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The AnimatedWidget base class allows you to separate out
the core widget code from the animation code.
AnimatedWidget doesn’t need to maintain a State
object to hold the animation. Add the following AnimatedLogo class:
<code_start>class AnimatedLogo extends AnimatedWidget {
const AnimatedLogo({super.key, required Animation<double> animation})
: super(listenable: animation);
@override
Widget build(BuildContext context) {
final animation = listenable as Animation<double>;
return Center(
child: Container(
margin: const EdgeInsets.symmetric(vertical: 10),
height: animation.value,
width: animation.value,
child: const FlutterLogo(),
),
);
}
}<code_end>
AnimatedLogo uses the current value of the animation
when drawing itself.The LogoApp still manages the AnimationController and the Tween,
and it passes the Animation object to AnimatedLogo:App source: animate2<topic_end>
<topic_start>
Monitoring the progress of the animation
<topic_end>
<topic_start>What's the point?
It’s often helpful to know when an animation changes state,
such as finishing, moving forward, or reversing.
You can get notifications for this with addStatusListener().
The following code modifies the previous example so that
it listens for a state change and prints an update.
The highlighted line shows the change:
<code_start>class _LogoAppState extends State<LogoApp> with SingleTickerProviderStateMixin {
late Animation<double> animation;
late AnimationController controller;
@override
void initState() {
super.initState();
controller =
AnimationController(duration: const Duration(seconds: 2), vsync: this);
animation = Tween<double>(begin: 0, end: 300).animate(controller)
..addStatusListener((status) => print('$status'));
controller.forward();
}
// ...
}<code_end>
Running this code produces this output:Next, use addStatusListener() to reverse the animation
at the beginning or the end. This creates a “breathing” effect:App source: animate3<topic_end>
<topic_start>
Refactoring with AnimatedBuilder
<topic_end>
<topic_start>What's the point?
One problem with the code in the animate3 example,
is that changing the animation required changing the widget
that renders the logo. A better solution
is to separate responsibilities into different classes:You can accomplish this separation with the help of the
AnimatedBuilder class. An AnimatedBuilder is a
separate class in the render tree. Like AnimatedWidget,
AnimatedBuilder automatically listens to notifications
from the Animation object, and marks the widget tree
dirty as necessary, so you don’t need to call addListener().The widget tree for the animate4
example looks like this:Starting from the bottom of the widget tree, the code for rendering
the logo is straightforward:
<code_start>class LogoWidget extends StatelessWidget {
const LogoWidget({super.key});
// Leave out the height and width so it fills the animating parent
@override
Widget build(BuildContext context) {
return Container(
margin: const EdgeInsets.symmetric(vertical: 10),
child: const FlutterLogo(),
);
}
}<code_end>
The middle three blocks in the diagram are all created in the
build() method in GrowTransition, shown below.
The GrowTransition widget itself is stateless and holds
the set of final variables necessary to define the transition animation.
The build() function creates and returns the AnimatedBuilder,
which takes the (Anonymous builder) method and the
LogoWidget object as parameters. The work of rendering the
transition actually happens in the (Anonymous builder)
method, which creates a Container of the appropriate size
to force the LogoWidget to shrink to fit.One tricky point in the code below is that the child looks
like it’s specified twice. What’s happening is that the
outer reference of child is passed to AnimatedBuilder,
which passes it to the anonymous closure, which then uses
that object as its child. The net result is that the
AnimatedBuilder is inserted in between the two widgets
in the render tree.
<code_start>class GrowTransition extends StatelessWidget {
const GrowTransition(
{required this.child, required this.animation, super.key});
final Widget child;
final Animation<double> animation;
@override
Widget build(BuildContext context) {
return Center(
child: AnimatedBuilder(