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class ButtonWithText extends StatelessWidget {
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const ButtonWithText({
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super.key,
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required this.color,
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required this.icon,
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required this.label,
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});
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final Color color;
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final IconData icon;
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final String label;
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@override
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Widget build(BuildContext context) {
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return Column(
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// ···
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);
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}
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}<code_end>
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<topic_end>
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<topic_start>
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Update the app to display the button section
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Add the button section to the children list.<topic_end>
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<topic_start>
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Add the Text section
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In this section, add the text description to this app.<topic_end>
|
<topic_start>
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Add the TextSection widget
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Add the following code as a separate widget after the ButtonSection widget.
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<code_start>class TextSection extends StatelessWidget {
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const TextSection({
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super.key,
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required this.description,
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});
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final String description;
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@override
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Widget build(BuildContext context) {
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return Padding(
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padding: const EdgeInsets.all(32),
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child: Text(
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description,
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softWrap: true,
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),
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);
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}
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}<code_end>
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By setting softWrap to true, text lines fill the column width before
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wrapping at a word boundary.<topic_end>
|
<topic_start>
|
Update the app to display the text section
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Add a new TextSection widget as a child after the ButtonSection.
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When adding the TextSection widget, set its description property to
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the text of the location description.<topic_end>
|
<topic_start>
|
Add the Image section
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In this section, add the image file to complete your layout.<topic_end>
|
<topic_start>
|
Configure your app to use supplied images
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To configure your app to reference images, modify its pubspec.yaml file.Create an images directory at the top of the project.Download the lake.jpg image and add it to the new images directory.info
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You can’t use wget to save this binary file.
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You can download the image from Unsplash
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under the Unsplash License. The small size comes in at 94.4 kB.To include images, add an assets tag to the pubspec.yaml file
|
at the root directory of your app.
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When you add assets, it serves as the set of pointers to the images
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available to your code.lightbulb TipText in the pubspec.yaml respects whitespace and text case.
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Write the changes to the file as given in the previous example.This change might require you to restart the running program to
|
display the image.<topic_end>
|
<topic_start>
|
Create the ImageSection widget
|
Define the following ImageSection widget after the other declarations.
|
<code_start>class ImageSection extends StatelessWidget {
|
const ImageSection({super.key, required this.image});
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final String image;
|
@override
|
Widget build(BuildContext context) {
|
return Image.asset(
|
image,
|
width: 600,
|
height: 240,
|
fit: BoxFit.cover,
|
);
|
}
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}<code_end>
|
The BoxFit.cover value tells Flutter to display the image with
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two constraints. First, display the image as small as possible.
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Second, cover all the space that the layout allotted, called the render box.<topic_end>
|
<topic_start>
|
Update the app to display the image section
|
Add an ImageSection widget as the first child in the children list.
|
Set the image property to the path of the image you added in
|
Configure your app to use supplied images.<topic_end>
|
<topic_start>
|
Congratulations
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That’s it! When you hot reload the app, your app should look like this.<topic_end>
|
<topic_start>
|
Resources
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You can access the resources used in this tutorial from these locations:Dart code: main.dart
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Image: ch-photo
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Pubspec: pubspec.yaml<topic_end>
|
<topic_start>
|
Next Steps
|
To add interactivity to this layout, follow the
|
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