text stringlengths 1 474 |
|---|
onKeyEvent: (node, event) { |
return (event.logicalKey == LogicalKeyboardKey.keyA) |
? KeyEventResult.handled |
: KeyEventResult.ignored; |
}, |
child: const TextField(), |
); |
}<code_end> |
If the intent is input validation, this example’s functionality would probably |
be better implemented using a TextInputFormatter, but the technique can still |
be useful: the Shortcuts widget uses this method to handle shortcuts before |
they become text input, for instance.<topic_end> |
<topic_start> |
Controlling what gets focus |
One of the main aspects of focus is controlling what can receive focus and how. |
The attributes canRequestFocus, skipTraversal, and descendantsAreFocusable |
control how this node and its descendants participate in the focus process.If the skipTraversal attribute true, then this focus node doesn’t participate |
in focus traversal. It is still focusable if requestFocus is called on its |
focus node, but is otherwise skipped when the focus traversal system is looking |
for the next thing to focus on.The canRequestFocus attribute, unsurprisingly, controls whether or not the |
focus node that this Focus widget manages can be used to request focus. If |
this attribute is false, then calling requestFocus on the node has no effect. |
It also implies that this node is skipped for focus traversal, since it can’t |
request focus.The descendantsAreFocusable attribute controls whether the descendants of this |
node can receive focus, but still allows this node to receive focus. This |
attribute can be used to turn off focusability for an entire widget subtree. |
This is how the ExcludeFocus widget works: it’s just a Focus widget with |
this attribute set.<topic_end> |
<topic_start> |
Autofocus |
Setting the autofocus attribute of a Focus widget tells the widget to |
request the focus the first time the focus scope it belongs to is focused. If |
more than one widget has autofocus set, then it is arbitrary which one |
receives the focus, so try to only set it on one widget per focus scope.The autofocus attribute only takes effect if there isn’t already a focus in |
the scope that the node belongs to.Setting the autofocus attribute on two nodes that belong to different focus |
scopes is well defined: each one becomes the focused widget when their |
corresponding scopes are focused.<topic_end> |
<topic_start> |
Change notifications |
The Focus.onFocusChanged callback can be used to get notifications that the |
focus state for a particular node has changed. It notifies if the node is added |
to or removed from the focus chain, which means it gets notifications even if it |
isn’t the primary focus. If you only want to know if you have received the |
primary focus, check and see if hasPrimaryFocus is true on the focus node.<topic_end> |
<topic_start> |
Obtaining the FocusNode |
Sometimes, it is useful to obtain the focus node of a Focus widget to |
interrogate its attributes.To access the focus node from an ancestor of the Focus widget, create and pass |
in a FocusNode as the Focus widget’s focusNode attribute. Because it needs |
to be disposed of, the focus node you pass needs to be owned by a stateful |
widget, so don’t just create one each time it is built.If you need access to the focus node from the descendant of a Focus widget, |
you can call Focus.of(context) to obtain the focus node of the nearest Focus |
widget to the given context. If you need to obtain the FocusNode of a Focus |
widget within the same build function, use a Builder to make sure you have |
the correct context. This is shown in the following example: |
<code_start>@override |
Widget build(BuildContext context) { |
return Focus( |
child: Builder( |
builder: (context) { |
final bool hasPrimary = Focus.of(context).hasPrimaryFocus; |
print('Building with primary focus: $hasPrimary'); |
return const SizedBox(width: 100, height: 100); |
}, |
), |
); |
}<code_end> |
<topic_end> |
<topic_start> |
Timing |
One of the details of the focus system is that when focus is requested, it only |
takes effect after the current build phase completes. This means that focus |
changes are always delayed by one frame, because changing focus can |
cause arbitrary parts of the widget tree to rebuild, including ancestors of the |
widget currently requesting focus. Because descendants cannot dirty their |
ancestors, it has to happen between frames, so that any needed changes can |
happen on the next frame.<topic_end> |
<topic_start> |
FocusScope widget |
The FocusScope widget is a special version of the Focus widget that manages |
a FocusScopeNode instead of a FocusNode. The FocusScopeNode is a special |
node in the focus tree that serves as a grouping mechanism for the focus nodes |
in a subtree. Focus traversal stays within a focus scope unless a node outside |
of the scope is explicitly focused.The focus scope also keeps track of the current focus and history of the nodes |
focused within its subtree. That way, if a node releases focus or is removed |
when it had focus, the focus can be returned to the node that had focus |
previously.Focus scopes also serve as a place to return focus to if none of the descendants |
have focus. This allows the focus traversal code to have a starting context for |
finding the next (or first) focusable control to move to.If you focus a focus scope node, it first attempts to focus the current, or most |
recently focused node in its subtree, or the node in its subtree that requested |
autofocus (if any). If there is no such node, it receives the focus itself.<topic_end> |
<topic_start> |
FocusableActionDetector widget |
The FocusableActionDetector is a widget that combines the functionality of |
Actions, Shortcuts, MouseRegion and a Focus widget to create |
a detector that defines actions and key bindings, and provides callbacks for |
handling focus and hover highlights. It is what Flutter controls use to |
implement all of these aspects of the controls. It is just implemented using the |
constituent widgets, so if you don’t need all of its functionality, you can just |
use the ones you need, but it is a convenient way to build these behaviors into |
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