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Live templates can be used to speed up entering typical code structures.
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They are invoked by typing their prefix, and then selecting it in the code
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completion window:The Flutter plugin includes the following templates:You can also define custom templates in Settings > Editor > Live Templates.<topic_end>
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<topic_start>
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Keyboard shortcuts
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Hot reloadOn Linux (keymap Default for XWin) and Windows the keyboard shortcuts
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are Control+Alt+; and Control+Backslash.On macOS (keymap Mac OS X 10.5+ copy) the keyboard shortcuts are
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Command+Option and Command+Backslash.Keyboard mappings can be changed in the IDE Preferences/Settings: Select
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Keymap, then enter flutter into the search box in the upper right corner.
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Right click the binding you want to change and Add Keyboard Shortcut.<topic_end>
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<topic_start>
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Hot reload vs. hot restart
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Hot reload works by injecting updated source code files into the running
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Dart VM (Virtual Machine). This includes not only adding new classes,
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but also adding methods and fields to existing classes,
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and changing existing functions.
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A few types of code changes cannot be hot reloaded though:For these changes you can fully restart your application,
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without having to end your debugging session. To perform a hot restart,
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don’t click the Stop button, simply re-click the Run button (if in a run
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session) or Debug button (if in a debug session), or shift-click the ‘hot
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reload’ button.<topic_end>
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<topic_start>
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Editing Android code in Android Studio with full IDE support
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Opening the root directory of a Flutter project doesn’t expose all the Android
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files to the IDE. Flutter apps contain a subdirectory named android. If you
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open this subdirectory as its own separate project in Android Studio, the IDE
|
will be able to fully support editing and refactoring all Android files (like
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Gradle scripts).If you already have the entire project opened as a Flutter app in Android
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Studio, there are two equivalent ways to open the Android files on their own
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for editing in the IDE. Before trying this, make sure that you’re on the latest
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version of Android Studio and the Flutter plugins.For both options, Android Studio gives you the option to use separate windows or
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to replace the existing window with the new project when opening a second
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project. Either option is fine.If you don’t already have the Flutter project opened in Android studio,
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you can open the Android files as their own project from the start:If you haven’t run your Flutter app yet, you might see Android Studio report a
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build error when you open the android project. Run flutter pub get in
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the app’s root directory and rebuild the project by selecting Build > Make
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to fix it.<topic_end>
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<topic_start>
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Editing Android code in IntelliJ IDEA
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To enable editing of Android code in IntelliJ IDEA, you need to configure the
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location of the Android SDK:<topic_end>
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<topic_start>
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Tips and tricks
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<topic_end>
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<topic_start>
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Troubleshooting
|
<topic_end>
|
<topic_start>
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Known issues and feedback
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Important known issues that might impact your experience are documented
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in the Flutter plugin README file.All known bugs are tracked in the issue trackers:We welcome feedback, both on bugs/issues and feature requests.
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Prior to filing new issues:When filing new issues, include the output of flutter doctor.
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<topic_end>
|
<topic_start>Visual Studio Code
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<topic_end>
|
<topic_start>
|
Installation and setup
|
Follow the Set up an editor instructions to
|
install the Dart and Flutter extensions
|
(also called plugins).<topic_end>
|
<topic_start>
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Updating the extension
|
Updates to the extensions are shipped on a regular basis.
|
By default, VS Code automatically updates extensions when
|
updates are available.To install updates yourself:<topic_end>
|
<topic_start>
|
Creating projects
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There are a couple ways to create a new project.<topic_end>
|
<topic_start>
|
Creating a new project
|
To create a new Flutter project from the Flutter
|
starter app template:Go to View >
|
Command Palette….You can also press Ctrl / Cmd +
|
Shift + P.<topic_end>
|
<topic_start>
|
Opening a project from existing source code
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To open an existing Flutter project:Go to File > Open.You can also press Ctrl / Cmd + O<topic_end>
|
<topic_start>
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Editing code and viewing issues
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The Flutter extension performs code analysis.
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The code analysis can:Navigate to type declarationsFind type usages.View all current source code problems.<topic_end>
|
<topic_start>
|
Running and debugging
|
info Note
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You can debug your app in a couple of ways.The instructions below describe features available in VS Code.
|
For information on using launching DevTools, see
|
Running DevTools from VS Code in the DevTools docs.Start debugging by clicking Run > Start Debugging
|
from the main IDE window, or press F5.<topic_end>
|
<topic_start>
|
Selecting a target device
|
When a Flutter project is open in VS Code,
|
you should see a set of Flutter specific entries in the status bar,
|
including a Flutter SDK version and a
|
device name (or the message No Devices):
|
info NoteThe Flutter extension automatically selects the last device connected.
|
However, if you have multiple devices/simulators connected, click
|
device in the status bar to see a pick-list
|
at the top of the screen. Select the device you want to use for
|
running or debugging.Are you developing for macOS or iOS remotely using
|
Visual Studio Code Remote? If so, you might need to manually
|
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