text stringlengths 1 372 |
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Locale.fromSubtags( |
languageCode: 'zh', |
scriptCode: 'hant'), // generic traditional chinese 'zh_hant' |
Locale.fromSubtags( |
languageCode: 'zh', |
scriptCode: 'hans', |
countryCode: 'cn'), // 'zh_hans_cn' |
Locale.fromSubtags( |
languageCode: 'zh', |
scriptCode: 'hant', |
countryCode: 'tw'), // 'zh_hant_tw' |
Locale.fromSubtags( |
languageCode: 'zh', |
scriptCode: 'hant', |
countryCode: 'hk'), // 'zh_hant_hk' |
], |
<code_end> |
this explicit full definition ensures that your app can |
distinguish between and provide the fully nuanced localized |
content to all combinations of these country codes. |
if a user’s preferred locale isn’t specified, |
flutter selects the closest match, |
which likely contains differences to what the user expects. |
flutter only resolves to locales defined in supportedLocales |
and provides scriptCode-differentiated localized |
content for commonly used languages. |
see localizations for information on how the supported |
locales and the preferred locales are resolved. |
although chinese is a primary example, |
other languages like french (fr_fr, fr_CA) |
should also be fully differentiated for more nuanced localization. |
<topic_end> |
<topic_start> |
tracking the locale: the locale class and the localizations widget |
the locale class identifies the user’s language. |
mobile devices support setting the locale for all applications, |
usually using a system settings menu. |
internationalized apps respond by displaying values that are |
locale-specific. for example, if the user switches the device’s locale |
from english to french, then a text widget that originally |
displayed “hello world” would be rebuilt with “bonjour le monde”. |
the localizations widget defines the locale |
for its child and the localized resources that the child depends on. |
the WidgetsApp widget creates a localizations widget |
and rebuilds it if the system’s locale changes. |
you can always look up an app’s current locale with |
Localizations.localeOf(): |
<code_start> |
locale myLocale = Localizations.localeOf(context); |
<code_end> |
<topic_end> |
<topic_start> |
specifying the app’s supportedLocales parameter |
although the flutter_localizations library currently supports |
115 languages and language variants, only english language translations |
are available by default. it’s up to the developer to decide exactly |
which languages to support. |
the MaterialApp supportedLocales |
parameter limits locale changes. when the user changes the locale |
setting on their device, the app’s localizations widget only |
follows suit if the new locale is a member of this list. |
if an exact match for the device locale isn’t found, |
then the first supported locale with a matching languageCode |
is used. if that fails, then the first element of the |
supportedLocales list is used. |
an app that wants to use a different “locale resolution” |
method can provide a localeResolutionCallback. |
for example, to have your app unconditionally accept |
whatever locale the user selects: |
<code_start> |
MaterialApp( |
localeResolutionCallback: ( |
locale, |
supportedLocales, |
) { |
return locale; |
}, |
); |
<code_end> |
<topic_end> |
<topic_start> |
configuring the l10n.yaml file |
the l10n.yaml file allows you to configure the gen-l10n tool |
to specify the following: |
for a full list of options, either run flutter gen-l10n --help |
at the command line or refer to the following table: |
<topic_end> |
<topic_start> |
how internationalization in flutter works |
this section covers the technical details of how localizations work |
in flutter. if you’re planning on supporting your own set of localized |
messages, the following content would be helpful. |
otherwise, you can skip this section. |
<topic_end> |
<topic_start> |
loading and retrieving localized values |
the localizations widget is used to load and |
look up objects that contain collections of localized values. |
apps refer to these objects with localizations.of(context,type). |
if the device’s locale changes, |
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