text stringlengths 1 372 |
|---|
), |
); |
} |
class page1 extends StatelessWidget { |
const page1({super.key}); |
@override |
widget build(BuildContext context) { |
return scaffold( |
appBar: AppBar(), |
body: center( |
child: ElevatedButton( |
onPressed: () { |
Navigator.of(context).push(_createRoute()); |
}, |
child: const Text('Go!'), |
), |
), |
); |
} |
} |
route _createRoute() { |
return PageRouteBuilder( |
pageBuilder: (context, animation, secondaryAnimation) => const page2(), |
transitionsBuilder: (context, animation, secondaryAnimation, child) { |
const begin = offset(0.0, 1.0); |
const end = offset.zero; |
const curve = curves.ease; |
var tween = tween(begin: begin, end: end).chain(CurveTween(curve: curve)); |
return SlideTransition( |
position: animation.drive(tween), |
child: child, |
); |
}, |
); |
} |
class page2 extends StatelessWidget { |
const page2({super.key}); |
@override |
widget build(BuildContext context) { |
return scaffold( |
appBar: AppBar(), |
body: const center( |
child: Text('Page 2'), |
), |
); |
} |
} |
<code_end> |
<topic_end> |
<topic_start> |
animate a widget using a physics simulation |
physics simulations can make app interactions feel realistic and interactive. |
for example, you might want to animate a widget to act as if it were attached to |
a spring or falling with gravity. |
this recipe demonstrates how to move a widget from a dragged point back to the |
center using a spring simulation. |
this recipe uses these steps: |
<topic_end> |
<topic_start> |
step 1: set up an animation controller |
start with a stateful widget called DraggableCard: |
<code_start> |
import 'package:flutter/material.dart'; |
void main() { |
runApp(const MaterialApp(home: PhysicsCardDragDemo())); |
} |
class PhysicsCardDragDemo extends StatelessWidget { |
const PhysicsCardDragDemo({super.key}); |
@override |
widget build(BuildContext context) { |
return scaffold( |
appBar: AppBar(), |
body: const DraggableCard( |
child: FlutterLogo( |
size: 128, |
), |
), |
); |
} |
} |
class DraggableCard extends StatefulWidget { |
const DraggableCard({required this.child, super.key}); |
final widget child; |
@override |
State<DraggableCard> createState() => _DraggableCardState(); |
} |
class _DraggableCardState extends State<DraggableCard> { |
@override |
void initState() { |
super.initState(); |
} |
@override |
void dispose() { |
super.dispose(); |
} |
@override |
widget build(BuildContext context) { |
return align( |
child: card( |
child: widget.child, |
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