text stringlengths 1 474 |
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), |
); |
} |
} |
class ShoppingList extends StatefulWidget { |
const ShoppingList({required this.products, super.key}); |
final List<Product> products; |
// The framework calls createState the first time |
// a widget appears at a given location in the tree. |
// If the parent rebuilds and uses the same type of |
// widget (with the same key), the framework re-uses |
// the State object instead of creating a new State object. |
@override |
State<ShoppingList> createState() => _ShoppingListState(); |
} |
class _ShoppingListState extends State<ShoppingList> { |
final _shoppingCart = <Product>{}; |
void _handleCartChanged(Product product, bool inCart) { |
setState(() { |
// When a user changes what's in the cart, you need |
// to change _shoppingCart inside a setState call to |
// trigger a rebuild. |
// The framework then calls build, below, |
// which updates the visual appearance of the app. |
if (!inCart) { |
_shoppingCart.add(product); |
} else { |
_shoppingCart.remove(product); |
} |
}); |
} |
@override |
Widget build(BuildContext context) { |
return Scaffold( |
appBar: AppBar( |
title: const Text('Shopping List'), |
), |
body: ListView( |
padding: const EdgeInsets.symmetric(vertical: 8), |
children: widget.products.map((product) { |
return ShoppingListItem( |
product: product, |
inCart: _shoppingCart.contains(product), |
onCartChanged: _handleCartChanged, |
); |
}).toList(), |
), |
); |
} |
} |
void main() { |
runApp(const MaterialApp( |
title: 'Shopping App', |
home: ShoppingList( |
products: [ |
Product(name: 'Eggs'), |
Product(name: 'Flour'), |
Product(name: 'Chocolate chips'), |
], |
), |
)); |
}<code_end> |
The ShoppingList class extends StatefulWidget, |
which means this widget stores mutable state. |
When the ShoppingList widget is first inserted |
into the tree, the framework calls the createState() function |
to create a fresh instance of _ShoppingListState to associate with that |
location in the tree. (Notice that subclasses of |
State are typically named with leading underscores to |
indicate that they are private implementation details.) |
When this widget’s parent rebuilds, the parent creates a new instance |
of ShoppingList, but the framework reuses the _ShoppingListState |
instance that is already in the tree rather than calling |
createState again.To access properties of the current ShoppingList, |
the _ShoppingListState can use its widget property. |
If the parent rebuilds and creates a new ShoppingList, |
the _ShoppingListState rebuilds with the new widget value. |
If you wish to be notified when the widget property changes, |
override the didUpdateWidget() function, which is passed |
an oldWidget to let you compare the old widget with |
the current widget.When handling the onCartChanged callback, the _ShoppingListState |
mutates its internal state by either adding or removing a product from |
_shoppingCart. To signal to the framework that it changed its internal |
state, it wraps those calls in a setState() call. |
Calling setState marks this widget as dirty and schedules it to be rebuilt |
the next time your app needs to update the screen. |
If you forget to call setState when modifying the internal |
state of a widget, the framework won’t know your widget is |
dirty and might not call the widget’s build() function, |
which means the user interface might not update to reflect |
the changed state. By managing state in this way, |
you don’t need to write separate code for creating and |
updating child widgets. Instead, you simply implement the build |
function, which handles both situations.<topic_end> |
<topic_start> |
Responding to widget lifecycle events |
After calling createState() on the StatefulWidget, |
the framework inserts the new state object into the tree and |
then calls initState() on the state object. |
A subclass of State can override initState to do work |
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