text stringlengths 1 372 |
|---|
padding: const EdgeInsets.all(12), |
decoration: BoxDecoration( |
color: Colors.lightBlue, |
borderRadius: BorderRadius.circular(8), |
), |
child: const Text('My button'), |
), |
); |
} |
} |
<code_end> |
<topic_end> |
<topic_start> |
drag outside an app |
you might want to implement |
drag and drop somewhere in your app. |
you have a couple potential approaches |
that you can take. one directly uses |
flutter widgets and the other uses a package |
(super_drag_and_drop), available on pub.dev. |
<topic_end> |
<topic_start> |
create draggable widgets within your app |
if you want to implement drag and drop within |
your application, you can use the draggable |
widget. for insight into this approach, see |
the drag a UI element within an app recipe. |
an advantage of using draggable and DragTarget is |
that you can supply dart code to decide whether to accept a drop. |
for more information, check out the |
draggable widget of the week video. |
<topic_end> |
<topic_start> |
implement drag and drop between apps |
if you want to implement drag and drop within |
your application and also between your |
application and another (possibly non-Flutter) app, |
check out the super_drag_and_drop package. |
to avoid implementing two styles of drag and drop, |
one for drags outside of the app and another for |
dragging inside the app, |
you can supply local data to the package to |
perform drags within your app. |
another difference between this approach and |
using draggable directly, |
is that you must tell the package up front |
what data your app accepts because the platform |
APIs need a synchronous response, which doesn’t |
allow an asynchronous response from the framework. |
an advantage of using this approach is that it |
works across desktop, mobile, and web. |
<topic_end> |
<topic_start> |
drag a UI element |
drag and drop is a common mobile app interaction. |
as the user long presses (sometimes called touch & hold) |
on a widget, another widget appears beneath the |
user’s finger, and the user drags the widget to a |
final location and releases it. |
in this recipe, you’ll build a drag-and-drop interaction |
where the user long presses on a choice of food, |
and then drags that food to the picture of the customer who |
is paying for it. |
the following animation shows the app’s behavior: |
this recipe begins with a prebuilt list of menu items and |
a row of customers. |
the first step is to recognize a long press |
and display a draggable photo of a menu item. |
<topic_end> |
<topic_start> |
press and drag |
flutter provides a widget called LongPressDraggable |
that provides the exact behavior that you need to begin |
a drag-and-drop interaction. a LongPressDraggable |
widget recognizes when a long press occurs and then |
displays a new widget near the user’s finger. |
as the user drags, the widget follows the user’s finger. |
LongPressDraggable gives you full control over the |
widget that the user drags. |
each menu list item is displayed with a custom |
MenuListItem widget. |
<code_start> |
MenuListItem( |
name: item.name, |
price: item.formattedTotalItemPrice, |
photoProvider: item.imageProvider, |
) |
<code_end> |
wrap the MenuListItem widget with a LongPressDraggable widget. |
<code_start> |
LongPressDraggable<Item>( |
data: item, |
dragAnchorStrategy: pointerDragAnchorStrategy, |
feedback: DraggingListItem( |
dragKey: _draggableKey, |
photoProvider: item.imageProvider, |
), |
child: MenuListItem( |
name: item.name, |
price: item.formattedTotalItemPrice, |
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