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VideoPlayerController class allows you to connect to different types of |
videos and control playback.Before you can play videos, you must also initialize the controller. |
This establishes the connection to the video and prepare the |
controller for playback.To create and initialize the VideoPlayerController do the following: |
<code_start>class VideoPlayerScreen extends StatefulWidget { |
const VideoPlayerScreen({super.key}); |
@override |
State<VideoPlayerScreen> createState() => _VideoPlayerScreenState(); |
} |
class _VideoPlayerScreenState extends State<VideoPlayerScreen> { |
late VideoPlayerController _controller; |
late Future<void> _initializeVideoPlayerFuture; |
@override |
void initState() { |
super.initState(); |
// Create and store the VideoPlayerController. The VideoPlayerController |
// offers several different constructors to play videos from assets, files, |
// or the internet. |
_controller = VideoPlayerController.networkUrl( |
Uri.parse( |
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4', |
), |
); |
_initializeVideoPlayerFuture = _controller.initialize(); |
} |
@override |
void dispose() { |
// Ensure disposing of the VideoPlayerController to free up resources. |
_controller.dispose(); |
super.dispose(); |
} |
@override |
Widget build(BuildContext context) { |
// Complete the code in the next step. |
return Container(); |
} |
}<code_end> |
<topic_end> |
<topic_start> |
4. Display the video player |
Now, display the video. The video_player plugin provides the |
VideoPlayer widget to display the video initialized by |
the VideoPlayerController. |
By default, the VideoPlayer widget takes up as much space as possible. |
This often isn’t ideal for videos because they are meant |
to be displayed in a specific aspect ratio, such as 16x9 or 4x3.Therefore, wrap the VideoPlayer widget in an AspectRatio |
widget to ensure that the video has the correct proportions.Furthermore, you must display the VideoPlayer widget after the |
_initializeVideoPlayerFuture() completes. Use FutureBuilder to |
display a loading spinner until the controller finishes initializing. |
Note: initializing the controller does not begin playback. |
<code_start>// Use a FutureBuilder to display a loading spinner while waiting for the |
// VideoPlayerController to finish initializing. |
FutureBuilder( |
future: _initializeVideoPlayerFuture, |
builder: (context, snapshot) { |
if (snapshot.connectionState == ConnectionState.done) { |
// If the VideoPlayerController has finished initialization, use |
// the data it provides to limit the aspect ratio of the video. |
return AspectRatio( |
aspectRatio: _controller.value.aspectRatio, |
// Use the VideoPlayer widget to display the video. |
child: VideoPlayer(_controller), |
); |
} else { |
// If the VideoPlayerController is still initializing, show a |
// loading spinner. |
return const Center( |
child: CircularProgressIndicator(), |
); |
} |
}, |
)<code_end> |
<topic_end> |
<topic_start> |
5. Play and pause the video |
By default, the video starts in a paused state. To begin playback, |
call the play() method provided by the VideoPlayerController. |
To pause playback, call the pause() method.For this example, |
add a FloatingActionButton to your app that displays a play |
or pause icon depending on the situation. |
When the user taps the button, |
play the video if it’s currently paused, |
or pause the video if it’s playing. |
<code_start>FloatingActionButton( |
onPressed: () { |
// Wrap the play or pause in a call to `setState`. This ensures the |
// correct icon is shown. |
setState(() { |
// If the video is playing, pause it. |
if (_controller.value.isPlaying) { |
_controller.pause(); |
} else { |
// If the video is paused, play it. |
_controller.play(); |
} |
}); |
}, |
// Display the correct icon depending on the state of the player. |
child: Icon( |
_controller.value.isPlaying ? Icons.pause : Icons.play_arrow, |
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