text
stringlengths 1
474
|
|---|
),
|
);
|
}
|
}
|
class ShoppingList extends StatefulWidget {
|
const ShoppingList({required this.products, super.key});
|
final List<Product> products;
|
// The framework calls createState the first time
|
// a widget appears at a given location in the tree.
|
// If the parent rebuilds and uses the same type of
|
// widget (with the same key), the framework re-uses
|
// the State object instead of creating a new State object.
|
@override
|
State<ShoppingList> createState() => _ShoppingListState();
|
}
|
class _ShoppingListState extends State<ShoppingList> {
|
final _shoppingCart = <Product>{};
|
void _handleCartChanged(Product product, bool inCart) {
|
setState(() {
|
// When a user changes what's in the cart, you need
|
// to change _shoppingCart inside a setState call to
|
// trigger a rebuild.
|
// The framework then calls build, below,
|
// which updates the visual appearance of the app.
|
if (!inCart) {
|
_shoppingCart.add(product);
|
} else {
|
_shoppingCart.remove(product);
|
}
|
});
|
}
|
@override
|
Widget build(BuildContext context) {
|
return Scaffold(
|
appBar: AppBar(
|
title: const Text('Shopping List'),
|
),
|
body: ListView(
|
padding: const EdgeInsets.symmetric(vertical: 8),
|
children: widget.products.map((product) {
|
return ShoppingListItem(
|
product: product,
|
inCart: _shoppingCart.contains(product),
|
onCartChanged: _handleCartChanged,
|
);
|
}).toList(),
|
),
|
);
|
}
|
}
|
void main() {
|
runApp(const MaterialApp(
|
title: 'Shopping App',
|
home: ShoppingList(
|
products: [
|
Product(name: 'Eggs'),
|
Product(name: 'Flour'),
|
Product(name: 'Chocolate chips'),
|
],
|
),
|
));
|
}<code_end>
|
The ShoppingList class extends StatefulWidget,
|
which means this widget stores mutable state.
|
When the ShoppingList widget is first inserted
|
into the tree, the framework calls the createState() function
|
to create a fresh instance of _ShoppingListState to associate with that
|
location in the tree. (Notice that subclasses of
|
State are typically named with leading underscores to
|
indicate that they are private implementation details.)
|
When this widget’s parent rebuilds, the parent creates a new instance
|
of ShoppingList, but the framework reuses the _ShoppingListState
|
instance that is already in the tree rather than calling
|
createState again.To access properties of the current ShoppingList,
|
the _ShoppingListState can use its widget property.
|
If the parent rebuilds and creates a new ShoppingList,
|
the _ShoppingListState rebuilds with the new widget value.
|
If you wish to be notified when the widget property changes,
|
override the didUpdateWidget() function, which is passed
|
an oldWidget to let you compare the old widget with
|
the current widget.When handling the onCartChanged callback, the _ShoppingListState
|
mutates its internal state by either adding or removing a product from
|
_shoppingCart. To signal to the framework that it changed its internal
|
state, it wraps those calls in a setState() call.
|
Calling setState marks this widget as dirty and schedules it to be rebuilt
|
the next time your app needs to update the screen.
|
If you forget to call setState when modifying the internal
|
state of a widget, the framework won’t know your widget is
|
dirty and might not call the widget’s build() function,
|
which means the user interface might not update to reflect
|
the changed state. By managing state in this way,
|
you don’t need to write separate code for creating and
|
updating child widgets. Instead, you simply implement the build
|
function, which handles both situations.<topic_end>
|
<topic_start>
|
Responding to widget lifecycle events
|
After calling createState() on the StatefulWidget,
|
the framework inserts the new state object into the tree and
|
then calls initState() on the state object.
|
A subclass of State can override initState to do work
|
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