text stringlengths 1 474 |
|---|
Flutter’s engine triggers a “begin frame” callback that |
the scheduler multiplexes to all the listeners registered using |
scheduleFrameCallback(). All these callbacks are |
given the official time stamp of the frame, in |
the form of a Duration from some arbitrary epoch. Since all the |
callbacks have the same time, any animations triggered from these |
callbacks will appear to be exactly synchronised even |
if they take a few milliseconds to be executed.<topic_end> |
<topic_start> |
Tickers |
The Ticker class hooks into the scheduler’s |
scheduleFrameCallback() |
mechanism to invoke a callback every tick.A Ticker can be started and stopped. When started, |
it returns a Future that will resolve when it is stopped.Each tick, the Ticker provides the callback with the |
duration since the first tick after it was started.Because tickers always give their elapsed time relative to the first |
tick after they were started; tickers are all synchronised. If you |
start three tickers at different times between two ticks, they will all |
nonetheless be synchronised with the same starting time, and will |
subsequently tick in lockstep. Like people at a bus-stop, |
all the tickers wait for a regularly occurring event |
(the tick) to begin moving (counting time).<topic_end> |
<topic_start> |
Simulations |
The Simulation abstract class maps a |
relative time value (an elapsed time) to a |
double value, and has a notion of completion.In principle simulations are stateless but in practice |
some simulations (for example, |
BouncingScrollSimulation and |
ClampingScrollSimulation) |
change state irreversibly when queried.There are various concrete implementations |
of the Simulation class for different effects.<topic_end> |
<topic_start> |
Animatables |
The Animatable abstract class maps a |
double to a value of a particular type.Animatable classes are stateless and immutable.<topic_end> |
<topic_start>Tweens |
The Tween<T> abstract class maps a double |
value nominally in the range 0.0-1.0 to a typed value |
(for example, a Color, or another double). |
It is an Animatable.It has a notion of an output type (T), |
a begin value and an end value of that type, |
and a way to interpolate (lerp) between the begin |
and end values for a given input value (the double nominally in |
the range 0.0-1.0).Tween classes are stateless and immutable.<topic_end> |
<topic_start>Composing animatables |
Passing an Animatable<double> (the parent) to an Animatable’s |
chain() method creates a new Animatable subclass that applies the |
parent’s mapping then the child’s mapping.<topic_end> |
<topic_start> |
Curves |
The Curve abstract class maps doubles |
nominally in the range 0.0-1.0 to doubles |
nominally in the range 0.0-1.0.Curve classes are stateless and immutable.<topic_end> |
<topic_start> |
Animations |
The Animation abstract class provides a |
value of a given type, a concept of animation |
direction and animation status, and a listener interface to |
register callbacks that get invoked when the value or status change.Some subclasses of Animation have values that never change |
(kAlwaysCompleteAnimation, kAlwaysDismissedAnimation, |
AlwaysStoppedAnimation); registering callbacks on |
these has no effect as the callbacks are never called.The Animation<double> variant is special because it can be used to |
represent a double nominally in the range 0.0-1.0, which is the input |
expected by Curve and Tween classes, as well as some further |
subclasses of Animation.Some Animation subclasses are stateless, |
merely forwarding listeners to their parents. |
Some are very stateful.<topic_end> |
<topic_start>Composable animations |
Most Animation subclasses take an explicit “parent” |
Animation<double>. They are driven by that parent.The CurvedAnimation subclass takes an Animation<double> class (the |
parent) and a couple of Curve classes (the forward and reverse |
curves) as input, and uses the value of the parent as input to the |
curves to determine its output. CurvedAnimation is immutable and |
stateless.The ReverseAnimation subclass takes an |
Animation<double> class as its parent and reverses |
all the values of the animation. It assumes the parent |
is using a value nominally in the range 0.0-1.0 and returns |
a value in the range 1.0-0.0. The status and direction of the parent |
animation are also reversed. ReverseAnimation is immutable and |
stateless.The ProxyAnimation subclass takes an Animation<double> class as |
its parent and merely forwards the current state of that parent. |
However, the parent is mutable.The TrainHoppingAnimation subclass takes two parents, |
and switches between them when their values cross.<topic_end> |
<topic_start>Animation controllers |
The AnimationController is a stateful |
Animation<double> that uses a Ticker to give itself life. |
It can be started and stopped. At each tick, it takes the time |
elapsed since it was started and passes it to a Simulation to obtain |
a value. That is then the value it reports. If the Simulation |
reports that at that time it has ended, then the controller stops |
itself.The animation controller can be given a lower and upper bound to |
animate between, and a duration.In the simple case (using forward() or reverse()), the animation controller simply does a linear |
interpolation from the lower bound to the upper bound (or vice versa, |
for the reverse direction) over the given duration.When using repeat(), the animation controller uses a linear |
interpolation between the given bounds over the given duration, but |
does not stop.When using animateTo(), the animation controller does a linear |
interpolation over the given duration from the current value to the |
given target. If no duration is given to the method, the default |
duration of the controller and the range described by the controller’s |
lower bound and upper bound is used to determine the velocity of the |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.