider |
How much material and durability does a Darkwood gate possess? | A Darkwood gate requires 16 units of wood, 4 units of iron, and 2 units of tar. It measures 4x2 and has a durability rating of 800. | Gate, Durability |
Is the Darkwood gate affected by rain? | Yes, the structure of the Darkwood gate is negatively impacted by rain. | Rain Damage, Darkwood Gate |
Does the Base AI hunt players? | Yes, if 'huntplayer' is true. | BaseAI |
What is the initial spawn point of the Base AI? | The Base AI spawns at (Vector3D) specified in 'spawnpoint'. | BaseAI |
Does the Base AI patrol around a certain point? | Yes, if 'patrol' is true and patrolling between 'spawnpoint' and 'patrolPoint'. | BaseAI |
When was the last time the Base AI was active in-game? | The Base AI was last active at (long ticks) specified in 'lastWorldTime'. | BaseAI |
Who owns a bed? | The bed is owned by player with ID (long player ID) and named '{ownerName}'. | Bed |
How long ago did the beehive last produce honey? | The beehive produced honey (long ticks) ago as specified in 'lastTime'. | Beehive |
What is a character's maximum health? | A character's max health is (float) specified in 'max_health'. | Character |
Is a creature spawner currently active? | The creature spawner was activated (long ticks) ago and is still alive if 'alive_time' > current time. | CreatureSpawner |
What is the durability of a destructible object? | The destructible object has (float) health or durability as specified in 'health'. | Destructible |
Is a door currently open? | Yes, if the door's state is 1; otherwise, it's closed (state = 0) or opened opposite (state = -1). | Door |
How many rooms are in a dungeon? | The dungeon has (int) rooms as specified in 'rooms'. | DungeonGenerator |
What is the content being fermented in a fermenter? | The fermenter contains (string) specified in 'Content'. | Fermenter |
How long has a fireplace been fueled? | The fireplace was last used or fueled (long ticks) ago as specified in 'lastTime'. | Fireplace |
Where will a fish spawn? | A fish will spawn at the position (Vector3D) specified in 'spawnpoint'. | Fish |
Who owns a fishing float? | Player with ID (long player ID) owns the fishing float. | FishingFloat |
Is a humanoid character blocking movement or actions? | Yes, if 'IsBlocking' is true. | Humanoid |
Who crafted an item and what was its quality level? | The item was crafted by player with ID (long player ID) named '{crafterName}' and has a quality level of (int) specified in 'quality'. | ItemDrop |
What type of item is displayed on an item stand? | The item stand displays (string) specified in 'item'. | ItemStand |
Is a leviathan currently submerged underwater? | Yes, if 'submerged' is true. | Leviathan |
What complex data describes liquid volume properties? | The liquid has (complex) data as specified in 'LiquidData', including color and temperature. | LiquidVolume |
Which location is proxied by a LocationProxy object? | The LocationProxy object proxies for the location with ID (long location ID) and seed (int) specified in 'seed'. | LocationProxy |
What is stored in a map table's data? | The map table contains (byte array) data as specified in 'data'. | MapTable |
How durable or healthy is a mine rock object? | The mine rock has (float) health or durability as specified in 'Health' and an alternative value of (float) 'Health0'. | MineRock |
What is the base64-encoded health value of a mine rock object? | The mine rock's health is represented as (base64 encoded string) specified in 'health'. | MineRock5 |
Are monsters that use this AI despawn during daytime? | Yes, if 'DespawnInDay' is true. | MonsterAI |
Has an item been picked up by a player? | Yes, if 'picked' is true; otherwise, it's still on the ground. | Pickable |
What is the prefabricated ID of an item stack? | The item stack has a prefabricated ID of (long item ID) specified in 'itemPrefab'. | PickableItem |
Who created a specific piece? | The piece was created by player with ID (long player ID). | Piece |
How long ago was a plant planted or grown? | The plant was planted or grown (long ticks) ago as specified in 'plantTime'. | Plant |
What are the stealth and stamina levels of a player? | A player has a stealth level of (float) and stamina level of (float) specified in 'Stealth' and 'stamina', respectively. | Player |
How many players are allowed in a private area? | The private area permits (int) players as specified in 'permitted'. | PrivateArea |
What are the love points and pregnancy status of two characters? | Two characters have (int) love points between them; one is currently (boolean) 'pregnant'. | Procreation |
What are the hue, saturation, and value values of a ragdoll's color scheme? | The ragdoll has a hue value of (float) 'Hue', saturation value of (float) 'Saturation', and value value of (float) 'Value'. | Ragdoll |
Where will a random flying bird spawn? | A random flying bird will spawn at the position (Vector3D) specified in 'spawnpoint'. | RandomFlyingBird |
Who is using a saddle and what is their current stamina level? | Player with ID (long player ID) is using the saddle and has (float) stamina specified in 'stamina'. | Saddle |
What attributes or abilities does a SEMan entity have? | A SEMan entity has (&1 = cold resistance, &2 = double impact damage, &4 = sailing power) specified in 'seAttrib'. | SEMan |
What is the current rudder position or angle of a ship? | The ship's rudder is currently at (float) specified in 'rudder'. | Ship |
What is the movement state or speed of a ship? | A ship is currently (1 = back, 0 = stop, 2 = slow, 3 = half, 4 = full) specified in 'forward'. | Ship |
When was a ship constructor last spawned? | The ship constructor was spawned (long ticks) ago as specified in 'spawntime'. | ShipConstructor |
