text
stringlengths 1
474
|
|---|
0, // OK button only
|
);
|
}<code_end>
|
<topic_end>
|
<topic_start>
|
Rendering native controls in a Flutter app
|
Because Flutter content is drawn to a texture and its widget tree is entirely
|
internal, there’s no place for something like an Android view to exist within
|
Flutter’s internal model or render interleaved within Flutter widgets. That’s a
|
problem for developers that would like to include existing platform components
|
in their Flutter apps, such as a browser control.Flutter solves this by introducing platform view widgets
|
(AndroidView
|
and UiKitView)
|
that let you embed this kind of content on each platform. Platform views can be
|
integrated with other Flutter content3. Each of
|
these widgets acts as an intermediary to the underlying operating system. For
|
example, on Android, AndroidView serves three primary functions:Inevitably, there is a certain amount of overhead associated with this
|
synchronization. In general, therefore, this approach is best suited for complex
|
controls like Google Maps where reimplementing in Flutter isn’t practical.Typically, a Flutter app instantiates these widgets in a build() method based
|
on a platform test. As an example, from the
|
google_maps_flutter plugin:Communicating with the native code underlying the AndroidView or UiKitView
|
typically occurs using the platform channels mechanism, as previously described.At present, platform views aren’t available for desktop platforms, but this is
|
not an architectural limitation; support might be added in the future.<topic_end>
|
<topic_start>
|
Hosting Flutter content in a parent app
|
The converse of the preceding scenario is embedding a Flutter widget in an
|
existing Android or iOS app. As described in an earlier section, a newly created
|
Flutter app running on a mobile device is hosted in an Android activity or iOS
|
UIViewController. Flutter content can be embedded into an existing Android or
|
iOS app using the same embedding API.The Flutter module template is designed for easy embedding; you can either embed
|
it as a source dependency into an existing Gradle or Xcode build definition, or
|
you can compile it into an Android Archive or iOS Framework binary for use
|
without requiring every developer to have Flutter installed.The Flutter engine takes a short while to initialize, because it needs to load
|
Flutter shared libraries, initialize the Dart runtime, create and run a Dart
|
isolate, and attach a rendering surface to the UI. To minimize any UI delays
|
when presenting Flutter content, it’s best to initialize the Flutter engine
|
during the overall app initialization sequence, or at least ahead of the first
|
Flutter screen, so that users don’t experience a sudden pause while the first
|
Flutter code is loaded. In addition, separating the Flutter engine allows it to
|
be reused across multiple Flutter screens and share the memory overhead involved
|
with loading the necessary libraries.More information about how Flutter is loaded into an existing Android or iOS app
|
can be found at the Load sequence, performance and memory
|
topic.<topic_end>
|
<topic_start>
|
Flutter web support
|
While the general architectural concepts apply to all platforms that Flutter
|
supports, there are some unique characteristics of Flutter’s web support that
|
are worthy of comment.Dart has been compiling to JavaScript for as long as the language has existed,
|
with a toolchain optimized for both development and production purposes. Many
|
important apps compile from Dart to JavaScript and run in production today,
|
including the advertiser tooling for Google Ads.
|
Because the Flutter framework is written in Dart, compiling it to JavaScript was
|
relatively straightforward.However, the Flutter engine, written in C++,
|
is designed to interface with the
|
underlying operating system rather than a web browser.
|
A different approach is therefore required.
|
On the web, Flutter provides a reimplementation of the
|
engine on top of standard browser APIs.
|
We currently have two options for
|
rendering Flutter content on the web: HTML and WebGL.
|
In HTML mode, Flutter uses HTML, CSS, Canvas, and SVG.
|
To render to WebGL, Flutter uses a version of Skia
|
compiled to WebAssembly called
|
CanvasKit.
|
While HTML mode offers the best code size characteristics,
|
CanvasKit provides the fastest path to the
|
browser’s graphics stack,
|
and offers somewhat higher graphical fidelity with the
|
native mobile targets4.The web version of the architectural layer diagram is as follows:Perhaps the most notable difference compared to other platforms on which Flutter
|
runs is that there is no need for Flutter to provide a Dart runtime. Instead,
|
the Flutter framework (along with any code you write) is compiled to JavaScript.
|
It’s also worthy to note that Dart has very few language semantic differences
|
across all its modes (JIT versus AOT, native versus web compilation), and most
|
developers will never write a line of code that runs into such a difference.During development time, Flutter web uses
|
dartdevc, a compiler that supports
|
incremental compilation and therefore allows hot restart (although not currently
|
hot reload) for apps. Conversely, when you are ready to create a production app
|
for the web, dart2js, Dart’s
|
highly-optimized production JavaScript compiler is used, packaging the Flutter
|
core and framework along with your application into a minified source file that
|
can be deployed to any web server. Code can be offered in a single file or split
|
into multiple files through deferred imports.<topic_end>
|
<topic_start>
|
Further information
|
For those interested in more information about the internals of Flutter, the
|
Inside Flutter whitepaper
|
provides a useful guide to the framework’s design philosophy.Footnotes:1 While the build function returns a fresh tree,
|
you only need to return something different if there’s some new
|
configuration to incorporate. If the configuration is in fact the same, you can
|
just return the same widget.2 This is a slight simplification for ease of
|
reading. In practice, the tree might be more complex.3 There are some limitations with this approach, for
|
example, transparency doesn’t composite the same way for a platform view as it
|
would for other Flutter widgets.4 One example is shadows, which have to be
|
approximated with DOM-equivalent primitives at the cost of some fidelity.
|
<topic_end>
|
<topic_start>Inside Flutter
|
This document describes the inner workings of the Flutter toolkit that make
|
Flutter’s API possible. Because Flutter widgets are built using aggressive
|
composition, user interfaces built with Flutter have a large number of
|
widgets. To support this workload, Flutter uses sublinear algorithms for
|
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