text
stringlengths 1
474
|
|---|
),
|
);
|
}
|
}<code_end>
|
Run the app (or stop and restart it, if it was already running
|
before adding the plugin). Click Show Flutter homepage.
|
You should see the default browser open on the device,
|
displaying the homepage for flutter.dev.
|
<topic_end>
|
<topic_start>Developing packages & plugins
|
<topic_end>
|
<topic_start>
|
Package introduction
|
Packages enable the creation of modular code that can be shared easily.
|
A minimal package consists of the following:info Note
|
For a list of dos and don’ts when writing an effective plugin,
|
see the Medium article by Mehmet Fidanboylu,
|
Writing a good plugin.<topic_end>
|
<topic_start>
|
Package types
|
Packages can contain more than one kind of content:Plugin packages can be written for Android
|
(using Kotlin or Java), iOS (using Swift or Objective-C),
|
web, macOS, Windows, or Linux, or any combination
|
thereof.A concrete example is the url_launcher plugin package.
|
To see how to use the url_launcher package, and how it
|
was extended to implement support for web,
|
see the Medium article by Harry Terkelsen,
|
How to Write a Flutter Web Plugin, Part 1.<topic_end>
|
<topic_start>
|
Developing Dart packages
|
The following instructions explain how to write a Flutter
|
package.<topic_end>
|
<topic_start>
|
Step 1: Create the package
|
To create a starter Flutter package,
|
use the --template=package flag with flutter create:This creates a package project in the hello
|
folder with the following content:<topic_end>
|
<topic_start>
|
Step 2: Implement the package
|
For pure Dart packages, simply add the functionality
|
inside the main lib/<package name>.dart file,
|
or in several files in the lib directory.To test the package, add unit tests
|
in a test directory.For additional details on how to organize the
|
package contents,
|
see the Dart library package documentation.<topic_end>
|
<topic_start>
|
Developing plugin packages
|
If you want to develop a package that calls into
|
platform-specific APIs,
|
you need to develop a plugin package.The API is connected to the platform-specific
|
implementation(s) using a platform channel.<topic_end>
|
<topic_start>
|
Federated plugins
|
Federated plugins are a way of splitting support for
|
different platforms into separate packages.
|
So, a federated plugin can use one package for iOS,
|
another for Android, another for web,
|
and yet another for a car (as an example of an IoT device).
|
Among other benefits, this approach allows a domain expert
|
to extend an existing plugin to work for the platform they know best.A federated plugin requires the following packages:<topic_end>
|
<topic_start>Endorsed federated plugin
|
Ideally, when adding a platform implementation to
|
a federated plugin, you will coordinate with the package
|
author to include your implementation.
|
In this way, the original author endorses your
|
implementation.For example, say you write a foobar_windows
|
implementation for the (imaginary) foobar plugin.
|
In an endorsed plugin, the original foobar author
|
adds your Windows implementation as a dependency
|
in the pubspec for the app-facing package.
|
Then, when a developer includes the foobar plugin
|
in their Flutter app, the Windows implementation,
|
as well as the other endorsed implementations,
|
are automatically available to the app.<topic_end>
|
<topic_start>Non-endorsed federated plugin
|
If you can’t, for whatever reason, get your implementation
|
added by the original plugin author, then your plugin
|
is not endorsed. A developer can still use your
|
implementation, but must manually add the plugin
|
to the app’s pubspec file. So, the developer
|
must include both the foobar dependency and
|
the foobar_windows dependency in order to achieve
|
full functionality.For more information on federated plugins,
|
why they are useful, and how they are
|
implemented, see the Medium article by Harry Terkelsen,
|
How To Write a Flutter Web Plugin, Part 2.<topic_end>
|
<topic_start>
|
Specifying a plugin’s supported platforms
|
Plugins can specify the platforms they support by
|
adding keys to the platforms map in the
|
pubspec.yaml file. For example,
|
the following pubspec file shows the
|
flutter: map for the hello plugin,
|
which supports only iOS and Android:When adding plugin implementations for more platforms,
|
the platforms map should be updated accordingly.
|
For example, here’s the map in the pubspec file
|
for the hello plugin,
|
when updated to add support for macOS and web:<topic_end>
|
<topic_start>Federated platform packages
|
A platform package uses the same format,
|
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