text stringlengths 1 372 |
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for more information about localization strings, |
check out the flutter_localizations README. |
once you’ve implemented your language-specific subclasses of |
GlobalMaterialLocalizations and LocalizationsDelegate, |
you need to add the language and a delegate instance to your app. |
the following code sets the app’s language to nynorsk and |
adds the NnMaterialLocalizations delegate instance to the app’s |
localizationsDelegates list: |
<code_start> |
const MaterialApp( |
localizationsDelegates: [ |
GlobalWidgetsLocalizations.delegate, |
GlobalMaterialLocalizations.delegate, |
NnMaterialLocalizations.delegate, // add the newly created delegate |
], |
supportedLocales: [ |
locale('en', 'us'), |
locale('nn'), |
], |
home: home(), |
), |
<code_end> |
<topic_end> |
<topic_start> |
alternative internationalization workflows |
this section describes different approaches to internationalize |
your flutter application. |
<topic_end> |
<topic_start> |
an alternative class for the app’s localized resources |
the previous example was defined in terms of the dart intl |
package. you can choose your own approach for managing |
localized values for the sake of simplicity or perhaps to integrate |
with a different i18n framework. |
complete source code for the minimal app. |
in the following example, the DemoLocalizations class |
includes all of its translations directly in per language maps: |
<code_start> |
class DemoLocalizations { |
DemoLocalizations(this.locale); |
final locale locale; |
static DemoLocalizations of(BuildContext context) { |
return Localizations.of<DemoLocalizations>(context, DemoLocalizations)!; |
} |
static const _localizedValues = <string, Map<String, string>>{ |
'en': { |
'title': 'hello world', |
}, |
'es': { |
'title': 'hola mundo', |
}, |
}; |
static List<String> languages() => _localizedValues.keys.toList(); |
string get title { |
return _localizedValues[locale.languageCode]!['title']!; |
} |
} |
<code_end> |
in the minimal app the DemoLocalizationsDelegate is slightly |
different. its load method returns a SynchronousFuture |
because no asynchronous loading needs to take place. |
<code_start> |
class DemoLocalizationsDelegate |
extends LocalizationsDelegate<DemoLocalizations> { |
const DemoLocalizationsDelegate(); |
@override |
bool isSupported(Locale locale) => |
DemoLocalizations.languages().contains(locale.languageCode); |
@override |
Future<DemoLocalizations> load(Locale locale) { |
// returning a SynchronousFuture here because an async "load" operation |
// isn't needed to produce an instance of DemoLocalizations. |
return SynchronousFuture<DemoLocalizations>(DemoLocalizations(locale)); |
} |
@override |
bool shouldReload(DemoLocalizationsDelegate old) => false; |
} |
<code_end> |
<topic_end> |
<topic_start> |
using the dart intl tools |
before building an API using the dart intl package, |
review the intl package’s documentation. |
the following list summarizes the process for |
localizing an app that depends on the intl package: |
the demo app depends on a generated source file called |
l10n/messages_all.dart, which defines all of the |
localizable strings used by the app. |
rebuilding l10n/messages_all.dart requires two steps. |
with the app’s root directory as the current directory, |
generate l10n/intl_messages.arb from lib/main.dart: |
the intl_messages.arb file is a JSON format map with one entry for |
each intl.message() function defined in main.dart. |
this file serves as a template for the english and spanish translations, |
intl_en.arb and intl_es.arb. |
these translations are created by you, the developer. |
with the app’s root directory as the current directory, |
generate intl_messages_<locale>.dart for each |
intl_<locale>.arb file and intl_messages_all.dart, |
which imports all of the messages files: |
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