text stringlengths 1 372 |
|---|
defines the default text direction, |
either left-to-right or right-to-left, for the widgets library. |
more information about these app properties, the types they |
depend on, and how internationalized flutter apps are typically |
structured, is covered in this page. |
<topic_end> |
<topic_start> |
overriding the locale |
localizations.override is a factory constructor |
for the localizations widget that allows for |
(the typically rare) situation where a section of your application |
needs to be localized to a different locale than the locale |
configured for your device. |
to observe this behavior, add a call to localizations.override |
and a simple CalendarDatePicker: |
<code_start> |
widget build(BuildContext context) { |
return scaffold( |
appBar: AppBar( |
title: text(widget.title), |
), |
body: center( |
child: column( |
mainAxisAlignment: MainAxisAlignment.center, |
children: <widget>[ |
// add the following code |
localizations.override( |
context: context, |
locale: const locale('es'), |
// using a builder to get the correct BuildContext. |
// alternatively, you can create a new widget and localizations.override |
// will pass the updated BuildContext to the new widget. |
child: builder( |
builder: (context) { |
// a toy example for an internationalized material widget. |
return CalendarDatePicker( |
initialDate: DateTime.now(), |
firstDate: DateTime(1900), |
lastDate: DateTime(2100), |
onDateChanged: (value) {}, |
); |
}, |
), |
), |
], |
), |
), |
); |
} |
<code_end> |
hot reload the app and the CalendarDatePicker |
widget should re-render in spanish. |
<topic_end> |
<topic_start> |
adding your own localized messages |
after adding the flutter_localizations package, |
you can configure localization. |
to add localized text to your application, |
complete the following instructions: |
add the intl package as a dependency, pulling |
in the version pinned by flutter_localizations: |
open the pubspec.yaml file and enable the generate flag. |
this flag is found in the flutter section in the pubspec file. |
<code_start> |
# the following section is specific to flutter. |
flutter: |
generate: true # add this line |
<code_end> |
add a new yaml file to the root directory of the flutter project. |
name this file l10n.yaml and include following content: |
<code_start> |
arb-dir: lib/l10n |
template-arb-file: app_en.arb |
output-localization-file: app_localizations.dart |
<code_end> |
this file configures the localization tool. |
in this example, you’ve done the following: |
in ${flutter_project}/lib/l10n, |
add the app_en.arb template file. for example: |
<code_start> |
{ |
"helloworld": "hello world!", |
"@helloworld": { |
"description": "the conventional newborn programmer greeting" |
} |
} |
<code_end> |
add another bundle file called app_es.arb in the same directory. |
in this file, add the spanish translation of the same message. |
<code_start> |
{ |
"helloworld": "¡hola mundo!" |
} |
<code_end> |
now, run flutter pub get or flutter run and codegen takes place automatically. |
you should find generated files in |
${flutter_project}/.dart_tool/flutter_gen/gen_l10n. |
alternatively, you can also run flutter gen-l10n to |
generate the same files without running the app. |
add the import statement on app_localizations.dart and |
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