What message is displayed on a sign? | The sign displays the text (string) specified in 'text'. | Sign |
When was a specific creature last spawned? | The creature with ID '{creature}' was last spawned (long ticks) ago as specified in 'b_{creature}{index}'. | SpawnSystem |
Is a specific creature currently active or spawned? | The creature with ID '{creature}' is still alive if 'alive_time' > current time; otherwise, it has despawned. | SpawnSystem |
What is The Dead Raiser? | The Dead Raiser is a blood magic weapon hailing from the Mistlands that summons skeletal warriors upon casting. | weapon, blood magic, Mistlands |
How much Eitr does The Dead Raiser require to cast? | The Dead Raiser requires up to 100 Eitr per casting. | Eitr, casting |
What is the cost in terms of health for using The Dead Raiser? | The Dead Raiser consumes 40% of the caster's current health to summon skeletal warriors. | health, cost |
How does the weapon glow and what effect does it have on visibility? | The Dead Raiser emits a faint purple-pink glow, providing minimal light in dark environments. | glow, visibility |
How does the strength of summoned skeletons relate to the caster's blood magic level? | The maximum damage boost of summoned skeletal warriors is 300%, influenced by the caster's blood magic level. | blood magic, damage boost |
At what level does a reduction in Eitr requirement occur with The Dead Raiser? | A one-third reduction in the required amount of Eitr occurs at blood magic level 100. | Eitr, blood magic |
What are the default weapon options for summoned skeletons? | Summoned skeletons are equipped randomly with either a bronze sword (80% chance) or a wooden bow (20% chance), potentially including a shield (25% chance each). | weapon options, randomness |
How many skeletons can be controlled using The Dead Raiser? | Players can control up to four summoned skeletal warriors; the number depends on the weapon's quality. | skeletons, control |
What is The Dead Raiser's base durability and how does it increase with upgrades? | The Dead Raiser has a base durability of 200 that increases with quality upgrades. | durability, upgrades |
What resources are required to craft The Dead Raiser? | Crafting The Dead Raiser requires bone fragments, refined Eitr, and skeleton trophies in varying quantities depending on the upgrade level. | crafting, resources |
What are the vulnerabilities of summoned skeletons? | Summoned skeletal warriors are only vulnerable to player-controlled weapons like the butcher knife (excluding re-summoning). | vulnerability, weapons |
How does The Dead Raiser impact visibility while sneaking? | The dim light emitted by The Dead Raiser slightly increases player visibility while sneaking. | visibility, sneaking |
What dietary considerations should players keep in mind when using The Dead Raiser? | Due to its high Eitr requirement, players may need to consume multiple Eitr-focused foods or manage their Eitr levels strategically for optimal use. | diet, Eitr management |
What happens when a player dies in the game? | Upon dying, a tombstone is left behind containing all equipped items and bearing the player's name. | Death, Tombstone |
How do other players interact with a fallen player's tombstone? | Other players can retrieve the tombstone, gaining access to the deceased player's equipment. | Tombstone, Loot |
What marks a player's death location on the map? | A skull and bones icon marks the death spot on the game map. | Map Markers, Death Location |
How does level loss occur upon dying in this game? | Players lose 5% of levels in every skill after a death, which is approximately one-eighth of the total experience gained. | Level Loss, Experience |
What temporary protective effect does dying provide? | The 'No skill drain' effect activates for 10 minutes after a death, preventing further level loss from additional deaths. | No Skill Drain, Protection |
How long does the 'Corpse Run' effect last after retrieving a tombstone? | 'Corpse Run' provides a 50-second boost upon retrieving a fallen player's tombstone. | Corpse Run, Time-limited Effect |
Are skull and bones icons removed from the map after recovering items? | No, skull and bones icons remain on the map even after retrieving items, permanently marking death locations. | Map Markers, Permanent Mark |
Can tombstones be removed from the game world? | Tombstones do not expire with server closure or over time. Players can manually remove them in some instances. | Tombstone, Permanence |
What happens to a player's tombstone if they die in deep waters? | If a player dies in deep waters, their tombstone appears as a floating version. | Deep Waters, Floating Tombstone |
Can tombstones disappear due to game bugs? | Yes, there is a possibility that tombstones may vanish as a result of game bugs. | Tombstone, Bugs |
What is the appearance of a Deathsquito? | A Deathsquito is known for its large mosquito-like appearance. | Appearance, Description |
What sound does a Deathsquito make when encountered? | When encountered, a Deathsquito produces a loud buzzing sound. | Sound, Behavior |
What items can be obtained from defeating a Deathsquito? | Defeating a Deathsquito gives you a chance to obtain the Deathsquito Trophy and Needle. | Drops, Rewards |
What is the health of a 0-star Deathsquito? | A 0-star Deathsquito has a health of 10. | Health, Attributes |
How much damage does a 0-star Deathsquito deal per star? | A 0-star Deathsquito deals 90 Pierce damage per star. | Damage, Attributes |
What abilities does a Deathsquito have? | A Deathsquito charges and retreats as its ability. | Abilities, Behavior |
Are there any vulnerabilities for a Deathsquito? | No specific vulnerabilities are mentioned for a Deathsquito. | Vulnerabilities, Weaknesses |
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