text stringlengths 1 372 |
|---|
so test for that in the call argument. |
the implementation of this platform method calls |
the macOS code written in the previous step. if an unknown method |
is called, report that instead. |
<code_start> |
batteryChannel.setMethodCallHandler { (call, result) in |
switch call.method { |
case "getbatterylevel": |
guard let level = getBatteryLevel() else { |
result( |
FlutterError( |
code: "unavailable", |
message: "battery level not available", |
details: nil)) |
return |
} |
result(level) |
default: |
result(FlutterMethodNotImplemented) |
} |
} |
<code_end> |
you should now be able to run the application on macOS. |
if your device doesn’t have a battery, |
it displays ‘battery level not available’. |
<topic_end> |
<topic_start> |
step 7: add a linux platform-specific implementation |
for this example you need to install the upower developer headers. |
this is likely available from your distribution, for example with: |
start by opening the linux host portion of your flutter app in the editor |
of your choice. the instructions below are for visual studio code with the |
“c/c++” and “cmake” extensions installed, but can be adjusted for other IDEs. |
launch visual studio code. |
open the linux directory inside your project. |
choose yes in the prompt asking: would you like to configure project "linux"?. |
this enables c++ autocomplete. |
open the file my_application.cc. |
first, add the necessary includes to the top of the file, just |
after #include <flutter_linux/flutter_linux.h: |
<code_start> |
#include <math.h> |
#include <upower.h> |
<code_end> |
add an FlMethodChannel to the _MyApplication struct: |
<code_start> |
struct _MyApplication { |
GtkApplication parent_instance; |
char** dart_entrypoint_arguments; |
FlMethodChannel* battery_channel; |
}; |
<code_end> |
make sure to clean it up in my_application_dispose: |
<code_start> |
static void my_application_dispose(GObject* object) { |
MyApplication* self = MY_APPLICATION(object); |
g_clear_pointer(&self->dart_entrypoint_arguments, g_strfreev); |
g_clear_object(&self->battery_channel); |
G_OBJECT_CLASS(my_application_parent_class)->dispose(object); |
} |
<code_end> |
edit the my_application_activate method and initialize |
battery_channel using the channel name |
samples.flutter.dev/battery, just after the call to |
fl_register_plugins: |
<code_start> |
static void my_application_activate(GApplication* application) { |
// ... |
fl_register_plugins(FL_PLUGIN_REGISTRY(self->view)); |
g_autoptr(FlStandardMethodCodec) codec = fl_standard_method_codec_new(); |
self->battery_channel = fl_method_channel_new( |
fl_engine_get_binary_messenger(fl_view_get_engine(view)), |
"samples.flutter.dev/battery", FL_METHOD_CODEC(codec)); |
fl_method_channel_set_method_call_handler( |
self->battery_channel, battery_method_call_handler, self, nullptr); |
gtk_widget_grab_focus(GTK_WIDGET(self->view)); |
} |
<code_end> |
next, add the c code that uses the linux battery APIs to |
retrieve the battery level. this code is exactly the same as |
you would write in a native linux application. |
add the following as a new function at the top of |
my_application.cc just after the G_DEFINE_TYPE line: |
<code_start> |
static FlMethodResponse* get_battery_level() { |
// find the first available battery and report that. |
g_autoptr(UpClient) up_client = up_client_new(); |
g_autoptr(GPtrArray) devices = up_client_get_devices2(up_client); |
if (devices->len == 0) { |
return FL_METHOD_RESPONSE(fl_method_error_response_new( |
"unavailable", "device does not have a battery.", nullptr)); |
} |
UpDevice* device = (updevice*)(g_ptr_array_index(devices, 0)); |
double percentage = 0; |
g_object_get(device, "percentage", &percentage, nullptr); |
g_autoptr(FlValue) result = |
fl_value_new_int(static_cast<int64_t>(round(percentage))); |
return FL_METHOD_RESPONSE(fl_method_success_response_new(result)); |
} |
<code_end> |
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