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issue if you are using those.
<topic_end>
<topic_start>
focus widget
the focus widget owns and manages a focus node, and is the workhorse of the
focus system. it manages the attaching and detaching of the focus node it owns
from the focus tree, manages the attributes and callbacks of the focus node, and
has static functions to enable discovery of focus nodes attached to the widget
tree.
in its simplest form, wrapping the focus widget around a widget subtree allows
that widget subtree to obtain focus as part of the focus traversal process, or
whenever requestFocus is called on the FocusNode passed to it. when combined
with a gesture detector that calls requestFocus, it can receive focus when
tapped or clicked.
you might pass a FocusNode object to the focus widget to manage, but if you
don’t, it creates its own. the main reason to create your own
FocusNode is to be able to call requestFocus()
on the node to control the focus from a parent widget. most of the other
functionality of a FocusNode is best accessed by changing the attributes of
the focus widget itself.
the focus widget is used in most of flutter’s own controls to implement their
focus functionality.
here is an example showing how to use the focus widget to make a custom
control focusable. it creates a container with text that reacts to receiving the
focus.
<code_start>
import 'package:flutter/material.dart';
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({super.key});
static const string _title = 'focus sample';
@override
widget build(BuildContext context) {
return MaterialApp(
title: _title,
home: scaffold(
appBar: AppBar(title: const text(_title)),
body: const column(
mainAxisAlignment: MainAxisAlignment.center,
children: <widget>[mycustomwidget(), MyCustomWidget()],
),
),
);
}
}
class MyCustomWidget extends StatefulWidget {
const MyCustomWidget({super.key});
@override
State<MyCustomWidget> createState() => _MyCustomWidgetState();
}
class _MyCustomWidgetState extends State<MyCustomWidget> {
color _color = colors.white;
string _label = 'unfocused';
@override
widget build(BuildContext context) {
return focus(
onFocusChange: (focused) {
setState(() {
_color = focused ? colors.black26 : colors.white;
_label = focused ? 'focused' : 'unfocused';
});
},
child: center(
child: container(
width: 300,
height: 50,
alignment: alignment.center,
color: _color,
child: text(_label),
),
),
);
}
}
<code_end>
<topic_end>
<topic_start>
key events
if you wish to listen for key events in a subtree,
set the onKeyEvent attribute of the focus widget to
be a handler that either just listens to the key, or
handles the key and stops its propagation to other widgets.
key events start at the focus node with primary focus.
if that node doesn’t return KeyEventResult.handled from
its onKeyEvent handler, then its parent focus node is given the event.
if the parent doesn’t handle it, it goes to its parent,
and so on, until it reaches the root of the focus tree.
if the event reaches the root of the focus tree without being handled, then
it is returned to the platform to give to
the next native control in the application
(in case the flutter UI is part of a larger native application UI).
events that are handled are not propagated to other flutter widgets,
and they are also not propagated to native widgets.
here’s an example of a focus widget that absorbs every key that
its subtree doesn’t handle, without being able to be the primary focus:
<code_start>
@override
widget build(BuildContext context) {
return focus(
onKeyEvent: (node, event) => KeyEventResult.handled,