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so any calls to platform channels need to be mocked in tests.See the test directory for an example.Dart integration tests.
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Since integration tests run in the context of a
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Flutter application (the example app),
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they can test both the Dart and native code,
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as well as the interaction between them.
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They are also useful for unit testing web implementation
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code that needs to run in a browser.These are often the most important tests for a plugin.
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However, Dart integration tests can’t interact with native UI,
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such as native dialogs or the contents of platform views.See the example/integration_test directory for an example.Native unit tests.
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Just as Dart unit tests can test the Dart portions
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of a plugin in isolation, native unit tests can
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test the native parts in isolation.
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Each platform has its own native unit test system,
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and the tests are written in the same native languages
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as the code it is testing.Native unit tests can be especially valuable
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if you need to mock out APIs wrapped by your plugin code,
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which isn’t possible in a Dart integration test.You can set up and use any native test frameworks
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you are familiar with for each platform,
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but the following are already configured in the plugin template:Android:
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JUnit tests can be found in android/src/test/.iOS and macOS:
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XCTest tests can be found in example/ios/RunnerTests/
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and example/macos/RunnerTests/ respectively.
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These are in the example directory,
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not the top-level package directory,
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because they are run via the example app’s project.Linux and Windows:
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GoogleTest tests can be found in linux/test/
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and windows/test/, respectively.Other types of tests, which aren’t currently pre-configured
|
in the template, are native UI tests.
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Running your application under a native UI testing framework,
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such as Espresso or XCUITest,
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enables tests that interact with both native and Flutter UI elements,
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so can be useful if your plugin can’t be tested without
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native UI interactions.<topic_end>
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<topic_start>
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Running tests
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<topic_end>
|
<topic_start>
|
Dart unit tests
|
These can be run like any other Flutter unit tests,
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either from your preferred Flutter IDE,
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or using flutter test.<topic_end>
|
<topic_start>
|
Integration tests
|
For information on running this type of test, check out the
|
integration test documentation.
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The commands must be run in the example directory.<topic_end>
|
<topic_start>
|
Native unit tests
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For all platforms, you need to build the example
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application at least once before running the unit tests,
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to ensure that all of the platform-specific build
|
files have been created.Android JUnitIf you have the example opened as an Android project
|
in Android Studio, you can run the unit tests using
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the Android Studio test UI.To run the tests from the command line,
|
use the following command in the example/android directory:iOS and macOS XCTestIf you have the example app opened in Xcode,
|
you can run the unit tests using the Xcode Test UI.To run the tests from the command line,
|
use the following command in the example/ios (for iOS)
|
or example/macos (for macOS) directory:For iOS tests, you might need to first open
|
Runner.xcworkspace in Xcode to configure code signing.Linux GoogleTestTo run the tests from the command line,
|
use the following command in the example directory,
|
replacing “my_plugin” with your plugin project name:If you built the example app in release mode rather than
|
debug, replace “debug” with “release”.Windows GoogleTestIf you have the example app opened in Visual Studio,
|
you can run the unit tests using the Visual Studio test UI.To run the tests from the command line,
|
use the following command in the example directory,
|
replacing “my_plugin” with your plugin project name:If you built the example app in release mode rather
|
than debug, replace “Debug” with “Release”.<topic_end>
|
<topic_start>
|
What types of tests to add
|
The general advice for testing Flutter projects
|
applies to plugins as well.
|
Some extra considerations for plugin testing:Since only integration tests can test the communication
|
between Dart and the native languages,
|
try to have at least one integration test of each
|
platform channel call.If some flows can’t be tested using integration
|
tests—for example if they require interacting with
|
native UI or mocking device state—consider writing
|
“end to end” tests of the two halves using unit tests:Native unit tests that set up the necessary mocks,
|
then call into the method channel entry point
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with a synthesized call and validate the method response.Dart unit tests that mock the platform channel,
|
then call the plugin’s public API and validate the results.
|
<topic_end>
|
<topic_start>Plugins in Flutter tests
|
info Note
|
To learn how to avoid crashes from a plugin when
|
testing your Flutter app, read on.
|
To learn how to test your plugin code, check out
|
Testing plugins.Almost all Flutter plugins have two parts:In fact, the native (or host) language code distinguishes
|
a plugin package from a standard package.Building and registering the host portion of a plugin
|
is part of the Flutter application build process,
|
so plugins only work when your code is running
|
in your application, such as with flutter run
|
or when running integration tests.
|
When running Dart unit tests or
|
widget tests, the host code isn’t available.
|
If the code you are testing calls any plugins,
|
this often results in errors like the following:info Note
|
Plugin implementations that only use Dart
|
will work in unit tests. This is an implementation
|
detail of the plugin, however,
|
so tests shouldn’t rely on it.When unit testing code that uses plugins,
|
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