text stringlengths 1 372 |
|---|
in your flutter project’s root directory, |
navigate to .../ios/runner. the |
Assets.xcassets/AppIcon.appiconset directory already contains |
placeholder images. replace them with the appropriately |
sized images as indicated by their filename as dictated by the |
apple human interface guidelines. |
keep the original file names. |
<topic_end> |
<topic_start> |
updating the launch screen |
flutter also uses native platform mechanisms to draw |
transitional launch screens to your flutter app while the |
flutter framework loads. this launch screen persists until |
flutter renders the first frame of your application. |
info note |
this implies that if you don’t call runApp() in the |
main() function of your app (or more specifically, |
if you don’t call FlutterView.render() in response to |
PlatformDispatcher.onDrawFrame), |
the launch screen persists forever. |
<topic_end> |
<topic_start> |
android |
to add a launch screen (also known as “splash screen”) to your |
flutter application, navigate to .../android/app/src/main. |
in res/drawable/launch_background.xml, |
use this layer list drawable XML to customize |
the look of your launch screen. the existing template provides |
an example of adding an image to the middle of a white splash |
screen in commented code. you can uncomment it or use other |
drawables to achieve the intended effect. |
for more details, see |
adding a splash screen to your android app. |
<topic_end> |
<topic_start> |
iOS |
to add an image to the center of your “splash screen”, |
navigate to .../ios/runner. |
in Assets.xcassets/LaunchImage.imageset, |
drop in images named LaunchImage.png, |
LaunchImage@2x.png, LaunchImage@3x.png. |
if you use different filenames, |
update the contents.json file in the same directory. |
you can also fully customize your launch screen storyboard |
in xcode by opening .../ios/runner.xcworkspace. |
navigate to Runner/Runner in the project navigator and |
drop in images by opening assets.xcassets or do any |
customization using the interface builder in |
LaunchScreen.storyboard. |
for more details, see |
adding a splash screen to your iOS app. |
<topic_end> |
<topic_start> |
display images from the internet |
displaying images is fundamental for most mobile apps. |
flutter provides the image widget to |
display different types of images. |
to work with images from a URL, use the |
image.network() constructor. |
<code_start> |
image.network('https://picsum.photos/250?image=9'), |
<code_end> |
<topic_end> |
<topic_start> |
bonus: animated gifs |
one useful thing about the image widget: |
it supports animated gifs. |
<code_start> |
image.network( |
'https://docs.flutter.dev/assets/images/dash/dash-fainting.gif'); |
<code_end> |
<topic_end> |
<topic_start> |
image fade in with placeholders |
the default image.network constructor doesn’t handle more advanced |
functionality, such as fading images in after loading. |
to accomplish this task, |
check out fade in images with a placeholder. |
<topic_end> |
<topic_start> |
interactive example |
<code_start> |
import 'package:flutter/material.dart'; |
void main() => runApp(const MyApp()); |
class MyApp extends StatelessWidget { |
const MyApp({super.key}); |
@override |
widget build(BuildContext context) { |
var title = 'web images'; |
return MaterialApp( |
title: title, |
home: scaffold( |
appBar: AppBar( |
title: text(title), |
), |
body: image.network('https://picsum.photos/250?image=9'), |
), |
); |
} |
} |
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