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architecture |
animations are actually built from a number of core building blocks. |
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scheduler |
the SchedulerBinding is a singleton class |
that exposes the flutter scheduling primitives. |
for this discussion, the key primitive is the frame callbacks. |
each time a frame needs to be shown on the screen, |
flutter’s engine triggers a “begin frame” callback that |
the scheduler multiplexes to all the listeners registered using |
scheduleFrameCallback(). all these callbacks are |
given the official time stamp of the frame, in |
the form of a duration from some arbitrary epoch. since all the |
callbacks have the same time, any animations triggered from these |
callbacks will appear to be exactly synchronised even |
if they take a few milliseconds to be executed. |
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tickers |
the ticker class hooks into the scheduler’s |
scheduleFrameCallback() |
mechanism to invoke a callback every tick. |
a ticker can be started and stopped. when started, |
it returns a future that will resolve when it is stopped. |
each tick, the ticker provides the callback with the |
duration since the first tick after it was started. |
because tickers always give their elapsed time relative to the first |
tick after they were started; tickers are all synchronised. if you |
start three tickers at different times between two ticks, they will all |
nonetheless be synchronised with the same starting time, and will |
subsequently tick in lockstep. like people at a bus-stop, |
all the tickers wait for a regularly occurring event |
(the tick) to begin moving (counting time). |
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simulations |
the simulation abstract class maps a |
relative time value (an elapsed time) to a |
double value, and has a notion of completion. |
in principle simulations are stateless but in practice |
some simulations (for example, |
BouncingScrollSimulation and |
ClampingScrollSimulation) |
change state irreversibly when queried. |
there are various concrete implementations |
of the simulation class for different effects. |
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animatables |
the animatable abstract class maps a |
double to a value of a particular type. |
animatable classes are stateless and immutable. |
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tweens |
the Tween<T> abstract class maps a double |
value nominally in the range 0.0-1.0 to a typed value |
(for example, a color, or another double). |
it is an animatable. |
it has a notion of an output type (t), |
a begin value and an end value of that type, |
and a way to interpolate (lerp) between the begin |
and end values for a given input value (the double nominally in |
the range 0.0-1.0). |
tween classes are stateless and immutable. |
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composing animatables |
passing an animatable<double> (the parent) to an animatable’s |
chain() method creates a new animatable subclass that applies the |
parent’s mapping then the child’s mapping. |
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curves |
the curve abstract class maps doubles |
nominally in the range 0.0-1.0 to doubles |
nominally in the range 0.0-1.0. |
curve classes are stateless and immutable. |
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animations |
the animation abstract class provides a |
value of a given type, a concept of animation |
direction and animation status, and a listener interface to |
register callbacks that get invoked when the value or status change. |
some subclasses of animation have values that never change |
(kalwayscompleteanimation, kAlwaysDismissedAnimation, |
AlwaysStoppedAnimation); registering callbacks on |
these has no effect as the callbacks are never called. |
the animation<double> variant is special because it can be used to |
represent a double nominally in the range 0.0-1.0, which is the input |
expected by curve and tween classes, as well as some further |
subclasses of animation. |
some animation subclasses are stateless, |
merely forwarding listeners to their parents. |
some are very stateful. |
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composable animations |
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