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screen-based breakpoints. In Flutter,
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this can be done with the MediaQuery API.
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There are no hard and fast rules for the sizes to use
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here, but these are general values:
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<code_start>class FormFactor {
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static double desktop = 900;
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static double tablet = 600;
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static double handset = 300;
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}<code_end>
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Using breakpoints, you can set up a simple system
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to determine the device type:
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<code_start>ScreenType getFormFactor(BuildContext context) {
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// Use .shortestSide to detect device type regardless of orientation
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double deviceWidth = MediaQuery.of(context).size.shortestSide;
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if (deviceWidth > FormFactor.desktop) return ScreenType.desktop;
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if (deviceWidth > FormFactor.tablet) return ScreenType.tablet;
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if (deviceWidth > FormFactor.handset) return ScreenType.handset;
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return ScreenType.watch;
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}<code_end>
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As an alternative, you could abstract it more
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and define it in terms of small to large:
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<code_start>enum ScreenSize { small, normal, large, extraLarge }
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ScreenSize getSize(BuildContext context) {
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double deviceWidth = MediaQuery.of(context).size.shortestSide;
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if (deviceWidth > 900) return ScreenSize.extraLarge;
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if (deviceWidth > 600) return ScreenSize.large;
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if (deviceWidth > 300) return ScreenSize.normal;
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return ScreenSize.small;
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}<code_end>
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Screen-based breakpoints are best used for making
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top-level decisions in your app. Changing things like
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visual density, paddings, or font-sizes are best when
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defined on a global basis.You can also use screen-based breakpoints to reflow your
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top-level widget trees. For example, you could switch
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from a vertical to a horizontal layout when the user isn’t on a handset:
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<code_start>bool isHandset = MediaQuery.of(context).size.width < 600;
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return Flex(
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direction: isHandset ? Axis.vertical : Axis.horizontal,
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children: const [Text('Foo'), Text('Bar'), Text('Baz')],
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);<code_end>
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In another widget,
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you might swap some of the children completely:
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<code_start>Widget foo = Row(
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children: [
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...isHandset ? _getHandsetChildren() : _getNormalChildren(),
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],
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);<code_end>
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<topic_end>
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<topic_start>Use LayoutBuilder for extra flexibility
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Even though checking total screen size is great for
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full-screen pages or making global layout decisions,
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it’s often not ideal for nested subviews.
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Often, subviews have their own internal breakpoints
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and care only about the space that they have available to render.The simplest way to handle this in Flutter is using the
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LayoutBuilder class. LayoutBuilder allows a
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widget to respond to incoming local size constraints,
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which can make the widget more versatile than if it
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depended on a global value.The previous example could be rewritten using LayoutBuilder:
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<code_start>Widget foo = LayoutBuilder(builder: (context, constraints) {
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bool useVerticalLayout = constraints.maxWidth < 400;
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return Flex(
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direction: useVerticalLayout ? Axis.vertical : Axis.horizontal,
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children: const [
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Text('Hello'),
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Text('World'),
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],
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);
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});<code_end>
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This widget can now be composed within a side panel,
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dialog, or even a full-screen view,
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and adapt its layout to whatever space is provided.<topic_end>
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<topic_start>Device segmentation
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There are times when you want to make layout decisions
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based on the actual platform you’re running on,
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regardless of size. For example, when building a
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custom title bar, you might need to check the operating
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system type and tweak the layout of your title bar,
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so it doesn’t get covered by the native window buttons.To determine which combination of platforms you’re on,
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you can use the Platform API along with the kIsWeb value:
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<code_start>bool get isMobileDevice => !kIsWeb && (Platform.isIOS || Platform.isAndroid);
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bool get isDesktopDevice =>
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!kIsWeb && (Platform.isMacOS || Platform.isWindows || Platform.isLinux);
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bool get isMobileDeviceOrWeb => kIsWeb || isMobileDevice;
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bool get isDesktopDeviceOrWeb => kIsWeb || isDesktopDevice;<code_end>
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The Platform API can’t be accessed from web builds without
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throwing an exception, because the dart.io package isn’t
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supported on the web target. As a result, the above code checks
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for web first, and because of short-circuiting,
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Dart never calls Platform on web targets.Use Platform/kIsWeb when the logic absolutely must
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run for a given platform. For example,
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talking to a plugin that only works on iOS,
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or displaying a widget that only conforms to
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Play Store policy and not the App Store’s.<topic_end>
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<topic_start>
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Single source of truth for styling
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You’ll probably find it easier to maintain your views
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if you create a single source of truth for styling values
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like padding, spacing, corner shape, font sizes, and so on.
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This can be done easily with some helper classes:
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<code_start>class Insets {
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